These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Inverted with Species 8472, aka the Undine. Remember that clichéd episode of Voyager in which the writers try to make them sympathetic by means of an infiltration school? Well, now we see theresults of that. The reason the Klingon Empire turned on the Federation is revealed later to be that they're terrified of what the Undine agents will be capable of doing if they gain a full foothold... Interestingly, this started to set in again with the Undine. So Cryptic decided to revamp them and make them more relevent to the story again, recreating the original aversion.
Rifts have formed over whether it's a credible addition to the Star Trek universe, or simply a flash in the pan and not long for this world. Rifts have formed within the game as vocal Klingon players clamour for content, among other issues. Basically it's the same as any other MMO.
Interesting, retroactively, STO is gaining legitimacy in this regard. When it launched it was Darker and Edgier than the Star Trek Novel Verse. 4 years later and the STO Timeline is suddenly Lighter and Softer than the novel verse simply because in those 4 years several novels were released that featured the deaths of several popular characters, destroyed a few popular pairings and blew up Deep Space Nine. While STO got Denise Crosby as Sela (who was one of the Killed Off for Real Novel-verse characters) and Tasha Yar, made Kira the Kai, kept DS9 and lots of publicity push from CBS, even including STO in official timelines for their comics with IDW. The base is breaking further as a result.
The Lockboxes and their related Shop Items, the Master Keys. It's basically a lottery, where you receive random loot whenever you open a box, ranging from awesome rewards (Cardassian Galor or Ferengi Marauder Starships) to near useless Junk. Most people seem to consider it a blatant rip-off, while others scramble for the shops to purchase Master Keys by the crapload. Discussion over that matter can turn very heated in short time.
This has somewhat cooled off after the Third Anniversary, as many of the assets made for the Lockboxes were used in the (awesome) anniversary mission "Temporal Ambassador". When the concept that the lockbox stuff could be used as team assets that could also be sold, many people shut up about the lockboxes.
The Foundry has its own massive debate regarding story-driven missions versus missions designed solely to raise funds. A little backstory to this one: the Foundry mission creator has a behavior for NPCs called 'timid creature'. An NPC set with this flag can be attacked and killed, but won't fight back. Missions started appearing in (and eventually dominated) the list of top-rated and popular missions simply because they were seven space maps with 25 battleships each that sat there while you destroyed them. A small group of detail-oriented Foundry authors noticed both the overabundance of these missions as well as the number of them dominating the top-rated list and cried 'exploit' at players taking advantage of them. Cryptic patched the game so that Timid Creature NPCs start to fight back when attacked, pissing the 'sit and shoot' mission fans off beyond belief. The threads on the STO forums are slowly leveling out to mostly level-headed discussion with the occasional name-calling and snarky responses thrown in, but Jesus ran three laps around the church it got out of hand for a while.
Note: None of the above is anything that Cryptic hasn't already dealt with before. Most of the team on this worked on City of Heroes before the split between Cryptic and Paragon Studios. And let me tell you the Broken Base on City of Heroes was much worse.
Recently, Cryptic released a modified version of the "Crystalline Catastrophe" PVE match titled "Crystalline Cataclysm". Suddenly, you got another set of base splitting with one side raging because of the chance to be surrounded by the Terran Empire and the other saying they enjoy the challenge and that players should ignore them.
The revelation of Season 8 and that the Voth will be bad guys here and that some of their Mooks will be "T-Rexes with frickin' lasers on their foreheads. Cue half of the fandom crying "Ruined FOREVER!", "Jumped the Shark!" and "It's too childish!" despite a lot of equally ridiculous situations being canon in ST, and the other half just going completely nuts about it.
The Federation Avenger-class Battle Cruiser is considered horribly ugly or quite cool-looking with little to no middle ground.* It's a boxy, blocky riff on Starfleet's typical flying spoon design, which one commenter said managed to look "exactly like a Starfleet ship and nothing like a Starfleet ship at the same time". And then there's the GCS diehards who wish Cryptic had given its boff layout and stats to the Galaxy-X. Surprisingly, the Mogh-class, its KDF Moveset Clone, got a near-uniformly positive reception (though this is at least partly because the KDF has so few goodies to begin with).
The Reputation grinding, to the point where players began demanding that Cryptic revert the lower grind numbers on the test servers because they didn't want to grind for what they felt was things too high to obtain.
