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    Bioware 
  • The first Baldur's Gate and Shadows of Amn only have one ending but the second games expansion that concludes the story, Throne of Bhaal, has three main endings (Good God, Bad God, and Mortal) as well as side-endings for your various companions.
  • Dragon Age:
    • Dragon Age: Origins has four endings: "The Ultimate Sacrifice" (the Warden dies after slaying the Archdemon), "A Dark Promise" (Everybody Lives, but Morrigan gives birth to a Gray Warden's son who may or may not be The Antichrist), "Warden-Commander" (Alistair slays the Archdemon and dies), and "Redeemer" (the Warden spares Teyrn Loghain's life, who kills the Archdemon and dies). There are also a myriad of variations in the text-only epilogue, depending on a handful of choices you've made throughout the game.
    • Dragon Age: Origins – Awakening has two endings, but with major variations: "Amaranthine's Last Hope" (the Warden-Commander saves the city of Amaranthine from Darkspawn, but the Vigil's Keep is destroyed) and "Keeper of the Vigil" (the Warden-Commander saves the Keep, but Amaranthine is burned to the ground). One variation was that combining the first ending with the "Enduring Vigil" Achievement meant that neither the city, nor the fortress ever fell, making it the Golden Ending. The second variation was whether the Architect is killed or spared.
    • Dragon Age II has two endings: Mage (Hawke sides with the mages, starts a revolution, and skips town), and Templar (Hawke sides with the Templars, crushes the Kirkwall mage rebellion, and is crowned Viscount). Regardless of your choices, however, the overall outcome of the game is always an all-out war between Mages and Templars across Thedas no later than three years after the ending, and Hawke ultimately disappearing (with love interest, if there was one).
    • Dragon Age: Inquisition also has different endings based on important decisions throughout the game, the focus on who is made Divine, what they do, and what companions stay on. The Trespasser DLC is a straighter example where choices made in the main game have a large impact here, and the Inquisition can become a political force, your former ally's personal army, or disband with the idea being they will be more secure but weaker, and whether the issue is resolved with diplomacy or aggression. Several of your companions also have different resolutions depending on how you handle them.
  • Mass Effect:
    • Mass Effect has three endings, with a minor variation depending on which ending you chose and whether your Paragon or Renegade meter is higher. If you save the Council, humanity is given a seat on the council with either Anderson or Udina as the representative of Earth. If you deliberately let the Council die, humanity becomes the sole species of the Council, with either Anderson or Udina as Chairman. if you choose to concentrate on Sovereign, which incidentally leads to the Council's death, your ending will be decided by your Karma Meter: If more Paragon, humanity will establish a new Council, with a human Chairman (either Anderson or Udina) leading a multi-species Council. If a Renegade, Udina will use your ruthlessness to lead humanity into ruling the galaxy with an entirely human Council.
    • Being a game with a heavy emphasis on player choice, even the dungeons in Mass Effect can have slightly different endings depending on what order you tackle them in and the choices you make in each dungeon. A good example is in Noveria, where the boss fight with Matriarch Benezia will play out slightly differently depending on whether or not you have Liara T'soni in your party, whether your brought her along with you, and whether or not you choose to save or wipe out the Rachni. You also get an extra cutscene if you bring Wrex and decide to save the Rachni, where he chews you out for saving an obviously evil bug race that the krogan dedicated themselves to wiping out years ago. And all that is just in the final act of one dungeon. Let's not get started on Virmire...
    • The ending of Mass Effect 2 can literally range anywhere from Everybody's Dead, Dave to the Golden Ending due to the absolutely deadly nature of the suicide mission. In addition, there's keeping the Collector Base or not, sticking with Cerberus or not, the implications of not doing certain loyalty missions, particularly Samara's (which has your ending leave an immoral serial killer on the loose), etc. Let's face it, the Mass Effect series and its game importing power take multiple endings to the point of Serial Escalation.
    • Interestingly, No Canon for the Wicked could be considered to be inverted — if you start a new character in Mass Effect 2, he/she will have made all the bad choices (Wrex died, the council died, Shepard chose Udina rather than Anderson, the Rachni were wiped out — the only highly significant one that may turn out 'as expected' is that Shepard will save Kaiden if female and Ashley if male). This led to many people starting from Mass Effect 2 to either import someone else's character with the desired decisions, or use a save editor to create the character they want. As discussed on Cutting Off the Branches, some fans speculate this is a sneaky way of encouraging players to play the first game instead of jumping into the sequel blind. On the other hand, the PS3 version, due to the first game never being released for that system, includes an interactive comic book that allows the players to make decisions about major events.
    • Mass Effect 3 has three choices for the ending (four in the extended cut) which boils down to which decision you make at the very end of the game. There are variations of the original three endings, depending on the state of galactic readiness, with low levels of readiness causing damage to Earth, if not the outright destruction of most galactic life.
  • While most of the storylines in Star Wars: The Old Republic are more or less linear, with some going a bit further and offering you two choices, the Imperial Agent storyline stands out in that it has five potential outcomes based on your actions throughout the story. You either carry on as Imperial Intelligence's top agent, defect to the Republic as a Double Agent, become a free agent serving the Empire on your own terms, become the new head of Intelligence yourself as the Sith dissolve the old agency, or throw in your lot with Darth Jadus and act as his loyal Hand. The last option could be seen as a Golden Ending as it gives the Agent the happiest outcome after their Trauma Conga Line, although a lot of innocents die for them to get there.

    Hanako Games 
  • The Cute Knight series, has them, mostly depending on your job, sin level, and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid:
    • The first game, just called Cute Knight, has over 50 endings.
    • The second game, Cute Knight Kingdom, has around 40 endings.
    • The spin-off, Cute Bite, has 21 main endings; 18 are dependent on which two stats are the highest (all with minor variations that include the protagonist's girlfriend(s)), two depend on winning or losing to an optional encounter, and one is a Non-Standard Game Over for not having any stat above a set threshold by the end of the game.
  • Charm School has about twenty different endings for each of the three main characters, depending on which classes they took and whether they had a good or bad attitude at the end of the game.
  • Long Live the Queen: There's over a dozen bad endings depicting the princess' demise, ranging from swords and arrows to poisoned chocolate. It only has one good end, where Elodie gets crowned queen. However, depending on the many choices and possible ways to reach coronation, pictures styled like stained glass describe what happened afterwards. Some are heart-warming and some are delightfully evil.
  • The Magical Diary series:
    • Horse Hall has five major endings to your year at wizard school, each focused on one of the main love interests (Ellen, Virginia, Donald, Damien, or Grabiner), with some variations such as nearly getting your soul stolen by Damien, or the secret Big Steve romance, or choosing not to romance anyone.
    • Wolf Hall also has five main endings, each focusing on one of the main love interests (Ellen, Minnie, Barbara, William, and Damien), but there are even more branching points than the previous installment, such as breaking up with Minnie to date Pastel, joining the Mushroom Club to date Manuel instead of running for Student Council, or choosing not to date anyone at all. There are officially seven 'side' routes along the main five.

    Nintendo 
  • When EarthBound Beginnings was translated, there were some changes to the game, even to the sprites themselves. The ending is included in the changes. When Giegue flees in the original Japanese version, Ninten, Ana, and Loid turn around and stand there as the credits roll steadily behind them. Once "To Be Continued..." shows up, pressing a button makes the trio disappear. In the Updated Re-release MOTHER 1+2, when Giegue flees, an epilogue plays, showing: Ana reunited with her mother, who was abducted by Giegue; Teddy revealed to be okay and belting it out at the Live House; the kids in Youngtown reunited with their parents, who were also abducted; Ana returning to her house and telling Ninten and Loid that she'll never forget them; Loid being congratulated by the kids in Twinkle Elementary; Ninten coming home to be greeted by his family; Ana reading a letter given to her by Ninten; and Ninten taking a nap as all of the characters you've encountered in the game run by, ending with Ninten, Loid, Ana, and Teddy walking up and facing the screen. And then the credits roll, ending with Ninten's dad calling on the phone.
  • Recent games in the Fire Emblem series have a feature called "support", in which characters that spend a lot of time together in battle can have conversations which increase each of the supported characters' stats when they're near each other in battle. Certain preset supports change the ending, with the supported characters getting married and having children, and supports for the main characters will get an extra scene in the ending.
    • Contrasting this, if characters die during the playthrough, at the end of the game when one would would hear about how they went on with their life, there's a "Character died during Chapter" message for unimportant cast members or "Character critically wounded during Chapter" message for main characters that aren't the Hero.
    • Fire Emblem: Mystery of the Emblem and its remake have two endings, one bad and one good. If the player manages to collect all five orbs (one of which is in twelve pieces), the binding shield will be completed, and dispel the illusion that Gharnef and his followers use to disguise themselves as the clerics that they had kidnapped. This will unlock four more chapters where Marth and crew travel to the heart of the Dragon's Alter, where Medeus has been revived. Failing to accomplish this will cause Marth to fall for Gharnef's disguise and think the day is saved, allowing the Earth Dragons to awaken and cause the end of the world.
    • Fire Emblem: The Binding Blade has three possible endings: the standard ending, the complete ending, and the best ending. The standard ending can be obtained by simply defeating Zephiel. If all the sacred weapons have been obtained and are still intact, two extra chapters are unlocked, leading to the complete ending, in which you defeat the dark priestess Idunn. The best ending occurs if Idunn is finished off by Roy using the Binding Blade, and it shows Idunn's soul being saved.
    • Path of Radiance and Radiant Dawn have multiple endings as well, depending on whether Ike defeated the Black Knight or not in the first case, and a whole bunch of different factors in the second case. For example:
      • Whether the player killed Pelleas or not.
      • Whether Soren ever fought Micaiah and Pelleas or not.
      • Whether the player killed Lehran or not.
    • The remake of the first game, Fire Emblem: Shadow Dragon has two endings based on Caeda's survival.
    • Fire Emblem: Awakening has two endings based on a choice in the final chapter. The Avatar can choose to sacrifice him/herself to destroy Grima for good, or have Chrom kill Grima but have Grima come back again in one thousand years. Not that it matters, since the Avatar comes back to life while Grima remains dead forever if the player chooses to sacrifice the Avatar.
    • Fire Emblem Fates has three entirely different campaigns, each with their own ending. In the first two, the Player Character is hailed as a hero and helps his/her chosen family, working hard to restore peace. In the third one the Avatar becomes the King/Queen of the new Kingdom of Valla once the old one is sealed away, leading it to prosperity as the other two kingdoms also reach a golden age.
    • Fire Emblem: Three Houses has four endings depending on which of the titular three houses you pick at the beginning of the game. If that numbering seems off, the Black Eagles have two endings depending on whether you decide to kill or join Edelgard in the Wham Episode where a major plot point is revealed. If you decide to kill her, she instead escapes, but if you decide to join her, the player character escapes with her.
    • Fire Emblem Warriors: Three Hopes has six different endings on paper depending on which house you pick and whether or not you recruit Jeralt and Byleth, but in practice only Scarlet Blaze changes meaningfully:
      • Scarlet Blaze, kill Jeralt and Byleth: The Empire kills Rhea and Thales, but the Alliance betrays the Empire and draws them into a three-way war with no end in sight.
      • Scarlet Blaze, recruit Jeralt and Byleth: The Empire kills Rhea and Thales, and together with the Alliance marches north to finish off Faerghus and put an end to the war.
      • Azure Gleam: The Kingdom kills Thales and frees Edelgard from his mind control, and together with the Alliance marches south to finish off Adrestia and put an end to the war.
      • Golden Wildfire: The Kingdom abandons the Church to be destroyed by the Federation. With his objective of killing Rhea accomplished, Claude proposes an end to the war, although it is uncertain whether his words will be heeded.
  • Miitopia has two different variations on the same ending based on what the protagonist decides to do with the Dark Curse:
    • Break the curse: The protagonist uses their divine power to break the Dark Curse and end its legacy forever, releasing the human soul who got corrupted into it from its long suffering, who gives one last thanks before fading. The Great Sage appears alongside the protagonist as the Guardian Spirit gives them congratulations for saving Miitopia.
    • Save him: The Great Sage understands the protagonist's kindness which shines through, and they use their power to resurrect the Dark Curse, returning him to his human form, face and all, and travels with the sage to atone for his misdeeds. The protagonist will be alone during the Guardian Spirit's congratulations, and the reborn appears alongside the sage in the credits.
  • In the Pokèstar Studios in Pokémon Black 2 and White 2, you can shoot several movies. Depending on whether you follow the script, do the opposite, or Take a Third Option and do something entirely different, the movie will either have the "Good", "Bad", and "Surprise" ending. Getting the latter results in more rewards and a higher score.
  • Xenoblade Chronicles 2 has a very downplayed example: the ending cutscene is, overall, the same, but the final scene is slightly different depending on whether you chose to refer to Pneuma as Pyra or Mythra. The camera will pan over to whichever girl you chose, at which point she silently mouths something to Rex before the scene ends.

