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Video Game / LcdDem

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The rave area.

LcdDem (Lucid Dream with every other letter removed) is a Yume Nikki fangame made by the Japanese composer known as Koronba. It's known for its gentler, more serene atmosphere and boasts one of the most well-received Yume Nikki fangame soundtracks out there.

You play as Chie, a girl in a tiny room with no apparent exit excepting a balcony. She can only play her depressing Famicom-esque game NEJI and sleep. Once asleep, she enters a Wide Open Sandbox lucid dream world. Like the original Yume Nikki, there are many hidden effects to find, but the primary goal of the game is to seek the thirteen orbs scattered throughout her mind.

While the game was finished at v0.030, Koronba has removed all traces of the game from various websites (going as far as to delete entire webpages he had complete control over) and has asked that everyone else do the same and never think about or even talk about it ever again. (According to [1] tumblr post back in 2013).


This game provides examples of:

  • Absurdly Spacious Sewer: Like Yume Nikki, there is one called the Sewers and it's one of the biggest areas in the game, however, it's also the most hidden.
  • Acid-Trip Dimension
  • All Just a Dream: Par for the course!
  • An Axe to Grind: Chie's weapon.
  • Blackout Basement: Hexagon World, as of version 0.030.
  • The Blank: A good number of characters you encounter have blank faces, particularly the boy in the library. Well, most of the time.
    • Chie at the end. As well as earlier than that in the nightmare event.
  • Brought Down to Normal: The effects are actually craft supplies in real life.
  • Clock Tower: One of the more memorable areas.
  • Downer Ending: Chie wakes up but she leaves her room to find her apartment ransacked and someone she knows dead on the floor, to whom she tries to wake up, before sinking down and crying.
  • Dream People: Weirdly, some of them appear to be fairly normal looking.
  • Dream Within a Dream: Sometimes, if you use the bed while in the dream world. This can show you how many orbs you've collected.
    • Going to bed while dreaming can also trigger the axe nightmare event.
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    • The Pajama effect makes Chie fall asleep within her dream in order to warp to the Nexus.
  • Dream World
  • Empty Room Psych: There are at least two doors that can never be accessed, as they are blocked by npcs.
    • A lot of rooms can be pointless dead ends filled with nothing but furniture.
  • Eyes Always Shut: Chie, like the other protagonists.
  • Eyes Do Not Belong There: The boy in the dark forest area by random event becomes a large blob-like monster with two enormous eyes covering its body.
  • Flying Seafood Special: Surprisingly subverted. Schools of fish fly over the protagonist only in the legitimate underwater area.
  • Girl with Psycho Weapon: Chie with the axe.
  • Gotta Catch 'Em All: In this case, the objective is to collect glowing orbs. Although effects are still present, finding them does not progress the game.
  • Guide Dang It!: The mazes are enormous.
  • Hikikomori: Possibly averted, as Chie's room doesn't even connect to the rest of the house - she couldn't leave even if she wanted to. Except in the ending, which seems to imply she just wasn't seeing the door.
  • Journey to the Center of the Mind: To find Chie's memories.
  • Killed Off for Real: A surprisingly large amount of characters die forever if you kill them.
  • Lighter and Softer: Compared to its precedent, the horror elements have been toned down quite a bit, the ending however subverts this.
  • The Maze: Many, all of which have become significantly maze-ier with version 0.030.
  • Mind Screw: Chie has two doors leading out of her room, one to a closet and one to her balcony. So how did she get in in the first place? In the ending, the closet is inexplicably a door, leading one to believe it actually had been a door the whole time...
    • Why do the effects cause corresponding craft supplies to appear in the real world...?
  • Mini-Game: The borderline impossible NEJI.
  • Mood Whiplash: Go ahead, Chie. Kill that creature on the park swing. It's not like the whole place will go dark because of it.
    • The ending, compared to the rest of the game, is a sudden jolt.
  • My God, What Have I Done?: It's likely that Chie had something to do with or knew how that other person died, hence why she cries over the body at the end of the game.
  • No Name Given: Chie is the only character with a name.
  • One-Hit Kill: Using the axe on almost anything kills it in one hit.
    • Subverted with the head in the spongey eye monster area.
  • Pinch Me: Chie pinches herself to get out of the dream. Subverted in the ending, when her pinching doesn't work.
  • Repressed Memories: The game or what can be considered it's plot is interpreted to be this and that the orbs are her memories, considering the ending, where Chie's room has a door and she leaves her room.
  • Scenery Porn: Stained Glass World, among others.
  • Sequel: Parodied in a way with LCDDEM 2 which has you playing as the game's creator. You can do nothing but play NEJI, which ended up being integrated into the main game anyway.
  • Shout-Out: Rainbow Tile World is likely a direct reference to the similar rave worlds of Yume Nikki and many of its successors.
    • Similarly, there's a large maze of many glowing reddish tiles highly reminiscent of Yume Nikki's hell maze.
    • The Teleport Maze, a trope of this genre which has appeared in Yume Nikki, .flow, and Yume 2kki.
  • Solemn Ending Theme: This one. Spoilers, obviously.
  • Spiritual Successor: Like other Yume Nikki 'fangames'.
  • Spooky Silent Library: One of the areas is this. Although a certain event needs to be triggered for it to become spooky...
  • Surreal Horror: While the game is far less frightening than Yume Nikki, there are still many scenes with surreal horror that may be unsettling.
  • Through the Eyes of Madness: Chie's closet is not a closet.
  • Under the Sea: The underwater area, naturally.
  • Video Game Cruelty Punishment: If you kill the sleeping child in the weedy building, you will become trapped there. Killing the eyeball creature in the park is also not very pleasant.
  • The Walls Have Eyes: One of the buildings in the pink box area is a hallway with large eyes staring at you.
  • Wide Open Sandbox
  • Wrap Around: A lot of areas.
  • Womb Level: One of the orb locations appears to be inside a uterus. Said orb is also called "Fetus".
  • Your Reward Is Clothes: The Parka effect, obtained after navigating through a door maze and climbing several long flights of stairs, is purely cosmetic.
    • And then the same thing happens again in the tower found in the ice floe area, this time with the Yukata effect.
    • This may in fact be a motif; the same thing happens with the Goldfish Bowl, found in the door-warping, cliff-hopping, ladder-climbing maze of the Mining area.


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