As mentioned below, the Exploration Cruiser Refit line (the Galaxy-class). Either it's an effective tank that's meant to be tough to kill and be able to help heal your teammates or that it should be a monster that murders everything on sight and Cryptic should feel bad for not making it this way. The latter group love to point out that power creep has so thoroughly outpaced the NPCs that tanks and healboats don't have a role anymore: Even the flimsiest tacscort can usually handle what the AI throws at them, so if you aren't contributing to DPS you're just slowing everyone down.
This has spilled over into the reworked Galaxy-X-class that was recently released. Opponents of the revisioned ship call it still useless as the Spinal Phaser Lance still misses its shots and that, even with the extra Tactical console, it's worthless DPS wise because it doesn't have a Lt. Commander Bridge Officer slot. Proponents, though, cite that the Antimatter Spread/Saucer Separation console power set grants the ship better turning, giving Dual Cannons a better shake, which increases even more once the Saucer does come offnote The Galaxy series has a base turn rate of 6. The console power set grants it (at maximum) +2 turn, putting it at Support Cruiser/Heavy Cruiser level. Separating the Saucer grants you +10 for a grand total of a base turn rate of 18., that the Spinal Phaser Lance does work, especially if the targets aren't fast and that there's more to the ships than DPS.
PVP is a major Base Breaker for this game. Many of the naysayers have various of reasons for hating it: the imbalance of the fights as most of them end up being PuGs vs Pre-mades, the belief that the only way you win is if you have Fleet/Lobi/Lockbox ships outfitted with Mk XII/Fleet gear, thus selling into the idea that STO is actually Pay-2-Win, that any attempt to sell PVP to others is doomed to failure, etc. This was driven home when a Guest Blog written by a prominent player on PVP was put up and 3/4ths of the replies outright attacked it using those reasons.
The fourth anniversary celebration. The revelation of the Dyson Science Destroyers, the revelation that it wouldn't be given out for free after a mission but as a grind (which came no sooner than two weeks after Q's Winter Wonderland), the revelation that the grind game would be "Party Crashers", which was a Base Breaker in of itself, and the revelation that, after the event, C-Store variants would be released. To see the boards light up in anger, begging and demanding that Cryptic immediately change it to give them the ship automatically after the mission and ranting about how the game was turning into "Pay and Grind", was unbelievable. Things got even worse with the revelation that the Dyson Science Destroyers were being placed in the Lobi store after the event was over, leading to the same people who raged about the grind raging about being lied to as it seemed to have been hinted that if you failed to get it now, you had to wait until next year.
The removal of the daily events was a mixed bag. On one hand, the removal of events that had no bearing at all such as "Time to Craft!" (which only lowered costs on certain items for crafting) and "Dilithium Mining" (which only served to remind players of it) was more or less accepted. On the other hand, the removal of the "Mirror Universe Incursion" PVE mission (which is said to be returning revamped soon) and the removal of the Bonus Marks event was met with disappointment. After three weekend events, it seems that the biggest argument against this is that they're on the weekends when many players play on the weekdays.
Whether or not TOS-era ships should get Tier 5 refits, something CBS has vetoed. Proponents essentially point to Rule of Cool. Opponents point to the fact that the game is set in 2409, which makes the Constitution-class over 150 years old, and that just because the also-century-plus-old Excelsior-class is already at T5 doesn't mean it should be. Adding fuel to the fire is the fact that the T2 cruiser apparently doesn't get a T5 refit, unlike its escort and science vessel counterparts, because it has a Connie Refit skin.
The revamped "Mirror Incursion" PVE mission. Many of the detractors are crying foul because Cryptic turned a beloved XP Farming event (which was certainly not what it was supposed to be) into a normal, Level 50-only, PVE mission with a time-gated event tied to it. Others are happy to have it back, but just want Cryptic to keep the PVE map.
Complete Monster: Colonel Hakeev of the Tal Shiar was already a solid candidate before the release of Legacy of Romulus, and that expansion only confirmed that he's the single most evil character in the game. He abducted entire colonies of innocent Romulans for horrific experiments into Borg technology, attempted to massacre most of the 'inferior' Remans and drive the rest back into slavery, arranged sadistic gladiatorial events to determine the combat potential of various species (sentient or otherwise), and was the person truly responsible for triggering the Hobus supernova, with all its apocalyptic consequences. To add icing to the cake of concentrated dickery, he's the only Iconian agent in the story who is Not Brainwashed and not tricked either - he just thought that enslaving and exterminating the 'lesser races' at the behest of his 'Dark Masters' sounded really, really awesome.
