YMMV / Star Trek Online

  • Arc Fatigue: There are some that are convinced that the entire Iconian storyarc, which has been essentially the entire driving point of STO since its inception, had essentially run its course and that the Iconian War storyarc's lackluster run is because the devs are running out of steam and just want this done and over with. Admittedly, many of these players are, too.
  • Alternate Character Interpretation:
    • Admiral T'nae: Some interpret her as a Blood Knight. See here
    • Is D'Tan a genuine reformer who is doing what he feels is best for his people and honestly wants friendship with both of the remaining Alpha/Beta Quadrant superpowers (the official interpretation), a traitor to the Romulan way of life, or a particularly shrewd manipulator who is Playing Both Sides to improve the Romulans' situation?
    • Roughly the same debate plays out regarding the Romulan Republic as a whole. Some hate them and call them "space hippies" for wanting to coexist peacefully with their neighbors rather than being the scheming villains we saw in the Star Trek: The Next Generation-era shows. (The Republic military plays more towards the honor-bound soldiers portrayal of Star Trek: The Original Series, and Cryptic used Diane Duane's Rihannsu worldbuilding extensively.) Others point out that among other things, hippies don't arm ships with thalaron generators. And then there's the guys that are just openly Rooting for the Empire and want to join the Tal Shiar. This got worse with the release of "Uneasy Allies" and revealing that there were still Imperial loyalists not even connected to the Tal Shiar still around.
    • Theoretically the main reason for the Federation-Klingon War is that the Federation is heavily infiltrated by the Undine. However, in the KDF storyline the Undine aren't even mentioned until you get to the "Cloaked Intentions" episode (where the Fedside fiasco on P'Jem gets a throwaway mention while you're decoding some Tal Shiar files). Couple that with the war having actually started when the Klingons decided to return to their conquistador days and started attacking Federation colonies, and the fact that J'mpok had been agitating for war with the Federation since 2387, and one starts to wonder if the Undine infiltration isn't really just a convenient Pretext for War.

      Even if you accept that the Klingons really were after the Undine in the Federation's ranks (as "Surface Tension" suggested), it's hard to argue that their actions were anything but utterly counterproductive, especially after they pulled the exact same damn stunt as with the Gorn in the lead-up to the Dominion War, were completely wrong that time, and drove the Cardassians right into the hands of the Dominion in the bargain.
    • Based on what the Talaxian extras are doing in "Reunion" (sitting around drinking, trading shifts to the point where nobody knows who's supposed to be on duty when, leaving spices lying around all over the place, etc.), jonsills and worffan101 reinterpreted Neelix as the Only Sane Man among a race of slackers (to the extent where he's sincerely trying to be helpful and just isn't very good at it).
    • The Kobali/Vaadwaur conflict has basically been turned into Designated Hero (the Kobali) versus Designated Villain (the Vaads). See the relevant entry in its own section below.
    • The ending of the Iconian War. A diplomatic solution (intended interpretation) or The Bad Guy Wins (see here)? Or even something in between (the Iconians did not get what they wanted when they began the War, while the Alliance achieved its stated primary goal... but only because the Iconians changed their minds at the last minute, they still get no comeuppance whatsoever or even promise to try to atone for what they did before, nor do they lift a finger to stop T'Ket from continuing the war on her own)?
      dhefferman: "The Iconian War" is, as a famous Vulcan once said, "based on a moral inversion". THE BAD GUYS WON. The Iconians murdered people until they got what they wanted. The crimes of the wicked, war criminals far more horrifying than any found in real life, go unpunished.
    • Franklin Drake essentially inherited the preexisting argument about Section 31 (see YMMV.Star Trek Deep Space Nine for details). Is he a Necessarily Evil Pragmatic Hero with the Federation's best interests at heart, or a vigilante who takes stupid risks and gets Starfleet personnel killed and makes moral compromises for no good reason? In particular the latter camp notes the A Million Is a Statistic treatment of the Starfleet Intelligence and naval forces killed due to his actions over the course of the KDF House of Torg Story Arc, noting that if Section 31 really did have the backing its defenders ascribe to it, it would've been simpler and less costly to just tell Worf what was going on through normal channels.
    • The Time Police in the Season 11 story arc as uncaring tyrants trying to impose their preferred version of the future upon the player characters' present, regardless of who they hurt in the process or the fact that per Cryptic's own blog there explicitly is no one "correct" timeline.
  • Alt-itis: The game suffers horribly from it - free players get three slots (four, following the Delta Recruitment event) and subscribers/LTS players get 4-5 to start with and can purchase 2 or 4 more up to a maximum of 49. With three factions, three classes and multiple races (especially the catch-all "Alien"), players will want to try to get them all. However, this has caused players to be bitten in the ass as of recently due to the time-gated grinds - players who are in the mind set of Gotta Catch 'Em All wants to have their characters with all of the ships, all of the DOFFs, as much Dilithium as possible and will get really pissy because they can't. The advent of Delta Rising made this harder for many players who had accumulated multiple characters due to a number of reasons, including a lack of usable missions to level up with and the advent of the Specialization trees. After Steven "SalamiInferno" Ricossa took over as executive producer Cryptic started taking steps to remedy this, including making ships obtained via event grinds available for free across all characters once they'd been unlocked once.
  • Anticlimax Boss: The Iconian Herald ships and troops are really no more difficult to destroy than any other endgame boss. In fact, other endgame boss races like the Undine and Vaadwaur can be more difficult to destroy and cause more damage to the players.
  • Ass Pull: "Butterfly" ignored the rules laid out in "Year of Hell" for how the temporal weapon ship works. Every change made in the episode had unforeseen but logical consequences: erasing the Rilnar destroyed the Krenim because Krenim-Rilnar interbreeding contributed an antibody to the Krenim genome, erasing a comet destroyed species by removing the amino acids it seeded on various planets, and erasing the timeship itself rebooted the entire episode. But in "Butterfly" the unforeseen consequences are completely unconnected to the missing events: erasing Iconia prevents Hobus (because the Iconians were never alerted to the presence of life in the Milky Way), but also somehow causes Romulus to be assimilated by Borg who come out of no-damn-where, and erasing the transwarp conduit via which they came to Romulus somehow makes Hobus happen again (kicking everyone over into a Close Enough Timeline and back to square one).
  • Author's Saving Throw:
    • At least two for canon occurrences:
      • Several missions put you in contact with Non Player Characters interested in the Hobus supernova (the one that destroyed Romulus), all of which say things that boil down to "yeah, this doesn't make one damn bit of sense", which it didn't. An arc reveals the supernova and its FTL blast wave were the result of a weapon deployed by Romulan Admiral (then Praetor) Taris at the behest of alien "dark masters", a.k.a. the Iconians.note  This is a take-off from the new movie's prequel-comic Countdown.
      • The game also acknowledges that Data is alive and commanded the Enterprise-E after Picard finally retired. This is explained in The Path to 2409 and the tie-in novel The Needs of the Many: Data's memories that were transferred to B-4 toward the end of Star Trek: Nemesis were activated, essentially restoring Data within B-4's body. Data was quite pissed about this, disagreeing that his life was worth more than B-4's, and it contributed to his decision to resign from Starfleet after the Enterprise-E's destruction, rather than command the Enterprise-F. In the Star Trek Magazine short story "Unexpected Honor" he's briefly shown trying to make a new body for B-4.
    • Cryptic did it again after they introduced the Voth. While shooting dinosaurs "with freaking laser beams attached to their heads" was fun, it was controversial at best from a story standpoint (actual armored vehicles would make a hell of a lot more sense). In Season 9, the Voth are defeated in the Dyson Sphere by the Undine, bringing back a popular but underused threat.
    • Among the reasons the season 9 Undine lockbox ships were hated was the fanon idea that Undine ships were themselves intelligent beings,note  which led to the theory that forcing them to now obey Feds, Klingons, and Romulans required Mind Rape. Delta Rising's first mission, "Mindscape", included a line from Tuvok that most Undine ships were in fact something like tools (Eric Cooper's command ship in the mission is an exception), no more sentient than a normal starship.
    • There is a subtle one in "Time in a Bottle" which apparently explains why the Iconian War isn't an all-out galactic war of survival: when T'Ket complains that they should eradicate everyone right this moment, M'Tara tells her companion that everything must go according to plan and apparently, that plan does not include turning our heroes into smears on the wall.
    • "Butterfly" solves the Genocide Dilemma players were flipping over about prior by stating that eradicating the Iconians was number one on their list, but the Disaster Dominoes caused by this would have been too much. Let's put it like this: by holding back Warp technology for 50,000 years, Vulcans have become the Proud Warrior Race Guy and Klingons have become utter pacifists. And that's just the surface.
    • According to dev "Tacofangs", T'Ket's continued war against our heroes at the end of "Midnight" is supposed to essentially explain why the Iconian queues are still going, even after the story's over. This is a case where the Author's Saving Throw actually makes things worse, though: previously the queues' continuation after the story was over had been regarded as simply a necessity of the medium. Providing an in-universe rationalization just added to the preexisting dissatisfaction with the Deus ex Machina Bad Guys Win ending of the Iconian War where the Iconians basically say "oops, our bad" and wander off without getting anything resembling a comeuppance for their murder of billions of people.
  • Badass Decay:
    • Inverted with Species 8472, aka the Undine. Remember that clichéd episode of Voyager in which the writers try to make them sympathetic by means of an infiltration school? Well, now we see the results of that. The reason the Klingon Empire turned on the Federation is revealed later to be that they're terrified of what the Undine agents will be capable of doing if they gain a full foothold... Interestingly, this started to set in again with the Undine. So Cryptic decided to revamp them and make them more relevant to the story again, recreating the original aversion.
