A series of Massive Multiplayer Crossover games, each of a completely different genre, published by Sega and, except for the first one, developed by British company Sumo Digital. As the name implies, they feature a good deal of Sega's major and cult classic franchises.Sega Superstars: The first one, a 2004 Minigame Game by Sonic Team for the PlayStation 2 EyeToy accessory. It's 12 simple minigames in one, using (as with every other EyeToy game) your body to control them. Descriptions of the minigames are forthcoming.Also notable is that it isn't a crossover in the proper sense. Each series is sequestered to its own minigame, with no interaction otherwise save for the opening cutscene.Sega Superstars Tennis: In which Sumo Digital picked up the mantle and followed suit with. Building on their own experience with the Virtua Tennis series, the game is Exactly What It Says on the Tin. Also features a bunch of Sega-themed tennis minigames.Sonic & Sega All-Stars Racing ("WithBanjo-Kazooie" on the Xbox 360 version, at Microsoft's request): The one game that made the series stand out, and thus the most likely reason you are on this page. Released in February 2010, it can be easily described as "Mario Kartmeets Sumo's OutRun games". That is, you get the item-filled Wacky Racing of the former combined with the arcade racing action, handling and speed of the latter.While All-Stars Racing might be completely shameless about its inspirations, it does its elements so well that, to the surprise of just about everyone, it received a very high amount of praise for that reason alone, joining the likes of Diddy Kong Racing and Crash Team Racing in that regard.Sonic & All-Stars Racing: Transformed: Dropping the "Sega" from the title (due to the inclusion of more than one Guest Fighter), Sonic & All-Stars Racing: Transformed is the sequel to Sonic & Sega All-Stars Racing, released on Xbox 360, PS3, Wii U, and Vita in late 2012 and on PC and 3DS in early 2013. Featuring a gimmick similar to Mario Kart 7, Sonic and crew's vehicles will now be able to traverse different racing environments, such as water, by having their crafts morph to meet the demand. Disney's Wreck-It Ralph appears as a guest character, presumably in exchange for the Sega cameos in his film.See also Fighters Megamix, an earlier, unrelated Sega crossover game and Project X Zone, another unrelated Sega (and non-Sega all-stars) crossover game released between the two All-Stars Racing games.The series features a large stable of series and games produced by Sega over the years as well as a few guest series. Here are the Sega series represented in at least one of the four games, including those with just mere in-game cameos:
Fake Shemp: To save on the budget, the games normally use voice clips or sound effects from the various original SEGA games for the characters from them where they can.
Curiously averted with Team Fortress on the PC version of Transformed. The characters use several lines that Sumo could have lifted from Team Fortress 2, but they decided to get voice actors anyway.
Go Karting with Eggman: And playing tennis and go karting with Reala. And go-karting with Metal Sonic and the Bonanza Bros.note Their in-game bio makes it clear that they have been reverted to their Japanese backstory, in which they were villain protagonists.
Never Say "Die"/Getting Crap Past the Radar: Yes, it's possible for the same case to embody these two conflicting tropes at once, the case being all references to House of the Dead being labelled as "Curien Mansion" or abbreviated as "HOTD."
The Never Say "Die" portion comes from the fact that Sumo aimed for these games to be family-friendly. (This is now Hilarious in Hindsight, as the last Curien Mansion track in All-Stars Racing is called "Deadly Route." An achievement exists in Transformed, though, called "House Party of the Dead")
Completely averted with the Japanese release of Transformed as the main "House of the Dead" logo has been used. Proof.
The Getting Crap Past the Radar bit is because HOTD is Banned In Germany. They didn't feel like making a special localization just for the Germans, so... (Plus, they did not want to mention the real name of an M-rated game in an E10+ rated game.)
No Export for You: Superstars Tennis and All-Stars Racing never received a Japanese release. Transformed was originally stated to get one because Sega noticed the high Japanese import rates for All-Stars Racing. However, the silence on such a release since then has been mute.
Case closed when Sega finally announced its Japanese release of Transformed on May 15, 2014. Changes for the JP version include Mr. "DAYTONAAAAAAAAAAAAA" himself, Takenobu Mitsuyoshi, as the voice-over, and a garbage Puyo Puyo playing the role of the blowfish◊.
Despite being untranslated from English, All-Stars Racing Arcade has also been found at some Japanese arcades and even at Sega's own Joypolis in Tokyo.
