Video Game / Sonny

http://static.tvtropes.org/pmwiki/pub/images/Sonny_8166.jpg

"Zombies. You've shot them, stabbed them, sliced and diced them. Today I put you in the shoes of a Zombie. Fight for your life in this crazy and twisted world."

A series of Flash games (two thus far with a third currently in the works) made by KrinLabs and published by Armor Games, Sonny puts the player in the shoes of a recently deceased young man who, through some sort of experiment, was brought back from the dead as a zombie. On top of this, the man has no memory of his life before death. A blind man by the name of Louis finds him aboard a research vessel, and leads the first man (whom Louis named Sonny because the man cannot recall his real name) to lifeboats that will allow Sonny to escape from the vessel.

Things take a turn for the worst when soldiers from a corporation known as Zombie Pest Control Incorporated (ZPCI for short) come aboard the vessel with the apparent intent of destroying the ship and all aboard it. Sonny manages to escape, but now he must figure out why he had been turned into a zombie in the first place (as well as who did it) and survive in a world where he and others like him are hunted as vermin.

The first game can be found here, and the second game is here. The third installment is still under development, three years after the release of the second one.

In 2017, an Updated Re-release was made available for mobile ports, featuring upgraded art and some changed mechanics, but largely the same game. You can find it for iOS.

This work contains examples of the following:

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    General Tropes 

  • Aerith and Bob: Discounting Sonny himself (as it's a nickname), we have as his companions Louis, Roald, Felicity, Galiant (a bit more out there, but still relatively normal), and... Veradux. Buh?
  • A.I. Roulette: Sonny's teammates cannot be directly controlled, but can be given general orders to focus on damage or healing. In general the AI makes fairly predictable moves for the given situation but can occasionally be very... illogical, like Veradux choosing to bayonet an full-health enemy instead of healing a near-dead Sonny when at least one healing ability is off cooldown.
  • Ambiguously Gay: Baron Brixius. Just... Baron Brixius. What else would you expect from a guy who says "Ooh, scratchy bitch" when you hit him... that, or "Owwwww" in an alluring voice? Word of God confirms that his voice was influenced by a certain sweet transvestite. Veradux goes so far as to lampshade the trope in the second game:
    Baron Brixius: My loyal subjects are on their way here. This time, you're mine!
    Veradux: Let's break this bowl of fruit before the guards arrive!
  • Arbitrary Headcount Limit: Neither Sonny's party nor the enemy group in a battle can be composed of more than three characters. Near the end of the first game, this is lampshaded by Gailant the Paladin, who mistakes Sonny and a fellow zombie named Veradux for two members of a three-person group of soldiers sent to help him, and wonders why the third person is missing. (The answer: Because Sonny and Veradux just finished murdering said group of soldiers, and are now impersonating them... by accident. Veradux continues the lampshading further by telling Sonny to play along. Good idea, because this is your first fight with Baron Brixius, and the only way you're getting his 40,000+ HP down to nothing is with Gailant's help.)
  • Armor of Invincibility: The paladin armor for Veradux in the first game. However, unlike most examples, instead of making the character tough as hell, it makes him hit noticeably harder. Specifically, Veradux's poison attack, due to the fact each piece of armor gives ludicrous amounts of poison piercing, to the point that the entire set overfills the piercing bar.
  • Attack Its Weak Point: If a boss has thousands and thousands and thousands and thousands and thousands of health, it will have one of these.
    • Omen and Doctor Herregods in the first game are this. Omen gives himself a buff that makes him deal 2000 more damage than usual but take 7000 more damage than usual when it's active. Stun him when he does so, so he can't attack and kill you. Doctor Herregods will use a move that heals his max health in damage once he loses 10,000 hp Freeze him, and get his health below 990,000, then when his stun wears off use Subversion to make him kill himself.
    • Mokoshotar the wolf has an attack that turns a unit into a werewolf, allowing the afflicted unit to deal huge damage to him.
    • The Police Colonel will cast a buff on himself that boosts his damage output by 400%, but always gets a debuff that boosts the damage he takes by 400% after it expires.
    • The king of this is Dr. Klima from the second game, who has 2,600,000 HP and heals himself for 500,000 every 6 turns; the player has to carefully time an ability to switch damage/healing.
