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Eggman Hates Furries is a Game Maker-based Sonic the Hedgehog fangame made by Oddwarg, billed as "a 2D physics-based platformer which focuses on refined boss battles and stylish presentation". The plot is fairly simple, but not nonexistent. The story opens with Sonic racing Dr. Eggman to one of the Chaos Emeralds. Just as Sonic is about to claim the gem, Eggman overtakes him, violently knocks him aside, and claims the Emerald for himself. Sonic spends some time unconscious, and dreams of Eggman attacking and capturing his best friend, Miles "Tails" Prower. Sonic wakes up at his and Tails' home, and walks outside to find Tails making some adjustments to the Tornado before setting out on a casual flight. Sonic attempts to follow Tails, only to be confronted by Eggman, who promptly knocks Sonic off a nearby cliff. Sonic and Tails are quickly caught up in a deadly game of cat-and-mouse against Eggman and his many contraptions, fighting for their very lives.

You can find the creator on DeviantArt here, find him on YouTube here, and watch the trailer here.


Eggman Hates Furries contains the following tropes:

  • A Dog Named "Dog": Three of the bosses are this — the second boss is named Drill, the third boss is named Robot, and the fifth boss is named Chopper.
  • Barrier Warrior: Super Sonic can raise an energy shield to deflect Super Eggman's lasers and energy pulses. The shield takes a second to raise and Sonic can't move with it active, so you have to read Eggman's moves, advance when he leaves himself open, and raise the shield shortly before he attacks.
  • Bash Brothers: As always, Sonic and Tails are this. In this game, they are also heavily implied to be a Battle Couple.
  • Bond Villain Stupidity: Eggman spends the whole game trying to kill Sonic and Tails. Yet when one of his robots manages to abduct Tails, Eggman sticks him in a glass tube for some reason instead of just killing him. This comes back to bite Eggman hard in the final act.
  • Boss Game: The bulk of the gameplay is the boss fights. There are brief platforming segments between the boss fights (except the last 3, which are back-to-back), but only three of them have any chance to kill you, and only one of those poses any sort of challenge. Also, there are no Badniks in the game at all.
  • Call-Back: The Info Dump at the beginning of the game mentions various attempts at utilizing the power of the Chaos Emeralds, including feeding them to godlike monsters.
  • Cool Bike: For some reason, Sonic's riding a motorcycle for most of the intro. He abandons it after going through a half-loop that sends it flying away from where he's trying to go.
  • Determinator: Dr. Eggman really, really wants Sonic and Tails dead this time. After his Chaos Emerald-powered battle station, the Egg, is brought down, Eggman uses the Emeralds on himself to become Super Eggman. And after that form is brought down by Super Sonic and Tails in one of Eggman's own fighter jets (which, for the record, repeatedly pulverized Eggman with a machine gun), Eggman returns as Reanimated Eggman to pursue the exhausted Sonic and unconscious Tails in a last-ditch effort to kill them.
  • Disc-One Final Boss: The Eggnote , Dr. Eggman's Chaos Emerald-powered battle station. Once it's brought down, there's still two more boss fights to go.
  • Dream Sequence: The tutorial stage is set in one, complete with trippy background and ominous conclusion.
  • Escape Sequence: The last phase of the fight against the Egg consists of you running away from it as it wildly rolls down a steep hill, jumping over boulders in your path. More climactically, the final stretch of the entire game consists of Sonic carrying an unconscious Tails out of Eggman's collapsing undergound cavern lair, while being pursued by Reanimated Eggman. Because Sonic is carrying Tails, his spin dash is disabled, and this, combined with the ground collapsing right behind him, makes slowing down a death sentence. Meanwhile, Reanimated Eggman will periodically try to ram Sonic — and there are no Rings in this segment, so getting hit once also means death.
