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YMMV / Jet Set Radio

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  • Crazy Awesome: Onishima. He's obviously not right in the head, using machine gun-wielding soldiers, attack helicopters, and tanks just to stop some graffiti artists, but it's still pretty cool
  • Ear Worm: Every single song.
  • Ensemble Dark Horse:
    • Cube is apparently popular with western gamers, for obvious reasons.
    • Don't forget DJ Professor K.
    • As far as songs go, Let Mom Sleep (No Sleep Remix) has become surprisingly popular in mashups despite being the least played song in JSRF.
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    • The Noise Tanks of the Dreamcast JSR, with their goggles and the rest of their gang uniform.
  • "Funny Aneurysm" Moment:
    • Teargassing teens, using excessive force for something mostly passive and peaceful, police brutality on an extreme level, all become severely less funny and cartoony when you realize that sort of thing happens with alarming frequency these days.
    • DJ Professor K says that he's "hijacking the airways and terrorizing you with tunes..." It's unlikely that kind of line would pass after September 11th, 2001.
  • Friendly Fandoms: With Splatoon and Steven Universe. The former thanks to both games being about youth in Shibuya spreading paint everywhere, and the latter due to somewhat similar aesthetics, and a comment from the creator about one of the characters loving the game's soundtrack. Hideki Naganuma, the composer for Jet Set Radio, retweeted some fanart of two Inklings in Beat and Gum's clothes, stating a crossover between the two series would be a "dream project".
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  • Germans Love David Hasselhoff: Very. Not helped by its condition of Obvious Beta in its original Japanese release, JSR was never considered much of anything except a cute little sideshow while you were waiting for your arcade fighters/anime RPGs. JSRF caught it even harder, since the only reason anyone in Japan owned an Xbox being their Dead or Alive waifus. In contrast, the West has elevated the games to Cult Classic status and regularly points at them when arguing the artistic and aesthetic potential of video games.
  • Just Here for Godzilla: While Sega GT 2002 was a really fun racing game that holds up well to this day, how many times did you play it compared to Jet Set Radio Future? Many will tell you, not as much. Some who otherwise had no interest in Sega GT 2000 whatsoever simply bought the disc because it was actually cheaper than getting JSRF on its own.
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  • Porting Disaster: The Game Boy Advance version of the first game was an ambitious effort to put the whole game on inferior hardware, but aside from less of the music in game, the controls were poor, and the level design was not always optimized to put the new isometric view into account, leading to many frustrating moments that weren't in the original.
  • Rescued from the Scrappy Heap: Yoyo was retooled from a short, chubby, annoying kid who challenged you to a painful race in JSR into a much more likable and attractive starting character in JSRF.
  • So Bad, It's Good: The general opinion about "Birthday Cake" from JSRF is that it's annoying, deranged and nonsensical. Naturally, it's also one of the game's most memorable songs, being a legit Ear Worm.
  • Suspiciously Similar Song: "That's Enough" has a lot in common with Fatboy Slim's "Always Read The Label".
  • That One Level:
    • In JSRF, the Tokyo Undergound Sewage Facility. Bonus points for one of its final graffiti souls, which requires using the wall-ride move up a narrow vertical passage; the walls must be ridden in sequence (as trying to wall ride the same wall twice in a row doesn't work), the two safety platforms contain no barriers to stop you accidentally falling, getting stuck in a wall corner is very easy and the walls are covered in non-wall-ride-able sections designed to make you fall back to the start.
    • No "love" for the Skyscraper Distract & Pharaoh Park? Dark color pallete, tons of life-sapping Non-Lethal Bottomless Pits, and very specific series of rails to grind and jumps to make combine into one hellish experience, especially when traveling into the very far reaches.
    • Hikage Street is full of incredibly boring level design, frequent stops to fight the police, and having to climb up the stairs repeatedly due to all the graffiti being at the top and it being incredibly easy to fall back to the bottom.
    • Bantam Street in the original game, especially with a hard-to-reach tag that usually ends up to be the last one to be done with barely any time on the clock left. The fact that the only two available characters the first time through have the highest graffiti stats in the game (making multi-spray tags harder in return for more points) makes it practically unwinnable.