Creator's Pet: A lot of accusation towards the Federation, due to the fact that they have the most expansive collection of ships, better outfit choices, a more complete story, etc. etc.
The "Virinat theme", which greets newbie Romulans and is the theme of the colony while it's at peace. Later on, it also serves as cruising/ambient music for when you're doing various heroic things as a Romulan character - since you never forgot Virinat and are carrying on its legacy.
Klingon Swordmasters almost always make a beeline straight for the player, outright disregarding the rest of the landing party, no matter how well they've been armed. This wouldn't be a problem, except for the fact that Swordmasters are dual disruptor pistol wielding, BFS carrying, seriously pissed off damage sponges capable of killing players in seconds at lower levels. Such as all of the Lieutenant grades. Note that every enemy you encounter has their own Bad AssMook equivalent, but for the majority of the early game, the Swordmaster will be the bane of many a PCs existence.
Fast forward to the next step in the Sorting Algorithm of Evil and you'll meet the Reman captains, who can spawn telepathic clones of themselves and attack with shield-piercing psionic attacks. Even at low difficulty levels, many players have complained of wiping again and again against these guys.
The Borg. At maximum admiral level with the top tier weapons, shields and extras, and all the right skills, you can take out a single Borg cube. But it will drain the hell out of your shields and hold you in a tractor beam while doing it, all while burning through your hull and lobbing extremely devastating torpedoes at you. Expect to be at half hull strength by the time the battle is over. Plus you'd better be far away when it dies or the blast will finish you off. If you end up facing anything more than a single Cube (even a cube and a few probes, or a cube and a sphere), you will barely survive if you choose to run instead of fight. And if you blunder into a Borg fleet of two cubes or more, you'll become a rapidly expanding vapour in less time than it takes to order "Evasive! Emergency power to engines! RUN FOR IT!".
More literally, you meet huge spiders in some of the Romulan feature episodes, but these are less Demonic Spiders than pesky trash mobs.
Speaking of Romulans, Romulan Warbirds (D'deridex-class) have the Viral Matrix ability, which launches a probe that disables your ship's systems (such as weapons or engines) for a few seconds. Along with a Tractor Beam (if you get close enough) and a few Heavy Plasma Torpedoes, they can be very annoying.
The Tholians. Go to down to Nukara in the Neutral Zone. You'll see why after being chased across the map by Tholians you happened to be withing 100 feet of 5 minutes earlier.
The True Way have the Keldon Class. While on the lower end of the Demonic Spiders scale, they have a number of very cheap moves that can make them hard to beat. For example, they can crap out three "photonic Galors," hit you with a massive torpedo spam attack that will make you wish you could hit the "brace for impact" button faster, and attacks that will drain your shields rather rapidly.
Disappointing Last Level: The Federation, KDF and Romulan Republic all have three unique storylines, though the Federation detours into a Featured Episode partway through. After the end of those stories, all three deal with the same things: they go to Nimbus III, they help the Remans and stop the Tal Shiar, they go to the Beta Quadrant and rescue Deep Space 9, deal with the Breen, the Borg and the Undine. While these missions do net you some very valuable, after playing them numerous times, they tend to get tedious, especially the Nimbus missions, which force you to travel great distances just to get to point A to point B. This is why many players tend to just spam the hell out of Borg incursions and Mirror Universe Invasion PVE missions to level up, even if the story missions allow you to level up almost instantaneously.
Cryptic is aware of this and has started to work on it a little bit, first by adding new Featured Episodes at the end of the storylines and second, by announcing that they are revamping and retconning the old last level missions (specifically the underwhelming and annoying Borg and Undine arcs).
Already suffering from this. Not helping is the fact that Star Wars: The Old Republic has gone Free To Play as well, leading to something of a revival of the Ur-fandom rivalry.
Also has somewhat of an internal one between players who prefer Federation toons and those who prefer KDF, and the latter view the Feds as somewhat of a Creator's Pet since they've got a lot more content and ships to choose from. Anytime there's a forum thread where people ask for new Fed ships, you can guarantee there will be at least one KDF guy saying, "No, we need it more than you do."
Good grief. Between people who desire eight-hour tutorials in Starfleet Academy and who do not shut up about how "superior and authentic" multiplayer bridge crews would be as a Trek experience (and always ignore the multitude of gameplay problems the concept brings up, never mind the fact that part of reason Perpetual got stuck for years was trying to make it work), people who say the game is ruined without their favorite (and obscure) alien race being playable, people who simultaneously say the game is too easy and too hard, and people overreacting to the game's admittedly numerous loading screens (sector space not being seamless from block to block is a little odd, but demanding that the transition from sector to normal space - never mind from space to a planetary surface - be totally seamless "like World of Warcraft" is a hair bit more unreasonable), it's a wonder Cryptic doesn't just throw their hands up and walk away from it all.
