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Video Game / AFK Arena

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This only represents one faction.note 
AFK Arena is a Free-To-Play RPG for the Android and iOS by Lilith Games.

Dura, Goddess of Life, was attacked by Hypogeans sent by Annih, the God of Death, who created them out of jealousy. In one last act, Dura creates seven artifacts and scatters them across Esperia.

Many millenia later, the Hypogeans rise again with the intent on laying waste to Esperia once again.

May the tropes protect us:

  • Always Chaotic Evil: The Hypogeans, due to being an evil demonic race created to wreak havoc across Esperia. Including the ones you can recruit.
  • Ambidextrous Sprite: The characters' sprites get flipped depending on which way they're facing, which can get pretty glaring when things like Lucius's shield and Thane's missing arm keep flipping sides in battle.
  • Artificial Hybrid: The first incarnation of the Lightbearer Empire conducted human experiments, infusing test subjects with Life Energy from animals and turning them into a blend of man and beast. This was not what the Empire's mages were hoping for at all. They had been tricked by Annih into thinking that with enough human alchemy experiments, they would become immortal. The descendants of the human test subjects would become a tribe known as the Ya, who would themselves descend into the Maulers and some of the Wilders. A Well-Intentioned Extremist devised a way to reverse the process, hoping this would bring peace by returning humans and Maulers to one race, but since modern Maulers have been Beast Men all their lives and have an intense racial grudge against humans, two of his test subjects decided that even becoming a demon would be better than that.
  • Asset Actor: The periodic "Voyage of Wonders" adventures sometimes have NPCs to speak to to continue, but for their dialogue portrait, a playable character is used. For instance, Vurk, a mere hunter, stands in for the chief of the Durri species in "The Road Home", and Nakoruru, who isn't even from the same universe, is used as a Lightbearer villager in "The Depths of Time III". Whenever this occurs, though the stand-in character's portrait is shown, the name in the dialog box is replaced.
    • Oddly enough, the closest thing to an exception is the portrait for Lucrezia's human form, despite the fact that it isn't used for her actual character.
  • Boss Battle: Guild Hunt and the Twisted Realm pit you against various boss enemies that can't be defeated, but the damage you deal is tracked and used to evaluate payouts from fighting them. Wrizz (one of the Guild Hunt bosses) also appears in the Arcane Labyrinth as a Bonus Boss, where he can be killed and will only give rewards if you defeat him... but you only get one attempt and he actually deals damage.
  • Bribing Your Way to Victory: Downplayed. Spending money speeds up the rate at which you acquire resources and therefore allows you to progress faster, but the game never goes out of its way to rob you of functionality if you decide not to spend money on it; even Diamonds, the closest thing to a premium currency, can be accumulated at a fairly respectable rate. A free-to-play account can progress throughout the entire game with no issues if you invest in the right heroes, it'll just take a while.
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  • Color-Coded Item Tiers: In ascending order, tiers used in the game are: green (Common), blue (rare), purple (Epic), orange (Legendary), red (Mythic), and amethyst (Ascended). These apply to every aspect of the game that uses tiers in some way, most notably heroes, which use all of these. Equipment also uses gray, a tier below green.
  • Com Mons: all common heroes have over a fifty percent rate of being summoned and cannot be ascended to higher rarities. Their use comes out of retiring them which grants a player with hero coins and essence, which can be used to level up your heroes and grab better ones from the shop. Rare heroes become this late game due to only being promotable to Legendary+ and being level-capped at 160, making them only good for feeding to your Elite heroes later on.
  • Crutch Character: Rare heroes can be strong in their own right in the early game and are easier to ascend than Elite heroes, making some of them perfectly usable until they reach their level cap and have to be retired. Saveas is probably the most notable example; packing a serious wallop and having deceptively high durability, he can single-handedly carry your team all the way up to the point where he becomes obsolete.
