History VideoGame / Sonny

16th Jan '17 3:49:08 PM Nin10DillN64
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* UpdatedRerelease: An updated version of the first game was made for iOS systems as of January 2017. It features a [[ArtEvolution more detailed art style]] and the ability to upgrade items, making them more viable, but comes with the cost of being limited to one class and the inability to search backgrounds and read flavor text. The gameplay, story, dialogue, and music remain the same.

to:

* UpdatedRerelease: An updated version of the first game was made for iOS systems as of January 12, 2017. It features a [[ArtEvolution more detailed art style]] and the ability to upgrade items, making them more viable, but comes with the cost of being limited to one class and the inability to search backgrounds and read flavor text. The gameplay, story, dialogue, and music remain the same.
16th Jan '17 3:48:08 PM Nin10DillN64
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* UpdatedRerelease: An updated version of the first game was made for iOS systems as of January 2017. It features an [[ArtEvolution more detailed art style]] and the ability to upgrade items, making them more viable, but comes with the cost of being limited to one class and the inability to search backgrounds and read flavor text.

to:

* UpdatedRerelease: An updated version of the first game was made for iOS systems as of January 2017. It features an a [[ArtEvolution more detailed art style]] and the ability to upgrade items, making them more viable, but comes with the cost of being limited to one class and the inability to search backgrounds and read flavor text.text. The gameplay, story, dialogue, and music remain the same.
16th Jan '17 3:45:15 PM Nin10DillN64
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* UpdatedRerelease: An updated version of the first game was made for iOS systems as of January 2017. It features an [[ArtEvolution more detailed art style]] and the ability to upgrade items, making them more viable, but comes with the cost of being limited to one class and the inability to search backgrounds and read flavor text.



--> '''Vagabond:''' Spare some change?

to:

--> '''Vagabond:''' '''The Real Hobo:''' Spare some change?
7th Nov '16 3:49:04 PM riothegod
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* AmbiguouslyGay: Baron Brixius. Just... Baron Brixius. What else would you expect from a guy who says "Ooh, scratchy bitch" when you hit him... that, or "Owwwww" ''in an alluring voice?'' Veradux goes so far as to lampshade it in the second game:

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* AmbiguouslyGay: Baron Brixius. Just... Baron Brixius. What else would you expect from a guy who says "Ooh, scratchy bitch" when you hit him... that, or "Owwwww" ''in an alluring voice?'' Word of God confirms that his voice was influenced by [[Creator/TimCurry a certain]] [[Film/TheRockyHorrorPictureShow sweet transvestite]]. Veradux goes so far as to lampshade it the trope in the second game:



** Wait a minute, [[TransparentCloset ambiguously?]]
** Word of God confirms that his voice was influenced by [[Creator/TimCurry a certain]] [[Film/TheRockyHorrorPictureShow sweet transvestite]].
1st Nov '16 9:58:25 PM HTD
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* RecurringBossTemplate: Nostalgia, a BonusBoss in the second game, is a combination of the four Bonus Bosses of the first game. He changes phase for every 25% (or 10000) of his HP lost, each of which has the same distinguishing gimmick as one of the old bosses:
** In his first phase, like Ignition, he makes use of a delayed OneHitKill: if he has the Venomous Intent buff on himself, his Damage-Over-Time ability Fate will kill anyone affected by it instantly. And just like when you fought Ignition, you need to dispel a lot so you donít die.
** In his second phase, he has the Earth Titan buff, which causes him to take only 5% damage from all sources (which gives this phase an effective HP of 200000) in order to simulate Omen's HP pool of 320000. And like Omen, he can buff himself with Dark Omen, which causes him to deal and take a lot of additional damage, forcing you to stun him and let your allies attack.
** In his third phase, he fights like Sinjid's Shadow, which means throwing mana bombs that scale with his Focus. If you don't want to die, then drain his Focus immediately.
** And once his HP drops under 25%, he'll use a big heal very similar to Doctor Herregods' that will restore his HP to 10000. Just like Doctor Herregods, you'll need to stun him to keep his HP under 25%, then use Retrograde or Subversion when he wakes up so he'll kill himself.



** The Host: a "man" in a white tux in the middle of a zombie invasion. [[{{Film/Zombieland}} Hmm...]]
*** And he wears a "Bugo Hoss" suit.

to:

** The Host: a "man" in a white tux in the middle of a zombie invasion. [[{{Film/Zombieland}} Hmm...]]
***
]] And he wears a "Bugo Hoss" suit.



