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Characters / Indiana Jones and the Fate of Atlantis

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Main | Raiders of the Lost Ark | Temple of Doom | Last Crusade | Kingdom of the Crystal Skull | Dial of Destiny | Young Indiana Jones | Fate of Atlantis


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Allies

    Sophia Hapgood 

Sophia Hapgood

https://static.tvtropes.org/pmwiki/pub/images/sophia_hapgood.jpg

Voiced By: Jane Jacobs (Indiana Jones and the Fate of Atlantis), Tasia Valenza (Indiana Jones and the Infernal Machine)

A former archaeologist who met with Jones before the game. Since then, she became a psychic who is obsessed with Nur-Ab-Sal and Atlantis. She also appears in Indiana Jones and the Infernal Machine and Indiana Jones: Thunder in the Orient.


  • Belligerent Sexual Tension: It is an Indiana Jones game, after all.
  • Chekhov's Gun: Her necklace, which houses the soul of Nur-Ab-Sal.
  • Damsel in Distress: Kidnapped in Crete, and held in a prison cell in Atlantis.
  • Deadpan Snarker: Has her moments when paired with Indy.
  • Evil Sounds Deep: When she's being possessed by Nur-Ab-Sal.
  • Expository Hairstyle Change: In The Fate of Atlantis, she had hair long enough to reach her back. In The Infernal Machine, she had her hair cut to the length of her neck.
  • Expy: She's a sparkplug, just like Marion. Maybe Indy Has a Type.
  • A Fate Worse Than Death: In the bad ending. Nur-Ab-Sal takes possession of her body, and is transformed into a spectral being before disintegrating.
  • Because You Were Nice to Me: On the receiving end of it in Thunder in the Orient. She rescues a slave lady from Chanri Ha and nicknames her "Lotus Flower". Lotus Flower later reveals herself to be U Paw the Serpent Lady and leader of an army of Chinese bandits leading a resistance against the Japanese army and Chinese generalissimo Chiang Kai Shek, when she rescues Indy and Sophia from the people of Chanri Ha from sacrificing them.
  • Cool Big Sis: In Thunder in the Orient, she acts like one for Khamal.
  • Fiery Redhead: Especially when kidnapped by the Nazis and when possessed by Nur-Ab-sal.
  • The Lancer: When she tags along with you in the Team path.
    • The Smart Guy: In Thunder in the Orient; the role of the Lancer in that comic is taken up by Dr. Patar Kali.
  • Meaningful Name: Her surname is "Hapgood", as in Charles Hapgood, a science historian who suggests that documents concerning Atlantis may have been among the lost collection of the Library of Alexandria.
  • Only in It for the Money: Back in her archaeologist days, she had been selling artifacts to the black market. To Jones' disapproval.
  • Poisonous Captive: She gives Kerner and Ubermann quite a handful when in their clutches.
  • Phony Psychic: Indy has very little faith in her "powers". Also the seance she can host, she is forced to guess the number of fingers Trottier is holding behind his back. Subverted, however, when she does come into contact with a real spirit.
  • Spoiled Brat: The first time Indy mentions her, he describes her as "a spoiled rich kid from Boston rebelling against her family".
  • Took a Level in Kindness: She's a lot friendlier after you free her from Nur-Ab-Sal's influence.
  • Ungrateful Bastard: If you free Sophia from her holding cell, she admonishes Indy for taking so long to rescue her. Which, of course, leads to a Slap-Slap-Kiss moment.

    Omar Al-Jabbar 

Omar Al-Jabbar

https://static.tvtropes.org/pmwiki/pub/images/omar_al_jabbar.jpg

Voiced By: Denny Delk

An Algerian merchant who sells a lot of junk.


  • Poisonous Captive: When you lock him in his closet in the Wits path, he has some pretty colorful insults for you.
  • Took a Level in Jerkass: In the Wits path, he'll be hostile to Indy and his own assistant. In contrast to his other paths.

    Trottier 

Alain Trottier

https://static.tvtropes.org/pmwiki/pub/images/trottier.jpg

Voiced By: Lee Everest

An amateur scholar from Monte Carlo who's interested in Atlantean artifacts. He is in possession of one of the stone disks.


