The Last Airbender is a video game based off of The Last Airbender film. It was made by THQ and Bink Video. The game is available on Nintendo's Wii and DS systems.
The story is told through the perspective of Prince Zuko whose sole mission is to capture the Avatar and regain his lost honor. His journey, along with the Avatar's, puts his abilities to the test as he struggles to take control of his destiny once again.
The Last Airbender includes examples of:
- Action Commands: Zuko and Aang both engage in this towards the end. With the Wii version, you'll have to move the Wiimote and nunchuk in certain directions. If you miss any commands, you'll have to start all over again.
- Adaptational Superpower Change: An interesting example where the ability is actually reverted to how it worked in the original series rather than the movie. Rather than have Zuko and the other Firebenders rely on a source of fire for their combat, they do produce their own fire. It's possible that this was done to make the fighting easier and to partially correct the film's change. However, they still include Firebenders using a source of fire to increase their power.
- Anti-Villain: Like his film and animated counterparts, Zuko is more of this than a menacing villain. It really shows when he's concerned about his uncle's safety and remorseful when he knocks Katara out in the final section.
- Auto-Save: Different points in the game will do this for you. If you somehow die or leave the game, you'll immediately start at the point where an auto save took place.
- Big Bad: Zhao takes this role for the game, even though he's Ozai's dragon and dies at the end.
- Boss Battle: Each chapter ends with one. More specifically, the last chapter is all about Zuko's fight against Zhao, which didn't occur in the movie.
- Challenge Gamer: This contains a variety of challenges that the player can take on for completionists' sake. There are challenges that are specific to the current difficulty selected for the file.
- Collection Sidequest: You can collect concept art through a series of coins. Each will have one of the Four Nations' symbols on it, which identifies the type of art available.
- Co-Op Multiplayer: The Wii version includes an option for two people to play in Arena mode.
- Difficulty Levels: You can select either Easy, Normal or Hard modes for each gameplay. Some of the challenges involve beating the level on each difficulty setting. Once you beat it once on one file, it will save it for future gameplays. Unfortunately, you can't change the difficulty for the current file. You will have to erase the file's data and play through the game on a different setting.
- Evil Cannot Comprehend Good: While Zuko isn't evil, he fails to understand why Aang would save him over and over again. Considering that he has tried to capture Aang throughout the game, it's understandable why he's confused.
- First-Person Shooter: Zuko gets a section like this in different sections of the game. The chapters with this feature involve a challenge, which requires getting an accuracy of 80% or higher.
- Game Lobby: Once you select a file, you'll have the option of going to Zuko's Desk. This will show you the chapter selection (some won't be available until you beat a level), the chapter's progress, the gallery of concept art you've collected, a list of challenges available, and a code entry section. You can also change certain options or just return to the main menu.
- Giant Spiders: The mother and hive queen of the spider-crabs that Aang and Zuko encounter in the caverns. The mothers are about the size of a small dog while the hive queen is ten times the size of them.
- Hidden in Plain Sight: The Blue Spirit section involves sneaking around the Air Temple. You have the option to sneak up on enemies and attack them with one strike. It's advisable that you go after the criers, which will summon more guards to fight you.
- How We Got Here: Zuko narrates through three chapters about the events that led to his ship being destroyed by the saboteur.
- I Want Them Alive: Since Zhao knows about the Avatar's reincarnation process, he orders his men to keep Aang alive to prevent another long search.
- The Juggernaut: There will be a large, powerful soldier that takes several hits before he goes down. Just be careful when making a direct attack; he'll swing his hammer down and take off a chunk of your health.
- Mr. Exposition: Instead of Katara being the narrator, Zuko provides all the exposition, including his own tragic backstory. He somehow knows certain facts that he shouldn't such as knowing who found Aang and what he was found in.
- Pet the Dog: In the first chapter, Zuko is genuinely concerned about his uncle when the saboteur gloats about having Iroh.
- Save the Villain: Aang helps Zuko out twice in the game. Once when Zuko is knocked out by Zhao's men during the Blue Spirit section and another time in the Northern Water Tribe attack.
- Silent Protagonist: Zuko as the Blue Spirit. Considering that he's trying to conceal his identity during his infiltration, it makes sense.
- Villain Protagonist: Zuko is one of the playable characters in the game with Aang being the other one. Strangely enough, the game is more centered around Zuko than Aang simply because the former is the narrator instead of Katara.
- Villainous Rescue: Zuko claims that he saved Aang as the Blue Spirit.
- Would Hurt a Child: The Fire Nation soldiers have no qualms about killing Aang. They also don't seem to care about Aang being reincarnated as someone else, which is something Zhao has taken into consideration.