* SureLetsGoWithThat: In the first game, Galiant the Paladin assumes that Veradux and Sonny are his reinforcements he requested to fight Baron Brixius... except that they just slew the real reinforcements the battle previous. Veradux whispers, "[[JustSmileAndNod Just shut up and nod, Sonny. Shut up and nod.]]"

to:

* SureLetsGoWithThat: In the first game, Galiant the Paladin assumes that Veradux and Sonny are his reinforcements he requested to fight Baron Brixius... except that they just slew the real reinforcements the battle previous. Veradux whispers, "[[JustSmileAndNod Just shut up and nod, Sonny. Shut up and nod.]]"]]
* TechnicalPacifist: The Pacifist achievement invokes this by forcing you to kill the Hydra without dealing more than 2000 damage throughout the whole fight. Basically it can be summed up as acting as a support character and leaving the damage to Roald and Veradux.


Added DiffLines:

* ZeroEffortBoss: The Real Hobo in the second game. You can literally just wait out all of your turns; his attacks deal little damage to you but inflict several debuffs on himself which will inevitably kill him.
22nd Oct '16 6:14:37 PM HTD
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** The king of this is [[MadDoctor Dr. Klima]] from the second game, who has [[DamageSpongeBoss '''2,600,000''']] HP and heals himself for 500,000 every 6 turns; the player has to carefully time an ability to switch damage/healing.

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** The king of this is [[MadDoctor Dr. Klima]] from the second game, who has [[DamageSpongeBoss '''2,600,000''']] '''2,600,000''' HP and heals himself for 500,000 every 6 turns; the player has to carefully time an ability to switch damage/healing.



* MagicKnight: Well, [[MagicFromTechnology not magic per se,]] but Veradux both heals and [[PoisinousPerson casts poison]] and [[ShockAndAwe Electrobolt]] attacks in addition to wearing PoweredArmor and having [[BayonetYa decent melee damage.]]
18th Oct '16 6:58:00 AM TheSaintOfAllTropers
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** The king of this is [[MadDoctor Dr. Klima]] from the second game, who has [[DamgeSpongeBoss '''2,600,000''']] HP and heals himself for 500,000 every 6 turns; the player has to carefully time an ability to switch damage/healing.

to:

** The king of this is [[MadDoctor Dr. Klima]] from the second game, who has [[DamgeSpongeBoss [[DamageSpongeBoss '''2,600,000''']] HP and heals himself for 500,000 every 6 turns; the player has to carefully time an ability to switch damage/healing.



--> '''Cultist''': Sacrifice the intruders! Their blood will save us from death!

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--> '''Cultist''': [[HumanSacrifice Sacrifice the intruders! Their blood will save us from death!death!]]
18th Oct '16 6:03:17 AM TheSaintOfAllTropers
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* SuperMode: The second game has several: The Biological {{splat}} has Predator and [[PoisionousPerson Toxicant]] forms, the Psychological has the [[CastingAShadow Psychopath]] and [[PsychoElectro Wraith]] forms, and the Hydraulic has the Avenger and [[AnIcePerson Guardian]] forms.

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* SuperMode: The second game has several: The Biological {{splat}} has Predator and [[PoisionousPerson [[PoisonousPerson Toxicant]] forms, the Psychological has the [[CastingAShadow Psychopath]] and [[PsychoElectro Wraith]] forms, and the Hydraulic has the Avenger and [[AnIcePerson Guardian]] forms.
18th Oct '16 6:02:12 AM TheSaintOfAllTropers
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* SuperMode: The second game has several: The Biological {{splat}} has Predator and Toxicant forms, the Psychological has the Psychopath and Wraith forms, and the Hydraulic has the Avenger and Guardian forms.

to:

* SuperMode: The second game has several: The Biological {{splat}} has Predator and Toxicant [[PoisionousPerson Toxicant]] forms, the Psychological has the Psychopath [[CastingAShadow Psychopath]] and Wraith [[PsychoElectro Wraith]] forms, and the Hydraulic has the Avenger and Guardian [[AnIcePerson Guardian]] forms.
14th Oct '16 4:24:05 AM HTD
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** The enemies also operate on pure chance.