  • Cute Monster Girl: The Maulers have a fairly jarring example of this. While the male Maulers are generally all Beast Men, the females tend to look like human girls with animal features (although Safiya does have a feline lower half, being a sphinx and all). This also generally applies to female Wilders, but it stands out less due to there being good-looking male Wilders as well.
  • Elemental Rock-Paper-Scissors: Well, factional Rock-Paper-Scissors, but the functions are the same. Each faction has an advantage over another faction that allows them to deal an additional 25% damage. Lightbearers are strong against Maulers, Maulers are strong against Wilders, Wilders, are strong against Graveborn, Graveborn are strong against Lightbearers, and Celestials and Hypogeans are mutually strong against one-another. Dimensionals are the only faction to not have such a thing apply to them.
  • Fantastic Racism: Maulers and some Wilders are descended from an Artificial Hybrid race called the Ya. The Wilders have set aside their grudges against baseline humanity, but the Maulers, who continuously war with them for resources, have not.
  • Guest Fighter: Ukyo Tachibana, Nakoruru, and Ezio all appear as dimensional heroes for purchase, but they could also be acquired for free with use of Guild coins, Hero coins, Labyrinth tokens, and Gladiator Coins. Later, Ainz Ooal Gown and Albedo also joined the roster, followed by Joker and Queen.
  • Guide Dang It!: Certain adventures require you to take somewhat unintuitive actions to get everything.
    • To get the final chest in "The Frozen Hinterland", you need to warp into an otherwise inaccessible section of the map by using one of the portals seven times, then searching the alcoves to make it spawn. You get a cryptic clue about this from the map, but you're probably not figuring this one out without a guide or just luck and experimentation, especially since the clue only partially reveals the method.
    • "The Sealing Sword" eventually reaches a point where, to progress, you have to fight an undefeatable enemy and lose, at which point your heroes are revived and you get sent back to the start of the map. No other adventure requires you to do this, and players will often be very hesitant to do this since letting your heroes get killed in an adventure everywhere else leaves them unusable for the rest of the run. So, again, good luck figuring this out without a walkthrough.
  • Immortality Seeker: As the first incarnation of the Lightbearer Empire reached it's heights, their mages started focusing their research on eternal life. The ultimate results of their research were the Eternal Engravings, a series of runes infused with elemental crystals that reinforced one's body. Incidentally, this was the last straw for the patience of the God of the Dead, Annih. Feeling that the mortals needed to be taught a lesson, he lured the immortality seekers into a trap by teaching them human alchemy, promising them that the right combination of Life Energy would give them what they seeked. This resulted in the creation of the Maulers and eventually destroyed their civilization. Upon realizing they had been deceived, the surviving humans were enraged and turned on Annih, and the embittered Annih became an Omnicidal Maniac. In the modern era, the Eternal Engravings have been rediscovered. And even those who are not mortal have developed an interest in them due to the resulting increase in power that they bring.
  • An Interior Designer Is You: The Oak Inn allows you to invite your Ascended-tier heroes to live in and decorate them with various kinds of furniture. It's not just for show, though, since furniture items also give stat boosts and can unlock new abilities and bonuses.
  • Limit Break: Heroes' ultimate abilities are used by charging up energy from dealing/taking damage or slaying enemies.
  • Marathon Level: By this game's standards, anyway. Later chapters have levels that make you fight multiple enemy teams in a row. Since you can't use the same hero twice in a single level, the challenge lies in having enough good heroes and spreading them out enough to defeat all of them in one go.
  • My Rules Are Not Your Rules:
    • Enemies in campaign stages are not subject to the usual ascension or level caps for Rare heroes, allowing them to get Ascended versions of heroes like Angelo and Saveas.
    • Players are limited to one copy of each hero per team; the AI is not. This is particularly apparent in the King's Tower, adventures, and the Abyssal Expedition, where it's not unheard of for teams consisting of three or more copies of a hero to appear (and, in the latter, it's not uncommon to face teams with five of a single hero).
