History YMMV / StarTrekOnline

14th May '16 12:19:56 PM ACW
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* BrokenBase:
** Rifts have formed over whether it's a credible addition to the ''Franchise/StarTrek'' universe, or simply a flash in the pan and not long for this world. Rifts have formed within the game as vocal Klingon players clamour for content, among other issues. Basically it's the same as any other MMO.
*** Interesting, retroactively, STO is gaining legitimacy in this regard. When it launched it was DarkerAndEdgier than the Franchise/StarTrekNovelVerse. 4 years later and the STO Timeline is suddenly LighterAndSofter than the novel verse simply because in those 4 years several novels were released that featured the deaths of several popular characters, destroyed a few popular pairings and blew up Deep Space 9. While STO got Denise Crosby as Sela (who was one of the KilledOffForReal Novel-verse characters, though players are starting to wish she'd die in-game, too) and Tasha Yar, made Kira the Kai, kept [=DS9=] and lots of publicity push from CBS, even including STO in [[http://www.idwpublishing.com/startrek/timelines.php official timelines for their comics with IDW.]] The base is breaking further as a result.
*** A lot of the conflict over if this game is credible for actually ''being'' a ''Star Trek'' game worthy of the title is due to the game's heavy combat stance. Many players don't like it ''at all'', get frustrated every time a new conflict starts up and hate the fact that their characters are openly and willingly spilling blood left and right in a sick and twisted version of GunboatDiplomacy that involves actually ''using'' those Gunboats. These players run on the idea that ''Star Trek'' is about exploration, diplomacy and following the OpeningNarration of "to explore strange new worlds, to seek out new life forms and new civilizations, to boldly go where no man/one has gone before". They accuse Cryptic of never watching ''Star Trek'' or just focusing on the ''Series/StarTrekDeepSpaceNine'' episodes involving the Dominion War. However, other players point out that all MMOs run on conflict of some sort - player-made or developer-made. They believe that, yes, ''Star Trek'' was about trying to follow the OpeningNarration, but it was just backdrops for the conflicts of the day. They also believe that if they just focused on things like diplomacy, the game would get stale very fast. Some of them tend to run with the idea that Q postulated in the final episode of ''Series/StarTrekTheNextGeneration'', that it's not about charting stars, but to expand one's horizons and boundaries.
** The Lockboxes and their related Shop Items, the Master Keys. It's basically a lottery, where you receive random loot whenever you open a box, ranging from awesome rewards (Cardassian Galor or Ferengi Marauder Starships) to near useless Junk. Most people seem to consider it a blatant rip-off, while others scramble for the shops to purchase Master Keys by the crapload. Discussion over that matter can turn very heated in short time.
*** This has somewhat cooled off after the Third Anniversary, as many of the assets made for the Lockboxes were used in the (awesome) anniversary mission "Temporal Ambassador". When the concept that the lockbox stuff could be used as team assets that could also be sold, many people shut up about the lockboxes.
** The Foundry has its own massive debate regarding story-driven missions versus missions designed solely to raise funds. A little backstory to this one: the Foundry mission creator has a behavior for [[NonPlayerCharacter NPC]]s called 'timid creature'. An NPC set with this flag can be attacked and killed, but won't fight back. Missions started appearing in (and eventually dominated) the list of top-rated and popular missions simply because they were seven space maps with 25 battleships each that ''sat there'' while you destroyed them. A small group of detail-oriented Foundry authors noticed both the overabundance of these missions as well as the number of them dominating the top-rated list and cried 'exploit' at players taking advantage of them. Cryptic patched the game so that Timid Creature [=NPC=]s start to fight back when attacked, pissing the 'sit and shoot' mission fans off beyond belief. The threads on the STO forums are slowly leveling out to mostly level-headed discussion with the occasional name-calling and snarky responses thrown in, but Jesus ran three laps around the church it got out of hand for a while.
*** This came back with the release of Season 9.5 and the removal of Exploration Clusters. Cryptic realized that many players can create new areas from whole cloth and told players that they can easily make new worlds of their own to replace the lost Clusters. This infuriated the Cluster players as they felt that the Foundry was unsuited that sort of thing, that all Cryptic had to do was just fix the Genesis Engine that generated the random worlds and that if players were being asked to make these new worlds, then ''they'' should be getting paid for doing Cryptic's work (their words). While this has calmed down since then, there are a bunch of players on the forums who will constantly complain about this over and ''over''...
** Note: None of the above is anything that Cryptic hasn't already dealt with before. Most of the team on this worked on ''VideoGame/CityOfHeroes'' before the split between Cryptic and Paragon Studios. And let me tell you the BrokenBase on ''City of Heroes'' was much worse.
** Recently, Cryptic released a modified version of the "Crystalline Catastrophe" PVE match titled "Crystalline Cataclysm". Suddenly, you got another set of base splitting with one side raging because of the chance to be surrounded by [[MirrorUniverse the Terran Empire]] and the other saying they enjoy the challenge and that players should ignore them.
** The Federation ''Avenger''-class Battle Cruiser is considered horribly ugly or quite cool-looking with little to no middle ground.[[labelnote:*]]It's a boxy, blocky riff on Starfleet's typical flying spoon design, which one commenter said managed to look "exactly like a Starfleet ship and nothing like a Starfleet ship ''at the same time''".[[/labelnote]] And then there's the GCS diehards who wish Cryptic had given its boff layout and stats to the ''Galaxy''-X. Surprisingly, the ''Mogh''-class, its KDF MovesetClone, got a near-uniformly positive reception (though this is at least partly because the KDF has so few goodies to begin with).
** The Reputation grinding, to the point where players began demanding that Cryptic revert the lower grind numbers on the test servers because they didn't want to grind for what they felt was things too high to obtain.
** As mentioned below, the Exploration Cruiser Refit line (the ''Galaxy''-class). Either it's an effective tank that's meant to be tough to kill and be able to help heal your teammates or that it should be a monster that murders everything on sight and Cryptic should feel bad for not making it this way. The latter group love to point out that power creep has so thoroughly outpaced the {{NPC}}s that tanks and healboats ''don't have a role anymore'': Even the flimsiest tacscort can usually handle what the AI throws at them, so if you aren't contributing to DPS you're just slowing everyone down.
*** This has spilled over into the reworked ''Galaxy-X''-class that was recently released. Opponents of the revisioned ship call it still useless as the Spinal Phaser Lance still misses its shots and that, even with the extra Tactical console, it's worthless DPS wise because it doesn't have a Lt. Commander Bridge Officer slot. Proponents, though, cite that the Antimatter Spread/Saucer Separation console power set grants the ship better turning, giving Dual Cannons a better shake, which increases even more once the Saucer ''does'' come off[[note]]The ''Galaxy'' series has a base turn rate of 6. The console power set grants it (at maximum) +2 turn, putting it at Support Cruiser/Heavy Cruiser level. Separating the Saucer grants you +10 for a grand total of a base turn rate of 18.[[/note]], that the Spinal Phaser Lance ''does'' work, especially if the targets aren't ''fast'' and that there's more to the ships than DPS.
** PVP is a major Base Breaker for this game. Many of the naysayers have various of reasons for hating it: the imbalance of the fights as most of them end up being [=PuGs=] vs Pre-mades, the belief that the only way you win is if you have Fleet/Lobi/Lockbox ships outfitted with Mk XII/Fleet gear, thus selling into the idea that STO is actually Pay-2-Win, that any attempt to sell PVP to others is doomed to failure, etc. This was driven home when a Guest Blog written by a prominent player on PVP was put up and 3/4ths of the replies outright attacked it using those reasons.
*** This has gotten worse with a recent patch that put PVP-related dilithium-granting missions on the same 20-hour cooldown as other missions. Some see it as a needed thing, trying to cut down on rampant bot farming. The others, especially PVP players, see it as a nerf to force them to spend more money on the game than just using dilithium.
** Whether or not [[Series/StarTrekTheOriginalSeries TOS]]-era ships should get Tier 5 refits, something CBS has vetoed. Proponents essentially point to RuleOfCool. Opponents point to the fact that the game is set in 2409, which makes the ''Constitution''-class over 150 years old, and that just because the also-century-plus-old ''Excelsior''-class is already at T5 doesn't mean it ''should'' be. Adding fuel to the fire is the fact that the T2 cruiser apparently doesn't get a T5 refit, unlike its escort and science vessel counterparts, because it has a Connie Refit skin. This one got to the point where the forum moderators actually put a moratorium on further threads about it. (Cue ObviousRulePatch when T6 ships were announced and {{Rules Lawyer}}s decided there was no rule against asking for a ''T6'' Connie.)
** Whether or not the Federation should have Cloaking Devices or be allowed to use Cloaking Devices. Proponents point out that the canon reasoning, the Treaty of Algeron, doesn't really work with the Romulan Republic as it was made for the Romulan Star Empire, thus they should be free to use them again. As well, the ''Defiant'', ''Galaxy''-X and ''Avenger'' can use it, so all other ships should. Opponents point out that the Federation is supposed to be good guys, thus not sneaking around. As well, the ''Defiant'' and ''Galaxy''-X were special cases and the Avenger was designed to use Cloaking as an optional function, not a main one. And then we have the folks who TakeAThirdOption and just want the cloak on the particular Starfleet ships that already possess it to be a built-in power rather than having to use a console slot. Finally, there's the argument that ''somebody'' has to be the side that can't cloak, or PVP matches would devolve to waiting for somebody to get bored and decloak ''just to get something to happen''.\\

to:

* BrokenBase:
** Rifts have formed over whether it's a credible addition to
BrokenBase: See [[BrokenBase/StarTrekOnline here]].
* CompleteMonster: [[BaldOfEvil Colonel Hakeev]] of
the ''Franchise/StarTrek'' universe, Romulan [[StateSec Tal Shiar]] abducted entire colonies of innocent Romulans for horrific experiments into Borg technology; attempted to massacre most of the "inferior" Remans and drive the rest back into slavery; arranged sadistic [[GladiatorGames gladiatorial events]] to determine the combat potential of various species sentient or simply a flash otherwise; and was the person truly responsible for triggering the Hobus supernova, with all its [[EarthShatteringKaboom apocalyptic consequences]]. In addition, he's the only Iconian agent in the pan story who is NotBrainwashed and not long for this world. Rifts have formed within the game as vocal Klingon players clamour for content, among other issues. Basically it's the same as any other MMO.
*** Interesting, retroactively, STO is gaining legitimacy in this regard. When it launched it was DarkerAndEdgier than the Franchise/StarTrekNovelVerse. 4 years later and the STO Timeline is suddenly LighterAndSofter than the novel verse simply because in those 4 years several novels were released that featured the deaths of several popular characters, destroyed a few popular pairings and blew up Deep Space 9. While STO got Denise Crosby as Sela (who was one of the KilledOffForReal Novel-verse characters, though players are starting to wish she'd die in-game, too) and Tasha Yar, made Kira the Kai, kept [=DS9=] and lots of publicity push from CBS, even including STO in [[http://www.idwpublishing.com/startrek/timelines.php official timelines for their comics with IDW.]] The base is breaking further as a result.
*** A lot of the conflict over if this game is credible for actually ''being'' a ''Star Trek'' game worthy of the title is due to the game's heavy combat stance. Many players don't like it ''at all'', get frustrated every time a new conflict starts up and hate the fact that their characters are openly and willingly spilling blood left and right in a sick and twisted version of GunboatDiplomacy that involves actually ''using'' those Gunboats. These players run on the idea that ''Star Trek'' is about exploration, diplomacy and following the OpeningNarration of "to explore strange new worlds, to seek out new life forms and new civilizations, to boldly go where no man/one has gone before". They accuse Cryptic of never watching ''Star Trek'' or
tricked either. He just focusing on enjoyed the ''Series/StarTrekDeepSpaceNine'' episodes involving thought of enslaving and exterminating the Dominion War. However, other players point out that all MMOs run on conflict of some sort - player-made or developer-made. They believe that, yes, ''Star Trek'' was about trying to follow "[[FantasticRacism lesser races]]" at the OpeningNarration, but it was just backdrops for the conflicts behest of the day. They also believe that if they just focused on things like diplomacy, the game would get stale very fast. Some of them tend to run with the idea that Q postulated in the final episode of ''Series/StarTrekTheNextGeneration'', that it's not about charting stars, but to expand one's horizons and boundaries.
** The Lockboxes and their related Shop Items, the Master Keys. It's basically
his "Dark Masters".
* ContestedSequel: If we count expansions, then ''Delta Rising'' is certainly this. There are
a lottery, where you receive random loot whenever you open a box, ranging from awesome rewards (Cardassian Galor or Ferengi Marauder Starships) to near useless Junk. Most people seem to consider it a blatant rip-off, while others scramble for the shops to purchase Master Keys by the crapload. Discussion over that matter can turn very heated in short time.
*** This has somewhat cooled off after the Third Anniversary, as many of the assets made for the Lockboxes were used in the (awesome) anniversary mission "Temporal Ambassador". When the concept that the lockbox stuff could be used as team assets that could also be sold, many people shut up about the lockboxes.
** The Foundry has its own massive debate regarding story-driven missions versus missions designed solely to raise funds. A little backstory to this one: the Foundry mission creator has a behavior for [[NonPlayerCharacter NPC]]s called 'timid creature'. An NPC set with this flag can be attacked and killed, but won't fight back. Missions started appearing in (and eventually dominated) the list of top-rated and popular missions simply because they were seven space maps with 25 battleships each that ''sat there'' while you destroyed them. A small group of detail-oriented Foundry authors noticed both the overabundance of these missions as well as the
number of them dominating the top-rated list and cried 'exploit' at players taking advantage of them. Cryptic patched the game so reasons that Timid Creature [=NPC=]s start lead to fight back when attacked, pissing this with two of the 'sit and shoot' biggest being the increased amount of XP needed to level up compared to the amount of XP earned[[labelnote:Explanation]]Prior to ''Delta Rising'', completing a first-run mission fans off beyond belief. The threads on usually instantly leveled you up as the STO forums are slowly leveling out to mostly level-headed discussion with the occasional name-calling and snarky responses thrown in, but Jesus ran three laps around the church it got out of hand for a while.
*** This came back with the release of Season 9.5 and the removal of Exploration Clusters. Cryptic realized that many players can create new areas from whole cloth and told players that they can easily make new worlds of their own to replace the lost Clusters. This infuriated the Cluster players as they felt that the Foundry was unsuited that sort of thing, that all Cryptic had to do was just fix the Genesis Engine that generated the random worlds and that if players were being asked to make these new worlds, then ''they'' should be getting paid for doing Cryptic's work (their words). While this has calmed down since then, there are a bunch of players on the forums who will constantly complain about this over and ''over''...
** Note: None of the above is anything that Cryptic hasn't already dealt with before. Most of the team on this worked on ''VideoGame/CityOfHeroes'' before the split between Cryptic and Paragon Studios. And let me tell you the BrokenBase on ''City of Heroes'' was much worse.
** Recently, Cryptic released a modified version of the "Crystalline Catastrophe" PVE match titled "Crystalline Cataclysm". Suddenly,
XP you got another set of base splitting with one side raging because of there was more than enough to do so. When ''Delta Rising'' hit, the chance amount of XP needed to be surrounded by [[MirrorUniverse the Terran Empire]] and the other saying they enjoy the challenge and that players should ignore them.
** The Federation ''Avenger''-class Battle Cruiser is considered horribly ugly or quite cool-looking with little to no middle ground.[[labelnote:*]]It's a boxy, blocky riff on Starfleet's typical flying spoon design,
level up increased from 50-60, which one commenter said managed lead to look "exactly like a Starfleet ship and nothing like a Starfleet ship ''at the same time''".[[/labelnote]] And then an absurd jump from 55-60 of nearly ''2 million XP'' total. And, then, there's the GCS diehards who wish Cryptic had given its boff layout specializations, which require about 145k XP for each one[[/labelnote]] and stats to the ''Galaxy''-X. Surprisingly, increased difficulty of the ''Mogh''-class, its KDF MovesetClone, got former Elite PVE missions, now Advanced, and the decreased rewards.[[labelnote:Explanation]]Prior to ''Delta Rising'', many PVE missions on Advanced were still absurdly easy, with it being said that, as long as you could do 3k DPS, you could hold your own in it. Winning it would net you a near-uniformly positive ton of Dil as well as an item you could take to sell 9 times out of 10. ''Delta Rising'' raised the stakes by turning the now-Advanced missions into being harder with enemies with higher HP and shield totals, lower rewards and former Optionals now being mandatory. The harder enemies forced players to needing to step up their game, many players estimating that they'd needed 8k DPS at the very minimum to make it through.[[/labelnote]], these changes leading players to get on their high horse and declare that the game was "no longer for casuals". It also didn't help that this was released around the same time franchises like ''Franchise/AssassinsCreed'', ''Franchise/{{Halo}}'' and ''Franchise/{{Pokemon}}'' came out with new installments. On the other hand, the reception (though this of the writing and art quality for the storyline missions ("Revelations" in particular) has been overall positive, albeit the writing is at least frequently considered to be out-of-character if you're playing KDF.
* CrackIsCheaper:
** Purple-quality female Orion bridge officers can run in the hundreds of thousands of credits on the exchange because in addition to the SexSells issue (Orion women get highly {{Stripperiffic}} costume options), their racial ground power is better than that of Orion males. Meanwhile, Romulan boffs with Superior Romulan Operative and Reman boffs with Superior Subterfuge (only available on blue and purple quality boffs) invariably cost millions. This is partially because the traits are ''just that good'', and
partly because of supply and demand: Romulan Republic boff recruitment assignments are incredibly hard to find[[note]]The corresponding doff mission only has a chance to appear when you update the KDF has "Personal" doff assignments tab in Romulan Republic sectors, and you can only update that tab once per hour.[[/note]] so few goodies to begin with).
the primary source of high-grade RRF boffs is the freebies you get as you level a character.
** The Reputation grinding, to Lockbox ships and the point where giveaway ships such as the Jem'Hadar Attack Ship and the Voth Bulwark Dreadnought Carrier. Trying to buy these ships on the exchange require you to have a bank account higher than Donald Trump (''ESPECIALLY'' the JHAS and the VBDC) and trying to get one from the Lockboxes or the Romulan Survivor packs can cost you upwards of at least $300 USD. Many players began demanding that Cryptic revert the lower grind numbers on the test servers because they didn't want to grind for what they felt was things too high to obtain.
** As mentioned below, the Exploration Cruiser Refit line (the ''Galaxy''-class). Either it's an effective tank that's meant to be tough to kill and be able to help heal your teammates or that it should be a monster that murders everything on sight and Cryptic should feel bad for not making it this way. The latter group love to point out that power creep has so thoroughly outpaced the {{NPC}}s that tanks and healboats ''don't have a role anymore'': Even the flimsiest tacscort can usually handle what the AI throws at them, so if you aren't contributing to DPS you're just slowing everyone down.
*** This has spilled over into the reworked ''Galaxy-X''-class that was recently released. Opponents of the revisioned ship call it still useless as the Spinal Phaser Lance still misses its shots and that, even with the extra Tactical console, it's worthless DPS wise because it doesn't have a Lt. Commander Bridge Officer slot. Proponents, though, cite that the Antimatter Spread/Saucer Separation console power set grants the ship better turning, giving Dual Cannons a better shake, which increases even more once the Saucer ''does'' come off[[note]]The ''Galaxy'' series has a base turn rate of 6. The console power set grants it (at maximum) +2 turn, putting it at Support Cruiser/Heavy Cruiser level. Separating the Saucer grants you +10 for a grand total of a base turn rate of 18.[[/note]], that the Spinal Phaser Lance ''does'' work, especially if the targets aren't ''fast'' and that there's more to the
who despise these ships than DPS.
** PVP is a major Base Breaker for this game. Many of the naysayers have various of reasons for hating it: the imbalance of the fights as most of them end up being [=PuGs=] vs Pre-mades, the belief
constantly claim that the only way you win is if you have Fleet/Lobi/Lockbox ships outfitted with Mk XII/Fleet gear, thus selling into to stop them from showing up in the idea that STO future is actually Pay-2-Win, that any attempt to stop purchasing Lockbox keys and the like, but seeing as many people tend to buy the keys just to sell PVP to others is doomed to failure, etc. This was driven home when a Guest Blog written by a prominent player on PVP was put up and 3/4ths of the replies outright attacked it using those reasons.
*** This has gotten worse with a recent patch that put PVP-related dilithium-granting missions
them on the same 20-hour cooldown as other missions. Some see exchange, it as a needed thing, trying doesn't seem like this is going to cut down on rampant bot farming. stop any time soon. The others, JHAS is especially PVP players, see it as a nerf to force them to spend more money on frustrating because getting one is the game only way to unlock JHAS hangar pets for the Jem'Hadar Escort Carrier and Dreadnought Cruiser.
** The Bundle packs tend to avert this as they usually will cost at least 1/3 less
than just using dilithium.
** Whether or not [[Series/StarTrekTheOriginalSeries TOS]]-era
buying the entire thing. Some good examples of this include the Legacy of Romulus Legacy Pack (which net you virtually everything Romulan outside of the ''Scimitar''-related ships should get Tier 5 refits, something CBS has vetoed. Proponents essentially point and one other) and the Dyson Science Destroyer complete set.
* CrazyAwesome: Guroth of the cross-faction Delta Fleet. Why? Because the guy loves his explosives. He's also quite smart, as he points out certain things
to RuleOfCool. Opponents point make bigger booms without threatening ships. He also pulls a StrawmanHasAPoint in his chapter of "Tales of the War" when he points out that they're in a war, redundancies can go to hell when you're trying to win. Especially if you know what you're doing.
* CreatorsPet:
** A lot of accusation towards the Federation, due
to the fact that they have the most expansive collection of ships, better outfit choices, a more complete story, etc. etc. Cryptic's defense on this point is financial: according to [[http://www.arcgames.com/en/games/star-trek-online/news/detail/9065123-star-trek-online-5-year-anniversary-infographic data released during the 5-year anniversary]], Starfleet player characters account for almost 3/4 of the game's toons, so it's just plain more cost-effective to focus on the Federation. The most frequent counterargument is that this is a SelfFulfillingProphecy, i.e. if the KDF had been a full faction from the beginning instead of originally being monsterplay unlocked with a level 25 Fed toon (an artifact of the game's infamously TroubledProduction), the numbers might be more even.
** Also the ''Excelsior''-class, which as a DPS cruiser easily outperforms the half-century-newer ''Galaxy''-class (see TierInducedScrappy). This one has more truth to it than most considering Geko openly says the ''Excelsior'' is his favorite ship. Finally rectified with the ''Andromeda''-class, which can use the GCS as a skin.
** Sela is reaching this point, especially after the Iconian War arc made her a KarmaHoudini by letting her escape Earth in a blog entry after the final battle, [[spoiler:despite TheReveal that the whole war was her fault to begin with]]. Most of the players want to put a disruptor bolt in her head and be done with Her Royal Sociopathy already (especially since two of her escapes required her captors to be handed the IdiotBall), but Cryptic seems to want to keep her around for later stories.
* CrowningMomentOfAwesome: See the page [[Awesome/StarTrekOnline here]].
* CrowningMusicOfAwesome:
** Most of the music in
the game is set merely okay. [[http://www.youtube.com/watch?v=-G0BSdpj-3s And then you start fighting Romulans]].
** The [[http://www.youtube.com/watch?v=_INzWxfJ8mo main theme]] starts off with a classic ''Trek'' feel, then halfway through kicks off into a rousing orchestra piece that makes you want to jump into your ship and take on the whole galaxy.
** ''Legacy of Romulus'' has a '''truckload''' of great music, as befits its status as the game's GrowingTheBeard expansion pack. Particular highlights:
*** [[https://www.youtube.com/watch?v=mDoOdxBrhW0&list=PLwUobLuWpoEm1MNDjbiBErgs41Z_bFkFM The primary theme for New Romulus.]] You'll hear this primarily
in 2409, the Staging Area, but you can hear it anywhere, since it's ''long''.
*** [[https://www.youtube.com/watch?v=MDnaFF8a4u4&list=PLwUobLuWpoEm1MNDjbiBErgs41Z_bFkFM The "Virinat theme"]],
which makes greets newbie Romulans and is the ''Constitution''-class over 150 years old, theme of the colony while it's at peace. Later on, it also serves as cruising/ambient music for when you're doing various heroic things as a Romulan character - since you never forgot Virinat and that just because the also-century-plus-old ''Excelsior''-class is are carrying on its legacy.
*** And then, of course, [[https://www.youtube.com/watch?v=cNlJ4MgTCMo&list=PLwUobLuWpoEm1MNDjbiBErgs41Z_bFkFM "Return to Virinat"]].
*** The
already at T5 doesn't mean it ''should'' be. Adding fuel to awesome Romulan battle theme [[https://www.youtube.com/watch?v=Pa6lgLQ79Ro&list=PLwUobLuWpoEm1MNDjbiBErgs41Z_bFkFM gets new variations]] that are usually played when fighting the fire is Tal Shiar or Elachi as a Romulan.
* DemonicSpiders:
** Klingon Swordmasters almost ''always'' make a beeline straight for the player, outright disregarding the rest of the landing party, no matter how well they've been armed. This wouldn't be a problem, except for
the fact that Swordmasters are [[GunsAkimbo dual disruptor pistol wielding]], {{BFS}}-carrying, ''seriously pissed off'' damage sponges capable of killing players in ''seconds'' at lower levels. Such as ''all'' of the T2 cruiser apparently doesn't get a T5 refit, unlike its escort and science vessel counterparts, because it Lieutenant grades. Note that every enemy you encounter has their own BadAss {{Mook}} equivalent, but for the majority of the early game, the Swordmaster will be the bane of many a Connie Refit skin. This one got [=PCs=] existence.
** Fast forward
to the point where next step in the forum moderators actually put a moratorium on further threads about it. (Cue ObviousRulePatch when T6 ships were announced SortingAlgorithmOfEvil and {{Rules Lawyer}}s decided there was no rule you'll meet the Reman captains, who can spawn telepathic clones of themselves and attack with shield-piercing psionic attacks. Even at low difficulty levels, many players have complained of wiping again and again against asking for a ''T6'' Connie.)
these guys.
** Whether or not the Federation should have Cloaking Devices or be allowed to use Cloaking Devices. Proponents point out that the canon reasoning, the Treaty of Algeron, doesn't really work The Borg. At maximum admiral level with the Romulan Republic as it was made for top tier weapons, shields and extras, and all the Romulan Star Empire, thus they should be free to use them again. As well, right skills, you can take out a single Borg cube. But it will drain the ''Defiant'', ''Galaxy''-X hell out of your shields and ''Avenger'' can use hold you in a tractor beam while doing it, so all other ships should. Opponents point out that the Federation is supposed while burning through your hull and lobbing extremely devastating torpedoes at you. Expect to be good guys, thus not sneaking around. As well, at half hull strength by the ''Defiant'' time the battle is over. Plus you'd better be far away when it dies or the blast will finish you off. If you end up facing anything more than a single Cube (even a cube and ''Galaxy''-X were special cases a few probes, or a cube and the Avenger was designed a sphere), you will barely survive if you choose to use Cloaking as an optional function, not a main one. run instead of fight. And then we have the folks who TakeAThirdOption and just want the cloak on the particular Starfleet ships that already possess if you blunder into a Borg fleet of two cubes or more, you'll become a rapidly expanding vapour in less time than it takes to be a built-in order "Evasive! Emergency power rather than having to use a console slot. Finally, there's the argument that ''somebody'' has to be the side that can't cloak, or PVP matches would devolve to waiting for somebody to get bored and decloak ''just to get something to happen''.engines! RUN FOR IT!".\\