There was much raging and even threats of demanding refunds and leaving the game forever due to... wait for it... TOS Uniform skirts being delayed. That's right. Arguments included criticisms of Cryptic for not having the stuff ready in time, being unprofessional, etcetera. Then when the skirts came out, MORE complaining was had, as it was only a skirt, and not the actual TOS one-piece style uniform the females wore.
As of April 2010, the current high points of Fan Dumb on the board are that codes for the TOS style uniforms were released in a magazine. Cue fans threatening to leave the game because someone else might get one of their (non-exclusive) bonus items. And outrage over the formation of an "Advisory Council" which is a group of players who are intended to filter ideas from Trek fans outside the Forums for plot ideas.
People have even taken to trolling the forums. Thankfully, one of the moderators there is Q.
Following the announcement of a US-only contest to design the next ship to bear the name Enterprise, you can bet that elements of the fan dumb have already begun to accuse Cryptic of racism, because their country was not included. Never mind laws governing contests and prizes differ widely from country-to-country, and even state-to-state.
Also, the Rhode Island ship added to the game. According to them, it SHOULD have been Tier 5 instead of Tier 2, is completely overpowered at it's Tier 2 with the extra console and bridge officer slot, and sets a dangerous precedent that other ships will follow, making the game 'pay-to-win' or 'pay-for-power'. Never mind that the other ships haven't been RELEASED yet, let alone have any known stats to compare to.
The reveal of the Romulan faction led to Starfleet and KDF players (slightly more justified; there have been promises by the devs that a Romulan faction wasn't coming until KDF was 'complete') complaining that their faction wasn't getting more. Note that it has been made clear that we don't know everything that is coming in May, that there will be significant cross-faction additions and that the KDF at least will get to start at level 1 again. Stahl revealed in an interview with ST Oked Radio that he would not release the Romulans w/out also giving the KDF equal content. While the build on Tribble for Legacy of Romulus is very much incomplete (hence why no new KDF Toons on Tribble as of April 2013 through release) at least 3 new story arcs UNIQUELY for the KDF were revealed.
The format of the playable Romulans is that they're a splinter faction called the Romulan Republic that broke away from the Star Empire, which is now a military dictatorship. The Republic are seen by some as wimps for wanting peace instead of being sneaky, conniving bastards. The thing is, outside of some politicians all we ever saw of the Romulans in the shows were either military or Tal Shiar. The Republic are the civilians formerly oppressed by the aforementioned parties.
The reveal of Season 8, its villains and who some of their mooks are (see the entry in Broken Base). Many of the detractors to this proclaim that "this isn't Star Trek", that "this isn't what Gene Roddenberry would want" and that "it's more Halo and Mass Effect than Star Trek." Its supporters, however, point out every last nutty race, character and series as proof that what Season 8 is no less valid than the other seasons.
The usage of the PWE-wide Arc launcher. While Arc had been active for quite some time, the revelation that the program was going to be mandatory in the future set off a major firestorm of hate which got even worse when the beta version of the new edition was released. Since then, many players have used excuses, many of them flimsy, to justify why Arc is bad and that it should not be used, including being malware/spywarenote It has one addon, but it's only to activate Arc when you choose to start a game from the web page and it has programming that detects cheating devices inside, virus-riddennote Most of the time, it was players already infected by something, resource-wastingnote It uses a little bit more resources than it should, but many people agree that if Arc is using so much that it's crippling your computer, you need a new computer and that it's sending information back to China, where PWE originatednote Categorically not true. The players who don't want Arc has systematically declared that they will leave the game once it goes mandatory in hopes that the company will listen and become fearful of losing players and drop everything, though some are saying that trying that with an established franchise is playing with fire. Thanks to the fact that they're also Cryptic-made and PWE-hosted games and some players also play there, this rage has seemed to have bled over to Champions Online and Neverwinter.
Split-Beam Rifles have a secondary attack that allows you to split the energy beam and hit up to 5 separate targets at once. The attack itself does considerable damage (just slightly less than the sniper shot from a sniper rifle) and each beam proceeds to do full damage to each target, making it easy to take out multiple enemies faster instead of just focusing on one enemy at a time.
