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Characters / Bravely Default Glanz Empire

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The main antagonistic faction in Bravely Second. Like Eternia, they hold asterisks, which grant them a lifetime's worth of training. For convenience's sake, this page also covers the two holders of new asterisks who are unaffiliated with the Empire.

BEWARE FOR UNCOVERED TROPE SPOILERS.


Glanz Empire

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    Tropes that apply to all jobmasters 
  • Alas, Poor Villain: With the exception of Angelo (whose past isn't really touched upon), all of them have rather sad backstories, which allows the party to sympathize with their plights.
  • Badass Boast: Unlike Eternia's Jobmasters, most of whom were referred to as their asterisks' jobs (i.e. Monk Barras Lehr, Braev the Templar), the Glanz Empire's Jobmasters are addressed by an alternate title, with the exception of "Kaiser Oblivion" (which is a pseudonym at that), and incorporate "bearer of the [x] asterisk" into their battle boasts.
  • Boss Rush: Averted. Since there is only one time loop, you fight them twice, and that's it.
  • The Cavalry: All of them cheer the player on in the final battle against Providence.
  • Evil Is Bigger: Most of them tend to tower over the heroes, with the exceptions of Minette, Bella, and Janne.
  • Evil Versus Evil: An even bigger example than the first game, as all of them except for Aimee and Angelo have tragic pasts that are the result of the Crystal Orthodoxy whose corruption was already revealed in Default (and Second just keeps revealing more). Also subverted as they aren't really that evil.
  • Heelā€“Face Turn: All of them pull this by the second time loop (though Angelo pulls one earlier), and thanks to Agnes' and Braev's efforts, they manage to find closure in their sad pasts.
  • Killed Off for Real: Initially played straight, then averted in the second loop, where all of them are spared by Yew.
  • Motive Rant: All of them are much more willing to explain the reasons behind their actions.
  • With Friends Like These...: Chapter 5 has Yew and the party read notes of an Imperial soldier who recounts how a number of them fought and argued with each other, Bismark and Minette being lazy, and Cu Chulainn and Revenant having incomprehensible conversations. They all consider each other comrades.

Walking Spoiler Characters

    The Kaiser 

Kaiser Oblivion

https://static.tvtropes.org/pmwiki/pub/images/98ed507838d608720e53c3eca95dc113.jpg
Voiced by: Kazuya Nakai (Japanese), Cam Clarke (English)

The ruler of the Glanz Empire and holder of the Kaiser asterisk. He has abducted AgnĆØs Oblige for unknown reasons.

His true identity is Denys Geneolgia, Yew's older brother.


  • All for Nothing: His campaign in the first timeline was foiled by Anne, who modified the Compass so that it would send him into the future instead of the past.
  • An Arm and a Leg: He has a prosthetic right arm. He lost it when a young Yew took the Sword of the Brave, and it claimed his sword arm as its price.
  • The Atoner: After discovering that the other Imperial asterisk holders are alive in Chapter V, he decides to atone for his actions as Kaiser Oblivion, culminating in him taking Diamante to the future with the spacetime compass.
  • Bastard Bastard: More of a noble than royalty, and less evil than the trope normally goes for, but his mother isn't the same as his brother's, which made him have less of a claim on the household and led to the events of the story.
  • Beat Them at Their Own Game: This is used against him. He resigns himself to the idea of the group knowing his plans by Chapter 5, and he ends up losing hard.
  • Benevolent Boss: On several occasions, he proves that he's well earned the loyalty of his servants.
    • He overrules Anne's suggestion to kill CĆŗ Chulainn in order to punish Bella for having her asterisk stolen,note  instead giving them a second chance to deal with Yew.
    • He forgives Minette for neglecting her task of killing Yew when she ends the sandstorm that had trapped the Skyhold and pinpoints the location of the compass of space and time.
    • When Angelo asks to deal with Yew following Aimee's defeat, the Kaiser allows him to take up the task.
    • He assuages Nikolai's concerns about letting Geist loose on Florem by accepting full responsibility for the exorcist's actions, and further insists on Nikolai (being The Medic) staying at the Skyhold so that the wounded are tended to.
    • He shows great relief when Janne shows up alive following his defeat at the Temple of Fire, and when Janne decides to obstruct AgnĆØs' Avengers upon their arrival, the Kaiser expresses concern for him.
  • Cain and Abel: He comes to blows with his brother Yew, becoming the Cain to his Abel.
  • Catchphrase: He sure likes to go on about "denying" a lot.
  • Cool Mask: He wears a metal domino mask.
  • Death Seeker: See These Hands Have Killed. It's only after he sees that the rest of his followers are alive and a talk from Yew and AgnĆØs that he decides to stick with becoming The Atoner.
  • Disc-One Final Boss: As ruler of the Glanz Empire and having kidnapped AgnĆØs, the Three Cavaliers must rescue her and take him down. But then it's revealed Anne and Providence are pulling his strings.
  • The Emperor: It's his asterisk, even.
  • Evil Counterpart: Before his Heelā€“Face Turn, he's one to AgnĆØs. Both have a similar Verbal Tic to express their disapproval, had to deal with the corrupt legacy of their predecessors, and had good intentions while being misled by a treacherous Fairy Companion.
  • A Father to His Men: He very much cares for all of his allies, and sounds genuinely distressed when he finds out of their deaths.
  • Foil: Kaiser Oblivion and the Glanz Empire serve as this to Braev Lee and the Duchy of Eternia.
    • They serve as the initial antagonists of Default and Second, each leading an army whose commanders carry asterisks. However, the duchy's asterisk holders include numerous members who were themselves corrupt and ill-intentioned, taking actions that were detrimental to or even actively contradicted Braev's goals, whereas the imperial asterisk holders are all completely faithful to the kaiser's cause.
    • They are both Well Intentioned Extremists who witnessed corruption and retaliated, exacting vengeance against the corrupt groups they knew of, including members of those groups who were in fact innocent of the corrupt members' crimes, and both are relatives of one of the party members. However, Braev sought to change the world by stamping out the Orthodoxy entire, whereas Denys means to unmake the past and prevent the Orthodoxy's corruption in the first place.
    • Gameplay-wise, both the Templar and the Kaiser have proficiency with swords, greatswords, and heavy armor; the personal weapons for both Braev and Kaiser Oblivion are greatswords; they need to have their HP depleted three times total in order to be defeated; and upon being defeated, they praise their family member among the party for having grown strong. However, the Templar's abilities focus on self-bolstering and defensive abilities, whereas the Kaiser's focus on effects that bolster the offense of everyone on battlefield; and Braev stands back up twice in one battle, whereas Kaiser Oblivion is engaged in two fights.
  • From Nobody to Nightmare: He started out with only a few men several years before Bravely Default until he built up an army of one thousand loyal soldiers after the events of the first game. His numbers grew even bigger until he took action at the beginning of Second.
  • Grandfather Paradox: He plans to invoke this by time-traveling into the past and assassinating his distant ancestor Foundar Geneolgia, preventing him and his descendants from performing all of their corrupt misdeeds at the cost of his own life and Yew's.
  • Handicapped Badass: His right arm is a mechanical arm. This was an old injury from the past when his younger brother Yew tried to obtain the Sword of the Brave but the sword cut off his right arm.
  • Heroic Sacrifice: After his Heelā€“Face Turn, Denys uses the compass to send himself and the Ba'al Diamante into the far far future.
  • Hopeless Boss Fight: In the prologue, he wastes Braev, AgnĆØs, Yew, and Alternis without even breaking a sweat. When you return to the scene in Chapter V, you can use Bravely Second to summon the rest of the party and return the favor.
  • Luke, I Am Your Father: Yew's brother, in this case.
  • Meaningful Name: Oblivion means "to vanish from existence" or "to be completely forgotten." His goal is to erase himself and his entire bloodline from existence. His real name counts too: Denys contains the word "Deny", and his plan involves denying the past to create a new future.
  • Names to Run Away from Really Fast: Oblivion isn't very subtle, and anyone who chooses "Kaiser" over "Emperor" is definitely going for the intimidation factor. Mitigated when it's revealed it's not even his real name.
  • No-Sell: Does this to everyone in the game's opening Hopeless Boss Fight. In order: a Radiant Blast from Braev, a Dark Bane from Alternis, a Thundaga from AgnnĆØs, a conventional attack from Yew, a Minus Strike from Alternis (who just took 9999 damage), and a Giant Slayer from Braev (likewise). If you have Yew perform the conventional attack during a New Game Plus instead of invoking Bravely Second, he can now deal damage.
  • Punny Name: His real name, Denys Geneolgia, is a play on the words "Deny" and "Genealogy".
  • The Reveal: Behind the mask, he is actually Denys Geneolgia, Yew's older brother.
  • Shipper on Deck: After reconciling with Yew, he encourages him to tell Magnolia how he feels about her.
  • Theme Music Power-Up: His boss theme starts playing right before his Heroic Sacrifice.
  • These Hands Have Killed: After being bested, he states that he has killed too many people and sacrificed too many men to be forgiven and that he would be betraying the trust of those who believed in him.
  • Tom the Dark Lord: His first name is Denys, pronounced similar to "Danny".
  • Unwitting Pawn: To Anne, who was just using him to create the Holy Pillar so she can use it to get rid of the moon.
  • Verbal Tic: Likes throwing the word 'deny' into his speeches.
  • Walking the Earth: After being cast out of his home, but until he found his calling.
  • Well-Intentioned Extremist: Seeks to rewrite time to make things better for the world, but it will end their current world as a result. His plan to kill Foundar, his forefather, had a very high chance of essentially erasing him from history.
  • Wrong Genre Savvy: Anne advises him to finish off Yew (who has a max HP of 155, just took two 9999 hits, and stood back up) before he can cause them any real trouble, and the Kaiser agrees. On a normal Determinator, that might have worked. Yew, on the other hand, has something else to wake him up.

