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Warning: Many characters are more than what they seem and/or information based on their mock units can be a Late-Arrival Spoiler, so be warned of potentially unmarked spoilers.


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Lucius and His Disciples

    Lucius 
Mock Unit: Sealed God Lucius
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_lucius.png

The God of the Gate, and the one who summons the player to Grand Gaia. He questions you of your name, and gives you a starter unit to aid you on your journey. He's usually seen as a floating green orb, and appears every time to talk to you after you finish a region or two.


  • Ambiguous Gender: He is officially stated to be genderless.
  • Bad Boss: Despite all the loyalty His disciples showed to Him, He abandoned Melord in Ishgria once he's done sealing Karna Masta, and disregarded Tilith's feelings on His plans for humanity once she found out. Ark, of course, was merely threatened into working for him.
  • Big Good: He brought the Summoner (which is you) over to Grand Gaia and its related territories so they could help kill some monsters. Or, at least initially.
  • Blue-and-Orange Morality: As a God, He operates on this. And considering His reasons why He eventually became hostile to humanity...
  • The Faceless: Due to being mostly seen as a floating orb and all. And even when you face Him, His true form still lacks a face.
  • Final Boss: Of the Bariura region, and of the realm of Grand Gaia as a whole.
  • God Is Good: He's the one who summoned you to Grand Gaia so you can eliminate the Four Fallen Gods plaguing its lands, and helps you access new places through His power of controlling the world Gates. Later on, however, He turns out to be a subversion, as he's really using you.
  • Hero Killer: Lucius is, by all accounts, the one indirectly responsible for the deaths of the Twelve Guardians, the Six Heroes, and the Six Pillars, simply because he saw them all as a threat for his plans for humanity.
  • Let's You and Him Fight:
    • He forces you and Tilith to fight each other as your punishment for not heeding His orders later in the game.
    • He was responsible for trapping the Six Pillars in Ishgria to trick them into annihilating each other. However, Feeva saw through the plan and was able to force him to leave, though the Pillars were still trapped in the end.
  • Light 'em Up: His element.
  • Light Is Not Good: His Element is Light and He always appears as a glowing orb of light, and is seemingly benevolent as He's the one who takes you to places so you can eventually defeat the Four Fallen Gods. His later appearance as a final boss consists of Him appearing as an angelic, faceless, rainbow-colored being with an ornate golden halo. However, His true motives and personality are anything but benevolent.
  • Meaningful Name: Lucius is Latin for "light", which makes sense because his Element is Light and He always appears as a glowing orb of light. But when you find out His true motives, He becomes an example of Light Is Not Good.
  • No-Sell: His mock unit's Leader Skill nullifies all ailments.
  • One-Winged Angel: Gets two.
  • Well-Intentioned Extremist: He plans to get rid of all humans so peace and order can be restored, and the Earth's balance won't be plagued by wars, famine, greed, and all that jazz.

    Tilith 
Voiced by: Yukari Fukui (Chain Chronicle collaboration)
Mock Unit: Tilith → Goddess Tilith → Sacred Goddess Tilith → Rainbow Goddess Tilith
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_tilith_grandgaia.png
Artwork from Grand Gaia
Click here for Ishgria's artwork 
Click here for Bectas artwork 

The first person you encounter in the game. Tilith first shows you the ropes of the gameplay, then guides you through the regions for you to reach and defeat the Four Fallen Gods in order to stop their villainy. She's also one of Lucius' Disciples.


  • All-Loving Hero: All incarnations of her Unit forms, especially Loving Goddess, state her as one who would accept any and all peoples and ideologies. In the main story's third arc, this trait of hers shows when she wants to save Mel and Garrett from being killed in cold blood, despite them being unquestionable enemies before.
  • Barrier Maiden: After Lucius' defeat by your hands, the seal to Ishgria - the demon realm - opens. Tilith has to stay behind to prevent the demons from coming through while you and your friends must venture into Ishgria in order to defeat the demons before they can break through. She later comes back to help you like before, though.
  • Back for the Finale: After spending almost all the Ishgria storyline governing the Gate and greeting the Summoner as a floating green orb, she returns in physical form at the end of Estria in time to protect them from Mora.
  • Big Good: Tilith replaces Lucius' position as the one who informs the player of the newly-opened path to the next regions of Ishgria.
  • Butt-Monkey: Only by voice, as she sometimes complains about the uncomfortable situation in each of the environment she's in (such as finding the Cave of Flames in Mistral to be too hot and the Magutagal Wetlands in the same region to be too sticky).
  • Cat Fight: Eventually escalated to one after arguing with Seria at the end of the Amdahl region.
  • Clingy Jealous Girl: Often Played for Laughs in regards to her closeness towards the Summoner.
  • Cloudcuckoolander: Very often.
  • Elemental Powers: In the final phase of her Trial, she can use every element but dark.
  • Exposition Fairy: In the beginning, at least.
  • Fighting Your Friend: When you encounter her at the Boruk Blazing Dunes in Bariura.
  • Genki Girl: She's got a lot of pep compared to every other person in the Summoner's group of friends, if not the entire cast.
  • Heroic Sacrifice: At the end of the first arc, she gives up her freedom so as to maintain the seal keeping the demons in Ishgria. Thankfully, your crusade through Ishgria has allowed things to let up for Tilith to accompany you later on.
  • Important Haircut: She cuts her hair short in the third story arc.
  • Incurable Cough of Death: Happens when Maxwell cursed her. Fortunately, it's not fatal enough and reversible by beating Maxwell.
  • Innocently Insensitive: At one point, she tells Seria and Karl that they should accompany the Summoner, to which Seria points out that they're busy pursuing Graham. Tilith's response is essentially, "He's just going to get away like always, so you might as well accompany [Summoner] from the beginning this time!" Ouch.
  • Let's You and Him Fight: Once you get to the Boruk Blazing Dunes in Bariura, she is forced to fight you, the Summoner, thanks to Lucius. However, if you don't attack her for five turns, she'll give up and leave you victorious.
  • Light 'em Up: Her mock unit's element, and later, her own when you battle her yourself.
  • Locked Out of the Loop: She's unaware of the existence of the true nature of Lucius' other Disciple, Ark, as well as His true plans.
  • Modesty Shorts: If you can see her full artwork, she wears a pair of black shorts under her dress.
  • The Nicknamer: She's the one who shortened Lugina's name into Lugi. She also called Paris "Paris-bear" during Mirvana and Lanara. And when she's informed about Owen, she immediately labeled him as "Little Owen".
  • Plucky Girl: If she's not being upbeat, that's a bad sign.
  • Pointy Ears: She has these, likely due to her nonhuman nature.
  • Really 700 Years Old: While she may not act like it, she's several centuries' old, what with being a goddess.
  • Sand In My Eyes: Averted; she does not bother giving an excuse as she denies crying from listening to Xenon's backstory.
  • Sheathe Your Sword: If you only guard for five turns when you fight her in the second area of Bariura, the fight automatically ends with her giving up for your victory.
  • Super Power Lottery: It is revealed by Ark that Tilith's power to open and control the Gates between worlds is very rare even among the gods, and the only people to possess such power are her and Lucius himself.
  • Suspiciously Specific Denial: A few examples, such as:
    • At the end of Morgan, she returns from doing something in "Breeze Beach", which was not, according to her, competing with Selena in a beauty contest.
    • In Amdahl, at the beginning of "Ghost Ship Legnia", she kids about being afraid of ghosts. Screaming at a squeaking noise at the end gave it away.
    • In "Unholy Tower: The Cursed Princess", she denies crying from listening to Xenon's backstory without even giving an excuse.
  • Vitriolic Best Buds: She becomes this with Seria.

Tropes exclusive to her Mock Unit:

https://static.tvtropes.org/pmwiki/pub/images/bf_tilith1.png
Click here for evolutions 
  • Area of Effect: Her Brave Burst covers all her allies.
  • No-Sell: Her Leader Skill makes herself and her allies resistant (or immune in her later form) to ailments.
  • Support Party Member: She is basically a BB Gauge filler and a healer rolled into one.

    Dark Figure (SPOILERS UNMARKED) 
Mock Units:
— Ark → Oracle Knight Ark → Knight of Holy Light Ark
— Dark Oracle Knight Ark
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_ark.png

A mysterious figure who is seen talking with or listening to Eriole several times and is his personal aide. He later reveals himself as a Disciple of Lucius and is personally sent by Him to aid Eriole. However, he has his own agenda, one that will go against the god he serves.


