Video Game / Realm of the Mad God

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The Mad God Oryx has transported you to his realm as food for his vile minions. Will you proceed quietly to your fate or fight back?

Realm of the Mad God is a free-to-play MMORPG which can be found here, as well as on Kongregate and Steam. Gameplay takes cues from both the Roguelike and Bullet Hell genres, with permadeath in effect for everyone. The game is small and embedded on that page, so you can play right away unless you don't have Flash installed.


This game provides examples of:

  • Abnormal Ammo: Common among vanity items.
    • Weapon projectiles include chicken legsnote , leavesnote , catsnote , 1s and 0snote , eyeballsnote , character spritesnote , ducksnote , eggsnote , bearsnote , berriesnote , and fiery skullsnote .
  • Absurdly Low Level Cap: Level 20, the highest attainable, can be achieved within as little as thirty minutes. Maxing out all of your stats will take much longer (but still relatively little time compared to other MMORPGs). Necessary, considering the permadeath system.
  • Acid Pool: Mad Labs have a single room of these on the way to the boss. Evil water from the Deadwater Docks and "pure evil" by the Avatar also count.
  • Action Bomb: The grey blob, which is a grey blob. They like to get right up next to you before exploding in a circle of fire. For low-level players, a whole swarm of them is a common way to end a game in a hurry.
    • The much more powerful Blobombs. They spawn in large groups around the Avatar and Forgotten Sentinel and can be very dangerous if not dragged safely away.
    • A number of bosses spawn minions that do this; the Grave Caretaker in the Haunted Cemetary, Archdemon Malphas in the Abyss of Demons and the Forgotten King in the Shatters among them.
  • Anachronism Stew
  • Ancient Artifact: A few according to the item lore.
  • And Your Reward Is Clothes: A variation with two limited dungeons, the Battle for the Nexus and Belladonna's Garden. The former's rewards are a bunch of rare and limited weapons with extremely weak stats, while the latter's are mostly reskinned versions of tier 9 weapons equally as useless to maxed characters who can topple the dungeons.
    • A few dungeons (And the Halloween event Zombie Horde) have a rare chance at dropping alternate skins for some characters, such as the Puppet Master's Theater.
  • Antagonist Title: The game is all about working to get to the titular Mad God and kill him.
  • Ars Goetia: Malphas makes an appearance as one of Oryx's major lieutenants.
  • The Artifact: Due to the evolving nature of the game, and the relatively laid-back original dev team, there are a number of unusual artifacts lying around, the most notable being Tome Paladins, from before Seals were programmed in. There's only one known one left alive.note  Much of the rarity comes from the fact that if they ever equipped a sealthen they would permanantly become a regular Paladin.
  • Asteroids Monster: Plenty.
  • Attack! Attack! Attack!: Enough players in a group can do this to virtually anything in the game without taking any casualties.
    • Low-level (or health) players still have to watch out for enemy "bomb" attacks such as the one the Medusa fires, or piercing shots.
  • Awesome, but Impractical: The Staff of Extreme Prejudice (EP) fires ten shots that deal good damage, but are fired around the character. The player has practically stand on monsters to maximize damage, in a game where standing on most high-level monsters will quickly kill you.
    • Now that some bosses drop loot chests, which have to be killed to drop their rewards, the EP is more useful. Standing on a chest with the staff does maximum damage, helping to get across the soulbound threshold in large groups.
    • There are a few other weapons that qualify for this too. The Etherite Dagger for any dagger class that isn't a Rogue (Incredible DPS in exchange for laughably short range), the Annoying Firecracker Katana, the Staff of Esben, regular tiered bows in comparison to the Doom and Coral bows, and the Scepter of Geb.
    • The Sorceror class in general could be considered this. It hasn't had a balance change since pets were introduced, leading to an incredibly Vitality stat that's rendered almost useless by even a Rare pet, not enough DPS to compete with Melee classes and an ability which is useful for moderate damage across a large number of enemies but is worse than even the Necromancer's Skull at inflicting singe-target damage; in fact, it's worse than useless in the Tomb of the Ancients as using it will chain the lightning between all three bosses, causing the other two to wake up if they haven't been already.
  • BFS: The Demon Blade.
  • Big Bad: Oryx the Mad God, who only appears when the event bosses have been defeated on a single server. Actually less powerful than some other bosses.
  • Big "NO!": Oryx's "No! This cannot be!"
  • Big Red Button: Activates the treasure room boss in the Snake Pit.
  • Bonus Boss: The Rock Dragon and the Avatar of the Forgotten King. Neither need to be beaten to close a realm and begin the transfer to Oryx's Castle- in fact, it's not unknown for them to spawn as the realm closes. They both also have a chance to drop portals to a Brutal Bonus Level- the Lair of Draconis for the Rock Dragon, and the Shatters for the Avatar.note 
  • Bonus Dungeon: The Wine Cellar, the ultimate challenge for end-game characters and containing a more powerful version of the Big Bad.
    • The Epic Dungeons, much harder versions of early dungeons, are dropped by the Lucky Gods and Crystal Prisoner.
