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YMMV / Ratchet & Clank (2016)

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  • Anti-Climax Boss:
    • Victor. In the film, Clank shoots the Thundersmack above Victor's head, creating a thunderstorm. Just as he and Clank are about to fight, it starts to rain, and he rusts so badly that he's rendered immobile. In the game, Clank activates the Phoenix's fire suppression system, which has the same effect on Victor.
    • The heroes never fight Drek personally, since Dr. Nefarious turned him into a sheep before they even had a chance to face him.
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  • Ass Pull: Before it's destroyed by the Deplanetizer, Novalis somehow managed to get its entire population evacuated in time.
  • Broken Base: The game received generally positive reviews, but reception by fans of the series was generally much more mixed, with it either being amazing, or an insult to the original game and an obvious downgrade.
  • Character Rerailment: After multiple games that flanderized Qwark to scrappy levels, this game has Qwark back to the way fans loved him: a cunning, ego-driven man.
  • Complete Monster: Dr. Nefarious is a much darker character than in the original series. Starting off as Drek's engineer, Nefarious built the Deplanetizer that allowed Drek to destroy planets and use their land masses to build his new world. After the pair destroy Novalis and five other planets, Nefarious betrays Drek and takes over his operation, intending to destroy Umbris, a volatile planet which could set off a chain reaction and destroy the entire solar system. When he hears that Ratchet and Clank are thwarting the attempt to destroy Umbris, Nefarious goes to stop them himself and ensure Umbris's destruction, despite knowing he'd die too.
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  • Ensemble Dark Horse: Out of all the new or reimagined characters in the movie and its tie-in game, Elaris seems to have gotten the most fan art and attention. Her sleek design, Nice Girl personality and implied dynamic with Clank especially help, and some even enjoy pairing her with Dr. Nefarious given their Not So Different traits.
  • It's the Same, Now It Sucks!:
    • Most of the level design for the game reimagining is borrowed from the original game. If you still have the general layout of the original game's levels in your brain, you can probably cruise through the game and find many of the secrets without even getting the Map-o-matic.
    • One of the biggest complaints about the film is how little it changes from the game, which actually came out a couple weeks earlier, giving people who already played through it little reason to bother with the film when they already have a superior experience right at home.
  • Narm:
    • For the video game, the fully-animated cutscenes and most of the clips from the movie are very high quality and look, move and sound great. The automated cutscenes, on the other hand, look good, but acting and writing wise are painfully corny and stilted in their animation. This becomes much more obvious when you compare them side by side to in-game cutscenes from the original game—compare the conversation you have with Skidd McMarx on Aridia in the first game with the ones in the 2016 reimagining, and the difference in script and body language expression is day and night. Or heck, with the game's opening cutscene!
    • Novalis getting everyone evacuated in spite of its destruction is either an amusing way of keeping the story from getting too dark while still resting on the fact that billions are rendered homeless by a major threat, or a cheap story cop-out that completely deflates the film's drama.
  • They Changed It, Now It Sucks!:
    • The decision to not bring back any of the music from the original game (mainly out of belief that including it would create Soundtrack Dissonance due to the reimagining having a very different tone from the original) into the game reimagining has not been met with the best reception from fans. The reaction was so strong that some fans regularly flat out mute the new soundrack and play the old one over it.
    • In the original game, Chairman Drek was one of the few menacing villains who actually seemed like he knew what he was doing. Cue the movie adaptation, and now Chairman Drek has been reduced to a goofy bumbler who just so happens to be a threat. This has rubbed some of the fans the wrong way. Granted, the change is partly because Dr. Nefarious ends up being the true Big Bad, but it still could have been handled better.
    • In France, fans were disappointed to learn that the original voice actors from the games were not contacted, and outraged when it was made clear that a lot of the main characters were going to be voiced by popular french YouTubers with barely any cinematic experience as a publicity stunt. Ratchet being voiced by Squeezie, in particular, made many fans very angry.