  • And Then What?: Asked this to himself upon Karna Masta's defeat. With Karna Masta's and Ilia's spirits gone for good, he has nothing to do and feels that he's "stuck in the past".
  • Casting a Shadow: He has this element when you fight him in Menon.
  • Dual Wielding: With longswords.
  • Early-Bird Cameo: He's actually the man in the original title screen of the game.
  • Heel–Face Turn: This is the reason you never end up fighting him. He's wanted to pull this off for a long time, but was unable to due to Lucius holding his lover captive.
  • Hero Killer: He got the Six Heroes killed, and Will as well.
  • I Have Your Wife: The only reason why Ark works for Lucius is that the God of the Gate is holding Ark's lover and protectorate, the Oracle Maiden Illia, as His hostage.
  • Karma Houdini: For all the questionable things he's done, including killing several key groups who would've stopped the gods from killing off humanity, Ark got away relatively clean—but he still has to fight for and find Ilia.
  • Knight in Shining Armor: Used to be one in his time as Oracle Knight.
  • Light 'em Up: His Mock Unit's element, as well as his own.
  • Light Is Not Good: Zigzagged. He unwillingly helped the gods to keep Ilia safe, and his past Mock Unit was Light-elemental. But when you fight him at Menon, he reveals to be Dark-elemental instead.
  • Love Makes You Evil: Played with. In this case even though love is keeping him on the bad guys side, it's also the only reason he's willing to turn against his master when the opportunity comes along.
  • Love Martyr
  • The Mole: He spied on Eriole's movements for Lucius by pretending to be his aide. Although, Eriole isn't stupid enough to believe he's just an aide...
  • Mysterious Stranger: As the Dark Figure, he wore a hood and a mask to hide his face until the time came to reveal his identity. Funnily enough, fellow disciple Melord, the one who kidnapped Ilia and got Ark into this new mess, wore the exact same disguise.
  • Only Known by Their Nickname: By his own insistence. Unfortunately for him, Eriole tells everyone his real name as a taunt.
  • Really 700 Years Old: He lived during the time right before Grand Gaia was embroiled in the War of the Gods, then was made a Disciple, extending his lifespan to live until the events of the present.
  • Recurring Boss: He's fought twice in Menon, as he tries to stop the group from destroying Karna Masta's Body because he can't let his friends' sacrifices in vain. He eventually stands down to have a talk.
  • Required Party Member: For the entirety of Mildran, you're forced to use Present Ark as a Friend until you defeat Karna Masta's Spirit.
  • Star-Crossed Lovers: With Ilia, who sacrificed herself to seal away Karna Masta.
  • The Unfought:
    • In Grand Gaia, despite all of the build-ups, he only summons the Six Heroes and the Gods' Loyalists against the protagonists in the Tower of the Oracle at Bariura. However, he (or rather, his past self) is an Optional Boss in Trial 007 at the Summoner's Research Lab.
    • Averted when you have to fight his current self in Menon.
  • Your Days Are Numbered: As a human-turned-Disciple, his lifespan is coming to an end.

Tropes exclusive to his Mock Units:

https://static.tvtropes.org/pmwiki/pub/images/bf_ark1.png
Click here for evolutions 
  • All Your Powers Combined: As the Oracle Knight, his Ultimate Brave Burst infuses the party with all six elements for 3 turns. And one of his Omni form's SP options enables him to do so just by using his Super Brave Burst.
  • Bragging Rights Reward: Ultimately, Present Ark is this, as you receive him when you defeat Karna Masta's Spirit in Mildran, and that version of his is stuck on 6-Star.
  • Casting a Shadow: Present Ark's element.
  • The Dividual: Past Ark's Omni form has him and Ilia fighting together as one Unit.
  • Dual Wielding: He wields a pair of greatswords.
  • Light 'em Up: Past Ark's element.
  • My Past Self and Me: Ark is one of the only two NPCs (the other being Mirfah) to receive two Mock Units based on his state on two different times. In Ark's case, his past self from Trial 007 is the stronger of the two, as it can be evolved to Omni form.
  • Status Buff: His Leader/Friend skill increase all stats, as well as Spark damage and Battle Crystal drop rate during a Spark. He also increases normal attack's hitcount in his Brave Burst and boosts Attack in his Super Brave Burst.
  • Wide-Eyed Idealist: Judging from his lines, it's pretty clear that pre-Hero Killer Ark used to be a man with a strong sense of justice and courage.

Akras Summoners' Hall

    Karl 
Voiced by: Kenji Akabane (Chain Chronicle collaboration)
Mock Unit: Brave Knight Karl → Ice Warrior Karl → Blizzard God Karl → Boreal Courage Karl
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_karl_grandgaia.png
Artwork from Grand Gaia
Click here for Ishgria's artwork 

The player's childhood friend, and one of the best Summoners around. He is also the head of the 24th Demon Slayers Squadron "Rebel Lance"note  or "Nyonne".