    The Fencer 

Janne Angard Balestra, the Blazing Wolf

https://static.tvtropes.org/pmwiki/pub/images/4ed8436a4599c0c5f1ef6c76ebdeb4c4.jpg
Voiced by: Yasuyuki Kase (Japanese), Tony Azzolino (English)

A 16-year old ā€œfencing prodigyā€ from Gathelatio. He is one of the Three Cavaliers tasked with protecting AgnĆØs Oblige, but it turns out that he's an agent of the Glanz Empire. Holder of the Fencer asterisk, and one of the first bosses of the game.


  • Ambiguous Situation: His stances are named "Blazing Wolf", "Stalwart Aurochs", and "Soaring Falcon". It's not made clear whether Janne, Nikolai, and Yew got their Cavalier titles from his stances, or if the stances are named after their Cavalier titles.
  • And Then What?: Yew asks Janne what good it will accomplish to cause the same thing to innocent people within the families that did him wrong if it will just keep the Cycle of Revenge alive with no resolution. This is what finally convinces Janne to stop supporting the empire and his revenge.
  • Animal Motifs: "The Blazing Wolf".
  • Anime Hair: His hair gives Ringabel's a run for its money.
  • Badass Boast: Proclaiming his title, just like the other Cavaliers. And his asterisk, when fought as a boss.
  • Becoming the Mask: Janne only got to know Yew because he thought he could use him. As time went on, he actually enjoyed having Yew around and started seeing things differently because of Yew. It's why he's so determined to side against Yew and "plunge a blade" into their friendship - he doesn't know who he is anymore, but if he forces Yew to fight him to the death, he'll finally be able to be himself again. He dies thanking Yew for finally clearing the fog from his mind.
  • Big Ol' Eyebrows: They were actually edited once the demo version came out.
  • Bodyguarding a Badass: He guarded AgnĆØs when he was a member of The Three Cavaliers, despite AgnĆØs being no slouch on the battlefield.
  • Bully Hunter: Back in their Al-Khampis days, Janne would hunt down anyone who hurt Yew.
  • Chest Insignia: A silver lion for the Crystalguard, a pair of dark wings for the empire.
  • Deadpan Snarker: Never drops the snark when it comes to Yew.
  • Died in Your Arms Tonight: Dies in Yew's arms just before the end of the first loop.
  • Dual Boss: With Nikolai for his first and last fights.
  • Easily Forgiven: Along with Nikolai. While Nikolai says that the two of them are going to turn themselves in to the Crystalguard, a short time later theyā€™re guarding the Pope. Which is exactly the sort of task you give to known traitors who killed their former colleagues and who were conspirators in the Pope's original kidnapping. (In fairness, the Pope is a Warrior of Light and had a few lessons in blind trust last game.)
  • Evil Costume Switch: Goes from a blue-and-gold ensemble for the Crystalguard to a red-and-black one for the Empire. Oddly, your party members use the Imperial colours for the Fencer job (albeit with the Crystalguard's lion), in contrast to the Bishop using Nikolai's "good" colors.
  • Even Evil Has Standards: Offers Yew the chance to join him, and only fights him openly after he refuses, rather than holding his father's actions against him. Similarly, he cuts down legions of Crystalguard soldiers upon awakening after the Bravely Second, but he doesn't attack Othar (whose house personally cut down his) since it has nothing to do with a kid like him.
  • Good Hair, Evil Hair: In his Evil Costume Switch, his hair turns gray with white streaks along the edges.
  • Guest-Star Party Member: He and Nikolai are only playable in the demo, and very briefly at the start of the game.
  • Hot-Blooded: As you'd expect from the guy whose moniker is "Blazing Wolf".
  • Interface Spoiler: The fact that he and Nikolai do not gain EXP or job points during the time you control them tells you that they won't be sticking around for long. Additionally, his Bestiary entry has three slots, spoiling both a rematch and that his Disney Villain Death is also a Disney Death.
  • Jerk with a Heart of Gold: Verbally abrasive, but he means well. Even as an antagonist, he is a Well-Intentioned Extremist and genuinely values his friendship with Yew.
  • The Lancer: To Yew.
  • Long-Haired Pretty Boy: Not as long as Magnolia's hair, but out of the Three Cavaliers, his hair is by far the longest.
  • Master of the Mixed Message: A non-romantic example. After asking Yew to join him, he switches between wanting to be the one to kill Yew himself, and being visibly bothered by the fact that he betrayed Yew in the first place.
  • Meaningful Echo: Repeats his Badass Boast, while adding the name of his asterisk, when he's fought as a boss.
  • The Mole: He first acts like he's with the Orthodoxy, but he's with The Empire.
  • The Musketeer: The Fencer job has S-rank proficiency in swords and daggers and B-rank proficiency in firearms and greatswords. Janne himself carries a pistol, though he never uses it.
  • Punny Name: Angard sounds similar to "en garde". "En garde" is a French term for "on your guard" commonly used in fencing, a fitting name for the "fencing prodigy". His birth name, Balestra, happens to be a forward jump technique in fencing. It also is the Italian word for crossbow, explaining the gun on his back.
  • Red Baron: "The Blazing Wolf".
  • Revenge: He explicitly says that he joined the empire to get revenge on the people that killed his family.
  • Sensitive Guy and Manly Man: The manly man to Nikolai's sensitive guy. He denounces Praline's music as drivel in the journal, only to backtrack when Nikolai proclaims himself a fan. Ironically, Janne is the most affected by their betrayal of Yew, as revealed in the first loop's last boss fight against him.
  • Sins of Our Fathers: Averted. Janne knows that Yew and Othar aren't to blame for his family's death, even though their families were responsible, because they themselves didn't do it. Although he still hates it that neither of them are aware of what their families did to him, he does try to sway Yew to his side rather than taking revenge on him for what House Geneolgia did.
  • Stance System: His Fencer class has an extensive selection of stances that grant status buffs. In particular, Blazing Wolf and Bloody Wolf up his offensive stats, Stalwart Aurochs ups his defensive stats, and Soaring Falcon ups his speed.
  • We Can Rule Together: Offers to let Yew defect to the empire along with him. Yew is having none of it.
  • Why Can't I Hate You?:
    • He laments the fact that no matter how hard he tries, he can't bring himself to hate Yew, and genuinely adores him. It eventually comes into light in the first world during that timeline's last fight against him, ending up with Janne cheering on Yew as he dies in the latter's arms.
    • Also subtly revealed in his moveset. His strongest attack, the Falcon Claw? Only usable in the stance named after Yew's title (or that Yew's title is named after).
  • You Killed My Father: The House of Geneolgia and Camlann murdered his family for being against the surrender of the Crystalguard. His adoptive parents revealed on their deathbed this truth to him, leading him to plot revenge against the Crystalguard from the moment he joined them.

