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Mighty No. 9 - Beck
(`_´)ゞ note 
Voiced by: Yuri Lowenthal (EN), Ayumu Murase (JP)

The title character and main hero of Mighty No. 9. Beck is the latest of the Mighty Number series, a combat robot team in the NBCA Colosseum. Unlike his siblings, he possesses strikingly human emotion and thought — which just tends to slow him and them down in battle. However, Beck possesses a hidden power unlike anything that's ever been seen before...

  • Arm Cannon: Being an expy of Mega Man, this signature weapon is a must-have.
  • Attack Drone: The Kickstarter-exclusive MegaXel form allows Beck to create xels that fire a laser beam if enemies are nearby them. He can place them in front or above him, and order them to cease attacking with the Action Shift button.
  • The Assimilator: Beck's primary power is to absorb Xelsnote  from other robots and using those acquired Xels to transform his body, thus gaining their powers, abilities, skills, traits and characteristics and use those to his own advantage. One method for him of accomplishing this is by "absorb dashing"note  towards a weakened or stunned robot.
  • Bad Powers, Good People: As his two elder sisters/prototypes show, the power to absorb and manipulate other robots, when you get right down to brass tacks, is just plain dangerous as a standard. That said, Beck is just a good person in general who cares about others, so he finds positive uses for his abilities.
  • The Baby of the Bunch: The youngest of the Mighty Numbers, the others treat him like a kid brother after they're recruited.
  • Bag of Spilling: Beck loses his copied abilities from Mighty No. 9 as well as his AcXeleration ability while trapped in the virtual world in Mighty Gunvolt Burst, however he can regain his dashing abilities and discover various modules for the Custom Shot that mimic properties of his Mighty Number siblings in their place, along with other features for the Custom Shot he can discover.
  • Blade Below the Shoulder: Type III, while in the Brandish ReXelection.
  • Book-Ends: When Beck first has to fight, he uses a specific phrasing in responding to his maker. He uses the exact same one before embarking on his final mission.
    Beck: "Professor, I— ....I'll do it!"
    Beck: "I understand, Professor... I'll do it! I'll save Trinity!"
  • Call on Me: If any of the professors say his name, in danger or in just simple conversation, he will pop out via comm link to check on them, sometimes thinking they have a mission for him.
  • Casual Danger Dialogue: By the time Beck faces Ray, he's supposed to have dealt with the Mighty Numbers, so not much fazes him anymore. Case in point, seeing a blank-eyed robot with her innards exposed and on fire garners little more than a "huh" before he tries to call it in.
    Beck: "A...'predator'?"
    Beck: *Matter-of-factly* "Professor, a strange robot is—"
  • Character Development: The game begins with Beck being the most objectively worthless of the Mighty Numbers, just happening upon the chaos to make sure his maker is alright. It ends with him bravely fighting a massive bot one-on-one in the Colosseum.
  • Charged Attack: Two of his ReXelection forms give him this. Pyrogen's ReXelection allows Beck to charge up a fiery explosion that can damage surrounding enemies and live ammo, and can be charged up to three levels. If Beck holds the charge for too long, however, the explosion will cause Beck to overheat, leaving him vulnerable until he cools down. His Branish ReXelection gives him two: a spin attack that harms nearby enemies and deflects bullets, and another where Beck performs a powerful helm-splitter attack by releasing the Attack while holding Down in mid-air.
  • Combo Platter Powers: Just like the rest of his family, he's built around two core powers, his being Assimilation and Transformation.
  • Cool Helmet: He'll acquire different-looking helmets (along with the rest of himself) as he gets more transformations.
  • Cool Mask: His One-Way Visor is called a "C. Visor" based on one of his official artworks. We see him using it in some of his concept arts, so it might probably have some function and not just to only look cool. Plus it also changes with him, so we'll get to see him wearing an assortment of cool masks and visors as he acquires more transformations.
  • Cowardly Lion: Not particularly averse to fighting, but is easily startled and has a low self-esteem. That said, he has the most potential to grow more powerful out of any of the Mighty Numbers.
  • Dash Attack: His main way to get around and to absorb enemies.
  • Do-Anything Robot: Given that he can potentially reconfigure into practically anything, it's most likely that he can become this.
  • The Dreaded: To RAY, of all people. However, given her history, it may be indirectly justified.
  • Expy: Of the original Mega Man.
  • Finishing Move: Beck unleashes a massive Kamehame Hadouken of purifying xel to calm his foe and purge them of malicious abnormalities.
  • Goomba Stomp: Beck can jump on and damage enemies by using his Seismic ReXelection form, and he can bounce off them even higher when holding the Jump button.
  • Hammerspace: Beck's entire body is essentially this, given he can absorb dozens upon dozens of robots larger than he is and contain their mass without looking any different. Justified Trope, given that the xels are effectively robot cells and probably don't take up too much space when compressed in turn.
  • Healing Shiv: Beck is a walking healing shiv. His systems can not only purify xel that has been corrupted, but he can internally reverse-engineer the very affliction into a cure for itself. ...He just, you know, needs to whup up on you to make that happen first. Mind, this isn't fundamental, but how Beck chooses to use his powers. If he chose to use them in a more destructive means, well, just look to the DLC character's folder.
  • Heart Is an Awesome Power: Beck's most noteworthy trait as a default is that his grade of emotional spectrum and potential for introspection is on par with humans. It's this new system working in tandem with his two powers that makes him a walking modular antivirus of theoretically limitless capacity.
  • The Hero: Note the Character Title.
  • In-Series Nickname: Mighty No. 6/Aviator has a bunch of them for him, often wordplays of "Beck" (Tyranossaurus Becks, Beckropolis, among others). No. 2/Cryosphere also often refers to him as "runt". During the ending of RAY's DLC campaign, she called Beck a "filthy Xel" as he tries to treat her faulty programming and deterioration.
  • Let's Get Dangerous!: Beck's emotional state tends to directly affect his abilities. As such, his nervousness on the battlefield slows up his siblings. When he's worked up some confidence, however...
  • Lightning Bruiser: How Beck fights as default. He doesn't hit particularly hard, but he strikes fast, and when he's shot a foe enough to destabilize them, he can absorb-slash-annihilate them in one "AcXelerate" dash, which he can chain together in midair and multiple directions to cross ground at high speeds. He can even put down his super powerful specialized siblings with just a few doses of this method.
  • Mook Maker: While in the exclusive MegaXel ReXelection, wherein Beck can freely spawn MegaXels as drones to attack for him in a given direction.
  • Nice Guy: Beck avoids his powers for anything malicious and cares for others, especially his family where he tries to save them from their viral infection. In Mighty Gunvolt Burst, he even felt regretful of fighting simulated versions of the Mighty Numbers while trapped in Dr. White's VR program and wanted to ask him to change it once he finds a way out of it.
  • Nice Job Breaking It, Hero!: Just don't try to heal Ray or you'll make her deterioration worse. He gets it right the second time, but it doesn't stick.
  • Non-Action Guy: Unlike his predecessors, he is not an effective fighter in Battle Colosseum battles, due to his human emotions being wired to his abilities, thus tending to go haywire. By the time the other robots went berserk, he needed the encouragement of Dr. White to boost his self-confidence and resolve to save the day. It's also worth noting that, unlike Mega Man or Mega Man X, it's not that Beck is necessarily a pacifist nor against violence. Rather, he's been described as being timid, moreso easily frightened than anything else.
  • Not Quite Flight: With Aviator's ReXelection form, he could hold up a propeller over his head that allows him to jump higher and slow down his descent.
    • In his ordinary skillset, Beck can chain together dashes endlessly through the air, but unless there's an updraft, he'll keep losing altitude.
  • Odd Name Out: The only Mighty Number who isn't referred to by a shortened nickname.
  • Pink Girl, Blue Boy: While silver is Beck's prominent color in his default form, he has accents of blue that go with the pink accents of Call's uniform.
  • Power Copying: Even more extensive than the original's Mega Manning powers, his entire body changes and copies the enemy robot's features, traits, and powers though he doesn't look like a clone and more like a modified version of his original design.
  • Power-Up: By absorbing robots of particular xel types, Beck can gain a boost to his abilities, most commonly either making him faster or increasing the potency of weapons such as piercing shots (Beck's buster, Electric Seed, and Frozen Liquid), shorten charge time (Fire Explosion), or increased attack radius (Remote Cannon).
  • Punny Name: In conjunction to Call. Making "Beck and Call" similar to Mega Man's "Rock and Roll".
  • Refusal of the Call: Beck is not Rock. He has no directive programmed to drive him, just human emotion. And when White proposed Beck go to fight the hordes of murderous infected robots and his siblings — the most powerful robots on Earth — alone, Beck decided he'd rather not. However, Professor White said "you're doing it", and that was the end of that.
  • Retractable Weapon: Aside from reconfiguring his entire body, he can also reconfigure his arms and hands into various weapons and tools.
  • Ridiculously Human Robot: Said to possess the unique trait of being more human than any robot created before. Unfortunately, this leads to his intrusive emotions and lack of courage impairing his effectiveness as a hero. It turns out, however, that this is his most essential trait: the presence of a free-thinking emotional core is what makes Beck the only one of three robots of his type to be successful. If not for these human-grade emotions, he'd have in all likelihood been one of two things — a mindless assimilation machine like Trinity, or a berserker horror like Ray.
  • Scarf Of Asskicking: Dons one when using his Brandish ReXelection.
  • Sibling Yin-Yang: With Brandish.
  • Story-Breaker Power: With power over all xel just like Trinity and a self-evolving system, Beck's capabilities are technically infinite. If he were to follow a path in the way that she did, there would be nothing on Earth that could stop him. ...Which is largely why Blackwell dismissed White's independently-functioning "heart" system in the first place.
  • Superior Successor: Beck is this to both Trinity and Ray.
  • Swiss Army Weapon: In Mighty Gunvolt Burst, Beck loses his AcXelerlation and ReXelection abilities while trapped in the virtual world, but to compensate for this, he was given the Custom Shot by Professor White to try out in his VR program. It starts off as a simple pea shooter at first, but over the course of the game, he can obtain various modules that can alter his Custom Shot in a myriad of ways, from penetrating shots, elemental shots, shooting reflecting swords out of his buster, creating a spread shot of drills, firing exploding propellers firing in a wave pattern, and much more.
  • Third Time's the Charm: Beck might be the ninth Mighty Number officially, but his real identity is as the final draft of William White's ongoing attempt to create a robot that can assimilate and manipulate xel to the utmost degree without going autopilot or full-psychotic.
  • Telescoping Robot: He seems to be able to conjure and/or store additional parts, attachments, add-ons, components and even an entirely different body when he transforms. How he is able to store all those things when he returns to his default form hasn't been revealed yet and is still a mystery.
  • Thou Shalt Not Kill: Understandable, considering the rogue units heading the robot rampage are his family. Even the final boss, to boot. In contrast, the original Mega Man was implied to have destroyed most of the Robot Masters.
  • Transforming Mecha: He is capable of reconfiguring his body to form anything from a bulldozer/loader/tank form to a gigantic rocket propelled hammer.
  • Video Game Dashing: AcXelerlation, which gives Beck as much mobility Mega Man's successor, X from the Mega Man X series, where he can give himself a boost in speed on ground or mid-air, and also allows him to absorb Xels from weakened robots within a small area radius. He can dive downwards with this ability, which can be dangerous over hazardous obstacles, but can be used to allow Beck to absorb enemies without having to dash into them.
  • Who Wears Short Shorts?: Beck does, or at least appears to, given that he's technically entirely composed of Xels.
  • You Are Number 6: His numerical designation is Number Nine, though he has a proper name as well. Technically speaking, he's also "number three". He's not the first robot of his type — an android purposed to assimilate and manipulate xels — he's just the first one who works.