    • The exclusive Battle for the Nexus has bosses from other areas with beefed-up HP.
    • The Shatters drops the best equipment, both of the most valuable stat potions (Life and Mana), exclusive Tier 6 rings and has three valuable untiered rings that are some of the most sought-after items in the game. The problem? It's a Brutal Bonus Level, considered the single hardest dungeon in the game and will rip apart even fully maxed characters in seconds if they aren't careful. It's balanced around having pets, which most of the other dungeons aren't, and also around two of the most easily abused classes in Knights (Almost every enemy in the dungeon is immune to Stun) and Rogues (The enemy-spawning pillars can ignore their spawn limits if the only character(s) in the vicinity is invisible). The dungeon is also incredibly long; even with a group of 30+ people each segment of the dungeon can take upwards of ten minutes, longer if people make mistakes and attract more enemies than the group can kill quickly. Each boss is also incredibly difficult, really putting to show that this is a Bullet Hell game; The Forgotten Sentinel (After you've managed to deal with a very large number of enemy-spawning pillars) fires an unending wave of 200 damage white spheres and constantly spawns blobombs, which would take forecer to kill if not for a nearly-safe spot in the corner of the room; The Twilight Archmage alternates between fire and Ice, following up with both at once and then an absurdly huge shotgun of darkness. The Forgotten King himself starts with several Flunky Boss stage before he attacks himself, but when he does Kill It with Fire is a distinct understatement. The constantly spawning Forgotten Souls don't help in the least.
  • Boring but Practical: The Knight's default Wooden Shield. Although there are many higher-tier shields that do more damage and have more range, the fact that the basic Wooden Shield has the same stun duration for a significantly lower cost often results in some Knights preferring to keep their starter shield, even when they have high-tier alternatives.
    • Likewise, the Huntress and Necromancer each conserve a lot of MP when using lower-tier abilities, while still either inflicting slow status or healing.
    • The Ninja's shuriken costs the same amount of MP to use the Speedy ability, but a higher amount per tier to throw the shuriken, so a low-tier shuriken is good if you aren't worried about the damage.
    • Unless one is using the prism for its decoy, a Trickster's best option is the starter prism because all tiers have the same teleport ability.
  • Boss Banter: Oryx is fond of this.
  • Boss Dissonance: Both kinds, depending on the dungeon you happen to be in. The Abyss of Demons, for example, is a frighteningly lethal dungeon to all but maxed-out melee classes, but the boss can easily be taken down by a lone Priest with good aim. On the other hand, Sprite Worlds have a single actually dangerous enemynote  and a slew of enemies identical to those you would have encountered in the Midlands, roughly at level 6-7note , while the boss has a hyper-aggressive attack pattern likely to rip the unaware to shreds, followed by a stationary Puzzle Boss phase.
    • This is, of course, relative; Limon the Sprite God is probably overall easier than Malphas is but is boss of a much easier dungeon.
  • Boss in Mook Clothing: The Gods, the most powerful random monsters that only spawn in the central Godlands. Though still classified as Mooks, they are very powerful compared to other monsters, being able to easily kill even level 20 characters.
  • Boss-Only Level: The Lair of Shaitan is the first official boss dungeon, with more to come.
    • The Lair of Draconis, Battle for the Nexus, and Belladonna's Garden almost apply. (There are a few annoying minions in each).
  • Boss Room: Oryx's Chamber is a classic example.
  • Boss Rush: The Battle for the Nexus limited dungeon consists of four consecutive boss fights against powered-up versions of in-game bosses.
    • The Arena becomes this in later stages, except you have all of the bosses in a wave at once.
  • Bragging Rights Reward: Getting one of the ultra-rare items like the Helm of the Juggernaut becomes this if you don't actually use it. Getting an ultra-rare item like the Skull of Endless Torment or the Leaf Dragon Hide Armor is this by default, because they're useless.disclaimer 
  • Bribing Your Way to Victory: Real money is used to purchase Realm Gold, which can be spent in several ways, some of which affect gameplay.
    • You lose everything on your person when you die; a vault enables you to retain items between deaths. Realm Gold can be used to purchase extra vault slots.
    • Dungeons can be opened by killing related enemies, or by purchasing their keys directly with Realm Gold.
    • XP boosters can be bought to double your EXP rate and get to level 20 much quicker.
    • High- (and often top-) tier equipment can be purchased for Realm Gold.
    • Extra character slots can be purchased, which make recovering from death far easier.
    • Pet eggs and pet food are also purchasable; While it's possible to find eggs (Even all the way up to the insanely rare Legendary Pet Eggs, which have the lowest drop rate of anything in the game) food is only purchasable in the Nexus. Feeding your pet is cheaper if you use gold instead of Fame, as is fusing your pet. It's often considered silly to try and fully max a 100/100/100 Divine pet without using Realm Gold simply due to the immense amount of time it takes to for everything involved. (Finding the egg, finding high-Feed items that you can afford to part with, and farming the Fame you'll use to level the pet). While doing this is going to make you more-or-less invincible, you'd better prepere to fork over some serious cash to do it; Levelling from scratch is estimated to cost around a thousand dollars even if you buy the various sale packs.