    • Double Subverted with the Borg. Initially they were Demonic Spiders, a refreshing contrast to the Flanderization and Badass Decay they'd received by the time Star Trek: Voyager wrapped, but power creep in player starships turned them back into jokes: Until Delta Rising the average decently built player character would destroy dozens of Borg ships an hour when grinding STFs. This was subverted again with the modifications to the PVE difficulty to the point where some of the player base was demanding that Cryptic put back the Flanderization. And ongoing power creep has pushed players ahead of them again, though too a lesser degree than in the past.
  • Better Than Canon: High-end Foundry missions are often considered to be better than even Cryptic's featured episodes, never mind the average story mission. This despite the Level Editor not having anywhere near the capabilities of Cryptic's development tools.
  • Broken Base: See here.
  • Complete Monster: Colonel Hakeev of the Romulan Tal Shiar abducted entire colonies of innocent Romulans for horrific experiments into Borg technology; attempted to massacre most of the "inferior" Remans and drive the rest back into slavery; arranged sadistic gladiatorial events to determine the combat potential of various species sentient or otherwise; and was the person truly responsible for triggering the Hobus supernova, with all its apocalyptic consequences. In addition, he's the only Iconian agent in the story who is Not Brainwashed and not tricked either. He just enjoyed the thought of enslaving and exterminating the "lesser races" at the behest of his "Dark Masters".
  • Contested Sequel: If we count expansions, then Delta Rising is certainly this. There are a number of reasons that lead to this with two of the biggest being the increased amount of XP needed to level up compared to the amount of XP earnedExplanation  and the increased difficulty of the former Elite PVE missions, now Advanced, and the decreased rewards.Explanation , these changes leading players to get on their high horse and declare that the game was "no longer for casuals". It also didn't help that this was released around the same time franchises like Assassin's Creed, Halo and Pokémon came out with new installments. On the other hand, the reception of the writing and art quality for the storyline missions ("Revelations" in particular) has been overall positive, albeit the writing is frequently considered to be out-of-character if you're playing KDF.
  • Crack Is Cheaper:
    • Purple-quality female Orion bridge officers can run in the hundreds of thousands of credits on the exchange because in addition to the Sex Sells issue (Orion women get highly Stripperiffic costume options), their racial ground power is better than that of Orion males. Meanwhile, Romulan boffs with Superior Romulan Operative and Reman boffs with Superior Subterfuge (only available on blue and purple quality boffs) invariably cost millions. This is partially because the traits are just that good, and partly because of supply and demand: Romulan Republic boff recruitment assignments are incredibly hard to findnote  so the primary source of high-grade RRF boffs is the freebies you get as you level a character.
    • The Lockbox ships and the giveaway ships such as the Jem'Hadar Attack Ship and the Voth Bulwark Dreadnought Carrier. Trying to buy these ships on the exchange require you to have a bank account higher than Donald Trump (ESPECIALLY the JHAS and the VBDC) and trying to get one from the Lockboxes or the Romulan Survivor packs can cost you upwards of at least $300 USD. Many players who despise these ships constantly claim that the only way to stop them from showing up in the future is to stop purchasing Lockbox keys and the like, but seeing as many people tend to buy the keys just to sell them on the exchange, it doesn't seem like this is going to stop any time soon. The JHAS is especially frustrating because getting one is the only way to unlock JHAS hangar pets for the Jem'Hadar Escort Carrier and Dreadnought Cruiser.
    • The Bundle packs tend to avert this as they usually will cost at least 1/3 less than buying the entire thing. Some good examples of this include the Legacy of Romulus Legacy Pack (which net you virtually everything Romulan outside of the Scimitar-related ships and one other) and the Dyson Science Destroyer complete set.
  • Crazy Awesome: Guroth of the cross-faction Delta Fleet. Why? Because the guy loves his explosives. He's also quite smart, as he points out certain things to make bigger booms without threatening ships. He also pulls a Strawman Has a Point in his chapter of "Tales of the War" when he points out that they're in a war, redundancies can go to hell when you're trying to win. Especially if you know what you're doing.
  • Creator's Pet:
    • A lot of accusation towards the Federation, due to the fact that they have the most expansive collection of ships, better outfit choices, a more complete story, etc. etc. Cryptic's defense on this point is financial: according to data released during the 5-year anniversary, Starfleet player characters account for almost 3/4 of the game's toons, so it's just plain more cost-effective to focus on the Federation. The most frequent counterargument is that this is a Self-Fulfilling Prophecy, i.e. if the KDF had been a full faction from the beginning instead of originally being monsterplay unlocked with a level 25 Fed toon (an artifact of the game's infamously Troubled Production), the numbers might be more even.
    • Also the Excelsior-class, which as a DPS cruiser easily outperforms the half-century-newer Galaxy-class (see Tier-Induced Scrappy). This one has more truth to it than most considering Geko openly says the Excelsior is his favorite ship. Finally rectified with the Andromeda-class, which can use the GCS as a skin.
    • Sela is reaching this point, especially after the Iconian War arc made her a Karma Houdini by letting her escape Earth in a blog entry after the final battle, despite The Reveal that the whole war was her fault to begin with. Most of the players want to put a disruptor bolt in her head and be done with Her Royal Sociopathy already (especially since two of her escapes required her captors to be handed the Idiot Ball), but Cryptic seems to want to keep her around for later stories.
  • Crowning Moment of Awesome: See the page here.
  • Crowning Music of Awesome:
    • Most of the music in the game is merely okay. And then you start fighting Romulans.
    • The main theme starts off with a classic Trek feel, then halfway through kicks off into a rousing orchestra piece that makes you want to jump into your ship and take on the whole galaxy.
    • Legacy of Romulus has a truckload of great music, as befits its status as the game's Growing the Beard expansion pack. Particular highlights:
      • The primary theme for New Romulus. You'll hear this primarily in the Staging Area, but you can hear it anywhere, since it's long.
      • The "Virinat theme", which greets newbie Romulans and is the theme of the colony while it's at peace. Later on, it also serves as cruising/ambient music for when you're doing various heroic things as a Romulan character - since you never forgot Virinat and are carrying on its legacy.
      • And then, of course, "Return to Virinat".
      • The already awesome Romulan battle theme gets new variations that are usually played when fighting the Tal Shiar or Elachi as a Romulan.
  • Demonic Spiders:
    • Klingon Swordmasters almost always make a beeline straight for the player, outright disregarding the rest of the landing party, no matter how well they've been armed. This wouldn't be a problem, except for the fact that Swordmasters are dual disruptor pistol wielding, BFS-carrying, seriously pissed off damage sponges capable of killing players in seconds at lower levels. Such as all of the Lieutenant grades. Note that every enemy you encounter has their own Bad Ass Mook equivalent, but for the majority of the early game, the Swordmaster will be the bane of many a PCs existence.
    • Fast forward to the next step in the Sorting Algorithm of Evil and you'll meet the Reman captains, who can spawn telepathic clones of themselves and attack with shield-piercing psionic attacks. Even at low difficulty levels, many players have complained of wiping again and again against these guys.
    • The Borg. At maximum admiral level with the top tier weapons, shields and extras, and all the right skills, you can take out a single Borg cube. But it will drain the hell out of your shields and hold you in a tractor beam while doing it, all while burning through your hull and lobbing extremely devastating torpedoes at you. Expect to be at half hull strength by the time the battle is over. Plus you'd better be far away when it dies or the blast will finish you off. If you end up facing anything more than a single Cube (even a cube and a few probes, or a cube and a sphere), you will barely survive if you choose to run instead of fight. And if you blunder into a Borg fleet of two cubes or more, you'll become a rapidly expanding vapour in less time than it takes to order "Evasive! Emergency power to engines! RUN FOR IT!".

      At least, that's how it used to be. The NPCs haven't kept up with the Power Creep and now it's not unheard-of to have players soloing entire groups in Borg Invasion dailies. And then Cryptic fell back on using the Borg for The Worf Effect when the Vaadwaur were introduced, just like Berman and Braga had done when Species 8472 was introduced.
    • Speaking of Romulans, Romulan Warbirds (D'deridex-class) have the Viral Matrix ability, which launches a probe that disables your ship's systems (such as weapons or engines) for a few seconds. Along with a Tractor Beam (if you get close enough) and a few Heavy Plasma Torpedoes, they can be very annoying.
    • The Tholians. Go to down to Nukara in the Neutral Zone. You'll see why after being chased across the map by Tholians you happened to be withing 100 feet of 5 minutes earlier.
    • The True Way have the Keldon Class. While on the lower end of the Demonic Spiders scale, they have a number of very cheap moves that can make them hard to beat. For example, they can crap out three "photonic Galors," hit you with a massive torpedo spam attack that will make you wish you could hit the "brace for impact" button faster, and attacks that will drain your shields rather rapidly.
    • Most likely set up intentionally with Voth starships, at least if you're flying a typical Glass Cannon-build tacscort. They build Mighty Glaciers that can put up an indestructible shield that will outlast most escort Alpha Strikes (and with higher-level mobs, actually pays the damage back), and their Beam Overloads and transphasic chroniton torpedoes hurt. The frigates also have an ability that strips the shields of enemies and messes with their sensors and maneuvering the first time they're hit after spawning. More durable cruisers that can tank the Voth firepower, and more careful players who are ready for their particular gimmicks (the shield-stripping lightning thingy can be cleared instantly with Science Team), have an easier time.
    • The updated Undine starships are also this. Their Beam Overload attacks will knock you back hard if you're struck by one, their High Yield Torpedoes will grind your ship to a halt and that's not even counting the fact that they're one of the groups who will pull off the nerve wracking Chain Holds on you (this time by means of pulling fluid from fluidic space into realspace, slowing ships and eating their hulls through shields). Some of the ships can also Teleport Spam.