  • The Ace: Renowned as the mightiest in the Summoners' Hall, and well-liked in general (unless your name is Lugina, anyway).
  • Afraid of Their Own Strength: Pre-Ishgria, he's always been wary of the unknown power he feels dwelling within him, and it's implied that he's sometimes held back because of this.
  • Ambiguously Human: As it turns out, Karl is half dragonoid-demon, half human.
  • Badass Cape: Dons one on his new armor in Ishgria.
  • Badass in Distress: From the middle portion of Ryvern until the end of Agni, at least until Lugina saves him. He still kicks asses afterwards, though.
  • Bait-and-Switch Boss: From his first appearance in Ishgria, it's clear that you're going to have to fight him at some point, with the destination finally being Fal Nerga... except he becomes incapable of such due to his demonic instability, and so Liomerg fights in his stead. Seeing as how Karl then goes back to your side after he's stabilized some more, it overlaps with The Unfought.
  • Berserk Button: Don't ever badmouth the people he cares about. Mare purposely presses this button in Ryvern, and Nebulous discovers it in the "Warped Reflection" Grand Quest.
  • Big Brother Instinct: He displays this towards Haruto, the stand-in for the Summoner in Haruto's Summoning Diary, to an overprotective level (though considering that Haruto is an Idiot Hero, it's understandable).
  • Blue Blood: His deceased mother was a princess from a ruined kingdom located at borders of Randall Empire, as it turned out.
  • Blue Is Heroic: His main color scheme is dark blue, and he's one of the good guys.
  • Boss Subtitles: "The Cobalt Impact".
  • Broken Ace: He starts veering in this direction as the mystery of his origins becomes more and more prominent. After discovering he's half-demon, he acts confident, but it's ultimately revealed to be a front for how uncertain he really is.
  • Calling Parents by Their Name: He refers to his real father, Barion, by his name without any honorifics.
  • Child of Two Worlds: It's implied that the reason for his initial motivations in the Ishgria arc being what they are—that is, him being somewhat on the side of the demons—is because of his demonic blood ties and at the end, he chooses to stay behind to talk things over with Barion and Liomerg. At the same time, he sees Elgaia as his home and Grahdens and Seria and co. to be his true family and friends.
  • Childhood Friend: With the player.
  • Chromatic Arrangement: Blue to Seria's Red and Lugina's Green.
  • Clueless Chick-Magnet: The storybook mentions that he's popular with women, though it also implies he doesn't quite realize this (and as Brave Frontier 2 confirms, he doesn't care either way).
  • Curtains Match the Window: Blue hair and blue eyes.
  • Deadpan Snarker: Not as often as some of the others, but he sometimes falls into this role in response to Seria's antics or when the group as a whole is being silly.
  • Dub Induced Plothole: The Global version removed the Justified Tutorial where you make an Antidote for him, meaning that all jokes about it (including in the main storyline) will seem completely random.
  • Elemental Powers: He's one of the few (heroic) NPCs to use elements beyond the one(s) he uses as a playable unit whenever faced as an opponent (in Trials): specifically, every element but dark and fire.
  • Establishing Character Moment: In-Universe, when he and Seria first met during a mission. She (and the others) became trapped but told Karl to defeat the enemy first, which he did—and then, while still injured, immediately came back for them, cementing his position as a Nice Guy.
  • Facial Markings: In his demon form.
  • Friendly Enemy: He's technically something of an antagonist for two thirds of the Ishgria arc, but no less friendly and well-meaning than he was before.
  • Gene Hunting: To an extent. He's always known that he was adopted and actively made no attempt to discover his true parentage until after his Grand Quest. He finds his answers in Ishgria, but makes it clear by the end that he still views Grahdens as his father.
  • Half-Human Hybrid: Karl presumes his mother to be human, while his father's a demon lord.
  • Happily Adopted: By Elder Grah, aka Grahdens. To an extent of "happily", at least—Karl loves him, but their family situation wasn't always the easiest.
  • Hellish Pupils: In his demon form.
  • Heterosexual Life-Partners: With the Summoner. While the player is free to choose whichever gender they want, Brave Frontier 2 makes them male canonically.
  • Humble Hero: Unlike Seria and Lugina, he doesn't care about being the strongest or competing with others, and is always happy to praise others' achievements instead.
  • I Am What I Am: The end result of his character arc, as he comes to realize that being half-demon hasn't really changed who he is.
  • I Am Who?: A question he both does and doesn't want to know the answer to.
  • I Call It "Vera": According to the Chain Chronicle and Final Fantasy Brave Exvius collaborations with Brave Frontier, his poleaxe is named "Lad Mirazh".
  • An Ice Person: While his element is water, he's leaning more towards the "ice" side.
  • I Just Want to Be Normal: While he never flat-out says it—and mind you, he's not looking for a peaceful life, as being a Summoner is his calling—his initial rejection of the unknown power within him and then his later insecurities over being half-demon speak for themselves.
  • Inadequate Inheritor: He's the son of a demonic ruler, but as far as said ruler and the guy's right-hand man are concerned, Karl doesn't live up to the power he's inherited.
  • Ineffectual Loner: In spite of being the Nice Guy, he of all people develops a case of this in Ishgria, before Seria talks some sense into him.
  • Justified Tutorial: A short one, but when he came back poisoned during the tutorial section of the game, you were taught how to Synthesize an Antidote in order to cure him.
  • Late-Arrival Spoiler: Considering that there's now a batch about his origins (and while he's never explicitly mentioned, it doesn't take a genius to figure out that it's about him), the game isn't making much of an effort to hide his Half-Human Hybrid status anymore.
  • Making a Splash: He has the ability to manipulate water, and so does his Mock unit.
  • Nice Guy: Generally a fairly amiable guy, especially considering his friends. Lampshaded affectionately by Tilith, as well as... not so affectionately by Lugina.
  • No Hero to His Valet: Grahdens is his Parental Substitute first, Elder Summoner second. He's also not as intimidated by Owen as the others are and refers to him more casually (Owen/Owen-san vs. their Lord Owen/Owen-sama), as his backstory means he's likely known since the man since he was young.
  • Odd Friendship:
    • With Seria, a la Red Oni, Blue Oni style.
    • While they're never seen interacting on-screen, it's implied that he get along well with Mirfah, despite Mirfah being out to kill Grahdens.
  • Older Than They Look: He's actually twenty-five, but looks more like a teenager.
  • Only Sane Man: Especially after Tilith and Seria start fighting over the player, in which he gets fed up and tells both girls to stop. He's also entirely aware of his role as mediator between Seria and Lugina, given their egos.
  • Platonic Life-Partners: With Seria (considering the Summoner's non-presence as a Silent Protagonist). They have a long history as nigh-inseparable partners since their rookie days as Summoners and it's implied people mistake them for being a couple, but there's zero indication of any romantic feelings.
  • Pointy Ears: He has these. Likely indicating at his demon blood, as they become more pronounced in his demon form.
  • Power Incontinence: Until he finally accepts his demonic side, he has difficulty controlling his powers, and freely admits that he shouldn't try and force himself back into his human form or else he might lose control and go on a rampage.
  • The Power of Friendship: Double subverted. He'll talk about this and how he doesn't care about his issues because of it, but then struggle with said issues (sometimes in the same map after giving a speech about how friends are awesome) and relying on friends when it really matters. Ultimately, it's subverted again when he comes to terms with who he is, citing the faith of his friends as the main contribution to his closure.
  • Pretty Boy: Lampshaded by Lugina, when he, without a good impression of him, calls him "girly-faced" in his rant.
  • Psychosomatic Superpower Outage: Due to his inability to fully accept his demonic heritage, he has difficulty activating/deactivating his demonic side at will. It's only after facing Mora, where his failure to awaken his blood has near disastrous consequences, that he truly resolves to change.
  • Red Oni, Blue Oni: The Blue Oni to Seria's Red. And this is represented literally by the color of their armor.
  • Running Gag: Whenever he appears in Frontier Hunter, he'll always be able to cure himself of poison, on account of the aforementioned Justified Tutorial.
  • Shrouded in Myth: His mock unit's second lore revolves around the rumours that fly about Karl and his origins.
  • Stepford Smiler: His reaction to being Shrouded in Myth? Smile. His real feelings on the matter? See Broken Ace.
  • Super Mode: His demon form is essentially this.
  • Tell Me About My Father: Mother, in his case. In the third arc, he mentions to Barion that he wants to hear about her, as he knows absolutely nothing; that said, he realizes that he must first prove his strength to Barion before he can get Barion to say... well, anything.
  • Tsundere: He has shades of this towards Elder Grah, his Parental Substitute, whom he's occasionally rude towards and denies being concerned over.
  • Vague Age: According to Word of God, he's twenty-five years old. But since it's unknown how much time has passed during the game's story, it's never clear at what point he's on that age.
  • Vitriolic Best Buds: According to him, he and Seria used to fight a lot when they first met, even as companions.
  • Wacky Parent, Serious Child: The Only Sane Man to Grahdens's Dirty Old Man.

Tropes exclusive to his Mock Unit:

https://static.tvtropes.org/pmwiki/pub/images/bf_karl1.png
Click here for evolutions 
  • Area of Effect: His Brave Bursts can hit all enemies.
  • Horned Humanoid: The crystals on his head in his Boreal Courage form give this impression.
  • An Ice Person: His main element.
  • Number of the Beast: His HP in his Boreal Courage form at max. level comes to 6660. Considering his demonic nature and what his dad's like, it's not entirely unfitting.
  • Our Spirits Are Different: Starting from his Ice Warrior form, an ice spirit appears behind him. It disappears in his 7-Stars form, although looking by his design, it presumably merges with him.
  • Power Gives You Wings: He was supposed to get them in his Blizzard God form, but the idea was delayed for his Boreal Courage form.
  • Status Buff: Using his Super Brave Burst will boost his own ATK, DEF and REC.

    Seria 
Voiced by: Sachika Misawa (Chain Chronicle collaboration)
Mock Unit: Swordswoman Seria → Blade God Seria → Flare Goddess Seria → Solar Fervor Seria
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_seria_grandgaia.png
Artwork from Grand Gaia
Click here for Ishgria's artwork 

A hot-headed Summoner who is one of Karl's companions. She is also the champion of the Arena, and was a member of the 19th Demon Slayers Squadron "Bloody Rose".