    Nippon Ichi 
  • Nippon Ichi games such as the Disgaea series and Makai Kingdom, which also include a number of Nonstandard Game Over endings as well. One of their earlier games, La Pucelle, gave most chapters within the story multiple endings, but only one final end. Well, unless you complete all the optional dungeons, which grants Prier a unique change of character… (And may be canon, considering her cameo in Disgaea.)
    • It should be noted that, aside from the first game, you actually have to put effort in to get a normal or bad end, such as killing over 100 team members in combat, while the true end is given by default. In the first game, killing any team member, even by accident, locks you out of the true ending. The game does not tell you this. As the series evolved, the other endings have come to rely less on team kills, to the point that the fourth game doesn't bother to track them. (The alternate endings are instead defined by play-set relationships to the protagonist, defeating bonus bosses, or being at a set level.)

    Square Enix 
  • In the Bravely series:
    • Bravely Default has two endings. The first can be triggered at pretty much any point from Chapter 5 to Chapter 8 by defying Airy and blowing one of the Crystals up; this results in Airy killing the party, only for them to be resurrected by a mysterious angel. The party kills her, although the Greater-Scope Villain escapes
    • The second is achieved by playing all 8 chapters to their conclusion; this results in the Greater-Scope Villain being unleashed, only for the party to destroy it once and for all.
    • Bravely Default II has four endings — three legitimate endings unlocked in succession, plus a Non-Standard Game Over unlocked by driving the plot Off the Rails.
      • The early bad ending is unlocked by defeating Adam in the prologue. With Adam dead, Edna takes the Asterisks and prepares to invade another world, implied to be the player's.
      • The first ending is available by default. The heroes kill Edna, but Gloria is forced to sacrifice herself to seal the Night's Nexus away. Although not directly stated in this ending, since the Musan royal line dies with her, there will be no way to seal the Night's Nexus away in 200 years.
      • The second ending is unlocked by completing the first ending and reloading your save file, then exiting the chamber that leads to the Edna fight. The party allows the Night's Nexus to be unsealed in an attempt to save Gloria and lures it to Mag Mell to battle her, but are unable to overcome her Resurrective Immortality. Esmerelda seals the Night's Nexus and Mag Mell outside of space and time for all eternity, and Adelle remains behind out of penance for her sister's actions.
      • The third ending is unlocked by completing the second ending, collecting all of the Asterisks, and overwriting the Night's Nexus' save file in Elvis' book. The party destroys the Night's Nexus once and for all; after Seth has a near-death experience, the heroes reunite for new adventures.
  • Chrono Trigger and its sequel, Chrono Cross, had dozens of different endings depending on when you fought the final boss (who can theoretically be fought at almost any point in the game, but only in a New Game Plus would you be expected to actually be able to do it):
    • While a cat in the Developer's Room tells you Chrono Trigger has 10 endings, it officially has 12 endings, 2 more if you count Non Standard Game Overs, and one more for the DS Updated Re-release, giving us a grand total of 15. Moreover, the 2 "normal" endings that are easily achievable without a New Game Plus have two major variations each depending on whether or not you crash your time machine, and several smaller ones (for example, managing to save Lara). Two of the other endings are basically just glorified credit rolls, though.
    • In Chrono Cross, you could only fight the last boss at any point in New Game Plus, due to only actually having the item necessary to do so there. Here, what characters you had in the party at the time also changed the ending as well.
      • Given that you have forty-five characters, you have to beat the game no less than 23 times just to see all of the possible character responses.
  • Several Dragon Quest games feature multiple endings:
    • In Dragon Quest, when the player finally faces the Dragonlord, he offers the choice to join him and rule half the world. If "no" is selected, then the player engages in battle and gets a good ending after defeating him, but if the player chooses "yes", the player gets a bad ending (except in the remakes, where the Hero wakes up in the town next to Tantegel Castle, where the innkeeper says that he had a bad dream). Defeat the Dragonlord, and you get one of the three good endings based on where the princess is when you return to the castle (you brought her to the castle before killing the Dragonlord, you arrive carrying her after killing the Dragonlord, she's still imprisoned in the cave). The (minimalist) end game cut scene varies a bit for each ending. In the last one, the hero travels off to faroff lands alone.
    • In Dragon Quest V, the ending can be altered depending on the player's choice on who the protagonist should marry halfway through the game.
    • In Dragon Quest VIII, the ending can be altered depending on whether or not the player has obtained a specific item during the End Game Plus.
    • Dragon Quest Builders takes place in an Alternate Continuity where, in DQ1, the Hero accepted the Dragonlord's offer and subsequently plunged the world into darkness. When the Builder confronts the Dragonlord near the end of the game, they are given the same offer to rule half of the world. If the offer is refused, the final battle commences. If the player accepts the offer, however, the Dragonlord grants them dominion over the "blackest pits and dankest recesses" of the world and throws them into a tomb, where they die.
  • Some of the Final Fantasy games feature this:
  • Both console Kingdom Hearts games and Final Fantasy X-2 had "segmented endings".
  • Live A Live:
    • Worst ending: This ending is achieved by dying to the final boss, Purity of Odio. After the last party member dies, Odio casts "Armageddon", which destroys the world across all of the time periods in the game. This ending is also achievable if the player chooses to play as Oersted in the Final Chapter and manually casts "Armageddon".
    • Villain's ending: Achieved by completing the Final Chapter as Oersted without casting "Armageddon". Having completely won, Odio is left with nothing more than a lifeless world as his final prize.
    • Bad ending: Achieved by defeating Purity of Odio, then obliging his request for a Mercy Kill. While Odio is dead, the heroes are trapped in his desolate timeline, unable to return home. In addition, it is suggested that the cycle of violence and destruction Odio put into motion will continue...
    • Good ending: Achieved by defeating Purity of Odio, then walking away from him. Upon returning to the chamber with statues of his various incarnations throughout time, Odio makes another attempt on the heroes' lives by forcing them to fight against his various forms. After winning against Odio's forms again, Odio passes away, but warns the heroes that another Lord of Dark will arrive in time. When he finally dies, the heroes return back to their proper places in time — and in the original 1994 version, the ending sequence shows their exploits in the days since —.
    • Best ending (added in the 2022 remake): Achieved in the same way as the good ending, but only if the player finds every hero in the Final Chapter. Driven mad by the heroes' perseverance, Odio goes One-Winged Angel. When the heroes are on the verge of victory, Odio lashes back with a powerful attack. Ultimately, Oersted manages to wrest himself free from Odio's control and strike the final blow, reclaiming his humanity in so doing. In reply to Oersted's final words, the heroes affirm that they will look to the future with optimism. After the heroes return home, the game shows their exploits in the days since: Pogo becomes a father after Beru gives birth to their child, the new Earthen Heart Shifu continues to pass on their knowledge to new pupils, Oboromaru continues to perserve the peace of Japan from the shadows, the Sundown Kid continues to wander throughout the Wild West, Masaru sets off to continue his journey to become the strongest fighter, Akira continues to assist Doc Tobei in his scientific experiments, and Cube continues to travel with his builder Kato through the cosmos.
  • Octopath Traveler: Most sidequests have two different resolutions to them. For instance, there's a Dogged Nice Guy in Rippletide who's attempting to woo a woman who keeps shooting him down. You can either lose a Challenge/Provoke duel to him to have him prove he's actually the kind of strong man she's attracted to or Guide/Allure his mother over to him so she can berate him for being so pathetic in front of the entire town. The rewards are always the same, so it's entirely up to what you believe is the best solution.
  • Prominently used in the Ogre Battle series, dividing the endings by representative tarot cards, and/or the main character's alignment between law and chaos.
  • The first Parasite Eve game has two different endings, and it's difficult to tell which one is officially canon. The standard ending for beating the game shows Aya and her friends watching the play from the game's start, when everyone in the audience gets glowing pink eyes, due to the mitochondria acting up. Aya rises up from her seat and the camera cuts to the stage to show the whole audience with glowing eyes. The alternate ending is obtained when you beat the Optional Boss, which shows Aya reverting back to normal (losing her powers) and just walking away.
    • Parasite Eve 2 has three different endings based on what events you trigger during the game. The standard ending shows a black screen with the President talking to his aide over the events of the end of the game. The good ending shows an extended version of this with the President and his aide in the picture as they also discuss on what to do with the mole they sent. The best ending shows various artworks of the characters and what has happened to each one of them. After the credits here, Eve and Aya visit the Museum of Natural History to see some exhibits when they see a mysterious figure near the doors behind them. It is presumed to be Kyle.
  • Radiata Stories has two endings which depend entirely on one choice about midway through the game. They're both arguably bittersweet, but for different reasons.
  • Romancing SaGa 3 gives all characters at least two endings, which are dependent on the actions the player made during the adventure and who was in their endgame party.
    • In Julian's story, he can either agree or refuse Mikhail's offer to serve as a bodyguard for his sister Monika. If you accept, and then either allow him to elope with Monika and keep her in the party for the rest of the game or refuse to elope and get forcefully separated during a shipwreck, Julian will receive a noble title from Mikhail and marry her. Alternatively, if you refuse to be a bodyguard, or accept and then remove Monika from the party, then Julian turns down future work from Mikhail; if Ellen is in the party, an additional scene takes place where Julian returns to his hometown and is welcomed back by Ellen and her sister Sarah.
    • In Monika's storyline, either her ending will be the same as Julian's Noble ending if he remains in her party for the rest of the game or they were forcefully separated by the shipwreck, or she will convince her brother to delay her Arranged Marriage if they escaped but Julian was removed later.
    • In Ellen's story, she will either have dialogue with Julian if he's in the party, which plays similarly to Julian's non-bodyguard ending, or with her sister Sarah.
    • In Sarah's story, she will either have the Julian and Ellen ending mentioned above if they're both in the party, an ending that's the same as Ellen's second ending if Ellen is in the party but Julian isn't, or she will decide to leave town and go on an adventure if Ellen was removed from the party (even if Julian is present).
    • In Mikhail's storyline, if he completed his Ruling sidequest, he will be pronounced either King or Duke (depending on how well he did) and become a strong leader for Loanne; if he didn't, he will rely on his adjutant, Shadow, to help him be the leader Loanne needs.
    • In Thomas' storyline, if he has not completed his Business sidequest, he remains in the town of Shinon to manage the family business; if he did complete it, he'll use some spare finances to take a trip.
    • In Khalid's storyline, if he was able to return to the King's Capital but did not kill the Dragon Ruler, he will reunite with the princess of the fallen Naj kingdom he swore to protect, and dedicate his life to her; else, if he never returns or if he defeats the Dragon Ruler, he'll put the past behind him and embrace the life of a mercenary.
    • In Katarina's story, if you both retrieve the stolen blade Masquerade and have Mikhail in your final party, she will return to Loanne, and learn that having the sword means she's eligible for marrying Mikhail; if you don't, she will wander the earth, returning the sword if she did obtain it.
  • The Star Ocean RPGs feature this prominently, often presented as part of a Modular Epilogue.
    • In Star Ocean, the way the main character, Roddick, reacts with the other characters affects his Relationship Values with them, and potentially their values for each other as well. Although the major story beats (including the final boss) will always play out similarly regardless of who is recruited or how much they like each other, the conclusion can have some minor variations, such as whether Ilya flirts with Roddick or Ronyx.
    • Star Ocean: The Second Story has 87 potential ending sequences that are primarily used as resolution, and are mainly determined by how the various characters relate to each other (though a few also involve some sidequests). Because you have up to 8 characters, you will see 4-8 of these sequences during the ending, depending on how many characters are paired up with others. In addition, the beginning of the game gives the player the option of choosing to play as either Claude or Rena (the two protagonists), giving a different point-of-view for each choice.
    • Star Ocean: Till the End of Time concludes with every party member in a series of solo scenes, unless Fayt has a good enough relationship with at least one of them, in which case he and whoever likes him the most will have a paired scene.
    • Star Ocean: The Last Hope mostly averts this, having a completely linear plot and preset character recruitment, but each character's epilogue will only play if they have a high enough relationship with Edge. The ending also has additional scenes involving the pairs of Crowe/Elena and Lymle/Faize depending on the player's actions.
  • Valkyrie Profile is a bit odd. It's possible (but not easy) to get a standard Game Over. You can get the "C" ending by directly working against the instructions you're given, and the "B" ending by following them. But in the absence of a guide, I challenge you to get the "A" ending. Hell, I challenge you to prove that the "B" ending isn't the "A" ending!
    • Odds are good that there are players who figured it out on their own through sheer testing and playtime, just because the "B" ending is so completely unsatisfying.
    • The second game left out multiple endings, but the third game brought them back in, with your ending dependent on how often and how much you used the Destiny Plume. Spamming the Plume too much results in the worst ending, where you get your ass whipped by Freya, while not using it at all in the entire game (save for the one in the tutorial) results in the best ending, where you fight Hel's hound, and obliterate it, saving your own soul. You need to get all but the worst ending in order to enter the Seraphic Gate.