It doesn't help that the game itself can't seem to make its mind up, given two seemingly contradictory bits of exposition. ''[[InGameNovel The Path to 2409]]'', [[http://sto.gamepedia.com/Accolade/Lore#Volume_16 Volume 16]] notes that there was a big kerfuffle with the RSE's [[TheRemnant Remnant]] in 2395 over another Starfleet cloaking experiment, ending with the President of the Federation banning them by executive order in the interest of peace. Then the flavor text for the ''Defiant''/''Galaxy'' X/''Avenger'' cloaking console goes and states that it's an exception to the treaty. The Tier 6 intel ships with integrated cloak just made things worse, even though the Klingon and Romulan versions got battle cloak and enhanced battle cloak respectively.
** Season 8's use of the Voth as the MonsterOfTheWeek, with their ground {{mooks}} including bioengineered [[MemeticMutation dinosaurs with freaking laser beams on their heads]]. Part of the fanbase thought it was ridiculous, illogical from a story standpoint, and/or non-''Franchise/StarTrek'', the other pointed out dozens of other equally ridiculous things from the franchise.
** The game's PowerCreep is easily this. While many do agree that there is a horrible case of this, it's the idea of it should be followed or not that divides players. Some players feel that it should, that the only way to achieve ultimate "deeps" is to have the best of the best - Tier 6 ships with Epic Mk XIV gear. These players also feel that this is the reason why the PVE queues were so low. Others have pointed out that you don't really need that many, that even the gear you pick up from missions is more than enough to bridge the gap and be helpful to others. The feelings on inadequacy isn't helped by the videos shown off by a group of players who call themselves the "Wizards of STO", who show off some of their runs with DPS numbers as high as 100k.
** Some feel this way about [[spoiler: the Iconians showing up at the end of the "Surface Tension"]]. Some felt it was about time we saw them, others felt that [[spoiler: with the Iconians advanced technologies they should have just kicked a bomb through the gate and killed everyone right then and there.]]
** ''STO'' under Atari and the Subscription model vs. ''STO'' under PWE and the Free-2-Play model. It's not uncommon to see players argue between the game's first three years or the second three years to be the better of the two. Players who prefer the old model point out that, despite the massive financial problems the game had, the game had a ton of missions to go through, Cryptic didn't try to remove everything in sight, there were no lockboxes in sight and Cryptic wasn't trying to nickle and dime everything in sight. going so far as to say that it was better when it wasn't trying to be "a Korean MMO". Players who prefer the new model point out that, under it, the game has flourished much more than before, the missions no longer look like time sponges and, despite the hardships gone through with ''Delta Rising'' and other moments, it's a much more better game as well as point out that the days of subscription-based games post-''VideoGame/WorldOfWarcraft'' are long gone and this game would have been taken with it. Players who prefer the old accuse the other side of just being players who never played the game before then while players who prefer the new accuse the other side of wearing rose-tinted glasses.
** It's not uncommon that, whenever the Bonus Dilithium Event rolls around or a new Dil sink is created in-game, there is a major call for the Refining cap (8000 for F2P players, 8500 for those in a fleet or subscribers/lifers, 9000 for subscribers/lifers in a fleet) to be either raised or removed completely. The players who want it changed point out that they can't actively use their Dil until they have it fully refined and with so many items out there that require it, the cap is majorly cumbersome. The players who don't point out that removing it will cause the Dil/Zen exchange rates to spiral out of control as those with the money and the dilithium would easily control the market, making it hard, if not impossible, for casual players to use it. Those who want the change are either ignorant of the implications or just don't see how that's a bad thing.
** The swimsuit issue involving the Risa Summer Event for 2014. Cryptic designed a bunch of swimsuits for men and women, but restricted them to ''only'' Risa. Players who want the swimsuits everywhere point out that Cryptic allows people to not only run around in other era uniforms, but also formal wear and other odds and ends. Also, [[{{Stripperiffic}} Orions and Mirror Universe uniforms]]. Players who don't point out that this would give incentive to [=ERPers=] and many people do ''not'' want that. When a bug accidentally allowed players ''to'' go elsewhere with swimsuits, supporters called Cryptic "liars" for "going back on their word".
*** 2015 gave us the Targ H.O.G. Hoverboard kerfluffle. The Hoverboard, as stated on the news blogs, was supposed to be more maneuverable yet slower to accelerate and decelerate. However, a bug made it ''faster'' than it should be and was fixed a week later. While many are happy this was fixed because it made the hoverboard race unwinnable against someone with them, others are angry ''because'' it was fixed, as they felt that this was advertised and was nerfed.
** ''Delta Rising'' as a whole, easily making it a ContestedSequel. A lot of the bile and anger towards ''Delta Rising'' is mostly towards the PVE queues as they had been revamped into three difficulty settings. However, thanks to a bug along with overcompensating on HP and shield totals, once easy and (admittedly) boring runs through the former Elite (now Advanced) queues lead to fights taking ''ages'' if not outright impossible to beat without high DPS machines and even ''then''... This is also coupled with the fact that they toned down the Dilithium rewards so that just beating the matches only netted you half of the old amounts and beating a match with optionals netted you the old totals. This has greatly divided the player base as one group demands that Cryptic drop everything and reset everything to the way it was ''right this minute'', with their big argument being that they're going to drive away their casual player base (without actually knowing ''how'' the casual player base is feeling), while the other group finds the challenge exciting and are telling the other players to "git gud".
** The "Tau Dewa Patrol" fix has ''really'' divided players. When players found out that mobs were not scaling to levels, players took advantage of it to rapidly gain levels and gather all of the Specialization Points. When Cryptic discovered what was going on, they shut down Tau Dewa, fixed the problem and punished the players who were actively gaming the system by taking away their EXP and Points, though, in the process players who have apparently gotten their points fairly were hit in the process. Players affected by this have been insulted and angered over this, calling Cryptic every name in the book, claiming that what they were doing ''wasn't'' an exploit and that Cryptic was just butthurt that players found a way to power grind the levels instead of sticking them in the Delta Quadrant. Players who were either not affected or affected but realized they were wrong are more angry at the angry players because they feel they're being entitled for their actions. Things got worse when EP Stephen D'Angelo finally stepped in and explained what was going on. While many were placated by this and just called D'Angelo to look things over to make things better, others called his explanation "bullshit" and still hung on to the idea that they were not in the wrong. The online counterattack was so severe that Cryptic backpedaled and gave everybody's points back.
** The Kobali Cruiser introduced for the fifth anniversary has an odd one that isn't a TierInducedScrappy reason - many people love the look of the ship and can handle the layout of the ship. They just don't like the fact that it was made by the Kobali. For one reason, see DesignatedHero above (another reason cited is that it's the anniversary ship -- previous anniversaries have had faction-specific ships).
** The February 26, 2015 patch that, among other things, gave Dil bonuses in missions, increased XP gains and set Tau Dewa's patrols to the same tune as the Delta Quadrant's and the expense of placing a lockout on effectively grinding a certain patrol mission. The point of contention is that some players feel that they shouldn't be [[{{Railroading}} Railroaded]] into doing all of the patrols and if they want to park their keister in Argala and grind there, then they will, gosh darn it! There was also the fact that mission replays gave out less Dil than they did during first play, with many players believing that they should still gain the same number of Dil no matter what
*** This expanded into a later patch that normalized Dil bonuses in Patrols. Some felt that the bonuses they got before was just TOO good and are fine with the changes and others feel that Cryptic was going back on their word in saying that they were giving players the amount of dil according to how long you played there.
** Removing anything '''''period'''''. Missions, PVE missions, PVP missions, holiday spaceships, ''anything'' - retire anything and the players will go ''berserk''. While accepted at first, the removal of the original Romulan Mystery missions set off a chain of rage-worthy roars from the fandom. Cryptic's official stance is that the missions were not up to standards and they want to promote exclusivity with the event ships, but players are horribly divided by it. There's one side who thinks the entire thing is just a load of BS and Cryptic is shouting "MUH METRICS!" and another side who thinks that they're in the right to remove them with a third side being a compromise - get rid of them from the main game, but give us a way to enjoy them later.
*** On that subject, exclusivity period. The idea to have any sort of items that can only be obtained by certain dedicated players tends to lead to head-butting between players. The major argument made by players is that, if they do not have readily available access to one item or another, then it makes their character useless. There's also the argument that new players and players who are away at that time are being "punished" for not having played at that point of time and thus they are shut out from those items and ships forever and thus forever "weaker" than the rest of the player base.
** The revelation of the Jem'Hadar Strike Ship. This infuriated players with its arrival as it made them feel that their T5-U Jem'Hadar Attack Ship was now permanently obsolete by its existence, that it was a slap to the face for the players who paid out of their nose to get the JHAS in the first place and the assumption that this was false advertising because they said the JHAS would be made T6 and they created this instead. When the stats came out, the divide was a little more clearer, between the players who felt gypped by this ship's existence and the players who are just rolling their eyes and mentioning that this what happened when the JHAS came out. Then, there's the people who just want to know if the JHSS unlocks the JHAS pets.
*** The main crux of the rage stems from a post made during the last promotional giveaway involving the JHAS stating that the ship would made to have "T6 Capabilities" during the time before ''Delta Rising''. This lead to many players believing (perhaps erroneously) that they would make the JHAS an actual T6 ship and not turn it into a T5-U, which is what happened. The anger was not subdued by [=SalamiInferno=] clarifying that the JHAS was indeed meant to be T5-U only, that the post was written before T5-U was announced and that they would modify the original post. In a repeat of the Fleet Patrol Escort Refit incident, players are still demanding that their JHAS be instantly transformed into JHSS.\\

to:

It doesn't help that the game itself can't seem At least, that's how it used to make its mind up, given two seemingly contradictory bits of exposition. ''[[InGameNovel be. The Path to 2409]]'', [[http://sto.gamepedia.com/Accolade/Lore#Volume_16 Volume 16]] notes that there was a big kerfuffle {{NPC}}s haven't kept up with the RSE's [[TheRemnant Remnant]] in 2395 over another Starfleet cloaking experiment, ending with the President of the Federation banning them by executive order in the interest of peace. Then the flavor text for the ''Defiant''/''Galaxy'' X/''Avenger'' cloaking console goes PowerCreep and states that now it's an exception not unheard-of to have players soloing entire groups in Borg Invasion dailies. And then Cryptic fell back on using the treaty. The Tier 6 intel ships with integrated cloak Borg for TheWorfEffect when the Vaadwaur were introduced, just made things worse, even though the Klingon like [[Recap/StarTrekVoyagerS3E25S4E1Scorpion Berman and Braga had done when Species 8472 was introduced]].
** Speaking of Romulans,
Romulan versions got battle cloak Warbirds (''D'deridex''-class) have the Viral Matrix ability, which launches a probe that disables your ship's systems (such as weapons or engines) for a few seconds. Along with a TractorBeam (if you get close enough) and enhanced battle cloak respectively.
a few Heavy Plasma Torpedoes, they can be very annoying.
** Season 8's use The Tholians. Go to down to Nukara in the Neutral Zone. You'll see why after being chased across the map by Tholians you happened to be withing 100 feet of 5 minutes earlier.
** The True Way have the Keldon Class. While on the lower end
of the DemonicSpiders scale, they have a number of very cheap moves that can make them hard to beat. For example, they can crap out three "photonic Galors," hit you with a massive torpedo spam attack that will make you wish you could hit the "brace for impact" button faster, and attacks that will drain your shields rather rapidly.
** Most likely [[EnforcedTrope set up intentionally]] with
Voth as starships, at least if you're flying a typical GlassCannon-build tacscort. They build {{Mighty Glacier}}s that can put up an indestructible shield that will outlast most escort {{Alpha Strike}}s (and with higher-level mobs, actually ''pays the MonsterOfTheWeek, damage back''), and their Beam Overloads and [[ArmorPiercingAttack transphasic chroniton torpedoes]] ''hurt''. The frigates also have an ability that strips the shields of enemies and messes with their ground {{mooks}} sensors and maneuvering the first time they're hit after spawning. More durable cruisers that can tank the Voth firepower, and more careful players who are ready for their particular gimmicks (the shield-stripping lightning thingy can be cleared instantly with Science Team), have an easier time.
** The updated Undine starships are also this. Their Beam Overload attacks will knock you back ''hard'' if you're struck by one, their High Yield Torpedoes will grind your ship to a halt and that's not even counting the fact that they're one of the groups who will pull off the nerve wracking Chain Holds on you (this time by means of pulling fluid from fluidic space into realspace, slowing ships and eating their hulls through shields). Some of the ships can also TeleportSpam.
* DesignatedHero[=/=]DesignatedVillain:
** The Kobali and Vaadwaur, respectively, in ''Delta Rising'''s Kobali Prime Battlezone. The game attempts to portray the former as a peaceful people under attack by a race of genocidal maniacs. However, the Kobali are holding huge numbers of Vaadwaur as [[HumanPopsicle Alien Popsicles]] and using the failed stasis pods for reproductive stock[[labelnote:*]](the Kobali reproduce by [[GraveRobbing expropriating the corpses of other sentients]] and genetically transforming them into new Kobali, who have been shown to retain memories of their previous lives for at least some time after "rebirth")[[/labelnote]], and tell a series of baldfaced lies as to why the Vaadwaur are after them to the Alpha Quadrant Alliance captains attempting to help them. Later it turns out they've also been using Vaad battlefield casualties. And then there's the fact that their standard response to a resurrectee rejecting the lifestyle is to kidnap them by force and {{brainwash}} them (see Jhet'leya and Keten). Compared to this the worst thing the Vaads do on Kobali Prime (besides being the aggressors in a war of conquest) is try to infect everyone on the planet,
including bioengineered [[MemeticMutation dinosaurs themselves, with freaking laser beams a countermeasure for the Kobali reproductive virus and use chemical weapons against the Kobali (which, a starship is ''already'' a WeaponOfMassDestruction through OrbitalBombardment if nothing else, and the Romulans have thalaron weapons on some of their heads]]. Part ships). This, coupled with the irritatingly upbeat, CultureJustifiesAnything attitude of the Kobali, has led a fairly large segment of the fanbase thought it was ridiculous, illogical from a story standpoint, and/or non-''Franchise/StarTrek'', the other pointed out dozens of other equally ridiculous things from the franchise.
** The game's PowerCreep is easily this. While many do agree
(particularly KDF players) into RootingForTheEmpire. (Gaul goes JumpingOffTheSlipperySlope shortly thereafter in "All that there is a horrible case of this, it's Glitters", but the idea of it should be followed or not that divides players. Some players feel that it should, that damage is done.) Also worth noting, [[spoiler:Gaul was the only way to achieve ultimate "deeps" is to senior Vaadwaur commander who was actually doing evil deed of his own will. The rest were bluegill hosts, raising the possibility that they wouldn't have the best of the best - Tier 6 ships gone along with Epic Mk XIV gear. These players also feel that this is the reason why the PVE queues were so low. Others have pointed out that you don't really need that many, that even the gear you pick up from missions is more than enough to bridge the gap and be helpful to others. The feelings on inadequacy isn't helped by the videos shown off by him if they'd had a group of players who call themselves the "Wizards of STO", who show off some of their runs with DPS numbers as high as 100k.
** Some feel this way about [[spoiler: the Iconians showing up at the end of the "Surface Tension"]]. Some felt it was about time we saw them, others felt that [[spoiler: with the Iconians advanced technologies they should have just kicked a bomb through the gate and killed everyone right then and there.
choice.]]
** ''STO'' under Atari The Na'kuhl, despite being the BigBad{{s}} of the Future Proof story arc, get a lot of sympathy on the forums due to the fact that all they really want is to restore their lost homeworld.
* DisappointingLastLevel: The Federation, KDF and Romulan Republic all have three unique storylines, though the Federation detours into a Featured Episode partway through. After the end of those stories, all three deal with the same things: they go to Nimbus III, they help the Remans and stop the Tal Shiar, they go to the Beta Quadrant and rescue Deep Space 9, deal with the Breen, the Borg
and the Subscription model vs. ''STO'' under PWE and the Free-2-Play model. It's not uncommon to see players argue between the game's first three years or the second three years to be the better of the two. Players who prefer the old model point out that, despite the massive financial problems the game had, the game had a ton of Undine. While these missions do net you some very valuable, after playing them numerous times, they tend to go through, Cryptic didn't try to remove everything in sight, there were no lockboxes in sight and Cryptic wasn't trying to nickle and dime everything in sight. going so far as to say that it was better when it wasn't trying to be "a Korean MMO". Players who prefer get tedious, ''especially'' the new model Nimbus missions, which force you to travel great distances just to get to point out that, under it, the game has flourished much more than before, the missions no longer look like time sponges and, despite the hardships gone through with ''Delta Rising'' and other moments, it's a much more better game as well as A to point out that the days of subscription-based games post-''VideoGame/WorldOfWarcraft'' are long gone and this game would have been taken with it. Players who prefer the old accuse the other side of just being B. This is why many players who never played tend to just spam the game before then while players who prefer the new accuse the other side of wearing rose-tinted glasses.
** It's not uncommon that, whenever the Bonus Dilithium Event rolls around or a new Dil sink is created in-game, there is a major call for the Refining cap (8000 for F2P players, 8500 for those in a fleet or subscribers/lifers, 9000 for subscribers/lifers in a fleet) to be either raised or removed completely. The players who want it changed point out that they can't actively use their Dil until they have it fully refined and with so many items out there that require it, the cap is majorly cumbersome. The players who don't point out that removing it will cause the Dil/Zen exchange rates to spiral
hell out of control as those with the money and the dilithium would easily control the market, making it hard, if not impossible, for casual players to use it. Those who want the change are either ignorant of the implications or just don't see how that's a bad thing.
** The swimsuit issue involving the Risa Summer Event for 2014. Cryptic designed a bunch of swimsuits for men and women, but restricted them to ''only'' Risa. Players who want the swimsuits everywhere point out that Cryptic allows people to not only run around in other era uniforms, but also formal wear and other odds and ends. Also, [[{{Stripperiffic}} Orions
Borg incursions and Mirror Universe uniforms]]. Players who don't point out that this would give incentive to [=ERPers=] and many people do ''not'' want that. When a bug accidentally allowed players ''to'' go elsewhere with swimsuits, supporters called Cryptic "liars" for "going back on their word".
*** 2015 gave us the Targ H.O.G. Hoverboard kerfluffle. The Hoverboard, as stated on the news blogs, was supposed to be more maneuverable yet slower to accelerate and decelerate. However, a bug made it ''faster'' than it should be and was fixed a week later. While many are happy this was fixed because it made the hoverboard race unwinnable against someone with them, others are angry ''because'' it was fixed, as they felt that this was advertised and was nerfed.
** ''Delta Rising'' as a whole, easily making it a ContestedSequel. A lot of the bile and anger towards ''Delta Rising'' is mostly towards the
Invasion PVE queues as they had been revamped into three difficulty settings. However, thanks to a bug along with overcompensating on HP and shield totals, once easy and (admittedly) boring runs through the former Elite (now Advanced) queues lead to fights taking ''ages'' if not outright impossible to beat without high DPS machines and even ''then''... This is also coupled with the fact that they toned down the Dilithium rewards so that just beating the matches only netted you half of the old amounts and beating a match with optionals netted you the old totals. This has greatly divided the player base as one group demands that Cryptic drop everything and reset everything to the way it was ''right this minute'', with their big argument being that they're going to drive away their casual player base (without actually knowing ''how'' the casual player base is feeling), while the other group finds the challenge exciting and are telling the other players to "git gud".
** The "Tau Dewa Patrol" fix has ''really'' divided players. When players found out that mobs were not scaling to levels, players took advantage of it to rapidly gain levels and gather all of the Specialization Points. When Cryptic discovered what was going on, they shut down Tau Dewa, fixed the problem and punished the players who were actively gaming the system by taking away their EXP and Points, though, in the process players who have apparently gotten their points fairly were hit in the process. Players affected by this have been insulted and angered over this, calling Cryptic every name in the book, claiming that what they were doing ''wasn't'' an exploit and that Cryptic was just butthurt that players found a way to power grind the levels instead of sticking them in the Delta Quadrant. Players who were either not affected or affected but realized they were wrong are more angry at the angry players because they feel they're being entitled for their actions. Things got worse when EP Stephen D'Angelo finally stepped in and explained what was going on. While many were placated by this and just called D'Angelo to look things over to make things better, others called his explanation "bullshit" and still hung on to the idea that they were not in the wrong. The online counterattack was so severe that Cryptic backpedaled and gave everybody's points back.
** The Kobali Cruiser introduced for the fifth anniversary has an odd one that isn't a TierInducedScrappy reason - many people love the look of the ship and can handle the layout of the ship. They just don't like the fact that it was made by the Kobali. For one reason, see DesignatedHero above (another reason cited is that it's the anniversary ship -- previous anniversaries have had faction-specific ships).
** The February 26, 2015 patch that, among other things, gave Dil bonuses in missions, increased XP gains and set Tau Dewa's patrols to the same tune as the Delta Quadrant's and the expense of placing a lockout on effectively grinding a certain patrol mission. The point of contention is that some players feel that they shouldn't be [[{{Railroading}} Railroaded]] into doing all of the patrols and if they want to park their keister in Argala and grind there, then they will, gosh darn it! There was also the fact that mission replays gave out less Dil than they did during first play, with many players believing that they should still gain the same number of Dil no matter what
*** This expanded into a later patch that normalized Dil bonuses in Patrols. Some felt that the bonuses they got before was just TOO good and are fine with the changes and others feel that Cryptic was going back on their word in saying that they were giving players the amount of dil according to how long you played there.
** Removing anything '''''period'''''. Missions, PVE missions, PVP missions, holiday spaceships, ''anything'' - retire anything and the players will go ''berserk''. While accepted at first, the removal of the original Romulan Mystery
missions set off a chain of rage-worthy roars from to level up, even if the fandom. Cryptic's official stance is that the story missions were not allow you to level up to standards and they want to promote exclusivity with the event ships, but players are horribly divided by it. There's one side who thinks the entire thing is just a load of BS and almost instantaneously.
**
Cryptic is shouting "MUH METRICS!" aware of this and another side who thinks has started to work on it a little bit, first by adding new Featured Episodes at the end of the storylines and second, by announcing that they're in the right to remove them with a third side being a compromise - get rid of them from the main game, but give us a way to enjoy them later.
*** On that subject, exclusivity period. The idea to have any sort of items that can only be obtained by certain dedicated players tends to lead to head-butting between players. The major argument made by players is that, if they do not have readily available access to one item or another, then it makes their character useless. There's also the argument that new players and players who are away at that time are being "punished" for not having played at that point of time and thus
they are shut out from those items revamping and ships forever retconning the old last level missions (specifically the underwhelming and thus forever "weaker" than annoying Borg and Undine arcs).
* DiscreditedMeme: At least at
the rest of the player base.
** The revelation of the Jem'Hadar Strike Ship. This infuriated players with its arrival as it made them feel that their T5-U Jem'Hadar Attack Ship was now permanently obsolete by its existence, that it was a slap to the face for the players who paid out of their nose to get the JHAS in the first place and the assumption that this was false advertising because
Reddit forums, they said the JHAS would be made T6 and they created this instead. When the stats came out, the divide was a little more clearer, between the players who felt gypped by this ship's existence and the players who are just rolling their eyes and mentioning that this what happened when the JHAS came out. Then, there's the getting really tired of people who just want to know if referencing the JHSS unlocks memes spawned by the JHAS pets.
***
whole Tau Dewa Patrol debacle.
* DorkAge: There are a few that are universally panned.
The main crux of the rage stems from a post made two being:
** Season Four: Crossfire. Season Four took place
during the last promotional giveaway involving infamous "Great Content Drought", with the JHAS stating that only thing being majorly added was a revamp of the ship would made to have "T6 Capabilities" during ground shooting system and changing up the time before Borg.
** Expansion Two:
''Delta Rising''. This lead to While many players believing (perhaps erroneously) that they would make laud the JHAS an actual T6 ship voicework and not turn it into a T5-U, which is what happened. The anger was not subdued by [=SalamiInferno=] clarifying that the JHAS was indeed meant storytelling, players found the sudden EXP jump between levels and the harder STFs to be T5-U only, unbearable. This is exacerbated by the fact that, unlike ''Legacy of Romulus'', the ''Delta Rising'' logo was quickly replaced with the ''Iconian War'' logo once Season Ten dropped. The seasons that followed have been at best deeply divisive, with the post was Iconian War starting off well but becoming mired in various types of stupidity after "Delta Flight" and having an ''extremely'' controversial DeusExMachina ending, and Season Eleven being based entirely on TimeTravel (specifically the Temporal Cold War arc from ''Series/StarTrekEnterprise'').
* DracoInLeatherPants[=/=]RonTheDeathEater: With the revelation of [[spoiler:Sela's role in the Iconian's attitude towards everyone and T'Ket's refuseal to accept peace,]] there have been some people who have felt bigger sympathy for T'Ket while a greater urge to see either Sela brought to justice or outright murder her for her actions.
* EnjoyTheStorySkipTheGame: While the gameplay gets very repetitive after awhile (shoot some ships, beam down, shoot bad guys, beam up, shoot more ships...), the storyline gives continuity for Trekkies on what happened in the Prime universe after the supernova event depicted in 2009's ''Film/StarTrek''.
* EnsembleDarkhorse: A few of them.
** Linnea, Admiral Quinn's secretary for being an Ocampan. She has no backstory or even Cryptic
written before T5-U dialogue (she is a foundry contact though), but still very popular.
** Lt. E'genn, a research on ESD whose claim to fame is over him not understand the concept of what "egghead" means, hence his nickname, Egg. [[spoiler: This
was announced used to great effect when ''Surface Tension'' released, revealing him as an Undine.]]
** Admiral T'Nae, for being an AxCrazy BloodKnight Vulcan.
** Ambassador S'taass, for several reasons - being one of the most fleshed out KDF characters, someone who doesn't like the Empire entirely
and that they would modify yet is their top ambassador, DeadpanSnarker, and [[{{Ambadassador}} willing to rip Jem'Hadar apart with his claws.]]
** Hakeev, for being such a great LoveToHate villian.
** Admiral Tuvok, not only for being a canon character but also for being a ReasonableAuthorityFigure, and the most DangerouslyGenreSavvy person in-game.
** Captain Akira Sulu, [[MemeticMutation no reason to tell you why.]]
** Eldex, the [[TokenHeroicOrc Token Heroic Vaadwaur]] of ''Delta Rising'', who [[EnemyMine makes common cause]] with the Alliance to [[spoiler:overthrow Gaul]]. Given the perception of the Vaads as the storyline's DesignatedVillain, there are frequent calls by forumites for the Alliance to open peace negotiations with him.
** Ship-wise, the ''Jupiter''-class dreadnought and ''Typhoon''-class battleship have gathered quite a following on the forums despite never having been made playable. While both are in the process of being removed from the game due to their low-quality models, there are frequent calls for Cryptic to revamp them and bring them back. The ''Jupiter'' was finally brought back in name as a Federation carrier, though as noted in arguments against the design on the forums, the ''Jupiter''-class carrier looks nothing like
the original post. In dreadnought except a repeat of the Fleet Patrol Escort Refit incident, slight resemblance from above.
* FandomBerserkButton: The ARC game launcher. Trying to get any other STO
players are still demanding to either play one of Cryptic or Perfect World's other games or even suggesting using the game launcher for ''anything'' will lead to players frothing at the mouth for even ''daring'' to suggest such a thing. STO is probably the most vocal about this due to misconceptions and paranoia over the launcher due to anti-virus programs triggering false positives and the fear of losing the old launcher STO came with, complaining about "losing the money the spent" if they got the game back when it was subscription-based.
* FandomRivalry:
** Already suffering from this. Not helping is the fact
that their JHAS be instantly transformed ''VideoGame/StarWarsTheOldRepublic'' has gone Free To Play as well, leading to something of a revival of the Ur-fandom rivalry.
** Also has an internal one between the players who prefer the Federation, players who prefer the Klingons and the players who prefer the Romulans. Federation players usually want the cloaking ability the Klingons and Romulans have, the Klingon and Romulan players want the expansive set of ships the Federation has and the Federation and Klingon players wish the Romulan players weren't so overpowered.
** The main STO forums vs. the /r/sto Reddit forums. The Reddit forumers don't like the main STO forums because, 9 times out of 10, a single post can devolve
into JHSS.a circlejerk of complaints, attacks and other facepalm-worthy moments. The main STO forumers don't like the Reddit forums because they feel that the forums is nothing more than a circlejerk of praise towards Cryptic and that nothing could ''ever'' go wrong with the game.\\