    • People who played the original don't seem to like Ratchet starting with a completely different personality, since that cuts out most of the character development that he and Clank had.
    • While generally muted, there was some disappointment at the absence of many of the original planets, especially the originally plot-significant Orxon and Gorda City ruins.
    • In the original, Clank was created by a seemingly-deliberate malfunction, and has a touching moment with the responsible assembly-line control computer late in the game. In the new story, the malfunction was due to a lightning bolt, and "Clank's Mom" is nowhere to be seen.
  • They Wasted a Perfectly Good Plot:
    • Drek's death by Deplanetizer. Had they left his fate uncertain, he could have been used to replace Qwark's role in a possible Ratchet 2 film adaption. Capture and/or kill Fizzwidget, take his place and exact revenge to the galaxy with bloodthirsty pets, making him a dangerous villain again.
    • A lot of fans who felt Ratchet's character and redemption arc in the first game was good in concept but lacking in execution hoped that the remake would do a much improved version of it, keeping his character development but making him less mean and unsympathetic. Instead, the reboot simply scraps that entire character arc and makes Ratchet into a wide-eyed Adorkable nerd who barely even resembles the post-Character Development version of the character from later games, let alone Ratchet from the first game. That doesn't mean he doesn't have a character arc, but the original game's arc for him is considered far superior.
  • Visual Effects of Awesome:
    • The game is easily the best looking one in the series. It says a lot that the in-game graphics are almost as good as modern films from Pixar.
    • The animators clearly put a lot of effort into making the movie as detailed and visually appealing as the games on which it's based. Even reviewers who hated the movie acknowledged that Rainmaker Entertainment really outdid themselves, especially on a budget of only $20 million.
  • We're Still Relevant, Dammit!: While not as bad as Full Frontal Assault, the game and movie still have their fair share of poor meme use. One of the most known examples note  , however, seems to be a parody of this trope.

The Videogame

  • Annoying Video-Game Helper: Everyone. It's rare you'll get a moment of peace when doing something more than walking.
  • Broken Base:
    • Even after Insomniac made it clear the game is a re-imagining of the first game, fans still tend to argue over whether or not it's meant to serve as a Continuity Reboot, or a one-shot re-imagining. The Plumber's joke that it's a reboot, as well as the concept of the game changing after the re-imagining announcement, doesn't help matters.
    • The fact that the game runs at 30 fps with occasional drops (as opposed to the PS2 games running at 60). Is it disappointing, or do you not care?
    • Even though the original game's Ratchet was seen as something of an unlikeable Jerkass by much of the fanbase, many fans take issue with his personality overhaul to a wide-eyed Adorkable Nice Guy in the 2016 version. Complaints include that the change goes too far in the other direction, making Ratchet barely resemble the character he'd grown into in every game after the first one, and that it robs him of any significant character development (which Captain Qwark ends up getting the lion's share of) and weakens Ratchet and Clank's chemistry by playing down the contrast between their personalities. It doesn't help that there's barely any dialogue between the two, either.
  • Game-Breaker:
    • As in Going Commando and Up Your Arsenal, the Bouncer. Available as early as Novalis for only 100 bolts, it has the crowd-clearing power of the original, homes into flying enemies now, and once it hits level 5, the bomblets release an explosion on each bounce. However, it was only released as a Pre-Order Bonus, and there has been no news on whether or not Insomniac will give it out in any other ways.
    • As usual, the RYNO. The conditions of obtaining it are much easier, as the RYNO holocards are pretty easy to find, with only the one on Gaspar requiring a guide to help you find it.
  • Good Bad Bugs:
    • Using the Hologuise you receive towards the end of the game can actually let you walk underwater. Simply walk off of a cliff above water, wave, and if you hit the ground before the animation finishes, you can walk around to your heart's content as long as you keep the Hologuise on and don't walk off of any underwater ledges. If there's a slope that goes down into the water, such as on Pokitaru, you can simply walk down it with the Hologuise on, and you can even walk past the trigger that summons a Pool Shark to eat you and explore the waters and mountains past the main level.