  • Badass Boast: Sonny gets one in the second game.
    • He does this even in the first, soon after defeating several enemies in the second zone and starting to become powerful.
    ZPCI: There's another, shoot it down!
    Sonny: By all means, try!
  • Badass Normal: Roald is the only non-zombie on your team. He does just fine.
  • Bag of Spilling: In Sonny 2, Sonny and Veradux start the game with their respective starting equipment from the first game. Sonny's equipment includes a white T-shirt (which in the first game originally had to be purchased in the first zone's shop), a pair of old sneakers, a pair of jeans, and a length of broken pipe that serves as his starting weapon (the pipe is lampshaded in the weapon's description, which reads "Me and the pipe...we go way back."). Veradux's starting arsenal includes a BFG and a set of Powered Armor that he stole from the ZPCI in the first game.
  • Baleful Polymorph: Inverted with Mokoshotar and his Werewolf blood curse. Being turned into a werewolf makes you do a huge amount of extra damage to him, which is pretty much the required way to beat him.
  • BFG/BFS: So, so many.
  • The Big Guy: Veradux has shades of this, despite being a medic. He generally seems bigger and burlier than Sonny in the cutscenes, can pack a good punch in combat, and has a husky stereotypical brawler-type voice.
  • Blatant Lies: During one encounter in each game, Sonny tells his opponent that he doesn't usually solve problems with violence.
  • Bling-Bling-BANG!: The ZPCI Sniper Rifle.
  • Booze-Based Buff: Inverted with the hobos in the train. Over time, alcohol- and homelessness-based debuffs stack on them until they're taking thousands of damage per turn.
  • Brick Joke: In the beginning of the second game, Sonny and Veradux are attacked by a female zombie named Felicity, who hurls a knife into Veradux's face, prompting him to cry out, "MY FACE!" Later in the first zone, the pair catch up with Felicity, who after being defeated in battle, hurls a second knife into Veradux's face, to which he responds by yelling "MY FACE! AGAIN!" before pulling the knife out of his face. By the time he does so, Felicity has already escaped. A weapon you get from Felicity in the battle (which she threw into his face a third time, but this time you got to keep it) has the description "Felicity's knife. Keep it away from Veradux." Still later in Sonny 2, you meet Felicity a third time, and Sonny says to Veradux something to the effect of "Quick, cover your face." When she joins your party, one of her moves is "Knife To The Face".
  • Boring, but Practical: The Magic Bolt ability: Only takes 10 focus to use, does 120% of your magic level plus 10 in damage, and gives any follow up attacks a decent damage boost.
  • Cavalry Betrayal: The first game opens with one - Sonny and Louis expect the approaching helicopters to be a rescue team, but as it turns out, the ZPCI don't want any witnesses. It also closes with Sonny and Veradux pulling one - after working together with Galiant the Paladin to defeat Baron Brixius, the two turn on him.
  • Casting a Shadow / Shock and Awe / Psycho Electro: The Psychological, which is based on mentally destroying the opponent, or shocking them into submission (because, you know, the brain runs on electrical impulses).
  • Classical Anti-Hero: Sonny.
  • Clipped-Wing Angel: Many of the later enemies inflict statuses on themselves which have a major positive effect as well as a major negative effect, making taking them down an exercise in using this status to your advantage.
  • Combat Medic: Veradux's official character class on the inventory screen is actually specifically ''called'' "Combat Medic". He's still primarily a healer, but his damage output isn't terrible, so having him on the offensive now and again isn't a bad idea, especially when even that little oomph in damage can help, or when you really want his Electro Bolt to knock off that enemy buff. Sonny can also be like this depending on your build (the Hydraulic class of the second game is most true to this trope, though).
  • Crapsack World: The world's in the middle of a Zombie Apocalypse, the "heroes" fighting them are an amoral Mega Corp. that's implied to be perpetuating the problem so they'll always have business, the government has devolved into a complete totalitarian state, any research into fixing the problem (like Roald's resistance group) is being suppressed, and regular people are forming cults and tribes that kill you on sight if you so much as wander into their territory.
  • Critical Hit Class: You can stack a high amount of Piercing (chance to crit and ignore defense) in a particular element to do this, or just stack abilities that straight up increase your crit chance/damage.