  • Brutal Bonus Level: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, the epic dungeons and the Wine Cellar, able to eat though 8/8 maxed characters with ease.
  • Bullet Hell: Every attack in the game is a projectile; hordes of enemies or high-level monsters can quickly flood the screen with attacks.
  • Chest Monster: The Treasure Mimic in the Cave of a Thousand Treasures.
  • Cognizant Limbs: Shaitan's hands shoot out and must be fought.
  • Conservation of Ninjutsu: Almost every enemy in the game has summons. The Realm Gods, the strongest non-boss enemies in the main Realm, do not summon.
    • Appropriately enough, neither do the strongest dungeon enemies (The Shatters mage-type enemies) outside of making a portal to attack you at range with.
  • Cool Old Guy: The Tinkerer was once a warrior in the realm before retiring to host Daily Quests.
  • Cool Pet: As of Release 12, pets with abilities were introduced, coming in a variety of forms. Each pet is invincible and has three unlockable abilities, which range from healing to enemy paralysis.
  • Dark Is Not Evil: All Necromancers are good. Those that fall to The Dark Side are called Deathmages.
    • The Paladin's untiered Seal, the Seal of Blasphemous Prayernote  is pitch black and is described as dangerous, but it still heals you and your friends.
    • Some of the unlockable skins are this from the Dark Elf Huntress, the Infected Assasin or even the Death skin for Ninjas.
  • Death Is a Slap on the Wrist / Continuing Is Painful: A curious mix. If you die, you restart, losing your current gear and any boosted stats. However, you can keep spare gear in your vault, and the maximum level is easy to attain, especially with spare endgame items from previous lives. Also, death is the only way to obtain the currency Fame, which can be spent on special items and pet upgrades.
  • Degraded Boss: Dwarf Kings, who lead groups of mid-leveled enemies, but are summoned as stronger Undead versions along with their former minions by a high-level leader.
    • The Arena sort-of invokes this; in later waves you'll get various dungeon bosses either on their own or in groups. This includes even lategame dungeon bosses like Oryx 2, or even bosses like the Rock Dragon.
  • Department of Redundancy Department: Hot lava, a more dangerous version of lava found in the Shatters and the Lair of Shaitan.
  • Difficulty Spike: Several, usually when you progress to the next point in your quest to reach 8/8.
    • The first one comes when you reach the Highlands- where before most enemes were relatively sedate, the Highlands can and will see you swarmed under with minions if you aren't prepared. You'll also start seeing status effects quite commonly.
    • The Godlands and basic dungeons are another. Surviving in the Godlands isn't easy for a newbie, as the enemies all do ridiculous amounts of damage in a single bullet, and getting swarmed under is easy. Basic stat potion dungeons such as the Snake Pit and Sprite World are also about this difficulty, and either the enemies or the boss will kill you easily if you aren't prepared.
    • The higher-difficulty common dungeons are a third. The Abyss of Demons, the Mad Lab, the Puppet Master's Theater and the Manor of the Immortals are all very nasty dungeons for the unprepared, and all of them are capable of ripping careless maxed characters to shreds in seconds.
    • There would be another step in reaching for the rarer non-endgame dungeons such as the Epic Dungeons, Ocean Trenches or Ice Caves, and for going to events, except these are so commonly steamrolled that even level 1 characters can complete them. (Good luck getting loot though.)
    • The final and most severe one if the step up to the truly endgame content; The Tomb of the Ancients, Lair of Draconis, the Wine Cellar, and the Shattters. If it's your first time in one of these dungeons and you don't know what to expect, you're probably going to die.
  • Disc One Nuke: Lower-tier items, which are fairly unremarkable finds for a level-capped character, can still be used to breeze through the trek to level 20 without much effort. However, they won't help you much in the quest for the game's ultimate weapons.
  • Doppelgänger Attack: The Crystal Prisoner can use this.
    • As can the Puppet Master.
  • Doppelgänger Spin: Downplayed with the Trickster, who can summon a single decoy.
    • Or two, with the untiered Prism of Dancing Swords.
  • Drunken Master: According to the "official" fan lore, much of Oryx's power comes from copious consumption of wine.
  • Dual Boss: The Stone Guardians in the Castle.
  • Dungeon Crawling: The game currently has over 20 dungeons, with more on the way.
  • Easter Egg: Oryx's statue in the vault, only accessible through teleporting.
  • Egyptian Mythology: The Tomb of the Ancients features the Egyptian gods Bes, Nut, and Geb.
  • Equipment-Based Progression: To an extent. The game is intentionally designed such that it is easy to reach the max level in less than a few hours; then it partly becomes this trope. While leveling up does boost your stats, the main focus is in fighting monsters to acquire better and better equipment. However, the real quest is for stat potions- if you manage to max all eight stats on a character (commonly abbreviated as 8/8) then you have reached the endgame, where Equipment-Based Progression abruptly becomes the main focus again.