Voiced by: Julie Nathanson (EN), Mao Ichimichi (JP)

The creation of Dr. Sanda, a close friend of the Mighty Number creator Dr. White, Call is like Beck in that she is herself a remarkably human robot... in everything but emotional display, that is. Monotone and straightforward, she's far less inept than the youngest Mighty Number. That said, when she becomes spotter to Beck as he fights to save the world from a mysterious virus outbreak, she may find herself picking up on some of his own emotional quirks.

  • Action Girl: Call will be playable in her own level complete with boss fight, as well as being available in the game's co-op mode.
  • Animal Motif: The ends of her hair is colored in a lighter shade, making it look like a fox's tail.
  • Anime Hair: Somewhat justified, what with being a robot and all.
  • Archer Archetype: Her weapon is an energy bow gun that fires a single arrow-like bullet (or two by default in Mighty Gunvolt Burst).
  • Beehive Barrier: She can activate a shield that deflects all bullets around her.
  • Biker Babe: She is often depicted to ride the motorcycle form of Rush's expy.
  • Character Development: [[spoiler:She gets this through her DLC campaign in Mighty Gunvolt Burst in spade, going from an emotionless robot girl after were Mighty No. 9 left off, to a much more energetic robot girl who's devoting herself to helping Beck and working harder at Dr. Sanda's lab.
  • Deadpan Snarker: When Beck is not around, Call lets loose of these from time to time on Dr. White's creations and Beck himself.
  • Deuteragonist: To the point of being playable in the game's co-op modes.
  • Emotionless Girl: In the main story mode, she speaks with very little intonation or personality. Became less so after the end of Mighty Gunvolt Burst, where she expressed joy in supporting Beck and smiled after rescuing him from Teseo's last-ditch effort to plunge him to a virtual abyss.
  • Expy: Of Roll. She is also strikingly similar design-wise to Blossom in her Demashita! Powerpuff Girls Z incarnation.
  • Hair Decorations: Her mechanical bow ribbon accessory. Doubles as an Expressive Accessory.
  • The Immune: According to a Kickstarter post, she is immune to The Virus that made the other robots go berserk. This was however not the case as the game explains she was simply shut down for a firmware update during the viral outbreak, and the virus didn't spread to other possible robots in the country that were switched off.
  • Jet Pack: As a playable character, she has a jet pack thanks to a Patch robot that allows her to dash and slowly float downwards. These abilities also return as a module in Mighty Gunvolt Burst.
  • Promoted to Playable: She had small playable role in Mighty No. 9 thanks to reaching a Kickstarter goal that funded the Prison stage with stealh-like gameplay separate from Beck's run-and-gun action. Call later became a fully playable character in Mighty Gunvolt Burst as DLC in an attempt to rescue Beck from Teseo hijacking Dr. White's VR training program that left him unconscious.
  • Pink Girl, Blue Boy: Call's uniform has pink accents that go with the blue accents of Beck's default form.
  • Pink Means Feminine: Aside from the other dominant color red, her clothing is mostly pink.
  • Punny Name: Her name is a combo pun platter. First, it features in "Beck and Call", which is similar to Mega Man's "Rock and Roll". Second, just combining it with her Mega Man equivalent leads to a "Roll Call".
  • Rapunzel Hair: Will most likely drag around the floor if she lets her hair down.
  • Robot Dog: She has a motorcycle robot dog.
  • Robot Girl: She is more robotic than the Ridiculously Human Robot Beck, which the developers plan to take advantage of for some interesting interactions between the two.
  • Saying Sound Effects Out Loud: She tends to announce her actions when you play as her. For example she says "Jump!" whenever she jumps, "Grabbing!" or "Holding!" when she's hanging from a ledge, and "Barrier!" or "Warning!" when she activates her energy shield.
  • Slept Through the Apocalypse: Call is actually in no way whatsoever immune to the virus that's taken almost every other robot in the nation; the one and only reason she seems invisible to it is that she was offline during the outbreak, only activated once the damage was done.
  • Spock Speak: Well-spoken at all times.
  • Video Game Dashing: With a Patch plugged to her back, she can perform dashes on ground and mid-air, but unlike Beck, she wasn't designed to assimilate Xels, and she can only propel herself forward whereas Beck can quickly dive downwards.
  • Zettai Ryouiki: Rank C, her "footwear" ending at the knee joint.

    The Mighty Numbers 
The Mighty Numbers are a series of combat robots created by Dr. White, each with varying forms of offensive capabilities. They are brought into the Battle Coliseum to help promote Dr. White's robotic designs, and they also possess some human-like qualities and emotions.

  • Badass Family: Each member of the Mighty Numbers are very capable of holding their own in battle compared to the other rogue robots Beck contends with.
  • Heel–Face Turn: Once Beck purges the virus causing them to go rogue, and they also show up to sometimes help Beck with certain obstacles in specific stages.
  • Took a Level in Badass: Although not themselves in their own series, but rather the virtual simulations Dr. White created for Beck in Mighty Gunvolt Burst where they feature more intricate patterns compared to the game they originally debuted in.
  • Turned Against Their Masters: When the virus took over them, most of them began terrorizing various industrial sites, and in Countershade's case, took the President hostage in a plot to liberate robots from their human creators.

