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openSpecial Song They Spent The Most Money On Videogame
This is oftentimes a video game trope, but not always. Metal Gear does this a lot.
Your work (usually a video game) has a full soundtrack. Lotta good songs in there. But there's one (sometimes two, but oftentimes one) that's "special." Like it'll have vocals with lyrics while the other ones don't. One might assume this is the song they spent the most money on. It's not the main theme, but it's the "specialest" song. Examples...
"Heavens Divide" from Metal Gear Solid: Peace Walker
"That's The Way It Is" from Red Dead Redemption 2
"Jump Up, Super Star!" from Super Mario Odyssey (Or "Break Free (Lead the Way)," sometimes there's two. But they always stand out in the soundtrack.)
Edited by KaljinyuopenGame within itself (not game within a game?) Videogame
Looking for the correct trope to list a videogame being played within the game itself. Game Within a Game sounds obvious but that seems to only cover other games which exist in-universe and are played temporarily, whereas in Battle Isle the whole setup is that the game's protagonist himself is also playing the titular game in-universe.
Edited by kopyrightopenA playable character/class/weapon gets both nerfed and buffed Videogame
Basically, a weapon is completely reworked to better match its design. Do we have a trope like this?
openEvolving Loading Screen Videogame
A game's loading screen changes to reflect the last level visited (or where the game was previously saved). The closest trope to this seems to be Evolving Title Screen and its third variant, but that trope is mostly about title screens instead.
I looked through some examples in the Evolving Title Screen page, but only 2 mention "loading". Now I'm not sure if those two are valid or if they were shoehorned.
I would've wanted to list some games that specifically have alternate loading screens.
resolved Clothes of the fallen-Semi resolved? TragicKeepsake seems to be what this is Videogame
Thinking about how in some Undertale fanart, Sans on the genocide route is wearing his brother's scarf, and in Ride to Hell: Retribution, the main character wears his brother's jacket. I think it's a trope but I'm not sure where
Edited by jdxtremeresolved Similar To Scrappy Mechanic Videogame
Hi there, I'm going through a variety of online games, and was wondering if there was a YMMV trope similar to Scrappy Mechanic, but it's something scrappy caused by the players rather than the game itself? (Ex: Players overinflating the prices of in-game items for trade, or a certain playstyle being ridiculed because it's considered low tier).
(May not use it if it's more considered flame bait, but would like clarification regardless)
resolved "Game Rule"-breaking Boss Videogame
A video game boss that is allowed to go past otherwise established limits of the game, such as having a larger-than-otherwise-allowed party size. For example, the ax party size for the player and all other units in the game is five, but this boss gets to have six.
Couple of spoilers ahead for Pokémon Legends: Arceus and Unicorn Overlord: (Seems that spoiler tags don't work here)
- In Pokémon Legends: Arceus, Final Boss Volo has his series-standard full team of six Pokemon, then uses Giratina, and then uses Giratina's "Origin Form" on top of that for a total of eight.
- In Unicorn Overlord, Baltro has, in the final battle, including himself, a party with six units that must be defeated. The max the player can create, or is otherwise encountered in the game, is five.
I don't think it's Beyond the Impossible as this is more a violation of a game mechanic than the "internal logic of the story". It toes around Boss Bonanza, but in each of these cases, it's not a series of bosses, but one boss with a larger-than-standard party size to use against you. Maybe there's something to an Inversion of Fair-Play Villain, but I'm hesitant.
Edited by BeerBaronresolved A video game character that's explicitly an exception to the game's rules Videogame
When browsing MARVEL SNAP, I stumbled across this.
My Rules Are Not Your Rules: So long as there's a location to go to, Jeff the Baby Land Shark can be played or moved into it. This includes bucking a Sandman or Electro's restrictive "only play 1 card a turn" ongoings, allowing his user to play him and another card during the same turn provided they have enough energy. He can also move into and out of locations where cards can't be added nor removed, such as the locations where Prof. X is. Reading through the trope itself, I saw that this applies to video game AI. This isn't AI. I wonder if there's a trope relating to things in games whether player character or item bends a certain rule.
openTrapping/Immobilization attacks Videogame
A character has a net/vine attack whose only purpose is to temporarily immobilize an enemy.
openThe guards know where you breath Videogame
if 1 guard or police officer finds you, ALL guards and police officers know where you are
openReversed video game controls Videogame
Is there a trope for when the controls in a video game are reversed or switched around?