  • Action Girl: One of the most renowned female Summoners, and a frequent competitor in the Arena.
  • Arrogant Summoner Girl: In the first arc, she'll frequently remind the player of how inexperienced and/or unskilled they are, especially in comparison to veterans like her.
  • Beware the Honest Ones: Mixed in with a bit of Too Dumb to Fool, in Ishgria. Bertz notes her to be the only one (alongside the Summoner) whose actions he can't predict, likely due to her being so simple-minded and fixated on saving Tilith that she's not concerned with the details everyone else is and thus can't be easily manipulated.
  • BFS: She wields one.
  • Boisterous Bruiser: Her solution to a lot of problems is "beat it up".
  • Boss Subtitles: "The Crimson Terror".
  • Brutal Honesty: She'll say it exactly like it is. Occasionally, it contributes to her being a Jerkass; at other times, it's what needs to be said.
  • Cat Fight: Against Tilith.
  • Chromatic Arrangement: Red to Karl's Blue and Lugina's Green.
  • Clingy Jealous Girl: Can be just as much of one as Tliith to the summoner.
  • Deadpan Snarker: If she's not losing her temper, she tends to be this.
  • Determinator: She's a very dedicated person, if not to the point of simple-mindedness. Her focus on her ultimate goal means that she doesn't always sweat over the small details or the odds that she's up against, as especially becomes obvious in Ishgria.
  • Dub Induced Plothole: Inexplicably, the Global version removed the scene where Karl explains her backstory to the player, despite the role it plays in her Character Development.
  • Establishing Character Moment: In-Universe, during her first meeting with Karl during a mission. When she and the others were trapped and he tried to rescue them, she scolded him and told him the mission came first, demonstrating her selflessness and sense of duty.
  • Even the Girls Want Her: If nothing else, Lin at one point randomly calls her beautiful, much to her embarrassment.
  • A Friend in Need: Typically the role she plays whenever Karl's insecurities start flaring up. As she tells him, she'll always trust him. She's also the one most devoted to rescuing Tilith, to the point of it overshadowing her concern over anything else.
  • Hair-Trigger Temper: Hot damn, does she get angrily easily.
  • Hard-Drinking Party Girl: Implied in the Cobalt Spirit's Waking Grand Quest after defeating Graham, where she and Karl decide to party in celebration and she tells him that she's not going to let him hold her back this time.
  • Heroic Self-Deprecation: Towards the end of the Ishgria arc, she expresses to the Summoner her insecurities, and how she feels like she isn't even helping in any way.
  • I Call It "Vera": Like Karl, Chain Chronicle and Final Fantasy Brave Exvius collaborations named her greatsword "Vernard".
  • I Just Want to Be Badass: As the story goes on, she begins to feel like she pales in comparison to the others: she's not as smart as Lugina, as devoted as Paris, or as powerful as the Summoner (Karl is kind of a mess of his own, at this point). As a result, she vows to gain more strength so that she can become more useful.
  • Jerkass: In the beginning.
  • Jerk with a Heart of Gold: She eventually warms up to the player. While she never quite stops being abrasive, there's no denying that her heart is always in the right place.
  • Morality Pet: For Mora.
  • My Greatest Failure:
    • She lost her original squad in battle when a rookie Summoner made a mistake, leaving her the only survivor. The incident left her with an incredible dislike towards all Summoner trainees (especially you, the player, when you first start the game), believing nothing good will come out of them. This is kind of averted when Seria finishes her story with the fact that she doesn't blame the rookie Summoner, by pointing out it was she and her squad's fault for relying on him even though he was inexperienced. Seria's behavior is due to the fact she doesn't want to ever rely on someone who is as such, much like the player is during the first parts of the game.
    • To a lesser degree, she watched her master's partner become full of himself after he started winning arena matches, eventually leading to a career-ending injury, and so she now regrets not having done anything about it. As the player progresses through the arena ranks, she worries that they're going to follow the same path.
  • Odd Friendship: With Karl, her complete opposite in personality.
  • Playing with Fire: As befitting someone who wears red and is a hot-headed Tsundere.
  • Platonic Life-Partners: With Karl, to the point where it can be easy to forget you're his best friend, not her. They've been partners as Summoners since they met and are just about always by each other's side, but with no apparent romantic feelings.
  • Plucky Girl: While she has her own issues, she becomes this by Ishgria, to the point of telling Mora that no matter how bad things seem now, one should keep on living because good things will happen to them eventually!
  • The Promise: She once promised the aforementioned rookie Summoner that she'd reach the top of the arena and wait for them there, hence why, even though said Summoner is dead, she's fiercely competitive when it comes to arena rankings.
  • Red Is Heroic: She wears red, and is one of your allies.
  • Red Oni, Blue Oni: The Red Oni to Karl's Blue. Again, this is represented literally by the color of their armor.
  • Revenge Before Reason: The "Crimson's God Cry" Grand Quest deals with her behaving in this manner when Algmos, the demon that wiped out her squad years ago, reappears.
  • The Rival: To the player in the Arena.
  • Sole Survivor: Of the attack that killed her original team (see above).
  • Stripperiffic: Her new armor that she wears in Ishgria is certainly more revealing than her previous one.
  • Sympathy for the Devil: Even if she doesn't agree with them, she genuinely wants to understand Mora's motivations and is a little upset when it feels as though the party isn't seriously considering them.
  • Took a Level in Cheerfulness: If nothing else, her smile in her new art for Ishgria is certainly more cheerful than her old one.
  • Took a Level in Kindness: Over the course of the story, as she warms up to you.
  • Training from Hell: At the end of Ishgria, she demands from Owen that he train her. When, after plenty of protesting, he informs her that this is what he'll be dishing, she's elated.
  • Tsundere: Type A example to the summoner and a non-romantic example to everyone else.
  • Vitriolic Best Buds: She becomes this with Tilith. And with Lugina, but with a lot more emphasis on the "vitriolic" part than "best buds". According to Karl, he also used to be this with her, but nowadays, while she still has her tsun moments, she's generally nicer to him than she is to most.
  • Wolf Pack Boss: Whenever she's fought as a boss, she will summon her units after several turns or have someone (usually Lugina or Karl) to accompany her. Or both.
  • You Remind Me of X:
    • At the end of Lem, Mora said that she reminds her of her former mentor Oguro.
    • If the player advances through the arena rankings, Seria is uncomfortably reminded of her master's partner, as noted under My Greatest Failure.

Tropes exclusive to her mock unit

https://static.tvtropes.org/pmwiki/pub/images/bf_seria1.png
Click here for evolutions 

    Lugina 
Mock Unit: Warrior Lugina → Gaia King Lugina → Quake God Lugina → Seismic Fury Lugina
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_lugina_grandgaia.png
Artwork from Grand Gaia
Click here for Ishgria's artwork 

A fellow Summoner who the player first meets in Cordelica, being tasked to investigate the region alongside you. He is also the head of the 23rd Demon Slayers Squadron "Sky Garden".


  • Affectionate Nickname: "Lugi", courtesy of Tilith.
  • Arrogant Kung-Fu Guy: Much like Seria, he has extreme confidence in his abilities and does not like the fact that the player is often involved in their affairs. Shit even got real when they clashed!
  • Batman Gambit: Pulls a fairly complicated one on Mare during the course of Agni in order to save Karl.
  • BFS: He wields one as his weapon of choice.
  • Boss Subtitles: "The Green Menace".
  • Butt-Monkey: His punishment for being such a Jerkass is that he usually ends up as the butt of jokes.
  • Casting a Shadow: He is able to attack with this element as a Brave Burst.
  • Celibate Hero: Lugina revealed to be one in the Grand Quest "Proud Soldier's Feast". He claims it's because all of the girls around him are "a waste of time". Though in Brave Frontier 2... 
  • Chromatic Arrangement: Green to Karl's Blue and Seria's Red.
  • Cool Sword: It's a sword that makes it's wielder grow stronger when they are winning, but weaker as they are losing. Instead of having it reforged, Lugina likes it the way it is, since in his mind he never loses.
  • Curtains Match the Window: Green hair and green eyes.
  • Embarrassing Nickname: The aforementioned "Lugi" becomes this when Paris and Seria use it.
  • Foil: Can be considered one to Seria AND Karl. He's a more logical and less emotional version of Seria but with all of her negative traits exaggerated, and The Rival to Karl but the complete opposite in personality (rude, arrogant, and demeaning vs. Karl's friendly, humble, and encouraging nature, etc.).
  • The Friend Nobody Likes: You can bet that if anyone's clashing with the rest of the group, it's this guy.
  • Genius Bruiser: One would think that he's a Dumb Muscle, but he's got good foresight and analysis skill, in addition to being capable of calmly assessing a situation while everybody else is freaking out. Lugina is also a skilled trapper as seen when he disarms traps spanning a long bridge, while intense fighting went on around him.
  • Green Thumb: His element, when he starts to be your opponent in your quest, as well as his Mock unit's.
  • Hair-Trigger Temper: One of the things he has in common with Seria, and why, when they're in the same room, the volume control is non-existent.
  • I Call It "Vera": His sword, "Sky Harbinger".
  • Jerkass: Suffice to say there's a reason why nobody wants to work with him (except for Karl, but take a guess as to why they aren't partners).
  • Jerkass Has a Point: There are a lot of times when he doesn't, but once in a while, he makes a valid point, even if he perhaps puts it more cruelly than needed.
  • Jerk with a Heart of Gold: However downright irritating he can be, he genuinely does want to help in his own way...
  • Jerk with a Heart of Jerk: ...but sometimes he's just like that because he can be.
  • Legacy Character: He is the next in line to inherit the name "Zelban".
  • The Mole: Shockingly, he is accused of being one for the Elgaian Federation in Rakshult by Bertz, which he vehemently denies.
  • More Hero than Thou: He often does this with Seria and/or Karl. This is because Karl once got all the glory he should have gotten during a mission, resulting in him resenting Karl so much. And actually, the whole thing was just a misunderstanding.
  • No Sympathy: You could have the saddest backstory in existence and Lugina will just mock you. If your name is Karl, Lugina will be delighted, as he enjoys any dysfunction in Karl's life as proof that he's not so perfect.
  • One-Hit Kill: Downplayed. One of his Brave Burst that look like a Dark-elemental attack deals 90% of his targets' HP.
  • Recurring Boss: You have to fight him three times during the course of Lizeria, as he's had enough of you being seemingly better than him. That, or he wanted to test how powerful you actually are.
    • He seems to be a staple for EX Trials as well, since he's been featured in no less than three of them: his own, Karl's, and Tilith's.
  • The Resenter: He really, really does not appreciate that Karl is regarded as The Ace of the Summoners' Hall and not him.
  • The Rival: For Karl. Borderlines on Unknown Rival, as while Karl's aware that Lugina holds him in heavy disdain, he's not trying to compete against him the way Lugina really, really is trying with him.
  • Running Gag: Him getting caught in crevices and the like.
  • Small Name, Big Ego: Downplayed. He genuinely is a competent badass, but even he isn't as amazing as he often touts himself to be.
  • Smug Smiler: Which occasionally gets on the others' nerves.
  • Surrounded by Idiots: His opinion when dealing with you, Seria, and co.
  • Tsundere: With heavy emphasis on the tsun. He'll never show a soft side or openly care about anyone else, but it's generally agreed that, even if he'll deny it, he does care more than he lets on. Probably.
  • Unwitting Pawn: A heroic example. He hates Karl and the Summoner, but is sent in to save the former in Agni. He doesn't like the mission enough to leave the Summoner alone, but it's later revealed that his displeasure was just part of his Batman Gambit.
  • Vitriolic Best Buds: With Seria, though perhaps just meeting the "best buds" requirement.
  • Willfully Weak: He's sealed away his La Veda fencing abilities, though he regains them during the Ishgria arc.
  • Would Hit a Girl: Well, not yet, but he threatens to do this to Seria and Paris if they go too far with their snarking at him.