  • Designated Hero/Designated Villain:
    • The Kobali and Vaadwaur, respectively, in Delta Rising's Kobali Prime Battlezone. The game attempts to portray the former as a peaceful people under attack by a race of genocidal maniacs. However, the Kobali are holding huge numbers of Vaadwaur as Alien Popsicles and using the failed stasis pods for reproductive stock, and tell a series of baldfaced lies as to why the Vaadwaur are after them to the Alpha Quadrant Alliance captains attempting to help them. Later it turns out they've also been using Vaad battlefield casualties. And then there's the fact that their standard response to a resurrectee rejecting the lifestyle is to kidnap them by force and brainwash them (see Jhet'leya and Keten). Compared to this the worst thing the Vaads do on Kobali Prime (besides being the aggressors in a war of conquest) is try to infect everyone on the planet, including themselves, with a countermeasure for the Kobali reproductive virus and use chemical weapons against the Kobali (which, a starship is already a Weapon of Mass Destruction through Orbital Bombardment if nothing else, and the Romulans have thalaron weapons on some of their ships). This, coupled with the irritatingly upbeat, Culture Justifies Anything attitude of the Kobali, has led a fairly large segment of the fanbase (particularly KDF players) into Rooting for the Empire. (Gaul goes Jumping Off the Slippery Slope shortly thereafter in "All that Glitters", but the damage is done.) Also worth noting, Gaul was the only senior Vaadwaur commander who was actually doing evil deed of his own will. The rest were bluegill hosts, raising the possibility that they wouldn't have gone along with him if they'd had a choice.
    • The Na'kuhl, despite being the Big Bads of the Future Proof story arc, get a lot of sympathy on the forums due to the fact that all they really want is to restore their lost homeworld.
  • Disappointing Last Level: The Federation, KDF and Romulan Republic all have three unique storylines, though the Federation detours into a Featured Episode partway through. After the end of those stories, all three deal with the same things: they go to Nimbus III, they help the Remans and stop the Tal Shiar, they go to the Beta Quadrant and rescue Deep Space 9, deal with the Breen, the Borg and the Undine. While these missions do net you some very valuable, after playing them numerous times, they tend to get tedious, especially the Nimbus missions, which force you to travel great distances just to get to point A to point B. This is why many players tend to just spam the hell out of Borg incursions and Mirror Universe Invasion PVE missions to level up, even if the story missions allow you to level up almost instantaneously.
    • Cryptic is aware of this and has started to work on it a little bit, first by adding new Featured Episodes at the end of the storylines and second, by announcing that they are revamping and retconning the old last level missions (specifically the underwhelming and annoying Borg and Undine arcs).
  • Discredited Meme: At least at the Reddit forums, they are getting really tired of people referencing the memes spawned by the whole Tau Dewa Patrol debacle.
  • Dork Age: There are a few that are universally panned. The two being:
    • Season Four: Crossfire. Season Four took place during the infamous "Great Content Drought", with the only thing being majorly added was a revamp of the ground shooting system and changing up the Borg.
    • Expansion Two: Delta Rising. While many players laud the voicework and the storytelling, players found the sudden EXP jump between levels and the harder ST Fs to be unbearable. This is exacerbated by the fact that, unlike Legacy of Romulus, the Delta Rising logo was quickly replaced with the Iconian War logo once Season Ten dropped. The seasons that followed have been at best deeply divisive, with the Iconian War starting off well but becoming mired in various types of stupidity after "Delta Flight" and having an extremely controversial Deus ex Machina ending, and Season Eleven being based entirely on Time Travel (specifically the Temporal Cold War arc from Star Trek: Enterprise).
  • Draco in Leather Pants/Ron the Death Eater: With the revelation of Sela's role in the Iconian's attitude towards everyone and T'Ket's refuseal to accept peace, there have been some people who have felt bigger sympathy for T'Ket while a greater urge to see either Sela brought to justice or outright murder her for her actions.
  • Enjoy the Story, Skip the Game: While the gameplay gets very repetitive after awhile (shoot some ships, beam down, shoot bad guys, beam up, shoot more ships...), the storyline gives continuity for Trekkies on what happened in the Prime universe after the supernova event depicted in 2009's Star Trek.
  • Ensemble Darkhorse: A few of them.
    • Linnea, Admiral Quinn's secretary for being an Ocampan. She has no backstory or even Cryptic written dialogue (she is a foundry contact though), but still very popular.
    • Lt. E'genn, a research on ESD whose claim to fame is over him not understand the concept of what "egghead" means, hence his nickname, Egg. This was used to great effect when Surface Tension released, revealing him as an Undine.
    • Admiral T'Nae, for being an Ax-Crazy Blood Knight Vulcan.
    • Ambassador S'taass, for several reasons - being one of the most fleshed out KDF characters, someone who doesn't like the Empire entirely and yet is their top ambassador, Deadpan Snarker, and willing to rip Jem'Hadar apart with his claws.
    • Hakeev, for being such a great Love to Hate villian.
    • Admiral Tuvok, not only for being a canon character but also for being a Reasonable Authority Figure, and the most clever person in-game.
    • Captain Akira Sulu, no reason to tell you why.
    • Eldex, the Token Heroic Vaadwaur of Delta Rising, who makes common cause with the Alliance to overthrow Gaul. Given the perception of the Vaads as the storyline's Designated Villain, there are frequent calls by forumites for the Alliance to open peace negotiations with him.
    • Ship-wise, the Jupiter-class dreadnought and Typhoon-class battleship have gathered quite a following on the forums despite never having been made playable. While both are in the process of being removed from the game due to their low-quality models, there are frequent calls for Cryptic to revamp them and bring them back. The Jupiter was finally brought back in name as a Federation carrier, though as noted in arguments against the design on the forums, the Jupiter-class carrier has only a passing resemblance to it's predecessor.
  • Fandom Berserk Button: The ARC game launcher. Trying to get any other STO players to either play one of Cryptic or Perfect World's other games or even suggesting using the game launcher for anything will lead to players frothing at the mouth for even daring to suggest such a thing. STO is probably the most vocal about this due to misconceptions and paranoia over the launcher due to anti-virus programs triggering false positives and the fear of losing the old launcher STO came with, complaining about "losing the money the spent" if they got the game back when it was subscription-based.
  • Fandom Rivalry:
    • Already suffering from this. Not helping is the fact that Star Wars: The Old Republic has gone Free To Play as well, leading to something of a revival of the Ur-fandom rivalry.
    • Also has an internal one between the players who prefer the Federation, players who prefer the Klingons and the players who prefer the Romulans. Federation players usually want the cloaking ability the Klingons and Romulans have, the Klingon and Romulan players want the expansive set of ships the Federation has and the Federation and Klingon players wish the Romulan players weren't so overpowered.
    • The main STO forums vs. the /r/sto Reddit forums. The Reddit forumers don't like the main STO forums because, 9 times out of 10, a single post can devolve into a circlejerk of complaints, attacks and other facepalm-worthy moments. The main STO forumers don't like the Reddit forums because they feel that the forums is nothing more than a circlejerk of praise towards Cryptic and that nothing could ever go wrong with the game.

      It should be noted that these are both a major case of Accentuate the Negative: in the main forums, there are other places where players don't curse Cryptic's name in anger and act like complete nut cases and a lot of that is focused in the General Discussion section and in the Reddit forum, there are players are critical of the game, but show it in a way that doesn't invoke the G.I.F.T. like the forums do (though there are a few players there who do and will even get critical if you ever dare try to downvote them.)
  • Fanon Discontinuity: The consensus over at the STO main forums is essentially the Iconian War "doesn't count" because it wasn't a war in their eyes.
  • Game Breaker:
    • Split-Beam Rifles have a secondary attack that allows you to split the energy beam and hit up to 3 separate targets at once. The attack itself does considerable damage (just slightly less than the sniper shot from a sniper rifle) and each beam proceeds to do full damage to each target, making it easy to take out multiple enemies faster instead of just focusing on one enemy at a time.
    • The Romulan Hyper-Plasma Torpedo Launcher. It combines the two torpedo skills, firing salvos of three heavy plasma torpedoes at a time. These torpedoes do AoE and DoT (Area of Effect and Damage over Time), and while they can be targeted and destroyed, if their own target is destroyed before they get there, they'll find a new one. If you use the High Yield torpedo skill, each torpedo in your next salvo does double damage. If you use the Torpedo Spread skill, you fire two heavy torpedoes each at three, four, or five targets, depending on your skill level. With the right combination of gear and duty officers, you can increase the chance of reduced cooldown to the point where you are almost constantly firing hyper-plasma torpedoes. The High Yield and Torpedo Spread abilities above do not affect cooldown, either.
      • For added damage, the rest of the Romulan Singularity Harness set - the Zero-Point Energy Conduit and the Experimental Romulan Plasma Beam Array - make it even more dangerous. The ERPBA dishes out continued high damage beam shots without draining your energy. The Zero-Point Energy Conduit gives you more power to use while increasing your chances for a Critical Hit. Two of those pieces increase your attack power and all three turns your Beam Array into a powerful DoT-inflicting weapon.
    • The Plasmonic Leech of the Vandal Destroyer. When you use this, energy from all four substations (weapons, shields, engines and auxiliary) are drained and placed onto your ship. This makes Klingons and KDF-allied Romulans dangerous as they can keep their energy levels sky high and dish out almost constant high-level attacks. Though at least Feds and Fed-allied Romulans can get this off of the Exchange, and with recent changes to the lockbox system, they're pricy but still attainable (when they used to cost as much or more than full-fledged ships).
    • The Valdore's Shield Absorptive Frequency Generator, which gives you a chance to fully heal your shields for 200% of the damage dealt. This makes Romulans even more dangerous than usual as they can pummel you and constantly restore their shields.
