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* AdaptationDisplacement: The video game is more popular than the movie.

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!!Shared Between Both

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!!Shared Between BothTropes from the game can be found [[YMMV/RatchetAndClank2016Game here]]. Tropes from the movie can be found [[YMMV/RatchetAndClank2016Movie here]]. The following tropes are shared between both.

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!!The Video Game
* AnnoyingVideoGameHelper: '''Everyone'''. It's rare you'll get a moment of peace when doing something more than walking.
* BilingualBonus: Of the ConLang variaty. Those familiar with the Lombaxian Lexicon (or willing to look it up) will notice that the characters next to the Ammo, Health, and Cash counters read... [[ExactlyWhatItSaysOnTheTin exactly that!]]
* BrokenBase:
** Even after Insomniac made it clear the game is a re-imagining of the first game, fans still tend to argue over whether or not it's meant to serve as a ContinuityReboot, or a one-shot re-imagining. The Plumber's [[LeaningOnTheFourthWall joke]] that it's a reboot, as well as the concept of the game changing after the re-imagining announcement, doesn't help matters.
*** The exact status of this game in relationship with the movie and the 2002 original is a consistent source of heated contention among the fanbase. Depending on who you ask, the game is either an AdaptationExpansion of the movie or an outright replacement of the 2002 game's story. [[ContinuitySnarl Where exactly the series should go next considering this game gets even more convoluted]].
** The fact that the game ran at 30 fps with occasional drops on the [=PS4=] (as opposed to the [=PS2=] games running at 60). Is it disappointing, or do you not care?
** Ratchet's characterization in this game is a point of contention. In the 2002 game, he was a {{Jerkass}} who was mean to Clank and eventually realized his mistake of obsessing over Qwark when a planet gets destroyed because of it. In this game, Ratchet is an {{Adorkable}} NiceGuy who is unambiguously heroic, with most of the game's character development going to Qwark. Some fans hate his new characterization in this game, claiming that it doesn't resemble the character he'd develop into in later games, and weakens the chemistry of him and Clank. Other fans like his new characterization better, saying that they found Ratchet from the 2002 game too unlikable to resonate with the depth of his character like the detractors of this game's Ratchet say they have.
* GameBreaker:
** As in ''Going Commando'' and ''Up Your Arsenal'', the Bouncer. Available as early as Novalis for only 100 bolts, it has the crowd-clearing power of the original, homes into flying enemies now, and once it hits level 5, the bomblets release an explosion on each bounce. However, it was only released as a PreOrderBonus, and there has been no news on whether or not Insomniac will give it out in any other ways.
** As usual, the RYNO. The conditions of obtaining it are much easier, as the RYNO holocards are pretty easy to find, with only the one on Gaspar requiring a guide to help you find it.
** As is also usual of [[BoringButPractical rocket launchers]] in the series, the Warmonger/Peacemaker. Its power far eclipses anything else apart from the Bouncer and RYNO, its rockets have very lenient auto-targeting and homing, and when upgraded each one bursts into smaller homing rockets that only do slightly less damage, making it effective against both single targets and for crowd control. Its only weakness is a low ammo count, which doesn't matter much when it kills most enemies, even EliteMooks, in one hit. It also tends to upgrade pretty quickly due to how often you'll use it.
* GoodBadBugs:
** If you carefully jump around the trigger that begins the train sequence on Kerwan, you can use a high jump to glide over to the planter on the other side of the train station and use a Hyper-Strike to get enough height to land on it. There's an invisible wall on the station's main platform, meant to keep you from getting too close to the area during the ship segment, but if you go down to the question mark statue, you can walk around the barrier. While the same Captain Qwark statue appears on the other side of the train station, the other three Galactic Ranger statues (and the question mark statue) only ever appear on the far side of the train station, so performing this jump is the only way to get up close to them.
** Using the Hologuise you receive towards the end of the game can actually let you walk underwater. Simply walk off of a cliff above water, wave, and if you hit the ground before the animation finishes, you can walk around to your heart's content as long as you keep the Hologuise on and don't walk off of any underwater ledges. If there's a slope that goes down into the water, such as on Pokitaru, you can simply walk down it with the Hologuise on, and you can even walk past the trigger that summons a Pool Shark to eat you and explore the waters and mountains past the main level.
** If you can reach the edge of a body of water, swimming out from under it, then swimming above it, can allow you to swim through the sky on many planets, including Novalis (by reaching the pools of water in the Waterworks), Kerwan (prior to a patch, done by hovering below the pool of water with the RYNO Holocard), Aridia (by using the aforementioned Hologuise walking underwater glitch to spin an underwater bolt crank and open a door), Rilgar, and Pokitaru (both of these two by getting out of bounds and swimming out to the edge of the planet's water).
** In many areas, exploiting tiny bits of collision that register as floors instead of walls, as well as the PainPoweredLeap that's intended to keep you from being on surfaces you shouldn't be on, can allow you to go out of bounds and explore beyond what you're supposed to be able to see. Doing this on Veldin and retriggering the cutscene of Captain Qwark arriving at the Galactic Ranger tryouts takes you back to Quartu to do the first Clank section again, and completing that takes you back to Veldin post-retrieving-Clank. If you die in the right area, you can retrigger the cutscene that sends you to Novalis, even if Novalis has already been destroyed, and doing so re-adds Novalis to the list of planets you can fly to.
** Prior to a patch, it was possible to use the Gadgebots in the Nebula G34 stage to get Clank back into Ratchet's area and goof around there. If you hadn't picked up the Predator Launcher on the warship as Ratchet, Clank can pick that up and use it, albeit not very effectively.
* MemeticMutation:
** People have taken to running game footage of the original and this game side-by-side a lot.
** "The game, based on the movie, based on the game."
** COME AND BUY A PIXELIZER![[labelnote:Explanation]]The Gadgetron weapon vendor will repeat this over and over again once you have the money to purchase a Pixelizer, no matter where you are. Mocked in a Youtuber's review of the game and now used to make fun of [[WelcomeToCorneria any constant dialogue]].[[/labelnote]]
** Try as he might, Ratchet could not breathe underwater![[labelnote:Explanation]]Similar to the above, this is one of the two lines that Qwark says whenever Ratchet reaches 25% or less oxygen when underwater. Mocked in the same way, but also used to express dissatisfaction at any instance of ViewersAreMorons.[[/labelnote]]
** "[[HashtagForLaughs Hashtag Gadgetron!]]" [[labelnote:Explanation]]Said by the Gadgetron CEO after obtaining the Hologuise. It's the most widely mocked joke in the game, and possibly the whole series, for being a perfect example of the game trying too hard to be hip and recent. The intent of the joke seems to mocking companies that do exactly that, but one could argue that using HashtagForLaughs ironically has become such a cliché that the joke ends up coming off as an example of the thing it's trying to mock.[[/labelnote]]
* MisaimedMarketing: [[http://www.bross.com/blog-main/rcps4vinyl Michael Bross wrote on his blog]] that so far, the only release plans for the game's OST are in vinyl form. Considering the game can be bought in Sony's online store, and downloaded over the Internet straight to your [=PS4=], the vinyl-only availability of the soundtrack [[SchizoTech sure reminds one of the Tactical Flintlock]].