    A to G 
  • In addition to a Modular Epilogue, Arcanum: Of Steamworks & Magick Obscura has a more traditional approach to multiple endings: when you get to the Big Bad, you're given the option of either destroying him (your original goal) or siding with him. The latter leads to a bad ending where your character rules over a world now completely devoid of life, which is somewhat dissonant with the buildup to that choice. If the player sides with Kerghan, then it is with full awareness that he plans to kill every living thing, the player and himself included. Yet the game portrays it as some shocking Face–Heel Turn when it says that Kerghan eventually "turned" on the player.
  • The Ar tonelico series has this, partially owing to its Dating Sim hybrid nature. For instance, the first game has seven endings based on which girl(s) you choose and certain choices that will end the game early.
  • Astra Hunter Zosma: The endings are based on the treasure the player collected throughout their run.
    • If Zosma collects no treasure, he will return to the world of the living, but without any evidence of his adventure, he ends up fading into obscurity while making no headway as an Astra Hunter. In this ending, the player doesn't even get to see the credits screen.
    • If Zosma collects a small amount of treasure, he will return to the world of the living and dedicate a museum to the people in the tower so that their legacy will be remembered, but the museum goes out of business due to a lack of exhibits and Zosma fades into obscurity while making no headway as an Astra Hunter.
    • If Zosma collects a modest amount of treasure, his museum and Astra Hunter career will both do good but not great.
    • If Zosma collects most of the treasure, his museum will be very successful and he'll become one of the top ten Astra Hunters.
    • If Zosma collects all of the treasure, his museum will be incredibly successful and he'll become the top Astra Hunter. His blob companion also physically manifests in the world of the living, allowing the two to go on adventures together.
  • Most of the Atelier Series games (published in the West by Nippon Ichi) have multiple endings; some of the free-form Atelier games have upwards of fourteen of them, ranging from good to bad, though more linear games such as those in the Iris sub-series have a set conclusion.
  • Baldur's Gate III has two main endings, along with different epilogues for certain characters depending on your actions.
    • The "Good" ending entails commanding the Netherbrain to destroy itself, along with the illithid tadpoles under its command. With the threat to Faerun destroyed, Baldur's Gate begins to recover. Choosing this ending leads to a Playable Epilogue where the surviving characters reunite a few months later and catch up with one another.
      • A variant of the "Good" ending entails allowing Gale to use the Netherese Orb to destroy the Netherbrain, sacrificing himself in so doing. Since he teleports you and your other companions out of harm's way beforehand, this still leads to the Playable Epilogue, but with one notable change: Gale's absence (save for an astrally-projected message he leaves behind, explaining that the orb has left him Deader than Dead).
      • Another variant of the "Good" ending follows your transformation into a mind flayer. With this, you have the option to continue on (with variations depending on whether you like the power you have, trust that things will work out, or be prepared to end your life if you're about to lose control), submit yourself to imprisonment to protect others from you, or kill yourself to prevent any harm you may end up inflicting as a mind flayer.
    • The "Bad" ending entails assuming control over the Netherbrain instead of destroying it, becoming the Absolute in so doing. Whatever allies haven't died will be brought under your control via the Netherbrain, and you will go on to conquer Faerun. This precludes the Playable Epilogue. There is also a unique variation of this for Dark Urge players who embrace their Bhaalspawn nature as they claim the Netherbrain for Bhaal.
    • If the player reaches the Playable Epilogue, The Stinger will show Withers, the mysterious undead skeleton who has accompanied you throughout your journey, addressing the Dead Three in a tone denoting familiarity mixed with disdain as he views a mural of them and gives them a "The Reason You Suck" Speech.
    • Dark Urge players have a unique variation on the "Good" ending, depending on whether they broke free of Bhaal's influence.
      • A Dark Urge player who succeeded in rejecting Bhaal will appear to die by Bhaal's hand, but be subsequently resurrected by Withers, now free of the Dark Urge. From there, the game continues as normal.
      • A Dark Urge player who did not succeed in rejecting Bhaal will invoke their god's wrath and continue to suffer from the influence of the Urge. They will eventually be imprisoned, and Withers will visit them and remind them that even though they may be a slave to Bhaal's influence, they still saved the world, and to take pride in at least that much. During the Playable Epilogue, when Withers gathers your other companions, you will appear from the darkness, the Urge completely consuming you and compelling you to kill everyone present.
    • If Raphael is still alive by the end of the game, he will appear in The Stinger and address you, depending on whether you delivered a specific MacGuffin, will either be cross with you and warn you that you may have set into motion a worse catastrophy, regard you warmly for helping to advance his ambitions, or admit that your choices — while running contrary to his goals — may be beneficial to him in the end before promising to come "knocking on your door".
  • The Bard's Tale (the 2004 game, as opposed to the 1985 game) offers three endings: the Good Ending, the Evil Ending, and the Sod-You-Both-I'm-Going-To-The-Pub Ending. However, due to The Bard's status as an Anti-Hero at best, The Evil Ending (where he becomes the Demon Queen Caleigh's consort) is the Happily Ever After ending.
  • Bleeding Sun: There are six endings according to the Steam description, though hints for acquiring them aren't given until the player sees one ending.
    • If the player defeats Ichiro while having mostly honorable choices, Yori will offer Ichiro the chance to reclaim his honor by committing Seppuku while Haruki promises to take Ichiro's son Genji to the mainland.
    • On the opposite side of the spectrum, if the player has mostly ruthless and dark actions, Yori will take vengeance on Ichiro without any player input. He'll go after Genji as well, causing the rest of the party to fight him. He kills everyone in the room and becomes no better than Ichiro. There are two variations to this ending, one where he kills them in the first round, and one where he wins the second round due to using the power of the Tortured Soul and Chiyo's released darkness.
    • On the revenge route, if Yori loses the first round to his party and/or loses the second round despite gaining dark powers, the party will bury him. However, if he has the dark powers, his evil spirit continues haunting the Takenaka family graveyard.
    • There is a common ending for losing to Ichiro himself, where Ichiro falsely promises to only kill Yori, only to kill the rest of the party too.
    • If the player has equal choices for honor and revenge, but chooses to kill Ichiro, Genji tries a sneak attack on Yori, only for Kenzou to jump in the way and die instead. Genji flees and dedicates his life to taking revenge on Yori.
    • If the player has equal choices for honor and revenge, but chooses to imprison Ichiro, Ichiro attempts to kill Yori, but Haruki strikes Ichiro down with his staff. Haruki loses his Sennin powers and allows Genji to kill him in order to end the cycle of revenge. This is considered the canon ending of the game.
  • Bloodborne has three endings, determined largely by the choice you make when Gherman offers to free you from the hunt.
    • Yharnam Sunrise: You accept. Gherman decapitates you in the Hunter's Dream, which allows you to reawaken in the real world as the sun rises. After a horrible night filled with monsters and tragedy, the Hunt is over and your contract is fulfilled. In the Dream, the Plain Doll kneels in front of your grave and prays for you.
    • Honoring Wishes: You refuse. Gherman will engage you in a boss fight in order to finally free you from the dream. When you win and kill him, the Moon Presence, the true master of the Hunter's Dream, will descend and bind you to itself. You take on Gherman's role as a teacher of hunters, down to sitting in his wheelchair because, like him, you've lost a leg.
    • Childhood's Beginning: As in Honoring Wishes, but prior to Gherman's boss fight, you consumed three One-Third Umbilical Cord items. Thus, when the Moon Presence descends, you're able to resist it and challenge it to one last boss fight. Upon winning, you are transformed into a baby Great One. The Plain Doll finds you and takes care of you.
  • In the obscure Namco game The Blue Crystal Rod, the sequel to The Return of Ishtar (which is in turn the sequel to The Tower of Druaga), there are forty-eight different endings, which depend on the player's actions. Most of the endings are positive, but there are a few negative endings as well.
    • Most positive endings include Gil and Ki returning the Blue Crystal Rod to the god Anu, marrying, and becoming King and Queen of Babylim. Other positive endings involve Gil and Ki ascending to heaven and becoming immortal, and Gil resurrecting his father Marduk.
    • The negative endings mostly involve Gil becoming corrupted. Among them include Gil becoming an evil god and the Blue Crystal Rod breaking, being separated from Ki due to arrogance, or fighting against Anu and being turned into a statue.
  • BoxxyQuest: The Gathering Storm has three endings. The first ending is acquired by simply playing through the game normally, with the other two available during the Playable Epilogue if certain conditions are met.
    • The Normal Ending: Defeat all of the standard Final Bosses. The Pale Wraith banishes STORM, while Til and Anon use the data from Arianna's backup files to reconstruct the virtual world. The party returns to town, where Catie is allowed to walk around and meet with familiar faces from her adventure. Catie and Anonymous bid farewell to the others and take a carriage back home. In The Stinger, the Pale Wraith is revealed to be Boxxyfan, who has hijacked STORM and uses it to restore his true avatar.
    • The True Ending: Witness the Normal Ending, and complete all thirteen Inbox sidequests. Catie is summoned by the Sky Queen, who lives within the Sky Abyss. She reveals that Catie is a remnant of Virtua, and tries to reawaken the ancient goddess. Boxxyfan intervenes, slays the Sky Queen, and uses STORM's power to duel Catie. In the chaos, Legion’s spirit awakens, and the beast re-assimilates itself and then fuses with STORM, creating the Legion Singularity. Catie, Boxxyfan, and a newly-revived Arianna must put aside their differences and fight back as a team. Afterwards, the cast decide to go on holiday, with scenes showing how everyone spends their vacation.
    • The False/PC Ending: Reach Stratum 5 of the Sky Abyss, then return to Bell Cave and enter the new area. The party is transported to a greyscale mirror of earth, where a mysterious being called Esoteraphim appears to judge them. After a brutal fight, Esoteraphim's corpse is seen laying amidst the city skyline, with the party seemingly left stranded in this place. We then control a butterfly as it's tasked to turn off a PC, and the screen fades to a symbolic image of buttercups in a field.
  • The Breath of Fire video game series tends to have a "main" ending and several "secret" endings. The first game has an extra (bad) ending where you defeat the final boss without revealing her true form first. The second game not only has a bad ending, it has a "best" ending which relies on an earlier boss fight. The third game also has a bad ending, and the fourth game lets you side with the villain and fight your former party members.
  • The Brief and Meaningless Adventure of Hero Man: The original game has 12 endings and the remake has 18.
    • "Ending 1: Playing It By the Book" requires the player to defeat Lord Doldrum without triggering any other ending condition. The people of Somewhere simply celebrate Doldrum's defeat in the most generic way possible.
    • "Ending 2: A Complete Waste of My Time" requires the player to leave the Somewhere throne room without talking to the queen. Hero man decides that the quest to defeat Doldrum isn't worth his time.
    • "Ending 3: The Impractical Treasure Hunter" requires the player to jump down the well. The well is bottomless, so Hero Man is doomed to fall forever.
    • "Ending 4: Self-Imposed Challenges" requires the player to buy the expensive Fire Sword from the first weapon shop. The narrator mocks the player for spending so much time grinding for an overpowered weapon at the start of the game and forces them to teleport to Doldrum's castle. Doldrum himself is instantly killed in the cutscene.
    • "Ending 5: Key Hoarder" requires the player to buy the first key from the thief, go into the Sign Maker's basement, and buy the second key. This causes Hero Man to be incriminated as a thief after he defeats Doldrum, and he's tossed in prison.
    • "Ending 6: Hero and Detective" requires the player to buy the first key from the thief, go into the Sign Maker's basement, and refuse to buy the second key. The thief ends up being caught for stealing the Sign Maker's keys.
    • "Ending 7: My Own Hero" requires the player to steal the prince's key and go into the Tower without him. Hero Man regrets pushing people away and resolves to be a better friend to others in his next journey, but the warp at the top of the Tower traps him on an isolated island.
    • "Ending 8: Hero Man the Worthless" requires the player to agree to work with the prince and to clear the Tower. The prince gets to Lord Doldrum first, who kills himself because he can't stand how pathetic the prince is. The prince ends up taking all the credit for saving the world while Hero Man is seen as useless.
    • "Ending 9: I'm Not a Babysitter" requires the player to agree to work for the prince, but then go to a non-Tower dungeon without him. This results in the prince dying of his wounds in the Crossroads, and the queendom arrests Hero Man for killing the prince.
    • "Ending 10: Inn-Security" requires the player to stay at the inn five times. After the fifth stay, Lord Doldrum destroys Somewhere due to Hero Man taking too long to defeat him.
    • "Ending 11: Ultimate Power" requires the player to beat Doldrum at level 12 or higher. Hero Man goes mad with his unmatched power and becomes Demond Lord Man.
    • "Ending 12: One Man Army" requires the player to beat Doldrum with only Hero Man. Hero Man becomes arrogant from his solo victory and walks out of the castle because he feels that he's superior to everyone in Somewhere, only for him to fall into the moat and drown.
    • "Ending 13: Never Go the Extra Mile" requires the player to beat Doldrum at level 3 or lower. Although Hero Man thinks this low level run is worthy of recognition, he is disillusioned that no one cares about this feat beyond the Demon Lord being slain.