As in the left button goes right, right button goes left, and vice versa. Or a particular unit behaves as if the controls are reversed.
resolved Nickname used in place of OverlyLongName Videogame
In Alone in the Dark (2024), Jeremy Hartwood, the character the player characters are trying to save, calls Nyarlathotep of the Cthulhu Mythos "The Dark Man" because to otherwise properly name the Outer God means Jeremy has to say his Overly Long Name every time he wants to tell someone to whom he's referring. Is there a trope for this?
resolved Two Cowardly Mook Tropes Videogame
Two tropes about Mooks being cowards:
- A character offers forgiveness to a mook if he betrays the Big Bad, but the mook refuses, because if he's found out, the Big Bad will torture him. Or, the Anti-Hero threatens to torture the mook, and the mook says the Big Bad's torture would be much worse.
- The Bad Ass hero is mowing down thousands of mooks, and the pathetic Bad Boss keeps ordering and threatening mooks to keep attacking the hero. The mooks eventually refuse, saying they're more afraid of the hero than they are of their boss. They either kill the boss themselves, or run away, leaving boss to the hero.
openSuccessfully making the attractive actor unattractive Videogame
Jodie Comer's character in the new Alone in the Dark game is based on her, but significantly less pretty to the point that there is more than one thread on the Steam forums calling this version of Emily Hartwood "ugly".
openSacrificing Defense for another benefit Videogame
Is there a trope for when someone sacrifices defense to turn themselves into a glass cannon/extremely fast/whatever benefit they desire?
Some, but nowhere close to all, examples include: The Scorpion Charms from Elden Ring, The ability "Weak Armor" from Franchise/Pokemon, and Silver Chariot taking it's armor off in Jojos Bizarre Adventure.
If it doesn't exist, I think "Armor Shed" would be a sick name for it.
openCharacter Falls on their Face after someone says something shocking Videogame
Usually in more comedic games (also applies to other things like literature and animation), example:
P1: "Can you give the Razor Blade now?" P2: "Sure, I'd be happy to......" P2: "NOT give it!" P1 then falls flat on their face immediately.
resolved Training Equipment Videogame
Some video games have certain weapons/armor/accessories that make Level Grinding, Stat Grinding, or Money Grinding easier by, for example, giving bonuses to experience gain, stat increases, or money earned when defeating enemies. It's usually low-end, so the balance trade-off is often that they're weaker than standard equipment that would defeat the enemies more easily.
Couple examples come to mind:
- The "Recruit" equipment in Unicorn Overlord gives experience bonuses while equipped, but is quite weak in terms of damage/protection compared to anything other than the Bronze equipment.
- The "Training" weapons in Fire Emblem: Three Houses are weaker than even Iron, but don't have a Skill requirement for use, making them good for getting units their initial skill level ups and can be used to intentionall deal Scratch Damage in battle to split experience between multiple units (instead of having just one kill the enemy with a stronger weapon in a single hit).
Some other things that could qualify are the "low Materia slot" but "high Materia growth" weapons from Final Fantasy VII, self-enchanted "Heal on Strike" weapons in The Elder Scrolls that allow you to hit foes but heal them by as much damage as you do, turning any foe into a training dummy to grind your weapon skill, or the "Power" held-items from Pokémon that increase EV growth in a specific stat but halve Speed while held.
TIA!
openNo final boss Videogame
Is there a trope when the game does feature Boss Battles but there is no boss in the finale.
openDifferent game asset (according to the platform/website?) Videogame
I'm adding tropes to Fractured and there's one aspect that I don't know the trope for - the display of something in the game being replaced with a different object/appearance in another release.
The 2nd game features a girl pursuing the ghost of her father, but according to a Youtube comment here, in coolmathgames.com, the father is replaced with a portal instead. I did in fact find a walkthrough where the father is replaced by a purple portal.
In The Legend of Zelda: Breath of the Wild and its sequel, the Blood Moon respawns all of the monsters in Hyrule who have been slain (along with all of the resource nodes). In Sonic Frontiers, star showers respawn all of the enemies that were defeated.
Is there a trope for this?