Mighty No. 1 - Pyrogen
Voiced by: Matthew Mercer (EN), Wataru Takagi (JP)

  • The Berserker: At least while under influence of The Virus, Pyro's voice shows him raging uncontrollably and laughing like a madman.
  • Catchphrase: "Crash and burn!" or just "Burn!".
  • Expy: Of Flame Hyenard, both being Axe-Crazy, flame-cloaked berserkers who use fire and explosives to fight with and are both partial to yelling phrases along the lines of "BURN!" as they do so. His lighter motif is also reminiscent to Heat Man and his character artwork resembles Apollo Flame.
  • Fashionable Asymmetry: His legs are two different designs, with one of them having a fire pattern on it and the other having something more like the things on Beck's torso.
  • Fire, Ice, Lightning: In trope order, he's the Fire and the first Mighty Number.
  • Flaming Hair: Specifically a flaming ponytail.
  • Having a Blast: Along with fire, he excels at explosions.
  • Heel–Face Turn: Helps Beck out by defrosting the facility in Cryosphere's stage.
  • In-Series Nickname: Pyro.
  • Motif:
    • Says to made to resemble a boxer or a wrestler. He even was planned to be able to deploy a wrestling ring (the corner posts and ropes at least) on his back and use the ropes as momentum for a charging attack.
    • His redesign on the other hand is of a lighter. Specifically the part where the flames are ignited.
  • One-Hit Kill: After you reduce his health to the halfway point, Pyro decides to share the love with a good ol' bear hug. Then he explodes. Do not hug fire bro.
  • Playing with Fire: His combat focus.
  • Stuff Blowing Up: His secondary power after being on fire, mostly used in ground-punches, body slams, and Rage Quit nuclear bear hugs of instant death.
  • The Leader: Of the Mighty Numbers and appropriately the eldest based on his number, but he takes backseat to Beck leading the charge come the attack on the robot factory.
  • Third-Person Person: Only when under the virus. Coupled with Hulk Speak.
  • Wreathed in Flames: His torso, arms, and upper legs can form a Heroic Build of fire. The emitters for such, his physical limbs, are comparatively skinny.
  • Wrestler in All of Us: His combat form, complete with an explosion with every impact. Even more so in Mighty Gunvolt Burst, where his entire moveset is updated to all wrestling moves.
  • You Are Number 6: The first of the Mighty model line.

Mighty No. 2 - Cryosphere
"Maybe I'll freeze over this whole base... Snow way? Icy.... "
Voiced by: Paige King (EN), Misaki Kuno (JP)

  • An Ice Person: She can freeze opponents.
  • Arm Cannon: She has two asymmetrical arm cannons, giving her no ability to grip.
  • Batter Up!: In Mighty Gunvolt Burst, she uses a bat to either hit her ice balls to Beck or hit him.
  • Blood Knight: Cryo enjoys her battling just a teensy bit too much.
  • Cool Helmet: It's got a big red water valve on it, so, at the very least, it's pretty unique.
  • Drop the Hammer: Her simulated version in Might Gunvolt Burst has her sometimes leaping high into the air before creating a massive ice hammer and slamming it down on her opponents.
  • Enfant Terrible: Designed to be baby-like as the cute mascot of the Mighty Numbers, in and out of universe. Still as deadly as the rest of them.
  • Expy: She has elements of Ice Man, Aqua Man (both the original and EXE versions), Splash Woman and Bubble Man. Her diving helmet on the other hand resembles a Big Daddy.
  • The Faceless: Her diving mask hides her face; however, she does have a face designed without her diving mask on, but is left up to players' interpretation according to KIMOKIMO from the game's artbook.
  • Fire, Ice, Lightning: In trope order, she's the Ice and the second Mighty Number.
  • Ground Pound: If she manages to freeze her opponent in Mighty No. 9, she'll encase herself in a spiky ball of ice, leaps into the air, and try to plummet herself down on her victim.
  • Heel–Face Turn: Helps Beck out from the background in Battalion's stage.
  • In-Series Nickname: Cryo.
  • Kill It with Ice: Her entire gimmick. Almost all of her attacks involve freezing Beck. If Beck gets frozen solid and can't break free fast enough, Cryo will freeze a spiked orb of ice around her self and smash Beck flat, which hurts like hell.
  • Making a Splash: She's water-themed, even carrying around a big globe full of water on her back. Most of her attacks are ice-based, however.
  • Not Quite Flight: She uses her water hose to propel herself upwards off the ground.
  • Older Than They Look: Despite being child-like in size, appearance, voice, and mannerisms, Cryo is quick to note that she's the second oldest of the Mighty Numbers when she gets talked down to, particularly by Shade.
    Cryo: "I'm 'ice-creaming' these bots, but there's 'snow' many of them!"
    Shade: "Maybe if you spent more time fighting and less on your lame puns..."
    Cryo: "WHAT?! Just remember who you're talking to Shady! I'm six whole Numbers older than you!"
  • Pungeon Master: Everything she says has to have ice-related puns in it, no matter how lame or unfitting for the circumstances. She also give puns to the other Mighty Numbers. Countershade lampshades this when Cryo does a few puns when she needed help fighting back a huge crowd of robots. Cryo doesn't take it well and fought back...with puns, of course.
  • Rubber Hose Limbs: Literally.
  • Saying Sound Effects Out Loud: "Pew Pew~!"
  • Two Girls to a Team: One of the two female Mighty Numbers.
  • Wall Crawl: Is depicted in the concept arts to be able to use the suction power of her hose to stick on walls and ceilings.
  • You Are Number 6: The second of the Mighty model line.

Mighty No. 3 - Dynatron
"There'zzz plenty of zzzap to go around~!"
Voiced by: Jan Johns (EN), Miyuki Sawashiro (JP)

Mighty No. 4 - Seismic
"Getting through those nutso cars ain't gonna be easy."
Voiced by: Fred Tatasciore (EN), Tetsu Inada (JP)

Mighty No. 5 - Battalion
"First into battle-the tip of a spear!"
Voiced by: Brian T. Delaney (EN), Naomi Kusumi (JP)

  • The Big Guy: Shared role with Mic, focusing on artillery rather than physical strength. With the gun barrel, he's the largest of the Mighty Numbers at 305 cm, about ten feet tall.
  • Blood Knight: He expresses that he and other military based robots like him should fight as they were designed to. And if there isn't a fight, he would start one. He lessened a bit when cured of the virus, though.
  • BFG: Effectively is one, the head being a large revolver grenade launcher and a triple rocket launcher and gatling gun on opposite sides.
  • By the Lights of Their Eyes: Invoked by the dark strip surrounding his eyes.
  • Combo Platter Powers: His two main abilities are Gatling and Heavy Weapons.
  • Detachment Combat: In Mighty Gunvolt Burst, he splits his entire body into separate parts for effective bullet spreading across his boss room.
  • Drill Sergeant Nasty: His basic personality, particularly under the effects of the virus. After he rejoins the team he still acts like a military commander but in a Blood Knight Big Fun kind of way.
  • Expy: Of Napalm Man, both of them being surprisingly intelligent and strategic heavy weapon-themed robots armed with powerful explosives. They even share a similar large body type with no visible head. His military-themed design is reminiscent to Commando Man
  • Fashionable Asymmetry: Even ignoring the different armaments on each arm, his right leg has significantly more red than his left.
  • Gatling Good: His left arm has a big gatling gun, which he uses for bullet hell-esque attacks.
  • Getting Crap Past the Radar: His "advice call" on Seismic's stage. The subtitles censor it, but his audio, even with heavy static, is clear.
    "Bat..-tialion to..HQ, over. Can, over? What in..the hell is in this..shit..hole?!"
  • In-Series Nickname: Bat.
  • Motif: A gun. Particularly a revolver-type grenade launcher.
  • One-Hit Kill: His Desperation Attack has him charge up a huge bullet/missile and fire it. Get hit by that and you're instantly toast.
  • Non-Standard Character Design: Unlike the other Mighty Numbers' more humanoid appearance, he's more of a Cephalothorax.
  • Revolvers Are Just Better: Not only does his head/upper body resembles a revolver grenade launcher, but it serves as the barrel for his One-Hit Kill Desperation Attack.
  • Sociopathic Soldier: Falls firmly into this trope while under the influence of The Virus, complete with the "Grizzled Southern Sargent" tone of voice, to boot.
  • The Strategist: To quote from his bio in the Mighty No. 9 GDC Video:
    He is also quite resourceful, and acts as the control tower for the Mighty Numbers.
  • Throw Down the Bomblet: The right arm has a triple rocket launcher attached to it.
  • Transforming Mecha: He can effectively transform into a turret a la Transformers G1 Galvatron.
  • You Are Number 6: The fifth of the Mighty model line.
  • You Fight Like a Cow: When battling one of the drills in Mic's stage.
    "I've fought can openers that fight better than you!"