This came back with the arrival of the Elachi Sheshar Dreadnaught. The original ship was given an Intel-based seating, but when the ship promo came back, they had given it a Command-based variant as well. Many players saw this as "bad marketing", stating that Cryptic needs to keep the players in the loop with these things. Other players found it made them dread the return of the Jem'Hadar Strike Ship, as they knew there'd be one coming up that brought in Pilot abilities. And a third group just shrugged their shoulders and went "meh" because Command powers suck.
** The Delta Recruitment event is being seen as this. While many players are plotting to create new characters to get Cryptic to notice the other races (and give the KDF and Romulans more neat ships), many other players are brushing it off, proclaiming that the game is ''still'' too alt unfriendly, that Cryptic shouldn't make an event that only caters to new characters (though it's obvious this is also meant to draw in new players, plus that the event gives bonuses to ''other'' characters you have) and that it's nothing more than Cryptic trying to regain players after the "obvious" failure of ''Delta Rising''. There is also a third group who is only creating these characters just so they can get the special perks and that, once the event is over, they're either going to be deleted or become nothing more than Contraband mules.
** The usage of voice actors and, even more, the usage of ''Star Trek'' alumni. While the usage of voice actors to give many of these characters life, especially returning characters, many players feel that it's a waste and the time and money put into them should just go back into making the game and fixing bugs. This got worse when "Uneasy Allies" was released and the revelation that Cryptic became SAG-certified became known, coming as it did at the cost of at least two preexisting [=VOs'=] jobs (Gabriel Wolf, playing Gaius Selan, and Jon St. John, who played Chancellor J'mpok). There's also complaints of Cryptic marginalizing the PlayerCharacter in the mission writing in favor of their celebrity VA of the week.
** When it was discovered that Cryptic was modifying a set of [=DOFF=] assignments to match their XP rewards better (or so claimed), namely the 12-to-15.9-hour set, players got into an uproar over it, with two major camps forming over this - the working as intended group and the group that says the system is horribly off-balance. The point of contention comes from a set of notes from the [=DOFF=] system creator "Heretic" when it was set to go live, stating that this was meant to be another way to level up your character without playing missions. Some say that how it was was always meant to be like this, that there was supposed to be a set that was better than the rest and that's how you leveled up. Others point out that, as it stands, it is incredibly unbalanced and point out that the 20+ hour missions give way less than the rest below them. This was finally mitigated with the revelation of the Admirality System.\\
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This wasn't helped at all by "Borticus" and [="CaptainGeko"=]'s responses. "Borticus" attempted to explain through simplistic terms how things were (specifically going "10, 9, 8, 7, 6, 5, 40, 3, 2, 1") and saying that they were modifying the odd one out. The first camp suggested instead of modifying the odd one out, they instead make all of them odd ones out. [="CaptainGeko"=] did something similar and when players tried to explain, "Geko" blocked them from Tumblr.
** The idea of "playing smart". In recent months, Cryptic has gone out of its way to invalidate certain ways to earn bonus currency due to players using certain LoopholeAbuse to gain more or, even more, trying to obtain new "shinies" without doing the event. Some of these including holding on to Event Reputation (like Mirror Incursions and Crystalline Cataclysm) or normal Reputation (like Battle Group Omega or New Romulus) to gain extra Dilithium or having Alts run holiday events so that they can just get the next new ship next year and not bothering to play in the event. Many players have taken offense to that, stating that this was how Cryptic set it up and that they're just butthurt that their "precious metrics" are being hurt. Others point out that, yes, this was how Cryptic set things up, but they didn't expect a bunch of freeloaders taking advantage of it.
** The death of [[spoiler:Kahless]] in "House Pegh". While everyone agrees that [[spoiler:gloating to a wounded yet still alive Iconian]] wasn't the best idea in the bunch, the fandom is divided on his fate. Was his death fitting for a Klingon, to go out in a blaze of glory in battle (the interpretation of some of the TNG Klingon fans), or was it a senseless death capping off an equally senseless mission (more or less everyone else)?
*** Subsequently there were calls by some primarily-KDF players for an FE to retrieve [[spoiler:theSword of Kahless, which was left where the emperor dropped it when he was killed]], while other players called it a useless trinket and the proposed mission a pointless errand (the argument went something like, starships and troops, not silly vanity exercises, win battles), as well as invoking SoldierVsWarrior: They pointed to Starfleet ''not'' acting like AxCrazy {{Glory Hound}}s in the preceding mission "Delta Flight" ''and actually achieving their mission objective'', and therefore called for the Klingons in their entirety to be banned from any future mission-planning.
** The expansion on ship color schemes. Many players are quite excited for the expansions, especially for dreary ships like those with the Klingons and the Romulans, giving them something bright and cheerful to make them stand out. Others are calling them an eyesore and using the "immersion-ruining" card.
** Tier Six ships have been a point of contention between players since they were first mentioned and has gotten worse, especially in the Tier Five vs. Tier Six war. Do Tier Six ships make Tier Five ships obsolete or are Tier Five ships still just as good as before? Was Tier Five-Upgraded a mistake or a needed stopgap to stop the complaints? Should Tier Five ships be upgraded to Tier Six instead or no? Are we paying for the same ship at Tier Six or are we paying for a new ship that uses the old ship's skin? It's actually quite common for a player to ask if buying (insert name of Tier Five ship) is still worth it, fearing it will be superseded by a Tier Six later on in life.
** The changes to Warp Cores to remove the mod [=[W->S]=] from non-Epic level items. As going Epic gave players a second of that mod, many players sought to obtain them as that meant that, with two of them, They would have 40% of their Weapon power going into shields... until they found out the mods weren't working together and only one was. When Cryptic changed it so the lower levels got [=[A->S]=] instead and made the other one an Epic-only mod, camps formed once again: you have the players who are angry because they felt that Cryptic was too incompetent to fix it so they can have their uber powers again, the players who point out that ''they still had their mod'' and it was still just as good and the players who just rolled their eyes because they used other Cores.
** The mission "Broken Circle" seems to have torn open a lot of rage-inducing moments. There are two that seemed to be the main focus:
*** The mission itself. While everyone agrees about Captain Kagran's plan being the worst thing ever, it's [[spoiler:M'Tara's death]] that seems to rile up people. Is it Cryptic hamfisting it along so they can just get the Iconian plot done and over with or is it a case of players being unable to read between the lines and realize something else going on.
*** The forced use of the [[spoiler:Temporal Warship]] and its implications. Many players are just outright convinced its ultimate target are the Iconians and thus means genocide, something that would fly against the face of everything the Federation stands for, causing the players to take sides in an OOC GenocideDilemma. Some players are convinced that the Iconians are not the targets, but something else, such as the Herald Sphere. Others are convinced that the season will end here with the weapon being used as a ResetButton ''a la'' the "Year of Hell" two-parter ([[spoiler:which is what ended up happening in "Butterfly", although it [[GoneHorriblyWrong went horribly wrong]] and was changed to a CloseEnoughTimeline by the end, where things were left pretty much as they were before.]])\\
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A lot of the arguments over using the weapon seem to stem from the idea that the Federation wouldn't stoop that low, that there are other ways to stop the war without resorting to genocide. This is despite the fact that the Iconians are beyond being appeased by diplomacy (their first appearance [[spoiler:killed the Klingon High Council]]), that they won't stop until we're either dead or on bended knee and we're really losing. Other arguments state that Starfleet ''is'' willing to bring about genocide if it means saving everyone else and mention General Order 24, Starfleet's orders to infect the liberated Borg Hugh with a virus to take down the rest of the Collective and the morphogenic virus that ravaged the Founders (though the last one was Section 31).
** A player discovered that the Embassy Plasma Infused Threat-Scaling Science Consoles had been heavily altered, "Borticus" revealed that the console was bugged due to the fact that the device only applied Critical Hits on the Tactical Skill Beam: Fire at Will and, unable to devote too much time on it at the moment, they removed the Critical Hit and nerfed the damage slightly. This riled up many players: there are many who are angry that Cryptic went this route, calling them incompetent for not actually ''fixing'' the console and considered them "useless" now and called for the usual demands of compensation (as many players used the weekend prior to its discovery to upgrade it due to the Upgrade Weekend Event) and declarations of "wallets closed". There are others who are actually quite understanding, feeling that the console was indeed bugged and that it was only chosen because it padded attack damage. There are also some who are in this category, but just wish they didn't nerf the damage and, instead, boosted the base damage.
** The revelation of Season 11, a divide that is clearly seen between the FandomRivalry of the Reddit forums and the main forums. The Reddit forums are clearly excited with many of the naysayers either just cautiously optimistic or just shrugging their shoulders. The main forums, on the other hand, are downright furious - they're angry that the Iconian War is being completed in one season, that the Iconian War wasn't a massive raging war machine that destroyed the face of the STO Universe, automatically deriding the idea of exploration as another bug-ridden, haphazardly tossed together device and all and all just taking a humongous dump on the entire thing, woe to those who defend it. Even those that ''do'' stick to defending Season 11 tend to do it from the negative perspective that the Iconian War was handled poorly enough that it wouldn't really be salvageable by another season, so it's a ''good'' thing it's cut short.
** During one weekend, PWE sent out e-mails to inactive players, enticing them to return with a free T6 Galaxy and enough XP to get them to Level 60. Cue player rage. You have some players going "Where's MY e-mail?!", some players convinced that STO is going down the crapper (for the millionth time), some who are trying to explain that this is actually quite standard for MMO games and shouldn't be taken as anything serious and a few who want Cryptic to reward them for suffering through lag. It didn't help that several players received codes for ''VideoGame/{{Neverwinter}}'' by mistake instead and PWE refused to give them the correct ones.
** Ultimately, the Iconian War storyline is has essentially broken the fanbase over how it worked. The general consensus is that "Blood of the Ancients" and "Delta Flight" were really good and that "Midnight" hit it out of the ballpark. However, everything else seems to be different with different people: either it had the right amount of story and immersion to keep things going or that Cryptic should have made it into a real war.
** The ''Galaxy''-X ship has always messed with players. Many feel that it's a wonderful ship but, design wise, it shouldn't have all the nooks and crannies that it does, especially the third nacelle. While the recent remodeling gave us the Galaxy Beta look, which removes the bars on the nacelles, the wings on the pylons and the cannons beside the bridge, many players want the third nacelle gone. Other players have stated that if you want to fly a Galaxy-X without the third nacelle, just go fly the normal Galaxy.
** The day after Season 11 launched, "Borticus" ended up apologizing to those in the [=RedditChat=] chatroom for blowing up at them when a few players complained that the new queues paid far less marks than they should, angry that the players were focusing on the rewards and numerical gains instead of actually having fun. The response to this was heavily mixed - there were many players who were sympathetic to "Borticus"' plight and agreed that there are a few who are too focused on rewards to sit down and say that what they were doing was fun. However, there were a number who were less sympathetic, perhaps going into antagonistic, when they turned down his apology, stating that it was ''he'' who was out of touch with the player base and that if he wanted to make the players happy, then he should do something to fix it (i.e: stop with the reputations, kill the grind, stop removing everything, etc.).
** The Herald ships being made playable has been very mixed. Once more, players don't like the idea of villain ships, especially the big bads of the first 10 seasons of ''STO'', playable. This is made even more notable due to the appearance of the Vonph Dreadnought, which is ''insanely huge'', with many players thinking that its appearance was the reason why the PVE queue "The Breach" was removed.
** The fixing bugs vs. creating content debate. It is highly common to see players, tired of certain bugs, demand that Cryptic just devote an entire season to nothing but bug fixes, that they don't need to constantly make new missions, reputations and all of that. This also extends to events or giveaways with players saying that if certain players cannot participate in said events or giveaways because of problems (for example, a number of free giveaways were done during a point where the Mac version of the game wouldn't function just right), then no one should until those people can be brought back in. Some do point out that Cryptic did attempt a season for bug fixes - Season 8 - but people demanded more things to do and it got scuttled.
** The entire "Design Starfleet's first Carrier" thing has been a major mixed bag since the winning design, the Omega type, was chosen. While many were upset that their choice wasn't the winner, there is a vocal few who are calling the entire thing a major sham, claiming that the Omega type only won because it resembled the long-since-abandoned ''Jupiter''-class (which was one of two ships players wanted in-game for the longest time) and claims of vote rigging with many watching the message board voting without taking into account both Facebook and Twitter voting.
** The revelation that the ''Defiant'' ships will have its three-piece console/weapon set modified to grant it Battle Cloak when all three are together. There are some who are very happy that it's happening and some who just see this as a waste, mostly from the DPS side of things. There are also a number of KDF/RR players who are angry that the Federation side has ''another'' power that they have, which they feel ultimately make them obsolete.
** The mission "Time and Tide" got a bit of a mixed reception when it was released. The main gripe is that it's not only a time travel story, it's about the Temporal Cold War, a storyline many ''Trek'' fans hate because of how it bogged down ''Series/StarTrekEnterprise''. Others find it interesting and hope to see if Cryptic can make it a better story. The other gripe is [[spoiler:Noye's FaceHeelTurn and [[LoveMakesYouEvil the reasons why]].]] Some find it sympathetic and understandable and some think it's stupid.
** The upcoming Skill Revamp, the second since the game started. It's either a sorely needed balance pass in a game where a player could just sneeze and blow up hundreds of Borg or its a slap in the face for players who have fine-tuned their game style to the old way and punishes players for playing "smart" (again). The main bulk of the worry is that it forces players to essentially take up a certain build and stick with it, especially since respecs are quite cost prohibitive (at 500 Z a respec).
*** A week after the changes went live, respecs were dropped to 300 Z a respec. This broke the base ''again'' leading to two more sides; one group of players who feel that Skill Respecs should be dropped to 100 Z, be a Dil Sink, an EC Sink or even free as they feel that paying money for a Skill Respec is such an archaic gameplay style that hurts Cryptic in the long run and proves that they'll never become anything more than a niche game and another group of players who are actually okay with this as they don't respec every time the tide turns and points out that Cryptic has to pay for the license ''somehow''.
** The transformation of popular queues into three-week events that offer character-bound items. It's not uncommon to hear players whimper and whine about how they have alts in excess of 15, 20 and even full cap and that there's no way they can get the special items to them all. It's also not at all uncommon to hear players complain that they can only focus on a handful of characters or to up and RageQuit. The major problem with this is that, outside of the Crystalline Cataclysm event, they're all 10-20 minute runs that seem to punish players for running in guns blazing and blowing away your opponents like they were nothing. Thus, they're angry that it's long, requires some basic strategy and tries to discourage hitting things really hard at times. The usual response from players towards those who are complaining? Usually a variation of "Why do you have so many in the first place?"
** The revelation of Expansion 3, ''Agents of Yesterday'' has split the fandom again. While there are many who are excited for the expansion, complete with TOS-inspired ships and storyline, there are others who feel very quite differently. There are many who are just "meh" about it, essentially citing that they don't really give two flips about the TOS era, even if ''Agents of Yesterday'' is a celebration of the franchise's fiftieth anniversary. There are also players who downright hate the expansion because they feel that, because of its heavy Federation usage, it's essentially a big middle finger to Klingon-based and Romulan-based players who couldn't give two flips about the Federation. There are also those who hate the expansion because they feel that the TOS "class" should have been filled in by the Cardassians/Dominion.
* CompleteMonster: [[BaldOfEvil Colonel Hakeev]] of the Romulan [[StateSec Tal Shiar]] abducted entire colonies of innocent Romulans for horrific experiments into Borg technology; attempted to massacre most of the "inferior" Remans and drive the rest back into slavery; arranged sadistic [[GladiatorGames gladiatorial events]] to determine the combat potential of various species sentient or otherwise; and was the person truly responsible for triggering the Hobus supernova, with all its [[EarthShatteringKaboom apocalyptic consequences]]. In addition, he's the only Iconian agent in the story who is NotBrainwashed and not tricked either. He just enjoyed the thought of enslaving and exterminating the "[[FantasticRacism lesser races]]" at the behest of his "Dark Masters".