  • Cult: You run into one in the second game. They sacrifice intruders, thinking it will ward off the undead. Ironically, unbeknownst to them, their leader is himself a zombie, albeit a sentient one: Baron Brixius. Once they realize this, the cult disbands.
  • Damage-Sponge Boss:
    • The Rockstar in the first game, who is nothing more than a beefed up Rock Golem, and many bosses (or boss-like enemies) in the second game don't require much strategy than just 'shoot him and have Veradux focus on healing'.
    • The Bomb in Sonny 2, which can't even attack. It just has lots and lots of health and has to be destroyed before it detonates.
  • Dark Is Not Evil: The Psychological, one of the classes in Sonny 2, has a strong focus on Shadow-typed damage over time and debilitating status effects. In fact, the series seems to be built on this trope; Sonny and Veradux are both zombies who are intelligent and don't seem to follow many zombie stereotypes (apart from being undead).
  • Dead to Begin With: Sonny (or at least his memories) begins the first game as a zombie.
  • Death Is Cheap: Sonny and his allies can hit zero HP and "die" any number of times and still be fine for the next round. The only problem is when all three of your current party members are dead and one enemy still stands.
  • Dual Boss: The City Council in Zone 5 and the Twin Guardians in Zone 7 act as this. Notably, they both become supercharged when one of the pair dies, with the surviving Councilor gaining the ability to charge up a One-Hit Kill attack every 3 turns, and the surviving Guardian shooting them right out of the box.
  • Duel Boss: In order to get the Black Magic achievement, Clemons the Deceiver must be fought as one by setting your party to consist only of Sonny for the fight.
  • Early Installment Weirdness: Sonny has more fantastic elements from Krin's earlier RPG's, including the inclusion of a Magic stat as well as fairly standard RPG classes that only differ in starting stats (as opposed to each having separate skill trees). Sonny 2 replaces Magic with Instinct and makes most abilities either technology-based or implied to be the result of zombification mutating Sonny. The three player classes are more unique and represent a particular emphasis of the bodily system corrupted -but enhanced- by being a zombie and each class has their own skill tree with multiple build paths within.
  • Elemental Rock-Paper-Scissors: Subverted. The system that the Sonny games use divides the elements into two systems: Piercing and Defense. Piercing governs attack in that you'll be more likely to Critical Hit with an attack of that element if your Piercing rating is higher than level one (equip items and certain skills can influence defense and piercing). Defense offers Damage Reduction against that element.
  • Elite Zombie: Sonny, Veradux, Baron Brixius, and Felicity are of the Zombie Person type.
  • Emo Teen: Given that Sonny starts out equipped with skinny jeans and high-top sneakers, this is probably what he was when he was alive.
  • Enemy Mine: Felicity decides to fight alongside Sonny toward the end of Sonny 2 despite having fought him earlier.
  • Everybody Must Get Stoned: As mentioned in the below Mind Screw and Mushroom Samba examples, Sonny and his party get stoned in Zone 4 due to a toxic gas. At one point, Veradux begins to sing "You are my Sunshine" before Sonny tells him to stop, and later during a fight with a hippie zombie, after the first time the zombie casts a particular spell, Sonny says, "I'm... freaking out, man...".
  • Flunky Boss: Sinjid's Shadow, the Hydra, and the Mayor, accompanied by two Shadow's Shadows, two Fire Claws, and a Guardian Cannon, respectively.
  • For the Evulz: Baron Brixius manipulates humans and zombies alike into instigating pointless conflict for his own amusement.
  • Gameplay and Story Integration: When Felicity throws her knife at you in an end-of-battle cutscene, you get to keep it!
  • Glass Cannon: The Shadow Psychological, or 'Psychopath' build. Using the "Overdrive" ability doubles your damage and healing over time, but at the cost of 10% of your health each turn. However, a healing-over-time ability such as Terrify can easily offset the loss.
    • A Biological build can quickly turn into this with enough agility, piercing damage, and critical chance... but hope that the fight ends before the damage you take exceeds Veradux's ability to heal you.
    • Felicity, once she finally joins your party in Zone 5 of Sonny 2, mixes this with Fragile Speedster. She moves quickly, hits hard, and has high chances of landing critical hits, but her health and defenses are poor.