    The Bishop 

Nikolai Nikolanikov, the Stalwart Aurochs

https://static.tvtropes.org/pmwiki/pub/images/0ee6b52b80320687e80d54736255f93f.jpg
Voiced by: Tōru Ōkawa (Japanese), Jamieson Price (English)

A 34-year old priest from Gathelatio. He is one of the Three Cavaliers tasked with protecting AgnĆØs Oblige, but it turns out that he's an agent of the Glanz Empire. Holder of the Bishop asterisk, and one of the first bosses in the game.


  • Acrofatic: Follows the much lither Janne and Denys over the rooftops of Gathelatio in Chapter 5.
  • Alliterative Name: Nikolai Nikolanikov.
  • Animal Motifs: Bison. He looks like one. Fits with his title, the "Stalwart Aurochs."note 
  • The Atoner: Nikolai joined the Kaiser to atone for not dealing with the rot in Crystalism, seeing all the corruption going around and doing nothing to stop the injustices being done.
  • Badass Boast: Proclaiming his title, just like the other Cavaliers. And his asterisk, when fought as a boss.
  • Bodyguarding a Badass: He guarded AgnĆØs when he was a member of The Three Cavaliers, even though AgnĆØs is no slouch on the battlefield.
  • Catchphrase: Has a habit of repeating himself and postfacing it with some variation of "for good measure", usually when advising Yew.
  • Chest Insignia: A lion for the Crystalguard, a pair of dark wings for the Empire.
  • Cool Old Guy: Relatively speaking, he is one of the oldest playable characters in the franchise thus far, at 34 years old.
  • Combat Medic: He brings Spirit Magic during his second fight. The Bishop class averts this to set it further apart from the traditional White Mage, with its only offensive spell taking out its caster.
  • Dual Boss: With Janne for his first and final fights.
  • Easily Forgiven: Along with Janne. While Nikolai says that he and Janne are going to turn themselves in to the Crystalguard, approximately five seconds later they're tasked with guarding the Pope. Which is exactly the sort of task you give to known traitors who killed their former colleagues and who were conspirators in the Pope's original kidnapping. (In fairness, the Pope is a Warrior of Light and had a few lessons in blind trust last game.)
  • Evil Costume Switch: From a blue, gold, and white for the Crystalguard to a black and red for the Empire. Unlike the Fencer, your party members use his Crystalguard colors when using the Bishop asterisk.
  • Faking the Dead: He pretends to die in Gathelatio in a (vain) attempt to get Yew to abandon his cause of pursuing Pope AgnĆØs. When he ends up running into Yew again, he gives one last shot at dissuading the boy before readying to fight him.
  • Friendly Enemy: Compared to Janne, Nikolai still treats Yew politely. Especially when he is ready to have himself be killed by Yew.
  • Gameplay and Story Integration: A fantastic example. "Good Measure" is the set skill for the Bishop job. Its ability is to reinforce spells when used once more next to the other to increase their potency. Nikolai himself has a habit of repeating the same words of advice for good measure to get his point across. For a more meta example, his Alliterative Name itself has a repetition of his first name in the form of his last name for good measure.
  • Gave Up Too Soon: After hearing his Motive Rant on the corruption of the Crystalguard, Yew scolds him for doing this when it seemed hopeless to try to rectify it himself. Nikolai finally turns around when the full ownership of the group is passed on to AgnĆØs to prevent it from corrupting itself with no clear leadership.
  • Gone Horribly Right: His plan to convince Yew to stop trying to rescue AgnĆØs just rekindles Yew's passion to see it done.
  • Guest-Star Party Member: He and Janne are only playable in the demo, and very briefly at the start of the game.
  • I've Come Too Far: He gives exactly this as the reason for continuing to fight against the heroes.
    Nikolai: After all that's happened...Still, you seek to bring us back to your side. [...] Surely even you can see, we have chosen different paths...and we have all come too far to turn back now.
  • Interface Spoiler: The fact that he and Janne do not gain EXP or job points during the time you control them tells you that they won't be sticking around for long.
  • Just Following Orders: He had been part of the group that razed the home of Janne's family. It was seeing all of this that led to his attempt to becoming The Atoner and try to reform the Crystalguard later on.
  • Large Ham: He's not this usually, but his Bravely Second quotes in the demo has him really ham it up.
  • Meaningful Echo: Repeats his Bad Ass Boast, while adding the name of his asterisk, when he's fought as a boss.
  • The Mole: He first acts like he's with the Orthodoxy, but he's with The Empire.
  • My Master, Right or Wrong: His past as a former Orthodoxy knight had shades of this.
  • Not Afraid to Die: He revealed he doesn't care if he dies, not if it ushers in a new world.
  • Percent Damage Attack: The biggest thing separating the Bishop from the traditional White Mage is that Holy Magic heals a fraction of the target's HP (or, if the target is undead, deals such damage) rather than being dependent on the caster's stats. This gives it added versatility as a secondary ability for a non-caster class, at the cost of being more MP-intensive than White Magic.
  • Pet the Dog: He secretly gave snacks to AgnĆØs during her imprisonment in the Skyhold.
  • Power Floats: His level-up animation has him hover a small distance off the ground, with Dramatic Wind billowing his robes for good measure.
  • Real Men Wear Pink: A fan of Praline a la Mode, judging by the journal entry on her in the demo. The like entry in the game proper reveals that Nikolai had Praline's posters in his room.
  • Red Baron: "The Stalwart Aurochs".
  • Sensitive Guy and Manly Man: The sensitive guy to Janne's manly man. Fittingly, he is a healer while Janne is a swordsman.
  • So Proud of You: He says he's proud at how much Yew has grown after being fatally wounded.
  • Well-Intentioned Extremist: He wants to rewrite the past to change the injustices committed by the Crystalguard.
  • White Mage: He's a healer and uses holy magic. Unlike the more traditional White Mage from Eternia, his healing is percent-based instead of calculated like damage.
  • You Shall Not Pass!: He attempts this in the Water Temple in the first loop.

Other Imperials of note

    The Wizard 

Bella, The Dark Vestal

https://static.tvtropes.org/pmwiki/pub/images/bs_ayame2.png
Voiced by: Akiko Yajima (Japanese), Karen Strassman (English)

Holder of the Wizard asterisk, a ventriloquist carrying a doll named Donna.


