Why doesn't the Tactical ability SecurityEscort work in Boldly They Rode? You're completely alone on Deep Space 9 surrounded by hostile Jem'Hadar and your ship is a long way away. There's no reinforcements coming.
Though it is possible to summon science officers when using Medkits.
The Klingon Empire is experiencing a massive renaissance, having conquered the Gorn, the Orions and the Nausicaans, and integrating their species into the Empire. Now, this mainly has the benefit of allowing KDF players more variety in available races. But it also has the side-effect of giving the Klingon Empire a massive cultural shift. Where once the Empire was chauvinistic against all non-Klingons, only admitting ethnic Klingons into the military and government, STO's Empire now accepts Gorn, Nausicaans and Orions to captain ships, and even integrates the ships of those "subject" races into the KDF fleet. And when playing as one of those non-Klingon KDF characters, you will occasionally get the same dialogue options as a "true" Klingon would get. While this could be an example of Gameplay and Story Segregation, it might also be that the Klingon Empire is slowly integrating those cultures into it's own, to the point that now Klingons see Gorn, Nausicaans, Orions and the other various species within the Empire as complete equals. This means the Klingon Empire have learned something from the Federation: from diversity comes strength.
Koren note The Bortasqu's Captain. often makes comments that jeeringly ask if someone is afraid, or that this situation wouldn't be so terrible if someone hadn't done this in the first place, making her look like a Spoiled Brat... however, it may be deeper than that: Klingons regard honor above else, and many absolutely despise cowardice, treachery, and so forth.
Her asking if someone is afraid could be seen as irksome to her, though possibly she's a minor Horrible Judge of Character (Worf: "Koren, prudence is not cowardice."). Then there's the bigger events, in which Tiaru Jarok initially claims the Jenolan Dyson Sphere for the Romulan Republic - which could be seen as a betrayal by their so-called allies; and when only two ships show up initially in the defense of Qo'nos, which could look like their allies abandoned them - not just a jumping-to-conclusions a Horrible Judge of Character might do, but a (vocal) outcry against another seeming act of treachery.
Captain Nog flies around in the 1000-day veteran ship for Starfleet, one of the few ships to absolutely require spending real money. Of course he does: he's the son of one of the richest men in the Alpha or Beta Quadrants and willing to use that connection when it helps him do his job. Of course he also mentioned that he worked with the Starfleet Corps of Engineers at Utopia Planitia and then got to Captain the Chimera, which is similar to the path his mentor Benjamin Sisko took with the Defiant.
In your 23rd-Century character's encounter with him, Scotty asks, "Have We Met?", to which your confused character answers that no, they hadn't. Scotty's already run into your future self at Drozana Station.
The Federation-Klingon War ended with a whimper rather than a bang but the adventures played in order make it make a surprising amount of sense. The war starts out hot between the KDF and Starfleet but things immediately start to peter out after Ambassador B'vat is defeated along with his Doomsday Machine. Also, House Torg, which was one of J'mpok's strongest supporters, is discommendated after making an alliance with the Romulans. J'mpok, who is the Big Bad from the Federation's standpoint, lost two of his largest supporters in a short amount of time and much of his political capital in pursuing the war against the Federation. Then the KDF has to deal with the Fek'lhri, which almost certainly shows the Klingon Empire has better things to worry about than the Federation. By the time the cross-faction missions begin, the Klingons have bigger enemies to worry about like the Tal Shiar, Devidians, Borg, Undine, and more. It's why the Federation is a Friendly Enemy by the Dominion Arc. It works on the Federation side, too, as they're confronted with the Undine being a real threat and needing the KDF's extra muscle.
In Star Trek Online, there is a way to get an assimilated tribble. It's cute and hilarious, until you realize that tribbles breed exponentially. Imagine if the Borg incorporated that trait into the Collective. Imagine they already have...
Borg don't reproduce/replicate, they'd find that trait too 'imperfect'. The Borg's quest for perfection tends to lead away from messy biological processes. Plus, just imagine "Who put the Borg drones in the quadrotriticale?"
Then explain the Borg babies the Enterprise crew found in "Q Who".
The Borg assimilate infants, too (they're placed in maturation chambers to develop faster after the first stage). Them being baby Borg was Wild Mass Guessing based on what they saw.
Borg do replicate/reproduce. We just don't see much of it.
Assimilation as it is known now did not exist until First Contact, which subjected the Borg to massive Flanderization. The Borg reproduced biologically and put implants into their babies surgically. The assimilation planned in "The Best of Both Worlds" was likewise going to be a gradual process with some poeple (probably only children) being assimilated and the Borg gradually slowly suberting all aspects of the Federation, as they could not just grab people and assimilate them on the spot like in First Contact. Picard was the first to be assimilated, as his authority and stature made him a good candidate for an intermediary representing the Borg's influence as they conquered the Federation. Their attempt to assimilate the Federation was also shown as exceptional (perhaps due to the Federation's higher technology levels than any of its Alpha and Beta Quadrant neighbors) and that the usual modus operandi was that the Borg showed up in the space of any civilization that had an interesting technology they wanted, took the technology in question, and exterminated the "irrelevant" people making up the civilization. First Contact with the rapid assimilations, Queen, etc. turned the Borg into a caricature of their original selves.
The above wall of text, while having some points, is pure YMMV (as is this post). In some other's opinions, it only made the Borg more terrifying, not flanderized or caricatured in any way.