Recurring Character: Sumo and SEGA seem to have a line-up of characters they like to see return in each title before they start adding new faces. Sonic, Tails, Shadow, Amy and Eggman, as can be expected, but also AiAi, Amigo, Ulala, Beat, and even Alex Kidd. In fact, Sonic, Shadow, Ulala, Amigo and AiAi have been playable in every title if you include SEGA Superstars and NiGHTS and the ChuChus have at least made an appearance in every game.
Role Reprisal: Sumo went above and beyond in the case of Vyse, actually managing to get his original voice actor from Skies of Arcadia back to record new dialogue for him in All-Stars Racing Transformed. This is especially notable, as during his cameo in Valkyria Chronicles, Vyse was voiced by Roger Craig Smith, the current voice actor of Sonic the Hedgehog.
Running Gag: Sonic foiling Dr. Eggman's schemes in the opening movie, starting with Superstars Tennis.
The four Chuchus have individual names in their in-game bio. Those names, as well as the character's designs, are brought up in nowhere else but the ChuChu Rocket!instruction book.
The promotional Archie Sonic comic for Racing Transformed (Sonic Universe #45), aside from listing off a few names from Super Monkey Ball and Jet Set Radio, actually shows that current Archie Sonic writer Ian Flynn took some detailed amount of research for Skies of Arcadia as Vyse lists, among other things, being shipwrecked on Crescent Island, the names of some Valuan Admirals, and most impressively, the rumors of the Black Moon which was a very minor footnote in the actual game.note This may possibly be down to Flynn claiming Skies of Arcadia is one of his favourite games ever.
It's amazing how many little familiar nods and details Skies of Arcadia actually got in Transformed. In the third lap of Rogue's Landing, a Valuan Ship crashes into the stage after a single cannon shot. Where was it hit? In the back, where its engines are.note During ship battles in Skies of Arcadia, you can gain the upper-hand by maneuvering behind an enemy ship and attacking from there, where in most cases they're defenseless. In addition, every successful hit would do critical damage. Moonstones can also be seeing falling from the sky in the track as well. note Vyse and Aika go to fetch one that has crashed into a nearby island at the beginning of the game. And once more in Lap 3, you can see the Albatross and a Valuan Spectre flying along side by side shooting at each other, before moving away from each other in a circular movement. This is exactly how ships tended to behave in ship battles in the game.
Pudding's vehicle in Transformed is based off her bike from Space Channel 5 Part 2. Said bike only got about five seconds of screentime in the actual game.
For anyone in naval aviation, the attention to detail on Carrier Zone is noticeably extensive.
The fires in Burning Depths not only look the same as they did in the original game, but they also move in the exact same manner too.
Squashed Flat: In the All-Stars Racing games, there are many ways to have this happen to you (or others), whether it be from Billy Hatcher or Amy's All-Star move, having a rolling pillar land on you, being run over by a steamroller, landing on another racer, and more. It is then accompanied by a cartoonish *SPLORT* sound.
Super Mode/Limit Break: Super Sonic and Super Shadow in the original's Sonic the Hedgehog minigame, Superstar Mode in Tennis, All-Star Moves in Racing and Racing Transformed.
The Unfavourite: To date, Phantasy Star has never been represented in any game of the series, save achievements. The series has always been considered, from Nei being a playable character, to a track based off Phantasy Star Online considered for Transformed. However, it has yet to make a full fledged appearance in any game.
The Cameo: Chao, Morolians, Nightopians and zombies all appear from Sonic, Space Channel 5, NiGHTS and House of the Dead respectively. Many Sonic characters like Knuckles and Metal Sonic appear on the court as well. Others include Professor K from Jet Set Radio and even the OutRun Flagman!
The Voiceless: Amigo somehow communicates through random music that comes out of nowhere, mostly songs from the soundtrack of his game. This accounts for many a funny splurge of terrible trumpet music whenever he does something wrong.
Sonic & Sega All-Stars Racing provides examples of:
Ascended Extra: The Chuchu pilots' only appearance prior to this game was the instructions manual to both versions of ChuChu Rocket!. They're mentioned briefly on one page to add a little spice to the Excuse Plot and nowhere in the game itself.
Brick Joke: An early mission has Eggman finding Chaos Emeralds hidden in Seaside Hill. A late mission has Sonic take back those Chaos Emeralds from Final Fortress.
