The Mad GodOryx has transported you to his realm as food for his vile minions. Will you proceed quietly to your fate or fight back?Realm of the Mad God is a free-to-play MMORPG which can be found here, Kongregate and on Steamnote In fact, it's possible for the Steam account to be compatible with an account on the game's main site. Gameplay takes cues from both the Roguelike and Bullet Hell genres, with permadeath in effect for everyone. The game is small and embedded on that page, so you can play right away unless you don't have Flash installed.
This game provides examples of:
Absurdly Low Level Cap: Level 20, the highest attainable, can be achieved within as little as thirty minutes. Maxing out all of your stats will take much longer (but still relatively little time compared to other MMORPGs). Necessary, considering the permanent death system.
And Your Reward Is Clothes: A variation with two limited dungeons, the Battle for the Nexus and Belladonna's Garden. The former's rewards are a bunch of rare and limited weapons with extremely weak stats, while the latter's are essentially reskinned versions of tier 9 weapons, which are equally as useless to maxed characters who can topple the dungeons.
Ars Goetia: Malphas makes an appearance as one of Oryx's major lieutenants.
Attack! Attack! Attack!: Enough players in a group can do this to virtually anything in the game, without taking any casualties.
Awesome, but Impractical: The Staff of Extreme Prejudice (EP) fires ten shots that deal good damage, but are fired around the character. The player has practically stand on monsters to maximize damage, in a game where standing on most high-level monsters will quickly kill you.
Now that some bosses drop loot chests, which have to be killed to drop their rewards, the EP is more useful. Standing on a chest with the staff does maximum damage and increases the likelihood of getting loot.
Baleful Polymorph: The Mad Lab contains pools of green goo that transforms your character into a random creature, increases your speed and disables your weapon until you step into some blue goo.
Big Bad: Oryx the Mad God, who only appears when the event bosses have been defeated on a single server. Actually considered by some to be less powerful than many other bosses.
Bonus Boss: Oryx the Mad God II, the more powerful version of Oryx who can be found in his Wine Cellar.
Bonus Dungeon: The Wine Cellar, the ultimate challenge for end-game characters and containing a more powerful version of the Big Bad.
The Epic Dungeons, much harder versions of early dungeons, are dropped by the Lucky Gods and Crystal Prisoner.
The exclusive Battle for the Nexus has bosses from other areas with beefed-up HP.
Boring, but Practical: The Knight's default Wooden Shield. Although there are many higher-tier shields that do more damage and have more range, the fact that the basic Wooden Shield has the same stun duration for a significantly lower cost often results in some Knights preferring to keep their starter shield, even when they have high-tier alternatives.
Likewise, the Huntress and Necromancer each conserve a lot of MP when using lower-tier abilities, while still either inflicting slow status or healing.
The Ninja's shuriken costs the same amount of MP to use the Speedy ability, but a higher amount per tier to throw the shuriken, so a low-tier shuriken is good if you aren't worried about the damage.
Unless one is using the prism for its decoy, a Trickster's best option is the starter prism because all tiers have the same teleport ability.
Boss in Mook Clothing: The Gods, the most powerful random monsters that only spawn in the central Godlands. Though still classified as Mooks, they are very powerful compared to other monsters, being able to easily kill even level 20 characters.
Boss-Only Level: The Lair of Shaitan is the first official boss dungeon, with more to come.
The Lair of Draconis, Battle for the Nexus, and Belladonna's Garden almost apply. (There are a few annoying minions in each).
The Paladin's untiered Seal, the Seal of Blasphemous Prayernote aka the Oreo, because it looks like an Oreo cookie is pitch black and is described as dangerous, but it still heals you and your friends.
Degraded Boss: Dwarf Kings, who lead groups of mid-leveled enemies, but are summoned as stronger Undead versions along with their former minions by a high-level leader.
Disc One Nuke: Lower-tier items, which are fairly unremarkable finds for a level-capped character, can still be used to breeze through the trek to level 20 without much effort. However, they won't help you much in the quest for the game's ultimate weapons.
Dungeon Crawling: The game currently has over 20 dungeons, with more on the way.
Easter Egg: Oryx's statue in the vault, only accessible through teleporting.
Egyptian Mythology: The Tomb of the Ancients features the Egyptian gods Bes, Nut, and Geb.
Equipment-Based Progression: The game is intentionally designed such that it is easy to reach the max level in less than a few hours; then it becomes this trope. While leveling up does boost your stats, the main focus is in fighting monsters to acquire better and better equipment. There are no prerequisites to use any of the equipment (besides obtaining the item).
Eternal Recurrence: Oryx and his minions have to be defeated again and again. Two minutes after an old Realm is closed, another opens.