The Romulan Hyper-Plasma Torpedo Launcher. It combines the two torpedo skills, firing salvos of three heavy plasma torpedoes at a time. These torpedoes do AoE and DoT (Area of Effect and Damage over Time), and while they can be targeted and destroyed, if their own target is destroyed before they get there, they'll find a new one. If you use the High Yield torpedo skill, each torpedo in your next salvo does double damage. If you use the Torpedo Spread skill, you fire two heavy torpedoes each at three, four, or five targets, depending on your skill level.
Syphon Frigates. They're not especially tough and will die pretty fast to any kind of firepower, but they launch Power Syphons. Power Syphons start sucking out your warp core's power as soon as they get into range. And Syphon Frigates like to appear in squads of three, forcing you to pause, kill all their Power Syphons and then go back to killing them... except they like to stagger their syphon launching, and they can launch more!
The Targ Handlers. They're damage sponges, sure, but they also spawn endless rushes of Targs at regular intervals until you finally kill them. They like to appear with Swordmasters, too, so when you're trying to kill the Swordmaster you end up with annoying Targs running sideways at you to chip away your HP even more.
Any kind of fighter. They're small, annoying, and easy to kill. And Annoying. They sometimes show up when you're trying to concentrate your fire on a battleship. And they're annoying.
The goddamn motherfucking Devidians. Yes, those mind-sucking bastards from the TNG episode Time's Arrow. They managed to trap a ship and feast on the crew, and it falls to you to get in-phase with them and fight 'em. They use health-drain attacks exclusively (that is, they attack you and get health back at the same time) AND even their weakest mooks have an ability that allows them to temporarily become invincible. They don't hit very hard, and so they really aren't very dangerous especially if you have anyone with a health-restoring ability with you, but they take forever to kill even with focus firing.
During closed and open beta there were numerous bugs which although game breaking, were incredibly funny. The best of them involved Tribbles which in the game are basically a small medkit. Petting a Tribble you carry in your backpack heals you slightly every ten seconds. The ideal time to use the Tribble is during critical moments in ground PVP while making good use of cover. During a Ground PVP mission aboard a Klingon freighter, the opposing teams eventually meet at the central corridor where a bitter firefight ensues. Both sides take cover behind large obstructions and attempt to gain ground on the other. Losses are not heavy since players can simply crouch and heal. Unfortunately a bug forced the client to consider the Tribble to be a viable Medkit. Since players may forget the number of medkits they are carrying, repeatedly pressing 'H' to heal would cause the game to run the Tribble heal animation. This involves the character taking the tribble out of their backpack and gently stroking it while it purrs, giving it a gentle poke and laugh as the fuzzball softly coos before returning it to the backpack. This animation forces the character to stand out of cover for a solid 10 seconds. Many missions were lost due to the majority of either teams suddenly standing up and deciding to poke their Tribbles while taking the entire opposing team's phaser fire to the face.
Another Tribble bug would cause any Tribbles used during a heal in Ground PVP to slowly grow in size. For some reason the bug was serverside so every player on the server could see it happening. Over the course of 15 to 20 minutes the Tribble would slowly grow out of the players right pocket, eventually taking up the entire map. Occasionally the gradually inflating Tribble would be anchored to a random body part of the character instead of the right pocket. This would yield several players running haphazardly through the midst of a firefight with a large Tribble consuming the upper half of a player's body, head or leg. The growing Tribble had full collision so given enough time, players would start getting their Tribbles caught on doorways, ship decor and eventually become embedded in the map.
Sometimes upon switching from Ground PVP to Starship mode, some players ships would be massive flying Tribbles.
More like a Good Bad Typo, but there's a duty officer assignment to investigate rumors that your faction's military intelligence agency has inserted operatives aboard your ship. Its title is "Investigate Rumors of <insert faction> Intelligence". Cue jokes about <faction> being rumored to be intelligent. Cryptic actually fixed this at one point only to backtrack because people liked it so much.
One possible version of the "Officer of the Watch" daily in player fleet starbases is to be requested to line a group of cadets up for inspection and inspect them. The KDF version occasionally spawns a targ by mistake.
A pre-launch bug that reappeared after season 8 launched caused the game to sometimes forget to change the player's avatar when moving from a space map to a ground map, resulting in indoor starships◊ with rather bizarre collision-detection.
Eleya@starswordc: I think I've had too much nepeta. Baldrick@pickledonion451: now thats some bad parking
Another season 8 bug involved the brand-spanking new Origin bridge set up. Thanks to a screw up, the viewscreen shows the stars flying away from the ship, not towards, giving rise to comments that ships were flying backwards.