    • If you can reach the edge of a body of water, swimming out from under it, then swimming above it, can allow you to swim through the sky on many planets, including Novalis (by reaching the pools of water in the Waterworks), Kerwan (prior to a patch, done by hovering below the pool of water with the RYNO Holocard), Aridia (by using the aforementioned Hologuise walking underwater glitch to spin an underwater bolt crank and open a door), Rilgar, and Pokitaru (both of these two by getting out of bounds and swimming out to the edge of the planet's water).
    • In many areas, exploiting tiny bits of collision that register as floors instead of walls, as well as the Pain-Powered Leap that's intended to keep you from being on surfaces you shouldn't be on, can allow you to go out of bounds and explore beyond what you're supposed to be able to see. Doing this on Veldin and retriggering the cutscene of Captain Qwark arriving at the Galactic Ranger tryouts takes you back to Quartu to do the first Clank section again, and completing that takes you back to Veldin post-retrieving-Clank. If you die in the right area, you can retrigger the cutscene that sends you to Novalis, even if Novalis has already been destroyed, and doing so re-adds Novalis to the list of planets you can fly to.
    • Prior to a patch, it was possible to use the Gadgebots in the Nebula G34 stage to get Clank back into Ratchet's area and goof around there. If you hadn't picked up the Predator Launcher on the warship as Ratchet, Clank can pick that up and use it, albeit not very effectively.
  • Memetic Mutation:
    • People have taken to running game footage of the original and this game side-by-side a lot.
    • "The game, based on the movie, based on the game."
    • COME AND BUY A PIXELIZER!Explanation 
    • Try as he might, Ratchet could not breathe underwater!Explanation 
    • "Hashtag Gadgetron!" Explanation 
  • Misaimed Marketing: Michael Bross wrote on his blog that so far, the only release plans for the game's OST are in vinyl form. Considering the game can be bought in Sony's online store, and downloaded over the Internet straight to your PS4, the vinyl-only availability of the soundtrack sure reminds one of the Tactical Flintlock.
  • No Problem with Licensed Games: The game is considered to be at least up to par with the other games in the series and pretty much the best possible outcome for a video game adaptation of the movie. It could also be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although to be fair, that isn't all that difficult). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the Seasonal Rot it experienced after A Crack in Time.
  • Player Punch: Watching Novalis get blown up before your eyes is sure to tug your heartstrings a little. Good thing the population managed to escape in time.
  • Tear Jerker: If you drop a gadgetbot into lava, Clank will sadly apologize. Robots in these games are self aware Turing machines.
  • That One Achievement:
    • "Faster than a Speeding Amoeboid" and "Kalebo Thunder", which require you to complete the Gold Cup hoverboard races under a time limit. The harsh Rubber-Band A.I. and having to finish first as well makes these trophies feel luck-based.
    • "Death by Disco." Hope you have the patience to replay the entire game repeatedly just for this if you dare miss any of the missable enemies required for the trophy like the glow slugs and train tentacles. Bosses must be hit too. To top it off it's a Bronze trophy despite requiring 48 specific enemies to be hit with the Groovitron in a single Challenge Mode playthrough.
  • That One Boss: Even for a final boss, Dr. Nefarious is heinously difficult, resulting in what may be his cheapest encounter yet. His mech soaks in normally-powerful Warmonger and Critical Plasma Striker shots even when upgraded, and if you run out of ammo for those, you may as well be pelting him with tennis balls with the pitiful damage that every other gun does to him. He can unload a salvo of energy shots and plasma beams within a second's notice, heals himself using the dwarf star core at 70% and 50% of his health bar (although this leaves him open for a couple shots), and has several highly-damaging Elite Mook squadrons accompanying him around the only sources of respawning ammo and health you have access to. Thinking about camping at these sources and pelting him with replenished Warmonger rockets? Try again, because not only does he destroy them after healing, he also has a nasty habit of laying down a field of trip mines that inexplicably suck you in and do a ton of damage one after the other. Top it off with having to watch your jetpack fuel on top of all the chaos and you've got quite the irritating mess to deal with. It almost gives Drek from the original a run for his money. Thankfully, the Ryno quickly tears through his health bar... that is if you have the Ryno.