  • Action Initiative: Spells modified by Dart happen first in a turn.
  • all lowercase letters:
    in the english version
    when not talking with her doll
    she tends to talk like this
  • Break the Cutie: Her sister became Patient Zero of the Great Plague, and the Crystal Orthodoxy painted her as a witch for spreading the disease around the world, despite one of their own leading the fleet of ships. They then allowed people to raze her entire home to the ground for being the village that the witch came from along with countless others. Bella survived.
  • Counter-Attack: Spells modified by Wall will automatically trigger every time the target is struck by a physical attack. Interestingly, if it's combined with a beneficial spell like Cure, it can be cast on to the enemy so every time the enemy is attacked, the attacker is healed.
  • Dark Magical Girl: Her appearance fits this trope to a T.
  • Demonic Dummy: Her doll Donna appears to be one, speaking in a spooky, vengeful voice. Subverted in that Bella is actually using ventriloquism to make it look like Donna can talk.
  • Despair Event Horizon: Learning her village was burned down and her sister died, she tried every forbidden art and lore to try and resurrect her sister. But all she did was give birth to monsters until Kaiser and CĆŗ Chulainn joined her and gave her purpose.
  • Dude, Not Funny!: A rod weapon available in Chompshire was created by an Imperial weaponsmith in the likeness of Donna the doll. Bella was not amused.
  • Elemental Powers: The Wizard starts out with a brand of magic called Spirit Magic to start Spellcrafting with, and it has one spell for every element (including wind and earth) right from the get-go, plus a Non-Elemental one for elemental-absorbers. However, it only has one tier unlike the other specialized mages, and the Wizard's central gimmick is changing the form of the spells rather than the spells themselves.
  • Explain, Explain... Oh, Crap!: A minor one before the fight in the Frosty Hollows, after appearing with CĆŗ Chulainn...
    Donna: You may have eluded us last time, but now we are twooOooOoo... And you are threeEeeEee?
  • I'll Kill You!: Declares this if CĆŗ Chulainn is killed before herself.
    Bella: i'll kill you Kill You K i l l y o u a l l !! *laughs maniacally*
  • Invisibility: She can turn herself invisible, which helps her Demonic Dummy routine with Donna.
  • It's Personal: She bears a massive grudge against Yew for an unknown reason. His father is the one who allowed her sister to be infected with the Great Plague, leading to world-wide death and the destruction of her village and family.
  • Punny Name: Bella's name when combined with the name of her doll and her dead sister forms "Belladonna", a poisonous weed with black berries to match Bella's color scheme. It also alludes to her Japanese name, Ayame (Iris), which is also poisonous.
  • Red Baron: "The Dark Vestal".
  • Shaping Your Attacks: Her Wizard job allows her to do this. By using the Spellcraft command, Wizards can infuse magic into different forms such as a Dart, Rain, or Arrow that each have different properties. It's not even limited to the plain Spirit Magic that Wizards have to start out; the modifications can be applied even to Holy, Astral, Black, Time, White Magic, or even Summoning.
  • Sins of Our Fathers: She hates Yew for being the son of Griede Geneolgia, who caused her family's death and her village's destruction.
  • Tragic Keepsake: The doll she holds is a keepsake of her sister's. She even uses it to communicate sometimes.
  • When She Smiles: The normally frowny Bella flashes an adorable smile as she cheers the player on in the final battle against Providence.

    The Charioteer 

CĆŗ Chulainn, the Crushing Chariot

https://static.tvtropes.org/pmwiki/pub/images/cuchulainn2.png
Voiced by: Tetsu Inada (Japanese), Michael Vogelsang (Engish)

A centaur warrior summoned from the ancient past, and holder of the Charioteer asterisk.


  • Achilles' Heel: Not him, but his asterisk has the ability to enhance elemental or ability weaknesses by automatically making them Critical Hits.
  • Cursed with Awesome: He's been fused together with his steed as a side effect of the magic Bella uses to revive/animate him. Bella sees it as a mistake that she wishes she could rectify, but CĆŗ sees it as all the benefits of mounted combat without any of the downsides of needing to communicate with your steed.
  • Dual Wielding: Actually, his class gives the ability to triple or quadruple wield by wearing a weapon in place of head and body armour. However, weapons equipped in these spots suffer the same halved-stat penalty as equipping two weapons in your hand slots (including being negated by having the Ninja's Dual Wield ability also equipped). CĆŗ himself uses Triple Wield in battle.
  • Dual Boss: Fights alongside Bella in both his fights.
  • Fish out of Temporal Water: Given the point under Taking You with Me below, this applies more to his mind than his body. The 'simpler time' he hails from apparently precedes the advent of the common door.
  • Gathering Steam: The Charioteer has C-rank proficiency with all weapons, which is one rank below the Freelancer. However, the Born Warrior ability boosts the proficiency of any equipped weapon whenever a standard attack is performed.
  • Glass Cannon: The Charioteer class' Triple Wield ability sacrifices a headgear slot for another weapon, which obviously increases damage output at the cost of defense. This is exaggerated by the Quad Wield skill, which also sacrifices body armour for similar effect.
  • Graceful Loser: In the second loop. He first asks why they don't finish them off and then, after they explain, has Bella stand down.
  • I Just Want to Have Friends: The fairy tale poems about SĆ©tanta and his steed SĆ”inglend concerned him trying to fight and obtained victories for his people in the hope that they would be his friends.
  • It Has Been an Honor: Says this to Bella if she falls in the second loop before him.
  • Jack of All Trades: The Charioteer class can wield all weapons with equal effectiveness. To enhance this aspect, it also has abilities that enhance the affinity for the currently equipped weapon during a battle.
  • Large Ham: Oh yeah. See No Indoor Voice below.
  • No Indoor Voice: He yells out everything, complete with punctuating every word.
  • Not Distracted by the Sexy: The fallen goddess-monster Morrigan attempted to seduce him in the past. He declined her advances.
  • Our Centaurs Are Different: Well, for one, the man and horse parts of CĆŗ Chulainn used to be separate beings altogether. He doesn't seem to mind it, but Bella does.
  • Punctuated! For! Emphasis!: EVERYTHING! CĆŗ Chulainn! Says!!!
  • Red Baron: "The Crushing Chariot".
  • Sealed Inside a Person-Shaped Can: He's actually revived with Bella's magic which explains his loyalty to Bella.
  • Taking You with Me: He's an idol brought to life by Bella, so if she dies he goes with her. He'll use every last minute he has to kill the party.
  • There Was a Door: While he does enter through doors, instead of opening them, he obliterates them. He says there weren't any doors in his time.
  • Throwing Your Sword Always Works: His job has the ability to throw weapons at the enemy. Unlike the usual Final Fantasy convention, throwing doesn't permanently consume the item, as it's returned to you right after the battle, and an ability actually has you able to pick your thrown weapons right back up during the battle.
  • Two Beings, One Body: "CĆŗ Chulainn" is the ancient warrior SĆ©tanta, and his steed SĆ”inglend, merged together into one body combining SĆ©tanta's upper body with SĆ”inglend's lower body when Bella revived him with her magic. He doesn't hold this against her, seeing the combined form of man and steed as an advantage for a warrior like himself.
  • Undying Loyalty: To Bella. Justified as he was revived by her magic; if her magic gives out, so does he.

    The Catmancer 

Minette Napkatti

https://static.tvtropes.org/pmwiki/pub/images/c7b95a30909a9cfbf6d9ab68a106986c.jpg
Voiced by: Hisako Kanemoto (Japanese), Sandy Fox (English)

A 17-year old imperial assassin, the holder of the Catmancer asterisk, and the self-styled Queen of Cats (King of Cats in the Japanese version).