  • Excuse Plot: A downplayed example. There is a plot of sorts (more than there is in most Sonic fangames), but there's no dialogue except for the Info Dump at the beginning and The Stinger at the end, so it's all between the lines. Also, Eggman has no Evil Plan in this game — he's more or less just trying to kill Sonic and Tails for the hell of it.note 
  • Five-Second Foreshadowing: At the very end of the game, as Reanimated Eggman's Negative Space Wedgie expands to the far edges of the screen, you may notice a second Ring counter beginning to appear in the upper-right corner of the screen. Your Ring counter is in the upper-left, and you haven't been able to pick up a single Ring for the entire Escape Sequence, so that Ring counter clearly isn't yours. A few seconds after the second Ring count begins to appearnote , the Negative Space Wedgie vanishes and Eggman reverts to his normal form, plummeting into the gap behind you. The implication is that the second Ring count was Eggman's, and it just hit zero, meaning that he could no longer maintain his powered-up state.
  • Foreshadowing: The Dream Sequence tutorial ends with Sonic plummeting down a long vertical passageway, and then cuts to an image of Tails in a pitch-black room as Dr. Eggman appears and grabs him in a giant fist. The fight against the third boss, the Robot, takes place in a long vertical passageway. Sure enough, seconds after the battle ends, the Chopper pops in and abducts Tails with its grabber arm.
  • Free-Fall Fight: The third boss, the Robot, fights you in an infinitely long vertical shaft. However, due to Sonic's wall-running capabilities in this game, you'll spend very little time actually falling down the shaft — you'll be running down the shaft instead.
  • Gravity Screw: At the start of the fight against the Egg, it destroys the platform you're standing on. Then you fall towards the Egg, which has its own gravity, and you fight it while running around on it Super Mario Galaxy-style.
  • High-Speed Battle: The first 3 and last 2 boss fights all qualify for this.
  • Le Parkour: Running on walls is a core gameplay mechanic, though it works somewhat differently than in Sonic Lost World — you can run up walls by jumping at them (or running up them with a slope) as long as you have enough speed for it, but you'll steadily slow down as you do so, and once you've been forced to a standstill, rather than falling off immediately, Sonic will be forced to do an about-face and run down the wall instead until he comes off the wall (whether by jumping or running face-first into the ground). This is showcased during the fight against the Robot (the third boss), which takes place in an infinitely long vertical shaft.
  • Lethal Lava Land: The platforming section between the Robot note  and the Tails Doll note  is this. It's the longest platforming section in the game, and also the only one to pose any sort of challenge, as it requires you to follow and ride a slowly-moving platform while pushing contraptions to activate ferris-wheel-like platforms and open doors — and the contraptions don't stay active for long, so you have to hurry to where you need to go before everything returns to its original position. Oh, and during all this, you have to worry about falling into the lava, as well as fireballs during the final stretch.
  • Male Frontal Nudity: Both Sonic and Tails have their penis hanging out throughout the whole game. It's difficult to notice since Sonic will be running with Wheel o' Feet and rolling most of the time but oh yes, they do. Look closely.
  • One-Hit-Point Wonder: As usual, Sonic is this without rings — which is problematic, as the bosses tend to take a while to beat, rings are scarce in this game, and you lose them all after each boss fight. The one time you're given a large amount of rings, it's in preparation for the immediately upcoming Super Sonic vs. Super Eggman fight. And you get no rings in the Escape Sequence after that, so get hit by Reanimated Eggman just once and you're done.
  • Phlebotinum Breakdown: At the end of the aforementioned Escape Sequence, Reanimated Eggman, in a last-ditch effort to kill Sonic and Tails, begins creating an expanding field of negative space. Before this can amount to anything, Eggman's Super Mode peters out and he plummets into a gigantic crevasse.
  • Plane Fu: During the fight against the Panjan note , Tails will periodically rise up, then dive and slam his plane on top of the Panjan's spotter drone, disabling its shield and knocking it down a few feet so you can jump up and hit it. Much later, Tails will ram his stolen Craft into Super Eggman to weaken his hold on the Chaos Emeralds, enabling Sonic to tap into their power and enter his own Super Mode.