      • Grind Square qualifies as well, in which you are almost constantly in danger of dying from fall damage as well as having to pull off some of the most difficult jumps in the game just to reach many of the tags.
    • Getting a Jet rank in any of the Jet Crush levels is already annoying, but the Jet Crush in Benten-Cho is by far the worst. The way Jet Crush works is a simple race to the goal, which is a graffiti tag, meaning you'll have to get a spray can and tag it to officially win. This wouldn't be so bad if maintaining a higher speed in the original game wasn't so painful to do (Requiring you to hold down a button, but it only works in short bursts more often than not and if you wanna go any faster, be prepared to jump....a lot. ). Add in the fact that your opponent can hurt you if you get to close to them, usually smacking you into another direction that you don't wanna be heading in and it makes it more painful. The game ensures you won't cheat getting Jet Ranks either because the fastest routes are actually the routes your opponent races on the entire time, making getting ahead a pain in the ass in most stages (Though there are some shortcuts along these paths that make things a bit easier if you're willing to take them). Now what makes Benten-Cho's Jet Crush so special? The fact that its the exact same race you have to do to unlock Yo-Yo, but made more painful because you have to beat it in a fast enough time for Jet Rank, meaning you have to put up with the same narrow pathways that your opponent will take advantage of when they get within smacking distance, there is absolutely NO special shortcuts you can take that your opponent doesn't, and there are a good amount of jumps that if you miss them will cost you the race entirely.
    • Combo's recruit race. You have to race against Beat and make a graffiti when you reach the goal. Sounds easy, right? The problem is, Beat is faster than you (Beat's Technique/Speed is 14 and Combo's 10, the second lowest), so if you get hit by a car or get stuck against anything, the race is lost since you won't be able to catch up with him. And to make things worse, one section forces you to enter a door placed above a half pipe, and it's really hard to go through it as you will struggle to control Combo by jumping and rolling all over the place. Even if you managed to get in front of Beat (a hard task by itself), he will happily go through it on his first attempt so if you don't cross first, the match is lost and all you can do is wait to lose so you can try again.
    • Jet-ranking "Fight or Flight". Kogane-Cho areas combined consists of a massive sewer that connects the other three areas. It starts off with snipers taking aim on you from hard to reach spots, not helped with the heavily-guarded graffiti tags in all four areas. After tagging certain number of red tags, gunners in jetpacks will show up. With their speed and firepower, they will give you hell of a time to rest or spray graffiti, especially the larger ones.
  • That One Boss:
    • The final battle against Gouji/A.Ku.Mu; if the incredibly distracting, seizure-inducing location wasn't hard enough to cope with, it requires navigating a rather difficult and complicated vertical course to the very top just to reach the battle itself.
    • The Hikage Street Terror Drone is all that but worse. Hard to get in a hit on it, a flow-crushing cutscene in the middle of the battle and an agonizingly long trek back up, plus framerate drops to the bombs going off making it even slower.
  • They Changed It, Now It Sucks!: Initially, a huge chunk of the soundtrack couldn't be licensed again for the Updated Re-release, which caused a lot of this. Fortunately, it has been reduced to two songs, with Sega trying to get the rights to those. Thankfully, leaving aside one song, this was not the case for the HD rerelease.
  • What Do You Mean, It's Not for Kids?: Many were probably confused by the Teen rating on the game, even through the first few playthroughs...until they listened closely to the lyrics of most of the songs. Although the most explicit lyrics in these songs were censored out in the actual game, one of said songs gives you tips on how to give a good blowjob. Another has you hearing the whispered moans of a loving couple, busy in the sack. You also hear LOTS of references to polyamory. Also, the song "Rockin' the Mic" contains constant use of the S-word and N-word.
  • What Do You Mean, It Wasn't Made on Drugs?: If not the entire game, then DEFINITELY Rokkaku's dreamworld where you fight the final Boss battle.
  • You Look Familiar: There is fan speculation that Clutch could possibly be Coin. However, there is no evidence supporting this.

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