These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Base Breaker: Particular attention goes to Simon Lane of the Yogscast; to say that fans of the game weren't pleased with his announcement would be an understatement. The roots of this backlash can be found in the DLC character poll taken over a year priornote In fact, Sumo tried to convince Sega to let them release one of the poll winners instead for December 2013, but Sega was adamant on having something Yogscast-related to tie in with the Yogscast charity Humble Bundle. Him being paid DLC was the compromise., combined with the fact that Simon previously had nothing to do with Sega prior to his appearance as DLC. The fact that all of the money made from the DLC goes straight to charity has actually made the backlash worse due to accusations that the DLC was created as a publicity stunt by Sega. The Simon supporters, on the other hand, silently made him outsell Metal Sonic by a wide margin on day one.
Rogues' Landing is an insanely fun track to play, taking you through the docks, over the floating islands, through a sky tunnel and across a lake (or around it if you prefer) with a great layout, all with an awesome backdrop of the Valuan Empire flying overhead and attacking the islands. But it becomes truly amazing on the transition to Lap 3, when you're confined solely to the air and have to follow the Delphinus towards the Hydra, flying between Valuan and Blue Rogue airships shooting at one another. The final island even has a Valuan ship crash into it for dramatic effect admist the war and race. All this is set to exceptional music which really drives the atmosphere for the laps, and it's not a stretch to say it feels like you're actually playingSkies of Arcadia, at least ship travel-wise. Add in all the fan-pleasing cameos that still add something to those who have never played Skies like Rhaknam circling under the islands and you've got yourself an amazing, memorable level. And the cherry on top? When Sumo presented the Skies of Arcadia level to the game's original producer for feedback, she was moved close to tears. You know a level is amazing when you get a reaction like that.
Burning Depths is this for those who don't consider it That One Level, due to being amazing for drifting and boosting once you've got the hang of it, having an amazing atmosphere with backdrafts of fires exploding everywhere and the track progressively flooding. Chris's navigation lines are also a fantastic touch for the setting, as well as having the Burning Rangers fly around the track constantly. Did we mention how amazing the song is and how it goes hand in hand with the track?
Galatic Parade gets a lot of love for its ease, wide track and simplicity.
NiGHTS and Reala being vehicles instead of actual characters are also victims of this.
The removal of several characters from the first racing title, most notably Ryo and Opa-Opa.
The fact that the PC version has received a steady release of exclusive DLC characters while the console versions have been left to stagnate is also beginning to cause a bit of a rift between the console buyers who feel cheated out of content and the PC buyers who feel that having to wait for their copies entitled them to the extra content.
Burning Depths, the penultimate track in the game (not counting the Classic Cup), consists of a lot of extremely tight turns along very narrow corridors, and it's entirely different each lap. It's quite possibly the hardest track in the whole game. In contrast the final track, Race of Ages, is practically a Breather Level in comparison.
Chilly Castle has its share of awkward turns.
That One Sidequest: Traffic Attack challenges drive many players insane the most out of all the World Tour missions.
Also the watering down of the All Star moves. Where before, each character got a character specific skill or transformation, now it's a generic switch to jet form with limited attacks.
They Copied It, So It Sucks: Some Mario KartFan Dumb accused Transformed of ripping off 7 just because it had similar vehicle transformation sections on water and in the sky. The producer retorted by saying that they were actually surprised that Mario Kart 7 had transformation sections as they started the game's development in November 2010, whereas no one knew about Mario Kart 7's features until the E3 2011 trailer, and that the boating and flying sections are very much different from MK7's underwater and gliding sections. In fact, Transformed better resembles Diddy Kong Racing than Mario Kart 7.