* {{Misblamed}}: Insomniac gets a lot of heat from fans for the story, characterizations, tone, and limited animations within the game. While they are not completely guilt free, it should be noted that Insomniac had very little involvement with the film itself, with Rainmaker (now Mainframe) leading the entire project meaning the developers had to work with what they were given. The game also had a bit of a TroubledProduction[[invoked]][[note]]Which can be read about in greater detail [[https://www.gamasutra.com/view/news/272694/Ratchet__Clank_2016_postmortem.php here]][[/note]] as the studio had a small budget and a short development time of 10 months, meaning that corners had to be cut in many regards with the limited in-game cutscenes being one of the results of that.
* SugarWiki/NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series and pretty much the best possible outcome for a video game adaptation of the movie. It could also be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although to be fair, that isn't all that difficult). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the AudienceAlienatingEra it experienced after ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''.
* PlayerPunch: Watching [[spoiler:Novalis get blown up before your eyes is sure to tug your heartstrings a little. Good thing the population managed to escape in time]].
* PlayTheGameSkipTheStory: The game's dialogue, cutscenes and changes to the original 2002 game's story are all very contentious, but the gameplay itself is considered very good, sometimes even up there with the most acclaimed games in the series.
* ScrappyWeapon: The Proton Drum. It places a stationary orb that releases a shockwave every few seconds, but it's so weak it's only a threat to swarmers, and the Pyrocitor and Pixelizer (and the Combustor once upgraded) are much more effective at crowd control. Its main use seems to be adding additional damage in firefights while you use another weapon, but Mr. Zurkon does that job much better once you have access to him. Its low damage also means it takes a long time to upgrade (by which point you'll have better weapons), and its upgraded form isn't even worth the effort, only adding an occasional arc of lightning towards a single enemy (which is still very weak). A complete letdown from one of the few wholly original weapons in the 2016 game.
* TearJerker: If you drop a Gadgebot into lava, Clank will sadly apologize. Robots in these games are self aware Turing machines.
* ThatOneAchievement:
** "Faster than a Speeding Amoeboid" and "Kalebo Thunder", which require you to complete the Gold Cup hoverboard races under a time limit. The harsh RubberBandAI and having to finish first as well makes these trophies feel luck-based.
** "Death by Disco." Hope you have the patience to replay the entire game repeatedly just for this if you dare miss any of the missable enemies required for the trophy like the glow slugs and train tentacles. Bosses must be hit too. To top it off it's a [[AddingInsultToInjury Bronze]] trophy despite requiring 48 specific enemies to be hit with the Groovitron in a single Challenge Mode playthrough.
* ThatOneBoss: Even for a final boss, [[spoiler:Dr. Nefarious]] is heinously difficult, [[spoiler:resulting in what may be his cheapest encounter yet. His mech soaks in normally-powerful Warmonger and Critical Plasma Striker shots even when upgraded, and if you run out of ammo for those, you may as well be pelting him with tennis balls with the pitiful damage that every other gun does to him. He can unload a salvo of energy shots and plasma beams within a second's notice, heals himself using the dwarf star core at 70% and 50% of his health bar (although this leaves him open for a couple shots), and has several highly-damaging EliteMook squadrons accompanying him around the only sources of respawning ammo and health you have access to. Thinking about camping at these sources and pelting him with replenished Warmonger rockets? Try again, because not only does he destroy them after healing, he also has a nasty habit of laying down a field of trip mines that inexplicably suck you in and do a ton of damage one after the other. Top it off with having to watch your jetpack fuel on top of all the chaos and you've got quite the irritating mess to deal with. It almost gives Drek from the original a run for his money. Thankfully, the Ryno quickly tears through his health bar... that is if you ''have'' the Ryno.]]
* ThatOneLevel:
** Despite the return of the reviled Rilgar sewers and the hoverboard races, the real culprit here is the [[spoiler:new]] final level, the [[spoiler:second visit to the Deplanetizer,]] a reboot-exclusive level involving painstakingly-slow stealth sections using the Hologuise, several HoldTheLine segments where you have to prevent waves of Blarg forces from activating the instant-kill sanitation system - the last of these being extremely vicious by pitting you against several EliteMook [[MadeOfIron bullet sponges]] at once alongside small robotic attack dogs to distract you - and one of the most frustrating Trespasser puzzles in the game. This level definitely shows the scars of the hurried development cycle, and that's not even mentioning the two boss battles with [[spoiler:Captain Qwark]] and [[spoiler:Dr. Nefarious,]] both of whom are easily capable of killing you if you're not careful. Special mention goes to the latter, see ThatOneBoss above.
** As stated above, Rilgar's sewer section: once again you're forced to rush your way through a rapidly filling level full of obnoxious [[BlobMonster Amoeboids]] that smack Ratchet and Clank around, shaving precious seconds away from an already tight time limit. And you have to go through this to make it to the rest of the level and get the RYNO. It's already tough on normal mode and basically impossible on hard mode so it's best to avoid Rilgar until you get the helipack on Kerwan.
* ThatOnePuzzle: The Clank puzzles during the confrontation with Victor von Ion on the Phoenix are the most involved in the game and require some creative re-programming of Gadge-Bots, with many players online getting stuck on them. It doesn't help that [[AnnoyingVideoGameHelper Clank will give the same unhelpful hint over and over]] as you spend time in there.
* ThatOneSidequest: The hoverboard races, especially on higher difficulties. RubberBandAI is in full force here, so you have to be on the top of your game the whole way. While saving your boost for the final lap works if you just want to progress, this isn't the case if you want to earn the trophies for completing the races under a certain time, as you have to finish first and meet the time requirement in order to earn them. Taking the shortcuts are demanded even if you're not playing for trophies.
* TheyWastedAPerfectlyGoodCharacter: Clank barely exists beyond a backpack that Ratchet carries around to do things with. He also almost never talks with Ratchet, either, barring about a minute near the end when the two have a conversation, and the duo lack the dynamic they had in the original due to Ratchet's drastic personality change.

