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* From "Takedown": Putting the Kobali, the species that reproduces by {{necromancy}}, in charge of ''taking care of Allied wounded''.

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* From "Takedown": Putting the Kobali, the species that reproduces by {{necromancy}}, in charge of ''taking care of Allied wounded''.wounded''.
* The Klingons repeatedly say that they'd rather die than be taken captive in battle. Sounds like your typical ProudWarriorRace stuff, but what would this really mean in practice? Klingons fighting to the death in every single battle and never surrendering...well that's exactly what the Japanese did in World War II.
* The Na'kuhl Temporal Operative Shield is considered one of the best personal shields in the game. When equipped, will allow you to turn invulnerable for a few seconds after taking some amount of damage. Your character is surrounded by this red bubble, while a phantom duplicate version of you is created and runs around for a bit. After a few moments, or if your duplicate takes enough enemy fire, it will fall down and die. There's no explicit explanation for what's going on, but most likely this thing is a temporal device that pulls a slightly time-shifted version of yourself into the present, and you get to see them die in your place while you cheat death.
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Weapon Of Choice is disambiguated.


* The Terran Inquisitor aka [[spoiler: the Mirror Universe version of your PlayerCharacter, has two kit abilities at their disposal that are geared toward high amounts of damage and only a hypo spray with a cooldown for healing with no way to restore shields. Likewise, the I.S.S. ''Defiant'' is geared entirely toward weapon damage with no exotic particle or DOT effects even if the Inquisitor is a Science or Engineering officer. While the Inquisitor isn't really hampered by this and is easily as much a OneManArmy as their Prime counterpart, their skillset stands in contrast to most players who will use multiple items and kit abilities even if they're Tactical captains; thus, the inquisitor [[AttackAttackAttack has to fight very aggressively to take out enemies as quickly as possible]] (further backed up by their WeaponOfChoice being a split-beam phaser rifle complemented with a Terran knife for heavy damage in close) or risk being overwhelmed which, if you think about it, is actually a very [[EvilCounterpart Terran]] mindset to have in the first place]].

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* The Terran Inquisitor aka [[spoiler: the Mirror Universe version of your PlayerCharacter, has two kit abilities at their disposal that are geared toward high amounts of damage and only a hypo spray with a cooldown for healing with no way to restore shields. Likewise, the I.S.S. ''Defiant'' is geared entirely toward weapon damage with no exotic particle or DOT effects even if the Inquisitor is a Science or Engineering officer. While the Inquisitor isn't really hampered by this and is easily as much a OneManArmy as their Prime counterpart, their skillset stands in contrast to most players who will use multiple items and kit abilities even if they're Tactical captains; thus, the inquisitor [[AttackAttackAttack has to fight very aggressively to take out enemies as quickly as possible]] (further backed up by their WeaponOfChoice weapon being a split-beam phaser rifle complemented with a Terran knife for heavy damage in close) or risk being overwhelmed which, if you think about it, is actually a very [[EvilCounterpart Terran]] mindset to have in the first place]].
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to:

* The Terran Inquisitor aka [[spoiler: the Mirror Universe version of your PlayerCharacter, has two kit abilities at their disposal that are geared toward high amounts of damage and only a hypo spray with a cooldown for healing with no way to restore shields. Likewise, the I.S.S. ''Defiant'' is geared entirely toward weapon damage with no exotic particle or DOT effects even if the Inquisitor is a Science or Engineering officer. While the Inquisitor isn't really hampered by this and is easily as much a OneManArmy as their Prime counterpart, their skillset stands in contrast to most players who will use multiple items and kit abilities even if they're Tactical captains; thus, the inquisitor [[AttackAttackAttack has to fight very aggressively to take out enemies as quickly as possible]] (further backed up by their WeaponOfChoice being a split-beam phaser rifle complemented with a Terran knife for heavy damage in close) or risk being overwhelmed which, if you think about it, is actually a very [[EvilCounterpart Terran]] mindset to have in the first place]].
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* Most Episode missions have one space section to start, and one ground section (or sometimes, all space and no ground, or a short or non-combat space section to start and another short space section at the end). The final mission of the Gamma Quadrant arc, "Home," has a space section, then a ground section, then a space section, then ''another'' ground section, and all of them are borderline {{Marathon Level}}s. Because it's the double-length "series finale" of the arc, just like "[[https://tvtropes.org/pmwiki/pmwiki.php/Recap/StarTrekDeepSpaceNineS07E25E26WhatYouLeaveBehind What You Leave Behind]]", Deep Space Nine's series finale. And like "What You Leave Behind," the episode arc features increasing connection and continuity from episode to episode, to the point "Tenebris Torquent," the mission immediately preceding "Home," ends with setting up the events of "Home" and a "To Be Continued" (and "Home" begins with "PreviouslyOn" and recaps the entire arc).

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* Most Episode missions have one space section to start, and one ground section (or sometimes, all space and no ground, or a short or non-combat space section to start and another short space section at the end). The final mission of the Gamma Quadrant arc, "Home," has a space section, then a ground section, then a space section, then ''another'' ground section, and all of them are borderline {{Marathon Level}}s. Because it's the double-length "series finale" of the arc, just like "[[https://tvtropes.org/pmwiki/pmwiki.php/Recap/StarTrekDeepSpaceNineS07E25E26WhatYouLeaveBehind "[[Recap/StarTrekDeepSpaceNineS07E25E26WhatYouLeaveBehind What You Leave Behind]]", Deep Space Nine's series finale. And like "What You Leave Behind," the episode arc features increasing connection and continuity from episode to episode, to the point "Tenebris Torquent," the mission immediately preceding "Home," ends with setting up the events of "Home" and a "To Be Continued" (and "Home" begins with "PreviouslyOn" and recaps the entire arc).

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