The Cameo: Ristar can be seen on the side of the Death Egg track waving at the racers.
Also, for those with the Wii version and PC versions, there is also some art of Sonia of Sonic Underground seen briefly during the Casino Park level.
Originally these were to be Amy, the Sonia image was mistaken as official artwork while being used as a place-holder image.
At Rokkaku Hill, people who you can see in the crowd are Yoyo, Rhyth, Soda, the Love Shockers, a Rokkaku Policeman, and some of the civilians. (Poorly-rendered) Sprites of Cube and Garam can be seen in the store windows.
Dummied Out: The Final Fortress tracks reference laser gates and a cameo in Dark Arsenal that are no longer there. It's speculated that the laser gates were taken out because they messed up the game's pace, and the cameo was Metal Sonic, who was instead turned to DLC.
Forklift Fu: Ryo Hazuki's All-Star move causes him to get off his motorcycle and get in a forklift.note If you're using the aforementioned forklift DLC, he slams the pedal instead. The forklift knocks enemies behind Ryo by flipping them. There's also an achievement where you have to use it to take out Jacky and Akira.
Interface Screw: A few of the powerups. One of them flips your screen upside-down, while another covers the screen with a rainbow that can barely be seen through (Beat's All-Star has a similar effect, covering you with graffiti).
Captain Obvious: Thanks to Sonic, we'll be able to figure out such ingenious strategies as hitting an item capsule to get an item.note Admittedly, he does give a few helpful hints, such as using the boost from a drift to plow through obstacles, or tapping the accelerate button during a drift to better handle sharp corners.
Long Title: Sonic and Sega All-Stars Racing With Banjo-Kazooie.
Marth Debuted in Smash Bros.: Zobio and Zobiko, a pair of in-love zombies ex-humans, from the Japan-only arcade game House of the Dead EX "HOTD EX" debuted in this game.
The Bonanza Bros., the ChuChus, Amigo, Opa-Opa, and Metal Sonic only make sighs, chirps, maraca shaking, retro-sounding beeps, and robotic noises respectively.
If you want to get technical, Akira and Zobiko actually don't have any voice clips for their characters at all; Jacky and Zobio do all the talking when you're playing as them. (Even stranger when, in the opening movie, Akira can clearly be heard yelling when performing his All-Star Move to help out Jacky.)
Mii and Avatar are totally silent during any race they take part in. The announcer never comments on them, either.
Who's Laughing Now?: Metal Sonic's All-Star Move gives him the same laser wall that he was scrapped by in Sonic CD AND speed boosts whenever he desires.
Badass Boast: One of Vyse's victory lines is "Even the Valuan Empire couldn't catch me!" note Okay, so they did twice in Skies of Arcadia, but he manages to escape from their impregnable fortress. Twice.
Background Music Override: The characters' All-Star themes will play over any background music the track normally has. Likewise, in the rare occasion more than one racer has access to an All-Star Move, the last one to be activated overrides the preceding All-Star themes.
Rogue's Landing features many recognizable airships from Skies of Arcadia, such as the Hydra, the Lynx, the Delphinus and the Albatross. In addition Rhaknam can be seen swimming under the course.
Burning Depths has the Burning Rangersnote to be specific, Shou, Tillis, Reed, Big and Chris fly off together at the start of the track. You can then spot them throughout the track tackling the raging fires. Ecco can be seen here as well through one of the windows.
Graveyard Gig features one boss from each of the main four House of the Dead games: The Hangedman (HotD), the Tower (2), Death (3) and the Lovers (4). Also, look on your right as you pass through the church near the end of the final lap and you can see Zobio and Zobiko's wedding.
The Golden Axe character selection skeleton appears as the signature monument of Adder's Lair. Other cameos include a large statue of Death Adder, the dragon used for one of the full screen attacks in the game and one of these potion-stealing elves.
Graffiti City features several GG members such as Yoyo dancing on the track.
Dream Valley features three bosses from the original NiGHTS game in the "Nightmare" sections. Gillwing appears on Lap 1, Puffy on Lap 2, and Wizeman on Lap 3.
Dragon Canyon has the Shelcoof from Zwei and Saga flying in the background.
The guy who waves the flag in OutRun 2 can be spotted near the starting line in OutRun Bay.
Chick Poacher, Rolly Roll, and Bantam appear in the crowd at Chilly Castle.
Quite of a few characters appear as stickers, such as Billy Hatcher, Silver, and Taro Sega.