    • "Ending 14: A Disappointing Sequence Break" requires the player to obtain the Legend Sword without getting the hint from the Sign Maker. This somehow traps the party in Lord Doldrum's throne room forever.
    • "Ending 15: No Need for a Savior" requires the player to capture and sell a Diamond Oozie. Hero Man decides that he's rich enough to retire and ditches the quest, but Lord Doldrum destroys the world anyways.
    • "Ending 16: Underqualified Hero" requires the player to lose to Lord Doldrum, who is pleasantly surprised that he won despite being considered an easy boss in-universe.
    • "Ending 17: Condescending Narrative" requires the player to refuse to start a new loop, causing the game to send Hero Man to a small room while trying to guilt trip the player into picking up the game again.
    • "Final Ending: Freedom" requires the player to see all other endings and enter the big door in the Crossroads. Hero Man ends up finding an empty room and is initially disappointed, but realizes that all his brief and meaningless adventures may have happened for a greater purpose, causing a path to spawn. He walks on a bridge through the sky and thinks about how much he can appreciate the world outside of the RPG quest.
  • Confess My Love has twenty endings, and many require finding a number of other endings before they can be unlocked.
  • Cyberpunk 2077:
    • The main game has six different endings (seven with DLC), most of them named after Tarot Motifs:
      • "The Devil" is the main Downer Ending, in which V sells out to Arasaka and helps Hanako avenge her father Saburo upon his killer Yorinobu. In exchange, she helps remove the biochip with Johnny's Virtual Ghost, but after weeks of arduous tests it's discovered that V's going to die regardless and he's given the option to join their Brain Uploading program or return to Earth with nothing.
      • In "The Sun", Johnny and Rogue raid Arasaka, with both of them making Heroic Sacrifices for V's sake. V becomes Rogue's successor and the most famous mercenary in Night City while Arasaka begins circling the drain after their famous Brain Uploading program is destroyed, and V continues taking high-risk jobs as they have nothing to lose anymore.
      • In "The Star", if Panam's questline is completed V can enlist her and the Aldecaldos' aid in raiding Arasaka and leave the Wretched Hive of Night City behind alongside them. If you're a female V and have romanced Judy, you can take her with you.
      • In "Temperance", V can choose to allow Johnny to keep their body.
      • In the "Path of Least Resistance" ending, a.k.a. "The Reaper", V simply shoots themself after they and Johnny decide saving themselves isn't worth having other people die.
      • In a secret variant of the above ending, called "Don't Fear the Reaper", which is unlocked with having the best possible relationship with Johnny and following a certain sequence in the final conversation, V and Johnny can go on a Suicide Mission and raid Arasaka alone. It is possible to succeed in this path, but extremely difficult, and if you make it all the way through, you can take either the Temperance ending or the Sun ending with Rogue still alive.
      • The Phantom Liberty Expansion Pack adds one more ending to the main game, "The Tower". If V delivers Songbird to President Myers alive and negotiates for a cure, the NUSA surgeons remove the Relic, Johnny is destroyed, V falls into a two-year coma, during which all of their friends drift away and V loses their ability to use combat cyberware, effectively ending their merc career — but saving their life. This option can be selected alongside the base game's endings when you speak with Johnny over Misty's Esoterica, but uniquely, you can also trigger this ending early by calling Solomon Reed at any time after finishing the PL storyline.
    • Speaking of Phantom Liberty, the DLC has its own four endings, themed after the Kings of the four Tarot suits. The first branching point takes place in the penultimate story mission, "Firestarter", where V must choose to betray Reed or Song So Mi, resulting in completely different final missions: "Killing Moon" takes place if you betray Reed and sees you storming the spaceport to help Song escape on a Moon-bound shuttle, while "Black Steel in the Hour of Chaos" and "Somewhat Damaged" occur otherwise, where you raid a MaxTac convoy to free Song, then chase her to an abandoned underground Cynosure bunker to stop her from merging with the Blackwall AIs. The four endings are then:
      • "King of Wands" takes place if you successfully send Song to the Moon, killing Reed to protect her, but Alex is still alive and leaves Night City amicably. In a follow-up mini-mission, "From Her to Eternity", it is indicated that Song's surgery was a success, too.
      • "King of Swords" occurs if you hand Song (who has just admitted to duping you) off to Reed at the spaceport in return for a cure. Reed and Alex both survive, but Song suffers a Death of Personality, and you unlock "The Tower" ending for the main game.
      • "King of Cups" takes place if you decide to Mercy Kill Song in the Cynosure bunker. Reed survives, but Alex is dead (killed by Hansen in "Firestarter"), and Myers denies you treatment.
      • "King of Pentacles" occurs if you knock Song out and take her out of the bunker. All but Song's personality and Alex survive, and Myers gives you a medal and sponsors your treatment, unlocking "The Tower" ending.
  • In Dark Scavenger, you get a Last-Second Ending Choice.
  • Dark Souls has two different endings based on what the player does after defeating the Final Boss. Which one of them is the good ending and which is the bad ending depends on who you ask.
    • Fire: You fulfil the prophecy and succeed Gwyn in burning in the Kiln.
    • Dark: You refuse to Link the Fire, instead leaving to become the Dark Lord, as several Primordial Serpents bow to you.
    • The second game originally had only one, but two more were added via the Scholar of the First Sin update and the three DLC. The original, and default, ending has you defeating Nashandra and claiming the Throne of Want. After the update, if you've fought an Optional Boss, you'll fight Aldia and unlock the Abandon the Throne ending. And if you've completed all three DLC, you can bring the three crowns to Memory Vendrick, who'll bless them to make their wearer immune to hollowing, thus making you the only person to escape the Undead Curse. You may then take or abandon the throne as normal.
    • Dark Souls III kicks the trend by having a grand total of four endings, not including DLC:
      • Link the Fire: You fulfill your purpose and burn in the kiln. The fire seems weaker than before, and it is sure to go out even with you as fuel.
      • Usurp the Fire: The bad ending, or the good ending. Depends on who you ask. Rather than continuing a futile age of fire, you wrestle the fire from its kiln and take it within yourself, becoming a lord of hollows who will rule the age of dark to come.
      • The End of Fire: You summon the Fire Keeper to the kiln. She holds the fire until it goes out naturally, letting the age of dark come and the cycle continue, for better or ill. In the end, there is no final battle or dark lord. Just two people taking comfort in each other's company.
      • Betrayal: The most unambiguously bad ending. You summon the Fire Keeper, but instead of letting her take the fire, you kill her, and step on her head before sitting down by the fire alone, while the narrator repeats how you were accursed and Unfit for Greatness.
  • Deus Ex had three possible endings, none unambiguously "good", determined by which faction the player character chooses to support in the end. (Essentially, each of the endings had a bit of hope for a brighter tomorrow.) The sequel had a compromise setting based on the idea that all three factions had managed to achieve their goals, with or without the player character's help.
    • Game Mod The Nameless Mod had six endings. Only two are available on any story line, the rest depending on what faction you supported.
    • Another mod, 2027, had three endings, which may or may not all be available depending on choices you made throughout the game.
  • Deus Ex: Invisible War had four endings for four parties. One could argue nuclear winter, or starting a genocidal, technophobic, fascist regime are the bad endings, the other two force their idea of a perfect society on the world. And then there's the hidden Dance Club ending, which you can reach by flushing a toilet in the final level while carrying a flag.
  • Deus Ex: Human Revolution had four endings chosen by a push of a button that would explain to the world why the augmented population was going insane, or one that would kill yourself and everyone aboard the station you were on. Interestingly, The Stinger shows that, no matter what you did, the original Deus Ex will happen.
  • Digimon Survive has four endings, three of which are dependent on a decision made in Part 8 (with your available options determined by your Karma Meter values), while the fourth requires saving Ryo, which can only be done on a New Game Plus run.
    • Wrath: Saki perishes and Aoi fuses with Labramon in their dying breaths to become Plutomon. The Master then fuses Plutomon to itself to become stronger. Upon defeating Plutomon, the kids will then notice that the portal connecting the two worlds is getting bigger and cannot be closed anymore. This will lead to the two worlds fusing together and the human world being thrust into chaos and destruction, with only a handful of children being able to maintain a bond with their Digimon. Kaito and Takuma take it upon themselves to find these children and recruit them, in the hopes that they'll soon be able to convince the world that Digimon and humans can live side-by-side.
    • Moral: After the heroes defeat The Master, it will revert back into its cleansed form and reveal that the reason behind its child sacrifices was to keep the parallel world from collapsing and to protect the Digimon that reside within it. The kids suggest that the sheer acknowledgement and belief of the people from Earth will keep the Digital World from collapsing. The humans head back home to spread the word of the Digital World, but their partners decide to stay in the Digital World as they deem that Earth may not be ready for them yet. A year later, the professor dubs the monsters "Digimon" and is helping Miyuki to re-integrate into modern society.
    • Harmony: Miu perishes, causing Kaito to go mad with grief and fuse his partner with Piedmon in order to become more powerful, resulting in Boltboutamon. However, Piedmon's personality is the dominant one, which leads to Boltboutamon absorbing Kaito and then trying to take control of the Master. The heroes beat him, but he ended up merging both worlds in the process, and they also lose the Professor and Miyuki along the way. Earth suffers chaos the moment Digimon suddenly appear in their world, but the survivors are able to form an organization to help humanity recover and better understand the new status quo.
    • Truth: With Ryo and Shuuji saved from their otherwise unavoidable demise, the party of survivors, with some research on Shuuji and the professor's end, embarks onto a journey to get on the Sovereign Beast's good side, uncovering the truth behind the Master, who was revealed to be the dark evolved version of Fanglongmon possessed by his partner, an ancient human known as Haruchika and an ancestor of Miyuki and the professor, driven mad by grief and hatred against his sister for presumably abandoning him. The party manages to obtain the power of all four sovereign beasts, defeat the Master, defeat Fanglongmon Ruin Mode, and dispels Haruchika's hatred with help from his sister Yukiha. Yukiha and Haruchika depart into the afterlife and Fanglongmon is restored back to normal. A year later, monsters show up in the real world and were dubbed "Digimon", and a child becomes partners with a DemiVeemon.
  • Dragon's Dogma has four endings:
    • Solitude: Allow the Dragon to sacrifice your Beloved. The final scene is of the Player Character becoming the new ruler of Gransys, just like Edmun Dragonsbane before them.
    • Peace: Choosing to retreat from the Greater-Scope Villain will allow the Arisen to return to a peaceful life before the Dragon's coming, with the Dragon's cycle continuing in their absence.
    • Servitude: Dying in the battle against the Greater-Scope Villain results in the Arisen being transformed into a new Dragon, the cycle beginning anew.
    • Closure: Defeating the Greater-Scope Villain results in the Arisen taking their place. Rather than accept the position, however, the Arisen turns the Godsbane sword on themself, breaking the cycle for good and all. When the player's Pawn reawakens, they find themself in the form of their Arisen, having gained humanity of their own.
  • Eiyuu Senki: The World Conquest has a Normal and True ending based on if the player's army has conquered the entire rest of the world before Britannia or not.
  • Elden Ring has six endings, depending on which questlines you chose to follow:
    • In the Elden Lord endings, the Tarnished reforges the Elden Ring and becomes Marika's consort, though how depends on what Mending Rune was used:
      • Age of Fracture: The Tarnished becomes Elden Lord in defiance of the gods, fracturing the established order created by Marika and replacing it with their own. The skyline still glows a golden hue, while the Erdtree glows silver.
      • Age of Duskborn: The Elden Ring is reforged using Fia's Mending Rune of the Death-Prince. A new order is made where "life in death" is part of the natural world, and those who live in death are no longer persecuted. The skyline still glows a golden hue, but is obscured by a "rain" of ash.
      • Age of Order: The Elden Ring is reforged using Goldmask's Mending Rune of Perfect Order. The Golden Order is "perfected" and removed from the influence of gods. The skyline still has its golden hue, but the Erdtree itself is also glowing gold.
      • Blessing of Despair: The Elden Ring is reforged with the Mending Rune of the Fell Curse, obtained by completing the Dung Eater's associated quest line. The Erdtree still glows silver, but skyline is obscured by vile, fallstreak hole riddled brown clouds and a brown fog falls across the land. The Rune of the Fell Curse ensures all born in this age will be forever afflicted by the Seedbed Curse, from their children to their grandchildren and so on for eternity.
    • Age of Stars: The Tarnished helps Ranni achieve her goal of usurping Marika as god emperor under the patronage of the Dark Moon, and becomes her consort. She declares she will start a thousand-year journey into "fear, doubt, and loneliness", and moves her new order into the void beyond the lands between. She also intends to get rid of "all those who came before", implied to be the other outer gods.
    • Lord of Frenzied Flame: The Tarnished becomes the avatar of the Frenzied Flame, destroying what remains of queen Marika and burning the Erdtree before leaving to set fire to the rest of the world. Melina picks up Torrent's summoning whistle and swears to hunt down the Tarnished and deliver them "destined death".