!!The Movie
* AmericansHateTingle: The film basically went ''unnoticed'' in Latin America, and a Mexican newspaper wondered why this movie ''was dubbed'' in the first place or why they even bothered with a theatrical release, since the games were never popular in Mexico. It doesn't help that there are ''[[DuelingDubs three]]'' Latin Spanish dubs each made in different countries: theatrical (Chile), home video (Mexico), and television (Argentina).[[note]]The game was also dubbed in Argentina, and even then there are only two cases of RoleReprise.[[/note]]
* SugarWiki/AwesomeMusic: See the [[AwesomeMusic/RatchetAndClank series' subpage]].
* CriticalDissonance: Upon release, the movie scored mostly negative reviews with critics, however the general audience, particularly fans of the series, rated it higher (if only by a little bit).
* HarsherInHindsight: In the initial teaser trailer, Qwark lists off a bunch of things he's expecting the film the have to which Clank [[SarcasmMode sarcastically]] responds with "Apologies, Captain. Everyone is out making the ''Ratchet & Clank'' movie." Come the release of the film and one of the major criticisms would be that Qwark took too much of the spotlight and character development, with Ratchet getting little development and Clank playing a very minor role.
%% ZCE * OneSceneWonder: The passive-aggressive computer on the ship Clank uses to escape Quartu.
* VideoGameMoviesSuck: A variation. It fares better to the fans of the series, but not the critics. Some have argued that its mediocrity led to the cancellation of any plans for future Sony adaptations like ''WesternAnimation/{{Sly Cooper|2016}}''.
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* BrokenBase: The game received generally positive reviews, but reception by fans of the series was generally much more mixed, with it either being amazing, or an insult to the original game and an obvious downgrade.

