Victor. In the film, Clank shoots the Thundersmack above Victor's head, creating a thunderstorm. Just as he and Clank are about to fight, it starts to rain, and he rusts so badly that he's rendered immobile. In the game, Clank activates the Phoenix's fire suppression system, which has the same effect on Victor.
The heroes never fight Drek personally, since Dr. Nefarious turned him into a sheep before they even had a chance to face him.
Broken Base: The game received generally positive reviews, but reception by fans of the series was generally much more mixed, with it either being amazing, or an insult to the original game and an obvious downgrade.
Character Rerailment: After multiple games that flanderized Qwark into being completely incompetent and useless, this game has Qwark back to the way fans loved him: a cunning, ego-driven man.
Complete Monster: Dr. Nefarious is a much darker character than in the original series. Starting off as Drek's engineer, Nefarious built the Deplanetizer that allowed Drek to destroy planets and use their land masses to build his new world. After the pair destroy Novalis and five other planets, Nefarious betrays Drek and takes over his operation, intending to destroy Umbris, a volatile planet which could set off a chain reaction and destroy the entire solar system. When he hears that Ratchet and Clank are thwarting the attempt to destroy Umbris, Nefarious goes to stop them himself and ensure Umbris's destruction, despite knowing he'd die too.
Ensemble Dark Horse: Out of all the new or reimagined characters in the movie and its tie-in game, Elaris seems to have gotten the most fan art and attention. Her sleek design, Nice Girl personality and implied dynamic with Clank especially help, and some even enjoy pairing her with Dr. Nefarious given their similar traits.
Most of the level design for the game reimagining is borrowed from the original game. If you still have the general layout of the original game's levels in your brain, you can probably cruise through the game and find many of the secrets without even getting the Map-o-matic.
One of the biggest complaints about the film is how little it changes from the game, which actually came out a couple weeks earlier, giving people who already played through it little reason to bother with the film when they already played it at home.
For the video game, the fully-animated cutscenes and most of the clips from the movie are very high quality and look, move and sound great. The automated cutscenes, on the other hand, look good, but acting and writing wise are painfully corny and stilted in their animation. This becomes much more obvious when you compare them side by side to in-game cutscenes from the original game—compare the conversation you have with Skidd McMarx on Aridia in the first game with the ones in the 2016 reimagining, and the difference in script and body language expression is day and night. Or heck, with the game's opening cutscene!
So Okay, It's Average: Some of the more generous opinions for both the film and game are this. For the game, it plays relatively the same as the original games (albeit much easier than the original game it's a remake of) with a next-gen coat of paint, though with less of a sense of humor that the original prided itself in and a story that some argue to be less gripping than the original games in its attempt to follow the movie's plot. For the movie, it's a Cliché Storm with a rushed plot, but it still tried to respect the franchise as a whole with references to various games, voice actors reprising their roles from the games and other minor quirks that casual gamers and general audiences could find appealing (or at least with a passing grade).
The decision to not bring back any of the music from the original game (mainly out of belief that including it would create Soundtrack Dissonance due to the reimagining having a very different tone from the original) into the game reimagining has not been met with the best reception from fans. The reaction was so strong that some fans regularly flat out mute the new soundtrack and play the old one over it.
In the original game, Chairman Drek was one of the few menacing villains who actually seemed like he knew what he was doing. Cue the movie adaptation, and now Chairman Drek has been reduced to agoofy bumbler who just so happens to be a threat. This has rubbed some of the fans the wrong way. Granted, the change is partly because Dr. Nefarious ends up being the true Big Bad, but it still could have been handled better.
In France, fans were disappointed to learn that the original voice actors from the games were not contacted, and outraged when it was made clear that a lot of the main characters were going to be voiced by popular french YouTubers with barely any cinematic experience as a publicity stunt. Ratchet being voiced by Squeezie, in particular, made many fans very angry.
People who played the original don't seem to like Ratchet starting with a completely different personality, since that cuts out most of the character development that he and Clank had.
While generally muted, there was some disappointment at the absence of many of the original planets, especially the originally plot-significant Orxon and Gorda City ruins.