  • Above Good and Evil: She sees herself and cats above human concepts of good and evil.
  • Abusive Parents: Her mother constantly called her useless, leaving her to develop a complex towards that. Her mother needed to use her to find a cure to the plague that threatened to kill everyone.
  • Attention Deficit... Ooh, Shiny!: She has the attention span of - you guessed it. A cat!
  • The Atoner: An interesting variation in that she isn't shown trying to atone for her actions in the Empire. Rather, during the second loop, her cat network is used against the empire to deceive them into lining up with the SP cannon. When Minette realizes this happened, she assumes full responsibility and tries to make up for it by facing AgnĆØs' Avengers herself... without waiting for Bismark to follow her (he does anyways, but still).
  • Badass Adorable: She may look cute, but her cats are a force to be reckoned with (one of her cats even KILLED Norzen!), especially in her boss battle (where she has a LION fighting alongside her!).
  • Bare-Fisted Monk: The Catmancer can also specialize in this type of combat.
  • Because You Were Nice to Me: The Kaiser was the only person to be nice to her after she was abandoned.
  • Bluff the Eavesdropper: In the first run, the party unwittingly helps her find the Compass of Space and Time because of her cat network spying on them. In Chapter 5, they lie to the cats about hiding the Compass in Sagitta, all to get the Skyhold within firing range of the SP Cannon. Needless to say, Minette doesn't take this revelation well.
  • Cat Girl: Fitting with her job of Catmancer.
  • Composite Character: Not Minette herself, but the Catmancer serves as something of a composite of the Salve-Maker (using items that are of no use to any other job classes) and the Vampire (leaning enemy abilities Blue Magic style).
  • Crazy Cat Lady: While young for this trope, she definitely qualifies given her obsession with them. Anne implies that Minette herself is very dangerous for being so young, and the second loop reveals that the experiments done to her by her mother gave her an affinity to them.
  • Dual Boss: On both occasions she fight the party, she fights alongside Bismark.
  • Happily Adopted: After her fight in the second loop, Kamiizumi takes her in.
  • Hates Being Alone: She states in the second loop that she never wants to be alone again, which is why she fights for the Kaiser. After the fight, Kamiizumi takes her in.
  • Humans Are the Real Monsters: She hates humans because she was abused by her mother and abandoned, with Kaiser Oblivion being the only exception. Kamiizumi's cat Tsubaki convinces her to stop thinking like that after her battle in Chapter 5.
  • I Just Want to Have Friends:
    • She was alone for so long that she made friends with cats instead. Especially after her mother died. As evident in the second loop.
      Minette: Cats are great... they never betray mew ā™Ŗ Cats are great... they leave mew alone ā™Ŗ Cats are great... they get by on their meown ā™Ŗ Meowww...
    • Also, in the second loop, you can see her calling out for her deceased mother telling her that she is a cat.
  • The Immune: She was given a special medication by her mother to produce antibodies to the Plague, which were then extracted from her for human consumption. This also led to her affinity for cats.
  • Item Amplifier: One of the Catmancer's passives can boost the power of attack items.
  • Meaningful Name: Minette means "Kitten" in French, which fits her child-like behavior. "Napkatti" is a play on "catnap".
  • No Infantile Amnesia: She remembers hearing her mother calling her useless and being injected with serums.
  • Older Than She Looks: She's 17 years old, yet she looks like a young child.
  • Power Copying: Similar to the Vampire from Eternia, the Catmancer class learns skills from monsters.
  • Pungeon Master: Cannot go a single sentence without throwing in a cat-related pun.
  • Punny Name: Her last name is a play on "Catnap".
  • Sanity Slippage: Not her but her mother, who grew desperately angrier with the coming of the second Plague to race against it while finding the cure in Minette. Her constant failures to produce the antibodies led her mother to hate her, up until she died and could never really tell the then-infant Minette about why she had acted like that.
  • She Is the King: She's called the King of Cats in the original Japanese version.
  • Speaks Fluent Animal: Speaks to cats obviously.
  • Third-Person Person: Calls herself Minette.
  • Wolverine Claws: Likely the reason why the Catmancer is skilled with knuckle weapons.

    The Hawkeye 

Aimee Matchlock, the Silver Sniper

https://static.tvtropes.org/pmwiki/pub/images/3a3416441bc7f58f3d438a2ebf0d3e3c.jpg
Voiced by: Mayumi Shintani (Japanese), Colleen O'Shaughnessey (English)

A woman from a minority tribe living deep in the interior of Florem. She holds the Hawkeye asterisk.


  • Affectionate Nickname: In chapter 5, Angelo's nickname for her is Sugarcake. It also doubles as an Embarrassing Nickname for both of them in public.
  • All Love Is Unrequited: Has feelings for Angelo, but whether it is actual love or just the after-effects of Angelo's power is unknown. It was confirmed genuine after obtaining the Patissier asterisk. In chapter 5 the two are together as a couple serving food to ladies.
  • Armor-Piercing Attack: Harpoon allows the user's attacks to ignore the target's physical defense.
  • Battle Couple: With Angelo as of the second loop.
  • Bowdlerise: Aimee went from a Native American-looking girl in the Japanese version to a cowgirl for Western audiences to mitigate concerns over her original appearance and affiliation.
  • Brooklyn Rage: In the NA version, she sports quite the accent.
  • Devoted to You: She's loyal to Angelo without question after he gave her the first cake she had in her life and got her to come out of her woods to see the world.
  • Dual Boss: With Angelo in chapter 5.
  • Exactly What I Aimed At: Aimee doesn't really miss. Even when someone dodges the bullet, she'll curve it so that it hits someone. She even stops Angelo's suicide after she's been killed in battle with a final shot.
  • The Gunslinger: She wields guns as her weapons. Hers is modified to have a hatchet for a bayonet.
  • Impossibly Cool Weapon: Her Guncleaver is a sniper rifle outfitted with a cleaver for a bayonet. What makes it seriously cool is the fact that it can be used to hit someone on another continent.
  • Improbable Aiming Skills: She shot Yew from halfway across the world and can curve her bullets. She knocks a suicide cake out of Angelo's hands with a shot placed right before she died days before. She even lampshades it.
    Aimee: [Remarks after sniping Yew, who was in Ancheim, from Hartschild] Guess I was already pushing my my luck from this range, huh?
  • Mage Marksman:
    • The Hawkeye's Warhead ability allows the ability to enchant a weapon with a spell to do extra damage similar to the Spell Fencer. Like the Spell Fencer, you can apply this to any weapon, such as swords or even your fists.
    • Sparrow allows the user to use a magical attack based on their physical attack.
  • Masculine Girl, Feminine Boy: The Masculine Girl to Angelo's Feminine Boy, having a rougher demeanor and voice.
  • No "Arc" in "Archery": The bullet version is averted with Shrike, where the user fires a bullet into the air before it strikes the target on the next turn.
  • One-Man Army: Aimee managed to push back all of the Shield Bearers that tried to cross the bridge.
  • Punny Name: "Aimee" Matchlock. Fittingly, she's a gunslinger.
  • Shipper on Deck: She teases Magnolia and Yew, then chastises Yew for being insensitive in the middle of her boss fight.
  • Sore Loser: Like Angelo, she hated the fact she lost to Yew and the gang in the past. The two decide to get back at them in chapter 5, and predictably lose again.
  • Sword Beam: Not Aimee herself, but her asterisk; most of the Shamanism moveset revolves around projectiles. If a party member uses such a move while not using a bow or firearm, they'll instead launch beams from their weapon.
  • Unblockable Attack: With Condor, not only is the damage reduction from Default negated, it actually increases damage dealt to an opponent using Default.

    The Patissier 

Angelo Oscar Vincenzo Olivier Panettone, Patissier Nonpareil

https://static.tvtropes.org/pmwiki/pub/images/angelo_w_panettone2.jpg
Voiced by: Showtaro Morikubo (Japanese), Max Mittelman (English)

A pastry chef who uses his sweets to capture the hearts of ladies. He is the owner of the Patissier asterisk.