  • Glowing Eyes of Doom: Sonny, Veradux, Felicity. The ZPCI helmets too, although if you're focusing on the "doom" part then Baron Brixius takes the cake.
  • Guns Are Useless: Played with: gun bayonets are used for melee and the guns themselves fire magical beam attacks, but nobody is seen actually firing bullets with their firearms.
  • Healer Signs On Early: Veradux. In the first game he's the first and only companion to permanently join before the end boss, in the second he starts out as your partner while Roald and Felicity join later, and he is once again the first companion to join in the mobile reboot.
  • Hoist by His Own Petard: Mokoshotar the wolf. He has a lot of health to wear down, but he also has an attack that turns you into a werewolf... which makes you deal huge damage to him.
  • The Hunter Becomes the Hunted: The description for Sonny 2 implies that Sonny is sick of getting kicked around and is adapting to fight back:
    Dear Human, [...] By now you know what it's like to be a Zombie. To be hunted. To be hated. You fought to survive in a world that didn't make any sense. [...] But now you're getting used to it. Your senses have sharpened. You finally begin to understand. Why be the prey ... When you can be the predator?
  • An Ice Person: The Cold Hydraulic class of the second game is based around this, used to lock down enemies and make your allies stronger.
  • Instant-Win Condition: As long as all the enemies are dead (and it's the last wave on the mobile reboot) then you win the battle, even if your entire party is simultaneously also dead.
  • It Can Think: The main difference between the "good guys" and "bad guys" is who actually cares that the protagonists are sentient (and non-evil) zombies. Roald's group is fascinated by the prospect and seem to regard them as people still ("We were a group devoted to finding a cure for your... condition.") and the oppressed citizens of Hew accept the party as they are once they find out that their liberators are undead. The ZPCI and corrupt police, on the other hand, couldn't care less and just see a few more targets to shoot at.
  • Jack-of-All-Stats: Roald the Insurgent has decent offensive options (including a potential 2-turn silence and stun) and is fairly tanky/fast, but only has one support ability. His starting equipment is balanced, though you can change this to favor one stat over the others.
  • Killer Rabbit:
    • The Bunny fought in the Tunnel Of Illusions, which is small but sports very high attack power. It also weakens itself with a debuff called Holy Hand Grenade every now and then.
    • Gregor the cockroach. It looks like an average cockroach, right? WRONG. This bugger has a lot of health for a cockroach (and no trick to deal extra damage to it!), a debuff that reduces 50% of your damage, and also gives itself an uncancellable buff that makes itself heal 20% of its max health each turn!
  • Knight Templar: The Warden in the second game is this, judging by his armor's combined Flavour Text.
    "Everyone is guilty of something. Everyone deserves to be punished. But isn't there crime in punishment?"
  • The Lancer: Obviously, this distinction goes to Veradux, being Sonny's main companion/support character for the majority of both games, unless he's dropped from the party during Zone 5 of Sonny 2 (which is unlikely, due to his value as a healer).
  • La Résistance: Roald's group, and the people in towns oppressed by the ZPCI.
  • Laser-Guided Amnesia
  • Light Is Not Good: The ZPCI.
  • Lightning Bruiser / Poisonous Person: The Biological, which is made to tear apart the enemy with physical damage, or wear them down with a large arsenal of poisons with various damage-over-time effects.
  • Limited Move Arsenal: Sonny can only have up to 8 abilities equipped at a time.
  • Locked Out of the Fight: The Biological's Crystallize is effectively this, as it stuns the target in exchange of shielding it from all damage.
  • Low Level Run: Getting the Legend achievement on Heroic difficulty is basically this, since you're not allowed to replay boss battles or use training fights at all.
  • MacGuffin: A cassette tape given to Sonny by Louis before Sonny escapes the White November research vessel in the first game; its exact purpose is unknown. After completing the first zone in the second game, Sonny learns the contents of the tape (it's the popular children's song "You Are My Sunshine",) but is confused as to how it helps him.
  • Mana Burn: Quite a number of moves can drain the opponent's Focus, especially the upgraded Disrupt/Disruption which destroys a huge amount of it. This is very useful against Baron Brixus, Gregor the Cockroach, and Sinjid's Shadow.