  • That One Level:
    • Despite the return of the reviled Rilgar sewers and the hoverboard races, the real culprit here is the new final level, the second visit to the Deplanetizer, a reboot-exclusive level involving painstakingly-slow stealth sections using the Hologuise, several Hold the Line segments where you have to prevent waves of Blarg forces from activating the instant-kill sanitation system - the last of these being extremely vicious by pitting you against several Elite Mook bullet sponges at once alongside small robotic attack dogs to distract you - and one of the most frustrating Trespasser puzzles in the game. This level definitely shows the scars of the hurried development cycle, and that's not even mentioning the two boss battles with Captain Qwark and Dr. Nefarious, both of whom are easily capable of killing you if you're not careful. Special mention goes to the latter, see That One Boss above.
    • As stated above, Rilgar's sewer section: once again you're forced to rush your way through a rapidly filling level full of obnoxious Amebioids that smack Ratchet and Clank around, shaving precious seconds away from an already tight time limit. And you have to go through this to make it to the rest of the level and get the RYNO. It's already tough on normal mode and basically impossible on hard mode so it's best to avoid Rilgar until you get the helipack on Kerwan.
  • That One Sidequest: The hoverboard races, especially on higher difficulties. Rubber-Band A.I. is in full force here, so you have to be on the top of your game the whole way. While saving your boost for the final lap works if you just want to progress, this isn't the case if you want to earn the trophies for completing the races under a certain time, as you have to finish first and meet the time requirement in order to earn them. Taking the shortcuts are demanded even if you're not playing for trophies.
  • The Problem with Licensed Games: Downplayed. While generally lauded as an aversion of this trope, the relatively few problems that it does have (see above) are sometimes attributed to being on a tight schedule and following the movie's script.
  • They Wasted a Perfectly Good Character: Clank barely exists beyond a backpack that Ratchet carries around to do things with. He also almost never talks with Ratchet, either, barring about a minute near the end when the two have a conversation, and the duo lack the dynamic they had in the original due to Ratchet's drastic personality change.

The Movie

  • Americans Hate Tingle: The film basically went unnoticed in Mexican theaters, and a Mexican newspaper wondered why this movie was made in the first place or why they even bothered with a theater release, since the games were never popular in Mexico.
  • Awesome Music: See the series' subpage.
  • Cliché Storm: A nobody on a quiet planet wants to become a famous superhero, and along the way, he gets a sidekick, trains to be a hero, has his dreams shattered when one of the heroes he worships betrays the team, but later come back, convinces the hero who betrayed him to realize what he did was wrong, and then they team up and save the universe. Also the Big Bad has a weapon that destroys planets, one of the lesser antagonists usurps him, and he later suffers a Disney Villain Death (although it's only temporary). It got to a point where the Sequel Hook stated "Oh, like you didn't see this coming."
  • Critical Dissonance: Upon release, the movie scored mostly negative reviews with critics, however the general audience, particularly fans of the series, rated it higher (if only by a little bit).
  • One-Scene Wonder: The passive-aggressive computer on the ship Clank uses to escape Quartu.
  • So Okay, It's Average: The general consensus is that it's not a bad movie and very faithful to the games (Insomniac aiding with the story being a major plus), but doesn't really present any wow factors the likes that Pixar or Dreamworks are capable of, and is painfully by the numbers. It's obvious it was made solely for the fans in mind.
  • Video Game Movies Suck: A variation. It fares better to the fans of the series, but not the critics. Some have argued that its mediocrity led to the cancellation of any plans for future Sony adaptations like Sly Cooper.

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