  • Adaptation Name Change: In the game, his given name is "Alain". The comic, on the other hand, while never stating his given name, has it begin with C.
  • Death by Adaptation: Trottier survives in the game. In the comics, he was murdered by Kerner.
  • Distressed Dude: Abducted by the Nazi's in the Wits path
  • Demoted to Extra: In the Fists path, he'll give you his card. And that is all.
  • French Jerk: You'll need to be careful what you say to him. If you insult him, he'll be very uncooperative.
  • Jerk with a Heart of Gold: He can be rude if you talk to him the wrong way, but he's not a bad person.

Enemies

    Klaus Kerner 

Colonel Klaus Kerner

https://static.tvtropes.org/pmwiki/pub/images/kerner.jpg

An SS officer who is on the hunt for the lost city of Atlantis.


  • Age Lift: In the game, he's a young man with blonde hair. In the comic, he appears to be much older with gray hair and a mustache.
  • Death by Racism: He believes that the machine that horribly mutated scores of Atlanteans will work on him due to his superior Aryan qualities. This doesn’t end well for him, making him horribly disfigured.
  • Dragon with an Agenda: In the finale, he betrays Ubermann to take a shot at godhood himself.
  • Driven to Suicide: Seeing what he became from the machine, he jumped into a pool of lava. Alternatively, the transformation could've left him in unbearable pain.
  • Epic Fail: His attempt to turn into a god turns him into a horned midget instead.
  • Expy: Of Colonels Dietrich and Vogel.
  • Godhood Seeker: So much so that he forces Ubermann at gunpoint to turn him into a god without testing the machine first.
  • Wicked Cultured: At least in the comic, where he impresses the archaeologist Dr. Jones with his knowledge of pre-Columbian cultures and their art.

    Hans Ubermann 

Dr. Hans Ubermann

https://static.tvtropes.org/pmwiki/pub/images/ubermann.jpg

Voiced By: Nick Jameson

A German scientist who wants to find Atlantis and a way to fuel the Nazi war effort.


  • Adaptational Attractiveness: While not super-handsome, he is younger, fitter and more vital in the comic than the balding, elderly man depicted in the game.
  • A Fate Worse Than Death: His transformation in the Good Ending. Turning into a spectral being before disappearing.
  • Bald of Evil: In the game, he has a full set of hair in the comic.
  • Big Bad: He leads the Nazi effort to find Atlantis, not to create oricalcum bombs, but to begin a master race of gods.
  • Faux Affably Evil: He claims he's doing Indy a favor by turning him into a god to test the Colossus.
  • Final Boss: Your final challenge in the game is to convince him to use the God Machine rather than testing it on Indy.
  • Four Eyes, Zero Soul: He wears glasses and is very mean.
  • Godhood Seeker: He plans to be the first of a master race of deities via the God Machine.
  • Herr Doktor: Your typical german ruthless researcher.
  • Load-Bearing Boss: His death (or yours/Sophia's in the bad endings) activates the volcano below the Ascension Machine, causing Atlantis to crumble apart.
  • Mad Scientist: Apparently he was able to split the atom. But wants to use the orichalcum found in Atlantis to fuel the Nazi war effort.
  • Meaningful Name: Ubermann.
  • Reverse Psychology: How Indy convinces him to use the God Machine first.

    Charles Sternhart 

Dr. Charles Sternhart

https://static.tvtropes.org/pmwiki/pub/images/sternhart_7.jpg

A snooty archaeologist in Tikal who was searching for one of the stone disks.