  • Goddamned Bats:
    • Syphon Frigates. They're not especially tough and will die pretty fast to any kind of firepower, but they launch Power Syphons. Power Syphons start sucking out your warp core's power as soon as they get into range. And Syphon Frigates like to appear in squads of three, forcing you to pause, kill all their Power Syphons and then go back to killing them... except they like to stagger their syphon launching, and they can launch more!
    • The Targ Handlers. They're damage sponges, sure, but they also spawn endless rushes of Targs at regular intervals until you finally kill them. They like to appear with Swordmasters, too, so when you're trying to kill the Swordmaster you end up with annoying Targs running sideways at you to chip away your HP even more.
    • Any kind of fighter. They're small, annoying, and easy to kill. And Annoying. They sometimes show up when you're trying to concentrate your fire on a battleship. And they're annoying.
    • The goddamn motherfucking Devidians. Yes, those mind-sucking bastards from the TNG episode Time's Arrow. They managed to infest a space station in the former Neutral Zone and feast on its inhabitants, and it falls to you to get in-phase with them and fight 'em. They use health-drain attacks exclusively (that is, they attack you and get health back at the same time) AND even their weakest mooks have an ability that allows them to temporarily become invincible. They don't hit very hard, and so they really aren't very dangerous especially if you have anyone with a health-restoring ability with you, but they take forever to kill even with focus firing.
    • The Tholians. Words really can't describe it.
    • Elachi Saboteurs. Tiny robots that latch themselves to your face and explode. Not only do they inflict plasma damage on everyone nearby, but they're fast and hard to see in the dark.
  • Good Bad Bugs:
    • During closed and open beta there were numerous bugs which although game breaking, were incredibly funny. The best of them involved Tribbles which in the game are basically a small medkit. Petting a Tribble you carry in your backpack heals you slightly every ten seconds. The ideal time to use the Tribble is during critical moments in ground PVP while making good use of cover. During a Ground PVP mission aboard a Klingon freighter, the opposing teams eventually meet at the central corridor where a bitter firefight ensues. Both sides take cover behind large obstructions and attempt to gain ground on the other. Losses are not heavy since players can simply crouch and heal. Unfortunately a bug forced the client to consider the Tribble to be a viable Medkit. Since players may forget the number of medkits they are carrying, repeatedly pressing 'H' to heal would cause the game to run the Tribble heal animation. This involves the character taking the tribble out of their backpack and gently stroking it while it purrs, giving it a gentle poke and laugh as the fuzzball softly coos before returning it to the backpack. This animation forces the character to stand out of cover for a solid 10 seconds. Many missions were lost due to the majority of either teams suddenly standing up and deciding to poke their Tribbles while taking the entire opposing team's phaser fire to the face.
    • Another Tribble bug would cause any Tribbles used during a heal in Ground PVP to slowly grow in size. For some reason the bug was serverside so every player on the server could see it happening. Over the course of 15 to 20 minutes the Tribble would slowly grow out of the players right pocket, eventually taking up the entire map. Occasionally the gradually inflating Tribble would be anchored to a random body part of the character instead of the right pocket. This would yield several players running haphazardly through the midst of a firefight with a large Tribble consuming the upper half of a player's body, head or leg. The growing Tribble had full collision so given enough time, players would start getting their Tribbles caught on doorways, ship decor and eventually become embedded in the map.
    • Sometimes upon switching from Ground PVP to Starship mode, some players ships would be massive flying Tribbles.
    • More like a Good Bad Typo, but there's a duty officer assignment to investigate rumors that your faction's military intelligence agency has inserted operatives aboard your ship. Its title is "Investigate Rumors of <insert faction> Intelligence". Cue jokes about <faction> being rumored to be intelligent. Cryptic actually fixed this at one point only to backtrack because people liked it so much.
    • One possible version of the "Officer of the Watch" daily in player fleet starbases is to be requested to line a group of cadets up for inspection and inspect them. The KDF version occasionally spawns a targ by mistake.
    • A pre-launch bug that recurs from time to time causes the game to sometimes forget to change the player's avatar when moving from a space map to a ground map, resulting in indoor starships.
    • Another season 8 bug involved the brand-spanking new Origin bridge set up. Thanks to a screw up, the viewscreen shows the stars flying away from the ship, not towards, giving rise to comments that ships were flying backwards.
    • The "D'Deridex Defender", a D'Deridex Warbird whose coding glitched to the point where it was near invincible and had an amazing hull heal rate. This was due to the fact that a patch caused the AI to use its healing skills.
    • The "Borgassian Death Turret", an odd spawn in Foundry stages where, instead of Cardassian-based ships spawning, a turret would spawn, causing one of the many stock Borg clips to play and fire a One-Hit Kill shot at you.
    • Post-Season 9, giant floating Andorians in the Undine Battlezone. You can almost hear the devs laughing when you read the patch notes that fixed it:
    • Another "forgot to change between person to ship" bug: the USS Running Man.
    • A number of bugs due to the bizarre way the Romulan faction was implemented. Among them, despite the Romulans not usually having access to T5 ships of their allied faction, during the 2014 summer giveaway Fed-Roms were able to acquire the T5 Ambassador-class Support Cruiser Retrofit. (The same was not true of KDF-Roms and the Varanus Support Vessel Retrofit.)
    • In the Delta Rising mission "All That Glitters", you can drop a Subspace Party Amplifier on the dead Talaxian whom Gaul kills, making him stand back up and dance. When it finishes and he claps, he'll drop back down dead again.
    • Here we learn about a way to kill NPCs on social maps. After completing "Defend Rhi'ihho Station", go looking for a surviving Elachi skitterer, then beam out right as it attacks, causing it to explode on the next map.
    • When the fifth anniversary episode "Dust to Dust" launched, a glitch in one stage would cause Harry Kim to be electrocuted by the Stock Video Game Puzzle you just completed. Some things never change.
    • The "47-second ISA run". A new item called the Particle Focuser was causing it to benefit from all other damage bonuses. Cue a video that showed a group of players one-shotting the STF mission "Infected: The Conduit". Later investigations from players revealed this was causing damage in the trillions.
    • While testing the brand new Admirality System on Tribble, players began finding out that their ships were being treated as DOF Fs for the normal DOFF system. Thus, we have a Kobali Samsar Cruiser being sent to a councilor, A Jem'Hadar Dreadnought being treated for minor lacerations and A Breen Saar Thelen Carrier being treated for a stomach ache. Oh, the irony.
  • Growing the Beard: While STO has been improving step by step over the years, it's generally agreed that, technical gremlins aside, Legacy of Romulus was the "Riker steps onto the bridge with the beard" moment for the game. So many things, large and small, have been improved that in some ways it's hard to recognize as the same game that launched in 2010. The Romulan leveling and play experience, in particular, is light-years ahead of the original launch missions. The difference was so pronounced, in fact, that Cryptic decided to completely overhaul the Klingon and Federation tutorial missions in a similar manner.
    • By Cryptic's own admission, LoR also marks the most successful period for STO to date from a business standpoint, and marks the point at which they're making enough money to really polish the game up and bring in some of the content they've wanted from the start. The general uptick in quality of content since LoR's launch is noticeable.
  • Hate Sink: Delta Rising and Season 10, effectively Stephen D'Angelo's legacy with this game, is this to many players. Game Mechanics nonewithstanding, this period saw three threatening villain forces essentially tossed at our heroes - the Iconians, the Vaadwaur and the Undine - and effectively steamrolled even though the story tells us we're not at times, the Idiot Ball mass-produced to just about everyone and established rules thrown aside for their own. It's probably not surprising when Season 11 and its connection to Star Trek: Enterprise's Temporal Cold War was introduced, the major consensus was essentially "At least it isn't the Iconian War."
  • Hell Is That Noise:
    • The sound of a Scimitar powering up its thalaron weapon right behind your ship while your evasive maneuvers ability is still on cooldown.
    • The metallic clinking that signals the approach of an Elachi "Skittering Saboteur" right before the damn thing latches onto your face and explodes.
  • Idiot Plot: "House Pegh". The player is railroaded through a mission with Klingons who claim to be black-ops specialists...who then immediately beam in Kahless and go along with his stupid plan to attack an Iconian in "honorable combat". You are not allowed to offer any serious protests to this, even as a Federation or Romulan player. Kahless's attack is exactly as unsuccessful as you'd expect, and it takes a Klingon scientist technobabble'ing down the Iconian's shields to allow him to harm it. Then, with the Iconian on the ground and injured, Kahless takes the moment to gloat at length about honor. Predictably, the Iconian kills him, leaving the Sword of Kahless just lying there as the PC and the incompetent so-called elite hit team run away in terror from a couple of low-level Herald mooks. Backlash on the forums was intense: even most of the Klingon fans hated it.
  • It's the Same, Now It Sucks: The fate of the T6 Excelsior, Galaxy-X and Defiant. The T6 Excelsior only only gains an extra BOFF power to its Lt. Engineer seat, thus making it virtually the same as the T6 Galaxy minus the universal Ensign. The T6 Galaxy-X has the same BOFF layout as the T6 Galaxy, making it the only reason you would get a T6 Gal-X is for completion purposes (or because you like the unmodified GCS design better visually). The T6 Defiant suffers from the same heavy usage of Tactical BOFF seats that the T5 version does, with rings being ran around it by the Pilot Ships and the T6 Prometheus.
  • Jerkass Woobie: It's hard not to feel sorry for the Na'kuhl after they lost their homeworld. Well, it would be hard if it weren't for the fact that instead of trying to rebuild their civilization elsewhere (which the Romulans managed to accomplish after the Hobus supernova in less than thirty years), they spent the next four centuries wandering around the galaxy plotting revenge against the Federation. Even though it was the Tholians who killed their sun after stealing a superweapon from the future, and the Federation fought nearly to the death trying to prevent it.