Be in first place as you begin the final lap on Race of Ages and you'll see Segata Sanshiro riding the rocket from his last commercial while holding a Sega Saturn.
The PC exclusive Team Fortress, which combines three different characters from Team Fortress 2 in a single vehicle. Who drives the vehicle depends on what it is (the Pyro drives the car, the Heavy drives the boat, and the Spy drives the plane).
The announcer doesn't comment on the race anymore, he just calls out the items you get or if someone goes All-Star.
Big the Cat sits this race out, but he can be seen fishing in Ocean View.
Zobio and Zobiko are also sitting out, for they're getting married in Graveyard Gig on the day of the race.
Billy Hatcher went from being a playable character to a sticker.
The Race Of Ages track features hologram statues of Mobo and Robo, Ryo Hazuki, Akira Yuki, Opa-Opa and the Chuchus, who were all racers in the first game. Well, Akira was actually a passenger in Jacky's car (and part of Jacky's All-Star Move), but who's being technical?
The Bus Came Back: Thanks to DLC, Ryo Hazuki has be re-promoted to playable status, apperently because there were such high hopes for DLC and it'll be such a letdown if there weren't any.
The demo version even has the audience boo you if your lower the sound effects or cheer for you if you raise them.
Fake Difficulty: Curien Curves, the Curien Mansion Drift Challenge, involves staircase ramps that cause you to launch away from the drift tracks and requires you to see the red tracks in rooms with red floors and lights.
Just as in the first game, the lyrics to one of the Jet Set Radio songs (in this case, the one that plays in Graffiti City) are left uncensored. Said lyrics include the phrase "The music just turns me on!".
The Spy's cigarette is still on his model, and yet no mention of smoking is made in the game's rating on the PC version, though it's probably because you'd never notice it during gameplay.
Guest Fighter: Professional NASCAR racer Danica Patrick, Ralph from Disney's Wreck-It Ralph; the Pyro, Heavy, and Spy from Team Fortress 2note Those three are one character collectively labelled as "Team Fortress." How is that possible, you ask? In their case, it's not just the vehicle that transforms, it's the driver too. and Simon Lane of the Yogscast as racers.
According to one of the devs, each platform will have its own unique set of guest racers, some SEGA characters and some not. Nintendo consoles get Miis, 360 gets Avatars, and the PC gets three of the Team Fortress 2 classes, a Shogun from Total War, a Football Manager, and a Russian General from Company of Heroes 2. Sony was approached with potentially loaning Sackboy for a PS3 exclusive, but they declined the use to prevent competition with his own kart racer.
Rogue's Landing (from Skies of Arcadia) has the Blue Rogues vs. the Valuan Armada battling it out in airships all around a series of floating islands. It's so chaotic that the track gets decimated by quite a bit.
Carrier Zone (from After Burner) also has this with jet fighters.
Near the end of the final lap on Dragon Canyon, several dragons can be seen attacking the Shelcoof.
Holiday Mode: Alex Kidd was only playable after December 25, 2012, as a gift from Sega. This effectively makes him a starter character on the PC and 3DS versions, released in 2013.
Hub City: Word of God confirms Rogue's Landing is this for the air pirates in Skies of Arcadia, but due to Transformed lacking bios in this game like the first one had, you wouldn't know that just by looking at it (the name might be a bit of a giveaway, though).
In the Race of Ages, the radar that normally gives you an overhead view of the track is jammed for the entire race. Given the way the track twists, turns, and morphs during laps, it would probably look odd.
The Twister item flips your controls for a certain amount of time or until you crash.
Limited Special Collector's Ultimate Edition: The first print run of the Xbox 360, PS3 and 3DS versions is a bonus edition including Metal Sonic and a track based on OutRun, which are otherwise DLC for PC and second+ print 360/PS3/3DS runs and on-disc/cart starting materials for Wii U and Vita.
The first lap of Rogue's Landing is very adventurous and heroic. And then the Valuan Armada shows up in Lap 2, causing things to take a distressed and frantic tone as they attack the Blue Rogues. It reverts back to the Lap 1 atmosphere for Lap 3 when the Blue Rogues begin to turn the tide of the battle, however.
Dream Valley: You're flying through a cheerful, whimsical dream world for the first part of the track, and then you fly through downright creepy nightmares.