* AnIcePerson / MakingASplash: The [[StoneWall Cold Hydraulic]] class of the second game is based around this, used to [[StunLock lock down enemies]] and [[StatusBuff make your allies stronger.]]
* ArbitraryHeadcountLimit: Neither Sonny's party nor the enemy group in a battle can be composed of more than three characters. Near the end of the first game, this is lampshaded by [[spoiler:Gailant the Paladin]], who mistakes Sonny and a fellow zombie named Veradux for two members of a three-person group of soldiers sent to help him, and wonders why the third person is missing. ([[spoiler:The answer: Because Sonny and Veradux just finished murdering said group of soldiers, and are now impersonating them... by accident. Veradux continues the lampshading further by telling Sonny to [[JustSmileAndNod play along]]. Good idea, because this is your ''first'' fight with Baron Brixius, and the only way you're getting his [[DamageSpongeBoss 40,000+ HP]] down to [[CriticalExistenceFailure nothing]] is with Gailant's help.]])

to:

* AnIcePerson / MakingASplash: The [[StoneWall Cold Hydraulic]] class of the second game is based around this, used to [[StunLock lock down enemies]] and [[StatusBuff make your allies stronger.]]
* ArbitraryHeadcountLimit: Neither Sonny's party nor the enemy group in a battle can be composed of more than three characters. Near the end of the first game, this is lampshaded by [[spoiler:Gailant the Paladin]], who mistakes Sonny and a fellow zombie named Veradux for two members of a three-person group of soldiers sent to help him, and wonders why the third person is missing. ([[spoiler:The answer: Because Sonny and Veradux just finished murdering said group of soldiers, and are now impersonating them... by accident. Veradux continues the lampshading further by telling Sonny to [[JustSmileAndNod play along]]. Good idea, because this is your ''first'' fight with Baron Brixius, and the only way you're getting his [[DamageSpongeBoss 40,000+ HP]] HP down to [[CriticalExistenceFailure nothing]] is with Gailant's help.]])



* AttackItsWeakPoint: If a boss has thousands and [[StoneWall thousands]] and [[DamageSpongeBoss thousands]] and [[RuleOfThree thousands]] and [[OverlyLongGag thousands]] of health, it will [[PuzzleBoss have one of these.]]
** Omen and [[MadDoctor Doctor Herregods]] in the first game are this. Omen gives himself a buff that makes him [[GlassCannon deal 2000 more damage than usual but take 7000 more damage than usual]] when it's active. [[spoiler: Stun him with Break or Shatter when he does so, so he can't attack and kill you.]] Doctor Herregods will use a move that heals his max health in damage once he loses 10,000 hp [[spoiler: Freeze him, and get his health below 990,000, then when his stun wears off use Subversion to make him kill himself]].

to:

* AttackItsWeakPoint: If a boss has thousands and [[StoneWall thousands]] thousands and [[DamageSpongeBoss thousands]] thousands and [[RuleOfThree thousands]] and [[OverlyLongGag thousands]] of health, it will [[PuzzleBoss have one of these.]]
** Omen and [[MadDoctor Doctor Herregods]] in the first game are this. Omen gives himself a buff that makes him [[GlassCannon deal 2000 more damage than usual but take 7000 more damage than usual]] when it's active. [[spoiler: Stun him with Break or Shatter when he does so, so he can't attack and kill you.]] Doctor Herregods will use a move that heals his max health in damage once he loses 10,000 hp [[spoiler: Freeze him, and get his health below 990,000, then when his stun wears off use Subversion to make him kill himself]].



** [[spoiler: The police colonel will cast a buff on himself that [[QuadDamage boosts his damage output by 400%]], but always [[GlassCannon gets a debuff that boosts the damage he takes by 400% after it expires]].]]

to:

** [[spoiler: The police colonel Police Colonel will cast a buff on himself that [[QuadDamage boosts his damage output by 400%]], 400%, but always [[GlassCannon gets a debuff that boosts the damage he takes by 400% after it expires]].expires.]]