Untiered items drop from dungeon and event bosses. These are exceptionally rare and generally have effects different from normal weapons: the Crystal Sword, for example, has a longer range than other swords (See the below entry on Sword Beam on why it It Makes Sense in Context).
Instant Death Radius: Many enemies fire multiple shots at once, usually in a cone. Obviously, you don't want to be so close that you get "shotgunned" by getting hit by all of these bullets at once. Double Subverted by Dr. Terrible: The doctor himself does not possess an instant death radius, but the Green Potions that he throws are lethal if stood on.
Instant Gravestone: All players get Instant Gravestones; stronger characters get bigger, more impressive gravestones. Due to the game's use of Final Death, players will often pay respects to a particularly strong character.
Interface Screw: Being inflicted with Confusion will rotate your controls 90 degrees. Usually, the effect doesn't last very long, but the bats in the Manor of the Immortals confuse you for several seconds.
Enemies in the Forbidden Jungle also have an attack that causes "Hallucinating", which switches every sprite on the screen with another one at random. This includes the trees and vines the area is covered with, making the overall effect quite distracting.
Inventory Management Puzzle: Your character has eight inventory slots, and the Vault contains an additional eight by default. Seeing as anything in your character's inventory is lost on death, and nearly all equipment is restricted to certain classes, it often becomes a challenge to decide what loot to store in the Vault to use when your current character inevitably kicks the bucket and you start anew. The Vault can be significantly expanded, but doing so requires gold, which can only be obtained with real-world money.
Leaked Experience: Everyone who is in the vicinity of an enemy gets a set number of experience points (regardless of how many players there are, how much damage they've done, or even if they've attacked it at all) when it's slain.
Lethal Lava Land: The Abyss of Demons and portions of the world map contain lava. The Shatters has a deadlier version called "hot lava".
Level Ate: The Candyland Hunting Grounds has donuts and gumball machines scattered around, and features Creampuffs as enemies.
Life Drain: Necromancers can use their ability to deal damage and also heal themselves. HP restored equals the damage dealt.
Lord Ruthven turns this against you, using certain shots to steal health from you.
Marathon Boss: The Avatar of the Forgotten King was infamous for this before it underwent a nerf. Even now, it has seven times the HP of the event boss with the second-most longevitynote The Lord of the Lost Lands, with 70,000 HP compared to the Avatar's 500,000, a powerful spiral of shots, four phases with four types of deadly minion, and is immune to knights' Stun ability to boot. It's still easier than its previous form, which was almost always invulnerable and was a required kill in order to access Oryx's Castle.
Marathon Level: The Shatters is the most dangerous area in the game, filled with Mooks as powerful as Gods. To ensure your safety, all must be dispatched or evaded while you destroy the numerous switches required to advance. The three bosses possess attacks that can easily kill the most powerful players, and all have between 90 and 150,000 health. Because of this, it's nigh impossible to complete the dungeon without a strong group, and solo completions are almost unheard of.
Merchant City: The Nexus often serves as a player trading market, especially in the always-crowded US West server.
Mercy Invincibility: Or rather, a lack of it. Getting hit by a large number of shots in a split second (either through getting shotgunned or multiple enemies) is the most common cause of death.
Metal Slime: The very rare Candy Gnome that runs away from you and has a chance of dropping the entrance to the Candyland Hunting grounds.
Mighty Glacier: Knights and Paladins. Knights have monumental HP and DEF, and Paladins are able to heal and buff themselves and their allies.
Mini-Game: The Arena. You can fight enemies for prizes, and characters will not be lost upon death.
Betting Mini-Game: Tokens or Realm Gold can be used in the Alchemist's "spin to win" game. Some sort of reward is guaranteed.
Mook Medic: Escaped Experiments in the Mad Lab, Worshiping Priests and Priestesses in the Tomb of the Ancients, and Parrots in the Deadwater Docks. Killing them first is essential to save firepower on priority targets like Crusher Abominations and Sarcophagi.
Multishot: Most higher-tier bows fire three arrows at a rapid rate.
Nintendo Hard: The game can easily slip into this when your level goes into the double digits (assuming you keep following the quests alone). Especially that, unlike other MMORPGs, death is permanent.
Odd Job Gods: A lot are reasonable, such as the Ghost God, Mermaid Goddess and Ent God, but then you have the Cube God, the Hermit God, the Evil Chicken God...
One-Hit Kill: Averted for the most part. Just don't stand on anything; even the relatively harmless Mysterious Crystal can kill you while you try to break it.
Orcus on His Throne: Subverted. Oryx taunts you for most of the game, bragging about the power of his boss minions, but when you kill all the bosses on the map, he closes the realm and teleports you to his castle for a final showdown, and faces you in person.
Piñata Enemy: The Gumball Machines in the Candyland Hunting Grounds, the Treasure Sarcophagi in the Tomb of the Ancients, the Coffins in the Manor of the Immortals, and the Masked Party God in his Beachzone. All are harmlessnote though coffins do spawn enemies when damaged, and most drop useful items.
Puzzle Boss: Many of the higher-tier enemies and bosses have a specific gimmick. Examples include the Ghost Kings, which can only be damaged once the correct minion is killed, and the Construct Trio, who continuously heal each other unless one of them is frozen by a Mystic (or you deal massive amounts of damage).
Randomly Drops: All items, aside from the ones you start with, are dropped by enemies. That includes all equipment, save the Ring of Minor Defense.
Regenerating Mana: MP slowly refills over time. The Wisdom stat increases the rate of recovery.
Roguelike: Deaths are permanent, items can only be found from enemy drops, various classes are available, individual stats can be raised by grinding for stat potions, and the world map changes whenever the Big Bad is defeated.
"Pirate Rum - It seems like it would be a bad idea to drink this. Shift-click to use." For the curious, it makes the screen blurry for a minute or so.
Also, the occasionally-appearing Mysterious Crystal. This immobile crystal constantly self-regenerates and begs everybody in the world to attack and break it (players who find it often add their own pleas for help). The sheer effort required to break it usually means that if it breaks, most of the available players will be right there, including a lot of low-level ones who don't really know what's going on. And it's not the crystal that's begging you to break it...
Repeatable Quest: The Tinkerer in the Nexus sends you on these. You can complete up to three per day, for rewards that can be spent in the Alchemist's Mini-Game.
Screw This, I'm Outta Here!: The Bandit Leader will yell "Forget this... run for it!" and run away after taking a beating from you. You can still kill him, however.
If the situation gets too dangerous for a player, they can quickly hit the "Return To Nexus" key to leave.
Sealed Evil in a Can: The Crystal Prisoner, who begs to be let out of his crystal and slaughters unsuspecting players who comply.
Smashed Eggs Hatching: Disturbing the green eggs in a Spider Den causes baby hatchlings to awaken. More dangerous versions of these appear in the Crawling Depths.
Stat Grinding: Done in the form of the various stat potions, which increase a certain stat. Obtaining them involves slaughtering the Gods of the Realm and dungeon bosses, and you'll need every last drop if you want to survive the Big Bad and Bonus Dungeons.
Sword Beam: Keeping in with the Bullet Hell-style of the game, everything shoots beams, even the melee weapons. It's just that swords and daggers have a small range, while staves and bows and the like have a much longer range.
This Cannot Be!: Yelled word for word by Oryx when you defeat him in his first incarnation.
A variant with Evaluation Bosses, which enter a brief evaluation period when first shot, while returning fire weakly. Once this phase is over, they fight using their normal attacks and strategies, but at a stronger or weaker level depending on how much damage they took during evaluation. If an Ent Ancient is hit by a single newbie, it is weaker than Realm Gods and summons worthless minions. If teamed up on by a group of experienced players, it spams Greater Nature Sprites which are stronger than many Realm Gods, heal the Ancient, and spawn Ent Elders which also hit hard.
The Crusher Abominations in the Mad Lab, who start out weak but get bigger and deal more damage as they are closer to death.
The Pawns Go First: It's not until all his important minions in the Realm are killed that Oryx faces you himself.
The Very Definitely Final Dungeon: After defeating enough of his guardians, Oryx will prevent anyone from teleporting into the realm. Defeating ALL of the guardians results in him teleporting everyone in the realm at the time to his castle. Defeat Oryx there, and he may drop the entrance to his Wine Cellar, which requires a rare, single-use item to unlock and is one of the hardest areas in the game.
Videogame Caring Potential: Players have no way to sell excess items, which often results in higher-leveled players saving and dropping medium-leveled items in the Nexus for low-level characters to use.
On the other hand, outright asking for free items is derided in the community.
Warmup Boss: Bonegrind the Butcher at the end of the tutorial.
Zerg Rush: "Trains" or "Locust Swarms"note formerly "Rape Trains", but changed for obvious reasons consist of a large mass of players running along the brick path leading around the realm shooting at absolutely anything that looks at them funny.
It also tends to happen once everyone is teleported to Oryx's castle. Seeing as a few of the players present will likely die from a good hit, bunching up and attacking as one is probably their best bet.
On occasions, the enemies get in on this as well in "XP storms". It's not so bad when the weaker group with a seemingly strong tendency to do so, the Sandsmen, is doing it; the problem comes when the enemies in the Godlands figure out this tactic.