  • Late-Arrival Spoiler: Pretty much everybody knows about the Iconians' involvement in STO by now, even newcomers to the game. It doesn't help that the title screen read "Star Trek Online: The Iconian War" for a good long while.
  • Love to Hate:
    • Hakeev is the poster child for this in the game. When Legacy of Romulus was announced to have him as the main Romulan villain the joy was palpable.
    • J'mpok is another one. Feddies hate him for starting the KDF-FED war. KDF players hate him for killing Martok. In-universe he has a 0% Approval Rating, but he's never been an actual villain.
    • The FED/KDF Rivalry out of game could be this as well.
    • Gaul in Delta Rising was heavily praised as a well-done villain. He's essentially Hakeev minus Chewing the Scenery.
    • By the end of the Iconian War, there's a pretty strong consensus that the characters should just shoot Sela already.
  • Magnificent Bastard:
    • Franklin Drake. Especially once you reach the Captain levels. To say more would be spoilers.
    • Obisek, anti-villainous Dark Messiah of the Reman Resistance, is not quite as smooth an operator as Drake, but makes up for it with scads of charisma and balls of steel.
    • The Iconians are rapidly getting here. They've been playing every faction like harps to get their homeworld and empire back, and as of Sphere of Influence they've essentially caused all the major ones to punch themselves out to give them time to set up their Portal Network.
    • Sela, escaping from the Iconians and the Elachi, taking over Gaius' Borg implants to escape Republic custody, leading our heroes to a third Iconian gateway, calling Taris out and kicking her to her doom after she reveals that she wanted the Iconians to fix Hobus and Romulus, then escaping custody again when the Iconians spot everyone!
  • Memetic Badass: Epohhs, of all things. Probably what happened was, people got annoyed about having to farm epohhs for New Romulus marks, coupled with the Epohh Lady's comments, "Don't you want an epohh friend?" Now the epohhs are trying to take over the world!
  • Memetic Molester: If Risa summer event zone chat is anything to go by, Pavyl, the Risian who has you play hide-and-seek with him on four different local nights for a quartet of accolades. The first place he has you go is this dark cave.
  • Memetic Mutation: Now with its own page.
  • Mis-blamed: Oh, brother, players have been very critical of numerous things, as of recently blaming the sudden rise in grind-related missions on then-new Executive Producer Stephen D'Angelo and blaming Cryptic itself for the arrival of Arc (it's the publisher's fault, not Cryptic's).
    • Al "CaptainGeko" Rivera gets a lot of flak himself. When PWE laid off a number of their North American staff, some of them in Cryptic, players pointed their fingers at him and Delta Rising's changes before it was pointed out that Neverwinter lost the most, not STO. When a new member of the Priority One Podcast got kicked out the episode after he did an interview with Geko, players pointed the finger at him again, saying that Cryptic has to be "shiny and perfect" when it seems that it was more of one of the podcast creator's egos getting the better of him. Most recently, two members of Cryptic's team decided to move on to greener pastures, a few players were quick to blame Geko for firing them, when everyone said that this was on their own accord.
  • Missing Trailer Scene: The game suffers from this occasionally, as some content seen in trailers for the various seasons is either changed or outright removed from the actual version, such as a scene from the season 6 trailer showing players in EV suits fighting Tholians onboard a damaged starship.
  • Most Annoying Sound: Q's Winter Wonderland 2013 - the Gingerbread men with their overly cutesy high-pitched voices, and the heavy-glurge random comments by NPCs in the gazebo. 2014 replaced one of the NPCs (the chef), though some players think would have taken the old guy over his replacement - Neelix.
  • Narm:
    • The Guardian of Forever's voice actor is downright painful.
    • Hakeev can be difficult to take seriously, particularly when he starts Chewing the Scenery. Though on the other hand, his hamminess adds some levity to what would otherwise be a much Darker and Edgier storyline for the Romulans, compared to the Fed and KDF campaigns.
    • M'Tara's "The Reason You Suck" Speech to the Alliance in "Surface Tension" was viewed as more frustrating than frightening, due to everybody in the room forgetting the fact they have weapons from the Iconian Cutscene Incompetence field. Player response amounted to "Bring It."
    • Kahless' death in "House Pegh" is played in the mission as a heroic death in battle, but the player consensus was that Kahless died because he was stupid. Dude, kill the bastard first, then monologue. How fitting that a mere figurehead for the High Council should be the latest in a long line of mighty Klingon warriors who died because they were too busy babbling about honor to bloody think.
  • Never Live It Down: Cryptic seems to have a number of moments since the release of Delta Rising. It's not uncommon to see some players to hole massive grudges towards either the entire team or a single individual. The grudges towards the entire team is incredibly headdesk worthy as the grudge could have been caused by a former member but they would refuse to let anyone in Cryptic go.
  • Nightmare Fuel: Given that in-game 2409 is probably the closest thing to a Crapsack World the Star Trek universe has ever seen, plenty.
  • No Such Thing as Bad Publicity: Of a sort. A poster on the main forums (also a volunteer moderator there) used his mod account to attack Cryptic for displaying two female Klingons in the mission "House of Pegh" who were lesbians. After the player base told the guy to sod off with his Think of the Children! mentality, some of those people did praise Cryptic for handling it tastefully, essentially putting them as major Klingon characters who were lesbians instead of lesbians who were major Klingon characters. (The comments come off as particularly tone-deaf considering that at least one of the other mods is openly gay, and married, no less.)
  • Older Than They Think: The original post of this thread accused Cryptic of ripping off Starlord from Guardians of the Galaxy in their design for the Vaadwaur uniform. It didn't take very long for folks to point out that the "Gas Mask Mooks with Badass Longcoats" motif is one that dates back to World War I, and that given the trench warfare look of the Kobali battlezone and the general behavior of the Vaads, Cryptic more likely had Nazi Germany in mind.
  • Rescued from the Scrappy Heap:
    • Shon as of Surface Tension. At first people were kinda ambivalent about him as the Captain of the Enterprise. But the moment he was willing to go on a suicide run to save Qo'noS was the moment people started to think he earned the job.
    • J'mpok may be starting to fall here now. The advancing storyline has totally vindicated his claims that the Federation was thoroughly infiltrated and compromised by the Undine, to the point Shon told Ambassador Sugihara to shut up and admit the Federation screwed up big time. However, Federation players frequently point out that under his leadership the Klingons were routinely committing war crimes, including crimes against sentience, that had nothing to do with the Undine and otherwise engaging in actions that were the exact opposite of productive ways to get the Federation government to acknowledge the problem, and an early Fed mission shows Starfleet catching and killing an Undine that had successfully infiltrated the Klingons. They've also declared his chancellorship illegitimate because we have only his word that he killed Martok in honorable combat instead of murdering him.
    • Tier-wise, the revelation of a number of T5-Us have done this to many ships with the additions of damage bonuses and extra tactical consoles, the long awaited of which is the Galaxy-class, who finally gets a third Tactical console. The biggest one is the Aquarius, who gets a massive buff to its stats, gains the flanking bonuses the Klingon Bird of Prey get and gains the optional ability to cloak.
  • Rooting for the Empire: One of the bigger groups of players critical of the Romulan Republic is people who liked the Romulans better as realpolitik-practicing villains.
  • Sacred Cow: Fans considered ships by the Borg and the Undine to be this as they couldn't see captains piloting ships from these races. When the Undine ships became available, a shitstorm kicked up because of it.
  • Scapegoat Creator: Al "CaptainGeko" Rivera. As Head Developer of STO, it's not uncommon for players to paint a picture of him as this horrible dev who has no idea what he's doing and is horribly biased against anything non-Federation and non-DPS. In particular, the desire to have a KDF-focused Science ship has been a big desire from KDF-based players and they are not happy that Al has either sidestepped the question or ignored it completely.
  • The Scrappy:
    • If the forum is anything goes by, Tovan is basically such. You cannot dismiss him, his voice intrudes all the time, and your story is involving more finding his sister. Before the changes, you couldn't even modify his looks! Goodbye, "Shut up, Wesley." Hello, "Shut up, Tovan."
    • Captain Koren has fallen here of late. At first she was far more popular than Shon as a flagship captain. But her attitude since her debut has made it clear she has only two personality settings: Rage and Homicidal Rage. Even when it's justified it didn't endear her to anyone. What really did her in, though, was when in the fourth stage of "Surface Tension" she wouldn't stop harping on how Starfleet initially only sent one ship (two if your PC is a Fed) to defend Qo'noS from the Undine. Never mind the fact that a sizable portion of the Federation's ready forces just got trashed beating the Undine away from Earth Spacedock...
    • The forum also generally agrees that Jiro Sugihara is an awful diplomat. He was even the recipient of a Take That, Scrappy! in "Surface Tension" when he tried to wave off Ambassador S'taass calling the Federation on being hypocritical in its recent responses to the Undine, only to have Captain Shon basically tell him to shut up. (Which largely rescued Shon from the scrappy heap in one fell swoop.)
    • Neelix just can't get away from this to some players.
    • On a smaller scale, Cardassian Ambassador Rugan Skyl, a Smug Snake petty racist. His first appearance in "Second Wave" has him ask the PC to obtain for him a variety of kanar (Cardassian liquor) brewed by Bajoran forced labor during the Occupation. He does this even if the PC is Bajoran him/herself (due in part to Cryptic not having the code to change the dialogue based on the player's species at the time). His only other proper appearance to date in "Surface Tension" has him get into an argument with the Bajoran ambassador, saying Bajor didn't need an ambassador at Tuvok's conference because they're Federation members (despite him seemingly having no problem with the Xindi having done the same thing). If you're playing as a Bajoran yourself, you get the option to tell him to sit down and shut up. It is rather satisfying to find out that for all the other bad things about the alternate timeline in Temporal Ambassador, it also involved Rugan Skyl ending up as forced laborer for the Tholians.