  • The Elder Scrolls series managed to dodge the need to pick a canonical ending for Daggerfall, the only game in the series to date with multiple, mutually-exclusive, possible endings for its main quest. Later works, starting with Morrowind, reveal that all of the endings happened due a Cosmic Retcon/Time Crash known as the "Warp in the West". However, none occurred to the same extent they would have individually. Over the course of three days, 44 city states became four, all still under the banner of the Empire. Mannimarco ascended as the God of Worms but also remained as the "mortal" King of Worms, who now leads a cult which worships the God version. The Underking was laid to rest. Finally, the Player Character died with the Numidium being rendered non-functional but thankfully not destroying Tamriel along with it.
  • Yuri RPG Embric of Wulfhammer's Castle is built on its multiple endings, most of them implying different truths about the world setting and the actual events of the narrative; unique in that getting most endings doesn't actually end the game — the credits roll, but the player can choose to return to the point just before the last ending they got. Characters lampshade this, and at one point someone says she doesn't accept anything as being true unless she encounters it three times.
  • Epic Battle Fantasy 5 has a net of endings based on a hidden "relationship" score involving each of the six pairs of human party members. In short, the more they fight together, the more their relationship score increases, and reaching a certain score by the Final Boss will add an extra part of the epilogue involving that pair. Whether the overall ending is good, neutral, or bad depends on how many of those epilogue cutscenes are unlocked: half or less will give the Bad Ending, four or five will give a Neutral Ending, and achieving all six will give the Good Ending. The game hints at this with an NPC that appears in the Warp Zone after the third boss, who will let the player know what pairs of party members they have been neglecting. The Good Ending and all six pairing cutscenes will also be obtained automatically on a 1/2 Player Custom Game or if the achievement for beating the Final Boss on Epic has been obtained on any save file.
  • Eternal Sonata has two endings. If you beat Chopin, he dies in his dream and real life, Polka seemingly kills herself and is reborn, but then comes back to life with Frederic. And the bad ending? Just lose against Chopin, and he wakes up from his dream, then he closes his eyes again.
  • Implemented in Fable, with the deciding factor usually the protagonist's morality. However, there are flaws, such as your goodness and evilness being highly influenced by armour and clothing. One can easily switch back and forth by literally changing clothes (in fact, it is the only real way, as a good character in good clothing will have a very hard time becoming evil, even by slaughtering entire villages).
    • In Fable, you can play as good or evil. However, in both the original and the "Lost Chapters" expansion, the choice of the "good" ending or the "evil" ending is a conscious decision made by the player between when the final boss is killed and when the ending movie starts.
    • Fable II is odd in that although it leaves almost every other choice throughout the game ambiguous, it makes the Evil ending for the original game, and the Good ending for the Lost Chapters segment canon. Additionally, its own ending sequence actually lacks a "good" or "evil" choice. Regardless of your goodness or evilness, you can kill the guy you've been after for the entire game, either out of revenge (evil) or to save the world (good), and that's only implied. Even if you abstain from killing him, someone else will do the deed for you. But, afterwards, you get the option of making a wish, and can choose to either revive everyone that died in the Big Bad's evil scheme (the "good" choice), you can choose to revive your family and dog (the "neutral" choice), or you can wish for more money than you know what to do with (the "evil" choice). All choices have little effect on the world at large. Instead, the major world changes result entirely from your choices in the game: Old Town can be either pristine or a slum, the Temple of Light can flourish or be abandoned, and so on.
  • Fake Happy End:
    • In every ending except the Destroy ending, the party chooses to look for other towers without destroying any of their power sources, in the hopes of finding a way to turn back to full humans without causing demons and magic to be unleashed upon the world. There will also be different dialogue depending on which girl has the highest affection rating.
    • Destroy Ending: If the player chooses to destroy the tower's power source, this causes the world to be able to perceive the existence of demons and partially transformed humans like themselves. Unfortunately, the sudden introduction of magic and demons could destabilize society. However, this allows the party to reunite with their loved ones, even if life will no longer be normal.
  • Fallout, Fallout 2, and the below-mentioned New Vegas have varying outcomes in the games' "Where Are They Now?" Epilogue sequences which details how various locations and people fared as a result of your actions or inactions.
  • Fallout: New Vegas has four very specific paths that factor heavily into the Modular Epilogues depending on which faction you support. Specifically, there's the NCR, Caesar's Legion, Mr. House, and the Wild Card path.
  • Fallout 4 does the same as New Vegas. Your choices this time are the Brotherhood of Steel, the Institute, the Railroad, and the Minutemen. Three of the four endings involve the end of the Institute, and the Sole Survivor commenting on how their quest for stability had only just begun.
  • For a linear tactical RPG, Fallout Tactics probably did pretty well with no less than four endings, not counting if the main character dies:
    • The 'standard' ending: The player destroys the Calculator. The Brotherhood struggles in the following years, but survives and eventually prevails.
    • The 'good' ending: A character who has made mostly moral choices merges with the Calculator. The Brotherhood prospers under their benevolent hand, and so too does the Wasteland.
    • The 'evil' ending: An immoral or… pragmatic character merges with the Calculator. Together, they create a feared, but fair and efficient, police state, ruled solely by the Calculator's ruthless mind.
    • The 'what the hell?' ending: General Barnaky merges with the Calculator. The Brotherhood is made more powerful, but mutants and ghouls are discriminated against, until a rebellion of both oppressed mutants and ghouls and sympathetic humans rises against the Brotherhood. It is doomed to fail. The Brotherhood survives, as does the player character.
  • Fresh Minty Adventure: Which get better and better depending on how many socks are collected, with new endings happening at 0, 6 and 12.
  • Front Mission 3 had multiple completely different paths through the game, specifically two. The branching point was absurdly well-hidden, hinging entirely on whether or not you chose to go to a certain location during the prologue segment.
  • Fuga: Melodies of Steel and its sequel have multiple endings depending on the amount of children alive by the end:
    • The Golden Ending, which is only obtainable if all children are alive and if you choose the "Never Give Up" option during the Last-Second Ending Choice. Fuga 2 also has additional epilogues following the Golden Ending that's dependent on Malt's Karma Meter, but both are still followed by The Stinger that provides some form of Sequel Hook.
    • The Neutral Ending, which is obtainable if there is at least one death in the crew.
    • The Bad Ending, which is only obtainable if everyone is dead by the end.
  • Gamedec has six of them, though based on your actions you only get three or four options per game:
    • Ending 1: Replace the Jester: The Gamedec becomes a Virtual-Reality Warper but becomes Lonely at the Top.
    • Ending 2: Stop the resets: The Gamedec and Ken hang out in Yet's bar, though now there's a chance that people in the simulation can get Killed Off for Real.
    • Ending 3: Turn off the simulation: The Gamedec wakes up in his apartment where the Jester tells him the simulation has reset again and the delete will begin shortly, the Gamedec calls Ken who doesn't remember him and asks to call him again tomorrow, the Gamedec hangs up as the simulation shuts down.
    • Ending 4: Escape the simulation: The Gamedec negotiates with the CEO of Blue Whale Interactive and his lawyer regarding getting a robot body in the real world to upload to and questions whether this is a trick, the CEO tells him there's no need because they have blackmail material to destroy his credibility and they argue whether one of them is willing to go down and take the other with them.
    • Ending 5: Become a Hive Queen for the simulations inhabitants: Lord wonders whether he actually started believing his own Scam Religion, the Gamedec appears before him as a pink unicorn only he can see, Lord starts the cult of the Invisible Pink Unicorn.
    • Ending 6: Go back into the simulation: The events at the start of the game repeat themselves, though there is the implication that it isn's a perfect Amnesia Loop and the Gamedeck might get a chance to do something else the next time around.
  • Game Master Plus:
    • If Elsa goes to bed after saying farewell to Vaille, the game jumps to credits without any fanfare.
    • If Elsa completes the Blue Crystal quest, she learns that Anima and the Elder want to delete and replace Espheria with a new digital world. The Elder tests her resolve to remain in a false world by having her fight through the boss rushes of Grandora Island. While she isn't able to stop the conspiracy, she is given a century to live in peace before Espheria is deleted and she and her fellow AIs are transferred to the next world.
  • The Geneforge series of games by Spiderweb does this pretty well. For each game, there are at least half a dozen different endings, depending on which faction you completed the main quests for, who you betrayed or killed, and various other actions through the course of the game (such as how many crazy-inducing augmentation canisters you used). However, there's only one canon ending per game, since the next game has to have a definite starting point. Also, this is a rather dark series; most of the endings plain suck and there is never an ending that isn't at least bittersweet.
  • The Great Gaias:
    • If the party loses to the Final Boss, Virgil will attempt to use the Singularity spell to absorb Maultor and gain his godly powers. This fails because Maultor wasn't sufficiently exhausted from the boss fight, allowing him to hijack the fusion and take over Virgil's body.
    • If the party defeats the final boss, but either didn't complete the Archipelago or had Laeni stay out of the boss room, Virgil will attempt to use the Singularity spell to absorb Maultor, and the latter can't fight back due to being too wounded. Elric and Griswold die trying to stop Virgil and Pots volunteers to stall Virgil while the remaining party members seal the Tower of Illyrium. The party will celebrate their victory, but a thousand years later, Virgil breaks out with no one to stop him and his newfound godly powers.
    • If the party defeats the final boss with Laeni as a party member or a witness, she'll stop Virgil from absorbing Maultor. Unfortunately, this allows Maultor to fully regain his original form as Malviticus and kill Virgil. Laeni then reveals that she's the vessel for the goddess of light, Tantalasia. When the party goes to the Celestial Realm, they find that Malviticus killed all the other gods to take over the realm. After the True Final Boss battle with Malviticus, Laeni willingly allows Tantalasia to take over so she can seal herself and Malviticus in stone. Pots stays behind in order to ensure that Malviticus doesn't break free while the rest of the party returns to Tenat.
  • Much like Daggerfall above, Guardian Heroes series managed to dodge the need to pick an ending. This time, not by choosing all of the endings, but none of them. The "ending" that's the kick-off for Advance Guardian Heroes is loosely based on one of the endings from the first game, but redoes it as a bad ending; a variation that doesn't exist in the original game, which simply doesn't have any bad endings, just several, very different good ones.

    H to M 
  • Hero Must Die has a number of different endings, depending on what the player accomplished during their playthrough. The results of their actions determine what kind of funeral they receive at the end, from a modest gathering on a scenic cliff to a massive procession fit for a national hero. Their actions also determine the fate of the kingdom after their passing: aiding certain characters while ignoring others can cause the kingdom to change dramatically, and may delay or accelerate its decline.
  • I Miss the Sunrise has two endings, called "optimist" and "pessimist". The former involves fighting the Big Bad, the latter involves siding with them.
  • Jade Empire did most of the above for well over 20 variations on its ending. It had different endings based on your Karma Meter, the romantic relationships between yourself and your followers, and their Karma meters as well. It also had hidden pasts for two characters resulting in about three or four different endings per follower on top of the three main endings for your own alignment (Good/Evil/Dead/In Love With Hero/Secret Past/Secret past and In love with Hero/Evil with a secret past whilst in love with the hero… and you get the idea). These epilogues were only played after the main ending cutscene, however, which was chosen from 3 possibilities depending on whether the main character was good/evil/an idiot.
  • Journey On: The endings depend on Shirley's level of corruption.
    • If Shirley has no corruption, the party beats the Avatar of the Darkness, ending the threat of the demons. The two of them board a boat to go on their next adventure.
    • If Shirley has one or two levels of corruption, the party beats the Avatar of Darkness and ends the demons. However, only Selena boards the ship while Shirley stays behind to research the history of the Darkness.
    • If Shirley has at least three levels of corruption, but isn't fully corrupted, the Avatar of Darkness tries and fails to absorb her. After the party defeats the Avatar, the ending plays out the same as the second ending, only Shirley is in her darker costume.
    • If Shirley is fully corrupted and the Holy Sword isn't obtained, the Avatar of Darkness successfully absorbs her, but if Selena guards for enough turns, Shirley breaks free and rejoins the party. After the Avatar is defeated, Shirley leaves Keld while Selena is sleeping because she wants to research a way to undo her corruption. Selena eventually leaves on a boat in search of Shirley.
    • If Shirley is fully corrupted and the Holy Sword is obtained, the Avatar of Darkness successfully absorbs her and Selena is forced to use the Holy Sword to defeat the Avatar by herself. Selena returns home and decides to stay behind to guard Keld instead of traveling.
  • Jurassic Park: The Game has three, branching off a scene where Nima has to choose to rescue Jess or get the embryo canister.
    • If Nima rescues Jess, the canister is crushed by the T. Rex. She, Jess and Jerry escape, and she laments losing the canister and the cash. But the cash is found on the boat and she's able to help her daughter.
    • If she goes for the canister, the T.Rex eats her. Jess and Jerry escape and Jerry desires to help Nima's daughter.
    • If Nima dies and then Jerry is too slow to get out of the area he's in, between two crates, the T. Rex will pin him between the crates and eat him. This leaves Jess, already in the boat, the sole survivor. This ending will still get you a reset so you can try again to get Jerry to the boat in time.