  • Shout-Out: The fight with the Egg opens with a cutscene based off Ganon’s encounter scene in Link: The Faces of Evil, even using the same audio, replacing relevant words with Sonic Adventure audio, YouTube Poop style.
    Eggman: Join me, Sonic, and I will make your face the greatest in Robotnikland, or else you will die!
  • The Stinger: After the credits, a love poem from Tails's perspective is read as he floats in the glass tube from earlier in the story. The poem is implied to be addressed to Sonic.
  • Stock Sound Effects: Dr. Eggman lets out a Wilheim Scream as he falls to his doom.
  • Super Mode: After you've defeated the Egg, Eggman takes the Chaos Emeralds and uses them to empower himself, becoming Super Eggman and gaining the ability to fire lasers from his palms, as well as conjuring spheres of energy to attack with and releasing pulses of energy from his body. It takes Super Sonic and Tails manning a Craft (read: one of Eggman's own fighter jets) working together to bring Eggman down… and even after getting repeatedly rammed by Super Sonic and shot full of holes by Tails in the aforementioned plane, he comes back in another Super Mode! note 
  • Tactical Suicide Boss: Hoo boy. There's quite a few.
    • If the Drill kept its energy shield up at all times, you wouldn't be able to touch it. And it doesn't have to lower its shield to launch mines at you, so it doesn't have the excuse of being incapable of simultaneously attacking and defending. Then again, maybe the shield takes up too much energy to keep up at all times.
    • The Robot is guilty of this in several ways:
      • First, if it stuck to its smaller, floor-igniting lasers and its buzzsaws to attack, rather than bringing out a larger laser cannon to blast at you, you wouldn't have a convenient surface to jump onto and spin-dash into its eyes. At the very least, it could keep moving the laser cannon around and/or warming it up to make it more difficult and/or dangerous to jump onto, but no, it keeps the cannon still and perfectly aligned for a spin-dash to the face for several seconds. And if you somehow miss your shot, it immediately uses the big laser again instead of retracting the cannon and going back to the small lasers and saws.
      • After you've knocked off its laser cannon, the Robot will attack you with its saws again, bouncing wildly off the walls. This will let you get behind it to jump into its rear eyes. If you miss this chance, it will eventually flip around to try the attack again, giving you a better shot in the process.
      • Finally, after all of its eyes are broken (and most of the saws and lasers along with them), the Robot will wildly bounce about with its saws, letting you get behind it again and jump onto its face. Where it will attempt to slash at you with its saw arm. While you're standing on its face. Jump out of the way, and, well…
    • The Tails Doll is only vulnerable when idle (a state it doesn't stay in for long) and when swooping across the room. So, of course, every other move in its attack pattern is swooping across the room.
    • In its first phase, the Egg attacks with machine guns and missile bays on its surface. To fire its missiles, the Egg has to open hatches which you can jump into to damage it. Why it does this is unclear, as the machine guns are a lot harder for Sonic to avoid.
      • In its second phase, the Egg opens up to shoot lasers, giving you a clear shot to bash Eggman (this case is justified since you broke all of its other weapons in the previous phase).
  • This Is a Drill: The second boss, which is uncreatively named Drill. It doesn't use its drill to attack, only to burrow through the ground — instead, its offense consists of mines.
  • Too Fast to Stop: The first boss, Panjan, is essentially a giant rocket-propelled wheel that travels fast enough to "glide" over the surface of the lake you fight it on — not only can it keep up with Sonic effortlessly, it can even overtake him in short spurts. Dotted across the surface of the lake are several islands with steep shores — at the speeds that you and Panjan are moving at, running into the islands will hurt you, so you have to jump over them. Panjan, being essentially a giant wheel and lacking optical sensors of its own, relies on an external spotter drone to see the islands coming in time to jump over or onto them without crashing and damaging itself. Take out the spotter drone, and, well…
  • Walking Shirtless Scene: No, Sonic and Tails don't count. The relevant example of this trope is Super Eggman, who rips his jacket off upon transforming. (And somehow grows the jacket back upon reverting back to normal.)


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