Mighty No. 6 - Aviator
"Ta-ta-taaaaa~! Avi's reports are here!"
Voiced by: Mick Wingert (EN), Showtaro Morikubo (JP)

  • Army Scout: He's the one that scopes out locations and reports back to the rest of the team.
  • Blow You Away: He's capable of controlling wind.
  • By the Lights of Their Eyes: Invoked by the dark strip surrounding his eyes.
  • Cloudcuckoolander: Put the mind of Deadpool into a helicopter-looking robot, and this is more or less the end result.
  • Combo Platter Powers: His two main abilities are Flight and Wind.
  • Cool Plane: Has this motif with a helicopter emphasis.
  • Deadly Euphemism: Has varying quotes if Beck dies on his boss fight. Said quotes reveal that he was recording the whole fight all the way to Beck's death, making it like a robot version of a snuff film.
  • Expy: Of GyroMan.EXE from Mega Man Battle Network 5, thanks to his slender frame and helicopter-based design.
  • Flight: Comes with the plane/helicopter motif.
  • Flunky Boss: Only one mook is with him at all times. It's a news camera.
  • Helicopter Pack: With his design which has his helicopter parts positioned mainly at his back.
  • In-Series Nickname: Avi.
  • Intrepid Reporter: In some stages, he's flying around in the background. He even has his news station, but mostly reports back to Beck, Dr. White, and/or Call when outside of it.
  • Leaning on the Fourth Wall: Much like Deadpool, his dialogue during the fight implies that he's at least partially aware he's in a video game.
    "Headline: Boss Attacks Beck! Correction, Twice!"
    "Local Boss at large! Okay, found him!"
  • Meaningful Name: Aviators are people who fly aircraft.
  • Mood Whiplash: The second you get to his boss fight. He gets all cheery and then...
    Avi: We've got strong winds out there today! Be careful! [said really quickly and hushed] ...Moments before he fell to his tragic death.
  • More Dakka: One attack of his is to spam bullets on Beck.
  • Motif: A cross between a bomber plane and a helicopter.
  • Motor Mouth: Constantly making popculture references, wisecracks, and nicknames.
  • Throw Down the Bomblet: Has plane bombs within his lower legs.
  • You Are Number 6: The sixth of the Mighty model line.

Mighty No. 7 - Brandish
"Fate has us in store for my blades and I."
Voiced by: John Paul Karliak (EN), Kouki Uchiyama (JP)

  • Bare Your Midriff: Brandish wears a red vest that is short enough to expose his robotic abdomen.
  • Big Brother Instinct: In his stage, he attacks ahead of Beck to make Beck stop pursuing him, and continuously demands that he turn back for fear of hurting him. Unfortunately, by the time Beck reaches him, the virus takes full effect.
  • BFS: Each of his half-scissor swords are pretty sizable. To wit, his blades make up over half his weight at ninety-nine kilograms. That means that each sword weights roughly one hundred and nine pounds, and he still swings these things faster than the eye can follow.
    • Still not impressed? Those bad boys can take down helicopters in one slash, used to attack Beck in Mighty Gunvolt Burst!
  • Breakable Weapons: His swords can be broken with Seismic's form. This changes his moveset to kicks and slides for a time until he regains them back.
  • Combo Platter Powers: His two main abilities are Sword skills and Speed.
  • Cool Helmet: It has a scissor/blade-like "horns" to go on with the scissor motif. It also features a headphone looking ear guards like Beck's. Underneath those is a black helmet.
  • Cool Mask: It consists of 3 components including the huge underbite armor plate.
    • The goggle-looking things are actually part of a retractable visor that goes down and cover his exposed eyes and upper face. Probably when in combat.
    • Underneath the huge underbite armor is a purple segmented faceplate where the nose and mouth should be, reminiscent to a typical Kamen Rider helmet minus the bug eyes.
  • Dual Wielding: Wields two swords with a Shear Menace motif.
  • Expy: Of Proto Man with a dash of Cut Man and Zero.
  • The Faceless: In the concept sketches, there is a drawing of him with a more humanoid head, possibly hinting that what we are seeing is merely a helmet and not his actual face.
  • Heel–Face Turn: He is seen helping Beck out in No. 3's stage.
  • Highly Visible Ninja: He "wears" a helmet with a a pair of blade-like horns jutting out of it with a large beak-like collar guard. Not to mention that he lugs around those pair of half scissor styled blades that's almost as tall as him.
  • In-Series Nickname: Brand.
  • Knight in Shining Armor: Despite looking like a ninja, his personality is chivalrous and upstanding, likely because Heroes Prefer Swords.
  • Meaningful Name: To brandish a weapon is to flourish it in a way to threaten someone. Brandish spends most of his level trying to keep Beck away, for the latter's own safety.
  • Motif: He is themed after a scissor like Cut Man.
  • Ninja: In addition to his scissor motif.
  • Scarf Of Asskicking: Yellow flavored.
  • The Last of These Is Not Like the Others: While the other eight Mighty Numbers have weapons that are part of their bodies, No. 7 carries his weapons like a human.
  • Shear Menace: Though he doesn't use actual scissors, his swords are distinctly scissor-themed, and artwork depicts him crossing them a few times to resemble scissors.
  • Sibling Yin-Yang: He is designed by Comcept to be Beck's "brother" character and it shows. Beck is blue. Brandish is red. Beck's main weapon is a ranged weapon. Brandish's main weapon are melee weapons. Beck looks enthusiastic and determined. Brandish is grim and serious.
  • Spin Attack: Deflects everything.
  • Sticks to the Back: According to Comcept, when not in use, he puts his swords on his back, placing them to make it look "almost like butterfly wings". So far we haven't seen anything behind his back in the concept sketches that reveals what could hold said weapons in place nor have they revealed any information that would explain how it would it hold them in place there. Probably magnets or something.
  • Technicolor Ninja: He's a red ninja with a long flowing yellow scarf.
  • Throwing Your Sword Always Works: One of his concept sketches shows him jumping high into the air and throwing one of his swords at a distance to the ground.
  • When All You Have Is a Hammer...: When you're a combat robot armed only with two swords when the entirety of the rest of your family has a fairly diverse array of powers, the obvious solution is to get really, really good with swords.
  • Who Wears Short Shorts?: Similar to Beck's but is red in color with an orange codpiece.
  • You Are Number 6: The seventh of the Mighty model line.
  • Zettai Ryouiki: Grade A. Unlike most humanoid robots in the game, his boots/greaves stretches farther into the middle of his thighs rather than terminating near the joints.

Mighty No. 8 - Countershade
"Heh, run along now, little doggy. Run and fetch for your human masters."
Voiced by: Steve Blum (EN), Hochu Otsuka (JP)

  • The Ace: To quote from a Development Update.
    Rumor has it he’s the strongest member of the Mighty Numbers!
  • Astonishingly Appropriate Appearance: He's dressed like a gunslinger, with a throwing dart held in his mouth in place of a cigar.
  • Badass Baritone: He's voiced by Steve Blum. We couldn't expect any less.
  • Badass Beard: A pointed metallic one at that.
  • Badass Cape: Wears a cape which given his cowboy motif, almost resembles a poncho being worn a certain way.
  • Combo Platter Powers: Like the rest of the Mighty Numbers, he was given two main abilities. However, these abilities are actually Radar and Optical Camouflage. His sniping ability for which he is known for is actually a third ability born from pushing his inborn abilities to their limits. He's thus a little different from the rest.
  • Cool Shades: As if his his eyes aren't obscured enough, he's also wearing shades under his hatnote  or probably those are his eyes seeing as he is a robot and all.
  • Cold Sniper: The quiet, camouflaged-from-the-shadows type with a sniper rifle arm.
  • Cyber Cyclops: His only visible or true eye is located on top of the front edge of his radar/sombrero hat.
  • Everything Trying to Kill You: Literally his stage. Countershade joins in the fun.
  • Expy: While his cowboy motif and ricocheting shots bring to mind Revolver Ocelot his actual method of attack (sniping his opponent from a distance while rebounding his shots off of floating nodes) is similar to Johngalli A from Jojos Bizarre Adventure, who had a small floating Stand that could detect moving targets through shifts in air currents, and that he weaponized by rebounding sniper fire off of it to hit targets from another room entirely.
  • Eye-Obscuring Hat: Assuming that there are even eyes under there.
  • Fashionable Asymmetry: Besides the missing arm, his left leg and sniper arm are red while the rest of him is primarily blue.
  • "Get Back Here!" Boss: His stage is primarily centered around chasing him down corridors and hitting him when you get the chance while he snipes you from afar. Do this enough and he'll eventually challenge you to a proper fight.
  • Handicapped Badass: See that missing arm? He lost in battle and chooses to keep it off. Why? Because battle is too easy otherwise.
  • Improbable Aiming Skills: And it isn't even one of his given powers, he picked that up on his own!
  • In-Series Nickname: Shade.
  • Laser Sight: Uses this to pinpoint his targets.
  • Meaningful Name: Countershading is a trait in animals where the underside of their skin is lighter than the rest, which is most notably used in camouflage. So, kind of like Countershade's Invisibility Cloak.
  • Motif: A Mexican cowboy gunslinger.
  • Nice Hat: Looks like a radar dish that's made to look like a sombrero.
  • Oral Fixation: Keeps a throwing dart in his mouth.
  • Pinball Projectile: He's capable of making his projectiles ricochet various objects to hit his targets. Beck's version of his weapon also fires ricocheting bullets.
  • President Evil: His goal under the influence of the virus is to become president of the U.S. so that he can free all robots (and get rid of humans in the process).
  • Red Eyes, Take Warning: The robotic red eye on his radar/sombrero hat.
  • Self-Duplication: Summons a clone to shoot Beck and misdirect him anywhere his stage away from the real deal. Uses the same trick in the boss fight, except the clone helps to make the whole room a bullet hell area.
  • The Fourth Wall Will Not Protect You: One of his attacks make him ricohet his bullets out of the players' screen. This attack breaks the screen in Mighty Gunvolt Burst.
  • You Are Number 6: The eighth of the Mighty model line.
  • Younger Than They Look: Despite having the deep, raspy voice of Steve Blum, he's actually the second youngest of the Mighty Numbers, being the model immediately preceding Beck.