  • Manual Leader, AI Party: You always control only the eponymous character, with your other members being AI-controlled. In the first game, there's three settings: Defensive, Tactical, and Aggressive, which can only be changed in between battles. In the second game there are five settings: Phalanx, Defensive, Tactical, Aggressive, and Relentless, which can be changed at the start of every turn.
  • Mayor Pain: Boris Livingstone is the Evil kind towards the citizens of Hew, sending Secret Police after them if they oppose him and violently cracking down on anything he considers a threat to his power.
  • The Medic: For both games, Veradux acts as the team medic, although Sonny can sometimes fulfill this role in either game depending on which class/abilities he takes.
  • Mega Corp.: Zombie Pest Control Incorporated, more commonly known as the ZPCI, make money hand over fist by exterminating zombies, and they even have an entire city in their pocket, with the city's taxes being used as protection money. They also try to ruthlessly quash anything with the potential for ending the Zombie Apocalypse, such as the cure for zombification that Roald and his team were working on. Oh, and they also like to kill everybody who was involved in said attempts to end the zombie threat.
  • Mighty Glacier: The Cold Hydraulic build in Sonny 2 has a lot of tankiness and strength, but his skills involve controlling the battle with slows, silences, and damage-over-time, not winning quickly.
  • Mind Rape: The Psychological class in the second game does this.
  • Mind Screw: The fourth zone in Sonny 2 is one big Mind Screw. Justified due to the fact that the sewer is filled with a toxic gas that causes hallucinations in all who inhale it. The weird things found in there include a zombie hippie, a clone of Sonny, and a pink rabbit that periodically gets blown up by blows itself up like a Holy Hand Grenade. No, really, that's what the game calls it.
  • Mugging the Monster: Well, all zombies are monsters, but many, many times the ZCPI try to exterminate Sonny and Veradux, thinking they're just regular mindless ones. They're not.
  • Mushroom Samba: Referenced in the above Mind Screw example; Sonny and friends find themselves in a sewer that is full of a hallucinogenic gas. They're rescued by a group of miners at the very end, but not before fighting some really weird enemies that themselves may have been hallucinations.
  • Multiple Life Bars: Galiant the Paladin in the first game invokes this- as soon as his health drops below 40-50% and he has at least a quarter of his focus, he heals himself back to full health. You'll therefore have to stunlock him or damage him to that point at least three times before he becomes unable to use the move anymore.
  • Nice Job Breaking It, Hero!: In the cinematic before the first fight with Felicity in the second game, Veradux disables her truck with a well-aimed Electro Bolt. After the fight, Sonny and Veradux use the truck to learn the contents of the Tape, and then drive towards a destination on a map in the glovebox. When you get to zone 2, clicking the truck will bring up a message saying that Vera's shot wrecked the battery, and the dialogue between the pair in the first battle of zone 2 has Sonny complaining about the long walk to their destination.
  • No Plans, No Prototype, No Backup: This is played straight in the first game when Veradux steals a suit of armor from the ZPCI that is meant for use by medics, but then subverted in Sonny 2 with one of the mooks of the Zone 2 boss wearing armor very similar in appearance to Vera's armor.
    • Also, one of the people in the squad intended to support Galiant has this armor... so maybe it was just really rare.
  • One-Hit Kill:
    • Ignition from the first game gives a "Fate" debuff that deals 99999 or so damage to the afflicted on the next turn.
    • The ZPCI Sniper in Zone 2 of the second game. It takes two of his turns to rev himself up, stacking two buffs geared toward making his damage and Physical Piercing sky-high, but once he lets loose his attack (and the bolt is pretty much a sure-fire hit), then the one he hits is guaranteed to die. If he is unable to stack even one of these buffs, then he most likely will not kill you in a single shot, so you either need to interrupt his shot, or knock off at least one of his buffs, or you can kiss a teammate good-bye.
    • The Warden in Sonny 2, one of the very first bosses, can use a similar debuff (Death Sentence) as a Desperation Attack, except his is undispellable, deals 9999 or max health in damage (whichever is higher) and lasts 10 turns. The description even states that you're screwed.
    "This unit is going to die. This effect cannot be dispelled. What is going to be your last move?"
  • One-Winged Angel: Clemons the Deceiver, Vivian Vixen and Versu the Corruptor, all from Sonny 2.