  • Amazon Brigade: He has a troop of female imperial soldiers, called Angelo's Angels.
  • Battle Couple: With Aimee in chapter 5. He even calls her his "sugarcake"!
  • Beware the Silly Ones: While the concept of using cakes and sweets in battle sounds rather silly on paper, Angelo can use his cakes to lower various stats and inflict all sorts of nasty status ailments and can even double their duration, making him a very dangerous opponent.
  • Chef of Iron: His whole shtick as a asterisk holder.
  • Chick Magnet: His sweets can make ladies fall in love with him.
  • Driven to Suicide: When he loses to the party, he opts to end his own life since the party will not do the deed themselves. Aimee's last shot replaces the deadly cake with a ring and stops him from doing the deed.
  • Dual Boss: With Aimee in chapter 5.
  • Exact Words: Angelo's desserts are so good, they're "to die for" and will make you "go to heaven." The first boss battle to earn the Patissier asterisk introduces the Ghost status which affects one of your party members beforehand.
  • Expy: Not Angelo himself, but his fangirls are, for all intents and purposes, the Glanz Empire version of Praline's "Swordbearer Fan Club" from Default.
  • Heelā€“Face Turn: He pulls this earlier than the other jobmasters, in the first loop. After he reads Aimee's letter asking him to stop fighting and open up a pancake shop instead, he ultimately complies and tells Yew that he will serve him "the best pancakes you've ever had" if they cross paths again.
  • Improbable Weapon User: The Patissier asterisk uses the power of dessert against their enemies. It's played with in that none of the sweets actually deal any direct damage, but instead inflict ailments and debuffs.
  • Item Amplifier: One of the Patissier's passives allows a single target item to affect an entire group. This also applies to the Bon Appetit ability, allowing debuffs and statuses to apply all enemies on the field. Angelo puts it to good use when he fights alongside Aimee, inflicting a weakness to fire so that they can bombard the party with Flambe and Firehead.
  • Jerkass: Despite his charming disposition, his treatment of women is scarily similar to DeRosa, seeing women as nothing but tools. He even goes so far as to mock Aimee for dying in battle after failing to defeat Yew and the others (which pisses them off). He eventually drops it once he discovers Aimee genuinely loved him.
  • Long-Haired Pretty Boy: Has neck length hair and is quite the bishōnen.
  • Love Redeems: After realizing just how much Aimee loved him, he goes from an arrogant, self-centered jerkass to a much nicer person.
  • Masculine Girl, Feminine Boy: The Feminine Boy to Aimee's Masculine Girl, having a more effeminate demeanor and voice.
  • Meaningful Name: "Angelo" means "angel" in Italian (further emphasized on making his customers "go to heaven"), and "Panettone" is a type of bread. The abbreviation for his overly long last name "OVO" is Italian for egg.
  • My God, What Have I Done?: When he's defeated and reads Aimee's final letter, he expresses visible remorse for the way he had acted towards her.
  • Mysterious Past: Other than his shared history with Aimee, not much is mentioned about Angelo's past before he joined the Empire.
  • Overly Long Name: His full name is Angelo Oscar Vincenzo Olivier Panettone.
  • Playing with Fire: He has an attack called Flambe which deals fire elemental damage, which increases the higher the opponents' BP is. This is also his gimmick in his rematch in the second loop with Aimee, where he lowers the party's resistance to fire, and Aimee attacks with fire elemental attacks.
  • She Is Not My Girlfriend: He strongly denies having any affection for Aimee, up until she dies.
  • Sore Loser: In the second time loop, both him and Aimee decide to fight the party again due to hating the fact that they lost to them in their dreams. It ends as well as you'd expect.
  • Status Effects: The Patissier's specialty is inflicting status ailments and debuffs with the variety of sweets they can create.

    The Exorcist 

Geist Grace the Bloody

https://static.tvtropes.org/pmwiki/pub/images/4c204c5ecf4061e1ff44270ce7bcc72d.jpg
Voiced by: Takumi Yamazaki (Japanese), Grant George (English)

A servant of the Glanz Empire of unknown age and origin. He holds the Exorcist asterisk.


  • Achilles' Heel: Alternis' Dark Knight asterisk turns out to be the perfect counter to Geist, specifically. The Dark Knight's Minus Strike deals damage equivalent to the HP he has lost (which means that Geist's Torture Technician habits just boost Alternis' ability to retaliate), while Dark Bane and Black Bane are Cast from Hit Points (which means undoing his suffering will just let him use them longer).
    Alternis: The more pain I suffer, the more powerful I become! [...] Care to wager on which comes first? Me running out of life to give... or you falling to my blade?
  • Alliterative Name: His original name.
  • Artificial Brilliance: Comes to Sagitta with an entourage of Imperial Sniper Guards, whose Snipe ability inflicts HP to One. If you fail to take out the girls before one of them lands a hit, Geist will spend the rest of the battle keeping the HP of their victim(s) at one - or zero, if they get KO'd first - with his Undo HP.
  • The Atoner: He joined the Empire after encountering Kaiser Oblivion years after his failure to realize what the Orthodoxy was doing with the girl imbued with the plague and the death of his son.
  • Ax-Crazy: The powers he wields have driven him insane and caused him to be unable to stop hurting others.
  • Blessed with Suck: The powers of the Exorcist asterisk are mighty, but they have also driven Geist insane.
  • Blood-Splattered Warrior: So much so, one might be forgiven for assuming he's just wearing a red coat (it's actually white).
  • Death Seeker: Beneath that crazed maniac is a man in immense agony who wants to die and be free of his powers.
  • Determinator: The second part of his initial boss fight has him using a weakened version of his original Undo while bathed in SP that was supposed to No-Sell his power. The power of his memories gave him the strength to do it.
  • Dual Boss: With Revenant in chapter 5.
  • Kryptonite Factor: Geist is invincible until the SP tank is used to flood the arena with SP, which weakens the strength of his Undo into something more manageable. Naturally, it's this nerfed version of the asterisk that the player gets.
  • Meaningful Name: "Geist" is the German word for ghost.
  • My Greatest Failure: He failed to realize that his own son was ill before rushing off to try and stop the Great Plague, and when he tried to bring Rev back, the end result broke him.
  • Names to Run Away from Really Fast: They don't call him "Geist the Bloody" for nothing.
  • Nightmare Face: His introduction in Florem gives a close-up of his face, and it is disturbing to say the least.
  • Papa Wolf: If you down Revenant first during the rematch, he will promise to wash the tears away with your blood.
  • Perpetual Smiler: His default expression is a very creepy smile.
  • Red Baron: Geist "the Bloody".
  • Torture Technician: Can use his power to keep killing his victims.
  • Reset Button: A small scale version that is a time based power. Unrestricted, this power has very few limits: Geist can undo all the damage he takes across an entire battle with a single word, making him functionally invincible. He can also use it to revive the dead while letting them keep their memories of the event that killed them if he so desires, which he uses to torture his victims beyond what their bodies could withstand. Unfortunately for Geist's sanity, Undo does have its limits: its reach doesn't stretch back quite far enough to undo the only thing he wishes it could.
  • Shed the Family Name: He stopped using his last name after helping to start the Great Plague that killed his son.
  • Sanity Slippage: Being partially responsible for the Great Plague and tethering his son's soul to armor pretty much drove him insane.
  • Theme Naming: He and his son are both named after restless souls.
  • To the Pain: He threatens Edea with uncomfortably detailed torture, on top of using his Undo to start all over.
  • Unexplained Accent: He sports a Transylvanian accent in the English version, and is the only character in the game to sport it.

    The Guardian 

Revenant Grace, the Lost Soul

Voiced by: Suzuko Hara (Japanese), Colleen O'Shaughnessey (English)

Geist's son, a soul trapped in a suit of armor, and holder of the Guardian asterisk.