  • In Kult: Heretic Kingdoms, there are a number of variations on the ending. There's a very simple Modular Epilogue (basically bestowing two or three titles on you based on your choices), but the main choice comes down to three basic directions.
    • Alita can uphold the Inquisition's teachings and destroy the magic sword, defying the orders (and ambitions) of the secret society of which the Inquisition is the public front. This leads to her becoming High Inquisitor herself.
    • Alita can do as she's told and give the sword to The Chosen One, who can unlock its power and become the vessel of a reborn God. This is essentially a We Can Rule Together ending.
    • Alita can decide that she's done working for other people and use the sword to establish herself as a dictator.
  • Lands of Lore II had a Good ending and an Evil ending, depending on choices the player makes in the game. This game is one of the few cases where the Evil path is actually preferable — it allows you to skip one of the most difficult and annoying parts of the game.
  • The Langrisser series features multiple endings in every game except for the first (ironically, the only game in the series to see an official release outside Japan...at least until its remake, which also added multiple endings to it). Not only are there multiple paths through the main plot, but the individual character epilogues can change depending on how actively they participated in battle, and how many times they were reduced to 0 HP.
    • For example, in the SNES version of the second game, Der Langrisser, there are four basic story paths: Light, Imperial, Chaos, and Independent, each involving the main character Erwin joining one of three factions (the Light Army of Kalxath, the Rayguard Empire, or the forces of Chaos) or turning his back on all three, each featuring a different roster of playable allies (most of whom can also be enemy characters on other paths), and each leading to a different epilogue.
    • Even within each of the four possible story paths, there are dozens, if not hundreds, of possible permutations of epilogues for the characters involved. The individual character epilogues depend on whether the characters reached their highest class change, how many enemy units they killed, how many times they were reduced to 0 HP, and so on — if they were particularly active in the battles, they go on to greatness throughout their lives, whereas if they were frequently reduced to 0 HP or sat at the back and did nothing, they fade into obscurity after the events of the game.
  • Fighting/rpg hybrid Legend of Legaia has 4 endings based on what the hero chooses to do with his life after the Final Battle with the Big Bad.
  • Liar Jeannie In Crucifix Kingdom:
    • Beating the Final Boss with the kill/save variable at -15 or less will result in Jeannie taking the throne in order to start an extermination campaign against all the undead, for the sake of humans. Worse yet, she starts by tearfully killing Marta, who was an undead all along.
    • Winning with a kill/save variable of 15 or more will result in Jeannie taking the throne, but this time to kill all humans and turn them all into undead, under the reasoning that they'll be happier as immortals. Marta survives in this ending, but ends up becoming The Dragon to Jeannie.
    • Failing to meet the above requirement will result in Marta advising Jeannie to go into the doors to heaven, but she refuses because she has blood on her hands and because she wants to remain with her brother. Jeannie becomes queen and is unsure about the future, but avoids being a Well-Intentioned Extremist like in the above routes.
    • Beating the Optional Boss will result in Jeannie and Marta successfully escaping the kingdom, though with the revelation that Jeannie intentionally got captured so that Morte would be forced to reunite with her in order to save her. Since the two are outside the kingdom, Marta is made into Jeannie's thrall to preserve his undead existence, albeit with his sentience intact.
  • Lies of P has three endings:
    • Real Boy: They All Lived Happily Ever After (Agree to give your heart to Geppetto or be forced to give your heart by having minimal humanity at the end of the game): Geppetto gives one last hug to P before killing him and using his heart to resurrect Carlo. The two are then seen walking out of Hotel Krat, having killed everyone inside.
    • Free From The Puppet String (Defy Geppetto with black hairnote Â ): Geppetto, angry at P's refusal, brings out the Nameless Puppet to forcefully steal his heart. During the fight, the Nameless Puppet attempts to destroy P's heart, forcing Geppetto to sacrifice himself to save the opportunity to save Carlos, giving P the opportunity to kill the Nameless Puppet in retaliation. P emotionlessly cradles Geppetto as he dies cursing P, calling him a "worthless puppet."
    • Rise of P (Defy Geppetto with blue hairnote Â ): Same as Free From The Puppet String until after Geppetto's sacrifice. P cries as he holds Geppetto's body, and Geppetto apologizes to the puppet as he dies, calling P his son. P then goes to the Cradle of the Gods and transfers Sophia's ergo into a puppet body before collapsing in her arms, his fate uncertain.
  • The LISA series has multiple endings per entry.
    • In Lisa the First, there's two endings, though neither are particularly happy.
      • In the secret ending, Lisa watches a VHS tape and finds the memory of a person heavily implied to be her conspicuously absent mother. The woman turns around, only to reveal that her face has been replaced with Marty's.
      • In the normal ending, Marty tells Lisa that she'll never be able to escape him as she walks through an endless void patterned with his face.
    • The ending of Lisa the Painful has a variation depending on whether or not the player has taken Joy. In addition, completing the game on Pain Mode unlocks a hidden ending revealing the backstories of Rando and Buzzo.
    • Lisa the Joyful has two endings and three different epilogues, with the Definitive Edition adding a third new ending.
      • Free: Gotten if Buddy takes the vaccine. A grown-up Buddy is seen holding Doctor Yado's trumpet. Mutant Brad is also with her, and Rando's grave is to the right on top of a cliff. This ending has a variation where if she kills Bolo, a child is standing with Buddy.
      • Queen: Gotten if Buddy refuses the vaccine. A mutant Buddy stands in a clearing, looking over Rando's corpse. Brad's body has been ripped apart and there is no hope left for the world. This ending also has a variant where a child is with Buddy if she kills Bolo.
      • Flowering: By obtaining the Flowering Skull, Buzzo's Motive Rant is interrupted by Buddy, who calls him out for using how Lisa hurt him as an excuse to hurt others. The viciousness of Buddy's "The Reason You Suck" Speech causes Buzzo to lose it and mutate, attacking Buddy. Once she beats him and takes the Joy vaccine, there is a shot of Buddy curled up in the arms of a giant grey-haired woman, with the two of them surrounded by flowers.
      • In the first epilogue, Dr. Yado has a conversation with an unknown individual, heavily implied to be Buddy's birth mother. In the second epilogue, Lisa coerces a young Buzzo into mutilating an animal, before asking him to cut her up so Marty will no longer want to rape her. In the third epilogue, Marty forces a young Brad to get drunk and heavily implies that he either is going to force him to rape Lisa or make him watch as he rapes Lisa. In the Flowering epilogue, Brad catches Buddy with a flower given to him by Lisa and tells her a bit about Lisa, before intensifying Buddy's training as a punishment, which Buddy believes will help her grow into a flower with strong roots.
  • Loser Reborn:
    • In the first ending, the Cultist is defeated and the protagonist stays in the fantasy world with their harem, with Nya thanking them for being amusing. The CG and achievement will be different depending on what gender the player chose.
    • In the second ending, Nya is defeated and the protagonist wakes up from their coma, only to find that Nya sent Gla'aki to the real world. However, the protagonist is filled with confidence thanks to the Cultist's encouragement, and attempts to fight off Gla'aki with a gun.
    • In the fourth ending, Nya goes on a rant about the lack of choice and originality in JRPGs and lampshades that there's no third ending. Instead of going to the credits or title screen, Nya softlocks the game.
  • In addition to Lufia II: Rise of the Sinistrals's classic Bittersweet Ending, Lufia: Curse of the Sinistrals has an alternate ending for New Game Plus which has Erim make the Heroic Sacrifice in Maxim and Selan's place, allowing the two to return home to their child.
  • Manafinder:
    • In Frederick's ending, Lambda conquers the Tuonela and kills Illia in the process. Lambda establishes a barrier around the chasm, moves the people of the Settlement in, and becomes the queen of New Manahill.
    • In Starkas's ending, Lambda goes to Manahill and overthrows King Vikar. Despite the public distrusting her, she moves the people of the Settlement in and becomes the new queen of Manahill.
    • If Lambda succumbs to despair within Illia's nightmare world, she'll join Illia and wipe out the Settlement, leaving only the nomads and their all-natural lifestyle to thrive.
  • In Marvel Ultimate Alliance, once you've defeated Doctor Doom, the Watcher explains how the decisions you made throughout the game (mostly whether or not you completed the Sidequests) will affect the Marvel Universe for the better or worse. Notable, though, is one quest results in a bad ending, no matter how you completed it. Mephisto offers you a Sadistic Choice between saving Jean Grey or Nightcrawler. Saving Jean results in Mystique murdering Charles Xavier for allowing her son to die, whereas choosing Nightcrawler causes Dark Phoenix to escape hell and come to seek revenge on the X-Men for abandoning Jean. There is a way to save both, if you've got Magneto in your party.
  • Dark Messiah of Might and Magic has four endings, the one you get based on two forks. The obvious one is at the very end of the game, where you decide what to do with the Skull of Shadows, but the not-so-obvious one is tied to two optional quests; failing/neglecting to do either one locks you into one pair of endings (presumably the bad endings), but doing both gets you a different pair of endings and the ability (skills pending) to use +7 Holy-Attributed Weapons (which will pretty much be your weapons of choice for the remainder of the game). The catch? You lose Xana and your demon form.
    • Might and Magic VII had two, based on a mid-game choice. The good ending, in which the colony's connection to an interstellar Portal Network is repaired, was probably canon, but the evil ending, in which the Heavenly Forge is repaired, allowing the evil guys — which include your group — to outfit their armies with blasters and other technological wonders was intended to be canon, before backlash among part of the fandom made the developers alter their previous plans for Armageddon's Blade.
  • Muramasa: The Demon Blade has three each for Kisuke and Momohime. The second ending for both characters involves fighting the other character to more or less a stalemate instead of their usual final boss, while the third uses the ultimate sword's ability to "cut even fate itself" to return both characters back to the moment in time when their story would've normally begun, but with all their memories up until that point intact as well as carrying the eponymous Oboro Muramasa. For Jinkuro, this isn't a particulary good deal, since the reason he used the body possession skill to begin with was because his own body was close to dying anyway... which he does soon afterwards. However, it is heavily implied that he took over Yukinojo's body before he died to be married to Momohime. Between him acting differently, all of a sudden disagreeing with his father, and naming his "new" fighting style (which is actually just Oboro style) Izuna style, Izuna being Jinkuro's last name. In the end he fooled EVERYONE, even most gamers. Not bad for an old guy. DLC characters get two each.

    N to S 
  • The Neptunia series has multiple endings in just about every game, most of which are of the simple "Normal Ending and True Ending" variety, but Hyperdimension Neptunia mk2 and its remake have the Conquest Ending.
  • At the end of Neverwinter Nights 2, the player is shown what happens to various locations and people who were influenced by the PC's decisions. For the ending itself, though, there are only two options. A good or neutral PC defeats the King of Shadows, then Rocks Fall, Everyone Dies. An evil PC may instead choose to side with the King of Shadows and terrorize the Sword Coast, though the sequel assumes that the player picked the good ending.
    • The sequel/expansion pack provides a far more interesting array of different endings concerning both the PC's fate and that of his/her companions. For example, if you gathered all of the Mask Fragments, you can get the ultimate good ending and put Akachi's soul to rest while also freeing yourself and the land of the curse. Regardless of whether or not you have the mask pieces, you can choose the selfish ending and rid yourself of the curse, but leave it free to continue plaguing Rashemen. If you failed to collect the Mask Fragments, you may choose the completely selfless ending, locking the curse inside yourself and eternally staying in the City of Judgment to contain it, praised as a hero, but forever trapped. Or, there's the ultra-evil approach; bending the curse to your will to become an unstoppable god-killing abomination with all of the benefits of the curse but none of the drawbacks. Similarly, the endings for your companions vary depending on both your choices in the game and the actual influence with them. For example, if you've pursued a romance, your beloved may choose to stay with you in the City of Judgment in the selfless scenario. At the other end of the spectrum, you may reach the end of the story with all of your companions dead by your hand.
    • The second expansion, "Storm of Zehir", has a similar conclusion if you've played the main quest to the end, showing the fates of your companions and the towns you visited according to your actions. Unusually, after seeing this, you can Bluff or Intimidate the storyteller into giving the different endings by telling him how to set each variable. This even extends to companions you never actually recruited (or even encountered, since several are found randomly wandering the world map) and side-quests you never found out about.
  • Odin Sphere has a good ending and a bad ending, with several different bonus cutscenes added to the bad ending depending on choices the player makes at the end of the game. The Armageddon happens in all of them, but some cross the line from heartbreaking into downright sadistic. Getting both endings and all the bad ending cutscenes is required to unlock the Golden Ending/Distant Finale.
  • The French indie RPG OFF has three endings. After you learn the true natures of the Batter and his "sacred mission", you are given a Last-Second Ending Choice for two of the endings: you can either stick with the Batter and see his mission through to the end, or you can betray him, side with the Judge, and kill him to protect what's left. Getting a certain item will open up the third joke "Secret Ending," where Space Apes take over the purified world so that they can use it to fight brain monsters.