  • Oop North: Roald's got a pronounced Irish accent. Bonus points for having his research group forced somewhere that counts as Grim Up North.
  • Our Zombies Are Different: Specifically, Sonny, Veradux, Felicity and Baron Brixius, aside from being undead, are nothing like conventional zombies. Averted with any other zombies you happen to run into, with the possible exception that they vary a bit more than average.
  • Outside-the-Box Tactic: Required for the Bonus Bosses of the first game.
    • Ignition will use a Doom-effect spell on a character that kills on the next turn, you must use Heroic Motivation, Subversion or Block to counter it. He will also give himself a 1000 hp per turn regeneration, use Electro Bolt to remove it.
    • Omen has a ludicrous amount of health, and a buff that makes him deal insane damage on his next attack but also causes him to take a lot more damage on that turn. Hit him with Break to make sure he doesn't hit you, then let Veradux or Amber attack him for massive damage.
    • Doctor Herregods has a whopping 1000000 HP, and when he loses 10000 of it, he will heal himself for 1000000 HP. Use Shatter Bolt to freeze him for two turns, get his health lower than 990000 then, and use Subversion on him when he recovers to make him suicide.
    • Sinjid's Shadow will use a lethal attack (Mana Bomb) if his Focus is at 100. Use Disruption to drain his Focus so he can't use it.
    • Baron Brixius in the second game, who has a huge health pool and some really nasty attacks. He'll be forced to use a move that restores his focus but gives a debuff that deals big damage over time if his Focus is low, so you must Mana Burn him.
  • Perspective Flip: It's a turn-based RPG that takes place in a Zombie Apocalypse... except you're the zombie, albeit a sentient and very sympathetic one.
  • Pistol-Whipping: Physical attacks with guns use the bayonet; instead of bullets, characters use the guns to fire their spells.
  • Playing with Fire: Roald and soldier-type enemies tend to specialize in this. There is also a flame-based boss in Zone 7 that drops a suit of armor and a sword, both of which give incredible bonuses to fire piercing.
  • Plot-Driven Breakdown: Lampshaded by Sonny after the truck breaks down (forcing them to go through the frozen village by foot) then the train breaking down (forcing them to walk through the mines).
    Sonny: Just our luck. Why does everything break around us?
  • Powered Armor: The soldiers of the ZPCI wear these in battle. Veradux also starts out with one when Sonny first meets him in the first game, and starts out with it at the beginning of Sonny 2. Veradux's armor is a prototype armor stolen from the ZPCI that was meant for medics to wear in combat zones.
  • Pragmatic Hero: Veradux encourages Sonny to turn on Galiant despite him helping them take down Baron Brixius, stating that even if he did help them earlier, he's still a member of the ZPCI, who want to exterminate any zombie they see regardless of their level of sentience. Sonny reluctantly agrees, and the two kill him in battle.
  • Psycho Electro: The other (and more popular) build for the Psychological class. Electro Bolt is also an extremely useful skill in the first game which returns in the second game as one of Veradux's skills.
  • Puppet King: Or Puppet Mayor, in this case; although Boris Livingstone is the mayor of Hew, the ZPCI are really the ones in charge, getting Livingstone to crush rebellions for them and forcing Hew's citizens to pay incredibly high taxes as protection money.
  • Puzzle Boss: Several bosses in both games require an Outside-the-Box Tactic to destroy.
  • Rainbow Pimp Gear: While there are a few item "sets", with a shared visual theme, similar bonuses, and available around the same level, most of the time the party is going to be wearing a profoundly weird assortment of stuff.
  • Reboot: The third game in the series, released for mobile devices, is a reimagining of the original story.
  • Recurring Boss Template: Nostalgia, a Bonus Boss in the second game, is a combination of the four Bonus Bosses of the first game. He changes phases for every 25% (or 10000) of his HP lost, each of which has the same distinguishing gimmick as one of the old bosses:
    • In his first phase, like Ignition, he makes use of a delayed One-Hit Kill: if he has the Venomous Intent buff on himself, his Damage-Over-Time ability Fate will kill anyone affected by it instantly. And just like when you fought Ignition, you need to dispel a lot so you don’t die.