  • The Iconians, due to their Large Ham nature, association with the much-derided Iconian War, and Cutscene Incompetence fields, fall here to a lot of people. There are many parodies on the forums, most notably author Worffan 101's recurring villain Inevitably-Fated-for-Greatness.
  • Scrappy Mechanic:
    • Chain holds. They were annoying when science vessels could use them, but now the new weekly episode mobs all seem to use annoying hold skills. And they can, and often do, fire them over and over again. And they're annoying. And this is Older Than They Think: People have been complaining about Cryptic's seeming obsession with chain holds since City of Heroes was still a thing.
      • A sub-example from season 9: The Undine fluidic space rifts. Not only are they a strong gravity well in and of themselves, but they also spawn these blobs of yellow material that quickly got dubbed "snotballs", which irregularly orbit the rift, slowing and damaging any ship with the misfortune to fly into them. And there's no way to get rid of them unless you use the Undine space set. And the best part? The Undine space PVE queues are considered so annoying that by the time you've gotten the ability, you won't need it anymore because you'll be utterly sick of the content you need it for!
    • For a sizable section of the playerbase, the fact that the Romulan Republic is not implemented as a fully separate faction. After the tenth mission Romulan characters have to choose to make an alliance with either the Federation or the Klingons.
    • The Season 9.5 Crafting system. The original crafting system was already painful, requiring you to have a certain collection of alien samples, a blueprint and/or irreplacable materials and a certain level to reach before you can use it. The new crafting system allowed you to craft any item you wanted, though you needed to have certain items before you can do so. Then, it became a gamble to find out what items you were getting - you'd know you were getting something like a Mk X Antiproton Beam Array, but would it be common, uncommon, rare or very rare? And if it was any of the latter three, what proc were you going to get? Players already infuriated by this were enraged even more when the decision came down to prevent players from maxing out crafting school levels quickly by preventing them from slotting the 20 hour assignment from the same school multiple times.
    • The original [Dmg] mod. Originally, [Dmg] only gave you a 2.5% damage boost at the very beginning of the calculation phase, essentially giving you a higher base damage. This made players ignore it as it was practically useless. Season 10.5 has pulled a Rescued from the Scrappy Heap by making it a 3% damage boost at the very end, making it a better choice than [CrtD] for builds lacking in Critical Hit chance.
    • The original Manheim Device. What the device once did was summon two versions of the Temporal Ship you were using it on, claiming to be its "past and future selves". They would also share your HP pool, which meant that there was a good chance you would die if those things were overwhelmed. It was given the mocking nickname "Suicide Console" because of that. Thankfully, a patch released in August will fix that, making those two copies separate pets.
  • Seasonal Rot: Delta Rising and Season 10 were both generally agreed to be a drop in quality compared to earlier material. DR was bashed for grindiness and the overuse of level-gating and system patrols as Padding. Season 10 started decently with the well-regarded missions "Blood of the Ancients" and "Delta Flight", but later missions were replete with Hollywood Tactics, Plot-Induced Stupidity, and counterproductive Glory Hounding from the Klingons, and Cryptic's over-reliance on its blog to tell the story between featured episodes meant the Iconian War failed miserably to live up to expectations. This was capped off with a Time Travel-related MacGuffin Ex Machina ending that was controversial at best (see Alternative Character Interpretation).
  • That One Level:
    • Episode "Romulan Mystery", mission "Divide et Impera" (which has since been removed from the game) was reviled for particularly blatant railroading. It forced you to massacre a Romulan medical facility in order for the Undine impersonating Admiral Zelle to Kill and Replace the facility's commander and infiltrate the Romulans. Two different Foundry authors eventually stepped in to write Fix Fics, one of which, Captain.Hunter's "Divide ut Regnes", even became a Spotlight.
    • The entirety of the "Wasteland" storyarc. It takes place on Nimbus III, which is a wide battlezone-type place. However, most of the missions there require you to hike across the entire zone just to get to your mission objectives and that usually requires fighting off scorpions and worms along the way.
    • "Assimilation", in which you and your crew must work your way through a Borg cube absolutely crawling with huge numbers of drones, searching through hazards and occasional ambushes for a randomly-placed transporter... and then achieve a series of objectives in a room stuffed with a good fifty or sixty Borg. If you fight through it you will probably die. But even if you switch your bridge officers to passive, one ambush in the wrong place can lead to a Zerg Rush. Suffice it to say this mission drew a lot of screaming on the forums from people running it for the first time.
    • "Devil's Choice", the final mission of the Elachi storyline for the Romulans, was this at first; fighting three Sheshar dreadnoughts and dozens of Monbosh battleship escorts, all using crowd-control abilities and Scimitar-esque one-shot kill weapons.
    • "Hive: Onslaught", especially on Elite, and most certainly if you want the optional. First stage: Dozens of Borg cubes, spheres, and tactical cubes. Second stage: Two Borg unimatrixes, boss ships with an extra One-Hit Kill attack in addition to their usual one, and the extra one, a plasma lance, can hit you from 30 kilometers away. Also you're supposed to be able to avoid being targeted by staying next to the shielded Borg Tetrahedron containing the Borg queen, but sometimes they'll lance you there anyway because of a bug. Final stage: The Borg tetrahedron, easily a match for five player-piloted ships. No matter what you're flying, expect to die at least twice before you're done.
    • "Boldly They Rode" is disliked because the EVA portion takes freaking forever. You can't run on the exterior of Deep Space 9, or even walk normally; all you can do is shuffle or use your suit jets. And the suit jets can only fly between beacons, which frequently aren't placed remotely conveniently to where you need to be. And then there's "KURLAND HERE".
    • The Daily Mission "Party Crashers" is disliked because of one of the two possible ways to get tiny Qs. One of those ways is a Shell Game where you have to try to find Q hidden within three presents. However, as this happens in the Academy hubs, it makes it harder as you have to contend with the various cadets running around as well as players who will either run past trying to get a Q or is trying to troll.
    • If you're a tacscort, "Desperate Measures" went pretty smoothly until you get to the final part, where you need to fight 3 Romulan vessels assimilated by the Borgs, which will drain your shields and hold you with tractor mines, basically killing you in seconds since, as a tacscort, you need to move around to kill stuff. Even worse if you're wielding cannons, since that means you'll likely never get to attack properly.
  • They Changed It, Now It Sucks: This is essentially the rallying cry for the Official STO Forums since Delta Rising's release, with fans angry at the fact that the road to Level 60 is much longer, the feeling that they absolutely must have the best equipment to do what they want to do and that Mk XII equipment and Tier 5 ships are no longer "the best". It's not uncommon to see posts show up at least once a week talking about Cryptic is just trying to kill the game/has killed the game, that there's no "fun" left, etc. with the usual cries for everyone to go play Elite: Dangerous or Star Citizen because "it is better" or that the only reason they still play is because "it's the only Star Trek game around".
  • Tier-Induced Scrappy:
    • The Miranda-class ship in all of Star Trek in general gets no love. The only reason most players would ever use it is because you HAVE to when you start the game. And now you don't: shell out a few real dollars, and spend your Lieutenant levels flying the NX-01 Enterprise or the original Constitution-class.
    • As well, many people consider the Exploration Cruiser Retrofit, its Fleet variant and the Dreadnought Cruiser as such (essentially, anything that has to do with the Enterprise-D), due to the fact that it leans heavily on Engineering skills, poor turning (especially for the Dreadnought, since it can use Dual Heavy Cannons) and poor DPS-building consoles.

      Even after the ship was given a revisioning as well as giving the Dreadnought Cruiser a Fleet variant with all three having Saucer Separation, people still put it here because the BOFF layout was barely changed. To them, it's only useful if the layout gave it a Lt. Commander Tac BOFF setting. Add to it, even with the two-piece bonus the phaser lance's accuracy is still horrible, causes horrendous power drain, and has a three-minute cooldown, and getting the two-piece set requires expending two console slots that could've been devoted to improving your more-often-usable broadside damage. And when min-maxers can match or exceed its damage with a tac boff's beam overload skill, you can see why the more competitive players drop it in the "fail" column. It's the wrong ship to feature a Fixed Forward-Facing Weapon, and just to add insult to injury, the conceptually identical disruptor javelin on the KDF's Guramba Siege Destroyer is far more effective despite its lower base damage.

      The T6 Andromeda-class refit released in spring 2015 rescued it from the scrappy heap somewhat, as it features a much better (read: featuring more tactical officer slots) boff layout, including command boff seating. There's still a Vocal Minority saying that it should have four tactical consoles instead of three (something Cryptic apparently reserves for battlecruisers and the Odyssey Tactical variant), wishing that the T6 came with the consoles for the T4 and T5 C-Store versions (which no other ship with unique consoles on multiple variants get, either), and noting that the fleet version doesn't come with the C-Store version's starship trait. Other players have dubbed the T6 a success (among other things, at least the GCS is finally better at DPS than the seventy-years-older Excelsior-class).
      • Then players on Tribble for Season 9 found that it was actually one of the better ships for fighting Undine in "Undine Incursion". So while it's still here, it at least has a unique niche.
    • The Odyssey-class could also qualify. While it would make a great cruiser, it's hampered by the fact that it is really reliant on its universal consoles, making it essentially a 7-console ship. However, in a rare case of Tropes Are Not Bad applying to this particular trope, it has made the USS Enterprise-F stand out in the story as most players are not using an Odyssey themselves.
