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openLow level diss Videogame
Is there a trope for when if you try to get a quest and are under the required level the Quest Giver insults you? For example: in Everquest there are quite a few quest givers that do this. They usually say something along the lines of "Why don't you go kill more moss snakes?
openRepresentative Encounter Videogame
I've seen this several times, but I have no idea if there's a trope that comes close to it. What I'm thinking of is a video game trope where a standard asset is used to represent a character that isn't in the game.
Super Smash Bros. Ultimate does this with spirit battles (and previous entries in several places, like Paula being stood in for by Peach in Melee's Classic Mode as Ness's designated team battle partner). Soul Calibur II does it with story characters in Weapon Master mode (such as the main antagonist Veral being stood in for by Nightmare primarily and later Inferno as a One-Winged Angel form). AFK Arena does it with unnamed NPCs (like a Lightbearer villager being stood in for by Nakoruru). Dynasty Warriors 5 replaces characters from previous entries that didn't return with generic commander units in campaigns where they're supposed to appear. And I know I've seen various other instances elsewhere that just aren't coming to mind at the moment.
Do we have this one?
Edited by BaffleBlendopenBackpack Grandpa Videogame
A character that is attached to the main character/vehicle, or floats above them (usually on the same side as the camera offset) and gives the player abilities and/or hints. Usually facing the camera or making "entertaining" quips/sounds/animations.
EG: Yoda, Clank(Ratchet & Clank), Navi(ocarina of time), Chumbucket (mad max game), Kazooie(Banjo Kazooie), Cappy (Mario Odyssey)
openA lighthearted that takes itself "seriously"? Videogame
What do you call a lighthearted work that does take itself somewhat "seriously"? "Serious" in the context where it may not take itself seriously but it treats itself as a serious adventure. Think Donkey Kong Country (SNES) trilogy or the Sonic Adventure games.
openTactical Suicide Boss or Shielded Core Boss? Videogame
I am not certain which trope this falls under, but this is the example I have in mind:
The boss is a large self-repairing robot. It repairs itself through a small unit that's normally protected by an impenetrable shield. In other to defeat this robot, you must damage at least one of its parts until that part can no longer function, after which the repair unit will be vulnerable for as long as it's repairing the part. Then, it zips back into its shield the moment repairs are complete. As the repair unit cannot repair itself and is itself the robot's core, destroying the repair unit will cause the rest of the robot to shut down, winning the battle.
Is this Tactical Suicide Boss because its vulnerability is caused by its own actions, albeit there is a good reason it's doing it? Or is it a Shielded Core Boss, as the weak point is normally guarded and has to be coaxed out? Or is it more general than that and just a Puzzle Boss?
Edited by ZombieAladdinopenPartial Retcon/Some choices don't matter? Videogame
Is there a trope where, in a "choice based" game, a later entry in the series goes against some of the players choices, but not others. A broad example would be choosing to kill off a character in the first game only to see them alive and well in the second game, either with a flimsy excuse as to how they survived or no mention of their supposed death whatsoever. If a player did not kill off this character, then there is no problem, but if they did, the sequel invalidates that player's choice.
I'm not sure if we have a specific trope for this circumstance, or if it's just a hodgepodge of tropes working together.
openSelectable gender Videogame
You get to choose whether the player character is male or female
openCreator themself speaks to player Videogame
It isn't necessarily Breaking the Fourth Wall; it can be merely a small message box suddenly popping up "from the creator himself" to the person playing the very game as they stumble upon a certain checkpoint.
Edited by Monolaf317openGame gives you a tip/warning that's way too early to be useful Videogame
For example: it might tell you near the beginning that some monster is really vulnerable to a certain weapon or item, only for said monster to not show up until the last 10 percent of the game, meaning most players will have forgotten about it by then. (unless they have an Eidetic Memory.)
Edited by Bootlebatopen"Warriors"-style game Videogame
I noticed a high number of games, such as Persona 5 Strikers, Hyrule Warriors and others, that copy the Dynasty Warriors gameplay; fast-paced Hack and Slash against HOOOOOOOOOOORDES of enemies. Do we have a category for such titles? Like Metroidvania or Role-Playing Game?
