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Trivia / Mario Party

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  • Ascended Fanon: Peach's description in Mario Party 4 says she's "surprisingly mischievous", which is probably a nod to her reputation as a cheating jerk among fans.
  • Fan Nickname:
    • The "pity coin" for that one extra coin that gets randomly thrown to someone after some Battle minigames (when the total purse is a number that is not a multiple of 10).
    • "Bowser Communism" for Bowser Revolution.
    • Despite the fact that Chance Time has been given different names from the fourth game onward, everyone continues to refer to it as Chance Time. It's not hard to see why though; it established itself as one of the most infamous parts of the first three games, and by that time calling it "Chance Time" had been completely drilled into everyone's minds.
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    • "Bowser's Bogus Items" is the fandom term for the useless items Bowser forces upon the player who reaches him on any of the first game's boards, and, for lack of an offical term, is dubbed as such on the Mario Wiki.
    • The playable Koopa Kid seen in 5 and 6 is referred to by viewers of Lomelli's Mario Party streams as Bobbeh.
    • Lomelli's Mario Party streams also created two different nicknames for Yoshi: "Proshi" for if he's doing well and "Yoshit" if he's doing badly.
  • Follow the Leader: The success of the series led to other video game companies making their own multiplayer party-based games. These included Shrek Super Party, Crash Bash, Nickelodeon Party Blast, SpongeBob SquarePants: Lights, Camera, Pants!, Monopoly Party, Disney's Party, and Sonic Shuffle (the latter of which was even developed by Hudson Soft, the same company that developed the first eight Mario Party games).
  • Keep Circulating the Tapes:
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    • The original Mario Party wasn't released on the Wii's or Wii U's Virtual Console, but the second one was, likely due to the issues with the control stick-rotating mini-games: the mini-games that required players to spin the control stick quickly usually had to be done against AI players that can spin the stick a lot faster than a normal person could. People would try to spin the stick with the palms of their hands, which would cause painful blisters and damage the controller if done too much over a period of time. One of the control stick-rotating mini-games, Tug o' War, has since returned in The Top 100.
    • On a side note, Mario Party 3 was never released on the Virtual Console for unknown reasons (although Game Guy's minigames are likely to blame due to Europe's higher age-ratings for games with gambling and South Korea banning it outright).
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    • This also applies to the GameCube installments (4, 5, 6, and 7) as well, with none of them ever being released outside of their native console (although this is mitigated by the fact that the Wii can play most GameCube games).
  • Meme Acknowledgement:
  • Name's the Same: "Dust Buddies" can refer to two minigames in the series: a free-for-all minigame in Mario Party DS where the players must run away from a vacuum, and a 1-vs-3 minigame in Super Mario Party where two separate teams have to compete to vacuum up the most dust. The same thing also applies to "Rumble Fishing", which can either refer to a battle minigame in Mario Party 4 where the players must reel in Cheep Cheeps to the Rumble Feature of the GameCube controller, and a free-for-all minigame in Super where the players must reel in a Dragoneel as quickly as possible. It also applies to "Shock Absorbers", which can refer to a duel mini-game from 5 where two players must avoid a multitude of Amps, and an 8-player mini-game from 7 where the players must press buttons when they light up or risk getting electrocuted.
    • "Frozen Frenzy", a minigame from 5 where the player must collect 5 crystals before the other players, shares its name with a level in Donkey Kong Country: Tropical Freeze, while "Cog Jog", a minigame from 6 where two players must race across a series of moving cog platforms, shares its name with a level in Donkey Kong Country Returns.
  • No Export for You:
    • 2 was localised into Italian; 3 was not.
    • Island Tour, 10, and Star Rush were localised into Portuguese and Russian; The Top 100 and (in the former's case) Super were not, nor were any of the pre-Island Tour games, period.
  • Regional Bonus: The Endurance Alley mode in 6, wherein a player has to try and beat as many consecutive randomly-selected minigames in a row without losing, was altered for the European/Australian release to avoid having any purely luck-based games get picked. This avoids the frustrating scenario of having a player fail this mode simply because luck wasn't on their side rather than due to skill.
  • Studio Hop: The first eight games were originally developed by Hudson Soft. Around the same time Konami disintegrated Hudson in March 2012, NDCube took over as the series' primary developer, retaining most of the Production Posse from Hudson.
  • Trope Namer:
    • The trope Sphere Factor was named after a minigame in 7 where two players must push a large ball to the finish line.
    • Wins by Doing Absolutely Nothing is named after a series of videos involving Luigi winning by doing absolutely nothing against low-level AI, which covers the entire series as well as several other Mario spinoffs.
  • What Could Have Been:
    • The first board in DS was originally intended to be run by Petey Piranha as a war zone and the Piranha Plant who served as the area's boss was originally intended to have been a turncoat from his army. It was ultimately decided to make Wiggler the board's host and the setting was changed to a garden accordingly.
    • Left in the data of Super Mario Party is a screenshot of a completely unused board called "Sky Building", a metropolitan skyscraper board.

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