Tropes exclusive to his Mock Unit:

https://static.tvtropes.org/pmwiki/pub/images/bf_lugina120.png
Click here for evolutions 
  • Area of Effect: His Brave Burst attacks all enemies. Subverted for his Super Brave Burst as Quake God, as it is a single-target attack that instantly fills his BB Gauge. But his 7-Star form's Super Brave Burst plays this straight again.
  • Armor-Piercing Attack: If he has access to Super Brave Burst, he can add DEF ignoring effect to his party's attacks.
  • Hour of Power: The stat boosts from his Leadership Skill only lasts for 2 turns.
  • Gameplay and Story Integration: His 7-Star form's Defense-oriented skills is a Call-Back to the reveal that he is the current "Zelban", who has Defense buff. His own offensive take of those skills shows his insistence to be his own person while still making use of Vedan fencing style.
  • Status Buff: If he's the leader of the group, he will have the team's Attack and Defense raised for two turns. As Quake God, he also bestows Ignore Defense. And as the top, he boosts the party's Defense by 150% in his 7-Star form.

    Grahdens 
Mock Unit: Grahdens → Twilight God Grahdens → Effulgent Dusk Grahdens
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_grahdens.png

A strange old man at first called Elder Grah who the player encounters in Amdahl. He is actually Grahdens, one of the Summoners of Old from the Akras Summoners' Hall Defense Department, and the former head of the now retired 2nd Demon Slayers Squadron.


  • Authority Equals Asskicking: He's one of the top echelon, and it shows.
  • Badass in Distress: During the storyline course of the Mirvana region. But in the end, he manages to save himself.
  • Bash Brothers: With Owen.
  • Big Good: As the leader of the Summoners' Hall.
  • Birthday Hater: Subverted. In the Arena cutscenes, he'll claim that Karl, Lin, and Lugina are searching for him to celebrate his birthday and that he doesn't want to, on account of being this, but it's later revealed to be a lie he made up (Karl and co. wanting to celebrate his birthday, that is).
  • Casting a Shadow: His element, as himself and as a Mock unit.
  • The Chessmaster: While his intentions are generally benevolent, he has a tendency to pull strings and get people to move according to how he wants them to.
  • Cool Old Guy: At first. While mysterious, he's friendly and even jokes about being the terrible god of Amdahl. Then it sticks, especially when he messes around. When he is first met, he claims to only hold onto his weapon just for show, but all of the monsters scattering away in his presence during his appearance seems to suggest otherwise. Confirmed when he's revealed to be Grahdens, a renowned Summoner of Old and by all accounts one of your superiors.
  • Did We Just Have Tea with Cthulhu?: His spear Ishrion was once a Disciple of a certain high-ranked god who spent some time travelling with him.
  • Dirty Old Man: Some of his comments towards the girls are quite suggestive.
  • Dual Wielding: Wields his aforementioned spear and a short sword.
  • Eye Patch Of Power: He wears one over his right eye.
  • The Gadfly: He's fond of teasing people.
  • I Call It "Vera": His spear, "Ishrion". It is the Disciple who once traveled with him.
  • Late-Arrival Spoiler: His real name and identity were supposed to be spoilers... at first.
  • Living Weapon: Ishrion, who is actually a Disciple turned into a spear.
  • My Greatest Failure: He shares this with Owen:
    • In their younger days back when the original Demon Slayers Squadrons were still active, they allowed their fellow Squadron heads to go on an expedition to Ishgria, believing them to be strong enough to handle whatever dangers the then unknown realm could throw at them. They were wrong - all but one of them got killed there instead.
      • The above tragedy caused Grahdens to become a slight eccentric, Owen to become a cynical hardass towards the current generation of Summoners, and a third surviving Summoner of Old, Warlon, to lose his will to fight on top of all their fallen friends' Squadrons being retired out of respect.
  • Parental Substitute: To Karl.
  • Parents as People: Of the foster variety to Karl, whom he wasn't there for much while Karl was growing up, due to unwillingly being Married to the Job. Karl's always understood, and they still love each other dearly, but it's implied to have put a bit of strain on their relationship.
  • Red Oni, Blue Oni: The Blue to Owen's Red.
  • Sand In My Eyes: After he and Karl give their goodbyes before the climax in Ishgria, Grahdens denies to Owen that he's crying.
  • Scars Are Forever: He covers a particularly nasty looking one with his eye patch.
  • Verbal Tic: He usually says "Ho ho ho" before saying something when he's amused.
  • Wacky Parent, Serious Child: Karl is often exasperated/embarrassed by him, while Grahdens teases Karl for being a "bore".
  • When You Coming Home, Dad?: He visited Karl when he could during Karl's childhood, but it's suggested that this wasn't often.

Tropes exclusive to his Mock Unit:

https://static.tvtropes.org/pmwiki/pub/images/bf_grahdens1.png
Click here for evolutions 
  • Area of Effect: Two ways: he can attack all enemies with his Brave Burst and enhance his allies' attacks with light and dark elemental advantages.
  • Brought Down to Badass: According to official records, this unit was created in the image of the elderly Grahdens, long past his prime but still a force to reckon.
  • Casting a Shadow: In addition to being a dark unit, he can enhance his allies' attack with the dark element.
  • Cool Old Guy: He used to be an esteemed Summoner in his youth, and even in his later years he still has it.
  • Light 'em Up: Through his Brave Burst, he can not only deal light elemental attacks on enemies, but also enables his allies to hit with the light element.
  • Yin-Yang Bomb: The nature of his Brave Burst.

    Lin Merylham 
Mock Unit: Lin → Logistics Support Lin
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_lin.png

A member of the Akras Summoners' Hall's Logistics Support Office. She usually wanders into Grand Gaia to investigate new areas. She also manages the Frontier Hunter Seasonal Event.


  • Breather Boss: In the "Hall of Challengers" Frontier Gate, she appears in 21st stage, before the difficulty picks up.
  • Butt-Monkey: Especially in "Lin's Long Day" Grand Quest, in which a series of unfortunate events just seems to happen around her as she and the Summoner survey a recently-discovered area.
  • Cloudcuckoolander
  • The Ditz: She's shown to be rather air-headed.
  • Forgotten First Meeting: The player apparently helped her out in Randall before her debut, but they have no recollection of this, much to her disappointment.
  • Green Thumb: Her element, which is also applied to her Mock unit.
  • I Owe You My Life: Well, not life (unless that story is a lot more drastic than Lin's making it out to be!), but apparently, the Summoner once helped her out when she was lost in Randall, and it's why she's so eager to help them in particular.
  • I Need to Go Iron My Dog: In the "Hopes and Regrets" Grand Quest, she claims that she suddenly has urgent business to attend to—during a (just canceled) picnic—in an attempt to get Noah and Elise alone together.
  • Mission Control: How she assists the player in the Frontier Hunter Seasonal Event and in the dungeons of Superbosses in the Quest Mode regions.
  • Moment Killer: She does this once or twice in the "Cobalt Spirit's Waking" Grand Quest when Karl and Seria are having a Friendship Moment.
  • Shipper on Deck: She's very interested in Noah's and Elise's relationship, as seen in the Grand Quest "Hopes and Regrets".
  • Verbal Tic: Whenever she greets you in Grand Gaia's bonus dungeons, she will always introduce herself.