In the original, Clank was created by a seemingly-deliberate malfunction, and has a touching moment with the responsible assembly-line control computer late in the game. In the new story, the malfunction was due to a lightning bolt, and "Clank's Mom" is nowhere to be seen.
Drek's death by Deplanetizer. Had they left his fate uncertain, he could have been used to replace Qwark's role in a possible Ratchet 2 film adaption. Capture and/or kill Fizzwidget, take his place and exact revenge to the galaxy with bloodthirsty pets, making him a dangerous villain again.
A lot of fans who felt Ratchet's character and redemption arc in the first game was good in concept but lacking in execution hoped that the remake would do a much improved version of it, keeping his character development but making him less mean and unsympathetic. Instead, the reboot simply scraps that entire character arc and makes Ratchet into a wide-eyed Adorkable nerd who barely even resembles the post-Character Development version of the character from later games, let alone Ratchet from the first game. That doesn't mean he doesn't have a character arc, but the original game's arc for him is considered far superior.
The game is easily the best looking one in the series. It says a lot that the in-game graphics are almost as good as modern films from Pixar.
The animators clearly put a lot of effort into making the movie as detailed and visually appealing as the games on which it's based. Even reviewers who hated the movie acknowledged that Rainmaker Entertainment really outdid themselves, especially on a budget of only $20 million.
Author's Saving Throw: For those disappointed with the 30 frames per second the game runs at, a patch was released in April 2021 that allowed it to run at 60 frames per second on PS5, giving fans that silky smooth framerate of the past games.
Even after Insomniac made it clear the game is a re-imagining of the first game, fans still tend to argue over whether or not it's meant to serve as a Continuity Reboot, or a one-shot re-imagining. The Plumber's joke that it's a reboot, as well as the concept of the game changing after the re-imagining announcement, doesn't help matters.
The fact that the game ran at 30 fps with occasional drops on the PS4 (as opposed to the PS2 games running at 60). Is it disappointing, or do you not care?
Ratchet's characterization in this game is a point of contention. In the 2002 game, he was a Jerkass who was mean to Clank and eventually realized his mistake of obsessing over Qwark when a planet gets destroyed because of it. In this game, Ratchet is an AdorkableNice Guy who is unambiguously heroic, with most of the game's character development going to Qwark. Some fans hate his new characterization in this game, claiming that it doesn't resemble the character he'd develop into in later games, and weakens the chemistry of him and Clank. Other fans like his new characterization better, saying that they found Ratchet from the 2002 game too unlikable to resonate with the depth of his character like the detractors of this game's Ratchet say they have.
As usual, the RYNO. The conditions of obtaining it are much easier, as the RYNO holocards are pretty easy to find, with only the one on Gaspar requiring a guide to help you find it.
As is also usual of rocket launchers in the series, the Warmonger/Peacemaker. Its power far eclipses anything else apart from the Bouncer and RYNO, its rockets have very lenient auto-targeting and homing, and when upgraded each one bursts into smaller homing rockets that only do slightly less damage, making it effective against both single targets and for crowd control. Its only weakness is a low ammo count, which doesn't matter much when it kills most enemies, even Elite Mooks, in one hit. It also tends to upgrade pretty quickly due to how often you'll use it.
Using the Hologuise you receive towards the end of the game can actually let you walk underwater. Simply walk off of a cliff above water, wave, and if you hit the ground before the animation finishes, you can walk around to your heart's content as long as you keep the Hologuise on and don't walk off of any underwater ledges. If there's a slope that goes down into the water, such as on Pokitaru, you can simply walk down it with the Hologuise on, and you can even walk past the trigger that summons a Pool Shark to eat you and explore the waters and mountains past the main level.
If you can reach the edge of a body of water, swimming out from under it, then swimming above it, can allow you to swim through the sky on many planets, including Novalis (by reaching the pools of water in the Waterworks), Kerwan (prior to a patch, done by hovering below the pool of water with the RYNO Holocard), Aridia (by using the aforementioned Hologuise walking underwater glitch to spin an underwater bolt crank and open a door), Rilgar, and Pokitaru (both of these two by getting out of bounds and swimming out to the edge of the planet's water).