    • In his second phase, he has the Earth Titan buff, which causes him to take only 5% damage from all sources (which gives this phase an effective HP of 200000) in order to simulate Omen's HP pool of 320000. And like Omen, he can buff himself with Dark Omen, which causes him to deal and take a lot of additional damage, forcing you to stun him and let your allies attack.
    • In his third phase, he fights like Sinjid's Shadow, which means throwing mana bombs that scale with his Focus. If you don't want to die, then drain his Focus immediately.
    • And once his HP drops under 25%, he'll use a big heal very similar to Doctor Herregods' that will restore his HP to 10000. Just like Doctor Herregods, you'll need to stun him to keep his HP under 25%, then use Retrograde or Subversion when he wakes up so he'll kill himself.
  • Redemption Demotion: A rare opposite example, Galiant the Paladin deals damage in the thousands during your first fight against Baron Brixius. Afterwards, however, when you backstab Galiant the Paladin he deals much less damage against you and your party.
  • Secret Weapon: The Seed, which was referred to towards the end of Sonny 2. Not much is known about this, but it is much more terrifying than nuclear warfare, as indicated by the reaction of the committee in the cinematic.
  • Shout-Out: As from the official Forums (currently down), there were a number of these
    • The Crowbar in Sonny 2, the "weapon of Free Men"
    • From Starcraft, the 'Night Vision' Headgear (worn by Ghosts)
    • The Rabbit from the sewers inflicts on itself a status ailment known as "Holy Hand Grenade"
    • The White November research vessel references the submarine from The Hunt for Red October.
    • A headgear item purchasable in the sewer shop closely resembles Elvis' trademark hairstyle.
    • Doctors "Leath" and "Hedger" make an appearance in the second game. Guess who they sound like.
    • The Host: a "man" in a white tux in the middle of a zombie invasion. Hmm... And he wears a "Bugo Hoss" suit.
    • Gregor is the name of the protagonist of one of Kafka's novels, who finds himself turned into a cockroach...
      • It goes further than that. It gives itself the "Schadenfreude" buff (Kafka was German) and inflicts the "Apple Throw" debuff, described as having an apple stuck in your back (which happens to Gregor Samsa in the story).
    • The BFS "Burk's Precision" is a Shout-Out to Krin's other game, Tainted Kingdom.
    • A number of enemies are named after users from the Forums such as "Shunny" (the Sonny clone) and "Flower Zombie" (the hippie zombie)
    • See You Meddling Kids below.
    • And many more.
  • Status Buff: Even Krin himself has commented on the fact that there were far too many of these.
  • Status-Buff Dispel: The Electro Bolt skill will dispel 1 status buff per level in addition to doing damage. It's an extremely useful skill.
  • Stone Wall: The damage output of a Cold Hydraulic isn't terribly great, but it can soak damage like a champ.
  • Super Mode: The second game has several: The Biological splat has Predator and Toxicant forms, the Psychological has the Psychopath and Wraith forms, and the Hydraulic has the Avenger and Guardian forms.
  • Super Empowering: Doctor Leath in Zone 1 of the second game will use a mutant injection to transform his two accompanying Prison Guards into monsters once his health gets low enough.
  • Sure, Let's Go with That: In the first game, Galiant the Paladin assumes that Veradux and Sonny are his reinforcements he requested to fight Baron Brixius... except that they just slew the real reinforcements the battle previous. Veradux whispers, "Just shut up and nod, Sonny. Shut up and nod."
  • Technical Pacifist: The Pacifist achievement invokes this by forcing you to kill the Hydra without dealing more than 2000 damage throughout the whole fight. Basically it can be summed up as acting as a support character and leaving the damage to Roald and Veradux.
  • True Final Boss: Versu the Corruptor in Sonny 2, whose entire zone is only accessible after obtaining the Legend achievement.
  • Updated Re-release: An updated version of the first game was made for iOS systems as of January 12, 2017. It features a more detailed art style and the ability to upgrade items, making them more viable, but comes with the cost of being limited to one class and the inability to search backgrounds and read flavor text. The gameplay, story, dialogue, and music are different in some areas, but remain largely the same.
  • [Verb] This!: When Baron Brixius is revealed to be controlling the zombies in the 3rd stage of Sonny.
    Zombie Ambassador: He is your new master. You shall obey.
    Sonny: Obey this, you twat!