* ContestedSequel: If we count expansions, then ''Delta Rising'' is certainly this. There are a number of reasons that lead to this with two of the biggest being the increased amount of XP needed to level up compared to the amount of XP earned[[labelnote:Explanation]]Prior to ''Delta Rising'', completing a first-run mission usually instantly leveled you up as the XP you got there was more than enough to do so. When ''Delta Rising'' hit, the amount of XP needed to level up increased from 50-60, which lead to an absurd jump from 55-60 of nearly ''2 million XP'' total. And, then, there's the specializations, which require about 145k XP for each one[[/labelnote]] and the increased difficulty of the former Elite PVE missions, now Advanced, and the decreased rewards.[[labelnote:Explanation]]Prior to ''Delta Rising'', many PVE missions on Advanced were still absurdly easy, with it being said that, as long as you could do 3k DPS, you could hold your own in it. Winning it would net you a ton of Dil as well as an item you could take to sell 9 times out of 10. ''Delta Rising'' raised the stakes by turning the now-Advanced missions into being harder with enemies with higher HP and shield totals, lower rewards and former Optionals now being mandatory. The harder enemies forced players to needing to step up their game, many players estimating that they'd needed 8k DPS at the very minimum to make it through.[[/labelnote]], these changes leading players to get on their high horse and declare that the game was "no longer for casuals". It also didn't help that this was released around the same time franchises like ''Franchise/AssassinsCreed'', ''Franchise/{{Halo}}'' and ''Franchise/{{Pokemon}}'' came out with new installments. On the other hand, the reception of the writing and art quality for the storyline missions ("Revelations" in particular) has been overall positive, albeit the writing is frequently considered to be out-of-character if you're playing KDF.
* CrackIsCheaper:
** Purple-quality female Orion bridge officers can run in the hundreds of thousands of credits on the exchange because in addition to the SexSells issue (Orion women get highly {{Stripperiffic}} costume options), their racial ground power is better than that of Orion males. Meanwhile, Romulan boffs with Superior Romulan Operative and Reman boffs with Superior Subterfuge (only available on blue and purple quality boffs) invariably cost millions. This is partially because the traits are ''just that good'', and partly because of supply and demand: Romulan Republic boff recruitment assignments are incredibly hard to find[[note]]The corresponding doff mission only has a chance to appear when you update the "Personal" doff assignments tab in Romulan Republic sectors, and you can only update that tab once per hour.[[/note]] so the primary source of high-grade RRF boffs is the freebies you get as you level a character.
** The Lockbox ships and the giveaway ships such as the Jem'Hadar Attack Ship and the Voth Bulwark Dreadnought Carrier. Trying to buy these ships on the exchange require you to have a bank account higher than Donald Trump (''ESPECIALLY'' the JHAS and the VBDC) and trying to get one from the Lockboxes or the Romulan Survivor packs can cost you upwards of at least $300 USD. Many players who despise these ships constantly claim that the only way to stop them from showing up in the future is to stop purchasing Lockbox keys and the like, but seeing as many people tend to buy the keys just to sell them on the exchange, it doesn't seem like this is going to stop any time soon. The JHAS is especially frustrating because getting one is the only way to unlock JHAS hangar pets for the Jem'Hadar Escort Carrier and Dreadnought Cruiser.
** The Bundle packs tend to avert this as they usually will cost at least 1/3 less than buying the entire thing. Some good examples of this include the Legacy of Romulus Legacy Pack (which net you virtually everything Romulan outside of the ''Scimitar''-related ships and one other) and the Dyson Science Destroyer complete set.
* CrazyAwesome: Guroth of the cross-faction Delta Fleet. Why? Because the guy loves his explosives. He's also quite smart, as he points out certain things to make bigger booms without threatening ships. He also pulls a StrawmanHasAPoint in his chapter of "Tales of the War" when he points out that they're in a war, redundancies can go to hell when you're trying to win. Especially if you know what you're doing.
* CreatorsPet:
** A lot of accusation towards the Federation, due to the fact that they have the most expansive collection of ships, better outfit choices, a more complete story, etc. etc. Cryptic's defense on this point is financial: according to [[http://www.arcgames.com/en/games/star-trek-online/news/detail/9065123-star-trek-online-5-year-anniversary-infographic data released during the 5-year anniversary]], Starfleet player characters account for almost 3/4 of the game's toons, so it's just plain more cost-effective to focus on the Federation. The most frequent counterargument is that this is a SelfFulfillingProphecy, i.e. if the KDF had been a full faction from the beginning instead of originally being monsterplay unlocked with a level 25 Fed toon (an artifact of the game's infamously TroubledProduction), the numbers might be more even.
** Also the ''Excelsior''-class, which as a DPS cruiser easily outperforms the half-century-newer ''Galaxy''-class (see TierInducedScrappy). This one has more truth to it than most considering Geko openly says the ''Excelsior'' is his favorite ship. Finally rectified with the ''Andromeda''-class, which can use the GCS as a skin.
** Sela is reaching this point, especially after the Iconian War arc made her a KarmaHoudini by letting her escape Earth in a blog entry after the final battle, [[spoiler:despite TheReveal that the whole war was her fault to begin with]]. Most of the players want to put a disruptor bolt in her head and be done with Her Royal Sociopathy already (especially since two of her escapes required her captors to be handed the IdiotBall), but Cryptic seems to want to keep her around for later stories.
* CrowningMomentOfAwesome: See the page [[Awesome/StarTrekOnline here]].
* CrowningMusicOfAwesome:
** Most of the music in the game is merely okay. [[http://www.youtube.com/watch?v=-G0BSdpj-3s And then you start fighting Romulans]].
** The [[http://www.youtube.com/watch?v=_INzWxfJ8mo main theme]] starts off with a classic ''Trek'' feel, then halfway through kicks off into a rousing orchestra piece that makes you want to jump into your ship and take on the whole galaxy.
** ''Legacy of Romulus'' has a '''truckload''' of great music, as befits its status as the game's GrowingTheBeard expansion pack. Particular highlights:
*** [[https://www.youtube.com/watch?v=mDoOdxBrhW0&list=PLwUobLuWpoEm1MNDjbiBErgs41Z_bFkFM The primary theme for New Romulus.]] You'll hear this primarily in the Staging Area, but you can hear it anywhere, since it's ''long''.
*** [[https://www.youtube.com/watch?v=MDnaFF8a4u4&list=PLwUobLuWpoEm1MNDjbiBErgs41Z_bFkFM The "Virinat theme"]], which greets newbie Romulans and is the theme of the colony while it's at peace. Later on, it also serves as cruising/ambient music for when you're doing various heroic things as a Romulan character - since you never forgot Virinat and are carrying on its legacy.
*** And then, of course, [[https://www.youtube.com/watch?v=cNlJ4MgTCMo&list=PLwUobLuWpoEm1MNDjbiBErgs41Z_bFkFM "Return to Virinat"]].
*** The already awesome Romulan battle theme [[https://www.youtube.com/watch?v=Pa6lgLQ79Ro&list=PLwUobLuWpoEm1MNDjbiBErgs41Z_bFkFM gets new variations]] that are usually played when fighting the Tal Shiar or Elachi as a Romulan.
* DemonicSpiders:
** Klingon Swordmasters almost ''always'' make a beeline straight for the player, outright disregarding the rest of the landing party, no matter how well they've been armed. This wouldn't be a problem, except for the fact that Swordmasters are [[GunsAkimbo dual disruptor pistol wielding]], {{BFS}}-carrying, ''seriously pissed off'' damage sponges capable of killing players in ''seconds'' at lower levels. Such as ''all'' of the Lieutenant grades. Note that every enemy you encounter has their own BadAss {{Mook}} equivalent, but for the majority of the early game, the Swordmaster will be the bane of many a [=PCs=] existence.
** Fast forward to the next step in the SortingAlgorithmOfEvil and you'll meet the Reman captains, who can spawn telepathic clones of themselves and attack with shield-piercing psionic attacks. Even at low difficulty levels, many players have complained of wiping again and again against these guys.
** The Borg. At maximum admiral level with the top tier weapons, shields and extras, and all the right skills, you can take out a single Borg cube. But it will drain the hell out of your shields and hold you in a tractor beam while doing it, all while burning through your hull and lobbing extremely devastating torpedoes at you. Expect to be at half hull strength by the time the battle is over. Plus you'd better be far away when it dies or the blast will finish you off. If you end up facing anything more than a single Cube (even a cube and a few probes, or a cube and a sphere), you will barely survive if you choose to run instead of fight. And if you blunder into a Borg fleet of two cubes or more, you'll become a rapidly expanding vapour in less time than it takes to order "Evasive! Emergency power to engines! RUN FOR IT!".\\
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At least, that's how it used to be. The {{NPC}}s haven't kept up with the PowerCreep and now it's not unheard-of to have players soloing entire groups in Borg Invasion dailies. And then Cryptic fell back on using the Borg for TheWorfEffect when the Vaadwaur were introduced, just like [[Recap/StarTrekVoyagerS3E25S4E1Scorpion Berman and Braga had done when Species 8472 was introduced]].
** Speaking of Romulans, Romulan Warbirds (''D'deridex''-class) have the Viral Matrix ability, which launches a probe that disables your ship's systems (such as weapons or engines) for a few seconds. Along with a TractorBeam (if you get close enough) and a few Heavy Plasma Torpedoes, they can be very annoying.
** The Tholians. Go to down to Nukara in the Neutral Zone. You'll see why after being chased across the map by Tholians you happened to be withing 100 feet of 5 minutes earlier.
** The True Way have the Keldon Class. While on the lower end of the DemonicSpiders scale, they have a number of very cheap moves that can make them hard to beat. For example, they can crap out three "photonic Galors," hit you with a massive torpedo spam attack that will make you wish you could hit the "brace for impact" button faster, and attacks that will drain your shields rather rapidly.
** Most likely [[EnforcedTrope set up intentionally]] with Voth starships, at least if you're flying a typical GlassCannon-build tacscort. They build {{Mighty Glacier}}s that can put up an indestructible shield that will outlast most escort {{Alpha Strike}}s (and with higher-level mobs, actually ''pays the damage back''), and their Beam Overloads and [[ArmorPiercingAttack transphasic chroniton torpedoes]] ''hurt''. The frigates also have an ability that strips the shields of enemies and messes with their sensors and maneuvering the first time they're hit after spawning. More durable cruisers that can tank the Voth firepower, and more careful players who are ready for their particular gimmicks (the shield-stripping lightning thingy can be cleared instantly with Science Team), have an easier time.
** The updated Undine starships are also this. Their Beam Overload attacks will knock you back ''hard'' if you're struck by one, their High Yield Torpedoes will grind your ship to a halt and that's not even counting the fact that they're one of the groups who will pull off the nerve wracking Chain Holds on you (this time by means of pulling fluid from fluidic space into realspace, slowing ships and eating their hulls through shields). Some of the ships can also TeleportSpam.
* DesignatedHero[=/=]DesignatedVillain:
** The Kobali and Vaadwaur, respectively, in ''Delta Rising'''s Kobali Prime Battlezone. The game attempts to portray the former as a peaceful people under attack by a race of genocidal maniacs. However, the Kobali are holding huge numbers of Vaadwaur as [[HumanPopsicle Alien Popsicles]] and using the failed stasis pods for reproductive stock[[labelnote:*]](the Kobali reproduce by [[GraveRobbing expropriating the corpses of other sentients]] and genetically transforming them into new Kobali, who have been shown to retain memories of their previous lives for at least some time after "rebirth")[[/labelnote]], and tell a series of baldfaced lies as to why the Vaadwaur are after them to the Alpha Quadrant Alliance captains attempting to help them. Later it turns out they've also been using Vaad battlefield casualties. And then there's the fact that their standard response to a resurrectee rejecting the lifestyle is to kidnap them by force and {{brainwash}} them (see Jhet'leya and Keten). Compared to this the worst thing the Vaads do on Kobali Prime (besides being the aggressors in a war of conquest) is try to infect everyone on the planet, including themselves, with a countermeasure for the Kobali reproductive virus and use chemical weapons against the Kobali (which, a starship is ''already'' a WeaponOfMassDestruction through OrbitalBombardment if nothing else, and the Romulans have thalaron weapons on some of their ships). This, coupled with the irritatingly upbeat, CultureJustifiesAnything attitude of the Kobali, has led a fairly large segment of the fanbase (particularly KDF players) into RootingForTheEmpire. (Gaul goes JumpingOffTheSlipperySlope shortly thereafter in "All that Glitters", but the damage is done.) Also worth noting, [[spoiler:Gaul was the only senior Vaadwaur commander who was actually doing evil deed of his own will. The rest were bluegill hosts, raising the possibility that they wouldn't have gone along with him if they'd had a choice.]]
** The Na'kuhl, despite being the BigBad{{s}} of the Future Proof story arc, get a lot of sympathy on the forums due to the fact that all they really want is to restore their lost homeworld.
* DisappointingLastLevel: The Federation, KDF and Romulan Republic all have three unique storylines, though the Federation detours into a Featured Episode partway through. After the end of those stories, all three deal with the same things: they go to Nimbus III, they help the Remans and stop the Tal Shiar, they go to the Beta Quadrant and rescue Deep Space 9, deal with the Breen, the Borg and the Undine. While these missions do net you some very valuable, after playing them numerous times, they tend to get tedious, ''especially'' the Nimbus missions, which force you to travel great distances just to get to point A to point B. This is why many players tend to just spam the hell out of Borg incursions and Mirror Universe Invasion PVE missions to level up, even if the story missions allow you to level up almost instantaneously.
** Cryptic is aware of this and has started to work on it a little bit, first by adding new Featured Episodes at the end of the storylines and second, by announcing that they are revamping and retconning the old last level missions (specifically the underwhelming and annoying Borg and Undine arcs).
* DiscreditedMeme: At least at the Reddit forums, they are getting really tired of people referencing the memes spawned by the whole Tau Dewa Patrol debacle.
* DorkAge: There are a few that are universally panned. The two being:
** Season Four: Crossfire. Season Four took place during the infamous "Great Content Drought", with the only thing being majorly added was a revamp of the ground shooting system and changing up the Borg.
** Expansion Two: ''Delta Rising''. While many players laud the voicework and the storytelling, players found the sudden EXP jump between levels and the harder STFs to be unbearable. This is exacerbated by the fact that, unlike ''Legacy of Romulus'', the ''Delta Rising'' logo was quickly replaced with the ''Iconian War'' logo once Season Ten dropped. The seasons that followed have been at best deeply divisive, with the Iconian War starting off well but becoming mired in various types of stupidity after "Delta Flight" and having an ''extremely'' controversial DeusExMachina ending, and Season Eleven being based entirely on TimeTravel (specifically the Temporal Cold War arc from ''Series/StarTrekEnterprise'').
* DracoInLeatherPants[=/=]RonTheDeathEater: With the revelation of [[spoiler:Sela's role in the Iconian's attitude towards everyone and T'Ket's refuseal to accept peace,]] there have been some people who have felt bigger sympathy for T'Ket while a greater urge to see either Sela brought to justice or outright murder her for her actions.
* EnjoyTheStorySkipTheGame: While the gameplay gets very repetitive after awhile (shoot some ships, beam down, shoot bad guys, beam up, shoot more ships...), the storyline gives continuity for Trekkies on what happened in the Prime universe after the supernova event depicted in 2009's ''Film/StarTrek''.
* EnsembleDarkhorse: A few of them.
** Linnea, Admiral Quinn's secretary for being an Ocampan. She has no backstory or even Cryptic written dialogue (she is a foundry contact though), but still very popular.
** Lt. E'genn, a research on ESD whose claim to fame is over him not understand the concept of what "egghead" means, hence his nickname, Egg. [[spoiler: This was used to great effect when ''Surface Tension'' released, revealing him as an Undine.]]
** Admiral T'Nae, for being an AxCrazy BloodKnight Vulcan.
** Ambassador S'taass, for several reasons - being one of the most fleshed out KDF characters, someone who doesn't like the Empire entirely and yet is their top ambassador, DeadpanSnarker, and [[{{Ambadassador}} willing to rip Jem'Hadar apart with his claws.]]
** Hakeev, for being such a great LoveToHate villian.
** Admiral Tuvok, not only for being a canon character but also for being a ReasonableAuthorityFigure, and the most DangerouslyGenreSavvy person in-game.
** Captain Akira Sulu, [[MemeticMutation no reason to tell you why.]]
** Eldex, the [[TokenHeroicOrc Token Heroic Vaadwaur]] of ''Delta Rising'', who [[EnemyMine makes common cause]] with the Alliance to [[spoiler:overthrow Gaul]]. Given the perception of the Vaads as the storyline's DesignatedVillain, there are frequent calls by forumites for the Alliance to open peace negotiations with him.
** Ship-wise, the ''Jupiter''-class dreadnought and ''Typhoon''-class battleship have gathered quite a following on the forums despite never having been made playable. While both are in the process of being removed from the game due to their low-quality models, there are frequent calls for Cryptic to revamp them and bring them back. The ''Jupiter'' was finally brought back in name as a Federation carrier, though as noted in arguments against the design on the forums, the ''Jupiter''-class carrier looks nothing like the original dreadnought except a slight resemblance from above.
* FandomBerserkButton: The ARC game launcher. Trying to get any other STO players to either play one of Cryptic or Perfect World's other games or even suggesting using the game launcher for ''anything'' will lead to players frothing at the mouth for even ''daring'' to suggest such a thing. STO is probably the most vocal about this due to misconceptions and paranoia over the launcher due to anti-virus programs triggering false positives and the fear of losing the old launcher STO came with, complaining about "losing the money the spent" if they got the game back when it was subscription-based.
* FandomRivalry:
** Already suffering from this. Not helping is the fact that ''VideoGame/StarWarsTheOldRepublic'' has gone Free To Play as well, leading to something of a revival of the Ur-fandom rivalry.
** Also has an internal one between the players who prefer the Federation, players who prefer the Klingons and the players who prefer the Romulans. Federation players usually want the cloaking ability the Klingons and Romulans have, the Klingon and Romulan players want the expansive set of ships the Federation has and the Federation and Klingon players wish the Romulan players weren't so overpowered.
** The main STO forums vs. the /r/sto Reddit forums. The Reddit forumers don't like the main STO forums because, 9 times out of 10, a single post can devolve into a circlejerk of complaints, attacks and other facepalm-worthy moments. The main STO forumers don't like the Reddit forums because they feel that the forums is nothing more than a circlejerk of praise towards Cryptic and that nothing could ''ever'' go wrong with the game.\\
\\
14th May '16 12:19:03 PM ACW
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* CompleteMonster: Colonel Hakeev of the Tal Shiar was already a solid candidate before the release of ''Legacy of Romulus'', and that expansion only confirmed that he's the single most evil character in the game. He abducted entire colonies of innocent Romulans for horrific experiments into Borg technology, attempted to massacre most of the 'inferior' Remans and drive the rest back into slavery, arranged sadistic gladiatorial events to determine the combat potential of various species (sentient or otherwise), and [[spoiler:was the person truly responsible for triggering the Hobus supernova, with all its apocalyptic consequences]]. To add icing to the cake of concentrated dickery, he's the only [[spoiler:Iconian agent]] in the story [[spoiler:until Gaul]] who is NotBrainwashed and not tricked either: he just thought that enslaving and exterminating the [[ANaziByAnyOtherName 'lesser races']] at the behest of his 'Dark Masters' sounded really, really awesome.