  • OMORI has multiple endings depending on your actions. For clarity's sake, they'll be called by the names of the achievements.
    • Close your eyes...: You get this by not trying again against Omori. Omori performs a Split-Personality Takeover on Sunny and jumps off the roof of the hospital.
    • There's something behind you...: Basil succumbs to his guilt over his role in covering up Mari's death and kills himself. From there, Sunny can either kill himself as well, or move away with his problems and traumas unresolved.
    • One more day...: Sunny successfully purges Omori from his mind, then confesses the truth behind what happened to Mari to his friends. If you've been consistently tending to Headspace Basil's garden, then The Stinger has both Sunny and Basil's Somethings disappear, signifying they're finally ready to move on.
  • The Outer Worlds, similar to the older Fallout games, have segmented endings that describe the fates of individual people and factions in the Halcyon system. Aside from them, there are three main endings: two that depend on whether you side with Welles or the Board, and one joke ending.
    • Siding with Welles: The Board has been driven from the Halcyon system, and the scientists on the Hope have been revived. Unable to return to Earth, the colonists band together and, through some hardship, manage to turn the system into a thriving colony.
    • Siding with the Board: With rebellion against them crushed, the Board exert their power to essentially enslave the entire population of Halcyon. The original colonists on the Hope are jettisoned to make way for new workers, nearly all of the current colonists are ordered into stasis chambers and subsequently abandoned, and the settlements of Halcyon eventually became ghost towns (except for Byzantium, the Board's seat of power on Terra 2).
    • "Sunburn": This ending is achieved by creating a character with a very low intelligence score and insisting to the AI of the Hope that you can manually manage a skip-jump, against multiple warnings of the dangers involved. This ends with the ship flying into the sun, killing you, your crew, and all of the colonists still in stasis.
  • Pathologic, each of the three characters you can play as (The Bachelor, The Haruspex or The Changeling) has their own ending, though if you do certain things you can choose one of the other three endings instead of your own.
    • The Bachelor's ending involves destroying the entire town with a giant cannon and rebuilding it on the other side of the river under the auspices of the utopian thinking Kain family and sparing the miraculous Polyhedron that is built on that side of the river.
    • The Haruspex's ending involves destroying the Polyhedron (as the Haruspex thinks it is the cause of the plague) and sparing the town, at the cost of losing a geniune wonder.
    • The Changeling's ending involves destroying neither but instead trusting a few people every now and again to sacrifice their lives to create a cure for the plague.
    • The Bad ending gotten by either failing to keep your own bound from dying and/or becoming infected by the plague, or by choosing not to make a decision at the Cathedral at the end of the game, involves the entire city being overrun by the plague and the army destroying everything within the town borders to contain the outbreak.
  • Phantasy Star III, which alters the ending depending on the marriage choices made by the player through the game.
  • In Phantasy Star Portable, there are three endings you can get depending on what you say when you're with or even to Vivienne. The bad ending involves Vivienne sealing the Hive from the inside, leaving Helga to escape to later arrive at GUARDIANS HQ with Howzer. The neutral ending involves the above, but Vivienne ends up taking Helga with her, leaving the Player Character to be suspended (which is treated more as a vacation). And finally, the good ending has Vivienne sealing Helga inside of the Hive. However, this leads to both Vivienne and the Player Character being discharged from the GUARDIANS, turning this into a Bittersweet Ending.
  • Planescape: Torment has five endings, ranging from bittersweet to downright depressing. The main effect — the immortal player character finds out how to die — is retained for all of them; the rest of it mostly deals with what happens with him afterwards, and if your NPC friends survive.
    • Not to mention the Non-Standard Game Over endings — one of which involves you accepting the position of Silent King once the advisor knows that you know he's dead — since this is a lifetime appointment, and you're immortal…
  • Prayer of the Faithless: According to the developer's Steam guide, there are four endings based on how "in-character" the player can make the protagonists act, which will grant them invisible "Resolve" points:
    • Tired: Aeyr has more Resolve points than Mia. Aeyr kills Mia, but heeds her final words to give other people a chance. He gathers the rest of the party and makes plans to attack Asala so that the citizens will be forced to unite with Vergio, with Vanessa taking charge again.
    • Judged: Mia has more Resolve points than Aeyr. Mia kills Aeyr and declares martial law after showing his head to the Asalans. She plans on recruiting Vanessa to help her run the country, but without performing Infused experiments.
    • Resolve: Aeyr and Mia are tied with 2-3 Resolve points. Aeyr and Mia keep to their ideals without betraying who they are, but acknowledge that they need to keep other in check so that they don't go too far in their ideals.
    • Love: Aeyr and Mia are tied with 0-1 Resolve points. Aeyr and Mia give up on their ideals after realizing that they're being twisted into people they don't want to be. Unfortunately, the rest of the party attacks them for giving up on their ideals, so the duo kills them.
  • All the Princess Maker games have large amounts of endings that depend on what your daughter grows up to be and who she marries.
  • Radiant Historia plays with this interestingly. In most of the "Nodes" in each of the two histories, it is possible, through certain actions (some less obvious than others), to screw things up so badly that you get "treated" to a (oftentimes horrific and/or tragic) BAD END before being booted to the previous Node to try again. The final ending will also change depending on which sidequests were completed. The 3DS remake also has two more good endings, which become accessible once you achieve the original Gold Ending (complete the main game plus all of the sidequests that impact the ending).
  • Ruina: Fairy Tale of the Forgotten Ruins: There are two different main endings, though there are dialogue variations based on who has the highest affection.
    • If the final boss is beaten in 10 or less turns, the main character gets to return to Holm and talk to all of their friends before moving on with their life. The turn limit is increased on subsequent New Game Plus runs.
    • If the final boss isn't beaten in time, the party is frozen in time for at least 170 years before waking up in a later era, where Holm no longer exists. However, the people of the modern day tell tales of the protagonist being the hero who saved the world. Despite this ending being easier to obtain, it is considered the true ending.
    • If the player racked up too much bad karma and is cursed by one of the elemental gems, Titus I successfully possesses the protagonist when he's confronted in the Cemetery.
  • In Sailor Moon: Another Story, there are two endings that will play out depending on how you defeat Apsu, who has fused with Sin the second time you fight her:
    • If you beat her with Sailor Moon's team, Sailor Moon will use the Silver Crystal to finish her off, and get Sin to do a Heel–Face Turn like her brother Anshar and the other Oppositio Senshi have. Anshar will then give Chibi-Moon the pendant she accidentally lost on the day they first met and they'll kiss. The Sailor Senshi, Tuxedo Kamen, Luna, and Artemis go back to the present, Hotaru turns back into an infant, and everyone goes home.
    • If Sailor Moon's team falls, it's up to Chibi-Moon's team, but… with her last bit of strength, Apsu tries to attack Chibi-Moon, but Anshar saves her and tries to convince his sister Sin that she's not evil. Once Sin snaps out of it, Luna tells Chibi-Moon to use the Silver Crystal, but the fates of Chibi-Moon and Anshar will change, and she isn't happy about this because they loved each other. And then, the next day, Chibi-Usa bumps into Anshar again like when they first met. Due to his fate being altered, Anshar doesn't remember Chibi-Usa, and neither does Sin. Chibi-Usa asks Setsuna if it's right to leave Anshar alone, and Setsuna says it is because it is fate. Chibi-Usa accepts this, and says that she'll never forget him and she loves him.
  • The Sakura Wars series features multiple endings that pair off the Player Character with whoever was their Love Interest over the course of the game. According to Word of God, the character-specific endings are not canon: only the main story events up to that point are.
  • All three games in the Shadow Hearts series do this. The first game has it based on whether you manage to beat a series of side bosses, which is nearly impossible unless you do it in the right order, although this order is provided on an item you get in the game. Oddly, Shadow Hearts: Covenant was actually based on the "bad" ending of the original, not because the good ending is terribly hard to get, but because it fits the tone of the series better. Of course, many of the fans disagreed. Shadow Hearts: From The New World was based on whether or not Tirawa's statues were fully leveled up.
    • Oddly, the ending you get in Shadow Hearts: Covenant is not determined at all by your playing ability or uncovering secrets, but the way you answer a single question toward the end of the game. It can be argued that what this actually tests is how well the player understands Yuri's character, as picking the less in-character response will net you the bad ending (although which answer is really more in-character is quite debatable). It's also unique in that the good ending is the one where you die, and the bad ending is the one where you live. But it makes perfect sense in the story's context.
    • The prequel, Koudelka, has three endings. The really bad ending happens if you didn't pick up a certain item over the course of the game; the final boss kills everyone as soon as they enter the last area. You get the meh ending if you beat the final boss. And you get the "good" ending if you lose to the final boss.
  • The PlayStation 2 game Shadow of Destiny had five different endings (actually six — two of them have the same ultimate result, but achieve it in different ways), determined by the choices you made at certain junctures and whether or not you'd witnessed certain missable events. Each ending filled in different details of the over-arcing plot, so it was necessary to play to all five of them to get the full picture of what was going on. Upon having seen all five of the endings, two extra endings became available; one is the happiest possible ending and one is happy but leaves some unresolved issues. The first involves the hero helping create the Elixer of Life instead of releasing Homunculus, thereby healing Dr. Wagner's wife. The other ending involves removing the Homunculus from existence via a temporal paradox, but Dr. Wagner doesn't get to heal his wife. Both endings still achieve a similar result: without Homunculus setting his plans into motion, underlying reasons of the story never come to pass, and Eike no longer exists because Wagner never wished for eternal youth.
  • Soma Union: There are two endings, with some variations depending on the types of orbs chosen. This is dependent upon a choice made after the Final Boss.
    • In the first choice, the party chooses to use the fragments of Absolution to reassemble Soma, but do so knowing they risk Absolution returning to attempt to destroy the world again.
    • In the second choice, the party destroys Absolution permanently, but forgoes their only chance of restoring Soma. As a result, Starship Virtue continues to travel the cosmos looking for a new home.
  • Star Stealing Prince has one bad and one good ending, depending on whether the player completed the Bonus Dungeon before taking on the final boss. The difference between the endings is very obvious. In the good ending, everyone escapes on the ship and sets out for lands unknown. In the bad ending… Snowe's demon gets the better of him, and he kills everyone. Both endings are canon. The web novel sequel, Ephemeral Prince, is comprised of two parts: Fleeting, which follows the bad ending, and Permanence, which follows the good ending. They're connected through Snowe time-traveling via the Crown, a Reality Warper device.
  • Sunless Sea has ten endings, four of which can be selected as your goal at the beginning of the game. The remaining six can be achieved partway through your Captain's career:
    • Your Father's Bones: You find the bones of your father, who went missing long ago at zee, and bury them in London before retiring. Depending on your Multiple-Choice Past, he may have actually been a zee-monsternote  (Street Urchin), died at Kingeater's Castle, sacrificed his life to a cult to save his crew (or served the cult as one of them), been handed over to the Fathomking as part of a deal between Zee-powers, or even be alive and hiding from his debts to a powerful crime lord.
    • Wealth: You accumulate thirty thousand Echoes and retire to a zeeside mansion to live out the rest of your days in luxury.
    • Fulfilment: After accumulating numerous special items, port reports, and secrets you write The Zong of the Zee, becoming London's greatest explorer and retiring to a life of fame.
    • Immortality: You uncover the secrets behind the unusually long lifespan of the Presbyterate's citizens and join up with a group dedicated to overthrowing the group currently monopolising them, so they can be distributed to all. Depending on a last-minute choice, you may seize immortality alone, seize it with your colleagues and plan to "democratise death," or turn on them in favour of a kingdom and a long (but finite) life.
    • East: Through a series of complicated rituals, the Captain becomes a facet of the zee-god Salt and sails Eastwards off the map, using Salt's Song to survive a crushing force that would have earlier forced them to turn back. They come to beach near some impossible mountains and forests, where they meet Salt themself - implicitly as a friend or even an equal.
    • Kingdom: The Captain finds a way to neutralise Aestival's deadly sunlight and founds a kingdom on the island, securing their place either through an alliance with an extant power or by standing alone and repelling any invading forces.
    • Venture: By assisting the Merchant Venturer with all of his requests and having a particularly high Hearts stat, you can accept his offer to travel through the Avid Horizon and into the High Wilderness (i.e.: outer space.) Sunless Skies leads on from this ending, in a future where the Venturer was successful enough for all of London to follow in his wake, while the Captain is briefly mentioned as having joined him and later parted ways.
    • Zeppelin: Assist the Monkey Emperor and the Empire of Hands in constructing their zeppelin and secure a place on it by devastating London with the Monkey Emperor's Wrath, then choose to steal it before they depart. You and your crew sail it to the very edge of the world until your supplies run out and a mutiny begins to build, only for land to be sighted right as the story ends.
    • Love: Exclusive to the Zubmariner DLC. Find each Abyss and complete the Abyssal Rites in the correct order. This allows you to meet the mysterious Lady Black, who offers you the chance to enter her embrace and live forever with her in her underwater mirror of London. Accepting it earns you this ending, while choosing to ascend continues it with zero Terror and minor boosts to all stats.