  • Adaptational Ugliness: In the game, he is a rather handsome-looking thin man. In the comic, he is pudgier and of a darker complextion.
  • Asshole Victim: Played with - he's a condescending thief, but he still didn't deserve his ultimate fate.
  • Cruel and Unusual Death: His skeletal remains are found in Crete, starved to death.
  • Doomed Predecessor: He is first introduced at Tikal where he steals a stone disk from Indy and takes off to find Atlantis on his own. Irony wants it that we later discover his corpse on Crete where he got locked up inside a cave and starved to death. He leaves behind the worldstone he stole from Indy and a staff, both of which help Indy to advance further in the game.
  • Explorer Outfit: His safari clothing. He even wears them on Crete.
  • Politically Incorrect Villain: He thinks the Mayans were too stupid to build the pyramids, and thought another group did it for them.
  • Worthy Adversary: In the comic, he dies just after Indy and Sophia arrive in the Labyrinth, where he admits that Indy was a better archaeologist than he was.

    Nur-Ab-Sal 

Nur-Ab-Sal

https://static.tvtropes.org/pmwiki/pub/images/nur_ab_sal_1.jpg

The final King of Atlantis whose soul resides in Sophia's necklace.


  • Adaptational Heroism: In the game, he possesses Sophia to use her as a host, and tried to use the God Machine to reinstate his godhood without considering her health. In the comic, he only elaborated on Atlantis and what lead to it's downfall.
  • Bitch in Sheep's Clothing: He is the spirit of an Atlantean king who Sophia claims as her spirit guide. With the right dialogue—especially in the team version—you realize that it's Nur-Ab-Sal who's possessive of Sophia. Upon reaching his "throne room" in Atlantis, he finally fully reveals his true colors by possessing her completely, claiming to Indy that the time for human frailty has passed, and dooming her to die there as his vessel.
  • Evil Sounds Deep: When he posesses Sophia, her voice goes down several octaves.
  • Game Face: Putting an orichalcum bead into the mouth of the necklace Sophia wears (which has an angular face as it's centerpiece) will suddenly make it switch to a demonic Slasher Smile, complete with a pair of fangs.
  • Godhood Seeker: Nur-Ab-Sal is the one behind the appropriately named God Machine, a device meant to ascend its subjects into godhood. The machine needed to be tested first, though; all the twisted skeletons left in Atlantis are the subjects Nur-Ab-Sal used as stepping stones for his intended ascension. He was so hellbent on this goal he comes back post-mortem to possess Sophia for a second chance at activating the God Machine.
  • Greater-Scope Villain: His in-game presence is limited to his attempt at possessing Sophia near the end (which happens before the confrontation with the real Big Bad Duumvirate, Kerner and Ubermann) but as the original creator of the God Machine and the old king of Atlantis, his shadow extends far past the Nazis themselves, whose threat comes entirely from trying to exploit the technology he left behind.
  • Jerkass God: Has no concern on Sophia's well-being while possessing her.
  • Kill It with Fire: Indy puts him down for good by throwing Sophia's necklace into a pit of lava. With his conduit destroyed, the spirit of Nur-Ab-Sal disappates back into nothingness.
  • Mad Scientist: All those mutated skeletons you see in Atlantis were the doing of Nur-Ab-Sal, who used the God Machine in depraved experiments on countless "unworthy slaves" in a precedent to obtaining godhood himself.
  • Soul Jar: His soul is in Sophia's necklace. Destroying it will destroy Nur-Ab-Sal.
  • Spirit Advisor: A malevolent example, as he's been manipulating Sophia to use her as a mortal vessel. More benevolent in the comics however.

Others

     The Gods of Atlantis 

Gods of Atlantis

https://static.tvtropes.org/pmwiki/pub/images/atlantisaliens.png

Mysterious, ancient beings and the original source of both the oricalchum and the advanced technology of Atlantis.


  • Adaptation Expansion: Their existance is only vaguely implied in the game, but is a plot point in the comic.
  • Ancient Astronauts: Extraterrestrial beings who visited Earth milennia ago, sharing their technology with the early Atlanteans, before leaving again, never to return.
  • Horned Humanoid: It's heavily implied they're the reason so many Atlantean artifacts feature horns; they're meant to invoke the appearance of their ancient Gods. It's also why the God Machine doesn't produce energy beings in the comic - the twisted, horned skeletons found throughout Atlantis are failed experiments to turn the Atlanteans into the same kind of beings as their "gods", not realizing they were also creatures of flesh and blood rather than divine.


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