The "D'Deridex Defender", a D'Deridex Warbird whose coding glitched to the point where it was near invincible and had an amazing hull heal rate. This was due to the fact that a patch caused the AI to use its healing skills.
The "Borgassian Death Turret", an odd spawn in Foundry stages where, instead of Cardassian-based ships spawning, a turret would spawn, causing one of the many stock Borg clips to play and fire a One-Hit Kill shot at you.
Growing the Beard: While STO has been improving step by step over the years, it's generally agreed that, technical gremlins aside, Legacy of Romulus was the "Riker steps onto the bridge with the beard" moment for the game. So many things, large and small, have been improved that in some ways it's hard to recognize as the same game that launched in 2010. The Romulan leveling and play experience, in particular, is light-years ahead of the original launch missions. The difference is so pronounced, in fact, that Cryptic decided to completely overhaul the Klingon and Federation tutorial missions in a similar manner.
Hell Is That Noise: The sound of a Scimitar powering up it's thalaron weapon right behind your ship while your evasive maneuvers ability is still on cooldown.
J'mpok is another one. Feddies hate him for starting the KDF-FED war despite being justified. KDF players hate him for killing Martok. In-universe he has a 0% Approval Rating, but he's never been an actual villian.
The FED/KDF Rivalry out of game could be this as well.
Franklin Drake. Especially once you reach the Captain levels. To say more would be spoilers.
Obisek, anti-villainousDark Messiah of the Reman Resistance, is not quite as smooth an operator as Drake, but makes up for it with scads of charisma and balls of steel.
The Iconians are rapidly getting here. They've been playing every faction like harps to get their homeworld and empire back, and as of Sphere of Influence they've essentially caused all the major ones to punch themselves out to give them time to set up their Portal Network.
ACTING!!Explanation A humorous jab at a Star Trek Shake added in A Step Between Stars that not only looks fake, it makes the real ones in the show look subdued.
Mis-blamed: Oh, brother, players have been very critical of numerous things, as of recently blaming the sudden rise in grind-related missions on new Executive Producer Stephen D'Angelo and blaming Cryptic itself for the arrival of Arc (it's the publisher's fault, not Cryptic's).
Most Annoying Sound: Q's Winter Wonderland 2013 - the Gingerbread men with their overly cutesy high-pitched voices, and the heavy-glurge random comments by NPCs in the gazebo.
During one of the Season 2 weekly missions, What Lies Beneath, you are tasked with exploring the extremely dark lower levels of a space station. This is bad enough, but then as you're walking down a hallway a creepy voice suddenly starts singing at you.
Bonnie-kin, Bonnie-kin, dressed all in red Bonnie-kin, Bonnie-kin, soon you'll be dead!
Did we mention that this episode was originally released around Halloween? Or that it was one of the first times voice-overs were used in missions? It may still be the first time you encounter one...
What Lies Beneath was complete Nightmare Fuel. All throughout the mission, the corridors are so dark you can barely see at all (the optional flashlight doesn't help much), you're assaulted by not-there-before groups of Devidians and these cat-sized spiders, and at the beginning, you and your away team find yourselves not at the level you expected, then next thing you know, the doors close behind you. And that's not mentioning talking to a person through an intercom, suddenly they scream in terror, silence, then finding out their body was killed SECONDS ago. And your scared tactical officer asks what could have possibly killed her in a locked room...? Sweet dreams!
Furthermore, this mission contains a fair amount of graphical bugs. Like blue outlines of humanoids frozen in place only visible from certain angles.
The Borg Warzones, especially when your rank is low. Sure, you might be able to blow up all the Borg facilities and the lower end ships defending them with a little help, but don't you dare think you're safe after that. At any moment, if you don't mind your surroundings, a cube or worse, a Tactical Cube can come looming out of the debris clouds, right behind you. This Troper was unlucky enough to have one appear behind and below his ship, and got snagged by all four tractor beams, completely stuck. And that's when the worst part begins: the boarding of the small, helpless vessel by dozens and dozens of Borg drones...
The Scrappy: If the forum is anything goes by, Tovan is basically such. You cannot dismiss him, his voice intrude all the time, and your story is involving more finding his sister. Before the changes, you couldn't even modify his looks!
Chain holds. They were annoying when science vessels could use them, but now the new weekly episode mobs all seem to use annoying hold skills. And they can, and often do, fire them over and over again. And they're annoying.