  • The Super Robot Wars series tends to have these, depending on certain things:
    • Super Robot Wars 3 has two endings, depending on how fast you beat the game. If you reach the final stage in under 350 turns, you access one last stage to fight Shu Shirokawa and battle the Neo Granzon. Otherwise, when you defeat the Inspectors, Shu shows up and tells the heroes they're much too weak to face him and bails.
    • Super Robot Wars 4 also has two endings, depending on what you tell Shu in the final stage. Refusing to fight him has him and his entourage bailing, allowing you to fight the Guest in peace, setting up an era of peace. Wanting to fight him means he shows back up afterwards, setting up hardships for Earth.
    • Super Robot Wars Reversal is an odd one as the changed ending depends on who you ally with at the start of the game. If you joined the crew of the Ra Cailum, you find out that your actions in the past made Char Aznable a better man, preventing him from wanting to drop Axis on Earth. If you joined the crew of the Nadesico-B, you find out that Akito and Yurika are happily married still and completely normal (physically and mentally).
  • The Suikoden series of games use these. The Good Ending invariably requires that you find and recruit all 108 possible allies, possibly among other requirements; some even have INCORRECT allies to recruit to add Fake Difficulty to this task.
  • Sweet Home (1989) has five endings. The ending you get is determined by how many members of your group are still alive at the end:
    • One survivor: The sole survivor leaves a memorial near the mansion in the hopes that the tragedy that occurred in the mansion, and to their friends, is never repeated.
    • Two or three survivors: The survivors start new lives as the spirits of their deceased friends fly by.
    • Four survivors: The spirits of the dead return home. If only everyone could've made it out…
    • Everyone lives: The documentary is completed. When the heroes' boss turns to them, however, half of his face is rotted off!

    T to Z 
  • The ending of Tales of Symphonia changes depending on whoever is at the top of your Relationship Values. The sequel, naturally, cuts off a branch, but it manages to only make one ending impossible. Zelos is still alive, you see.
    • Tales of Symphonia: Dawn of the New World has 3 endings: The Best Ending, The Good Ending, and the Bad Ending. You get the Best Ending by getting both Ignus' and Tonitrus' Cores and losing to Lloyd and Marta, and it involves Emil splitting from Ratatosk and returning to Earth to live a normal life. You get the Good Ending by losing Ignus and/or Tonitrus to Lloyd, and it involves Emil/Ratatosk and Richter staying in the Ginnungagap. You get the Bad ending by winning the fight against Lloyd and Marta, and it involves Emil killing himself because he injured Marta. The Bad Ending is pretty much a Nonstandard Game Over.
  • Theia - The Crimson Eclipse:
    • Ending A: Nadia is the love interest and Seth chooses to be a vassal. Seth eventually leaves his post as vassal and marries Nadia, becoming the king of Neo-Altilliah.
    • Ending B: Nadia is the love interest and Seth refuses to be a vassal. Seth stays on the moon instead of being with Nadia, though Nadia holds out hope that she'll eventually see him again.
    • Ending C: Martia is the love interest and Seth chooses to be a vassal. Seth and Martia remain in Reyel to run the fief.
    • Ending D: Martia is the love interest and Seth refuses to be a vassal. Seth decides he can't face the families of those he killed, so he joins the Mavericks, with Martia following him.
    • Ending E: This ending can be obtained by losing to the final boss in any phase. Mishra completes the ritual, but spares the party. The party is in despair over seeing Ariathale destroyed by Halcon. Afterwards, he has one final duel with Seth, telling the latter that the two of them are not so different in sacrificing others for their "noble" goals, and accepts his death at Seth's hands out of guilt for what he did.
    • Ending X: If Nimrod uses his EX against the final boss, he accidentally becomes an Apostle due to carrying the souls of Neval and Crismaida, resulting in Halcon possessing him and using him to resurrect. He tries to warn Elvett, but the message doesn't get through and no one stops Halcon's revival.
  • Uncommon Time has six. Three are Nonstandard Game Overs and one is a miscellaneous bad ending where Saki dies if you take too long to save him during the Distressed Dude sequence. The other two are the normal ending and the Golden Ending, the latter of which is seen after clearing the Bonus Dungeons.
  • Vampires Dawn: Reign of Blood has five different endings, depending on whether or not The Hero has a high humanity score and how nice he was to his would-be Love Interest. The fifth ending depends on whether or not a certain sidequest was finished and is basically a Sequel Hook version of the canon ending.
  • Vampire: The Masquerade - Bloodlines has several endings, depending on which faction you decide to side with during the final stages of the game. Two of those endings also have alternate branches depending on your Humanity Score.
  • Vandal Hearts II has six different endings (two of which were minor variations on two of the others). Only one really counted as the "good ending", and acquiring it definitely came under Guide Dang It! territory.
  • Venetica has two endings depending whether Scarlett, through dialogue options, fought for either revenge (good ending) or personal power (bad ending).
  • A Very Long Rope to the Top of the Sky has ones unlocked by beating the Final Boss at different points in the story on a New Game Plus, Chrono Trigger style. They mainly revolve around what various characters would use Ubiquity's powers for.
  • The Wedding has three different endings.
    • Bad Ending: Anima tries to reason with her insane, evil uncle and gets killed by him. Her father's spirit is horrified about this, but chooses to use his own soul and Anima's to overload the portal and destroy it. They succeed and Uncle Jack stumbles towards his sister, who is looking for Anima and her stepson Metus, confessing what terrible things he has done and that both of her children are dead.
    • Bittersweet Ending: Anima kills Jack and gets a sweet, last farewell with her father's spirit, before he and Jack's soul are used to overload and destroy the portal. While Anima gets a goodbye from her father and meets up with her mother, Metus is still dead.
    • Golden Ending: Only available if Anima has the Totem in her inventory. Enraged while yelling at her uncle, Anima stabs him. Horrified at what happened, her father's spirit assures her it was the right thing to do. Realizing that Anima has the Totem, her father says that she can use it to bring back Metus' soul and resurrect him, while her father's and Jack's souls are used to overload and destroy the portal. The portal is destroyed, Metus' soul returns to his body and he is alive again, both going to reunite with their mother.
  • In Warriors: The Road to Immortality: There are multiple ways to play the game, each which slightly changes the story.
    • When fighting the fox near the thicket, there are three distinct endings. If you send your protagonist back to camp, you get the bad ending and Kestrelpaw dies, Badgerpaw goes into shock, and Nettlepaw hates your guts. If you fight the fox and manage to escape, you get the good ending and no one dies. If you fight the fox and win somehow, then you get the great ending and Nettlepaw gets her warrior name early.
    • Likewise, when returning from your first patrol across the territory, Nightkit asks you what your favorite spot in all the territory was. Depending on your answer, Nightkit has a chance of dying, especially if you say the Cave is the best spot in the territory. Eaglekit as well if you flee the rogues or don't find her in time.
    • Break the rules and disrespect the Clan enough, and you'll get a Non-Standard Game Over where Briarstar kicks you out of ThunderClan. That has separate sub-endings as well, cats will say different things about you depending on your relationships with them.
    • You can also unlock endings where either Badgerpaw becomes a medicine cat instead of a warrior, or you could be a medicine cat. (Badgerpaw won't be happy with you, though.)
    • Shadowclan's aggression also has different endings — ranging from peace to outright war.
  • The first The Witcher game mostly comes down to which faction you side with in the end: the Scoia'tael, the Order, or yourself.
    • The sequel's primary ending changes depend on who the player sided with in the first act, Roche or Iorveth, and whether Geralt decides to help his ally or go save Triss in the Third act.
    • The third game can potentially end with Ciri either becoming the Empress of Nilfgaard at the cost of never seeing Geralt again, formally undergoing the ritual and going on to become a Witcher of considerable renown, or dying and causing Geralt to become a Death Seeker. How you resolve various political questlines can determine who wins the war in the North, who rules in Skellige, whether Emperor Emhyr survives or not, and whether Geralt ends up with Triss, Yen, or on his own.
    • Likewise, the expansion Hearts of Stone has two potential endings: either Gaunter O'Dimm claims his due from Olgierd and grants Geralt a boon (a magic saddle for Roche, a horn of plenty that provides endless food, a bottle of strong alcohol that never runs out, a considerable sum of money, or some information about Ciri that gives the player a clue as to how to get the good ending for the main story); Geralt may also refuse a wish, in which case he of course gains nothing, besides the wisdom to not ask Gaunter O'Dimm for anything, or Geralt challenges O'Dimm for the right to Olgierd's soul, wins, and Olgierd gives Geralt his prized sabre before departing to turn his life around.
  • Witch Hunter Izana: Being a bad end centric game, has a lot of multiple endings. The game has 27 endings, mostly bad endings depending on what type of monster or boss defeated the heroes. There are however two good endings based on completing a sidequest.
  • The Witch's House has several different endings.
    • Neutral Ending: Viola escapes the house and reunites with her father. The witch suddenly appears outside the house, but her father shoots her before she can try anything funny. Viola gives the house one last look before leaving with her father.
    • True Ending: If you pick up Ellen's knife before leaving the house, Viola will stab the witch in the eye and taunt her, and reveal the game's biggest twist: Ellen had pulled a Grand Theft Me on Viola prior to the events of the game. Viola's father sees the two and shoots his daughter, not knowing that Ellen is in Viola's body. The remake adds a scene where the house's spirit waves goodbye to Ellen and a monologue to this scene where Ellen realizes Viola gave up on life after her father failed to recognize her.
    • '____' Ending: Viola waits for an hour in the starting area until the roses blocking the path have disappeared.
  • Wizardry IV has a "good" ending, an "evil" ending, and the first-ever Golden Ending in a video game.
    • The good ending involves Werdna renouncing his evil deeds and paying reparations to the Citadel, culminating in him becoming a saint and Trebor coming to be reviled.
    • The evil ending has Werdna fight Kadorto and ascend to godhood. There are three different branches to this ending, depending on which weapon you take from the Temple of the Dreampainter:
      • If you take the Green Sword, Werdna is cursed to become a statue the way Kadorto was, able to see and hear the adulation people have for him but completely unable to move until another adventurer comes by and tries to take the Amulet.
      • If you take the Blue Sword, Kadorto vanishes upon being killed, leaving Werdna to replace him as god. While he is mostly benevolent, his priests live in luxury while the commoners struggle to pay for their lavish lifestyle.
      • If you take the Amber Sword, Werdna drains Kadorto's life force and becomes a cruel god, throwing the world into war in the name of expanding his power.
    • The Golden Ending plays out similarly to the evil ending, except with an item that you only get from going to the secret 11th floor of the dungeon and walking the Tree of Life. After finishing this version of the fight, Werdna, after exposing that Kadorto is an illusion, leaves the dungeon, taking the Amulet with him while planning to destroy it and the false promise it represents.
  • The World Is Your Weapon: The game has four endings, and the player can view them by talking to Ponmi with the LOL Sword equipped.
    • Ending 1 can be obtained simply by defeating the Final Boss and obtaining the LOL Sword. Weaco and Ponmi briefly reunite with their father's ghost, who apologizes for leaving them behind and tells them that he's proud of them.
    • Ending 2 can be obtained by getting 1 million G in sales, forcing Schivardi to fulfill his promise to fight the Demon Lord. He's defeated by the Demon Lord and is launched all the way to the weapon shop. He decides to take his quest more seriously and thanks Weaco for inspiring him to apply himself. While he still isn't successful in beating the Demon Lord, he does spread word of Weaco and Ponmi's shop, causing their business to boom further.
    • Ending 3 can be obtained by defeating the Demon Lord. Schivardi is angered that Weaco is gaining the fame that he wanted for defeating the Demon Lord, and threatens to kill Ponmi unless Weaco surrenders the title of Demon Lord Slayer to him. Weaco remembers the Demon Lord's words about humanity becoming complacent and needing a moral compass, and proceeds to talk some sense into Schivardi. She and Ponmi start a religion to guide people in the right direction, which also has the convenient side effect of getting them donations for their shop.
    • Ending 4 can be obtained by completing the weapon glossary, making it count as the Golden Ending. Ameno congratulates Weaco on completing the glossary and anoints her as the next God of Weaponry, whose job is to spur the development of weapons and instill a sense of adventure into those who use and collect weapons.
    • Version 2.40 added a secret ending obtainable by picking up all NPCs without selling or discarding them. Demon Lord Dolhabach will be concerned about the disappearance of life on the island and asks Weaco to sell or discard everyone to restore them to their rightful place. If she refuses, Dolhabach will fight her in order to save everyone. After the battle, Weaco looks upon the lifeless wasteland that she created and thinks to herself, "I messed up!"
  • The YAWHG has a wide variety of outcomes, though the key points remain the same: Do your efforts help reverse the disaster brought by the Yawhg, and what happens to each of your characters? It's possible for one to obtain a happy ending while surrounded by disaster, or for the village to thrive once more only for its heroes to still meet bittersweet or outright tragic ends... among many other possibilities.

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