Tropes exclusive to her Mock Unit:

https://static.tvtropes.org/pmwiki/pub/images/bf_lin1.png
Click here for evolutions 

    Noel 
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_noel.png

A member of the Akras Summoners' Hall's Research Lab. He creates Mock units based on the data he accumulated from people or beings and puts them into Trials for Summoners to fight against. He is also the son of the nephew of one of the Research Lab's founders, Rhoa.


  • Berserk Button: He has several.
    • First, don't question his genius.
    • Don't act like an annoying Jerkass in front of him, either.
    • He also dislikes demons, which gets brought up in several Grand Quests and Grand Sapphire's description.
  • Boss Subtitles: "Genius' Challenge".
  • Child Prodigy: He's twelve at the start of the story.
  • Clone Jesus: So far, he's able to clone all of the Four Fallen Gods, as well as clone Tilith, Karl, Seria, Lugina, Paris, and Grahdens. Then there's also Noah, Elise, Owen, Ark, Lucius, Xie'Jing, and Gazia, with even more on the way.
  • Curtains Match the Window: His cyan hair matches his equally cyan eyes.
  • Famous Ancestor: Rhoa, who, in his time, was brighter and crazier than Noel.
  • For Science!: The reason why he deigns to create Mock units based off people or beings you have met or fought. Suffice to say, it's in his blood. Also, in the Grand Quest "Tinkerer's Deceit", this is also his reason why he wanted you to activate a weird memory-watching device from Athensphere while he studies the feedback he's getting from you.
  • Insufferable Genius: Noel has shades of this, but he's aware of it and tries to curb it when he can.
  • Our Clones Are Identical: His job at the Summoners' Research Hall is to make Mock Units based on other NPCs.
  • The Unfought: Even in his own Trial, the Summoner never fight him directly. Instead, he will summon various Omni Evolution units to fight.

    Sera Starride 

Sera Starride

Mock Unit: Sera / Administrator Sera
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_sera.png

The manager of the Akras Summoners' Hall's Administration Office. She keeps records of the Summoners' personal achievements and progress, hands out Metal/Jewel/Imp Keys for their perusal, and manages the Raid Medal Slot Machine.


  • Alliterative Name: Sera Starride.
  • Emotionless Girl: Well, not too emotionless, but she certainly lacks a lot of expressions in her character portrait compared to the other characters. Subverted in her own Grand Quest, which has her emotes.
  • Not So Above It All: She even joined Lin to persuade Elise to reveal the full extent of her relationship with Noah.
  • Only Sane Woman: Sera finds herself playing this role towards the ever-energetic Lin and Elise in the Grand Quest "Hopes and Regrets".
  • Sexy Secretary: Her no-nonsense attitude as an assistant is accentuated by being easy on the eyes.
  • Sugar-and-Ice Personality: She's very caring and considerate towards those whom she treasures, but otherwise she's calm and stoic.

Tropes exclusive to her Mock Unit:

  • Composite Character: Skill-wise, she combines Elise's offensive prowess with Lin's ailment nullification.
  • Dual Wielding: Wields two Laser blades as her weapons.
  • Guest-Star Party Member: First playable as such in "Hopes And Regrets" Grand Quest, though with the release of a Grand Quest centered around her, she finally has a proper mock unit of her own.
  • Making a Splash: Her element, which carries over to her Mock unit.

    Reda 
Mock Unit: Scarlet Wonderer Reda / Crimson Scout Reda / Ruby Successor Reda
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_reda.png

The "female Summoner" mentioned by Noel who made it possible for them to simulate past events of history by gathering "Fragments of Memories" scattered across Grand Gaia. Several circumstances led her to meet the Summoner and Tilith in Bectas.


  • All There in the Manual: Her name, as well as her job, are revealed in Japanese-exclusive adaptation novel of "Ten-Winged Tormentor". The official artbook also shows her currently unused NPC portrait.
  • Ascended Extra: From a one-note mention in the game to Audience Surrogate of the novelizations to one of the Summoners' major allies as of the Summoner Arc.
  • Audience Surrogate: For the novelizations.
  • Child of Two Worlds: She's born in the Elgaia Federation, yet she was raised in the Randall Empire.
  • Drill Sergeant Nasty: Towards the Summoner, to the point it scares Tilith.
  • Expy: Is noted by fans for looking like Seria but with shorter hair.
  • The Ghost: Until she appears in the third story arc, at least.
  • I Work Alone: Due to her mixed origins, she prefers to work alone as she's not confident enough to form friendship with others. After finding out the truth about Iris in the second novel, she got over it and joined Lugina's Otherworld Research Division.
  • Sugar-and-Ice Personality: Uptight and, by her own admission, vocal about her opinions, but otherwise, she's more openly friendly than Seria, Lugina, and Noah initially were.
  • What Happened to the Mouse?: Her 7-Star form's lore mentioned that nobody knows what happened to her during her adventures in Ishgria. One of the second novelization's premises is to explain her adventures.
  • You Remind Me of X: Tilith remarks on the similarity between her and Paris: namely, both being history nerds.

Tropes exclusive to her Mock Unit:

    Elise 
Mock Unit: Elise → Informant Elise
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_elise.png

The informant of the (Raid Battle) Demon Slayers. She assists the Summoners in Raid Battle by teaching them the basics, managing the party's rooms, and giving out missions.


  • Beware of the Nice Ones: In the Grand Quest "Hopes and Regrets", she forces Lin and Sera to climb a mountain because they pegged her about Noah all the time. Also, she was Noah's Vice Commander and was forced to retire because of the curse that would kill her if she ever met with powerful demons.
  • Childhood Friends: She and Noah came from the same village before joining the Summoners' Hall, presumably making them this.
  • Curse: During a mission, she was given one by a demon who said she will immediately die if she ever fought demonkind again.
  • Curtains Match the Window: Pink hair and pink eyes.
  • Green-Eyed Monster: Mildly. She eventually admits that she's kind of jealous of the Summoner for being able to fight and thus bond with Noah, while she's left feeling like there's nothing she can do.
  • The Heart: Her lore notes that once she retired, the squad basically fell apart thanks to Noah's... less than stellar people skills.
  • I Have This Friend: How she justifies knowing so much about Noah—in hindsight, it's clear that the "friend" she was talking about, who was part of his squad but then retired, was actually her.
  • Mission Control: For the Demon Slayers.
  • My Greatest Failure: She also considers Noah's as hers as well. Even more so on her part because she couldn't fight due to the curse placed on her, leading to Noah and the rest of her squad having to sacrifice themselves in protecting her instead. Only she and Noah survived.
  • Number Two: Used to be this for Noah.
  • Pink Girl, Blue Boy: The Pink Girl to Noah's Blue Boy.
  • Playing with Fire: Her element, which extends to her Mock unit too.
  • Plucky Girl: She does her best to be this, even with her situation.
  • Retired Badass: She used to be a Demon Slayer, and while she's not the fighter she used to be, she's still notably much more athletic than Lin or Sera.
  • Rose-Haired Sweetie: Cheerful and optimistic, especially when next to Noah.
  • Running Gag: Owen suddenly showing up and her exclaiming in surprise, caught off-guard. He's going to give her a heart attack one day.
  • Savvy Guy, Energetic Girl: Energetic Girl to Noah's Savvy Guy.
  • She Is Not My Girlfriend: In "Hopes and Regrets", she denies any romantic involvement with Noah. Suffice to say that Lin doesn't buy it.
  • Taking the Bullet: Non-fatally, she did this for Noah in the past, which is how she received her curse.
  • Through His Stomach: After they reconcile, she regularly cooks meals for Noah.
  • We Used to Be Friends: She and Noah used to be close, before, well, trauma happened. Part of their arc involves them rebuilding their relationship.

Tropes exclusive to her Mock Unit:

https://static.tvtropes.org/pmwiki/pub/images/bf_elise1_2.png
Click here for evolutions 
  • Area of Effect: Her Brave Bursts hit all enemies.
  • Badass Decay: In-Universe, her mock unit's based on herself after suffering this, thanks to no longer being a Demon Slayer, as Noel feels that the real Elise should reclaim her power rather than the mock unit.
  • Kick Chick: Her preferred method of fighting, and her Mock unit carries this on too.
  • Playing with Fire: Her element.
  • Status Buff: Her Leader Skill and Brave Burst boosts BB ATK.

    Noah 
Mock Unit: Noah → Skilled Lance Noah
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_noah.png

A seasoned Demon Slayer, who, for some reason, antagonizes the player in his initial appearances. He is also the head of the now-retired 21st Demon Slayers Division "Silver Knights".