  • Achilles' Heel: Ironically, the power of his father's asterisk. With proper use, it can One-Hit Kill him!Explanation 
  • Affectionate Nickname: Geist calls him Rev. Likewise, Revenant calls him "Daddy" back.
  • Animated Armor: Due to having his soul placed into one.
  • Dual Boss: With his father in chapter 5.
  • Composite Character: Well, Composite Ability. The Guardian possesses the Armor Lore ability, which gives the user S-Rank proficiency with heavy armor in the head and body slots. In Default, this was two separate abilities, Armor Lore (carried by the Templar) and Helm Lore (carried by the Dark Knight).
  • Creepy Child: The soul of a dead child who thinks nothing of killing people who hurt his daddy.
  • He Was Right There All Along: He's been in Agnes' room on the Skyhold since the beginning of the game.
  • Expy: Of Alphonse Elric, being the soul of a young boy sealed inside a suit of armor, albeit with a more vicious personality.
  • Grand Theft Me: The Guardian class's basic ability. They can possess others to their bidding temporarily. The Guardian also has an ability called Possessed that inverts the trope, where it forces someone else to possess the user.
  • Living Forever Is Awesome: While Geist feels guilt about attaching his soul to a suit of armor, Rev doesn't mind at all.
  • MacGuffin Delivery Service: He's the one making the figurative orders. When the party retrieves the space-time compass in the second loop, he possesses Edea to give it to his father.
  • Meaningful Name: A revenant is a visible ghost or animated corpse that was believed to return from the grave to terrorize the living. Given that Revenant himself is revived with his soul placed on an armor, the name fits.
  • Mighty Glacier: The Guardian has the best durability overall, having excellent HP, defense, and magic defense, on top of good physical attack. However, it's also the slowest class in the game.
  • My Name Is Inigo Montoya: He says this right before the battle with him starts.
  • Our Souls Are Different: A piece of his soul remained after his body died due to the plague. His father took the small piece and put him in armor to try to save his son.
  • Roaring Rampage of Revenge: He does not take his father's death at the hands of the party well at all.
  • Technicolor Fire: When active in his suit, its insides glow with blue flames.
  • Theme Naming: With his father Geist.
  • You Killed My Father: He hates Edea for killing his father, possessing Magnolia to attack her. Eventually subverted once she talks to him more during the boss fight.

    Bismark 

Bismark

The royal pet of Kaiser Oblivion who joins Minette in battle against Yew.


    Sergeant Sapp and Private Piddler 

Sapp and Piddler

Sergeant Sapp voiced by: Patrick Seitz (English)
Private Piddler voiced by: Spike Spencer (English)

Two low ranking officers in the empire encountered through the story.


  • Boke and Tsukkomi Routine: Piddler is the Boke to Sapp's Tsukkomi.
  • Bumbling Henchman Duo: Never seen apart, villains, endearingly incompetent... they fit the package.
  • Elemental Absorption: Vucub Caquix absorbs all elements in combat, which can be... problematic for the mages in your group.
  • Expy: Of Biggs and Wedge.
  • Idiot Savant: Private Piddler may only be firing on one cylinder, but he's surprisingly fluent in morse code. More so than he is in any spoken language to boot.
  • Ineffectual Sympathetic Villain: The two of them are a great source of comedy, such that the player might sympathize with their plight. As for their lack of combat ability, Janne points out that they're no match for your party by themselves; you never fight the two of them on foot.
  • Long-Runner Tech Marches On: Magnolia thinks their first mech is absurd, while Yew think its hilarious.
  • Metaphorgotten: Piddler commonly confuses words for others.
  • Not-So-Harmless Villain: They may be endearingly incompetent on foot, but they can prove themselves to be a threat to the party when they show up piloting the Superd'nought Bael.
  • Simpleton Voice: Piddler, being the more ditzy of the duo, has one. In Japan, it's high and squawky, while it turns into a southern drawl in the Engish dub.
  • Tactical Suicide Boss: Sapp yells out during the Bael fight for Piddler not to lower the boiler temperature, and Piddler yells out the boiler's condition just before it jumps on your party. You can stop the jump attack by hitting it with Water attacks; since it's inherently weak to Water, you'd be doing that anyway.
  • Tank Goodness: The two pilot the Superd'nought Bael during its boss fight.
  • Transforming Mecha: The two pilot the Vucub Caquix during its boss fight. Granted "piloting" is a loose term due to them just being inside it while the AI controls it.
  • Villain Song: Scenes with them in it have a unique song sung by the both of them (as a Bilingual Bonus, the song is sung in Japanese in all regions). Said song plays during the battles against Superd'nought BaĆ«l and Vucub Caquix which feature them at the helm.

    Amphisbaena 

Amphisbaena

A strange yet deadly creature belonging to the Glanz Empire, sent by Janne to fight the protagonists in Chapter 1.


  • And I Must Scream: The journal entries reveal that the two researchers still retain their memories even after mutating, and have no way to communicate to other people about the pain they are in.
  • Body Horror: Amphisbaena was created by the Glanz Empire from two of the Eternian researchers who were looking after Tiz and forcibly injected them with baena cells formed from Gigas Lich cells. One researcher eventually started eating the other and both soon after mutated together into the abomination they are today. The protagonists are absolutely disgusted at the revelation of this knowledge.
  • Energy Absorption: One head is capable of absorbing magic attacks while the other can absorb physical attacks, with both using them to restore a fraction of their HP.
  • Hydra Problem: If left for too long, one of Amphisbaena's heads will revive the other, meaning you need to defeat both heads quickly before it happens.
  • I'm a Humanitarian: The effects of the baena cells caused one of the two researchers to start eating the other, which eventually led to their conjoined mutation.
  • Kill It with Ice: Both heads are vulnerable to Water attacks.
  • Multiple Head Case: It has two heads. You need to defeat both in a limited time or else the still intact one will revive the other.
  • Our Dragons Are Different: It's classified in the bestiary as a Dragon.
  • Poisonous Person: Its Bite and Poison Breath attacks are capable of inflicting Poison on your party members.
  • Tragic Monster: Two ordinary researchers horribly mutated together into a grotesque being to be used as a weapon by the Glanz Empire, all the while still retaining their memories but unable to communicate about their horrible plight.
  • Was Once a Man: Amphisbaena used to be two Eternian scientists who were helping to look after Tiz when he was still catatonic, until the Glanz Empire came along and made them into unwilling test subjects for the effects of the baena cells.

    Anne 

Anne

The fairy who serves as an adviser to Kaiser Oblivion. For more on her see Bravely Default Divine Beings.

Unaffiliated to the Glanz Empire

    The Astrologian 

Norzen Horoskoff of Stars Innumerable

https://static.tvtropes.org/pmwiki/pub/images/norzen2.jpg
Voiced by: Kenichi Ogata (Japanese), Alan Shearman (English)

A semi-retired professor at Al-Khampis, and holder of the Astrologian asterisk.


  • The Atoner: His battle will show him shades of this. The second loop reveals that he personally knew Minette's mother and is ashamed to face her after what happened to her mother (both her death and her descent into madness).
  • Big Good: He is one of two new asterisk bearers to not be a part of the Glanz Empire as he had shown to help the team. Even in his battle, he only fought the team so he can test their worth. He is also the only asterisk bearer that doesn't get a rematch fight during Chapter 5.
  • Cool Old Guy: Fits the mold.
  • Friendly Enemy: To the main party. He's merely testing their resolve in comparison to his. If they succeed, he'll drop the sandstorm.
  • Handicapped Badass: He lost one of his senses while testing for a cure to the Great Plague.
  • Killed Off for Real: Minette assassinates him to make his magical sandstorm stop the Skyhold, but only on the first loop.
  • My Greatest Failure: He regards the war between the Crystal Orthodoxy and Duchy as one, because he could only sit and watch, unsure of which side to take as the people suffered. This drives his motivations for acting on Skyhold when inside his sphere of arcane influence and why he's willing to act on The Needs of the Many, even if it will have casualties.
  • Red Baron: "Norzen of Stars Innumerable". As a former professor in Al-Khampis, he's also referred to as a "Professor Emeritus".
  • Support Party Member: All of the Astrologian's Astral Magic spells are a selection of Status Buffs and abilities that reduce damage to magic types and elements. In addition, the class also has the Prescience ability that gives Action Initiative to the majority of support moves in other classes.
  • Well-Intentioned Extremist: In the first loop, he's initially willing to sacrifice Pope Agnes and his countrymen in Anchiem to take down the Skyhold with a magically-induced sandstorm. After the protagonists defeat him, he relents and puts his trust in them instead.