In many areas, exploiting tiny bits of collision that register as floors instead of walls, as well as the Pain-Powered Leap that's intended to keep you from being on surfaces you shouldn't be on, can allow you to go out of bounds and explore beyond what you're supposed to be able to see. Doing this on Veldin and retriggering the cutscene of Captain Qwark arriving at the Galactic Ranger tryouts takes you back to Quartu to do the first Clank section again, and completing that takes you back to Veldin post-retrieving-Clank. If you die in the right area, you can retrigger the cutscene that sends you to Novalis, even if Novalis has already been destroyed, and doing so re-adds Novalis to the list of planets you can fly to.
Prior to a patch, it was possible to use the Gadgebots in the Nebula G34 stage to get Clank back into Ratchet's area and goof around there. If you hadn't picked up the Predator Launcher on the warship as Ratchet, Clank can pick that up and use it, albeit not very effectively.
People have taken to running game footage of the original and this game side-by-side a lot.
"The game, based on the movie, based on the game."
COME AND BUY A PIXELIZER!Explanation The Gadgetron weapon vendor will repeat this over and over again once you have the money to purchase a Pixelizer, no matter where you are. Mocked in a Youtuber's review of the game and now used to make fun of any constant dialogue.
Try as he might, Ratchet could not breathe underwater!Explanation Similar to the above, this is one of the two lines that Qwark says whenever Ratchet reaches 25% or less oxygen when underwater. Mocked in the same way, but also used to express dissatisfaction at any instance of Viewers Are Morons.
"Hashtag Gadgetron!" Explanation Said by the Gadgetron CEO after obtaining the Hologuise. It's the most widely mocked joke in the game, and possibly the whole series, for being a perfect example of the game trying too hard to be hip and recent. The intent of the joke seems to mocking companies that do exactly that, but one could argue that using #HashtagForLaughs ironically has become such a cliché that the joke ends up coming off as an example of the thing it's trying to mock.
Misblamed: Insomniac gets a lot of heat from fans for the story, characterizations, tone, and limited animations within the game. While they are not completely guilt free, it should be noted that Insomniac had very little involvement with the film itself, with Rainmaker (now Mainframe) leading the entire project meaning the developers had to work with what they were given. The game also had a bit of a Troubled Productioninvokednote Which can be read about in greater detail here as the studio had a small budget and a short development time of 10 months, meaning that corners had to be cut in many regards with the limited in-game cutscenes being one of the results of that.
No Problem with Licensed Games: The game is considered to be at least up to par with the other games in the series and pretty much the best possible outcome for a video game adaptation of the movie. It could also be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although to be fair, that isn't all that difficult). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the Dork Age it experienced after A Crack in Time.
Player Punch: Watching Novalis get blown up before your eyes is sure to tug your heartstrings a little. Good thing the population managed to escape in time.
Play the Game, Skip the Story: The game's dialogue, cutscenes and changes to the original 2002 game's story are all very contentious, but the gameplay itself is considered very good, sometimes even up there with the most acclaimed games in the series.
Scrappy Weapon: The Proton Drum. It places a stationary orb that releases a shockwave every few seconds, but it's so weak it's only a threat to swarmers, and the Pyrocitor and Pixelizer (and the Combustor once upgraded) are much more effective at crowd control. Its main use seems to be adding additional damage in firefights while you use another weapon, but Mr. Zurkon does that job much better once you have access to him. Its low damage also means it takes a long time to upgrade (by which point you'll have better weapons), and its upgraded form isn't even worth the effort, only adding an occasional arc of lightning towards a single enemy (which is still very weak). A complete letdown from one of the few wholly original weapons in the 2016 game.
Tear Jerker: If you drop a Gadgebot into lava, Clank will sadly apologize. Robots in these games are self aware Turing machines.
"Faster than a Speeding Amoeboid" and "Kalebo Thunder", which require you to complete the Gold Cup hoverboard races under a time limit. The harsh Rubber-Band A.I. and having to finish first as well makes these trophies feel luck-based.
"Death by Disco." Hope you have the patience to replay the entire game repeatedly just for this if you dare miss any of the missable enemies required for the trophy like the glow slugs and train tentacles. Bosses must be hit too. To top it off it's a Bronze trophy despite requiring 48 specific enemies to be hit with the Groovitron in a single Challenge Mode playthrough.