For a sizable section of the playerbase, the fact that the Romulan Republic is not implemented as a fully separate faction. After the tenth mission Romulan characters have to choose to make an alliance with either the Federation or the Klingons.
"Assimilated", in which you and your crew must work your way through a Borg cube absolutely crawling with huge numbers of drones, searching through hazards and occasional ambushes for a randomly-placed transporter... and then achieve a series of objectives in a room stuffed with a good fifty or sixty Borg. If you fight through it you will probably die. But even if you switch your bridge officers to passive, one ambush in the wrong place can lead to a Zerg Rush. Suffice it to say this mission drew a lot of screaming on the forums from people running it for the first time.
"Devil's Choice", the final mission of the Elachi storyline for the Romulans, was this at first; fighting three Sheshar dreadnoughts and dozens of Monbosh battleship escorts, all using crowd-control abilities and Scimitar-esque one-shot kill weapons.
"Hive: Onslaught", especially on Elite, and most certainly if you want the optional. First stage: Dozens of Borg cubes, spheres, and tactical cubes. Second stage: Two Borg unimatrixes, boss ships with an extra One-Hit Kill attack in addition to their usual one, and the extra one, a plasma lance, can hit you from 30 kilometers away. Also you're supposed to be able to avoid being targeted by staying next to the shielded Borg Tetrahedron containing the Borg queen, but sometimes they'll lance you there anyway because of a bug. Final stage: The Borg tetrahedron, easily a match for five player-piloted ships. No matter what you're flying, expect to die at least twice before you're done.
"Boldly They Rode" is disliked because the EVA portion takes freaking forever. You can't run on the exterior of Deep Space 9, or even walk normally; all you can do is shuffle or use your suit jets. And the suit jets can only fly between beacons, which frequently aren't placed remotely conveniently to where you need to be.
The Daily Mission "Party Crashers" is disliked because of one of the two possible ways to get tiny Qs. One of those ways is a Shell Game where you have to try to find Q hidden within three presents. However, as this happens in the Academy hubs, it makes it harder as you have to contend with the various cadets running around as well as players who will either run past trying to get a Q or is trying to troll.
The Miranda-class ship in all of Star Trek in general gets no love. The only reason most players would ever use it is because you HAVE to when you start the game. And now you don't: shell out a few real dollars, and spend your Lieutenant levels flying the NX-01Enterprise or the originalConstitution-class.
As well, many people consider the Exploration Cruiser Retrofit, its Fleet variant and the Dreadnought Cruiser as such (essentially, anything that has to do with the Enterprise-D), due to the fact that it leans heavily on Engineering skills, poor turning (especially for the Dreadnought, since it can use Dual Heavy Cannons) and poor DPS-building consoles.
Even after the ship was given a revisioning as well as giving the Dreadnought Cruiser a Fleet variant with all three having Saucer Separation, people still put it here because the BOFF layout was barely changed. To them, it's only useful if the layout gave it a Lt. Commander Tac BOFF setting. Add to it, even with the two-piece bonus the phaser lance's accuracy is still horrible, causes horrendous power drain, and has a three-minute cooldown, and getting the two-piece set requires expending two console slots that could've been devoted to improving your more-often-usable broadside damage. And when min-maxers can match or exceed its damage with a tac boff's beam overload skill, you can see why the more competitive players drop it in the "fail" column. It's the wrong ship to feature a Fixed Forward-Facing Weapon, and just to add insult to injury, the conceptually identical disruptor javelin on the KDF's Guramba Siege Destroyer is far more effective despite its lower base damage.* The ship is twice as maneuverable with a more tactical boff layout, and the javelin has a third of the cooldown and no accuracy penalty.
The Bortasqu' line got dumped in the "fail" column mostly because it's altogether too different from the rest of the KDF lineup. The Klingons tend to build smaller, faster ships that can use dual cannons well, but despite being called a "battle cruiser" like the Vor'cha and its cousins the Bort is basically a Starfleet engineering/tactical Mighty Glacier with the serial numbers filed off. It can mount DCs but on launch couldn't turn well enough to use them properlynote this was later mitigated by the addition of the fleet dilithium mine, which contains high-grade turn-boosting consoles, so the majority of KDF players used to the faction's many zippier options found they often had to reskill to use it competently.
The Odyssey-class could also qualify. While it would make a great cruiser, its hampered by the fact that it is really reliant on its universal consoles, making it essentially a 7-console ship. However, in a rare case of Tropes Are Not Bad applying to this particular trope, it has made the USS Enterprise-F stand out in the story as most players are not using an Odyssey themselves.
