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Florestan
Since: May, 2015
24th Aug, 2021 05:58:22 PM
Cutting Off the Branches deals with some of these issues...
BeerBaron
Since: Mar, 2012
25th Aug, 2021 08:16:25 AM
In addition to C Ot B above, Broad Strokes may also apply if certain choices are acknowledged but not others.
Is there a trope where, in a "choice based" game, a later entry in the series goes against some of the players choices, but not others. A broad example would be choosing to kill off a character in the first game only to see them alive and well in the second game, either with a flimsy excuse as to how they survived or no mention of their supposed death whatsoever. If a player did not kill off this character, then there is no problem, but if they did, the sequel invalidates that player's choice.
I'm not sure if we have a specific trope for this circumstance, or if it's just a hodgepodge of tropes working together.