  • The Ace: Noah was the best when it came to demon slaying with his teammates, until one day they were wiped out except for him...
  • Almighty Janitor: Technically just a member of the Regular Army now, aka a step down from being a Demon Slayer. He stays in it even after his storyline, though Lugina would graciously let Noah join his squad if he wanted.
  • Always Second Best: Eventually, he starts feeling this way with regards to the Summoner, though he admits that it doesn't bother him as much as he thought it would.
  • Arrogant Kung-Fu Guy: And he's even worse than Seria and Lugina! Though, he does tone it down a lot later as he warms up to other people again.
  • Berserk Button: Don't make it seem like you are better than him when it comes to demon-slaying missions. And never, ever tell him that Elise might be in danger. In a Raid Class 4 Mission, both of those buttons are pressed, and he really doesn't take them well.
  • Broken Ace: He's been stuck in this state ever since the incident mentioned under The Ace, although he slowly gets better with your help alongside Owen's.
  • Childhood Friends: With Elise, judging by the fact that they came from the same village.
  • Deadpan Snarker: Has a rather sardonic sense of humour when he's in a calm mood, especially around Owen.
    Noah: What's going on?
    Owen: Details are best saved for later.
    Noah: Which is code for "petty Summoners like yourselves don't need to know."
  • Declaration of Protection: To Elise in "Hopes and Regrets", albeit not to her face, but said to the Summoner.
  • Defrosting Ice King: Essentially the gist of his storyline, towards the player who becomes his Only Friend (aside from Elise).
  • Determinator: Owen describes him as such in the storybook, noting that despite his trauma, the light never left Noah's eyes. It's not always a healthy devotion, mind you, but Noah never gives up.
  • Implied Love Interest: And how! He and Elise are Childhood Friends, Lins openly ships them (and in a canon that rarely has blatant Ship Tease), the storybook notes their inauguration ceremony when their squad was formed seemed like a wedding, he's insanely devoted to her and the sentiment's fairly mutual, she regularly cooks meals for him once they reconcile, etc... Literally the only thing preventing them from being an Official Couple is that it's never spelled out explicitly how they feel.
  • Ineffectual Loner: His storyline is about smacking this attitude out of him. It's noted that while he remains in the Regular Army after the Raid storyline, he's become more open to team assignments.
  • Jerkass: Much like Seria and Lugina, he starts off as this.
  • Jerk with a Heart of Gold: ... And again, like the above, he becomes this as he warms up to the player. As a whole, while he might initially come off as worse, he's also more sincere and therefore quicker to give credit where it's due and more willing to apologize when he's done wrong.
  • Making a Splash: His element, though like Karl, he leans towards being An Ice Person.
  • Military Maverick: Downplayed, as Noah doesn't outright break any rules, but he has no problems with talking back to Owen, his superior. This being Owen, he doesn't care as long as Noah achieves results.
  • My Greatest Failure:
    • Considers the mission that caused his squad to get wiped out as this.
    • While not as heavily addressed, he also blames himself for Elise's curse.
  • Never Be Hurt Again: Part of why he's such a loner now is to avoid a repeat of the trauma of all of his comrades being slaughtered.
  • No Social Skills: When he's not being angry, he seems to to be rather socially stilted, and borderlines on being The Quiet One.
  • Pink Girl, Blue Boy: The Blue Boy to Elise's Pink Girl.
  • Revenge Before Reason: He's even more obsessed with taking down Yugreia than Seria is with Algmos! Though, to his credit, he calms down after snapping at Elise and acknowledging that he's losing it.
  • The Rival: To the Summoner in Raid Battles. Evolves into a Friendly Rivalry, which is Noah's Tsundere way of expressing friendship.
  • Savvy Guy, Energetic Girl: Savvy Guy to Elise's Energetic Girl.
  • The Scapegoat: He was forced to take on all responsibility for the incident that got his squad killed, even though it may not have necessarily been his error in judgment to begin with. Elise believes that this "unjust treatment" (plus the general trauma) is why Noah then closed himself off to others.
  • Shell-Shocked Veteran: A lot of his behaviour can be attributed to him still reeling from his trauma.
  • Sole Survivor: In the Yugreia incident, where everyone else either died or received a career-ending injury.
  • The Stoic: He's not entirely unlike Owen in this regard.
  • Sugar-and-Ice Personality: Rather aloof, but after he defrosts, he has his moments of kindness (and, according to Elise, talks about nothing but you whenever he's around).
  • We Used to Be Friends: Although it's obvious that he and Elise still care about each other, their trauma's left them unable to properly communicate. Noah, in particular, tends to be standoffish with her, although he'll apologize if he's gone too far.
  • What Happened to the Mouse?: In a Frontier Hunter season, he and Eriole lampshade being Put on a Bus, but whereas Eriole finally returns in Brave Frontier 2, Noah and Elise are the only two Summoners' Hall characters who aren't even mentioned at all. It's as if they simply ceased to exist.
  • Worthy Opponent: He eventually comes to consider the Summoner this.
  • Yank the Dog's Chain: Out of all the characters with an Arch-Enemy, Noah gets the short end of the stick, as the Raid mechanics mean he can't actually succeed in defeating them. He thinks he defeated Yugreia? So did the player, aka you both just fought copies. Then, he's ambushed by the real one and forced to leave it to the Summoner, and while he's grateful when they defeat it, it leaves him without closure, as he dedicated years to his vengeance only to still not be good enough.

Tropes exclusive to his mock unit

https://static.tvtropes.org/pmwiki/pub/images/bf_noah1.png
Click here for evolutions 
  • Area of Effect: While his ordinary Brave Bursts are single-target, his Super BB hits all enemies.
  • Forgotten First Meeting: Apparently has no recollection of the water spirit whose protection he's received since childhood, in his Skilled Lance form.
  • Making a Splash: His element.
  • No-Sell: His Leader/Friend skill negates all status ailments. His Skilled Lance form also reduces the BB gauge, leading to faster Brave Burst charging.
  • Our Spirits Are Different: The spirit that accompanies him as Skilled Lance is said to be his guardian since childhood.

    Owen 
Mock Unit: Owen → Raging Blade Owen → Blazing Dawn Owen
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_owen.png

One of the Summoners of Old from the Akras Summoners' Hall, and the first known Summoner to re-open the Gate to Grand Gaia, thus making him the "First Summoner". He is also the former head of the now retired 1st Demon Slayers Squadron.


  • Affectionate Nickname: Little Owen, from Tilith.
  • Authority Equals Asskicking: As with Grahdens, he can demonstrate exactly why he's one of the Summoners of Old.
  • Bash Brothers: With Grahdens.
  • Berserk Button: He gets quite infuriated when people use Items on their units in a fight - and if he ever sees you use one against him, your units are in for a beating!
  • Climax Boss: The fight against him in Zamburg is one for Mirfah's Revenge arc of the Ishgria storyline.
  • Cool Old Guy: And boy, is he. You will know how powerful he is when you face him in Wulgee. And after you win the fight, he merely states he was simply holding back. Then he ''forces'' you and Mirfah to team up against him later in Zamburg...
  • Death Glare: Seems fond of giving this to people who are starting to piss him off; in this case, it's usually Lugina who's the target of his ire, although the others aren't exempt especially when they Ask a Stupid Question...
  • The Dreaded: Even Lugina and Seria are scared of him! Noah and Elise are too! Grahdens doesn't even want to be on his bad side either!
  • I Owe You My Life: Owen respects Tilith greatly since she's the one who had saved him and all of humanity from demonic invasion early on in the Ishgria arc. Anything Tilith does he accepts and in fact finds the casual attitudes of Seria, Lugina, and Paris towards Tilith to be offensive.
  • The Mentor:
    • Although he's actually quite too blunt to be one, he manages to re-teach Noah what it means to be a Demon Slayer again.
    • After the Grand Gaia arc, he becomes one to Seria as per her request.
  • Not So Stoic:
    • In a Raid Mission cutscene, he begins tearing up slightly at the fact that Noah has become what he used to be again when the latter quickly leaves to deal with another demon, at which scares Elise into pretending she saw nothing.
    • Noah can tell immediately that even Owen is nervous about Elgaia's worsening situation when he laughs after boasting. "Never seen him so emotive before," indeed.
  • Playing with Fire: The only element he needs to kick everyone's ass.
  • Red Baron: He is the "First Summoner", who re-opened the gate to Grand Gaia, and is the one who is actually responsible for jump-starting your adventure in the game.
  • Red Oni, Blue Oni: The Red to Grahdens' Blue.
  • Scars Are Forever: He sports a nasty-looking one across his stern face.
  • The Stoic: Owen never smiles, is brutally blunt at getting his point across, and has no time to suffer fools nor their nonsense in his way.