If someone is at that point, a player can consider the entire Tier III set of ships this by the reasoning that by the time they reach Level 20, "Temporal Ambassador" is available and you can obtain the ship from those missions there instead.
Many players have dumped the Dyson Science Destroyer ships into this category... only if you're a Federation player, though. As Klingon and Romulan players lack dedicated science ships, many have welcomed this ship. For the Federation, however, many call it inferior to the Vesta line of ships due to the fact that its gimmick concerning the extra Proton Dual Heavy Cannons forces players to adapt a weaker attack build or ignore it completely. This also hurts the Klingon and Romulan players, but it's usually ignored for the fact that, again, they don't have dedicated science ships. On the other hand, the Warp Core that completes its four-piece space set makes the space set wonderful and all four pieces are usually tossed onto other ships.
The Romulan and Reman Prototype space set. Nine times out of ten, if you see any piece of this active, it's only the shields and that's because it's an item you earn for completing a certain mission. Most players use either the four sets from the Omega Task Force set or the two that can be earned by missions (Jem'Hadar and Breen). However, the ship weapons are loved by all, especially the Hyper-Plasma Torpedos mentioned above.
Thanks to power creep, outside of premade PVP teams healboats and tank builds basically have no role because A) even the flimsiest tacscort can usually pack in enough self-heals to last well enough against NPC attackers, and B) Death Is a Slap on the Wrist. Thus, if you aren't meaningfully contributing to DPS while in a PVE instance you're basically just slowing down the team. This is at the core of the PR problems of the Galaxy-R, Galaxy-X, and Star Cruiser, all three of which are engi tanks with limited tac powers.
Phasers. Save for the retrofit Phasers and the Andorian Phasers, many players tend to ignore Phasers altogether, preferring more powerful yet expensive antiproton weaponry. On the other hand, spec into flow capacitors to boost their subsystem-disabling effect and they can be pretty damn annoying to face.
The (extinct) Dewans, who were captured and used as slaves on their own world by the Iconians, who claimed their homeworld as a Risa-esque pleasure planet while worshipping them as gods. Then when the rebellions off-world occurred, the Iconians left the planet and let it get bombarded in orbit by coalition forces, leaving most of the Dewans dead. They got better, and became an advanced civilization. Then, 5 years prior to creating a Warp-capable starship, they found an Iconian Gate and figured the geothermally powered device would be better to travel the stars with. Unfortunately, they didn't know the bombardment had damaged the mantle so when they turned it on, every volcano in the northern hemisphere erupted. Then they slowly died out as their environment collapsed, leaving only a few ruins and some tablets describing their last days, begging for help, wishing for the Iconians to return and save them.
The Romulans get hard with this too. And not just because Romulus is an asteroid field now. Many of the Romulan Colonies are trying to break away from the Empire, the Imperial Senate was killed by Nero, and speaking of, no one is willing to help the Romulans now because of Nero's actions before falling into that Black Hole. Now Sela's a puppet ruler for the Tal Shiar who are killing civilians in the name of the Iconians, their dark masters and allied with the Elachi. And while they eventually get their act together as the Romulan Republic, that ends up being the time you learn the Romulan side of the events that led to their exile from Romulus. Turns out that only a handful (and not very well liked but still influential members) were the ones who started the violence on Vulcan. Most of them just wanted to openly express emotions like Love. And even though they fired the first shots, the Surakians sure as hell gave it right back. Eventually they CHOSE to leave because they were tired of fighting their brothers and didn't want to continue living under oppression (the followers of Surak had won by this point). And in fact, the final days before the departure they had very civil and touching goodbyes from their Surakian friends and family. After they left they thought it would only be a few years before they found a new home. It turned out to be decades and along the way they learned that their BIOLOGY (especially the Pon Farr) was a major point of their problem. Their instinctual emotions had been the problem and to force mating or duel to the death was uncivilized. So they chose to genetically alter themselves to remove those issues. But by that point, they had suffered so much during the voyage that their good peaceful emotions were drowned out by the despair of their lives. By the time they had reached Romulus, they had gotten rid of what had been the issue on Vulcan, but ironically they were more hateful now because of the horrible suffering and vowed to never forget that. And hence the Romulan Empire was born. It would take Spock's reunification movement to reexpose their earlier more civilized elements and the destruction of their homeworld for the Romulans to (as a general whole) learn that My Species Doth Protest Too Much. But after all they went through, the Romulans have been victims this whole time. This can all be read here: as its kinda obscure.