    • The Bortasqu' line got dumped in the "fail" column mostly because it's altogether too different from the rest of the KDF lineup. The Klingons tend to build smaller, faster ships that can use dual cannons well, but despite being called a "battle cruiser" like the Vor'cha and its cousins the Bort is basically a Starfleet engineering/tactical Mighty Glacier with the serial numbers filed off. It can mount DCs but on launch couldn't turn well enough to use them properlynote , so the majority of KDF players used to the faction's many zippier options found they often had to reskill to use it competently. It also has an outsize Inertia stat which cripples its acceleration, weaker shields than its opposite number the Odyssey-class, and its cloaking device is substandard (ostensibly due to the ship's size, but this flies in the face of the Deep Space Nine characters once transferring a cloak from a bird-of-prey to a Negh'Var battlecruiser from a different universe with no loss of effectiveness). It doesn't help that, since Cryptic calls it a "battle cruiser" even though it's really a conventional Federation-style cruiser with a Klingon skin, when cruiser commands debuted the Bort didn't get the "Attract Fire" command that Starfleet cruisers get (although threat generation isn't all that useful in the metagame anyway).
    • If someone is at that point, a player can consider the entire Tier III set of ships this by the reasoning that by the time they reach Level 20, "Temporal Ambassador" is available and you can obtain the ship from those missions there instead.
    • Many players have dumped the Dyson Science Destroyer ships into this category... only if you're a Federation player, though. As Klingon and Romulan players lack dedicated science ships, many have welcomed this ship. For the Federation, however, many call it inferior to the Vesta line of ships due to the fact that its gimmick concerning the extra Proton Dual Heavy Cannons forces players to adapt a weaker attack build or ignore it completely. This also hurts the Klingon and Romulan players, but it's usually ignored for the fact that, again, they don't have dedicated science ships. On the other hand, the Warp Core that completes its four-piece space set makes the space set wonderful and all four pieces are frequently tossed onto other ships. In fact the Romulan version is sometimes outright hated for being too strong, since it has all the abilities of its sisters from the other factions, plus Romulan Battle Cloak.
    • The Romulan and Reman Prototype space set. Nine times out of ten, if you see any piece of this active, it's only the shields and that's because it's an item you earn for completing a certain mission. Most players use either the four sets from the Omega Task Force set or the two that can be earned by missions (Jem'Hadar and Breen). However, the ship weapons are loved by all, especially the Hyper-Plasma Torpedos mentioned above.
    • Thanks to power creep, outside of premade PVP teams healboats and tank builds basically have no role because A) even the flimsiest tacscort can usually pack in enough self-heals to last well enough against NPC attackers, and B) Death Is a Slap on the Wrist. Thus, if you aren't meaningfully contributing to DPS while in a PVE instance, or packing offensive sci, you're basically just slowing down the team. This is at the core of the PR problems of the Galaxy-R, Galaxy-X, and Star Cruiser, all three of which are engi tanks with limited tac powers.
    • Phasers. Save for the retrofit Phasers and the Andorian Phasers, many players tend to ignore Phasers altogether, preferring more powerful yet expensive antiproton weaponry. On the other hand, spec into flow capacitors to boost their subsystem-disabling effect and they can be pretty damn annoying to face. Mitigated somewhat with a season 9 item set that boosts phasers and disruptors.
    • In the same vein as Phasers, there's also cannons. While cannons have a wider arc than the Dual/Dual Heavy Cannons and Dual Beam Banks and can be used by any ship, their damage potential is lower than the DBB and the arc they have make it more worthwhile to just slap on a Beam Array and broadside.
    • There's also Tetryon energy. Many players refuse to touch it mostly because it has the least desirable proc of the bunch, the chance to drain extra shields per hit. Compared to other types, which can either drain substations or add extra damage, Tetryon is boring. However, players are keeping an eye on this type as it is set to be the second to be outfitted with two Omni-Direction Beam Arrays after Antiproton.
    • The D'deridex-class is often nicknamed "D'deriderp" or some variation thereof due to a similar PR problem to the Galaxy-class. The perception isn't helped at all by the Romulans' incredibly small selection of ships, since the free T4 one is a blatant reskin of the free Galaxy that comes right after the much more escort-like Mogai-class. However, advanced players consider the T5 retrofit, especially the fleet version, Difficult but Awesome due to having lieutenant commander boff slots in all three disciplines, enabling some terrifying combos when combined with its battle cloak and singularity powers. It's not, strictly speaking, the best ship in the Romulan arsenal, but it's perfectly playable.
    • The Undine-based Lockbox/Lobi ships. While incredibly powerful, many players hate it because it was something of a Sacred Cow to them and feel insulted that they are playable. A major reason for this hate is that they believe it destroys established canon by allowing anyone to fly it, despite the fact there's very little canon stating what exactly they can and cannot do and going with the assumption that bio-ships are a part of an Undine.
    • The Aquarius-class Destroyer for having low amount of weapon slots on what should be an Escort-level ship, low health equal to a Bird of Prey but without the Cloaking advantage and so on. The Aquarius was released strictly because players wanted one to go with their Odyssey cruisers and had told the devs "they didn't care what stats it had." Thus the playable Aquarius was born. Its Klingon counterpart got a buff with the Raiding mechanics added but the Aquarius didn't because its a Fed ship and it doesn't make sense for the Federation to have "raiders." It got so bad that when Captain Shon crashed the U.S.S. Aquarius (the Aquarius destroyer assigned the Enterprise) into an Undine planet killer, people joked that Shon found the only way an Aquarius would ever be useful.
    • The new Patrol Escort Refit quickly became this the day it was unveiled with some bizarre reasoning. While many noted that the ship is amazingly overpowered (With a Universal Lt. Commander BOFF slot), some people hated it because it attached a weapon to the rear slot, again forcing a weapon type onto ships that people would rather not have on there. The crazy part is the fact that players who have the original Fleet Patrol Escort do not get an upgrade to the Refit version, thus they get to keep a piece of game history. However, they want the new ship to replace the old one and they're angry that they'd have to shell out money instead of automatically getting it.
    • The Scimitar-class dreadnought warbird manages to hit both ends of the Tier-Induced Scrappy scale. A very small percentage (call it 10% for the sake of argument) of Scimitar jocks can make it a near-indestructible juggernaut. Thus the ship got a reputation for being absurdly overpowered, and is thus attractive to players who think that just owning the ship will make them invincible. Hence the Fan Nickname "Scimitard", for the people who are considered a free kill until proven OP.
    • To many players, Tier 5 ships became this almost the moment Tier 6 was first announced. The main reasoning for this is because they feel that, because they don't have a Starship Trait, can't use Specialization BOFF skills, lack the 13th BOFF power and have to pay to get an upgrade, they're automatically useless. This goes double for non-upgradable ships like Mirror Ships, Dil-bought ships and Mission-earned ships. They probably worked wonders, but the second Tier 6 showed up, in many players minds, they were useless and no longer worth it. (This has no bearing on reality: despite Cryptic finally launching Fleet Tier 6 ships, the DPS record is still held by top-ranked Scimitar jocks, with the Fleet Patrol Escort Refit a close second.)
    • The Jem'Hadar Strike Ship for a variety of reasons. Like the Patrol Escort Refit, it became the replacement for the old Jem'Hadar Attack Ship, which infuriated players due to the fact that the old post talking about the the JHAS said that it would have "T6 Capabilities" and it only became a T5-U. The other thing that puts this here is its BOFF settings, which give it both Intelligence and Command BOFF slots, with the Command one being a Universal Lt. Comm. seating.
    • The Risian Luxury Cruiser got absolutely savaged on the forums for being a cruise liner built by a race of hedonists that nevertheless somehow outperformed the Galaxy-R as a combatant starship. (This was well before the Andromeda-class was released.)
    • Surprisingly, the T6 Excelsior is this because It's the Same, Now It Sucks - unlike the T6 Galaxy and T6 Avenger before them, whose BOFF layout was altered in a way that made it tactically superior to their T5 counterparts, the T6 Excelsior's only change is that its Lieutenant Engineering slot turns into a Lieutenant Commander Engineering/Command slot. Essentially, if you already have the T5 Excelsior, there's no need to get the T6 one unless you want the skin or the trait. Another reason is because it uses the more maligned Command specialization instead of the Pilot specialization, which denies players the ability to use "Fly Her Apart, Then!" with the ship it was made famous with. It's also been said that it looks too similar to the existing T6 Command Battlecruisers. (Ironically, some of the Galaxy fans are actually glad the T6 Excelsior didn't get much of an improvement—they were worried about the GCS getting outclassed again.)
      • Interestingly, the T6 Prometheus ended up escaping this fate. Like the Excelsior, the Prometheus had the same layout as its T5 counterpart and only added in a Lt. Comm. Engineering/Command BOFF seat. Despite the fact that it had a singular Ensign Tactical BOFF seating, which, again, many felt that it should have been an Universal (which it was patched to after the first week), players discovered that the Engi/Comm seating made it an excellent ship, giving it a massive distinction over the Phantom Intel Escort and the three Pilot ships, with at least one player pointing out that one could return to the old and virtually abandoned Beam/Torpedo combination with glee.
      • The T6 Galaxy-X, however, is something of an odd duck. It's BOFF layout is the same exact one as the T6 Galaxy, thus some feel that this puts it in the It's the Same, Now It Sucks category. However, with the potential to use the Galaxy consoles along with the Galaxy-X consoles (which some feel is a bad idea), heavier Tactical stance, the Spinal Phaser Lance and pets, some feel it's it's an acceptable thing.
    • Whoo, boy. The Annorax Science Dreadnought. It has a Secondary Deflector and Sensor Analysis, a 4/3 weapon arraignment, the highest shield modifier at 1.45 (Fleets only reach 1.43), a Hangar Bay, a Chroniton (re: Antiproton) Lance weapon, 5 Science Console slots, 4 Tactical Console slots, a Universal/Intelligence Lt. BOFF seat and a Universal Lt. Commander BOFF seat. It can not only use the Consoles from the Year of Hell ship set, but also from the old Temporal Warfare ship set. You'll be hardpressed to find a ship that's more overpowered than this!
