History VideoGame / RealmOfTheMadGod

18th Sep '17 5:22:21 AM DatBoi10
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* ContractualBossImmunity: The majority of Dungeon and Event bosses are immune to most status effects that would normally work on enemies. Higher-level ones tend to be immune to all of the serious negative effects (Stun, Paralyze, Stasis, and Slow), although there are certain (but mostly unorthodox) ways of bypassing their immunities. Strangely enough, the TrueFinalBoss Oryx the Mad God is vulnerable to all debuffs except Stasis.

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* ContractualBossImmunity: The majority of Dungeon and Event bosses are immune to most status effects that would normally work on enemies. Higher-level ones tend to be immune to all of the serious negative effects (Stun, Paralyze, Stasis, and Slow), although there are certain (but mostly unorthodox) ways of bypassing their immunities. Strangely Taken to an absolute head with the Void Entity, which is immune to ''every status effect in the game.''
**Strangely
enough, the TrueFinalBoss Oryx the Mad God is vulnerable to all debuffs except Stasis.



* GlassCannon: Wizards (and to a lesser extent, Sorcerer and Necromancer) have extremely high offensive ability in exchange for pitiful defense and HP (except in Necro's case).
** Strangely enough, both bosses and players become this in the endgame. While there are very few bosses that will be able to stand for more than a few seconds against a horde of players, it will usually only take 2 or 3 well-placed shots to kill any player.



* InexplicableTreasureChests: In the realm, treasure chests appear in some regions occupied by quest monsters (Deathmages, Coil Snakes, Liches, Oasis Giants, Phoenixes, Cyclops Gods, and Red Demons). Instead of dropping the loot themselves some bosses spawn loot chests instead. Namely, the Shatters bosses, Lair of Draconis bosses, Shaitan the Advisor, the Puppet Master and the Oryx puppet, and Esben the Unwilling. There are also occasinally special events that involve chests appearing from nowhere at the end of certain dungeons.

to:

* InexplicableTreasureChests: In the realm, treasure chests appear in some regions occupied by quest monsters (Deathmages, Coil Snakes, Liches, Oasis Giants, Phoenixes, Cyclops Gods, and Red Demons). Instead of dropping the loot themselves some bosses spawn loot chests instead. Namely, the Shatters bosses, Lair of Draconis bosses, Shaitan the Advisor, the Puppet Master and the Oryx puppet, and Esben the Unwilling. There are also occasinally special events that involve chests appearing from nowhere at the end of certain dungeons.
13th Aug '17 1:03:55 PM nombretomado
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* GenreMashup: BulletHell + {{Roguelike}} + {{MMORPG}} + {{Retraux}}.



* XMeetsY: BulletHell + {{Roguelike}} + {{MMORPG}} + {{Retraux}}.
10th Aug '17 11:18:56 AM DatBoi10
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** Averted with a recent update that buffed all of them. Leaf Hide now gives an enormous speed boost and some VIT/WIS, while not sacrificing as much defense. The Water Silk Robe now gives an even bigger speed boost and the highest ATT boost of any robe in the game, while not sacrificing nearly as much stats in comparison to the T13 Robe. The Fire Dragon Armor got its defense raised a bit and its attack bonus raised even higher, while the Annoying Firecracker Katana (now the Sullen Blade) has enough DPS to be worth the risk.

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** *** Averted with a recent update that buffed all of them. Leaf Hide now gives an enormous speed boost and some VIT/WIS, while not sacrificing as much defense. The Water Silk Robe now gives an even bigger speed boost and the highest ATT boost of any robe in the game, while not sacrificing nearly as much stats in comparison to the T13 Robe. The Fire Dragon Armor got its defense raised a bit and its attack bonus raised even higher, while the Annoying Firecracker Katana (now the Sullen Blade) has enough DPS to be worth the risk.
10th Aug '17 9:37:15 AM DatBoi10
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** The Wine Cellar, the ultimate challenge for end-game characters and containing a more powerful version of the BigBad.

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** The Wine Cellar, the ultimate challenge for end-game characters and containing a more powerful version of the BigBad.BigBad who dishes out OneHitKill attacks like candy on Halloween.



*** The Nest deserves a mention for being significantly harder than the other 3 Epic Dungeons, so much that players are unsure if that's even the right term for it. It drops from a very difficult Event Boss, all the enemies are DemonicSpiders, and the boss is one of the most gruelling enemies in the game. Fittingly, the loot it drops is much better than the other Epics.



** The Shatters drops the best equipment, both of the most valuable stat potions (Life and Mana), exclusive Tier 6 rings and has three valuable untiered rings that are some of the most sought-after items in the game. The problem? It's a BrutalBonusLevel, considered the single hardest dungeon in the game and will rip apart even fully maxed characters in seconds if they aren't careful. It's balanced around having pets, which most of the other dungeons aren't, and also around two of the most easily abused classes in Knights (Almost every enemy in the dungeon is immune to Stun) and Rogues (The enemy-spawning pillars can ignore their spawn limits if the only character(s) in the vicinity is invisible). The dungeon is also incredibly ''long''; even with a group of 30+ people each segment of the dungeon can take upwards of ten minutes, longer if people make mistakes and attract more enemies than the group can kill quickly. Each boss is also incredibly difficult, really putting to show that this is a BulletHell game; The Forgotten Sentinel (After you've managed to deal with a very large number of enemy-spawning pillars) fires an unending wave of 200 damage white spheres and constantly spawns [[ActionBomb blobombs]], which would take forecer to kill if not for a nearly-safe spot in the corner of the room; The Twilight Archmage alternates between [[KillItWithFire fire]] and [[AnIcePerson Ice]], following up with [[UpToEleven both at once]] and then an absurdly huge shotgun of [[CastingAShadow darkness.]] The Forgotten King himself starts with several FlunkyBoss stage before he attacks himself, but when he does KillItWithFire is a distinct understatement. The constantly spawning [[ActionBomb Forgotten]] [[FateWorseThanDeath Souls]] don't help in the least.

to:

** The Shatters drops the best equipment, both of the most valuable stat potions (Life and Mana), exclusive Tier 6 rings and has three valuable untiered rings that are some of the most sought-after items in the game. The problem? It's a BrutalBonusLevel, considered the single hardest dungeon in the game and will rip apart even fully maxed characters in seconds if they aren't careful. It's balanced around having pets, which most of the other dungeons aren't, and also around two of the most easily abused classes in Knights (Almost every enemy in the dungeon is immune to Stun) and Rogues (The enemy-spawning pillars can ignore their spawn limits if the only character(s) in the vicinity is invisible). The dungeon is also incredibly ''long''; even with a group of 30+ people each segment of the dungeon can take upwards of ten minutes, longer if people make mistakes and attract more enemies than the group can kill quickly. Each boss is also incredibly difficult, really putting to show that this is a BulletHell game; The Forgotten Sentinel (After you've managed to deal with a very large number of enemy-spawning pillars) fires an unending wave of 200 250 damage white spheres and constantly spawns [[ActionBomb blobombs]], which would take forecer forever to kill if not for a nearly-safe spot in the corner of the room; The Twilight Archmage alternates between [[KillItWithFire fire]] and [[AnIcePerson Ice]], following up with [[UpToEleven both at once]] and then an absurdly huge shotgun of [[CastingAShadow darkness.]] The Forgotten King himself starts with several FlunkyBoss stage before he attacks himself, but when he does KillItWithFire is a distinct understatement. The constantly spawning [[ActionBomb Forgotten]] [[FateWorseThanDeath Souls]] don't help in the least.least.
** Taken to the logical extreme with the Lost Halls. Every enemy here is stronger than the majority of the Dungeon Bosses, the place is massive and confusing, and there are a total of 4 bosses. The main boss battle of the dungeon is one of the most brutal BulletHell experiences in the game right now, and while the secret boss isn't that bad, the TrueFinalBoss is likely to be the hardest boss in the game, period. Why you would do such an insane dungeon? Well, the place drops the best of everything, including the new [[InfinityPlusOneSword highest-tiered Weapons and Armor]], and the dungeon has a total of 13 extremely powerful UTs to collect.



* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, the epic dungeons and the Wine Cellar, able to eat though 8/8 maxed characters with ease.
* BulletHell: Every attack in the game is a projectile; hordes of enemies or high-level monsters can quickly flood the screen with attacks.

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* BrutalBonusLevel: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, Lost Halls, the epic dungeons (especially The Nest) and the Wine Cellar, able to eat though 8/8 maxed characters with ease.
* BulletHell: Every attack in the game is a projectile; hordes of enemies or high-level monsters can quickly flood the screen with attacks.bullets and grenades. Later on, most bosses are able to do this by themselves.



* InfinityPlusOneSword: As of now, the Dagger of Foul Malevolence, the Bow of Covert Havens, the Staff of the Cosmic Whole, the Wand of Recompense, Masamune, the Sword of Acclaim, and untiered items drop from dungeon and event bosses. These are exceptionally rare and generally have effects different from normal weapons: the Crystal Sword, for example, has a longer range than other swords (See the below entry on SwordBeam on why it ItMakesSenseInContext).

to:

* InfinityPlusOneSword: As of now, the Dagger of Foul Malevolence, Sinister Deeds, the Bow of Covert Havens, Mystical Energy, the Staff of the Cosmic Whole, Vital Unity, the Wand of Recompense, Masamune, Evocation, Sadamune, the Sword of Acclaim, Splendor, and untiered items drop from dungeon and event bosses. These are exceptionally rare and generally have effects different from normal weapons: the Crystal Sword, for example, has a longer range than other swords (See the below entry on SwordBeam on why it ItMakesSenseInContext).


Added DiffLines:

** With the latest update, the Lost Sentry has edged out the Avatar for this title, with his 800,000 HP, devastatingly powerful BulletHell attacks, and an invulnerable sentry that circles him delivering lethal attacks to everyone in the area.


Added DiffLines:

** Taken UpToEleven with the Lost Halls: the dungeon is composed of an uncountable number of identical rooms, filled with respawning enemies more powerful than most mid-level bosses, and with several bosses that embody MarathonBoss with a passion. Good runs may still take upwards of 20-30 minutes, and bad runs won't even complete the dungeon.
9th Aug '17 5:50:55 AM HTD
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* AbnormalAmmo: Common among vanity items.
** Weapon projectiles include chicken legs[[note]](Chicken Leg of Doom)[[/note]], leaves[[note]](KoalaPOW and Leaf Bow)[[/note]], cats[[note]](Stringstick)[[/note]], 1s and 0s[[note]](Robobow)[[/note]], eyeballs[[note]](Corrupted Cleaver)[[/note]], character sprites[[note]](Arbiters Wrath)[[/note]], ducks[[note]](Anatis)[[/note]], eggs[[note]](Wand of Egg-celence)[[/note]], bears[[note]](Doctor Swordsworth)[[/note]], berries[[note]](Vinesword)[[/note]], and fiery skulls[[note]](Skull-Splitter)[[/note]].

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* AbnormalAmmo: Common among vanity items.
**
items. Weapon projectiles include chicken legs[[note]](Chicken Leg of Doom)[[/note]], leaves[[note]](KoalaPOW and Leaf Bow)[[/note]], cats[[note]](Stringstick)[[/note]], 1s and 0s[[note]](Robobow)[[/note]], eyeballs[[note]](Corrupted Cleaver)[[/note]], character sprites[[note]](Arbiters Wrath)[[/note]], ducks[[note]](Anatis)[[/note]], eggs[[note]](Wand of Egg-celence)[[/note]], bears[[note]](Doctor Swordsworth)[[/note]], berries[[note]](Vinesword)[[/note]], and fiery skulls[[note]](Skull-Splitter)[[/note]].



* ActionBomb: The grey blob, which is a [[ExactlyWhatItSaysOnTheTin grey blob]]. They like to get right up next to you before exploding in a circle of fire. For low-level players, a whole swarm of them is [[YetAnotherStupidDeath a common way to end a game in a hurry]].

to:

* ActionBomb: ActionBomb:
**
The grey blob, which is a [[ExactlyWhatItSaysOnTheTin grey blob]]. They like to get right up next to you before exploding in a circle of fire. For low-level players, a whole swarm of them is [[YetAnotherStupidDeath a common way to end a game in a hurry]].



* AndYourRewardIsClothes: A variation with two limited dungeons, the Battle for the Nexus and Belladonna's Garden. The former's rewards are a bunch of rare and limited weapons with extremely weak stats, while the latter's are mostly reskinned versions of tier 9 weapons equally as useless to maxed characters who can topple the dungeons.
** A few dungeons (And the Halloween event Zombie Horde) have a rare chance at dropping alternate skins for some characters, such as the Puppet Master's Theater.

to:

* AndYourRewardIsClothes: A variation with two limited dungeons, the Battle for the Nexus and Belladonna's Garden. The former's rewards are a bunch of rare and limited weapons with extremely weak stats, while the latter's are mostly reskinned versions of tier 9 weapons equally as useless to maxed characters who can topple the dungeons.
**
dungeons. A few dungeons (And the Halloween event Zombie Horde) have a rare chance at dropping alternate skins for some characters, such as the Puppet Master's Theater.



* ArsGoetia: Malphas makes an appearance as one of Oryx's major lieutenants.



* AwesomeButImpractical: The Staff of Extreme Prejudice (EP) fires ten shots that deal good damage, but are fired ''around'' the character. The player has practically stand on monsters to maximize damage, in a game where standing on most high-level monsters will quickly kill you.
** Now that some bosses drop loot chests, which have to be killed to drop their rewards, the EP is more useful. Standing on a chest with the staff does maximum damage, helping to get across the soulbound threshold in large groups.

to:

* AwesomeButImpractical: AwesomeButImpractical:
**
The Staff of Extreme Prejudice (EP) fires ten shots that deal good damage, but are fired ''around'' the character. The player has practically stand on monsters to maximize damage, in a game where standing on most high-level monsters will quickly kill you.
** Now that
you. It is more useful versus some bosses that drop loot chests, which have to be killed to drop their rewards, the EP is more useful.rewards. Standing on a chest with the staff does maximum damage, helping to get across the soulbound threshold in large groups.



* BonusDungeon: The Wine Cellar, the ultimate challenge for end-game characters and containing a more powerful version of the BigBad.

to:

* BonusDungeon: BonusDungeon:
**
The Wine Cellar, the ultimate challenge for end-game characters and containing a more powerful version of the BigBad.



** The Shatters drops the best equipment, both of the most valuable stat potions (Life and Mana), exclusive Tier 6 rings and has three valuable untiered rings that are some of the most sought-after items in the game. The problem? It's a BrutalBonusLevel, considered the single hardest dungeon in the game and will rip apart even fully maxed characters in seconds if they aren't careful. It's balanced around having [[GameBreaker pets]], which most of the other dungeons aren't, and also around two of the most easily abused classes in Knights (Almost every enemy in the dungeon is immune to Stun) and Rogues (The enemy-spawning pillars can ignore their spawn limits if the only character(s) in the vicinity is invisible). The dungeon is also incredibly ''long''; even with a group of 30+ people each segment of the dungeon can take upwards of ten minutes, longer if people make mistakes and attract more enemies than the group can kill quickly. Each boss is also incredibly difficult, really putting to show that this is a BulletHell game; The Forgotten Sentinel (After you've managed to deal with a very large number of enemy-spawning pillars) fires an unending wave of 200 damage white spheres and constantly spawns [[ActionBomb blobombs]], which would take forecer to kill if not for a nearly-safe spot in the corner of the room; The Twilight Archmage alternates between [[KillItWithFire fire]] and [[AnIcePerson Ice]], following up with [[UpToEleven both at once]] and then an absurdly huge shotgun of [[CastingAShadow darkness.]] The Forgotten King himself starts with several FlunkyBoss stage before he attacks himself, but when he does KillItWithFire is a distinct understatement. The constantly spawning [[ActionBomb Forgotten]] [[FateWorseThanDeath Souls]] don't help in the least.
* BoringButPractical: The Knight's default Wooden Shield. Although there are many higher-tier shields that do more damage and have more range, the fact that the basic Wooden Shield has the same stun duration for a significantly lower cost often results in some Knights preferring to keep their starter shield, even when they have high-tier alternatives.

to:

** The Shatters drops the best equipment, both of the most valuable stat potions (Life and Mana), exclusive Tier 6 rings and has three valuable untiered rings that are some of the most sought-after items in the game. The problem? It's a BrutalBonusLevel, considered the single hardest dungeon in the game and will rip apart even fully maxed characters in seconds if they aren't careful. It's balanced around having [[GameBreaker pets]], pets, which most of the other dungeons aren't, and also around two of the most easily abused classes in Knights (Almost every enemy in the dungeon is immune to Stun) and Rogues (The enemy-spawning pillars can ignore their spawn limits if the only character(s) in the vicinity is invisible). The dungeon is also incredibly ''long''; even with a group of 30+ people each segment of the dungeon can take upwards of ten minutes, longer if people make mistakes and attract more enemies than the group can kill quickly. Each boss is also incredibly difficult, really putting to show that this is a BulletHell game; The Forgotten Sentinel (After you've managed to deal with a very large number of enemy-spawning pillars) fires an unending wave of 200 damage white spheres and constantly spawns [[ActionBomb blobombs]], which would take forecer to kill if not for a nearly-safe spot in the corner of the room; The Twilight Archmage alternates between [[KillItWithFire fire]] and [[AnIcePerson Ice]], following up with [[UpToEleven both at once]] and then an absurdly huge shotgun of [[CastingAShadow darkness.]] The Forgotten King himself starts with several FlunkyBoss stage before he attacks himself, but when he does KillItWithFire is a distinct understatement. The constantly spawning [[ActionBomb Forgotten]] [[FateWorseThanDeath Souls]] don't help in the least.
* BoringButPractical: BoringButPractical:
**
The Knight's default Wooden Shield. Although there are many higher-tier shields that do more damage and have more range, the fact that the basic Wooden Shield has the same stun duration for a significantly lower cost often results in some Knights preferring to keep their starter shield, even when they have high-tier alternatives.



* BossDissonance: Both kinds, depending on the dungeon you happen to be in. The Abyss of Demons, for example, is a frighteningly lethal dungeon to all but maxed-out [[StoneWall melee classes]], but the boss can easily be taken down by a lone Priest with good aim. On the other hand, Sprite Worlds have a single actually dangerous enemy[[note]]The Native Sprite God, an identical version of which you'll likely have killed to even reach the dungeon in the first place[[/note]] and a slew of enemies identical to those you would have encountered in the Midlands, roughly at level 6-7[[note]]Native Sprites of all kinds. The only one likely to even slow you down is the Native Ice Sprite, which inflicts [[StandardStatusEffects slow]].[[/note]], while the boss has a hyper-aggressive attack pattern likely to rip the unaware to shreds, followed by a stationary PuzzleBoss phase.
** This is, of course, relative; Limon the Sprite God is probably overall easier than Malphas is but is boss of a much easier dungeon.
* BossInMookClothing: The Gods, the most powerful random monsters that only spawn in the central Godlands. Though still classified as {{Mooks}}, they are very powerful compared to other monsters, being able to easily kill even level 20 characters.
** And a step above them are the Lucky Gods (Lucky Djinn and Lucky Ent God), much more powerful variants of their normal variants that only appear once per realm, and each drop an entrance to a BrutalBonusLevel.

to:

* BossDissonance: Both kinds, depending on the dungeon you happen to be in. The Abyss of Demons, for example, is a frighteningly lethal dungeon to all but maxed-out [[StoneWall melee classes]], but the boss can easily be taken down by a lone Priest with good aim. On the other hand, Sprite Worlds have a single actually dangerous enemy[[note]]The Native Sprite God, an identical version of which you'll likely have killed to even reach the dungeon in the first place[[/note]] and a slew of enemies identical to those you would have encountered in the Midlands, roughly at level 6-7[[note]]Native Sprites of all kinds. The only one likely to even slow you down is the Native Ice Sprite, which inflicts [[StandardStatusEffects slow]].[[/note]], while the boss has a hyper-aggressive attack pattern likely to rip the unaware to shreds, followed by a stationary PuzzleBoss phase. \n** This is, of course, relative; Limon the Sprite God is probably overall easier than Malphas is but is boss of a much easier dungeon.
* BossInMookClothing: BossInMookClothing:
**
The Gods, the most powerful random monsters that only spawn in the central Godlands. Though still classified as {{Mooks}}, they are very powerful compared to other monsters, being able to easily kill even level 20 characters.
** And a step above them are the Lucky Gods (Lucky Djinn and Lucky Ent God), much more powerful variants of their normal variants that only appear once per realm, and each drop an entrance to a BrutalBonusLevel.
characters.



* BossOnlyLevel: Several. The Lair of Shaitan, Puppet Master's Encore, Lair of Draconis, Battle for the Nexus, and Belladonna's Garden apply.

to:

* BossOnlyLevel: Several. The Lair of Shaitan, Puppet Master's Encore, Lair of Draconis, Battle for the Nexus, and Belladonna's Garden apply.only consist of boss(es) and their minions.



* BossRush: The Battle for the Nexus limited dungeon consists of four consecutive boss fights against powered-up versions of in-game bosses.
** The Arena becomes this in later stages, except you have all of the bosses in a wave [[NintendoHard at once.]]

to:

* BossRush: The Battle for the Nexus limited dungeon consists of four consecutive boss fights against powered-up versions of in-game bosses.
**
bosses. The Arena becomes this in later stages, except you have all of the bosses in a wave [[NintendoHard at once.]]



* BribingYourWayToVictory: Real money is used to purchase Realm Gold, which can be spent in several ways, some of which affect gameplay.

to:

* BribingYourWayToVictory: Real money is used to purchase Realm Gold, which can be spent in several ways, some of which affect gameplay.gameplay:



* ConservationOfNinjutsu: Almost every enemy in the game has summons. The Realm Gods, the strongest non-boss enemies in the main Realm, do not summon.
** Appropriately enough, neither do the strongest dungeon enemies (The Shatters mage-type enemies) outside of making a portal to attack you at range with.
* ContractualBossImmunity: The majority of Dungeon and Event bosses are immune to most status effects that would normally work on enemies. Higher-level ones tend to be immune to all of the serious negative effects (Stun, Paralyze, Stasis, and Slow), although there are certain (but mostly unorthodox) ways of bypassing their immunities.
** Strangely enough, the TrueFinalBoss Oryx the Mad God is vulnerable to all debuffs except Stasis.

to:

* ConservationOfNinjutsu: Almost every enemy in the game has summons. The Realm Gods, the strongest non-boss enemies in the main Realm, do not summon.
**
summon. Appropriately enough, neither do the strongest dungeon enemies (The Shatters mage-type enemies) outside of making a portal to attack you at range with.
* ContractualBossImmunity: The majority of Dungeon and Event bosses are immune to most status effects that would normally work on enemies. Higher-level ones tend to be immune to all of the serious negative effects (Stun, Paralyze, Stasis, and Slow), although there are certain (but mostly unorthodox) ways of bypassing their immunities.
**
immunities. Strangely enough, the TrueFinalBoss Oryx the Mad God is vulnerable to all debuffs except Stasis.



* DarkIsNotEvil: ''All'' Necromancers are good. Those that fall to TheDarkSide are called Deathmages.

to:

* DarkIsNotEvil: DarkIsNotEvil:
**
''All'' Necromancers are good. Those that fall to TheDarkSide are called Deathmages.



* DegradedBoss: Dwarf Kings, who lead groups of mid-leveled enemies, but are summoned as stronger Undead versions along with their former minions by a high-level leader.
** The Arena sort-of invokes this; in later waves you'll get various dungeon bosses either on their own or in groups. This includes even lategame dungeon bosses like Oryx 2, or even bosses like the Rock Dragon.

to:

* DegradedBoss: Dwarf Kings, who lead groups of mid-leveled enemies, but are summoned as stronger Undead versions along with their former minions by a high-level leader.
**
leader. The Arena sort-of invokes this; in later waves you'll get various dungeon bosses either on their own or in groups. This includes even lategame dungeon bosses like Oryx 2, or even bosses like the Rock Dragon.2.



* EyesDoNotBelongThere: The Pentaract Towers are surrounded by a swarm of eyes. [[EverythingTryingToKillYou Which will shoot you.]]

to:

* EyesDoNotBelongThere: EyesDoNotBelongThere:
**
The Pentaract Towers are surrounded by a swarm of eyes. [[EverythingTryingToKillYou Which will shoot you.]]



* FinalDeath: If your character dies, he is gone for good. (There is an exception for a player's first death, however.)
** Before Amulets of Ressurection were removed, this was very often {{Subverted}}- all deaths were final, unless you were rich enough to pa

to:

* FinalDeath: If your character dies, he is gone for good. (There is an exception for a player's first death, however.)
**
) Before Amulets of Ressurection were removed, this was very often {{Subverted}}- all {{Subverted}}--all deaths were final, unless you were rich enough to papossess an Amulet.



* ImpossibleItemDrop: Items and consumables all come from bags dropped by monsters.
** Certain bosses spawn loot chests once they die, which must be destroyed in order for players to receive rewards.
* InexplicableTreasureChests: In the realm, treasure chests appear in some regions occupied by quest monsters (Deathmages, Coil Snakes, Liches, Oasis Giants, Phoenixes, Cyclops Gods, and Red Demons).
** As mentioned above, instead of dropping the loot themselves some bosses spawn loot chests instead. Namely, the Shatters bosses, Lair of Draconis bosses, Shaitan the Advisor, the Puppet Master and the Oryx puppet, and Esben the Unwilling.
** There are also occasinally special events that involve chests appearing from nowhere at the end of certain dungeons.
* [[InfinityPlusOneSword Infinity+1 Sword/Dagger/Staff/Bow/Wand/Katana]]: As of now, the Dagger of Foul Malevolence, the Bow of Covert Havens, the Staff of the Cosmic Whole, the Wand of Recompense, Masamune, and the Sword of Acclaim.
** Untiered items drop from dungeon and event bosses. These are exceptionally rare and generally have effects different from normal weapons: the Crystal Sword, for example, has a longer range than other swords (See the below entry on SwordBeam on why it ItMakesSenseInContext).

to:

* ImpossibleItemDrop: Items and consumables all come from bags dropped by monsters.
**
monsters. Certain bosses spawn loot chests once they die, which must be destroyed in order for players to receive rewards.
* InexplicableTreasureChests: In the realm, treasure chests appear in some regions occupied by quest monsters (Deathmages, Coil Snakes, Liches, Oasis Giants, Phoenixes, Cyclops Gods, and Red Demons).
** As mentioned above, instead
Demons). Instead of dropping the loot themselves some bosses spawn loot chests instead. Namely, the Shatters bosses, Lair of Draconis bosses, Shaitan the Advisor, the Puppet Master and the Oryx puppet, and Esben the Unwilling.
**
Unwilling. There are also occasinally special events that involve chests appearing from nowhere at the end of certain dungeons.
* [[InfinityPlusOneSword Infinity+1 Sword/Dagger/Staff/Bow/Wand/Katana]]: InfinityPlusOneSword: As of now, the Dagger of Foul Malevolence, the Bow of Covert Havens, the Staff of the Cosmic Whole, the Wand of Recompense, Masamune, and the Sword of Acclaim.
** Untiered
Acclaim, and untiered items drop from dungeon and event bosses. These are exceptionally rare and generally have effects different from normal weapons: the Crystal Sword, for example, has a longer range than other swords (See the below entry on SwordBeam on why it ItMakesSenseInContext).



* InterfaceScrew: Being inflicted with Confusion will rotate your controls 90 degrees, which is exploited with devastating effect whenever high-level bosses use it. Thankfully, the effect usually doesn't last very long, but the bats in the Manor of the Immortals confuse you for several seconds.
** Enemies in the [[JungleJapes Forbidden Jungle]] also have an attack that causes "Hallucinating", which switches every sprite on the screen with another one at random. This includes the trees and vines the area is covered with, making the overall effect quite distracting.
*** With one of the Paladin's Seals, it's possible to inflict this on ''yourself''.

to:

* InterfaceScrew: InterfaceScrew:
**
Being inflicted with Confusion will rotate your controls 90 degrees, which is exploited with devastating effect whenever high-level bosses use it. Thankfully, the effect usually doesn't last very long, but the bats in the Manor of the Immortals confuse you for several seconds.
** Enemies in the [[JungleJapes Forbidden Jungle]] also have an attack that causes "Hallucinating", which switches every sprite on the screen with another one at random. This includes the trees and vines the area is covered with, making the overall effect quite distracting.
***
distracting. With one of the Paladin's Seals, it's possible to inflict this on ''yourself''.



* InventoryManagementPuzzle: Your character has eight inventory slots, and the Vault contains an additional eight by default. Seeing as anything in your character's inventory is lost on death, and nearly all equipment is restricted to certain classes, it often becomes a challenge to decide what loot to store in the Vault to use when your current character inevitably kicks the bucket and you start anew.
** The Vault ''can'' be significantly expanded, but doing so requires gold, which can only be obtained with real-world money.
** Similarly, Backpacks. They add an additional eight inventory slots to a single character, are lost on death and can only be obtained with real-world money or via the Alchemist.

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* InventoryManagementPuzzle: Your character has eight inventory slots, and the Vault contains an additional eight by default. Seeing as anything in your character's inventory is lost on death, and nearly all equipment is restricted to certain classes, it often becomes a challenge to decide what loot to store in the Vault to use when your current character inevitably kicks the bucket and you start anew.
**
anew. The Vault and inventory ''can'' be significantly expanded, but doing so requires gold, which can only be obtained with real-world money.
** Similarly, Backpacks. They add an additional eight inventory slots to a single character, are lost on death and can only be obtained with real-world money or via the Alchemist.
money.



* LifeDrain: Necromancers can use their ability to deal damage and also heal themselves. HP restored equals the damage dealt.
** Lord Ruthven turns this against you, using certain shots to steal health from you.
* LightningBruiser: Ninjas are quick and dish out a lot of damage at high rates.

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* LifeDrain: Necromancers can use their ability to deal damage and also heal themselves. HP restored equals the damage dealt.
**
dealt. Lord Ruthven turns this against you, using certain shots to steal health from you.
* LightningBruiser: LightningBruiser:
**
Ninjas are quick and dish out a lot of damage at high rates.



* MerchantCity: The Nexus often serves as a player trading market, especially in the always-crowded USWest server.

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* MerchantCity: The Nexus often serves as a player trading market, especially in the always-crowded USWest US West server.



* MookMedic: Escaped Experiments in the Mad Lab, Worshiping Priests and Priestesses in the Tomb of the Ancients, and Parrots in the Deadwater Docks. Killing them first is essential to save firepower on priority targets like Crusher Abominations and Sarcophagi.

to:

* MookMedic: MookMedic:
**
Escaped Experiments in the Mad Lab, Worshiping Priests and Priestesses in the Tomb of the Ancients, and Parrots in the Deadwater Docks. Killing them first is essential to save firepower on priority targets like Crusher Abominations and Sarcophagi.



** ...Only to be buffed to a reasonable level in a recent patch.



* OneHitKill: Averted for the most part. Just don't stand on anything; even the relatively harmless Mysterious Crystal can kill you while you try to break it.
** Played straight if a low-level character goes into places they really shouldn't. It's very easy to lose a character to a stray bullet that does more damage than their entire health bar if you go into hard dungeons or the godlands below around level 5; it's why it's recommended to not give your best equipment to low-level characters.

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* OneHitKill: Averted for the most part. Just don't stand on anything; even the relatively harmless Mysterious Crystal can kill you while you try to break it.
**
it. Played straight if a low-level character goes into places they really shouldn't. It's very easy to lose a character to a stray bullet that does more damage than their entire health bar if you go into hard dungeons or the godlands below around level 5; it's why it's recommended to not give your best equipment to low-level characters.



** Special mention must go to the Lair of Draconis Untiered items save the Midnight Star, which are all completely useless except for their Fame bonus.[[note]] The Leaf Dragon Hide armor sacrifices more than half of its defensive boost and all of the Dexterity boost for a measly fifty extra health (less than the boost from wearing a T2 HP ring), the Water Dragon Silk Robe exchanges a lot of attack and some Defense for a small boost in speed that isn't worth it on a class [[SquishyWizard not suited for rushing dungeons]], and the Annoying Firecracker Katana requires you to [[SuicidalOverconfidence sit practically on top of a target to do significant damage on a relatively squishy class]], and doesn't do nearly ''enough'' damage to make this worthwhile. The Fire Dragon Battle armour has a [[NotCompletelyUseless niche use on Knights and Helm of the Juggernaut Warriors]], but is otherwise not worth the severe defense penalty.[[/note]] If it wasn't for the fact that the Lair of Draconis is one of the [[BrutalBonusLevel hardest dungeons in the game]], this might not even be really noticeable.

to:

** Special mention must go to the Lair of Draconis Untiered items save the Midnight Star, which are all completely useless except for their Fame bonus.[[note]] The Leaf Dragon Hide armor sacrifices more than half of its defensive boost and all of the Dexterity boost for a measly fifty extra health (less than the boost from wearing a T2 tier 2 HP ring), the Water Dragon Silk Robe exchanges a lot of attack and some Defense for a small boost in speed that isn't worth it on a class [[SquishyWizard not suited for rushing dungeons]], and the Annoying Firecracker Katana requires you to [[SuicidalOverconfidence sit practically on top of a target to do significant damage on a relatively squishy class]], and doesn't do nearly ''enough'' damage to make this worthwhile. The Fire Dragon Battle armour has a [[NotCompletelyUseless niche use on Knights and Helm of the Juggernaut Warriors]], but is otherwise not worth the severe defense penalty.[[/note]] If it wasn't for the fact that the Lair of Draconis is one of the [[BrutalBonusLevel hardest dungeons in the game]], this might not even be really noticeable.



* ScrewThisImOuttaHere: The Bandit Leader will yell "Forget this... run for it!" and run away after taking a beating from you. You can still kill him, however.
** If the situation gets too dangerous for a player, they can quickly hit the "Return To Nexus" key to leave.

to:

* ScrewThisImOuttaHere: The Bandit Leader will yell "Forget this... run for it!" and run away after taking a beating from you. You can still kill him, however.
**
however. If the situation gets too dangerous for a player, they can quickly hit the "Return To Nexus" key to leave.



** Ent Ancients, Liches, and Ghost Kings enter a brief evaluation period when first shot, while returning fire weakly. Once this phase is over, they fight using their normal attacks and strategies, but at a stronger or weaker level depending on how much damage they took during evaluation.
*** If an Ent Ancient is hit by a single newbie, it is weaker than Realm Gods and summons worthless minions. If teamed up on by a group of experienced players, it spams Greater Nature Sprites (stronger than many Realm Gods) that heal the Ancient and spawn Ent Elders.

to:

** Ent Ancients, Liches, and Ghost Kings enter a brief evaluation period when first shot, while returning fire weakly. Once this phase is over, they fight using their normal attacks and strategies, but at a stronger or weaker level depending on how much damage they took during evaluation.
***
evaluation. If an Ent Ancient is hit by a single newbie, it is weaker than Realm Gods and summons worthless minions. If teamed up on by a group of experienced players, it spams Greater Nature Sprites (stronger than many Realm Gods) that heal the Ancient and spawn Ent Elders.



* VideogameCaringPotential: Players have no way to sell excess items, which often results in higher-leveled players saving and dropping medium-leveled items in the Nexus for low-level characters to use.
** On the other hand, outright ''asking'' for free items is derided in the community.

to:

* VideogameCaringPotential: Players have no way to sell excess items, which often results in higher-leveled players saving and dropping medium-leveled items in the Nexus for low-level characters to use.
**
use. On the other hand, outright ''asking'' for free items is derided in the community.
29th Jul '17 6:46:00 PM DatBoi10
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* FunWithAcronyms: The Ancient Stone Sword. Obviously, the community has never let it go.
5th Jun '17 2:11:00 PM DatBoi10
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* NoCureForEvil: Averted. A number of the bosses can heal themselves, either simply through normal means or through summoning [[MookMedic Mook Medics]], while it is usually the latter.
19th May '17 1:55:06 PM DatBoi10
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* ContractualBossImmunity: The majority of Dungeon and Event bosses are immune to most status effects that would normally work on enemies. Higher-level ones tend to be immune to all of the serious negative effects (Stun, Paralyze, Stasis, and Slow), although there are certain (but mostly unorthodox) ways of bypassing their immunities.
** Strangely enough, the TrueFinalBoss Oryx the Mad God is vulnerable to all debuffs except Stasis.



* InterfaceScrew: Being inflicted with Confusion will rotate your controls 90 degrees. Usually, the effect doesn't last very long, but the bats in the Manor of the Immortals confuse you for several seconds.

to:

* InterfaceScrew: Being inflicted with Confusion will rotate your controls 90 degrees. Usually, degrees, which is exploited with devastating effect whenever high-level bosses use it. Thankfully, the effect usually doesn't last very long, but the bats in the Manor of the Immortals confuse you for several seconds.



* InvoluntaryShapeshifting: Caused by green pools in the Mad Lab and Transformation Potions. The Pet Stasis effect turns your pet into a chicken temporarily.

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* InvoluntaryShapeshifting: Caused by green pools in the Mad Lab Lab, attacks from the Desire Troll in the Candyland Hunting Grounds, and by Transformation Potions. The Pet Stasis effect turns your pet into a chicken temporarily.



* MadeOfExplodium: Dr. Terrible's Rampage Cyborgs.

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* MadeOfExplodium: Dr. Terrible's Rampage Cyborgs.Cyborgs, which blow up when low on health.
10th May '17 3:35:44 PM DatBoi10
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* BossBanter: Oryx is fond of this.

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* BossBanter: Most the bosses (and some of the minor enemies) have some kind of dialogue, usually either insults/threats towards players or boasts about their strength. Oryx is especially fond of this.



* BossOnlyLevel: The Lair of Shaitan is the first official boss dungeon, with more to come.
** The Lair of Draconis, Battle for the Nexus, and Belladonna's Garden ''almost'' apply. (There are a few annoying minions in each).

to:

** And a step above them are the Lucky Gods (Lucky Djinn and Lucky Ent God), much more powerful variants of their normal variants that only appear once per realm, and each drop an entrance to a BrutalBonusLevel.
** There are generally a few enemies in dungeons that are much more powerful than the other ones, mostly in endgame dungeons (eg. Mecha Squirrels, Enforcer Bots, Crawling Grey Spiders, the Henchmen of Oryx, etc.) In addition, most enemies in the hardest dungeons have stats superior to that of lower-level dungeon bosses (for example, Shatters Adepts have as much health as Archdemon Malphas, and hit much harder!)
* BossOnlyLevel: Several. The Lair of Shaitan is the first official boss dungeon, with more to come.
** The
Shaitan, Puppet Master's Encore, Lair of Draconis, Battle for the Nexus, and Belladonna's Garden ''almost'' apply. (There are a few annoying minions in each).apply.



* BraggingRightsReward: Getting one of the ultra-rare items like the Helm of the Juggernaut becomes this if you don't actually use it. Getting an ultra-rare item like the Skull of Endless Torment or the Leaf Dragon Hide Armor is this by default, because [[PowerupLetdown they're useless]].[[labelnote:disclaimer]]The Skull of Endless Torment is not actually useless, it's just an exclusive equip for a class that suffers so much from OvershadowedByAwesome that it might as well be.[[/labelnote]]

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* BraggingRightsReward: Downplayed most of the time. Getting one of the ultra-rare items like the Helm of the Juggernaut becomes this if you don't actually use it. Getting an ultra-rare item like the Skull of Endless Torment or the Leaf Dragon Hide Armor any UT that has...[[PowerUpLetdown debatable usefulness is this by default, because [[PowerupLetdown they're useless]].[[labelnote:disclaimer]]The Skull of Endless Torment is not actually useless, it's just an exclusive equip for a class that suffers so much from OvershadowedByAwesome that it might as well be.[[/labelnote]]default]].



** The Paladin's untiered Seal, the Seal of Blasphemous Prayer[[note]]aka the Oreo, because it looks like an Oreo cookie[[/note]] is pitch black and is described as dangerous, but it still heals you and your friends.

to:

** A lot of weapons hint at having dark histories behind them, such as the Phylactery Mystic set and the Dagger of Foul Malevolence.
** The Paladin's untiered Seal, the Seal of Blasphemous Prayer[[note]]aka the Oreo, because it looks like an Oreo cookie[[/note]] is pitch black and is described as dangerous, but it still heals you and your friends.friends while making you invincible.
** In a similar vein, the UT Orb of Conflict is said to have a dark history of twisting its users. In game, it has no negative effects, and heavily boosts a Mystic's offensive abilities.



* MechaMooks: Doc Terrible's creations in the Mad Lab.

to:

* MechaMooks: Doc Terrible's creations in the Mad Lab. Also the Mecha Squirrel in the Woodland Labyrinth.



** ...Only to be buffed to a reasonable level in a recent patch.



** Averted with a recent update that buffed all of them. Leaf Hide now gives an enormous speed boost and some VIT/WIS, while not sacrificing as much defense. The Water Silk Robe now gives an even bigger speed boost and the highest ATT boost of any robe in the game, while not sacrificing nearly as much stats in comparison to the T13 Robe. The Fire Dragon Armor got its defense raised a bit and its attack bonus raised even higher, while the Annoying Firecracker Katana (now the Sullen Blade) has enough DPS to be worth the risk.



** Wand, Sword and Staff UT items are almost always [[SituationalSword Situational Swords]] that are only useful in a couple of places or specific situations, such as the Demon Blaade working very well on low-defense enemies you can sit on top of, or the Esben Staff being very useful at hitting enemies around corners.
** Bow UT items would play the trope pretty straight, if the standard tiered items didn't play the trope even straighter. Trying to use an Archer or Huntress without a Coral or Doom bow is an excersize in frustration.

to:

** Wand, Sword and Staff UT items are almost always [[SituationalSword Situational Swords]] that are only useful in a couple of places or specific situations, such as the Demon Blaade Blade working very well on low-defense enemies you can sit on top of, or the Esben Staff being very useful at hitting enemies around corners.
corners, or the Conducting Wand working well on single targets.
** Bow UT items would play the trope pretty straight, if the standard tiered items didn't play the trope even straighter. Trying to use an Archer or Huntress without a Coral or Doom bow is an excersize excersise in frustration.



** Katana UT items completely subvert this idea though- the Doku no Ken is superior in nearly every respect to tiered katanas, the Ray Katana is a pretty standard (If pretty bad) UT power-for-range exchange, and the Annoying Firecracker Katana is all-but-useless even in the most optimal situations.

to:

** While Katana UT items completely subvert this idea though- suffered from severe PowerUpLetdown once, they play it pretty straight- the Doku no Ken is superior in nearly every respect to tiered katanas, sacrifices damage for slightly longer range and an increased fire rate, the Ray Katana is a pretty standard (If pretty bad) UT power-for-range exchange, the Void Blade deals massive damage if you bait enemies into its projectiles and the Annoying Firecracker Katana is all-but-useless even in the most optimal situations.has insane DPS if you're willing to get closer to your enemies.
18th Jan '17 3:38:14 PM DatBoi10
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* DidYouJustPunchOutCthulhu: Throughout the game, a skilled player will obliterate countless gods and deities. Some gods are even demoted to weaker Mooks, while others are powerful bosses that can nonetheless be stampeded by a horde of supposedly mortal warriors armed with nothing but magic and sharp weapons.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RealmOfTheMadGod