  • Eternal Recurrence: Oryx and his minions have to be defeated again and again. Two minutes after an old Realm is closed, another opens.
  • Everything's Better with Penguins: The penguin pet family. One of the divine penguin pets is a penguin with a tank.
  • Everything Trying to Kill You: If it moves and isn't a player, it's an enemy.note 
  • Evil Chancellor: Oryx's lieutenant, Shaitan the Advisor.
  • Evil God: Oryx.
  • Evil Hand: Shaitan's hands grasp at you independently of his body. THEN THEY EXPLODE.
  • Evil Laugh: The Twilight Archmage and Forgotten King, while mocking their attackers.
  • Evil Overlord: Oryx, again.
  • Exactly What It Says on the Tin: Many dungeons. No prizes for guessing what enemies are in the Spider Den or Snake Pit.
  • Excuse Plot: You're stuck in the Realm of the Mad God, whose minions want to eat you. Here's how you move, shoot and loot corpses. Now go kill things.
  • Eyes Do Not Belong There: The Pentaract Towers are surrounded by a swarm of eyes. Which will shoot you.
    • The Avatar of the Forgotten King has a frustrating phase in which clouds of eyes must be killed before respawning in order to continue the fight.
    • The Corrupted Cleaver shoots eyeballs.
  • Fantasy Kitchen Sink: Along with the gods (invented or imported from myth), there are vampires, undead, ghosts, dragons, hobbits, a fairy or two, a mad scientist, and sumo wrestlers.
  • Fantasy Metals
    • Mithril, "the strongest and most desirable of all metals." Or at least, the description claims- Mithril is mostly alluded to in t7-8 items, and the Game Breaker Mithril Sword was removed relaively early in development, eventually being replaced by the Crystal Sword.
  • Final Boss: Oryx the Mad God teleports players to his castle when the event bosses are killed, after which the server restarts.
    • True Final Boss: The Oryx the Mad God in the castle is just a simulacrum; the true Oryx is in his Wine Cellar that requires a Wine Cellar Incantation to reach.
  • Final Death: If your character dies, he is gone for good. (There is an exception for a player's first death, however.)
    • Before Amulets of Ressurection were removed, this was very often Subverted- all deaths were final, unless you were rich enough to pa
  • Foe-Tossing Charge: The common practice of player 'trains', so called because they consist of a horde of players charging through the godlands or roads and shooting everything that moves. Anything found near these will be consumed as if by a swarm of army ants.
  • Fragile Speedster: Rogues, Assasins, Tricksters, Ninjas, and Mystics with the Orb of Conflict.
  • Game-Breaking Bug: While duping itself is only this in terms of breaking the economy, facilitating it leads to a number of these, as the most accessible and reliable dupe glitch is one caused by trading during a server crash.
  • Game Changer: At a meta level, the first duping outbreak was one for the community. Normally incredibly precious items such as the Helm of the Juggernaut were being duped in such huge numbers that people were dropping them on the ground. This led directly to the soulbinding of Untiered items and the removal of Amulets of Resurrection. Even now, the aftereffects of this public discovery are still felt- about 99% of all Unbound Rings of Health are duped, as well as a lot of other top-tier equipment.
  • Giant Spider: Arachna and her son, the bosses of the Spider Den and Crawling Depths, respectively.
  • Go for the Eye: Double Subverted with the Rock Dragon event boss. You have to attack its body segments first, then shoot its eye.
  • Ghost Ship: One of the bosses required to close the realm.
  • Hard Mode Filler: The epic dungeons: Deadwater Docks, Woodland Labyrinth and Crawling Depths are essentially reskins of the three lowest level dungeons: the Pirate Cave, Forest Maze and Spider Den.
  • Healing Potion: One of the stackable items.
  • Healing Spring: The fountains in the Nexus.
  • Heal Thyself: The Priest and Paladins have healing abilities, which heal themselves and other people in the spell's range.
  • Helping Hands: Shaitan's hands move independently from him, and he spawns smaller hands as well.
  • Hobbits: Low-level enemies near the beach.
  • Hollywood Acid: Found in a pool in a Mad Lab room.
  • HP to 1: Enemies that inflict the Bleeding status effect can cause this as your health drains.
    • A version of this can be self-inflicted by putting a Cheater Robe on a Level 1 character. It brings the character's health down to 0, and any damage will kill it.
  • Hub Level: The Nexus.
  • Hulking Out: The Horrific Creation and Crusher Abominations in the Mad Lab, who start out weak but get bigger (and deal more damage, in the Abominations' case) as they are closer to death.
  • I Cannot Self-Terminate: Esben begs for death in order to banish the spirit possessing him. The Helpless Souls also demand to be killed.
  • Impossible Item Drop: Items and consumables all come from bags dropped by monsters.
    • Certain bosses spawn loot chests once they die, which must be destroyed in order for players to receive rewards.
