Video Game / The Yawhg
The YAWHG will be here in six weeks. ...and no one expects it. Not a one of us. We just keep on living our lives, week by week, unaware...
A Choose Your Own Adventure
game with RPG Elements
, The Yawhg
was created by Emily Carroll and Damian Sommer. The player can take control of up to four different citizens as they go about their lives, blissfully unaware that in six scant weeks the YAWHG will arrive. Depending on how they spend their time, and how they cope with the random events thrown their way, they can build up their Physique, Finesse, Mind, Charm and Magic, and earn Wealth.
But how will they cope when the YAWHG appears...? Will the skills they honed beforehand help them survive?The Yawhg
costs $10 on Steam.
This Video Game contains examples of:
- Ability Required to Proceed: Many event chains won't continue if your stats aren't high enough, barring you from seeing certain encounters.
- Aborted Arc: Since events are randomly generated, you may trigger an Event Flag on the last week before the Yawhg's arrival and not get to see what happens next. Some of these are actually accounted for and still have an effect.
- Bittersweet Ending: Saving your village doesn't necessarily mean your individual heroes will get a happy ending.
- But Thou Must!: If you encounter the patient in the hospital with the spiral sores, he will rudely ask you to get him a drink of water. Unless you have a high level of a certain stat, you can't refuse him, and therefore can't prevent becoming possessed by his magic after he spits on you.
- Choose Your Own Adventure
- Color-Coded Characters: Each of the four characters wears a signature color: Ms. Azure is blue, Mr. Aurum is yellow, Ms. Cerise is red, and the Mr. Moss is green.
- Crippling Overspecialization: You can focus on building up just one stat if you so wish; however, there's no guarantee that particular stat will be especially useful with any of the random events that character encounters.
- Cruel Twist Ending: Some of the resolutions after the YAWHG arrives turn out this way.
- Decided By One Vote: Your hero may be asked to act as a tiebreaker by a bunch of rats.
- Domino Mask: The Blue Girl and the Green-clad Man don these when fighting crime. By contrast, the Yellow Gentleman wears a black jacket over his usual attire, and the Lady in Red goes full Little Red Fighting Hood.
- Don't Go in the Woods: The Forest is naturally full of dangerous encounters.
- Doomed Hometown: Definitely prior to the Yawhg - there's nothing you can do to keep it from coming - and potentially afterward, if you can't deal with the ensuing destruction, or actively make it even worse.
- Downer Ending: Another very real possibility.
- Driven to Suicide: If you get a fighter banned from the Arena, they hang themselves.. You can find the body in the Forest.
- Similarly, if you defeat a bard at the Tavern in a lute playing competition, the bard hangs himself. The body can be found in the Forest, along with a broken lute.
- Earn Your Happy Ending: Ensuring the town's survival post-Yawhg can be tricky, but that just makes it all the more rewarding when you do manage it.
- Event Flag: A core part of gameplay. Every decision you make has consequences, and there are various little subplots that can unfold over the course of the game.
- Fantastic Drug: You can start creating these if your magic stat is high enough, and if you couldn't manage to rebuild after the Yawhg. Alternately, if your physique stat is high enough, and you were unable to rebuild after the Yawhg, you can become addicted to a strength potion and eventually die of an overdose from it.
- Fantastic Racism: This can pop up with the dancing dryad's subplot.
- From Nobody to Nightmare: Over the course of six weeks, you may witness one of your heroes' Start of Darkness and not fully realize it until you reach the ending.
- Gender-Equal Ensemble: Two males and two females.
- Jack-of-All-Stats: What everyone starts out as.
- Lost Forever: It's possible for locations to be completely destroyed, making it impossible to visit them anymore on that given playthrough.
- Multiple Endings: With variations almost as far-ranging as the events that can bring you there.
- Does your hometown survive the ravages of the Yawhg and rebuild — and if so, can you regain any semblance of its former glories, or is it naught but a shell of its former self?
- What fate does each of your heroes meet? Do they, in fact, become heroes, or choose only to look out for themselves — and regardless of their chosen path, do they succeed or fail?
- Nice Hat: One of the Blue Lass's most striking features is her cap, which has triangular prongs on each side.
- Nice Job Breaking It, Hero: Poorly chosen or failed actions can have terrible effects for those around you.
- Nothing Is Scarier: Nobody knows exactly what the YAWHG is.
- Only the Leads Get a Happy Ending: Your character may get to enjoy a happy future, even as those around them suffer. In fact, your personal happiness may come at the expense of others.
- Our Vampires Are Different: Incredibly charming, but physically weak.
- Our Werewolves Are Different: Possess great physical strength, but your control of the supernatural withers.
- Power at a Price: Certain random events can result in one stat receiving a dramatic boost while another takes an equally massive hit.
- Punny Names: All 4 of the playable character's names (Ms. Azure, Ms. Cerise, Mr. Moss, and Mr. Aurum) are based on their color.
- Purely Aesthetic Gender: All four characters start with the exact same stats — 5 across the board and no Wealth — and neither gender is more inclined to earning certain stats.
- RPG Elements
- Screw This, I'm Outta Here!: Your characters may decide to seek their fortunes elsewhere in the end.
- Stripped to the Bone: The leeches can do this. Several times, actually.
- Taking You with Me: If the poor dryad dies, they manage a final attack before succumbing to their injuries.
- Thousand-Yard Stare: And given what your hero witnessed to get them to that point, it's no wonder.
- Voice Grunting: Each character has their own!
- Video Game Caring Potential: Your characters can become pillars of the community, looking out for their fellow man...
- Video Game Cruelty Potential: ...or screw them over for their own personal profit. For that matter, the player can deliberately choose poorly just to see what happens to their hapless heroes.
- What Did I Do Last Night??: This can happen to the player characters if they come across an event that involves heavy drinking, such as a contest at the tavern or a secret party in the palace wine cellar. They can even find out what happened by visiting the right place in the weeks to follow. This can include anything from putting on a performance that made you the talk of tavern, to rocking out with an orc raiding party and catching the eye of their female leader.
- This can also happen if you have your mind consumed by the powers of the wizard with the spiral sores, or if you are attacked by the creature in the woods and briefly become a werewolf.
- "Where Are They Now?" Epilogue: After learning the fate of the village post-Yawhg, you get to see what happened to each of your characters.
- Where I Was Born and Razed: Make poor decisions and you can have a direct hand in destroying part of the city before the Yawhg ever gets there.
The YAWHG. It's almost here. Almost, almost...