Actually at first maybe the Borg were not interested in assimilating people, probably because they didn't need them. Only in First Contact where the Borg are really low on numbers do they begin assimilating the people. Now that they are fighting the Undine they probably really need people and are grabbing anyone they can. This is more of a WMG though.
Or in between TNG and First Contact the Borg ran into a race with advanced nanotechnology and assimilated them, assimilating their technology as well. They then adapted it to infect people and turn them into Borg. The full scale implants are installed when they have the chance.
The likely size of the Hobus Supernova. If one were to look on the Galaxy map they would see that both the Hobus and Romulus systems are at least one sector apart from another(which amounts to at least 20 light years). Accepting that just beyond Romulus was where Spock was able to stop the supernova and that the supernova ejected its energy in every direction, how many other worlds were caught in the supernova's path?
None. You learn in the course of gameplay that the explosion traveled to Romulus through Subspace, thanks to Taris.
All those Elachi you were killing through out the Romulan Captain's story arc? Those were probably your former colonists.
And what's worse? When you find out the Elachi are turning the captured Romulans into more Elachi, you slowly realize they're doing exactly the same as the Borg do: assimilate. The only difference is the type of creature they're converted into... biological instead of a cyborg.
From your perspective as a player, you're a particularly awesome character who runs around having adventures across the galaxy, albeit with more action than is normal in the Star Trek shows. But if you think about it from the perspective from all those Mooks you tear through on a daily basis, or all those ships you destroy regularly, you realize that even a Federation Captain might just be one of the biggest killers in ST history. For example, a Romulan T'varo Warbird has a crew of about 150 people. You will probably destroy dozens of these throughout the game, not to mention the large numbers of capital ships (D'Deridexes have a crew of over a thousand) you destroy. None of the famous captains—not Kirk, not Picard, not Janeway, not even Sisko during the height of the Dominion War—have amassed as big of a body count as you have.
Which further makes sense, since it can explain why we never get to see any of the things like the lots of disabled ships the series has, and even non-space-combat sections of the game have, why we never have to deal with escape capsules, why there never is any time between being hit and the ship going critical, and why our character can continue damaging the enemies after respawning from a seemingly total loss of ship and all hands exactly where they left off. ... Imagine the "Repairing" bar from allied spacecraft in story missions.
One could also argue that the player isn't destroying the ships. Rather, they're aiming to disable, and the enemy forces are blowing the ship for various reasons (Romulan/Klingon have tech they want to keep out of Starfleet's hands, Borg want to prevent another Locutus or Seven of Nine incident, Hirogen are being spiteful cusses, etc), and in most cases, have evacuated the bulk of the ship's crew before detonation.
A much more jarring and difficult to explain problem however was introduced with Delta Rising. Even before Borg could be retrained to serve Starfleet, and even liberated, but with the Cooperative being introduced we know have definitive proof of a weapon capable of liberating entire Borg cubes all at once if they are disabled. And what happens? We use it in ONE mission. We also see definitive proof that the Borg are not mindless automatons with all of their personality wiped, if they were assimilated long ago, as we personally witness the returning of a former Borg drone to his brother. In other words the Borg drones are still people who are unconscious and stuck in a body controlled by the Borg and we have a super easy and very efficient way of returning them to their former selves. And after all this is done we go back to Defera and continue maiming the assimilated populace, with the reason literally being nothing more than "they were unconscious anyway so might as well kill them".
Admittedly, the weapon is indicated to be something of a one-of-a-kind thing that is hard to replicate, seeing as the Cooperative lends it to you for that one mission so you can help them with that part, and then asks for it back when the mission is done.
This is not completely correct. We know from Voyager that for a certain segment of the Borg population there's a genetic abnormality that allows their minds to be their own again while regenerating, but it's like in the Matrix, anyone who is linked in is still the enemy, and liberation has always proved to be a difficult process to reverse with massive side effects. Menshk, the aforementioned brother was also a Typhoid Mary weapon delivering an isolytic virus to the Borg, so his assimilation was intentionally screwed up to begin with. By contrast, Seven of Nine when she was liberated spent quite a bit of time actively resisting it. But Borg drones are not unconscious people while they're in the collective, they're overwritten people. Only when they're freed do their original personalities (if they retain them) come to the fore. Until then, they are Borg.
Also you vastly, ridiculously overstate the effectiveness and ease of use of the Cooperative's device. In the mission where you use that, you're using it on already heavily damaged and barely functional Borg vessels, and you still have to batter them down to a certain point to be able to use the Cooperative device. If you tried that with a fully armed and operational Cube, you'd be destroyed while you were trying to determine if it was just the right amount of damaged.
Know what else will make Temporal Investigations love you? Playing "Temporal Ambassador" as a 23rd-Century captain. You're the same age you were when you warped into the Azure Nebula to start this mission, and you're docking the freighter counterpart to your 25th Century Federation starship. A ship you acquired after being transported out of the 23rd Century and into the 25th Century by a temporal agent from a future that won't happen in this timeline, because the factions responsible for the formation of the Time Police he will work for have been all but destroyed. Without Daniels to pull you out at the last second, you didn't survive the Battle of Caleb IV in the 23rd Century. Even if that fight didn't happen because of causality issues with time-traveling aliens being involved, and if you somehow made it through the initial war with the Dominion and the Dominion-sponsored occupation that followed, you and most of your crew will be extremely old or dead in the 25th Century. However you exist at this point in this timeline is not how you exist at this point in this timeline.