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* BrokenBase: The game received generally positive reviews, reviews from critics and general non-fan audiences, but reception by fans of the series was generally much more mixed, with it either being amazing, or an insult to the original game and an obvious downgrade.
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* AuthorsSavingThrow: The decision to completely revamp Ratchet's personality from a belligerent JerkWithAHeartOfGold to a more outwardly-heroic NiceGuy can be seen as a response to complaints about how unlikable Ratchet was in the original 2002 game. Whether this new characterization works [[BrokenBase depends on the viewer]].



* AuthorsSavingThrow: For those disappointed with the 30 frames per second the game runs at, a patch was released in April 2021 that allowed it to run at 60 frames per second on [=PS5=], giving fans that silky smooth framerate of the past games.
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Dork Age was renamed


* SugarWiki/NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series and pretty much the best possible outcome for a video game adaptation of the movie. It could also be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although to be fair, that isn't all that difficult). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the DorkAge it experienced after ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''.

to:

* SugarWiki/NoProblemWithLicensedGames: The game is considered to be ''at least'' up to par with the other games in the series and pretty much the best possible outcome for a video game adaptation of the movie. It could also be considered a perfect tie-in game due to being made by the original developers at an extremely high level of quality that exceeds that of the movie (although to be fair, that isn't all that difficult). More than that, the game is one of the most popular and well-received titles in the series and brought the franchise out of the DorkAge AudienceAlienatingEra it experienced after ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''.
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None

Added DiffLines:

* BilingualBonus: Of the ConLang variaty. Those familiar with the Lombaxian Lexicon (or willing to look it up) will notice that the characters next to the Ammo, Health, and Cash counters read... [[ExactlyWhatItSaysOnTheTin exactly that!]]

Added: 1086

Removed: 1043

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* ClicheStorm: A nobody on a quiet planet wants to become a famous superhero, and along the way, he gets a sidekick, trains to be a hero, [[spoiler:has his dreams shattered when one of the heroes he worships betrays the team, but later come back, convinces the hero who betrayed him [[HeelRealization to realize what he did was wrong]], and then they team up and save the universe]]. Also the BigBad has a weapon that destroys planets, [[spoiler:one of the lesser antagonists usurps him, and he later suffers a DisneyVillainDeath (although it's only [[WeCanRebuildHim temporary]])]]. It got to a point where the SequelHook stated "[[LampshadeHanging Oh, like you didn't see this coming.]]"



* SoOkayItsAverage: The story of the movie and its video game adaptation is usually seen as this. It's a ClicheStorm with a rushed plot, but it still tried to respect the franchise as a whole with references to various games, voice actors reprising their roles from the games and other minor quirks that casual gamers and general audiences could find appealing (or at least with a passing grade).



* ClicheStorm: A nobody on a quiet planet wants to become a famous superhero, and along the way, he gets a sidekick, trains to be a hero, [[spoiler:has his dreams shattered when one of the heroes he worships betrays the team, but later come back, convinces the hero who betrayed him [[HeelRealization to realize what he did was wrong]], and then they team up and save the universe]]. Also the BigBad has a weapon that destroys planets, [[spoiler:one of the lesser antagonists usurps him, and he later suffers a DisneyVillainDeath (although it's only [[WeCanRebuildHim temporary]])]]. It got to a point where the SequelHook stated "[[LampshadeHanging Oh, like you didn't see this coming.]]"



* SoOkayItsAverage: The movie is usually seen as this. It's a ClicheStorm with a rushed plot, but it still tried to respect the franchise as a whole with references to various games, voice actors reprising their roles from the games and other minor quirks that casual gamers and general audiences could find appealing (or at least with a passing grade).

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