to:

* CompleteMonster: [[BaldOfEvil Colonel Hakeev Hakeev]] of the Romulan [[StateSec Tal Shiar was already a solid candidate before the release of ''Legacy of Romulus'', and that expansion only confirmed that he's the single most evil character in the game. He Shiar]] abducted entire colonies of innocent Romulans for horrific experiments into Borg technology, technology; attempted to massacre most of the 'inferior' "inferior" Remans and drive the rest back into slavery, slavery; arranged sadistic [[GladiatorGames gladiatorial events events]] to determine the combat potential of various species (sentient sentient or otherwise), otherwise; and [[spoiler:was was the person truly responsible for triggering the Hobus supernova, with all its [[EarthShatteringKaboom apocalyptic consequences]]. To add icing to the cake of concentrated dickery, In addition, he's the only [[spoiler:Iconian agent]] Iconian agent in the story [[spoiler:until Gaul]] who is NotBrainwashed and not tricked either: he either. He just enjoyed the thought that of enslaving and exterminating the [[ANaziByAnyOtherName 'lesser races']] "[[FantasticRacism lesser races]]" at the behest of his 'Dark Masters' sounded really, really awesome."Dark Masters".
5th May '16 3:16:07 PM Blazer
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** The revelation of Expansion 3, ĽAgents of Yesterday" has split the fandom again. You have those excited for it, with points toward a "new" TOS-inspired faction and ships and giving new missions for those wanting to hang out in the 25th Century and you have fans who are angry about it due to its heavy Federation usage with the same accusations that "Captain Geko"'s bias towards the Federation is screwing over the KDF and RR factions again and a handful that are wondering why something TOS-related and not the Cardassians/Dominion.

to:

** The revelation of Expansion 3, ĽAgents ''Agents of Yesterday" Yesterday'' has split the fandom again. You have those While there are many who are excited for it, the expansion, complete with points toward a "new" TOS-inspired faction and ships and giving new missions for those wanting to hang out in the 25th Century and you have fans storyline, there are others who feel very quite differently. There are many who are angry just "meh" about it due to it, essentially citing that they don't really give two flips about the TOS era, even if ''Agents of Yesterday'' is a celebration of the franchise's fiftieth anniversary. There are also players who downright hate the expansion because they feel that, because of its heavy Federation usage with usage, it's essentially a big middle finger to Klingon-based and Romulan-based players who couldn't give two flips about the same accusations Federation. There are also those who hate the expansion because they feel that "Captain Geko"'s bias towards the Federation is screwing over the KDF and RR factions again and a handful that are wondering why something TOS-related and not TOS "class" should have been filled in by the Cardassians/Dominion.
5th May '16 10:23:21 AM Blazer
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Added DiffLines:

** The revelation of Expansion 3, ĽAgents of Yesterday" has split the fandom again. You have those excited for it, with points toward a "new" TOS-inspired faction and ships and giving new missions for those wanting to hang out in the 25th Century and you have fans who are angry about it due to its heavy Federation usage with the same accusations that "Captain Geko"'s bias towards the Federation is screwing over the KDF and RR factions again and a handful that are wondering why something TOS-related and not the Cardassians/Dominion.
3rd May '16 2:16:08 PM StarSword
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** The TimePolice in the Season 11 story arc as [[http://www.arcgames.com/en/forums/startrekonline#/discussion/1214062/why-cant-we-just-give-the-nakuhl-back-their-star-already/p1 uncaring tyrants trying to impose their preferred version of the future upon the player characters' present]], regardless of who they hurt in the process or the fact that per Cryptic's own blog there explicitly ''is'' no one "correct" timeline.

to:

** The TimePolice in the Season 11 story arc as [[http://www.arcgames.com/en/forums/startrekonline#/discussion/1214062/why-cant-we-just-give-the-nakuhl-back-their-star-already/p1 com/en/forums/startrekonline#/discussion/1214062/why-cant-we-just-give-the-nakuhl-back-their-star-already/p3 uncaring tyrants trying to impose their preferred version of the future upon the player characters' present]], regardless of who they hurt in the process or the fact that per Cryptic's own blog there explicitly ''is'' no one "correct" timeline.
3rd May '16 2:09:15 PM StarSword
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Added DiffLines:

** The TimePolice in the Season 11 story arc as [[http://www.arcgames.com/en/forums/startrekonline#/discussion/1214062/why-cant-we-just-give-the-nakuhl-back-their-star-already/p1 uncaring tyrants trying to impose their preferred version of the future upon the player characters' present]], regardless of who they hurt in the process or the fact that per Cryptic's own blog there explicitly ''is'' no one "correct" timeline.
21st Apr '16 5:40:16 PM Blazer
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Added DiffLines:

*** A week after the changes went live, respecs were dropped to 300 Z a respec. This broke the base ''again'' leading to two more sides; one group of players who feel that Skill Respecs should be dropped to 100 Z, be a Dil Sink, an EC Sink or even free as they feel that paying money for a Skill Respec is such an archaic gameplay style that hurts Cryptic in the long run and proves that they'll never become anything more than a niche game and another group of players who are actually okay with this as they don't respec every time the tide turns and points out that Cryptic has to pay for the license ''somehow''.
20th Apr '16 4:07:26 PM StarSword
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** Most likely [[EnforcedTrope set up intentionally]] with Voth starships, at least if you're flying a typical GlassCannon-build tacscort. They build {{Mighty Glacier}}s that can put up an indestructible shield that will outlast most escort {{Alpha Strike}}s (and with higher-level mobs, actually ''pays the damage back''), and their Beam Overloads and [[ArmorPiercingAttack transphasic chroniton torpedoes]] ''hurt''. You're best off fighting fighting fire with fire from a cruiser.
** The updated Undine starships are also this. Their Beam Overload attacks will knock you back ''hard'' if you're struck by one, their High Yield Torpedoes will grind your ship to a halt and that's not even counting the fact that they're one of the groups who will pull off the nerve wracking Chain Holds on you.

to:

** Most likely [[EnforcedTrope set up intentionally]] with Voth starships, at least if you're flying a typical GlassCannon-build tacscort. They build {{Mighty Glacier}}s that can put up an indestructible shield that will outlast most escort {{Alpha Strike}}s (and with higher-level mobs, actually ''pays the damage back''), and their Beam Overloads and [[ArmorPiercingAttack transphasic chroniton torpedoes]] ''hurt''. You're best off fighting fighting fire The frigates also have an ability that strips the shields of enemies and messes with fire from a cruiser.
their sensors and maneuvering the first time they're hit after spawning. More durable cruisers that can tank the Voth firepower, and more careful players who are ready for their particular gimmicks (the shield-stripping lightning thingy can be cleared instantly with Science Team), have an easier time.
** The updated Undine starships are also this. Their Beam Overload attacks will knock you back ''hard'' if you're struck by one, their High Yield Torpedoes will grind your ship to a halt and that's not even counting the fact that they're one of the groups who will pull off the nerve wracking Chain Holds on you.you (this time by means of pulling fluid from fluidic space into realspace, slowing ships and eating their hulls through shields). Some of the ships can also TeleportSpam.