    The Yokai (Spoiler Character

Yoko

https://static.tvtropes.org/pmwiki/pub/images/yoko_human.png
Voiced by: Aya Suzaki (Japanese), Mela Lee (English)

Initially believed to be a princess from Yunohana, she is actually a fox yokai whom confronts the party with the darkness they hide in their hearts. She is the holder of the Yokai asterisk.


  • Anti-Villain: Yoko acts rather villainous when it comes to confronting what the party hides within their hearts, but in truth, she is not evil at all, and genuinely wants the party to face their fears and become stronger for it.
  • Bad Liar: She backpedals on needing the party to escort her and says she wanted to keep them company, blushing in anger. Later, she steals croissants and says it wasn't her while her face was stuffed. The poor lies are an act. The face-stuffing is legit.
  • Big Eater: While traveling with the party, she eats every croissant they have. And she does it again when they visit Castle Frostcoffin.
  • Cute Monster Girl: Though her ears and tail as shown in the picture here could pass as decorative, her true form counts as well.
  • Foreshadowing:
    • Yoko never once refers to herself as "I"; only "we", hinting at her other form.
    • In her first scene, Yoko addresses Yew by name at one point, despite this being their first meeting, and none of the party members mentioning Yew's name in said scene.
    • Calling Yew "Minister of the Right" sounds like complete gibberish, until she forces him to reveal that he accidentally used the Sword of the Brave to cut off Denys' right hand - making him a literal "minister of the right".
    • Upon closer inspection, the phantom she calls Anisama has a face that looks an awful lot like Denys...
  • Info Dump: Similar to Lord DeRosso in Default, and in the same place, too. When the party arrives at Castle Frostcoffin in Chapter 6, she's replaced the centerpiece paintings in Vampire Gallery to tell the story of the Great Plague, giving coherence to the bits and fragments that the Imperial asterisk holders had been offering throughout Chapters 1-5.
  • Kick the Dog: Although the power of her asterisk means she utilizes the sins of humanity, Yoko ravages the emotions of the party for no apparent reason other than she knows she can.
    • She tells Tiz that he let Til die, and mocks him for treating Yew as a substitute little brother.
    • She callously asks Magnolia if pursuing Ba'als helps her forget everyone who died on the moon.
    • She mocks Yew by creating a phantom, referring to it as her brother, and using the Sword of the Brave to mimic what Yew inadvertently did to Denys, years ago.
    • She tells Edea that her defection from the Duchy two and a half years ago was simply a means to escape from her father's shadow, and that she will remain forever alone as she will never see "the one she cared for more than anyone else" ever again.
    • Yet she ultimately reveals to Yew at the end of her sidequest that while the actions of his father, as well as Foundar's, were terrible and had horrible consequences for the world, the very same actions ultimately resulted her being freed from the very duty she had taken to ensure Luxendarc's survival.
  • Laser-Guided Amnesia: It is due to her that Caldisla is unavailable for visit until the final chapter of the game. Mostly because she wiped the entirety of the island from the rest of the memories of all people in Luxendarc, and did the reverse to the people living on Caldisla itself. As this includes Anne the Fairy (who could otherwise have used the Great Chasm to bypass the moon's defense systems and let loose ultra-powerful Ba'als to wreak havoc on Luxendarc for her master), it's implied that she did it to safeguard the world, as Anne would have known about the Great Chasm due to the events from the former game.
  • Meaningful Name: "Yoko" could mean "mystic" in Japanese. It's can also mean "demon fox", a nod to her asterisk. It's also similar to her asterisk's English name, "yokai".
  • Older Than They Look: Justified as Yoko's true form isn't exactly human and lived long. Even knowing the impacts of the corruption of the Crystal Orthodoxy in Eternia and also Yew's attempt in finding the Bravely Sword for his brother. Of course, it would make sense that she knew all this being the girl who had the disease that kicked off The Plague in the first place and Foundar and Griede's motivation for finding a cure for this very disease leading to all the terrible actions that they did. Ringabel states that she's likely been around for billions of years.
  • Noodle Incident: The events are vague, but at some point in the past she killed someone Ringabel knew.
  • Royal "We": Always refers to herself as "we" when assuming the form of a princess.
  • Running Gag: Stealing croissants from the party. It even happens in the tent event just before you fight her.
  • Sealed Evil in a Can: Until she got out due to Griede Geneolgia, Yew's father, believing himself to be the one to finally stop the disease she housed for good. Also subverted: Yoko ultimately had good intentions, and she voluntarily agreed to let herself be sealed due to the very disease she contained.
  • Secret Test of Character: Delivers these twice.
    • In Chapter 2, Danzanburo is revealed to actually be an illusion Yoko made, as a means to re-create the tragedy that Yew went through with the Sword of the Brave, to see if he would admit what he did to his brother in order to prevent someone else from making the same mistake.
    • In Chapter 6, she tells Yew various horrible truths about his father, telling him that if he can't deal with the painful truth, he should just leave the castle. However, when he chooses to accept the painful truth and continue on, the last truth she shows him is able to put Yew's mind at ease regarding his father, by showing that there was good in him, despite the mistakes he made in his life.
  • Sequel Hook:
    • On the sixth floor of Castle Frostcoffin, she claims that she seeks to better humanity by making them face their sins, in order to elevate the world to the "next layer". What that means is never fully elaborated upon, let alone what she has to do with Ringabel and the Planeswardens.
    • Also, the Faithful Fox's bestiary entry contains an anonymous note about inari-zushi, the meal that Yoko initially requests when the party finds her.
  • Seven Deadly Sins: The theme of the Yokai asterisk's power.
  • Stealth Mentor: The end of her sidequest eventually reveals that she was this all along for Yew, having felt grateful to his father and Foundar for putting in motion the events that finally led to a cure for said disease.
    • She does this to just about everyone, believing that only those who have achieved true growth can life the world into a higher plane. To do that, she believes that means looking into the darkness within and peering through the lies you tell yourself to become that which you were meant to be. The more sealed away, the stronger you can become. This is her way of testing them.
  • Summon Magic: The Yokai's ability to control sin beasts allows her to summon demons associated with the sins.
  • Taking the Bullet: For her Anisama against Aimee.
  • The Tease: As the party escorts her, she teases Yew and tells him she wants him to be her husband, embarrassing him and pissing off Magnolia. Though that could have been to help them both know the truth about his Accidental Proposal.
  • Time Abyss: She's been on Luxendarc for 4.6 billion years. She's likely far older than even that since she came there from another world.
  • Trademark Favorite Food: Initially requests inari-zushi, but soon takes a liking to croissants. The latter plagues every other interaction between her and Yew, and the former offers a curious hint after defeating the Adventurer...
  • You All Share My Story: She was the original carrier of the Great Plague, released by Griede Geneolgia, whose pandemic called Geist away from Revenant, led Minette's mother to experiment on her, and drove Braev to become a usurper, which in turn disbanded the Crystalguard at the cost of House Balestra (among others), led to Donna being accused of starting the Plague and killed in the name of House Geneolgia, and began the Anticrystalist movement that set off the (initial) events of the first game.

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