The Patch helper robots are special delivery robots of varying colors and sizes. In Mighty No. 9, they help players by delivering recovery items at checkpoints (except in Hyper mode), ranging from Recovery Xels to AcXel Boosts that grants a temporary power-up with a longer duration than absorbing the enemies with such effects, depending on how frequently the player loses lives during a stage. Patch also supports Call in the Prison stage and co-op challenges by giving her the ability to dash, hover in mid-air, and supply power for her barrier in Mighty No. 9; in Mighty Gunvolt Burst, they serve as allies that attack enemies alongside Call.

  • Attack Drone: They serve as one for Call in Mighty Gunvolt Burst and in three different types: the Strike type (red), which attacks enemies head-on; the Homing type (blue), which homes in on enemies; and the Crusher type (yellow), which continuously attacks an enemy after they're ordered to attack.
  • Badass Adorable: As cute and charming as they look, these helper robots can give enemies a sound beating in Mighty Gunvolt Burst.
  • Convection Schmonvection: The roaring flames breaking out and the heat in the Oil Refinery stage won't stop Patch from providing support to Beck.
  • Machine Monotone: They speak in a completely monotone, robotic voice.
  • Expy: Of Eddie (a.k.a. Flip-Top) from Mega Man 4. In Mighty Gunvolt Burst, they assist Call whenever she picks one up and attack enemies in a similar fashion to Beat from Mega Man 5.
  • Mecha Expansion Pack: Acting as one for Call in Mighty No. 9 as they can plug themselves onto her back where she can take advantage of their propulsion system to dash and hover while giving her battery power for her barrier.
  • Robot Buddy: Patches help out struggling players in Mighty No. 9 by delivering items to them at checkpoints, though like Eddie, the quality varies.
  • Wing Ding Eyes: The Patches emote through the face monitor. They can be seen with their eyes using the anime-styled shut (> <) or closed (- -) eyes, Zs when they're in sleep mode, or a battery charging symbol when they are recharging.


Dr. William White
"Under the circumstances, that hardly seems like a compliment."
Voiced by: Jason Spisak (EN), Junichi Suwabe (JP)

A researcher working for SANDA Technology and the creator of the Mighty line of robots. His past is revealed over the course of the game.

  • Absent-Minded Professor: The press release for the animated series describes him as "young but socially inept".
  • Casual Danger Dialogue: Your longtime friend is phoning you in emergency while you're both in the epicenter of the budding robot apocalypse? Better shoot the breeze with him.
  • Expy: Of Dr. Light as the Mighty Numbers Creator.
  • Foreshadowing: White is more or less the only character explicitly given a negative character trait, being "socially inept". Pointing out his flawed nature is the first indicator to his unintentional hand in the crisis consuming the nation.
  • Funny Afro: Other characters even mention how ridiculous his hair looks. Later, it was revealed that he intentionally changed his hair to hide his former identity as Bill Blackwell.
  • Insistent Terminology: Though some advertising materials officially refer to him as "Doctor" White, his actual title is "Professor", which is the only title he goes by in the actual game. And for the love of god, do not call him Bill.
  • Just Think of the Potential: He only sees the potential in things like xel absorbing robots and robots with human mindsets, compared to Dr. Blackwell's caution.
  • Meaningful Rename: Why take the name "William White"? Structurally, it's more or less the opposite of "Bill Blackwell".
  • Nice Job Breaking It, Hero!: Played with. Yes, he corrected his past mistakes in creating a final-draft xel manipulating robot without err, but he didn't get rid of the single-minded, dangerous original.
  • Old Shame: In-Universe. He clearly cares enough about Ray to have Beck save her and try to bring her back home to be looked at, but he can't bring himself to look at her when he and Beck stumble across her.
  • Parental Favoritism: The Professor quite clearly holds Beck to a certain degree of personal priority over the other Mighty Numbers, most noticable in that he always refers to Beck by name, but rarely addresses the others by anything other than their number unless speaking directly to them. There's a reason for this. As it turns out, Beck is the living testing grounds for both of Professor White's ultimate projects in one system.
  • So Proud of You: When Beck fearlessly proclaims that he'd go into the Colosseum — Trinity by extension — to correct her core and save her, White's response is nothing less.
    Beck: Professor, I'll do it. I'll save Trinity!
    White: I know you will, Beck... I know you will.
  • That Man Is Dead: When Gregory Graham realizes who White really is, this is his curt response.
    Mr. Graham: Wait a minute... I didn't recognize you with that ridiculous hair,'re Bill Blackwell!
    Dr. White: No. My name is William White. I'm not Bill Blackwell...and I haven't been for a long time.
  • "Well Done, Son!" Guy: Even after Beck manages to save Trinity and the world, Bill still can't get any approval from his stubborn old man.
  • Your Approval Fills Me with Shame: Not in the person approving, but the nature of the approval — namely, Sanda commenting on the effectiveness of Will's designs while Beck is being made to survive them. And while he makes it clear he's still proud of Trinity, he takes no joy in what she became due to his mistakes.

Dr. Soichiro Sanda
Voiced by: Dave Wittenberg (EN), Akio Suyama (JP)

A specialist of humanoid robotics and inventor of Call.

  • Always Identical Twins: Soichiro is one of a pair of twin brothers, the other being Sejiro Sanda. While physically they're identical, they dress much differently by their professions: Soichiro is the robotics genius, and Sejiro is the government official working the Tokyo office.
  • Brilliant, but Lazy: Described in the cartoon's synopsis as "the lazy but wise team leader".
  • Crazy-Prepared:
    • He outfitted Call with an energy barrier that's arguably stronger than anything in Beck's arsenal. His reasons for doing so? Just in case for the extremely-unlikely scenario that his small, non-combative robot secretary should ever find herself in a fight.
    • In case of robot rampage, break glass. And by "break glass", we mean "call your brother at the Tokyo office who has an in with the Japanese robotics forces and militia for a favor".
  • Darkness = Death: He does not have a good time with his fear of the dark during Beck's excursion into the Power Plant, where Dynatron's siphoning of energy is causing spontaneous blackouts. Just as equally a bad time is when Dyna snaps at him to shut up, having been listening over communications this whole time.
  • Expy: Of Dr. Light physically and as help in Mission Control. Also serves as one to Professor Ochanomizu, as a big-nosed, overweight robtics expert who is against violence.
  • Large and in Charge: He's the head of SANDA Technology.
  • Lovable Coward: He's unabashadly chicken, but Sanda's probably the most supportive and friendly of the extended cast.
  • What the Hell, Hero?: Upon hearing Will's plan to have Beck go into Trinity alone to save her, Soichiro snaps at him in disbelief.
    Sanda: You... You want to send Beck into that?! ALONE?!

Dr. Blackwell
Voiced by: Bob Joles (EN), Motomu Kiyokawa (JP)

The inventor of the "Xel" technology that revolutionized the world of robotics. He is also Dr. White's father.