  • Violence Is the Only Option: There's rarely an encounter that ends without fighting. At one point the group beats up a hobo because they have no reason not to.
    The Real Hobo: Spare some change?
    Veradux: (after a few rounds of combat) Hey, wait a minute, this guy's not a zombie!
    Sonny: Well, I couldn't just let him have my well-earned cash now could I?
    • Subverted with the fight against Roald and his buddy. After a couple of rounds, they realize there's more to Sonny and Veradux than meets the eye, and agree to stand down. Roald then joins your team.
  • Voluntary Shape Shifting: The Beast Form ability.
  • Wacky Wayside Tribe: The Shaman Tribe in Gadi'Kala serve as an almost literal example. They don't affect the plot, serve as enemies for the sake of being enemies, and act as filler before the combat starts involving relevant characters again. But only after you've eradicated the whole lot of them.
  • We Cannot Go on Without You: Thankfully averted, especially if your build prioritizes dealing a lot of damage quickly over survivability. However, unless the fight's nearly finished, you may want to restart anyways instead of watching the AI bumble around...
  • What Measure Is a Non-Human?: Virtually every living being who meets Sonny and Veradux wants to exterminate them and don't care that they can talk. Averted with Roald's group, which is fascinated by their intelligence and seem to regard still-sentient zombies as curable people with a disease.
  • What the Hell, Hero?: Sonny and Veradux beating up a homeless man two homeless men because they don't want to give them their change.
    Veradux: Hang on, that wasn't a zombie!
    Sonny: Well, I couldn't let him have our hard-earned cash, now could I?
    • Sonny also gives Veradux a serious one in the first game before the fight with the Final Boss:
    Veradux: The Baron's dead. Let's kill this whoopy superhero and leave!
    Sonny: But why? He helped us.
    Veradux: Listen Sonny. To them, we're monsters. Now we can either be alive monsters, or dead ones. You choose.
  • Who Is Driving?: In Sonny 2, the third stage involves making your way to the back of the train to get more coal so you can outrun the ZPCI. The very next stage the train has crashed... and an NPC yells at you for not making sure anyone was driving the damn thing.
  • Who Names Their Kid "Dude"?: Actually, "Sonny" was a nickname given to the protagonist by Louis; he can't remember his real one.
  • Why Won't You Die?: Ingame example, as many enemies on low health will often use healing spells on themselves or others to bring them back to full life. This happens multiple times a battle until the enemy runs out of focus, since, by the time you bring their health back down, the healing spell will be ready for use.
  • Wolfpack Boss: Several:
    • The ZPCI Captain - ZPCI Assault - ZPCI Medic squad at the end of the first zone of Sonny, and their more powerful versions, the ZPCI Elite - ZPCI Sniper - Elite Medic in zone 3 of the same game, and the Captain Hunt - ZPCI Sniper - ZPCI Medic at the end of the second zone in Sonny 2.
    • The Shaman Council (Dokebi the Striker, Vendetta the Breaker and Argalla the Mender) in Sonny.
    • The Antagonist, Phantom, Beast trio in zone 3 of Sonny 2.
  • World of Snark: So, so many interactions within the party and with enemies.
    Sonny: So... how long do you plan on sticking around?
    Veradux: Um, 'till death do we part'?
    Sonny: You're hilarious...
  • You Meddling Kids: Baron Brixius calls the heroes this when you're about to kill him in Sonny 2, in a line that seems to be blatantly ripped off from an episode of Scooby-Doo:
    Baron Brixius: No... not again... and I would have gotten away with it... if it weren't for you meddling kids!
  • Zero-Effort Boss: The Real Hobo in the second game. You can literally just wait out all of your turns; his attacks deal little damage to you but inflict several debuffs on himself which will inevitably kill him.
  • 0% Approval Rating: The citizens of Hew despise Boris Livingstone due to his use of Secret Police and violently cracking down on anything that might be a threat to his power, and it doesn't help that he's allied with the ZPCI, who have been forcing them to pay exorbitant taxes as protection money. When the party kills him, they all celebrate the end of his rule.
  • Zombie Apocalypse: Subverted. What zombie activity there is is played up by the ZPCI in order to stay in business and make a massive profit.

    Mobile Reboot Tropes 

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Sonny