Tropes exclusive to his Mock Unit:

https://static.tvtropes.org/pmwiki/pub/images/bf_owen1.png
Click here for evolutions 

    Warlon 
Another Summoner of Old from Akras' Summoners Hall, and the former head of the 3rd Demon Slayers Division. According to Grahdens, he doesn't have the will to fight anymore.
  • The Ghost: He is yet to appear on-screen until Ohbanahara's prologue cutscene.
  • Non-Action Guy: He might have lost his will to fight, but he's still responsible for non-fighting business of Summoners' Hall, as Grahdens mentioned that he's currently preparing to arrange the organization's future business if summoning power disappear for good.

Imperial Capital Randall

    Paris 
Mock Unit: Paladin Paris → Royal Guard Paris → Storm Goddess Paris → Radiating Grandeur Paris
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_paris_grandgaia.png
Artwork from Grand Gaia
Click here for Ishgria's artwork 

One of the Imperial Guards of the Randall Empire. She first meets with the Summoner during her mission in Cordelica.


  • Action Girl: While prim and proper, she won't hesitate to kick someone's ass if the need calls for it.
  • Affectionate Nickname: Paris-bear, courtesy of Tilith.
  • Berserk Button: Don't insult Eriole in front of her. Or simply being Lugina. Also, don't even think about threatening her friends, either.
  • Boss Subtitles: "The Yellow Flash".
  • Chromatic Arrangement: She adds the yellow to the aforementioned Chromatic Arrangement of Karl, Seria, and Lugina.
  • Deadpan Snarker: She certainly enjoys throwing a snide remark or two to the player and Lugina. Then she later focuses her snark on Lugina alongside Seria.
  • Fire-Forged Friends: Eventually, with you and the rest of your friends.
  • Important Haircut: She has cut her hair in Celgrad to symbolize her new resolve as a Summoner and her letting Eriole go.
  • Internal Reformist: By the end of the Ishgria arc, she decides to quit the Summoners' Hall and return to Randall, as while anyone can change it from the outside, only she's in a position to do so from within.
  • No Social Skills: Apparently. Tilith and everyone else had to tell her to ease up and drop the politeness once she starts travelling with them.
  • Ojou: Being calm and collected even in the presence of the more irritable Lugina, or while in more dangerous situations. Also turns out to be literal; she's the daughter of an apparently very well-off nobleman.
  • Otaku: In Celgrad, she reveals that she is one for history.
  • Recurring Boss: In Atharva, you have to deal with her twice as she tries to stop you from reaching Eriole.
  • Royal Rapier: In line with her noblewoman background, she uses one to great effect. Her Omni Unit as Prime Minister however replaces it with a broadsword.
  • Shock and Awe: Her element when you get to battle her. This applies to her Mock unit too.
  • Silk Hiding Steel: Of the Ojou Action Girl and eventual Internal Reformist variety.
  • Sixth Ranger: Paris becomes one of your group's closest friends after Eriole's treachery is revealed and explained.
  • Smug Smiler: It's not too blatant like Lugina's, but her smile is quite smug. Then it becomes less so when she begins her new life as a Summoner.
  • Took a Level in Cheerfulness: Like Seria, by the second arc. Being a Summoner instead of part of the Imperial Guard has helped her to loosen up.
  • Undying Loyalty: Towards Eriole. At least until she is also targeted to be wiped out in an eruption in Atharva by Tesla.

Tropes exclusive to her Mock Unit:

https://static.tvtropes.org/pmwiki/pub/images/bf_paris15.png
Click here for evolutions 
  • Badass Cape: Wears one starting from her Royal Guard form.
  • Important Haircut: Like her original self after joining the Summoners' Hall, her Radiating Grandeur form cuts her hair short.
  • The Medic: She can act as one when using her Brave Burst starting from her Storm Goddess form.
  • No-Sell: Her Leader Skill makes it possible to reduce all the damage taken to 1.
  • Status Buff: As long as it's not regular, using her Brave Bursts will boost her team's DEF and REC. As Radiating Grandeur, ATK is also among the stats that will be boosted.

    Eriole 
Mock Unit: Eriole → Winged Lord Eriole
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_eriole.png

The leader of the Imperial Guard of the Randall Empire.


Tropes exclusive to his Mock Unit:

https://static.tvtropes.org/pmwiki/pub/images/bf_eriole1.png
Click here for evolutions 

    Rhynt Intelt 
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_rhynt.png
A dragonoid from House Intelt, rulers of all knowledge. He is responsible for managing the Randall's Imperial Library.
  • Non-Human Sidekick: Plays this role towards Noel when the latter wanted to enhance Paris' and Lugina's Mock Units. Aside from that, he also helped Noel to complete Grand Quest machine.
  • Our Dragons Are Different: For starters, he's quite small in appearance - possibly matching Noel's size - and he's in charge of a big library that spans long and wide.
  • Smart People Wear Glasses: Well, Dragon, but he's essentially this.

Spoiler Characters

    The Oracle Maiden 
https://static.tvtropes.org/pmwiki/pub/images/bravefrontier_ilia.png

Ilia, the last Oracle Maiden, and the one who received revelations that the gods were about to destroy humanity. She is also Ark's girlfriend.


  • All-Loving Hero: She's described as loving and compassionate towards others, such that she had no trouble accepting Yuura (who tried to assassinate her) and Dion (who wanted nothing more than to beat Ark) to the group. Even after being used as a seal in Ishgria, her goodwill touched Kalon, who is in charge of guarding the seal, that he deeply reflected on his strength-seeking nature and they now have something of a friendship between them.
  • Barrier Maiden: Her spirit was the one who kept Karna Masta's own spirit all along.
  • Childhood Friend: With Medina and Rinon.
  • The Dividual: She accompanies Ark in his Knight of Holy Light form.
  • Expy: Looks almost exactly like Maria, except with more detailed dress.
  • The Ghost: Although she is constantly mentioned by the others, her physical appearance is yet to be seen. Until Mildran, that is.
  • Hair of Gold, Heart of Gold: The golden luster of her hair is matched by the shining benevolence that is her good heart.
  • Heroic Sacrifice: Sacrificed herself to seal Karna Masta's spirit.
  • Miko: She is called as such in Japanese version.
  • Satellite Love Interest: For Ark, at least until much of her role is revealed.
  • Seers
  • Star-Crossed Lovers: With Ark.
  • The Voice: She directly speaks to Ark after the Karna Masta fight, thanking him for all what he's done and telling him to move on... all while still lacking a portrait.
  • Winged Humanoid: Has two white wings coming from her back.
  • Your Days Are Numbered: After being a seal for so long, her soul is breaking, meaning that she doesn't have long left.

    The Founder of Akras Summoners' Hall 

Akras Z. Muzel

The namesake of Akras Summoners' Hall, first mentioned by Grahdens in Zamburg. He was once a servant of the gods, who later rebelled against them along with some others like him. He survived, and left many notes scattered all across Grand Gaia that tell of the gods' plan to eradicate humanity. Currently speculated to be none other than Zephyr, one of the Twelve Guardians of the Gods who survived their civil war.

Otherworld Inhabitants

Bectas

    SCOUT-F 02 & REPTO-MTX 
Two robots who lived in Bectas, the homeworld of Reis, Reeze, Lilith, Reud and the Six Armors.

Vilanciel

    Riana & Luciana 
Two sisters, with Riana as the older one between them, who are one of the few people left in Vilanciel. They are descendants of Bariura royalties who tried and failed to gain Divine Wolf's power near the end of the War of the Gods.
  • Fantastic Racism: While they don’t fully mean it and come around to Tilith’s friendliness over time, the both of them were raised on stories of gods bent on killing humans. This made Riana fear Tilith even while being overly respectful of her, and Luciana to be wary.
  • Foolish Sibling, Responsible Sibling: Luciana is the Foolish while Riana is the Responsible.
  • Poor Communication Kills: When Riana confesses to being afraid of gods like Tilith, the goddess herself bemoans the poor relationship between gods and humans. However, Riana says that all it takes is for both sides to talk to understand each other, just like she and Tilith did earlie.
  • Strong Family Resemblance: Luciana is pretty much a female version of Sirius. While Riana strongly resembles Melina even though she wasn't part of the Imperial Family who went to Vilanciel.

    Nere 
Riana and Luciana's grandmother.

Ohbanahara

    Suzune 
The next-in-line for Ohbanahara's Feudal Lord.

    Sakunoshin 
Suzune's retainer.

    Myoukei 
The previous Feudal Lord's retainer.

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