  • Arbitrary Skepticism: Even after Beck redeemed Trinity by allowing her to copy his traits — his "heart" — Blackwell is still opposed to the notion of self-evolving robots on principle.
  • Archnemesis Dad: Subverted. We find out he's Dr. White's father...but the only action he's ever taken against his son or his ideals is deactivating Trinity before she could devour the world, the first time around.
  • Big Bad: Possibly. He's tried something like the current plot before, though it was taking control of all robots in the US, not sending them on a rampage. Graham seems thoroughly convinced, but Sanda is convinced that it is because Blackwell tried this before that he can't be responsible — he's currently locked inside a maximum-security prison for that very crime. It turns out that he's not, nor was he ever, the villain. His so-called "plot" was actually him stopping Trinity back when Graham first tried to reactivate her. This time, however, Blackwell's not available to fix things.
  • Expy: Of Dr. Wily, both physically and with a similar view on robots. Not so much story-wise, though. Physically speaking, in facial structure and body type, he's also one for Dr. Umataro Tenma of the Astro Boy series. Not so much in attitude, however; that goes to his son.
  • Grumpy Old Man: He's not happy about the future of robotics under White, and is cynical in general. Being locked up for a crime you didn't commit and were trying to stop will do that, especially when the only contact from your son in years is the ingrate showing up to brag about his theories even though said theories nearly doomed the world and are a big part of why you're in jail in the first place.
  • Jerkass Has a Point: Dr. Blackwell has concerns about what robots might do when left to their own devices. The Three Laws of Robotics exist for a reason. He's also right that White fixing what he broke to begin with doesn't make him a visionary; this especially holds true with what later happens to Ray and how White is dismissive of her.
  • Names to Run Away from Really Fast: "Blackwell", while not intimidating in and of itself, looks a lot more menacing in light of him being a terrorist and likely Robot Master. And then subverted, when it turns out he not only has nothing to do with xels going nuts, but was framed for the actions that landed him in prison.
  • No Good Deed Goes Unpunished: Save the world from the robot apocalypse? Be branded a terrorist and spend the rest of your days in prison.
  • Not Me This Time: Gregory Graham is firm in the belief that Blackwell is to blame for The Virus. Once upon a time, Blackwell attempted to take control of all the robots in the states from the Battle Colosseum. However, he was caught, arrested, tried, and ultimately locked away within a maximum-security prison. It is because of this, however, that Sanda is convinced it's physically impossible for Blackwell to be involved. He was right, but Blackwell wasn't responsible the first time, either.
  • The Scapegoat: When Gregory Graham first tried to activate Trinity at the Battle Colosseum back when, it was Blackwell himself who arrived just in time to stop him and effectively save the world... And he ended up being framed as the "mastermind" behind the incident and a terrorist; his position and life stripped from him before he was dumped into the bottom of a maximum-security prison.
  • Reasonable Authority Figure: He was the CTO of Cherrydyn back when White was still working for them, where he developed Trinity. Blackwell immediately recognized the potential danger inherent within such a design, and had her shut down. Not only that, he stopped Graham from reactivating her while he still held the job... But unfortunately, this is what led to the greed-driven Graham getting his job.
  • Walking Spoiler: You don't meet him until the tail end of the game, at which point the biggest plot twists are revealed.

Gregory Graham
Voiced by: Scott Whyte (EN), Takehito Koyasu (JP)

The acting CEO of CherryDynamics, the world's leading robotics manufacturing corporation — as well as the heaviest hit and by extension held publicly responsible by the virus.

  • Alliterative Name: Sounds like something one might name a Marvel protagonist.
  • Big Bad Wannabe: Had Trinity not gone out of control he probably would have been a big threat but as it is he's a moron who's in over his head.
  • Corrupt Corporate Executive: Perhaps not overtly, but he is startlingly quick to pass the buck. Not to mention, the robot rampage is all his fault. He once tried to reactivate the dangerous Trinity, but was stopped by Blackwell, who was then framed for a "terrorist attack". Apparently too foolish to realize why, Graham tried once again, all just to get an illegal leg-up on his competitors in the industry.
  • Establishing Character Moment: He's introduced trying to keep up his composure before immediately screaming that Blackwell caused the disaster then regaining his composure for all of three seconds before screaming again.
  • Lethally Stupid: The father of modern robotics stops you from reactivating a robot he himself personally decommissioned? Meh, who cares, let's turn that puppy on! Whoopsy, you just started the robot apocalypse. Again.
  • Never My Fault: Up to Eleven. In his first appearance, he blames Dr. Blackwell for the robot rampage even though Dr. Blackwell is in jail on national television. As the story progresses, when Dr. White reveals that he's the one who caused the robot rampage by re-activating Trinity in the first place, he still never stops blaming others. From blaming the creators for not placing the warning label to blaming his own parents. He's the reason why Dr. Blackwell was imprisoned for life. See the Corrupt Corporate Executive point for more details.
  • Only in It for the Money: Despite everything he's done — to Blackwell, to White, and to the Mighty Numbers — Graham isn't a Big Bad of any kind. He's just a greedy, arrogant fool who got in over his head and couldn't dig himself back out.
  • Scapegoat Creator: In-Universe. When the virus causes robots to go berserk and turn on humanity, naturally the ones responsible for the vast majority of the world's current active robots is going to come under fire. The solution? Immediately try and turn mob mentality on the conspicuously absent Dr. Blackwell, of course.
  • Unwitting Instigator of Doom: He thought he could use Trinity to disrupt the robotics industry so that CherryDyn kept its firm lead over the competition. That, uh...that didn't quite pan out.
  • Villainous Breakdown: When confronted he goes on a Never My Fault rant.

"I will have my answers....from HIM!"
Voiced by: Carla Tassara (EN), Atsuko Tanaka (JP)

A robot that has been designated as Beck's rival. Nobody knows who she is nor where she comes from, but she bears the same abilities as Beck. However, she has a faulty core in her body, causing her body to perpetually decay, forcing her to consume other robots to survive...

Originally her DLC drive failed, but the Deep Silver partnership not only made it a reality, but also made her a playable character.