* BalefulPolymorph: This is thoroughly [[InvertedTrope inverted]] multiple times throughout the second game. Some of the enemies you fight are in this form to make them more [[EliteMook distinct and powerful]] from conventional enemies, and Sonny in the second game can transform himself into one of six different kinds (two to a class), each with its own benefits. To top it off, [[MadDoctor Doctor Leath]] in Zone 1 of the second game will transform [[WolfpackBoss his two accompanying Prison Guards]] into these (specifically said to be with a mutant injection) once his health gets low enough.
** [[spoiler: Also inverted with Mokoshotar and his Werewolf blood curse. Being turned into a werewolf makes you do [[LightningBruiser a huge amount of extra damage to him,]] which is [[DamageSpongeBoss pretty much the required way to beat him]].]]

to:

* BalefulPolymorph: This is thoroughly [[InvertedTrope inverted]] multiple times throughout the second game. Some of the enemies you fight are in this form to make them more [[EliteMook distinct and powerful]] from conventional enemies, and Sonny in the second game can transform himself into one of six different kinds (two to a class), each with its own benefits. To top it off, [[MadDoctor Doctor Leath]] in Zone 1 of the second game will transform [[WolfpackBoss his two accompanying Prison Guards]] into these (specifically said to be with a mutant injection) once his health gets low enough.
**
[[spoiler: Also inverted Inverted with Mokoshotar and his Werewolf blood curse. Being turned into a werewolf makes you do [[LightningBruiser a huge amount of extra damage to him,]] which is [[DamageSpongeBoss pretty much the required way to beat him]].him.]]



** Not to mention the contents of the tape, namely [[spoiler:"You Are My Sunshine", being sung by Veradux during the MushroomSamba segment.]]



* CavalryBetrayal: The first game opens with one - Sonny and Louis expect the approaching helicopters to be a rescue team, but as it turns out, [[LeaveNoWitnesses the ZPCI don't want any witnesses.]] [[spoiler:It also [[CallBack closes with Sonny and Veradux pulling one]] - after working together with [[ThePaladin Galiant the Paladin]] to defeat [[BigBad Baron]] [[DamageSpongeBoss Brixius,]] the two turn on him.]]

to:

* CavalryBetrayal: The first game opens with one - Sonny and Louis expect the approaching helicopters to be a rescue team, but as it turns out, [[LeaveNoWitnesses the ZPCI don't want any witnesses.]] [[spoiler:It also [[CallBack closes with Sonny and Veradux pulling one]] - after working together with [[ThePaladin Galiant the Paladin]] to defeat [[BigBad Baron]] [[DamageSpongeBoss Brixius,]] Brixius, the two turn on him.]]



* DamageSpongeBoss: The Bomb in Sonny 2, which can't even attack. It just has lots and lots of health and has to be destroyed before it [[NonStandardGameOver detonates]].
** Actually, most bosses are this. They all however, [[PuzzleBoss have a weakness, though.]]
* DarkIsNotEvil: The Psychological, one of the classes in Sonny 2, has a strong focus on Shadow-typed damage over time and debilitating status effects. However, it also has a few healing and buffing spells.
** Averted, if the player so desires. Another ability lets you [[VideoGameCrueltyPotential kill one of your allies]] to gain a [[SuperMode 60% stat boost and 100% health regeneration for a few turns.]]
** In fact, the series seems to be built on this trope; Sonny and Veradux are both zombies who are intelligent and don't seem to follow many zombie stereotypes (apart from being undead).
*** Although, if you click on the well in the Frozen Village, Sonny states that he has "other ways to maintain his hydration," possibly suggesting that he may indeed engage in zombie-like behavior -- just not on-screen. That or he eats the snow.

to:

* DamageSpongeBoss: DamageSpongeBoss:
** The Rockstar in the first game, who is nothing more than a beefed up Rock Golem, and many bosses (or boss-like enemies) in the second game don't require much strategy than just 'shoot him and have Veradux focus on healing'.
**
The Bomb in Sonny 2, which can't even attack. It just has lots and lots of health and has to be destroyed before it [[NonStandardGameOver detonates]].
** Actually, most bosses are this. They all however, [[PuzzleBoss have a weakness, though.]]
* DarkIsNotEvil: The Psychological, one of the classes in Sonny 2, has a strong focus on Shadow-typed damage over time and debilitating status effects. However, it also has a few healing and buffing spells.
** Averted, if the player so desires. Another ability lets you [[VideoGameCrueltyPotential kill one of your allies]] to gain a [[SuperMode 60% stat boost and 100% health regeneration for a few turns.]]
**
In fact, the series seems to be built on this trope; Sonny and Veradux are both zombies who are intelligent and don't seem to follow many zombie stereotypes (apart from being undead).
*** Although, if you click on the well in the Frozen Village, Sonny states that he has "other ways to maintain his hydration," possibly suggesting that he may indeed engage in zombie-like behavior -- just not on-screen. That or he eats the snow.
undead).