** Expansion Two: ''Delta Rising''. While many players laud the voicework and the storytelling, players found the sudden EXP jump between levels and the harder STFs to be unbearable. This is exacerbated by the fact that, unlike ''Legacy of Romulus'', the ''Delta Rising'' logo was quickly replaced with the ''Iconian War'' logo once Season Ten dropped.

to:

** Expansion Two: ''Delta Rising''. While many players laud the voicework and the storytelling, players found the sudden EXP jump between levels and the harder STFs to be unbearable. This is exacerbated by the fact that, unlike ''Legacy of Romulus'', the ''Delta Rising'' logo was quickly replaced with the ''Iconian War'' logo once Season Ten dropped. The seasons that followed have been at best deeply divisive, with the Iconian War starting off well but becoming mired in various types of stupidity after "Delta Flight" and having an ''extremely'' controversial DeusExMachina ending, and Season Eleven being based entirely on TimeTravel (specifically the Temporal Cold War arc from ''Series/StarTrekEnterprise'').



** Ship-wise, the ''Jupiter''-class dreadnought and ''Typhoon''-class battleship have gathered quite a following on the forums despite never having been made playable. While both are in the process of being removed from the game due to their low-quality models, there are frequent calls for Cryptic to revamp them and bring them back.

to:

** Ship-wise, the ''Jupiter''-class dreadnought and ''Typhoon''-class battleship have gathered quite a following on the forums despite never having been made playable. While both are in the process of being removed from the game due to their low-quality models, there are frequent calls for Cryptic to revamp them and bring them back. The ''Jupiter'' was finally brought back in name as a Federation carrier, though as noted in arguments against the design on the forums, the ''Jupiter''-class carrier looks nothing like the original dreadnought except a slight resemblance from above.



** A pre-launch bug that reappeared after season 8 launched caused the game to sometimes forget to change the player's avatar when moving from a space map to a ground map, resulting in [[http://img20.imageshack.us/img20/5052/rdt3.png indoor starships]] with rather bizarre collision-detection.
---> '''Eleya@[[Tropers/StarSword starswordc]]:''' I think I've had too much [[FantasticDrug nepeta]].\\
'''[=Baldrick@pickledonion451=]:''' now thats some bad parking

to:

** A pre-launch bug that reappeared after season 8 launched caused recurs from time to time causes the game to sometimes forget to change the player's avatar when moving from a space map to a ground map, resulting in [[http://img20.imageshack.us/img20/5052/rdt3.png indoor starships]] with rather bizarre collision-detection.
---> '''Eleya@[[Tropers/StarSword starswordc]]:''' I think I've had too much [[FantasticDrug nepeta]].\\
'''[=Baldrick@pickledonion451=]:''' now thats some bad parking
starships.



* IdiotPlot: "House Pegh". The player is railroaded through a mission with Klingons who claim to be black-ops specialists...who then immediately beam in [[spoiler:Kahless]] and go along with his stupid plan to attack an [[AGodAmI Iconian]] in "honorable combat". You are not allowed to offer any serious protests to this. [[spoiler:Kahless]]'s attack is exactly as unsuccessful as you'd expect, and it takes a [[KlingonScientistsGetNoRespect Klingon scientist]] {{technobabble}}'ing down the Iconian's shields to allow him to harm it. Then, with the Iconian on the ground and injured, [[spoiler:Kahless]] [[WhatAnIdiot takes the moment]] [[TooDumbToLive to gloat at length about honor]]. Predictably, the Iconian kills him, leaving [[spoiler:the Sword of Kahless]] just lying there as the PC and the incompetent so-called elite hit team run away in terror from a couple of low-level Herald mooks. Backlash on the forums was ''intense''.
* ItsTheSameNowItSucks: The fate of the T6 Excelsior, Galaxy-X and Defiant. The T6 Excelsior only only gains an extra BOFF power to its Lt. Engineer seat, thus making it virtually the same as the T6 Galaxy minus the universal Ensign. The T6 Galaxy-X has the ''same'' BOFF layout as the T6 Galaxy, making it the only reason you would get a T6 Gal-X is for completion purposes. The T6 Defiant suffers from the heavy usage of Tactical BOFF seats that the T5 version does, with rings being ran around it by the Pilot Ships and the T6 Prometheus.

to:

* IdiotPlot: "House Pegh". The player is railroaded through a mission with Klingons who claim to be black-ops specialists...who then immediately beam in [[spoiler:Kahless]] and go along with his stupid plan to attack an [[AGodAmI Iconian]] in "honorable combat". You are not allowed to offer any serious protests to this.this, even as a Federation or Romulan player. [[spoiler:Kahless]]'s attack is exactly as unsuccessful as you'd expect, and it takes a [[KlingonScientistsGetNoRespect Klingon scientist]] {{technobabble}}'ing down the Iconian's shields to allow him to harm it. Then, with the Iconian on the ground and injured, [[spoiler:Kahless]] [[WhatAnIdiot takes the moment]] [[TooDumbToLive to gloat at length about honor]]. Predictably, the Iconian kills him, leaving [[spoiler:the Sword of Kahless]] just lying there as the PC and the incompetent so-called elite hit team run away in terror from a couple of low-level Herald mooks. Backlash on the forums was ''intense''.
* ItsTheSameNowItSucks: The fate of the T6 Excelsior, Galaxy-X and Defiant. The T6 Excelsior only only gains an extra BOFF power to its Lt. Engineer seat, thus making it virtually the same as the T6 Galaxy minus the universal Ensign. The T6 Galaxy-X has the ''same'' BOFF layout as the T6 Galaxy, making it the only reason you would get a T6 Gal-X is for completion purposes. purposes (or because you like the unmodified GCS design better visually). The T6 Defiant suffers from the same heavy usage of Tactical BOFF seats that the T5 version does, with rings being ran around it by the Pilot Ships and the T6 Prometheus.
17th Apr '16 10:17:51 PM Mitchz95
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* DesignatedHero[=/=]DesignatedVillain: The Kobali and Vaadwaur in ''Delta Rising'''s Kobali Prime Battlezone. The game attempts to portray the former as a peaceful people under attack by a race of genocidal maniacs. However, the Kobali are holding huge numbers of Vaadwaur as [[HumanPopsicle Alien Popsicles]] and using the failed stasis pods for reproductive stock[[labelnote:*]](the Kobali reproduce by [[GraveRobbing expropriating the corpses of other sentients]] and genetically transforming them into new Kobali, who have been shown to retain memories of their previous lives for at least some time after "rebirth")[[/labelnote]], and tell a series of baldfaced lies as to why the Vaadwaur are after them to the Alpha Quadrant Alliance captains attempting to help them. Later it turns out they've also been using Vaad battlefield casualties. And then there's the fact that their standard response to a resurrectee rejecting the lifestyle is to kidnap them by force and {{brainwash}} them (see Jhet'leya and Keten).\\
\\
Compared to this the worst thing the Vaads do on Kobali Prime (besides being the aggressors in a war of conquest) is try to infect everyone on the planet, including themselves, with a countermeasure for the Kobali reproductive virus and use chemical weapons against the Kobali (which, a starship is ''already'' a WeaponOfMassDestruction through OrbitalBombardment if nothing else, and the Romulans have thalaron weapons on some of their ships). This, coupled with the irritatingly upbeat, CultureJustifiesAnything attitude of the Kobali, has led a fairly large segment of the fanbase (particularly KDF players) into RootingForTheEmpire. (Gaul goes JumpingOffTheSlipperySlope shortly thereafter in "All that Glitters", but the damage is done.) Also worth noting, [[spoiler:Gaul was the only senior Vaadwaur commander who was actually doing evil deed of his own will. The rest were bluegill hosts, raising the possibility that they wouldn't have gone along with him if they'd had a choice.]]

to:

* DesignatedHero[=/=]DesignatedVillain: DesignatedHero[=/=]DesignatedVillain:
**
The Kobali and Vaadwaur Vaadwaur, respectively, in ''Delta Rising'''s Kobali Prime Battlezone. The game attempts to portray the former as a peaceful people under attack by a race of genocidal maniacs. However, the Kobali are holding huge numbers of Vaadwaur as [[HumanPopsicle Alien Popsicles]] and using the failed stasis pods for reproductive stock[[labelnote:*]](the Kobali reproduce by [[GraveRobbing expropriating the corpses of other sentients]] and genetically transforming them into new Kobali, who have been shown to retain memories of their previous lives for at least some time after "rebirth")[[/labelnote]], and tell a series of baldfaced lies as to why the Vaadwaur are after them to the Alpha Quadrant Alliance captains attempting to help them. Later it turns out they've also been using Vaad battlefield casualties. And then there's the fact that their standard response to a resurrectee rejecting the lifestyle is to kidnap them by force and {{brainwash}} them (see Jhet'leya and Keten).\\
\\
Compared to this the worst thing the Vaads do on Kobali Prime (besides being the aggressors in a war of conquest) is try to infect everyone on the planet, including themselves, with a countermeasure for the Kobali reproductive virus and use chemical weapons against the Kobali (which, a starship is ''already'' a WeaponOfMassDestruction through OrbitalBombardment if nothing else, and the Romulans have thalaron weapons on some of their ships). This, coupled with the irritatingly upbeat, CultureJustifiesAnything attitude of the Kobali, has led a fairly large segment of the fanbase (particularly KDF players) into RootingForTheEmpire. (Gaul goes JumpingOffTheSlipperySlope shortly thereafter in "All that Glitters", but the damage is done.) Also worth noting, [[spoiler:Gaul was the only senior Vaadwaur commander who was actually doing evil deed of his own will. The rest were bluegill hosts, raising the possibility that they wouldn't have gone along with him if they'd had a choice.]]]]
** The Na'kuhl, despite being the BigBad{{s}} of the Future Proof story arc, get a lot of sympathy on the forums due to the fact that all they really want is to restore their lost homeworld.



** The goddamn motherfucking ''Devidians''. Yes, those mind-sucking bastards from the TNG episode Time's Arrow. They managed to trap a ship and feast on the crew, and it falls to you to get in-phase with them and fight 'em. They use health-drain attacks exclusively (that is, they attack you and get health back at the same time) AND even their weakest mooks have an ability that allows them to temporarily become invincible. They don't hit very hard, and so they really aren't very dangerous especially if you have anyone with a health-restoring ability with you, but they take ''forever'' to kill even with focus firing.

to:

** The goddamn motherfucking ''Devidians''. Yes, those mind-sucking bastards from the TNG episode Time's Arrow. They managed to trap infest a ship space station in the former Neutral Zone and feast on the crew, its inhabitants, and it falls to you to get in-phase with them and fight 'em. They use health-drain attacks exclusively (that is, they attack you and get health back at the same time) AND even their weakest mooks have an ability that allows them to temporarily become invincible. They don't hit very hard, and so they really aren't very dangerous especially if you have anyone with a health-restoring ability with you, but they take ''forever'' to kill even with focus firing.



* LateArrivalSpoiler: Pretty much everybody knows about the Iconians' involvement in STO by now, even newcomers to the game. It doesn't help that the title screen currently reads "Star Trek Online: The Iconian War".

to:

* JerkassWoobie: It's hard not to feel sorry for the Na'kuhl after they lost their homeworld. Well, it ''would'' be hard if it weren't for the fact that instead of trying to rebuild their civilization elsewhere (which the Romulans managed to accomplish after the Hobus supernova in less than thirty years), they spent the next ''four centuries'' wandering around the galaxy plotting revenge against the Federation. Even though it was the Tholians who killed their sun after stealing a superweapon from the future, and the Federation fought nearly to the death trying to prevent it.
* LateArrivalSpoiler: Pretty much everybody knows about the Iconians' involvement in STO by now, even newcomers to the game. It doesn't help that the title screen currently reads read "Star Trek Online: The Iconian War".War" for a good long while.
2nd Apr '16 9:03:00 AM themisterfree
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*** That's because technically, [[ActorAllusion it's also]] a [[Series/That70sShow Red Forman]] ship. No matter what it's named, it's gonna kick ass (or shove its' phasers and torpedoes into [[AssShove another ship's ass]]) somehow!
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