Edited by Lermisopen'Unnatural' markings Videogame
Things on the body that isn't natural, rather than other things: ie, Kratos' (from God of War) white skin is from the ashes of the town, not his natural white skin. For another random example, having black hair but it isn't naturally black, its covered with soot.
(Can't really find a better medium since there's no 'general', sorry if I put it on wrong)
openArea attack does less damage the more people are hit buy it Videogame
Basically, the damage is split between the targets, meaning the more people, the less damage each person takes, so it behooves the group to all stand in the blast radius. For an example, Final Fantasy XIV has numerous bosses who do this.
openSuper move is stronger version of special move Videogame
A super move (ala fighting games, shonen battles, etc) that resembles a stronger version of an existing special moves
- Shinku Hadoken and various super arts (Street Fighter)
- Gum Gum Jet Pistol (One Piece)
- Power Geyser (Fatal Fury)
- Sacred Edge (Guilty Gear)
openNeed identifying specific trope. Videogame
Ok, in a work, a kid has a bunch of papers that nothing to state of the identity of the writer. Then he gets a document, which has the same handwriting as the previous papers, and a signature. So the kid concludes that the name in the signature is the person who wrote everything. A valid conclusion, except it turns out there were two people's handwriting on the document: one person who just wrote the contents, and the other person who put his signature on it. Would this be a Wrong Assumption or Entertainingly Wrong?
openInversion of Gameplay/Story Integration? Videogame
In Persona 5 Strikers there's this boss whose shtick is that he pretends to be the character of his novel, an isekai demon king. When he gets hit by Bless attacks, one of his weaknesses, he makes up a reason for it, that reason being that the gods don't like him. He does the same thing for some swords that also hit his weakness.
openRuler accidentally triggers own assassination Videogame
In a video game, a despotic autocratic ruler (a king or similar), for unclear reasons, attempts to have a known Professional Killer (the player character) killed, but fails. The player character didn't really care before, but now It's Personal and assassinates the ruler in revenge.
Would any of these apply to the king's initial action that set off the chain of events? And for that matter, is there anything besides these worth considering?
Improperly Paranoid — It seems likely, but it was never confirmed whether paranoia was the motivation.
Self-Fulfilling Prophecy — There was never any prophecy, just that the king's actions caused what he was trying to prevent.
Create Your Own Hero — The killer has a Sympathetic P.O.V. but is scarcely a "hero".
Edited by KDopenLayered lifebar Videogame
Fighting or action games often have lifebars with several layers to indicate a huge amount of hp (can be indicated by a number next to the bar).
Multiple Life Bars seems to be about different types of lifebars, so I don’t know if this counts.
Edited by LyendithopenTwo concepts Videogame
1. An area of a video game (or maybe another kind of story) is inherently hazardous to be in due to its environment forcing people to stressfully maintain defenses or wards to keep from being killed by the area. (Think the hot Death Mountain in The Legend of Zelda: Breath of the Wild or the freezing Dragonspine and electric Inazuma in Genshin Impact. Perhaps also seen in space tropes where planets are unlivable for normal humans.
2. Playing through parts of a video game offers the reward of a space being easier to explore or traverse through, either by solving puzzles that open shortcuts (which I know is already in Door to Before) or by quests allowing world hazards to be neutralized or eradicated, offering a level of ease in continuing. (With the previous examples, cases would be getting the flameproof armor in Breath of the Wild and the sidequests that de-electrify Inazuma's hazardous areas at their end in Genshin Impact.)
Do these ideas fall under any existing tropes?
Edited by 8BrickMarioopenData Copy of Person Still Alive Videogame
When a work of fiction has a digital copy of a character that lives inside a computer/datascape. I'm trying to refer to Data-Riku and Data-Sora from Kingdom Hearts re:coded, but I'm not sure which trope describes them best. Brain Uploading works, I guess, but the real Riku and Sora are still alive, after all, and there's not really any negative implications brought up from copying them.
An insanely powerful monster or boss that appears in a video game if you spend too long on a particular level/floor of a dungeon. For example, Persona 5 has the Reaper that shows up if you spend too long on a floor of Mementos, while Final Fantasy X-2 Last Mission has The Founder.