* HoistByHisOwnPetard: Mokoshotar the wolf. He has [[DamageSpongeBoss a lot of health to wear down,]] but he also has an attack that turns you into a werewolf... which makes you deal huge damage to him.

to:

* HoistByHisOwnPetard: Mokoshotar the wolf. He has [[DamageSpongeBoss a lot of health to wear down,]] down, but he also has an attack that turns you into a werewolf... which makes you deal huge damage to him.



* AnIcePerson: The [[StoneWall Cold Hydraulic]] class of the second game is based around this, used to [[StunLock lock down enemies]] and [[StatusBuff make your allies stronger.]]



* KillerRabbit: The Bunny fought in the Tunnel Of Illusions, which is small but sports ''very high'' attack power. It also weakens itself with a debuff called Holy Hand Grenade every now and then.

to:

* KillerRabbit: KillerRabbit:
**
The Bunny fought in the Tunnel Of Illusions, which is small but sports ''very high'' attack power. It also weakens itself with a debuff called Holy Hand Grenade every now and then.



* LockedOutOfTheFight: The Biological's Crystallize is effectively this, as it stuns the target in exchange of shielding it from all damage.



** Actually, it's a MacGuffin of a different sort. Felicity switched the real tape with the one conveniently in her back pocket (or something), so while we don't get to learn the contents of original tape, we get a sliver of information on Felicity. Will probably come to light in further installments.



* MegaCorp: Zombie Pest Control Incorporated, more commonly known as the ZPCI, as shown when [[spoiler:it is revealed that they are trying to stop people like Roald's insurgents from creating a cure, so that they will always have more business. Seeing as they control everything because of the zombie outbreak and the fear that it instilled, they fit this trope quite nicely.]]
** The ZPCI make money hand over fist by exterminating zombies, and they even have an entire city in their pocket, with the city's taxes being used as protection money. They also try to ruthlessly quash anything with the potential for ending the Zombie Apocalypse, such as the cure for zombification that Roald and his team were working on. Oh, and they also like to [[KillEmAll kill]] ''[[LeaveNoSurvivors everybody]]'' [[SinkTheLifeboats who]] [[HeKnowsTooMuch was]] [[LeaveNoWitnesses involved]] in said attempts to end the zombie threat.

to:

* MegaCorp: Zombie Pest Control Incorporated, more commonly known as the ZPCI, as shown when [[spoiler:it is revealed that they are trying to stop people like Roald's insurgents from creating a cure, so that they will always have more business. Seeing as they control everything because of the zombie outbreak and the fear that it instilled, they fit this trope quite nicely.]]
** The ZPCI
make money hand over fist by exterminating zombies, and they even have an entire city in their pocket, with the city's taxes being used as protection money. They also try to ruthlessly quash anything with the potential for ending the Zombie Apocalypse, such as the cure for zombification that Roald and his team were working on. Oh, and they also like to [[KillEmAll kill]] ''[[LeaveNoSurvivors everybody]]'' [[SinkTheLifeboats who]] [[HeKnowsTooMuch was]] [[LeaveNoWitnesses involved]] in said attempts to end the zombie threat.



** Also in the sewer is a kitsune enemy, Vivian Vixen, who buffs herself with something called "Vulpes Dulosus" right as the fight begins. This condition claims that it vastly weakens Vivian, but it ''actually'' vastly reduces the amount of damage she takes, which means that she takes a while to go down, despite only having 438 HP. But when she's almost dead, she shapeshifts into a fox, fully healing herself and applying a tenfold boost to her max HP! Luckily, Vulpes Dulosus will probably be about to wear off by then, if it hasn't already.



* MultipleLifeBars: [[FinalBoss Galiant the Paladin]] in the first game ''invokes'' this- as soon as his health drops below 40-50% and he has at least a quarter of his focus, he heals himself back to full health. You'll therefore have to damage him to that point at least three times before he becomes unable to use the move anymore.
** [[DungeonBypass Or just]] StunLock him.

to:

* MultipleLifeBars: [[FinalBoss Galiant the Paladin]] in the first game ''invokes'' this- as soon as his health drops below 40-50% and he has at least a quarter of his focus, he heals himself back to full health. You'll therefore have to stunlock him or damage him to that point at least three times before he becomes unable to use the move anymore.
** [[DungeonBypass Or just]] StunLock him.
anymore.



