Follow TV Tropes


YMMV / Super Robot Wars K

Go To

  • Alternate Character Interpretation: The entire planet of Atreim - protagonist Mist Rex describes it as a peaceful utopia, but also states that despite 2000 years of peace, it had a defense force even larger than the Earth's, the implication said force is bigger than O.M.N.I. Enforcer and the Neo U.N. Army combined. Coupled with the fact that Mist was a rookie member of the Altreim defense force, yet mentioned he was quite used to riot suppression, it begs the question - was Atreim truly a utopia or was it a Nineteen Eighty-Four-esque police state?
  • Awesome Music:
  • Ensemble Dark Horse: Of the series debuts included, GUN×SWORD stands as the best received, owing to its Game-Breaker-style Boring, but Practical units, its unique and quirky cast of characters. Despite Gun X Sword being self-contained for one game until Super Robot Wars T, many players deemed the series a saving grace to this divisive title, who played K just for it or ended up watching the Anime thanks to its inclusion here.
  • Game-Breaker: See entries here
  • Memetic Mutation: Now with its own page.
  • Moment of Awesome:
  • Advertisement:
  • Rescued from the Scrappy Heap: Largely Gundam SEED Destiny characters; not only is Kira Yamato more reasonable (who doesn't attack the player's team on sight, but agrees to join them) and Cagalli's Chickification completely nullified, K goes out of its way to make Yuuna Roma Seinan of SEED Destiny less of a coward and more affectionate towards Cagalli, to the point where he acknowledges his faults and steps aside when Cagalli forcibly takes command of Orb - Yuuna even lives through the Battle of Orb. Unfortunately, the same can't be said about the ZAFT characters (with the exception of Athrun Zala and Heine Westenfluss).
  • The Scrappy: Mist is, beyond the shadow of a doubt, the most hated Super Robot Wars protagonist ever. He spends most of K complaining about how much better Altreim is than Earth, acts like a Jerkass to the cast over the party's character flaws (berating Goh Saruwatari for his women troubles, telling Van to get over his bride-to-be's death, insulting Kira's idealistic pacifism and denigrating inexperienced pilots like Gainer Sanga, Ruuji Familion, and Daiya Tsuwabuki). The ultimate expression of this is his reaction to the ending as "a fun party" (see Memetic Mutation) by completely glossing over the actions of Soushi Minashiro, who sacrificed himself to ultimately destroy the Eldritch Abomination Big Bad that was RESPONSIBLE FOR ALTREIM'S DESTRUCTION. Made worse when a lot of his attitude is Hypocritical, such as one ending putting him in a Love Triangle situation after insulting Goh for the very same reasons or some instances where he recklessly charges at Edax forces and gets his ass handed to him, after telling off other pilots for doing just that. There's a reason why Mist leads the Memetic Mutation entry for Super Robot Wars.
  • Scrappy Mechanic
    • Zigzagged with the "Partner Battle" system: many players consider it useless when standard Mooks later in the game have access to "Combo Attack". Meanwhile, partnering two allied units prevents the use of "Combo Attack", further discouraging the system. However, those who do want to use the "Partner Battle" system find it does have some uses, such as always having mecha in range of each other to combine or easier access to Combination Attacks. Ultimately, it's a question of weighing the benefits of these vs. being able to use a "Combo Attack". These are largely the reasons why the system is revamped in Super Robot Wars L.
    • Following the release of Super Robot Wars Z, installments began standardizing many game-play mechanics, such as "evasion decay"note , raising the cost of "Spirit Commands" and balancing individual Will gains. The one gripe players have with K regarding standardization are terrain rankings on units: first, K goes with the idea that if a series is never set in space, it cannot have more than rank of "B" in space. This is fine until players realize Mazinger Z, who has never been in space, gets a rank of "A". This also extends to the Fafners, while the Dann of Thursday (who not only fought in space, but fought to a draw against the Saudade of Sunday, an "Armor" built for space combat within its own series) gets a measly "B". Secondly, despite the primary units from Shinkon Gattai Godannar!! fighting often in water and the Fafners originating from an island, none of them have a better rank of "B" in water terrain (the exceptions are the Cosmo Diver, a dedicated underwater/space unit and one of the unlockable Fafner units).
    • Multiple series in K don't have many flight-capable machines, which causes problems when late-game Mooks all take to the skies. This would have been fine, provided the game gave players enough equippable parts allowing flight, but it doesn't.
  • That One Level
    • Scenario 5 pits players against every named villain in the first half of Overman King Gainer, including Brunhilde, who in-series attacked friends and foes alike, yet in K only attacks the players' units. Fortunately, only Brunhilde needs to be destroyed, except it has 10000+ Hit Points (at Scenario 5, no less), and there are around 7-8 Fragile Speedster Flunky Bosses attacking the party at the same time. Fortunately, the scenario has easy Mooks to handle.
    • Scenario 6 kicks off the GUN×SWORD plot, only Van is attacked by a lot of Darius Empire Mooks. The player must ensure Van survives for two turns until the Daikuu Maryu appears to aid him, which is easier said than done.
    • Scenario 7 is a mix of the two before: it begins with the Dann of Thursday, the El Dora V (unfortunately, it's an EN guzzler), the Brownie and Mist being attacked by a bunch of King Gainer grunts and bosses (again). A few turns later, the rest of the party arrives, only enemies also get two tough bosses as reinforcements: Cynthia Lane and Ray Lundgren. Like Brunhilde in scenario 5, they only attack the party, despite neither of them being aligned with the Siberian Railroad.
    • Finally, scenario 8 is MORE Overman King Gainer bosses/Mooks, plus Cynthia again, and the Diablo of Monday. This scenario's slightly easier, but if players want the GUN×SWORD Secret Characters, Van must destroy the Diablo or they're lost. Fortunately, after all this hell, Scenario 9 is an easy Breather Level.
    • Any Virtual-ON-based scenarios: the first two are long and boring, set in corridors against Mooks with MAP weapons, while the last one is on an open field with more grunts and Elite Mooks with huge Hit Point pools and the "Combo Attack" pilot skill, allowing them to crush the player's support units.
      • Scratch that: let's just say any long corridor-based scenario is long and dull (we're looking at you, final Fafner scenario).
    • In one Mobile Suit Gundam SEED CE.73: Stargazer scenario, players must prevent any enemy unit from reaching a certain point IN SPACE. This sort of mission objective isn't a problem, except many series and their respective mecha in this game don't go into space from their home series, meaning they're stuck with a relatively low rank of "B" for terrain (see Scrappy Mechanic above). To emphasize, a Lightning Bruiser like the King Gainer can easily get hit and often miss in space.
  • They Wasted a Perfectly Good Character
  • They Wasted a Perfectly Good Plot
    • Even with the changes to its story, Gundam SEED Destiny still gets the short end of the stick in several areas. So what if Captain Talia Gladys dies in the game? Let players use the Minerva battleship instead of the Archangel, for a change.
    • The entire plot of Fafner in K is played in a way such that if players choose the wrong route splits, they will encounter only one Festum unit in the ENTIRE game, and won't even be able to fight it. This also extends to plot-important characters or units being glossed over.
  • Tough Act to Follow: Between the various issues listed on this page and the fact K followed fan-favorite Super Robot Wars W, this was inevitable.

How well does it match the trope?

Example of:


Media sources: