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Video Game: Realm of the Mad God
The Mad God Oryx has transported you to his realm as food for his vile minions. Will you proceed quietly to your fate or fight back?

Realm of the Mad God is a free-to-play MMORPG which can be found here, Kongregate and on Steamnote . Gameplay takes cues from both the Roguelike and Bullet Hell genres, with permadeath in effect for everyone. The game is small and embedded on that page, so you can play right away unless you don't have Flash installed.

This game provides examples of:

  • Absurdly Low Level Cap: Level 20, the highest attainable, can be achieved within as little as thirty minutes. Maxing out all of your stats will take much longer (but still relatively little time compared to other MMORPGs). Necessary, considering the permanent death system.
  • Action Bomb: The grey blob, which is a grey blob. They like to get right up next to you before exploding in a circle of fire. A whole swarm of them is a common way to end a game in a hurry.
  • And Your Reward Is Clothes: A variation with two limited dungeons, the Battle for the Nexus and Belladonna's Garden. The former's rewards are a bunch of rare and limited weapons with extremely weak stats, while the latter's are essentially reskinned versions of tier 9 weapons, which are equally as useless to maxed characters who can topple the dungeons.
  • Ars Goetia: Malphas makes an appearance as one of Oryx's major lieutenants.
  • Asteroids Monster: Plenty.
  • Attack! Attack! Attack!: Enough players in a group can do this to virtually anything in the game, without taking any casualties.
  • Awesome, but Impractical: The Staff of Extreme Prejudice (EP) fires ten shots that deal good damage, but are fired around the character. The player has practically stand on monsters to maximize damage, in a game where standing on most high-level monsters will quickly kill you.
    • Now that some bosses drop loot chests, which have to be killed to drop their rewards, the EP is more useful. Standing on a chest with the staff does maximum damage and increases the likelihood of getting loot.
  • Baleful Polymorph: The Mad Lab contains pools of green goo that transforms your character into a random creature, increases your speed and disables your weapon until you step into some blue goo.
  • Big Bad: Oryx the Mad God, who only appears when the event bosses have been defeated on a single server. Actually considered by some to be less powerful than many other bosses.
  • Bonus Boss: Oryx the Mad God II, the more powerful version of Oryx who can be found in his Wine Cellar.
  • Bonus Dungeon: The Wine Cellar, the ultimate challenge for end-game characters and containing a more powerful version of the Big Bad.
    • The Epic Dungeons, much harder versions of early dungeons, are dropped by the Lucky Gods and Crystal Prisoner.
    • The exclusive Battle for the Nexus has bosses from other areas with beefed-up HP.
  • Boring, but Practical: The Knight's default Wooden Shield. Although there are many higher-tier shields that do more damage and have more range, the fact that the basic Wooden Shield has the same stun duration for a significantly lower cost often results in some Knights preferring to keep their starter shield, even when they have high-tier alternatives.
    • Likewise, the Huntress and Necromancer each conserve a lot of MP when using lower-tier abilities, while still either inflicting slow status or healing.
    • The Ninja's shuriken costs the same amount of MP to use the Speedy ability, but a higher amount per tier to throw the shuriken, so a low-tier shuriken is good if you aren't worried about the damage.
    • Unless one is using the prism for its decoy, a Trickster's best option is the starter prism because all tiers have the same teleport ability.
  • Boss Banter: Oryx is fond of this.
  • Boss in Mook Clothing: The Gods, the most powerful random monsters that only spawn in the central Godlands. Though still classified as Mooks, they are very powerful compared to other monsters, being able to easily kill even level 20 characters.
  • Boss-Only Level: The Lair of Shaitan is the first official boss dungeon, with more to come.
    • The Lair of Draconis, Battle for the Nexus, and Belladonna's Garden almost apply. (There are a few annoying minions in each).
  • Boss Room: Oryx's Chamber is a classic example.
  • Boss Rush: The Battle for the Nexus limited dungeon consists of four consecutive boss fights against powered-up versions of in-game bosses.
  • Bribing Your Way to Victory: Real money is used to purchase Realm Gold, which can be spent in several ways, some of which affect gameplay.
    • You lose everything on your person when you die; a vault enables you to retain items between deaths. Realm Gold can be used to purchase extra vault slots.
    • Dungeons can be opened by killing related enemies, or by purchasing their keys directly with Realm Gold.
    • XP boosters can be bought to double your EXP rate and get to level 20 much quicker.
    • High- (and often top-) tier equipment can be purchased for Realm Gold.
    • Extra character slots can be purchased, which make recovering from death far easier.
  • Brutal Bonus Level: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, the epic dungeons and the Wine Cellar, able to eat though 8/8 maxed characters with ease.
  • Bullet Hell: Every attack in the game is a projectile; hordes of enemies or high-level monsters can quickly flood the screen with attacks.
  • Chest Monster: The Treasure Mimic in the Cave of a Thousand Treasures.
  • Cognizant Limbs: Shaitan's hands shoot out and must be fought.
  • Conservation of Ninjutsu: Almost every enemy in the game has summons. The Realm Gods, the strongest non-boss enemies in the game, do not summon.
  • Cool Pet: As of Release 12, pets with abilities were introduced, coming in a variety of forms. Each pet is invincible and has three unlockable abilities, which range from healing to enemy paralysis.
  • Dark Is Not Evil: All Necromancers are good. Those that fall to The Dark Side are called Deathmages.
    • The Paladin's untiered Seal, the Seal of Blasphemous Prayernote  is pitch black and is described as dangerous, but it still heals you and your friends.
  • Death Is a Slap on the Wrist / Continuing Is Painful: A curious mix. If you die, you restart, losing your current gear and any boosted stats. However, you can keep spare gear in your vault, and the maximum level is easy to attain, especially with spare endgame items from previous lives. Also, death is the only way to obtain the currency Fame, which can be spent on special items and pet upgrades.
  • Degraded Boss: Dwarf Kings, who lead groups of mid-leveled enemies, but are summoned as stronger Undead versions along with their former minions by a high-level leader.
  • Disc One Nuke: Lower-tier items, which are fairly unremarkable finds for a level-capped character, can still be used to breeze through the trek to level 20 without much effort. However, they won't help you much in the quest for the game's ultimate weapons.
  • Doppelgänger Attack: The Crystal Prisoner can use this.
  • Doppelgänger Spin: Downplayed with the Trickster, who can summon a single decoy.
  • Drunken Master: According to the "official" fan lore, much of Oryx's power comes from copious consumption of wine.
  • Dual Boss: The Stone Guardians in the Castle.
  • Dungeon Crawling: The game currently has over 20 dungeons, with more on the way.
  • Easter Egg: Oryx's statue in the vault, only accessible through teleporting.
  • Egyptian Mythology: The Tomb of the Ancients features the Egyptian gods Bes, Nut, and Geb.
  • Equipment-Based Progression: The game is intentionally designed such that it is easy to reach the max level in less than a few hours; then it becomes this trope. While leveling up does boost your stats, the main focus is in fighting monsters to acquire better and better equipment. There are no prerequisites to use any of the equipment (besides obtaining the item).
  • Eternal Recurrence: Oryx and his minions have to be defeated again and again. Two minutes after an old Realm is closed, another opens.
  • Even Evil Has Standards: According to the lore, Oryx does take pity on baby drakes whose parents have been killed by the heroes. Of course, he shows it by turning them into trees. He is a Mad God, after all.
  • Everything Trying to Kill You: If it moves and isn't a player, it's an enemy.note 
  • Evil Chancellor: Oryx's lieutenant, Shaitan the Advisor
  • Evil God: Oryx.
  • Evil Overlord: Oryx, again.
  • Exactly What It Says on the Tin: Many dungeons. No prizes for guessing what enemies are in the Spider Den or Snake Pit.
  • Excuse Plot: You're stuck in the Realm of the Mad God. Here's how you move, shoot and loot corpses. Now go kill things.
  • Eyes Do Not Belong There: The Pentaract Towers have eyes. And are surrounded by a swarm of eyes. Which will shoot you.
  • Fantasy Kitchen Sink: Along with the gods (invented or imported from myth), there are vampires, undead, ghosts, dragons, hobbits, a fairy or two, a mad scientist, and sumo wrestlers.
  • Final Death: If your character dies, he is gone for good. (There is an exception for a player's first death, however.)
  • Foe-Tossing Charge: The common practice of player 'trains', so called because they consist of a horde of players charging through the godlands or roads and shooting everything that moves. Anything found near these will be consumed as if by a swarm of army ants.
  • Fragile Speedster: Rogues, Archers, Assassins, and Huntresses.
  • Giant Spider: Arachna and her son, the bosses of the Spider Den and Crawling Depths, respectively.
  • Go for the Eye: Double Subverted with the Rock Dragon event boss. You have to attack its body segments first, then shoot its eye.
  • Ghost Ship: One of the bosses required to close the realm.
  • Hard Mode Filler: The epic dungeons: Deadwater Docks, Woodland Labyrinth and Crawling Depths are essentially reskins of the three lowest level dungeons: the Pirate Cave, Forest Maze and Spider Den.
  • Healing Spring: The fountains in the Nexus.
  • Heal Thyself: The Priest and Paladins have healing abilities, which heal themselves and other people in the spell's range.
  • Hobbits: Low-level enemies near the beach.
  • HP to One: Enemies that inflict the Bleeding status effect can cause this as your health drains.
    • A version of this can be self-inflicted by putting a Cheater Robe on a Level 1 character. It brings the character's health down to 0, and any damage will kill it.
  • Hub Level: The Nexus.
  • Impossible Item Drop: Items and consumables all come from bags dropped by monsters.
    • Certain bosses spawn loot chests once they die, which must be destroyed in order for players to receive rewards.
  • Inexplicable Treasure Chests: In the realm, treasure chests appear in some regions occupied by quest monsters (Deathmages, Coil Snakes, Liches, Oasis Giants, Phoenixes, Cyclops Gods, and Red Demons).
  • Infinity+1 Sword/Dagger/Staff/Bow/Wand/Katana: As of now, the Dagger of Foul Malevolence, the Bow of Covert Havens, the Staff of the Cosmic Whole, the Wand of Recompense, Masamune, and the Sword of Acclaim.
    • Untiered items drop from dungeon and event bosses. These are exceptionally rare and generally have effects different from normal weapons: the Crystal Sword, for example, has a longer range than other swords (See the below entry on Sword Beam on why it It Makes Sense in Context).
  • Instant Death Radius: Many enemies fire multiple shots at once, usually in a cone. Obviously, you don't want to be so close that you get "shotgunned" by getting hit by all of these bullets at once. Double Subverted by Dr. Terrible: The doctor himself does not possess an instant death radius, but the Green Potions that he throws are lethal if stood on.
  • Instant Gravestone: All players get Instant Gravestones; stronger characters get bigger, more impressive gravestones. Due to the game's use of Final Death, players will often pay respects to a particularly strong character.
  • Interface Screw: Being inflicted with Confusion will rotate your controls 90 degrees. Usually, the effect doesn't last very long, but the bats in the Manor of the Immortals confuse you for several seconds.
    • Enemies in the Forbidden Jungle also have an attack that causes "Hallucinating", which switches every sprite on the screen with another one at random. This includes the trees and vines the area is covered with, making the overall effect quite distracting.
  • Inventory Management Puzzle: Your character has eight inventory slots, and the Vault contains an additional eight by default. Seeing as anything in your character's inventory is lost on death, and nearly all equipment is restricted to certain classes, it often becomes a challenge to decide what loot to store in the Vault to use when your current character inevitably kicks the bucket and you start anew. The Vault can be significantly expanded, but doing so requires gold, which can only be obtained with real-world money.
  • Jerkass Gods: All of them.
  • Jungle Japes: The Forbidden Jungle, home to tribesmen and basilisks.
  • Kaizo Trap: The Lord of the Lost Lands, when he's on dying phase, shoots big red spinning bullets, which deal around 250 damage each, cause bleeding and pierce armor. Make sure you don't stand right next to him.
  • Large Ham: Oryx seems to be the God of this.
  • Leaked Experience: Everyone who is in the vicinity of an enemy gets a set number of experience points (regardless of how many players there are, how much damage they've done, or even if they've attacked it at all) when it's slain.
  • Lethal Lava Land: The Abyss of Demons and portions of the world map contain lava. The Shatters has a deadlier version called "hot lava".
  • Level Ate: The Candyland Hunting Grounds has donuts and gumball machines scattered around, and features Creampuffs as enemies.
  • Life Drain: Necromancers can use their ability to deal damage and also heal themselves. HP restored equals the damage dealt.
    • Lord Ruthven turns this against you, using certain shots to steal health from you.
  • Lightning Bruiser: Ninjas are quick and dish out a lot of damage at high rates.
  • Mad God: Natch.
  • Mecha-Mooks: Doc Terrible's creations in the Mad Lab.
  • Marathon Boss: The Avatar of the Forgotten King was infamous for this before it underwent a nerf. Even now, it has seven times the HP of the event boss with the second-most longevitynote , a powerful spiral of shots, four phases with four types of deadly minion, and is immune to knights' Stun ability to boot. It's still easier than its previous form, which was almost always invulnerable and was a required kill in order to access Oryx's Castle.
  • Marathon Level: The Shatters is the most dangerous area in the game, filled with Mooks as powerful as Gods. To ensure your safety, all must be dispatched or evaded while you destroy the numerous switches required to advance. The three bosses possess attacks that can easily kill the most powerful players, and all have between 90 and 150,000 health. Because of this, it's nigh impossible to complete the dungeon without a strong group, and solo completions are almost unheard of.
  • Merchant City: The Nexus often serves as a player trading market, especially in the always-crowded US West server.
  • Mercy Invincibility: Or rather, a lack of it. Getting hit by a large number of shots in a split second (either through getting shotgunned or multiple enemies) is the most common cause of death.
  • Metal Slime: The very rare Candy Gnome that runs away from you and has a chance of dropping the entrance to the Candyland Hunting grounds.
  • Mighty Glacier: Knights and Paladins. Knights have monumental HP and DEF, and Paladins are able to heal and buff themselves and their allies.
  • Mini-Game: The Arena. You can fight enemies for prizes, and characters will not be lost upon death.
    • Betting Mini-Game: Tokens or Realm Gold can be used in the Alchemist's "spin to win" game. Some sort of reward is guaranteed.
  • Monster Arena: The Arena.
  • Monsters Everywhere
  • Mook Maker: Most bosses summon minions of some sort, although the most notable example is the Cube God, a massive blue cube that summons smaller orange Overseer cubes that summon even smaller yellow cubes and smaller-than-even-smaller blue cubes.
  • Mook Medic: Escaped Experiments in the Mad Lab, Worshiping Priests and Priestesses in the Tomb of the Ancients, and Parrots in the Deadwater Docks. Killing them first is essential to save firepower on priority targets like Crusher Abominations and Sarcophagi.
  • Multishot: Most higher-tier bows fire three arrows at a rapid rate.
  • Nintendo Hard: The game can easily slip into this when your level goes into the double digits (assuming you keep following the quests alone). Especially that, unlike other MMORPGs, death is permanent.
  • Noob Cave: The Pirate Cave.
  • Odd Job Gods: A lot are reasonable, such as the Ghost God, Mermaid Goddess and Ent God, but then you have the Cube God, the Hermit God, the Evil Chicken God...
  • One-Hit Kill: Averted for the most part. Just don't stand on anything; even the relatively harmless Mysterious Crystal can kill you while you try to break it.
  • Orcus on His Throne: Subverted. Oryx taunts you for most of the game, bragging about the power of his boss minions, but when you kill all the bosses on the map, he closes the realm and teleports you to his castle for a final showdown, and faces you in person.
  • Oxygenated Underwater Bubbles: In the Ocean Trench.
  • Oxygen Meter: Again, in the Ocean Trench. Not stepping into an air pocket causes health to deplete and eventual drowning.
  • Quicksand Sucks: Quicksand appears all over in the Tomb of the Ancients. It doesn't kill directly, but the slowing effect can be very dangerous.
  • Peninsula of Power Leveling: The Godlands when overrun by trains of players.
  • Piñata Enemy: The Gumball Machines in the Candyland Hunting Grounds, the Treasure Sarcophagi in the Tomb of the Ancients, the Coffins in the Manor of the Immortals, and the Masked Party God in his Beachzone. All are harmlessnote , and most drop useful items.
  • Player Generated Economy: Centered in the Nexus and using stat potions as the base currency.
  • Player Versus Environment
  • Prestige Class: You start-out with the Wizard. Everything else must be unlocked by reaching X level with the preceding character(s) or forking over real-world money.
  • Puzzle Boss: Many of the higher-tier enemies and bosses have a specific gimmick. Examples include the Ghost Kings, which can only be damaged once the correct minion is killed, and the Construct Trio, who continuously heal each other unless one of them is frozen by a Mystic (or you deal massive amounts of damage).
  • Randomly Drops: All items, aside from the ones you start with, are dropped by enemies. That includes all equipment, save the Ring of Minor Defense.
  • Regenerating Health: Courtesy of the Vitality stat.
  • Regenerating Mana: MP slowly refills over time. The Wisdom stat increases the rate of recovery.
  • Roguelike: Deaths are permanent, items can only be found from enemy drops, various classes are available, individual stats can be raised by grinding for stat potions, and the world map changes whenever the Big Bad is defeated.
  • Schmuck Bait:
    • "Pirate Rum - It seems like it would be a bad idea to drink this. Shift-click to use." For the curious, it makes the screen blurry for a minute or so.
    • Also, the occasionally-appearing Mysterious Crystal. This immobile crystal constantly self-regenerates and begs everybody in the world to attack and break it (players who find it often add their own pleas for help). The sheer effort required to break it usually means that if it breaks, most of the available players will be right there, including a lot of low-level ones who don't really know what's going on. And it's not the crystal that's begging you to break it...
  • Repeatable Quest: The Tinkerer in the Nexus sends you on these. You can complete up to three per day, for rewards that can be spent in the Alchemist's Mini-Game.
  • Screw This, I'm Outta Here!: The Bandit Leader will yell "Forget this... run for it!" and run away after taking a beating from you. You can still kill him, however.
    • If the situation gets too dangerous for a player, they can quickly hit the "Return To Nexus" key to leave.
  • Sealed Evil in a Can: The Crystal Prisoner, who begs to be let out of his crystal and slaughters unsuspecting players who comply.
  • Shifting Sand Land: Portions of the world map are this.
    • Ditto with the Tomb of the Ancients.
  • Smashed Eggs Hatching: Disturbing the green eggs in a Spider Den causes baby hatchlings to awaken. More dangerous versions of these appear in the Crawling Depths.
  • Stat Grinding: Done in the form of the various stat potions, which increase a certain stat. Obtaining them involves slaughtering the Gods of the Realm and dungeon bosses, and you'll need every last drop if you want to survive the Big Bad and Bonus Dungeons.
  • Stationary Boss: Often the case with dungeon and event bosses.
  • Sword Beam: Keeping in with the Bullet Hell-style of the game, everything shoots beams, even the melee weapons. It's just that swords and daggers have a small range, while staves and bows and the like have a much longer range.
  • This Cannot Be!: Yelled word for word by Oryx when you defeat him in his first incarnation.
  • Throwing Your Shield Always Works: The Knight's special power is to do this, which normally stuns enemies.
  • To Serve Man: Oryx the Mad God means for the players to feed his minions.
  • Transformation Ray: To counter pets' abilities, the "Pet Stasis" effect inflicted by certain bosses disables them by turning them into chickens.
  • True Final Boss: Going through the steps necessary to unlock the door that appears after you kill Oryx will open up a Bonus Dungeon which eats maxed out characters like they're going out of style, ending in a rematch against the souped-up Big Bad himself. Bring health potions and lots of them.
  • Turns Red:
    • The Super Sumo engages "super mode", changing appearance and increasing his fire rate significantly when close to death.
    • A variant with Evaluation Bosses, which enter a brief evaluation period when first shot, while returning fire weakly. Once this phase is over, they fight using their normal attacks and strategies, but at a stronger or weaker level depending on how much damage they took during evaluation. If an Ent Ancient is hit by a single newbie, it is weaker than Realm Gods and summons worthless minions. If teamed up on by a group of experienced players, it spams Greater Nature Sprites which are stronger than many Realm Gods, heal the Ancient, and spawn Ent Elders which also hit hard.
    • The Crusher Abominations in the Mad Lab, who start out weak but get bigger and deal more damage as they are closer to death.
  • Under the Sea: Thessal's home in the Ocean Trench dungeon.
  • Underwater Boss Battle: Thessal's chamber.
  • The Pawns Go First: It's not until all his important minions in the Realm are killed that Oryx faces you himself.
  • The Very Definitely Final Dungeon: After defeating enough of his guardians, Oryx will prevent anyone from teleporting into the realm. Defeating ALL of the guardians results in him teleporting everyone in the realm at the time to his castle. Defeat Oryx there, and he may drop the entrance to his Wine Cellar, which requires a rare, single-use item to unlock and is one of the hardest areas in the game.
  • Videogame Caring Potential: Players have no way to sell excess items, which often results in higher-leveled players saving and dropping medium-leveled items in the Nexus for low-level characters to use.
    • On the other hand, outright asking for free items is derided in the community.
  • Warmup Boss: Bonegrind the Butcher at the end of the tutorial.
  • X Meets Y: Bullet Hell + Roguelike + MMORPG + Retraux.
  • Yet Another Stupid Death: Many, many ways to die badly.
  • Zerg Rush: "Trains" or "Locust Swarms"note  consist of a large mass of players running along the brick path leading around the realm shooting at absolutely anything that looks at them funny.
    • It also tends to happen once everyone is teleported to Oryx's castle. Seeing as a few of the players present will likely die from a good hit, bunching up and attacking as one is probably their best bet.
    • On occasions, the enemies get in on this as well in "XP storms". It's not so bad when the weaker group with a seemingly strong tendency to do so, the Sandsmen, is doing it; the problem comes when the enemies in the Godlands figure out this tactic.

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alternative title(s): Realm Of The Mad God
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