* OneHitKill: Perhaps the only enemy to invoke this is the ZPCI Sniper in Zone 2 of the second game. It takes two of his turns to rev himself up, stacking two buffs geared toward making his damage and Physical Piercing sky-high, but once he lets loose his attack (and the bolt is pretty much a sure-fire hit), then the one he hits is guaranteed to die. If he is unable to stack even ''one'' of these buffs, then he most likely will not kill you in a single shot, so you either need to [[StunLock interrupt his shot,]] or [[StatusBuffDispel knock off at least one of his buffs,]] or you can kiss a teammate good-bye.
** Ignition from the first game gives a "Fate" debuff that deals 99999 or so damage to the afflicted on the next turn.

to:

* OneHitKill: Perhaps OneHitKill:
** Ignition from
the only enemy first game gives a "Fate" debuff that deals 99999 or so damage to invoke this is the afflicted on the next turn.
** The
ZPCI Sniper in Zone 2 of the second game. It takes two of his turns to rev himself up, stacking two buffs geared toward making his damage and Physical Piercing sky-high, but once he lets loose his attack (and the bolt is pretty much a sure-fire hit), then the one he hits is guaranteed to die. If he is unable to stack even ''one'' of these buffs, then he most likely will not kill you in a single shot, so you either need to [[StunLock interrupt his shot,]] or [[StatusBuffDispel knock off at least one of his buffs,]] or you can kiss a teammate good-bye.
** Ignition from the first game gives a "Fate" debuff that deals 99999 or so damage to the afflicted on the next turn.
good-bye.



* OneWingedAngel: Doctor Leath, Clemons the Deceiver, Vivian Vixen and Versu the Corruptor, all from Sonny 2.
** With your SuperMode, you can invoke this too.

to:

* OneWingedAngel: Doctor Leath, Clemons the Deceiver, Vivian Vixen and Versu the Corruptor, all from Sonny 2.
** With your SuperMode, you can invoke this too.
2.



* OurZombiesAreDifferent: Specifically, Sonny, Veradux, and Felicity, aside from being undead, are nothing like conventional zombies. Averted with any other zombies you happen to run into, with the possible exception that they vary a bit more than average.
** Baron Brixius, like the protagonists, is a sentient zombie. Unlike the protagonists, he is very much evil.

to:

* OurZombiesAreDifferent: Specifically, Sonny, Veradux, Felicity and Felicity, Baron Brixius, aside from being undead, are nothing like conventional zombies. Averted with any other zombies you happen to run into, with the possible exception that they vary a bit more than average.
** Baron Brixius, like the protagonists, is a sentient zombie. Unlike the protagonists, he is very much evil.
average.



* PistolWhipping: Physical attacks with guns use the bayonet; instead of bullets, characters use the guns to [[ProjectileSpell fire their spells]].



** The Biological class can be built like this if one only invests in piercing and physical damage.
* PistolWhipping: Physical attacks with guns use the bayonet; instead of bullets, characters use the guns to [[ProjectileSpell fire their spells]].
* PuzzleBoss: Several bosses in both games require an OutsideTheBoxTactic to destroy.



* PuzzleBoss: Several bosses in both games require an OutsideTheBoxTactic to destroy.



* StatusBuff: Oh so many...
** Even Krin himself has commented on the fact that there were far too many of these.

to:

* StatusBuff: Oh so many...
**
Even Krin himself has commented on the fact that there were far too many of these.



* StandardStatusEffects: Averted. There are lots of similar status effects which have different flavor to them. For example: rather than have just one UniversalPoison, a character might lose HP over time due to bruising, bleeding wounds, being on fire, or even lingering shadow magic.
** Said lingering shadow magic also causes the victim to regenerate Focus, so Sonny can [[ViolationOfCommonSense actually profit from shooting himself in a pinch.]]



** And then you activate both at the same time...

to:

** And then you activate both at * SuperEmpowering: [[MadDoctor Doctor Leath]] in Zone 1 of the same time...second game will use a mutant injection to transform [[FlunkyBoss his two accompanying Prison Guards]] into monsters once his health gets low enough.
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