Nintendo Hard: This game is generally considered to be very challenging, with a difficulty level that approaches that of many older racing games like F-Zero GX! However, except for a select few missions, even the hardest difficulty level can be mitigated with situation-appropriate character choices and some practice.
It's also possible to cheat the A.I. by simply bringing in another player, which for some reason bumps down the difficulty in proportion to the number of players (2 players is the recommended amount due to 3/4-way split-screen hampering your visibility).
Nostalgia Level: The whole game is an epic nostalgia voyage through Sega's history.
Sunshine Tour, Shibuya Downtown, Roulette Road and Death Egg Hangar return from the previous game.
The Race of Ages is one big example, as it's basically a race track through a Sega museum.
Off Model: The spinning record symbol on the back of Beat's shirt is facing the wrong direction (it's spinning to the left, when it should be spinning to the right).
When racing on mirrored tracks, the racers themselves are mirrored as well, which leads to instances such as B.D. Joe driving a IXAT.
The music for Burning Depths is this; it's a cheesy, funky 90s Title Theme Tune that plays on a track that features fires exploding everywhere, water levels constantly rising and aquatic life in peril. But as you might expect, it works very well.
Spiritual Successor: Transformed is one to blur thanks to the work of Gareth Wilson, former lead designer at Bizarre Creations. This becomes a pretty ironic case of "if you can't beat them, join them" when one considers Blur's infamous commercial dissing mascot racers like All-Stars Racing Transformed...
Spiteful A.I.: The opponent racers can be vicious, especially on S-Class. Taken a step further for multiplayer races where the AI, for some odd reason, will only focus on Player 1 and will never attack the other players unless it happens by accident.
The traffic challenge has variants of the trope; yellow cars swerve all over the road to make it difficult for you to stay on an optimal path and blue/police cars will purposely swerve into your path to block you.
Trolling Creator: In the above interview, one member of the crowd yells out "BURNING RANGERS!" when Steve Lycett comments about fans talking about IPs they want to see featured, to which Lycett responds skeptically with "Burning Rangers?" It ended up being a track in the game.
Pyro, Heavy and Spy of Team Fortress 2 being chosen as PC-exclusive racers raised a few eyebrows.
The final secret character, AGES. It's practically a tribute to SEGA itself, what with it being composed of the Hornet from Daytona USA, the Tomcat from After Burner, and the Dreamcast controller, of all things, as a boat.
Two more extra characters are also exclusive to the PC: a nameless football manager representing the Football Manager series, and a shogun representing the Shogun entries of the Total War series.
Burning Rangers getting represented via a track. Sumo themselves admitted it's probably the most niche IP featured.
Probably the most unexpected of all, yet another PC exclusive racer: General Winter. Yes, a Russian general, in a battle tank, which transforms into a submarine and a plane. He was released on the 4th of July, for massive irony, to boot.
Video Game Settings: The dev team purposely selected a variety of setting tropes for the track themes in the game before then deciding what IP best fitted the setting (though there are some minor overlaps). The current list includes;
Appropriately enough considering the Product Placement on her vehicle, Danica Patrick's All-Star move consists of throwing Hot Wheels on the track... Literal Hot Wheels.
When a console mod is unlocked for certain characters, the icon reflects what "console" they originated from.
In JSRF, Professor K describes Gum as "a real cool lady who leaves a trail of broken hearts wherever she goes." In this game, Gum's All-Star attack involves her literally leaving a trail of broken hearts.
Vocal Evolution: Vyse sounds very different from how his voice actor portrayed him in Skies of Arcadia. Justified in that the last time his actor voiced him was over a decade ago.
The Voiceless: Amigo (once again), and AGES who responds via radio transmissions in car and plane modes, and in boat form communicates via sounds from the Dreamcast start-up menu, the VMU's low battery beep, the Dreamcast's notoriously loud disc reader sounds.
X-Ray Sparks: The result of driving through the electrical currents on the House of the Dead track, the laser grids on Race of AGES, or being attacked by Gillius or Metal Sonic's All-Star Move. They also reveal that Metal Sonic inexplicably has a skeleton, the Sonic characters have toe bones despite not having toes, Amigo's skull is rectangular because of his rectangle head, Shadow's quills are part of his skull, Ulala and Pudding have very slim and nice-looking bones, and Wreck-It Ralph has a gigantic skeleton because of his gigantic body structure.
Averted in the 3DS port, in which being shocked simply makes the player spin around instead.