That One Boss: Even for a final boss, Dr. Nefarious is heinously difficult, resulting in what may be his cheapest encounter yet. His mech soaks in normally-powerful Warmonger and Critical Plasma Striker shots even when upgraded, and if you run out of ammo for those, you may as well be pelting him with tennis balls with the pitiful damage that every other gun does to him. He can unload a salvo of energy shots and plasma beams within a second's notice, heals himself using the dwarf star core at 70% and 50% of his health bar (although this leaves him open for a couple shots), and has several highly-damaging Elite Mook squadrons accompanying him around the only sources of respawning ammo and health you have access to. Thinking about camping at these sources and pelting him with replenished Warmonger rockets? Try again, because not only does he destroy them after healing, he also has a nasty habit of laying down a field of trip mines that inexplicably suck you in and do a ton of damage one after the other. Top it off with having to watch your jetpack fuel on top of all the chaos and you've got quite the irritating mess to deal with. It almost gives Drek from the original a run for his money. Thankfully, the Ryno quickly tears through his health bar... that is if you have the Ryno.
Despite the return of the reviled Rilgar sewers and the hoverboard races, the real culprit here is the new final level, the second visit to the Deplanetizer, a reboot-exclusive level involving painstakingly-slow stealth sections using the Hologuise, several Hold the Line segments where you have to prevent waves of Blarg forces from activating the instant-kill sanitation system - the last of these being extremely vicious by pitting you against several Elite Mookbullet sponges at once alongside small robotic attack dogs to distract you - and one of the most frustrating Trespasser puzzles in the game. This level definitely shows the scars of the hurried development cycle, and that's not even mentioning the two boss battles with Captain Qwark and Dr. Nefarious, both of whom are easily capable of killing you if you're not careful. Special mention goes to the latter, see That One Boss above.
As stated above, Rilgar's sewer section: once again you're forced to rush your way through a rapidly filling level full of obnoxious Amebioids that smack Ratchet and Clank around, shaving precious seconds away from an already tight time limit. And you have to go through this to make it to the rest of the level and get the RYNO. It's already tough on normal mode and basically impossible on hard mode so it's best to avoid Rilgar until you get the helipack on Kerwan.
That One Sidequest: The hoverboard races, especially on higher difficulties. Rubber-Band A.I. is in full force here, so you have to be on the top of your game the whole way. While saving your boost for the final lap works if you just want to progress, this isn't the case if you want to earn the trophies for completing the races under a certain time, as you have to finish first and meet the time requirement in order to earn them. Taking the shortcuts are demanded even if you're not playing for trophies.
They Wasted a Perfectly Good Character: Clank barely exists beyond a backpack that Ratchet carries around to do things with. He also almost never talks with Ratchet, either, barring about a minute near the end when the two have a conversation, and the duo lack the dynamic they had in the original due to Ratchet's drastic personality change.
Americans Hate Tingle: The film basically went unnoticed in Latin America, and a Mexican newspaper wondered why this movie was dubbed in the first place or why they even bothered with a theatrical release, since the games were never popular in Mexico. It doesn't help that there are three Latin Spanish dubs each made in different countries: theatrical (Chile), home video (Mexico), and television (Argentina).note The game was also dubbed in Argentina, and even then there are only two cases of Role Reprise.
Critical Dissonance: Upon release, the movie scored mostly negative reviews with critics, however the general audience, particularly fans of the series, rated it higher (if only by a little bit).
Harsher in Hindsight: In the initial teaser trailer, Qwark lists off a bunch of things he's expecting the film the have to which Clank sarcastically responds with "Apologies, Captain. Everyone is out making the Ratchet & Clank movie." Come the release of the film and one of the major criticisms would be that Qwark took too much of the spotlight and character development, with Ratchet getting little development and Clank playing a very minor role.
One-Scene Wonder: The passive-aggressive computer on the ship Clank uses to escape Quartu.
Video Game Movies Suck: A variation. It fares better to the fans of the series, but not the critics. Some have argued that its mediocrity led to the cancellation of any plans for future Sony adaptations like Sly Cooper.