  • And I Must Scream: Good god, all RAY just wants to do is to find this mysterious person that keeps plaguing her memory. Turns out, it's her creator, Dr. White, and when she does find him after taking down all her main siblings and following him to the Robot Factory, she discovers that the infected xels are accelerating her deterioration. In a desperate attempt at salvation, she goes to confront Trinity and save herself, but loses consciousness. She wakes up to find Beck and Dr. White, who has ordered Beck to heal her while he looks away with a troubled expression. However, after Beck restores her and she's in transport to Sanda Technologies, presumably to be given further care, she awakens, goes berserk, nearly kills the crew who was transporting her, and vanishes. The healing? It made her live longer, but didn't completely work, as she resumes deteriorating soon after; despite everything that's happened, RAY appears to have just reset the process anew with a bonus: forgetting her own identity.
    RAY: Why are you letting this filthy Xel destroy me?
    • She got it even worse in Mighty Gunvolt Burst. She has long since forgotten most events in the past game, but still clings to fuzzy memories of Dr. White. She voluntarily cracks into his virtual world to find him once again. Her long search was fruitless in the end, her declining health and sanity weakens her very identity, which allows her Berserk form to break free and kill what remains of her personality to take over, and wastes no time to start bring the flames of chaos to humanity under the radar.
  • Animal Motifs: The "ears" on her helmet, sharp teeth, claws, and her devouring of other robots to survive bring to mind wolves. Concept art for the character was even clearer about the motifs, having long wild hair and a "tail" in at least two iterations.
  • Arm Cannon: RAY's right arm is, aside from the finger claws, one in fashion near identical to Beck's own.
  • Ax-Crazy: Deconstructed. Her actions on her absolute, utter single-minded dedication and determination to find Dr. White shows like this. It's just that she'll do whatever it takes to find him, meaning anyone that comes up on her path will be violently and fatally pushed aside. She does show remorse for her actions later, though.
  • Bait-and-Switch: At the end of her story, she's found by Beck, who purifies and fully restores her body... and that all lasts for about five minutes before she starts disintegrating all over again.
  • Belly Mouth: Appears to have one on her right side. No telling whether or not it's functional or just aesthetics.
  • Berserk Button: Showing anything with Dr. White in it to her is not a good idea.
  • The Berserker:
    • Berserk RAY's only motivation for attacking robots is hunger or them being in or near her territory, the lab. She will finally give up if Beck beats her down enough, prompting her to flee to heal, which furthers her predatory antics.
    • In her own story mode, Berserk RAY pops up everytime RAY beats a boss enough to completely obliterate them with her lasers.
    • In Mighty Gunvolt Burst, Berserk RAY's laser can one-hit kill enemies and take off a very large chunk of bosses' health off like butter. Normal RAY also fights her own Berserk form down the road. The form is quite a bloodthirsty beast of a robot now and wins against the normal personality in the very end.
  • Beware My Stinger Tail: One concept art shows RAY with a stinger tail...with Beck impaled through it!
  • Blade Below the Shoulder: Using Branish's Variation Code turns buster/claw hand into a serrated sword.
  • Body Horror: Robots in this world are made of microscopic robots called "Xel" which are shaped into a fixed form by a "Xel core". RAY's "Xel Core" is faulty, resulting in a body that's constantly falling apart at a microscopic level. When RAY's running especially low on Xel, a gaping hole is visible where the core should be in RAY's chest. This is clearly visible in how she gains her Rexelections after first clearing a boss: her weapon arm explodes, literally explodes to "grow" her new weapon in. It's the kind of process that, were RAY made of flesh and blood and not xel, would bump up the age rating.
  • Book-Ends: When Beck finds RAY for the first time in her normal form, she spouts this line in frustration and desperation to find Dr. White: "I will have my answers....from HIM!". She repeats that line once more in her ending in her berserk form, having forgotten everything else that happened before, her own identity, and any information about Dr. White, who she just remembered as Bill. All that remains to RAY is a mysterious person that keeps plaguing her memory.
  • Breath Weapon: A very realistic portrayal of lasers: it strikes and appears instantaneously that cuts straight out, visible because of the debris around the abandoned lab, boils water, becomes continuous beams in pulses, and capable of destroying parts of the lab when held. The only mercy she gives is the guided laser sight before firing, and she only fires lasers in berserk form. Who would want to be insta-killed all the time without warning? On any other robot aside from Beck, let's just say they get obliterated.
  • Cast from Hit Points: In Mighty Gunvolt Burst, charging up her laser attack spends her health. This is dangerous along with her already declining health, since it doubles the deterioration.
  • Cain and Abel and Seth: RAY is a long-abandoned sibling who has no qualms about beating up her own younger siblings to get info about their (and her own) creator. Judging from her realization of that much later, she sounds guilty but trudged on nonetheless.
    RAY: It took sacrifices of my own brothers and sisters to get it...
  • Cannibalism Superpower: While Beck and RAY share the power of Xel Absorption, she does not share his power of Transformation, and thus lacks full Rexelections. She does, however, possess some kind of data acquisition as her secondary, allowing her to "mutate" her arms into armaments of robots she's fed on in the form of Variation Codes.
  • Combat Stilettos: RAY's boots have high-heel attachments to them.
  • Combo Platter Powers: Just like Beck and Trinity, one of hers is Xel Assimilation, but the jury's out on the second. Given she's built with inherent hacking abilities and that her special weapons are called "Code Variation", however, empirical evidence suggests it being a form of data acquisition.
  • The Cracker: RAY makes her debut by hacking from Cherry Dyn computers to get in SANDA's Technologies, her powers gotten from the defeated Mighty Numbers are in the form of data codes, and her "bows" are actually extensions for plugging into ports to hack as explained by the official site. She only use these such powers to find Dr. White and nothing else, though.
  • Cryptic Background Reference: Her connection to Dr. White is never fully explored, partially due to her failing memory.
  • The Cynic: Given her days are numbered, this is just to be expected.
  • Dark Action Girl: As a rival to the protagonist, boss, and a fully playable character.
  • Determinator: Absolutely nothing stops her in her quest to find Dr. White. Her own siblings? Graham's factory? Trinity? She obliterates them with her lasers.
  • Electronic Speech Impediment: Sometimes, her voice glitches and stutters at times. Easily noticeable when she's desperate for Xel.
  • Evil Counterpart: To Beck, in concept. A red and black to his white and blue, both sharing the same powers. However, whereas Beck uses his primarily to do good in the world, RAY devours other robots in order to serve her own continued lifespan. Berserk RAY is even worse, being completely feral and destructive, unable to be reasoned with.
  • Expy: The lovechild of Bass.EXE, Protoman, Zero / Zero.EXE... and then said offspring had a kid with Getter Robonote .
  • Facial Horror: Her face is breaking down, but the eye is still there. And that exposed circuitry on the forehead is basically her brain.
  • Failure Is the Only Option: RAY goes to destroy Trinity immediately after overhearing White's conversation with Graham, before Beck sets off to deal with her. She only manages to overcome Trinity's initial form before whiting out.
  • Fashionable Asymmetry: RAY's asymmetry comes from her body breaking down on a microscopic level. The most noticeable aspect? The freaking right eye is reduced to its bare light.
  • Faux Affably Evil: Well-read, well-spoken, and her hammy near-Shakespearean way of speaking is fairly charming in its own right. However, she is entirely pragmatic and will hesitate for no one's account, even beating down and feeding on her own family.
  • First-Name Basis: Once she remembers who Dr. White is, RAY only refers to him as Bill — as in Bill Blackwell, his birth name.
    Bill... Bill, where are you...?
  • Flawed Prototype: She's a Super Prototype who is very brutal on her attacks in differentiation to Beck. One may also think that she's a Psycho Prototype due to her cannibalistic and predatory nature, but it's basically her doing so to survive. Her faulty "core" causes her major psychological, emotional, and mental pain, to the point where she questions why she is still alive. She is absolutely desperate to get fixed by the time she finds Dr. White.
    RAY: This emptiness inside....MAKE ME WHOLE AGAIN!
  • From Bad to Worse: RAY panics when Beck heals her at the end of her mode. It calms her down at first, but as the problem wasn't related to her xel but lack of core, it doesn't work. So when she inevitably begins falling apart again, she panics and runs away — but this time, she's left several near-mortally hospitalized workers in her wake.
  • The Fourth Wall Will Not Protect You: If enough damage is done to her, she will yelp before exploding, which is actually her teleportation to the front of the screen, glaring at the player and giving another shockwave-inducing roar before turning every dial up to eleven.
    RAY: Give up already...
  • Gender-Blender Name: Her name is short for Ra(y)chel.
  • Glass Cannon: Her attacks do more damage than Beck's and her dash can kill weak enemies, but she has less health and is constantly losing it, requiring her to be on the offensive and drain health. Justified because her faulty core is making her body frail.
  • Go Mad from the Isolation: Deconstructed, she cares about her own survival more than contact with others. It makes her feral in turn.
  • Goomba Stomp: Dive dashing onto an enemy causes her to bounce off stronger enemies until they are defeated, which can help her stay above ground.
  • Hartman Hips: They're not too noticeable in the artwork, but RAY's hips are quite curvy.
  • Hell Is That Noise: For having a normal voice (albeit wracked with pain) otherwise, RAY's various growls, roars, and screams are positively unearthly.
  • Horror Hunger: Needs to absorb other robots to stay alive.
  • Humans Are Bastards: RAY does not care if humanity lives or dies; her survival is her only motivation.
  • Identity Amnesia: In the bonus scene after her ending, she has forgotten everything what happened before and her own identity, which starts her right back to the beginning, making it like she's stuck in a loop.
  • Large Ham: Tremendous ham. She's downright theatrical.
  • Life Drain: She can regain a portion of lost health by absorbing Xel, which is necessary as her health is constantly draining.
  • Logical Weakness: Her sheer speed is hard to follow, but the momentum in the end of it mean she'll have to spend time to fully stop and get up from the ground, opening herself up for a good rain of projectiles from Beck.
  • Long-Lost Relative: Remembers the Mighty No.s as her siblings. But she doesn't know Beck at all.
  • Loves the Sound of Screaming: Not in a sadist way (though she does describe them as "beautiful" at one point), but it's justified that the screams lead her to nearby "hunting grounds" so she can feed.
  • Make Me Wanna Shout: Her monstrous roars are loud enough that it stuns Beck if he's too close, deflects his bullets and shuts off his com link. She also starts her fights against Beck with this.
  • Meaningful Name: "Rei" (in Japan) means zero. There are Øs on her earpieces, meaning empty set or null, which is nothing (or a zero).
    • The English spelling has a purpose. In English, a "ray" is used in the sense of the mathematical single-directional line, or as a "ray of light". Guess what her signature and most deadly attack is?
  • Mighty Roar: RAY frequently roars, emitting a shockwave of red energy.
  • More Teeth than the Osmond Family: She has shark-like teeth, much like No. 3.
  • O.O.C. Is Serious Business: RAY's manner of speaking is very formal and over the top, giving the impression of an intentionally-villainous appearance. However, when left to herself, she becomes rather quiet and preoccupied by her fears, suggesting that her outward demeanor isn't genuine.
  • Outside-Context Problem: It seemed as though Beck and crew had the matter well in hand with simply purifying the Mighty Numbers and building the ranks to uncover the core of the outbreak...when suddenly, some monstrous devil of a robot emerges from nowhere, such an unknown that not even Sanda Technologies has any record of her existence, and she begins going on a chaotic rampage to hunt down a vaguely-defined person in her memory, and damned be anyone who happens to be in her path.
  • Person of Mass Destruction: RAY bears the most destructive potential of any of the cast, even the final boss, Trinity.
  • Psycho Prototype: Not fundamentally, but her flawed design led to her becoming this.
  • Purple Is Powerful: Berserk RAY, where her body turns purple and emits blue flames.
  • Primal Stance: Beck first finds her like this in her berserk form. She still does this in her normal form depending on circumstances.
  • Ninja Pirate Zombie Robot: Think of RAY as an undead vampire robot.
  • Promoted to Playable: Thanks to Deep Silver, RAY will be a playable character alongside Beck and Call in the main story by defeating her in her DLC.
  • Quest for Identity: Her story mode is to find Dr. White for answers about her existence. Given her ending, it doesn't stick.
  • Red Baron: Her epithet is the Vermilion/Crimson Destroyer.
  • The Rival: To Beck. Nice going Comcept, making a undead cannibal robot a rival to a robot with a timid demeanor.
  • Robot Girl: RAY's midway between this and Fembot. She looks more humanoid than No. 3, but has more robotic features than Call, being closer to Beck in appearance.
  • Sanity Slippage: She was already not all there but still hanging in her debut game. Come Mighty Gunvolt Burst to her ending... she lost all sense of it.
  • Screw This, I'm Outta Here!: After being felled by Beck, RAY has just had a lot of xel taken from her. Given her condition, she suffers a panic attack before getting out of there as fast as she can.
  • Seven Deadly Sins: RAY is equal parts Gluttony and Wrath, with just a hint of Lust dashed in. note 
  • "Shaggy Dog" Story: By the end of her story mode, she's right back where she started, as Beck's healing didn't work.
  • Slasher Smile: She has a savage grin.
  • Spell My Name with an "S": RAY, not "Ray". Yes, all caps.
  • Spin Attack: Her version of the Dash is a spin-dash, which can kill weak enemies outright.
  • Split-Personality Takeover: In her Mighty Gunvolt Burst campaign, Ray's Berserk Mode becomes a Super-Powered Evil Side that eventually kills off her normal personality.
  • Stalker Without a Crush: She's been following Beck for quite some time now, apparently fascinated by another robot of her fashion and his possible connection to Dr. White.
  • Super Prototype: Physically speaking, she's Beck with all the power right out the gate, intellectual and clever with a finer means of acquiring information. If she hadn't devolved into a cannibalistic monster, he and Trinity may not've even been necessary.
  • Swiss Army Appendage: Her right arm can transform into various weapons and devices, such as a sword, a Gatling gun, a cloaking device, and a few other weapons.
  • There Can Be Only One: Should she kill Beck in their battle, one of her victory quotes states that the world doesn't need two predators.
  • Time-Limit Boss: While it will not result in failure, RAY will exhaust herself and flee in her first two battles if Beck doesn't beat her under a certain amount of time. Beck will still have to fight her for real in the third fight.
  • Too Spicy for Yog-Sothoth: During her own strike on the Robot Factory while the Mighty Numbers are taking down the system, RAY consumes a lot of the robots being churned out... which are full of xel corrupted by Trinity. RAY's condition worsens almost immediately, to the point where her consciousness begins to fade.
  • Tragic Monster: As the end of her campaign is reached, it's very clear RAY and Dr. White had some deeper bond, to the point she calls him by name... However, now she's a decomposing, bestial horror that White can't bring himself to look at directly, and she doesn't understand nor remember why. Even at the end, when it appears she might be saved, she's compelled into another rampage, and it seems as though everything she's worked for has been for nothing.
  • Unknown Rival: Oddly enough, this is enacted on RAY's own part than on Beck's. She's been watching him from the shadows and dramatically declares him of her station and regards him a threat. Beck just wants to do his job and go home.
  • Unstoppable Rage: RAY is very much a Dr. Jekyll/Mr. Hyde dynamic within a single personality. Her base mannerisms are pseudo-poetic, one might even argue affable, but then she gets hungry. And when she gets hungry, she lives up to her Person of Mass Destruction epithet.
  • Unwanted Assistance: Beck eventually got it right with the healing, but even if RAY had her lifespan's end significantly delayed, her body isn't in the best shape, even compared to her state before.
  • Villainous Glutton: RAY certainly got into her cannibalism practice out of necessity. However, as nowadays she's taken to categorizing all other robotic entities as "prey", she really gets into it.
  • Walking Spoiler: She is a DLC-only character.
  • Warm Bloodbags Are Everywhere: And RAY does not hesitate to capitalize on this.
  • Wave Motion Gun: RAY's finishing move, an intensively-powerful laser cannon fired from her mouth, so strong that the recoil actually blows her head back when she uses it. It's also an attack she uses in her boss fights.
  • Why Won't You Die?: She can't understand how Beck can survive in not devouring his felled opponents, when she has no other recourse. When she was defeated, she thought Beck was going to absorb her for real instead of making her live, because she thought he is a "predator" like her. The look on her face right before Beck hits her in the end of his Xel purifying "finisher" has absolute fear written all over it.
  • Worthy Opponent: Upon encountering Beck for the first time, she informs him that she has been watching him, and acknowledges him to be a "predator" like herself. Upon her defeat, she even wonders why he healed her instead of absorbing her, which is the default route she would have taken in his shoes.
  • You Are Number 6: RAY is indeed Mighty No. 0 in a Japanese-only interview.
  • You See, I'm Dying: As in every second of every day that she doesn't have a batch of xels to feed on. This actually factors into her gameplay. After the beating from Beck and her fleeing after, her playable arc reveals that she now has twelve hours to live.
  • Your Days Are Numbered: Beck trying to heal her made her degradation worse to the point that she only has 12 hours to live. Her story mode ends on the same note, though now with her state of decay "reset".

