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Trivia / Mighty No. 9

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  • All-Star Cast:
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  • Creator Backlash: Not long after the "Masterclass" trailer was released, Inti Creates CEO Takuya Aizu expressed that he outright hated the trailer on Twitter.
  • Creator Killer:
    • The fact that Keiji Inafune attempted to pre-emptively create a multimedia franchise including sequels before the game was released, coupled with the Obvious Beta nature of the finished product, severely tarnished the goodwill he had from Mega Man.
    • While nearly all of the games that Comcept had previously produced had been critical and/or commercial failures, this game was the final nail in the coffin for them as an autonomous company. Afterwards, they were bought out by Level-5, who proceeded to lay off most of its staff, leaving it only as a shell of its former self.
  • Development Hell: The Mighty No. 9 animated series, which was funded on Kickstarter alongside the game, was supposed to debut in early 2016. A teaser trailer was released but nothing else on the series has materialized since, nor has there been any reason given for the delay. The handheld ports are in a similar situation, looking less and less likely as the years go by and both handhelds become regulated to last-gen hardware.
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  • Fan Community Nicknames: Official update posts have been nicknaming the Kickstarter backers as "Beckers."
  • Fan Nickname:
    • Some have taken to referring to Beck himself as "The New Bomber", in lieu of a title given to his spiritual predecessor.
    • Due to similarities in design, his partner Call is designated as "Not!Roll" by both fans and detractors.
      • The same could be said to other characters who have a strong resemblance to a Mega Man character, especially the ones who have not yet received official names. For example, Call's motorbike dog is called by fans as "Not!Rush".
    • Call E has been dubbed "Echo" by fans wishing for the design to appear in the game in some capacity. The design would eventually be used Mighty Gunvolt Burst as one of Call's alternate outfits.
  • God Never Said That: Keiji Inafune never said that the Mighty No. 9's disastrous launchnote  was "Better than nothing" — that was actually another person entirely.
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  • Keep Circulating the Tapes: For PlayStation users in Japan, as of November 15, 2019, Mighty No. 9 (along with Homefront: Revolution and Saints Row IV) ceased digital distribution from the PlayStation Store due to expired publishing rights by Spike Chunsoft. While this hasn't yet effected other territories or platforms, this means Japanese PlayStation users will have to scrounge for a physical copy, which was only released on PlayStation 4. On the plus side, they can be found for relatively low prices.
  • Limited Special Collector's Ultimate Edition: The console versions have a Signature Edition for the PlayStation 4 and Xbox One, which includes a retail copy of the game (which also includes a voucher for the Ray Expansion and Retro Hero DLCs) and a Beck figurine with three interchangeable faceplates. Only 10,000 units were produced, each one having a number out of the 10,000 written under the display stand.
  • Old Shame: While the character of Mighty No. 9 himself is not considered to be this (as he has made many a playable cameo in Inti Creates' other games since his game's release), the entire game itself is considered to be this by many involved in it, including Keiji Inafune himself.
  • Relationship Voice Actor: In the Japanese dub:
  • Schedule Slip:
    • The game grew infamous for this. It was pushed back from an April 2015 release, to September 15th for America and 18th for Worldwide, and then got further pushed back to the first quarter of 2016. After promising no more delays, with the release date said to be February 9th, 2016, it was again pushed back to a tentative date, and finally released on June 21st, 2016.
    • Some of the backer rewards rewards were also subjected to this, which didn't ship until over a year later, also likely due to mismanagement of the project's budget.
  • Stillborn Franchise: The team intended to produce movies and a cartoon about the game, but after the game failed disastrously, the plans have likely been abandoned.
  • Troubled Production: Mighty No. 9 went through some very serious delays and problems in regards to funding. The game had three huge delays, stretching the initial release period from 2013 to 2016, which the developers claimed were due to a number of issues (the change to Unreal Engine 3, separating the team to work on the multiple ports and the last and most suspicious, fixing a bug in the multiplayer modes, which were implemented as stretch goals). Despite gaining far more than they asked for in regards to money on Kickstarter, the project had numerous funding issues and several times used Kickstarter again to drum up more profits for things like DLC, movies and TV shows, none of which the original Kickstarter group wanted. Keiji Inafune also attempted to start another project for Red Ash, which flopped rather spectacularly when several dubious methods for funding the game came to light to the general public, of which included the game getting rescued by a relatively unknown Chinese developer to save the game's failed funding with whatever money the project received being used for potential DLCs. Fast forward to 2016, and the delays, funding issues and the release of the universally reviled "Masterclass" trailer by Deep Silver was the final nail in the coffin for a number of online fanbases. The game released to average to bad reviews, and there are those hold the game up as an example of being careful who you give your money to on Kickstarter, with almost all faith in Keiji Inafune from some (if not most) fans being lost.
  • Vaporware: One of the Kickstarter's final stretch goals was ports to the PlayStation Vita and Nintendo 3DS. Since the game launched on other platforms, little mention has been made of these ports, aside from a brief statement in 2017 that they were still coming. However, no further announcements have been made since, and given that 2019 and 2020 have respectively seen the official end of those two platforms' lifespans, along with Comcept having been acquired by Level-5 and stripped back to a skeleton staff, it seems unlikely that they'll ever come.
  • What Could Have Been:
    • Beck's original absorption ability was going to allow him to change forms, a la Kirby, by dashing into enemies. This was replaced with passive bonuses gained on absorption instead, with Beck only changing forms based on the other Mighty Numbers.
    • No. 8 Countershade was originally going to be female, but the designer was more focused on the radar and optical camouflage aspects of Mighty No. 8's description than its being female, and Inafune liked the resulting gunman design, so Shade became male.
    • The very first concept design of No. 2 Cryosphere had her looking like a female figure skater. A concept design had her faucet originally being on top of her head and resembling a ponytail, before it was moved to her hand for her final design.
    • Towards the end of the Kickstarter campaign, nine potential designs for Call were up for voting, with the top three being colored and refined for a future vote. Designs A, B, C, D, G, and I did not make the top three, and E and H didn't make the final cut. Designs A, E and H would eventually be used as alternate outfits for Call in Mighty Gunvolt Burst, while the normal form of Trinity is based off of Design D.
    • The DLC mission for Ray was almost this, due to insufficient funding. The partnership with Deep Silver allowed it to be implemented, which also led to Ray becoming a playable character.
    • Renegade Kid offered to develop a 3DS version of the game. Nothing really came out of it.
  • The Wiki Rule: One exists here.


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