  • Inexplicable Treasure Chests: In the realm, treasure chests appear in some regions occupied by quest monsters (Deathmages, Coil Snakes, Liches, Oasis Giants, Phoenixes, Cyclops Gods, and Red Demons).
    • As mentioned above, instead of dropping the loot themselves some bosses spawn loot chests instead. Namely, the Shatters bosses, Lair of Draconis bosses, Shaitan the Advisor, the Puppet Master and the Oryx puppet, and Esben the Unwilling.
    • There are also occasinally special events that involve chests appearing from nowhere at the end of certain dungeons.
  • Infinity+1 Sword/Dagger/Staff/Bow/Wand/Katana: As of now, the Dagger of Foul Malevolence, the Bow of Covert Havens, the Staff of the Cosmic Whole, the Wand of Recompense, Masamune, and the Sword of Acclaim.
    • Untiered items drop from dungeon and event bosses. These are exceptionally rare and generally have effects different from normal weapons: the Crystal Sword, for example, has a longer range than other swords (See the below entry on Sword Beam on why it It Makes Sense in Context).
  • Instant Death Radius: Many enemies fire multiple shots at once, usually in a cone. Obviously, you don't want to be so close that you get "shotgunned" by getting hit by all of these bullets at once. Double Subverted by Dr. Terrible: The doctor himself does not possess an instant death radius, but the Green Potions that he throws are lethal if stood on.
  • Instant Gravestone: All players get Instant Gravestones; stronger characters get bigger, more impressive gravestones. Due to the game's use of Final Death, players will often pay respects to a particularly strong character.
  • Interface Screw: Being inflicted with Confusion will rotate your controls 90 degrees. Usually, the effect doesn't last very long, but the bats in the Manor of the Immortals confuse you for several seconds.
    • Enemies in the Forbidden Jungle also have an attack that causes "Hallucinating", which switches every sprite on the screen with another one at random. This includes the trees and vines the area is covered with, making the overall effect quite distracting.
      • With one of the Paladin's Seals, it's possible to inflict this on yourself.
    • Blind or Darkness statuses darken the screen. Darkness status in particular, as it not only darkens the screen but it also removes all enemies not in a very tiny radius around your character from view, but it also takes them off the mini-map.
    • Drunk status, especially with Hardware Acceleration turned on. With it off, your screen blurs. With it on...
  • Inventory Management Puzzle: Your character has eight inventory slots, and the Vault contains an additional eight by default. Seeing as anything in your character's inventory is lost on death, and nearly all equipment is restricted to certain classes, it often becomes a challenge to decide what loot to store in the Vault to use when your current character inevitably kicks the bucket and you start anew.
    • The Vault can be significantly expanded, but doing so requires gold, which can only be obtained with real-world money.
    • Similarly, Backpacks. They add an additional eight inventory slots to a single character, are lost on death and can only be obtained with real-world money or via the Alchemist.
  • Invisibility Cloak: The rogue's special ability.
  • Invisibility With Drawbacks: Ghost Pirate Rum turns the player invisible to enemies, while inflicting the Drunk status effect (blurring or warping the screen).
  • Involuntary Shapeshifting: Caused by green pools in the Mad Lab and Transformation Potions. The Pet Stasis effect turns your pet into a chicken temporarily.
  • Item Amplifier: The Wisdom stat has been modified to serve as this (only for certain classes so far), now increasing the range/duration of abilities as well as the rate of mana regeneration.
  • Jerkass Gods: All of them. Except the Masked Party God.
  • Joke Character: The Evil Chicken God, Masked Party God, and Giant Oryx Chicken.
  • Jungle Japes: The Forbidden Jungle, home to tribesmen and basilisks.
  • Kaizo Trap: The Lord of the Lost Lands, when he's on dying phase, shoots big red spinning bullets, which deal around 250 damage each, cause bleeding and pierce armor. Make sure you don't stand right next to him.
    • A number of later bosses do this as their parting move, including all of the Shatters bosses (And the Avatar of the Forgotten King), the Puppet Master (And his clones in his Doppleganger Spin phase which is incredibly dangerous), and Shaitan the Advisor.
  • Large Ham: Oryx seems to be the God of this. Most enemies with dialogue are hams as well.
  • Leaked Experience: Everyone who is in the vicinity of an enemy gets a set number of experience points (regardless of how many players there are, how much damage they've done, or even if they've attacked it at all) when it's slain.
  • Lethal Lava Land: The Abyss of Demons and portions of the world map contain lava. The Shatters has a deadlier version called "hot lava".
  • Level Ate: The Candyland Hunting Grounds has donuts and gumball machines scattered around, and features Creampuffs as enemies.
  • Life Drain: Necromancers can use their ability to deal damage and also heal themselves. HP restored equals the damage dealt.
    • Lord Ruthven turns this against you, using certain shots to steal health from you.
  • Lightning Bruiser: Ninjas are quick and dish out a lot of damage at high rates.
    • Warriors can swap between this and Mighty Glacier depending on whether they have a regular helm of the Helm of the Juggernaut equipped.