  • Permadeath: Adventures and the Arcane Labyrinth operate on this principle: health and energy carries over between fights, and if a hero is killed, it has to sit out the rest of the run. The Arcane Labyrinth has Mystics and Dura's Tears to resurrect fallen heroes, but adventures tend to be much less generous.
  • Play Every Day: Bounty Quests and Daily Missions, among other things, refresh on a daily basis, giving players incentive to return and check on the game every day.
  • Rewards Pass: By collecting Medals of Valor for Regal Rewards, players can earn rare hero soulstones to summon heroes, while collecting heroic merit for Champions of Esperia rewards Hero's Essence. If a Premium Pass is purchased, Regal Rewards will also award a player with Elite Hero Soulstones, Champions of Esperia rewards additional Hero's Essence, and both reward a hefty amount of diamonds.
  • Sapient Eat Sapient: While illegal, there have been Black Market butchers that have processed members of the Ya, a race of Artificial Hybrids created by mutating human test subjects.
  • Save Scumming:
    • The game automatically saves your progress after every campaign and King's Tower level, so you don't lose anything by just trying a level over and over again until you get the RNG required to win. Most cheese strategies rely on this (most infamously with Thoran).
    • While the Arcane Labyrinth and adventures have perma-death as a game mechanic, hero status is only updated after a player either wins or loses a fight. As such, manually quitting out of a losing battle allows you to avoid taking losses and roll for better luck or try again with a better formation. Likewise, manually exiting a Guild Hunt battle won't consume a challenge attempt.
    • Save-scumming is particularly encouraged in the Abyssal Expedition, since losing a battle consumes the full amount of stamina required for it while quitting the battle refunds most of it. Defied with the bosses in the Hunting Fields, which are fought using Challenge Seals that get consumed when you start the battle.
  • Self-Imposed Challenge: Invoked by the Trials of God challenges. These offer you a laundry list of handicaps to apply to yourself while fighting through a gauntlet of enemies, and beating the challenge earns you rewards based on your difficulty; the more challenging you make it for yourself, the better the rewards.
  • Seven Deadly Sins: Several of them have clear representations among the Hypogean heroes, with Mehira being themed after Lust, Mezoth being Gluttony, Mortas being Greed, Lucretia being Wrath, and Zikis being Sloth.
  • Shout-Out:
  • SNK Boss: Campaign mode becomes nothing but a non-stop chain of these at later stages, where you'll regularly be facing enemies with twice the power rating of your team and a level advantage of several dozen due to the AI teams level-scaling much more quickly than you can. Hero synergy very quickly becomes more important than raw power.
  • Stone Wall: The Abyssal Expedition can take this to ridiculous extremes as some of the high-tiered tiles sometimes have a trio of Flora. Flora's abilities frustratingly keep her out of range of attacks until all other combat units die, but until then, she focuses on protecting surviving allies with a shield that mitigates 65% damage while constantly restoring their health. Without overwhelming force, a trio of Flora would quickly grind down a player's team with their constant Ao E damage without suffering a lot a return, as each Flora would constantly replenish the shield, essentially making whatever combat unit remains functionally invincible, especially if they're a tank unit like Thoren, Orthros or Lucien. These tiles were most likely made to tempt players into wasting stamina on trying to take them, making it more ideal to go after tiles that don't have any Flora units at all.
  • Three-Stat System: Heroes are divided into Agility, Strength, and Intelligence based on their skill sets and designs, but this doesn't really have an impact on the game beyond determining their general stat spread and the equipment they can wear.
  • Timed Mission: All battles have a timer of 90 seconds. Once the timer runs out in single-player battles, the player loses automatically. In PvP events, running out of time gives the win to the team with the highest total remaining health.

Video Example(s):


Angelo's Cat Song

After Niru asks him to try to cheer up Theowyn (who's known as "The Wailing Widow" for a reason), and his first attempt at a ballad fails, renowned bard Angelo Gilder then resorts to performing something rather familiar with his cat Harry.

How well does it match the trope?

5 (4 votes)

Example of:

Main / SuspiciouslySimilarSong

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