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eroock
Since: Sep, 2012
KD
Since: May, 2009
2nd Aug, 2021 01:09:40 PM
2 may very broadly be covered by Sidequest.
1. An area of a video game (or maybe another kind of story) is inherently hazardous to be in due to its environment forcing people to stressfully maintain defenses or wards to keep from being killed by the area. (Think the hot Death Mountain in The Legend of Zelda: Breath of the Wild or the freezing Dragonspine and electric Inazuma in Genshin Impact. Perhaps also seen in space tropes where planets are unlivable for normal humans.
2. Playing through parts of a video game offers the reward of a space being easier to explore or traverse through, either by solving puzzles that open shortcuts (which I know is already in Door to Before) or by quests allowing world hazards to be neutralized or eradicated, offering a level of ease in continuing. (With the previous examples, cases would be getting the flameproof armor in Breath of the Wild and the sidequests that de-electrify Inazuma's hazardous areas at their end in Genshin Impact.)
Do these ideas fall under any existing tropes?
Edited by 8BrickMario