    • For enemies, Ice and Fire adepts are very much this. They hit like a truck, have HP comparable to dungeon bosses, and move almost as fast as most player characters.
  • Light 'em Up: The Month of the Mad God reskins of the Doom Bow and Demon Blade, the Bow of the Morning Star and the Blade of Illumination.
  • Lost Technology: The secrets of the Wand of the Bulwark, according to its description.
  • Made of Evil: Pools of pure evil form around the Avatar of the Forgotten King.
  • Made of Explodium: Dr. Terrible's Rampage Cyborgs.
  • Mad God: Natch.
  • Mad Scientist: Dr. Terrible, found (appropriately) in the Mad Lab.
  • Mecha-Mooks: Doc Terrible's creations in the Mad Lab.
  • Mana Potion: One of the stackable items.
  • Marathon Boss: The Avatar of the Forgotten King was infamous for this before it underwent a nerf. Even now, it has seven times the HP of the event boss with the second-most longevitynote , a powerful spiral of shots, four phases with four types of deadly minion, and is immune to knights' Stun ability to boot. It's still easier than its previous form, which was almost always invulnerable and was a required kill in order to access Oryx's Castle.
  • Marathon Level: The Shatters is the most dangerous area in the game, filled with Mooks as powerful as Gods. To ensure your safety, all must be dispatched or evaded while you destroy the numerous switches required to advance. The three bosses possess attacks that can easily kill the most powerful players, and all have between 90 and 150,000 health. Because of this, it's nigh impossible to complete the dungeon without a strong group, and solo completions are almost unheard of.
  • Merchant City: The Nexus often serves as a player trading market, especially in the always-crowded US West server.
  • Mercy Invincibility: Or rather, a lack of it. Getting hit by a large number of shots in a split second (either through getting shotgunned or multiple enemies) is the most common cause of death.
  • Metal Slime: The very rare Candy Gnome that runs away from you and has a chance of dropping the entrance to the Candyland Hunting grounds.
  • Mighty Glacier: Knights and Paladins. Knights have monumental HP and DEF, and Paladins are able to heal and buff themselves and their allies.
  • Mini-Game: The Arena. You can fight enemies for prizes, and characters will not be lost upon death.
    • Betting Mini-Game: Realm Gold or unlockable Tokens can be used in the Alchemist's "spin to win" game. Some sort of reward is guaranteed, but it may not be great.
  • Monster Arena: The Arena.
  • Monsters Everywhere
  • Mook Maker: Most bosses summon minions of some sort, although the most notable example is the Cube God, a massive blue cube that summons smaller orange Overseer cubes that summon even smaller yellow cubes and smaller-than-that blue cubes.
  • Mook Medic: Escaped Experiments in the Mad Lab, Worshiping Priests and Priestesses in the Tomb of the Ancients, and Parrots in the Deadwater Docks. Killing them first is essential to save firepower on priority targets like Crusher Abominations and Sarcophagi.
    • The Priest Puppets in the Puppet Master's Theater boss fight. Regular ones will only heal themselves, but the ones spawned by the Puppet Master will heal him every few seconds.
  • Multishot: Most higher-tier bows fire three arrows at a rapid rate.
    • The Annoying Firecracker Katana fires three shots at a similar angle, and the Staff of Extreme Prejudice fires eight.
  • Mutagenic Goo: The Mad Lab contains pools of green goo that transforms your character into a random creature, increases your speed and disables your weapon until you step into some blue goo.
  • Names to Run Away from Really Fast: The dungeon bosses include such friendly folks as Bonegrind the Butcher, Dr. Terrible, Feargus the Demented, Pyrr the Wicked, Nikao the Defiler, Limoz the Plague Bearer, the Murderous Megamoth, and of course Oryx the Mad God.
  • Nerf: The Lair of Draconis UT items got nerfed hard after the dungeon leaked, to the point of Power-Up Letdown.
  • Nice Guy: Craig, Intern of the Mad God. Possibly the only one in the realm.
  • Nintendo Hard: The game can easily slip into this when your level goes into the double digits (assuming you keep following the quests alone). Especially since, unlike other MMORPGs, death is permanent.
  • No Fair Cheating: If the game catches you cheating, it disconnects you and temporarily locks you out. Unfortunately, it's hideously easy to bypass the detection.
  • Noob Cave: The Pirate Cave.
  • Odd Job Gods: A lot are reasonable, such as the Ghost God, Mermaid Goddess and Ent God, but then you have the Cube God, the Hermit God, the Evil Chicken God...
  • One-Hit Kill: Averted for the most part. Just don't stand on anything; even the relatively harmless Mysterious Crystal can kill you while you try to break it.
    • Played straight if a low-level character goes into places they really shouldn't. It's very easy to lose a character to a stray bullet that does more damage than their entire health bar if you go into hard dungeons or the godlands below around level 5; it's why it's recommended to not give your best equipment to low-level characters.
  • Orcus on His Throne: Subverted. Oryx taunts you for most of the game, bragging about the power of his boss minions, but when you kill all the bosses on the map, he closes the realm and teleports you to his castle for a final showdown, and faces you in person.
  • Overshadowed by Awesome: Some of the Untiered items are overshadowed by other Untiered items. For instance, the Ninja's Ray Katana extends his sword range close to that of Bow weapons in exchange for a fair amount of power- but the more powerful Doku no Ken Katana also has a longer range than normal Katana and does more damage to boot- all in exchange for having a 'wavy' shot that doesn't arc nearly enough for it to be an actual inconvenience in aiming.note 
  • Oxygenated Underwater Bubbles: In the Ocean Trench.
  • Oxygen Meter: Again, in the Ocean Trench. Not stepping into an air pocket causes health to deplete and eventual drowning.
  • Quicksand Sucks: Quicksand appears all over in the Tomb of the Ancients. It doesn't kill directly, but the slowing effect can be very dangerous.
  • Panacea: Holy Water from the Manor of Immortals, which regenerates 100 HP and removes all negative status effects.
  • Peninsula of Power Leveling: The Godlands when overrun by trains of players.
  • Piñata Enemy: The Gumball Machines in the Candyland Hunting Grounds, the Treasure Sarcophagi in the Tomb of the Ancients, the Coffins in the Manor of the Immortals, and the Masked Party God in his Beachzone. All are harmless[[note]]though coffins do spawn enemies when damaged, and most drop useful items.
  • Player-Generated Economy: Centered in the Nexus and using stat potions as the base currency.
  • Player Versus Environment
  • Power-Up Food: Sold in the Nexus for pets.
  • Power-Up Letdown: Some of the incredibly rare Untiered items aren't all you might expect them to be. If it hasn't dropped in a white bag, chances are that it's inferior to regular Tier 12/13 items.
  • Prestige Class: You start-out with the Wizard. Everything else must be unlocked by reaching X level with the preceding character(s) (or forking over real-world money).
  • Pungeon Master: Esben the Unwilling.
    Esben the Unwilling: "Bad puns I may use to cause offense, but the pain you will feel shall be immense!"
  • Puzzle Boss: Many of the higher-tier enemies and bosses have a specific gimmick. Examples include the Ghost Kings, which can only be damaged once the correct minion is killed, and the Construct Trio, who continuously heal each other unless one of them is frozen by a Mystic (or you deal massive amounts of damage).
  • Randomly Drops: All items, aside from the ones you start with, are dropped by enemies. That includes all equipment, save the Ring of Minor Defense.
  • Rare Random Drop: Even in a game where everything is RNG, there are a few major standouts: the Shield of Ogmur, Helm of the Juggernaut, Dirk of Cronus, Skull of Endless Torment, the Wand of the Bulwark, Haunted Cemetary whitesnote  and Shatters whitesnote  are all among the rarest itmes in the game.
  • Regenerating Health: Courtesy of the Vitality stat.
  • Regenerating Mana: MP slowly refills over time. The Wisdom stat increases the rate of recovery.
  • Rhymes on a Dime: Esben the Unwilling.
  • Ring of Power: Come in six tiers, with variants that boost each stat. There's lots of untiered ones as well.
  • Roguelike: Deaths are permanent, items can only be found from enemy drops, various classes are available, individual stats can be raised by grinding for stat potions, and the world map changes whenever the Big Bad is defeated.
  • Schmuck Bait:
    • "Pirate Rum - It seems like it would be a bad idea to drink this. Shift-click to use." For the curious, it makes the screen blurry for a minute or so.
    • Also, the occasionally-appearing Mysterious Crystal. This immobile crystal constantly self-regenerates and begs everybody in the world to attack and break it (players who find it often add their own pleas for help). The sheer effort required to break it usually means that if it breaks, most of the available players will be right there, including a lot of low-level ones who don't really know what's going on. And it's not the crystal that's begging you to break it...
  • Repeatable Quest: The Tinkerer in the Nexus sends you on these. You can complete up to three per day, for rewards that can be spent in the Alchemist's Mini-Game.
  • Screw This, I'm Outta Here!: The Bandit Leader will yell "Forget this... run for it!" and run away after taking a beating from you. You can still kill him, however.
    • If the situation gets too dangerous for a player, they can quickly hit the "Return To Nexus" key to leave.
  • Sealed Evil in a Can: The Crystal Prisoner, who begs to be let out of his crystal and slaughters unsuspecting players who comply.
  • Self-Duplication: The Crystal Prisoner and Puppet Master do this in one of their phases. The real one is distinguishable by its status effects.
  • Shifting Sand Land: Portions of the world map are this.
    • Ditto with the Tomb of the Ancients.
  • Situational Sword: What Untiered weapons are supposed to be, an alternate option for when your normal weapon can't get the job done for one reason or another. Supposed to be- this doesn't always pan out, however.
    • Wand, Sword and Staff UT items are almost always Situational Swords that are only useful in a couple of places or specific situations, such as the Demon Blaade working very well on low-defense enemies you can sit on top of, or the Esben Staff being very useful at hitting enemies around corners.
    • Bow UT items would play the trope pretty straight, if the standard tiered items didn't play the trope even straighter. Trying to use an Archer or Huntress without a Coral or Doom bow is an excersize in frustration.
    • Dagger UT items all run along the same lines; the Spirit Dagger and Dirk of Cronus both exchange range for power. The ST Etherite Dagger does the same.
    • Katana UT items completely subvert this idea though- the Doku no Ken is superior in nearly every respect to tiered katanas, the Ray Katana is a pretty standard (If pretty bad) UT power-for-range exchange, and the Annoying Firecracker Katana is all-but-useless even in the most optimal situations.
  • Smashed Eggs Hatching: Disturbing the green eggs in a Spider Den causes baby hatchlings to awaken. More dangerous versions of these appear in the Crawling Depths.
  • Stat Grinding: Done in the form of the various stat potions, which increase a certain stat. Obtaining them involves slaughtering the Gods of the Realm and dungeon bosses, and you'll need every last drop if you want to survive the Big Bad and Bonus Dungeons.
  • Stationary Boss: Often the case with dungeon and event bosses.
  • Sword Beam: Keeping in with the Bullet Hell-style of the game, everything shoots beams, even the melee weapons. It's just that swords and daggers have a small range, while staves and bows and the like have a much longer range.
  • Tempting Fate: Oryx often boasts that his minions will protect him, even as they're being killed.
  • The Pawns Go First: It's not until all his important minions in the Realm are killed that Oryx faces you himself.
  • This Cannot Be!: Yelled word for word by Oryx when you defeat him in his first incarnation.
    • The phrase is repeated (with variations) by the Puppet Master, the dragon Nikao, and Nut.
  • Throwing Your Shield Always Works: The Knight's special power is to do this, which normally stuns enemies.
  • To Serve Man: Oryx the Mad God means for the players to feed his minions.
  • Transformation Trinket: The Transformation Potion.
  • Transformation Ray: To counter pets' abilities, the "Pet Stasis" effect inflicted by certain bosses disables them by turning them into chickens.
  • True Final Boss: Using a Wine Cellar Incantation to unlock the door that appears after you kill Oryx opens up a Bonus Dungeon which eats maxed out characters like they're going out of style, ending in a rematch against the souped-up Big Bad himself. Bring health potions and lots of them.
  • Turns Red: several literal examples, where enemies turn red during their more powerful phases.
    • The Super Sumo engages "super mode", changing appearance and increasing his fire rate when close to death.
    • The Enraged Bunny. It SETS ITSELF ON FIRE AND ATTACKS IF YOU SHOOT IT.
    • Ent Ancients, Liches, and Ghost Kings enter a brief evaluation period when first shot, while returning fire weakly. Once this phase is over, they fight using their normal attacks and strategies, but at a stronger or weaker level depending on how much damage they took during evaluation.
      • If an Ent Ancient is hit by a single newbie, it is weaker than Realm Gods and summons worthless minions. If teamed up on by a group of experienced players, it spams Greater Nature Sprites (stronger than many Realm Gods) that heal the Ancient and spawn Ent Elders.
    • The Crusher Abominations in the Mad Lab, who start out weak but get bigger and deal more damage as they are closer to death.
    • The Mammoth Megamoth is dangerous and fast. When its health gets depleted, it flashes red and becomes a Murderous Megamoth, just as scary but with new minions whose bullets stack.
  • Under the Sea: Thessal's home in the Ocean Trench dungeon.
  • Underwater Boss Battle: Thessal's chamber.
  • Up to Eleven: The Shatters' difficulty goes far beyond anything else in the game, with swarms of incredibly dangerous enemies that can instantly kill maxed players if they make a mistake. (See: Ice Adepts.)
  • The Very Definitely Final Dungeon: After defeating enough of his guardians, Oryx will prevent anyone from teleporting into the realm. Defeating ALL of the guardians results in him teleporting everyone in the realm at the time to his castle. Defeat Oryx there, and he may drop the entrance to his Wine Cellar, which requires a rare, single-use item to unlock and is one of the hardest areas in the game.
  • Videogame Caring Potential: Players have no way to sell excess items, which often results in higher-leveled players saving and dropping medium-leveled items in the Nexus for low-level characters to use.
    • On the other hand, outright asking for free items is derided in the community.
  • Warmup Boss: Bonegrind the Butcher at the end of the tutorial.
  • X Meets Y: Bullet Hell + Roguelike + MMORPG + Retraux.
  • Yet Another Stupid Death: Many, many ways to die badly.
  • Zerg Rush: The "Fame Train", where dozens to hundreds of players gang up to cause as much devastation as humanly possible, can usually be found in the EUNorth2 server.note 
    • It also tends to happen once everyone is teleported to Oryx's castle. Seeing as a few of the players present will likely die from a good hit, bunching up and attacking as one is probably their best bet.
    • On occasions, the enemies get in on this as well in "XP storms". It's not so bad when the weaker group with a seemingly strong tendency to do so, the Sandsmen, is doing it; the problem comes when the enemies in the Godlands figure out this tactic.


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