    • The Lobi Store-bought Kelvin Timeline Intel Dreadnought Cruiser, better known as the USS Vengeance of Star Trek Into Darkness is a powerhouse. It sports a 5/3 weapon layout, a Lt. Commander Universal BOFF seat, access to both Temporal and Intel BOFF powers, uses the Intel powers, armed with a basic cloak, four Tactical Console slots, a hangar and a trait that gives power boosts for using Cannon: Scatter Volley or Beam: Fire at Will. Reaction is quite mixed.
    • In a frightening case, the T6 Temporal Light Cruiser/Light Warbird, better known as the mythical endgame Constitution, D7 Battlecruiser and T'liss Warbird. All three ships use the Molecular Reconstruction Temporal power have three Lt. Commander BOFF seatings (Science, Universal and either Tactical or Engineering, depending on the ship), a 5/3 weapon layout (5/2 on the T'liss) and 4 Tactical Console slots. The Constitution has the best turn rate of all Federation-centric cruisers at 11.5 (the Intel Cruiser and the Ranger/Paladin are second best at 10) and, worst of all, even has access to the Tier 2 costume line, so you can dress it up as the Connie Refit!
  • Unfortunate Implications:
    • Behold, the STF "Undine Infiltration" as a massive civil rights violation. At minimum it was pretty tone-deaf of 8472 Counter-Command to beam in in the dead of night and start randomly beaming away local Bajorans; it's not surprising there were anti-government protests.
    • The relationship between the Kobali and the Delta Alliance, as well as between Kobali "parents" and their "children", have been compared to domestic abuse and parental abuse, and their method of reproduction to rape. [1], [2]
  • Unintentionally Sympathetic: The Vaadwaur in Delta Rising. Yes, they're basically Space Nazis and their leader Gaul has no qualms about gunning down civilians in cold blood. But neither did the Romulans, Klingons, or Cardassians, and the Federation had a detente with them for decades. The Vaadwaur are also an endangered species who used Human Popsicles to escape extermination by an alliance fighting back against their imperalism and are partially after revenge against the killers of billions (a backstory that has drawn sympathy from Romulan Republic players in particular). The real problem, though, is that their enemies the Kobali come off as the Designated Hero. While they're the Alpha Quadrant nations' ally against the Vaadwaur, the Kobali come off as Holier Than Thou with a Culture Justifies Anything attitude, and for all practical purposes contribute little of worth to The Alliance (their population is going to be fairly low for various reasons and their only modern warship was built with Alpha Quadrant technology). Plus, their method of reproduction, basically necromancy, has drawn many rape comparisons, especially given that they're holding several thousand Vaadwaur cryo tubes and using the failed ones for more stock, along with making use of Vaadwaur battlefield casualties. Gaul Jumps Off The Slippery Slope in "All that Glitters", but the storyline reveals that the Vaadwaur high command are all infested with Puppeteer Parasites except for Gaul, suggesting they wouldn't have willingly gone along with his plans.
  • The Woobie: Keten, better known as the original Harry Kim. Imagine waking up and finding yourself on another world, no idea how you got there, not knowing that you died and all you want to do is go home. Even more, he fights to get back to the Voyager, despite the fact that 34+ years have passed since that fateful day and not believing anyone who says otherwise. This is pretty much a scared Ensign who just wants to go home and have his life back.
  • They Wasted a Perfectly Good Plot: The Iconian War. There's a general consensus, at least on the main forums, that Season 10 has been, at the very least, a lackluster season. A lot of this is due to Hype Backlash - many players, upon hearing "Iconian War", expected an event that would ravage the face of the STO universe, filled with Battlefields and Red Alerts, player hubs filled with refugees, worlds destroyed, so on and so forth, with Mass Effect being the most obvious example presented as to what they wanted to happen. What was given was a season where it felt like most of the missions were nothing more than But Thou Must! and Idiot Plot at its worse, the worst being the fact that the Summer Event went on during this season when many players felt it should have been cancelled. Another problem is that many of the things that happened in the game were described via the Blog series "Tales of the War", which many players felt should have been more missions for players to get into. A third problem was that many superpowers, from the Dominion (up until the very end) to the Voth and the Undine, didn't show up, despite canonical and in-game reasons as to why they really aren't.
  • What an Idiot: The Klingons in the backstory. They had evidence gathered covertly by Ja'rod that the Gorn were infiltrated by the Undine, and want the Federation's support to clean them out. Bear in mind that by this point the Klingons and the Gorn had already been shooting at each other off-and-on for twenty years.
    You'd expect: That the Klingons would calmly present their evidence to their ally and get them on board.
    Instead: They go off half-cocked and launch an immediate invasion and then just demand that the Federation come in and back them up, then throw a tantrum and withdraw from the Khitomer Accords when the Federation tells them to knock it off. Which ends up playing directly into the hands of the Undine and the Iconians by weakening both the Klingons and the Gorn, and then the Federation when J'mpok decides to turn on them after finishing his conquest of the Gorn.
    And keep in mind: That they did the exact same thing back in 2372, proved to be Crying Wolf, drove the Cardassians right into the Dominion's arms, and it turned out in the end that they were the ones who were infiltrated. Seems the Klingons have really poor memories.
  • Woobie Species:
    • The (extinct) Dewans, who were captured and used as slaves on their own world by the Iconians, who claimed their homeworld as a Risa-esque pleasure planet while worshipping them as gods. Then when the rebellions off-world occurred, the Iconians left the planet and let it get bombarded in orbit by coalition forces, leaving most of the Dewans dead. They got better, and became an advanced civilization. Then, 5 years prior to creating a Warp-capable starship, they found an Iconian Gate and figured the geothermally powered device would be better to travel the stars with. Unfortunately, they didn't know the bombardment had damaged the mantle so when they turned it on, every volcano in the northern hemisphere erupted. Then they slowly died out as their environment collapsed, leaving only a few ruins and some tablets describing their last days, begging for help, wishing for the Iconians to return and save them.
    • The Romulans get hard with this too. And not just because Romulus is an asteroid field now. Many of the Romulan Colonies are trying to break away from the Empire, the Imperial Senate was killed by Nero, and speaking of, no one is willing to help the Romulans now because of Nero's actions before falling into that Black Hole. Now Sela's a puppet ruler for the Tal Shiar who are killing civilians in the name of the Iconians, their dark masters and allied with the Elachi. And while they eventually get their act together as the Romulan Republic, that ends up being the time you learn the Romulan side of the events that led to their exile from Romulus. Turns out that only a handful (and not very well liked but still influential members) were the ones who started the violence on Vulcan. Most of them just wanted to openly express emotions like Love. And even though they fired the first shots, the Surakians sure as hell gave it right back. Eventually they CHOSE to leave because they were tired of fighting their brothers and didn't want to continue living under oppression (the followers of Surak had won by this point). And in fact, the final days before the departure they had very civil and touching goodbyes from their Surakian friends and family. After they left they thought it would only be a few years before they found a new home. It turned out to be decades and along the way they learned that their BIOLOGY (especially the Pon Farr) was a major point of their problem. Their instinctual emotions had been the problem and to force mating or duel to the death was uncivilized. So they chose to genetically alter themselves to remove those issues. But by that point, they had suffered so much during the voyage that their good peaceful emotions were drowned out by the despair of their lives. By the time they had reached Romulus, they had gotten rid of what had been the issue on Vulcan, but ironically they were more hateful now because of the horrible suffering and vowed to never forget that. And hence the Romulan Empire was born. It would take Spock's reunification movement to reexpose their earlier more civilized elements and the destruction of their homeworld for the Romulans to (as a general whole) learn that My Species Doth Protest Too Much. But after all they went through, the Romulans have been victims this whole time. This can all be read here: as its kinda obscure.
      "Father said we left Vulcan so we could be free. He says Surak's philosophy is a prison for the mind, and that one day we'll find a new home where we can do and act as we wish. That didn't make sense to me. How can you imprison a mind? He told me that Surak taught his followers that they had to suppress all of their emotions, not just the ones that cause harm. Father said that we shouldn't let anger or hate control us, but we have the right to feel them, just as we have the right to love or be happy."
      (Ten Years Later, after the above girl's mate is killed in Pon Farr.): "Love is a lie. Emotions are a burden. Why did we come so far only to embrace pain?"
    • The Tuterians in Butterfly. A peaceful race living in the fringe of the Delta Quadrant, accidentally erased from modern history because of a miscalculation during the use of the Krenim Temporal Warship. And they weren't just erased, they were assimilated by the Borg. We never even got to meet then, save for the wife of a Krenim researcher.
  • Ugly Cute: Several aliens fall into this category.
    • The way the Tholians scuttle around is almost adorable. They even squeak when they melee attack you!
    • Nanovs, the cuddly, harmless, six-eyed squid-things that act as living radiation scrubbers on New Romulus.
  • WTH, Costuming Department?: The Iconian Resistance ground armors. A number of players have described it as "TRON Fetishwear". Of course, because of this, it easily goes into So Bad, It's Good territory.
  • Win Back the Crowd: In a sense. One of the major complaints players had since Stephen D'Angelo's second reign in the game was a horrible lack of communication. It made players feel that Cryptic was trying its best to kill the game by ignoring players. When Stephen "SalamiInferno" Ricossa took over the reigns, he made players a lot happier with his quick response due to a massive miscommunication mix up and an extension to the event. However, this is still a massive YMMV, as while players on the Reddit forums were more accepting of the apology and the response, those on the forums were quick to put down the new EP, stating that, instead of an extension, they should have put back everything the way it was.
    • Message Board Community Manager "LaughingTrendy" has been doing this since she took over the reigns after "CaptainSmirk's" sudden firing. Trendy's actions have been firm, yet fair, getting things back on topic instead of shutting them down when they went off topic and actually approaching those at Cryptic about players' problems.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/StarTrekOnline