    The Final Boss (SPOILERS) 

Trinity's first form.
Click here to see her second form. 
Click here to see her true form. 
Click here to see her current form. 

The final boss of the game. She was Professor White's original design for Xel control long ago, but had to be decommissioned when she went rogue; now resurfacing as the cause for the robot rampage.

  • Ascended Extra: She's effectively Call D, Inafune's pitched design for Call, fully realized as her own character.
  • The Assimilator: Trinity does this in both senses. Not only can she rewrite a robot's programming to become a Hive Mind extension of herself, she also absorbs robots directly into her physical being, both of which she combines to cover all her bases. You could only hope to fight her if you're a robot, but you can't attack her from afar, her hordes will overwhelm you, and you can't attack her directly for risk of being effectively eaten. Well — unless your name is Beck.
  • Assimilation Plot: Trinity's only objective is to expand and evolve. And so, she seeks to do this by consuming... and consuming... and consuming into an infinite, mindless cycle of overgrowth.
  • Bishōnen Line: Trinity starts off looking like a gigantic, monstrous xel with fangs. After this form is defeated and she begins experiencing emotion, she enters a flowerlike state of a far more graceful appearance. When finally restored to her true form at the battle's end, she is a lovely, demure-looking android.
  • Bullet Hell: Her first form covers the screen in shots.
  • Combo Platter Powers: The very same combo as Beck, at that.
  • Evil Counterpart: Zigzagged. Being Beck's direct prototype, Trinity is this in that her only goal is to endlessly consume robots and grow, as her interpretation of her programmed directive to evolve. However, that's just it — she isn't evil; she has no concept of morality, only to do as necessary to follow her purpose in perpetuity.
  • Expy: Her first form uses an attack that's very reminiscent of the infamous Yellow Devil; that is, spitting out chunks of her body across the arena and then absorbing them back.
  • Flawed Prototype: She was White's pride as the ultimate in xel-manipulation technology, but she was violently unstable. White made it a point to, in his next project, refine these systems to proper functionality. This project was none other than Beck himself.
  • Hive Queen: Trinity can more or less turn the entirety of the US's robot population into an extension of herself with frightening ease, which only ultimately serves to feed her the bodies of the collective perpetually and churn out more.
  • Heel Realization: Thanks to her direct clash with Beck, Trinity develops some semblance of emotional self-awareness... and when she realizes the horror of what she's been doing, she loses it.
  • Leitmotif: "Trinity", which plays during her second form's boss battle.
  • Mechanical Abomination: She's long evolved into this, becoming what is effectively a factory made of other robots with the capacity to instantly assimilate any xel that doesn't have true emotion or was offline at the time, all directed by a Blob Monster at the core, intelligence without a mind. Most notably, the less Eldritch (physically and psychologically) she becomes, the less evil she gets.
  • Mook Maker: Just like Beck's MegaXel Rexelection, Trinity spawns Proto-Xels of varying sizes to suppress intrusion at the Colosseum.
  • My God, What Have I Done?: After her first form and she mutates into a flower-like monstrosity, Call picks up acute signs of intense emotional distress from Trinity. White explains that, in having the same kind of systems as Beck, Trinity learns from others, and she's begun to develop emotions in consequence of encountering him. The result is her realizing what she's done, and blindly attacking Beck in confusion and panic.
  • Mythology Gag: Her design is Call D's design, with Wily-like batwings for hair.
  • Non-Malicious Monster: She's mindless for most of the game, being unable to realize how much pain she's causing through her constant absorption and evolution. Even in her second form, where she copies enough of Beck's emotional capacity to develop actual aggression and start really trying to kill him, she's just lashing out at what she thinks is causing her emotional distress. When she fully copies him and ascends to her most powerful form, she realizes what she's been doing and surrenders.
  • Ridiculously Human Robot: After she is redeemed and taken back to Sanda Technologies, Professor White gives her a nigh-human form, the same as Beck and Call.
  • Robot Girl: She uses Call Design D for her humanized form.
  • The Speechless: Has only beeps, growls, and screeches for vocalization.
  • The Unfettered: At first, and this is what made prioritizing emotion in Professor White's robots such a big deal. All Trinity had was an ability and a directive without any kind of self-deigned will, and that directly led to her becoming a Mechanical Abomination.
  • Wave Motion Gun: In the latter part of her second phase, Trinity begins to use her own variation of Beck's Finishing Move, except with her corrupted xel over his purifying variation. Thankfully, she can only fire for so long without pausing, allowing Beck to slip through safely.
  • Womb Level: A robotic variation. By the time Beck goes to confront her, she's absorbed so many robots that her physical form has grown grotesquely beyond capacity and effectively consumed the entire stadium. From here, he has to venture to the center of her expanded being to find her core and correct it.


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