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Video Game: The Yawhg
The YAWHG will be here in six weeks. ...and no one expects it. Not a one of us. We just keep on living our lives, week by week, unaware...

A Choose Your Own Adventure game with RPG Elements, The Yawhg was created by Emily Carroll and Damian Sommer. The player can take control of up to four different citizens as they go about their lives, blissfully unaware that in six scant weeks the YAWHG will arrive. Depending on how they spend their time, and how they cope with the random events thrown their way, they can build up their Physique, Finesse, Mind, Charm and Magic, and earn Wealth.

But how will they cope when the YAWHG appears...? Will the skills they honed beforehand help them survive?

The Yawhg costs $10 on Steam.


This Video Game contains examples of:

  • Aborted Arc: Since events are randomly generated, you may trigger an Event Flag on the last week before the Yawhg's arrival and not get to see what happens next. Some of these are actually accounted for and still have an effect.
  • Bittersweet Ending: Saving your village doesn't necessarily mean your individual heroes will get a happy ending.
  • Choose Your Own Adventure
  • Color-Coded Characters: Each of the four characters wears a signature color: the Lady in Blue, the Yellow Gentleman, the Red Woman, and the Man in Green.
  • Crippling Overspecialization: You can focus on building up just one stat if you so wish; however, there's no guarantee that particular stat will be especially useful with any of the random events that character encounters.
  • Cruel Twist Ending: Some of the resolutions after the YAWHG arrives turn out this way.
  • Decided By One Vote: Your hero may be asked to act as a tiebreaker by a bunch of rats.
  • Domino Mask: The Blue Girl and the Green-clad Man don these when fighting crime. By contrast, the Yellow Gentleman wears a black jacket over his usual attire, and the Lady in Red goes full Little Red Fighting Hood.
  • Don't Go in the Woods: The Forest is naturally full of dangerous encounters.
  • Doomed Hometown: Potentially, if you can't deal with the aftermath of the Yawhg.
  • Downer Ending: Another very real possibility.
  • Driven to Suicide: If you get a fighter banned from the Arena, they hang themselves.. You can find the body in the Forest.
    • Similarly, if you defeat a bard at the Tavern in a lute playing competition, the bard hangs himself. The body can be found in the Forest, along with a broken lute.
  • Earn Your Happy Ending: Ensuring the town's survival post-Yawhg can be tricky, but that just makes it all the more rewarding when you do manage it.
  • Event Flag: A core part of gameplay. Every decision you make has consequences, and there are various little subplots that can unfold over the course of the game.
  • Fantastic Racism: This can pop up with the dancing dryad's subplot.
  • From Nobody to Nightmare: Over the course of six weeks, you may witness one of your heroes' Start of Darkness and not fully realize it until you reach the ending.
  • Gender-Equal Ensemble: Two males and two females.
  • Jack of All Stats: What everyone starts out as.
  • Lost Forever: It's possible for locations to be completely destroyed, making it impossible to visit them anymore on that given playthrough.
  • Multiple Endings: With variations almost as far-ranging as the events that can bring you there.
    • Does your hometown survive the ravages of the Yawhg and rebuild — and if so, can you regain any semblance of its former glories, or is it naught but a shell of its former self?
    • What fate does each of your heroes meet? Do they, in fact, become heroes, or choose only to look out for themselves — and regardless of their chosen path, do they succeed or fail?
  • Nice Hat: One of the Blue Lass's most striking features is her cap, which has triangular prongs on each side.
  • Nice Job Breaking It, Hero: Poorly chosen or failed actions can have terrible effects for those around you.
  • Nothing Is Scarier: Nobody knows exactly what the YAWHG is.
  • Only the Leads Get a Happy Ending: Your character may get to enjoy a happy future, even as those around them suffer. In fact, your personal happiness may come at the expense of others.
  • Our Vampires Are Different: Incredibly charming, but physically weak.
  • Our Werewolves Are Different: Possess great physical strength, but your control of the supernatural withers.
  • Power at a Price: Certain random events can result in one stat recieving a dramatic boost while another takes an equally massive hit.
  • Purely Aesthetic Gender: All four characters start with the exact same stats — 5 across the board and no Wealth — and neither gender is more inclined to earning certain stats.
  • RPG Elements
  • Screw This, I'm Outta Here!: Your characters may decide to seek their fortunes elsewhere in the end.
  • Stripped to the Bone: The leeches can do this. Several times, actually.
  • Taking You with Me: If the poor dryad dies, they manage a final attack before succumbing to their injuries.
  • Thousand-Yard Stare: And given what your hero witnessed to get them to that point, it's no wonder.
  • Video Game Caring Potential: Your characters can become pillars of the community, looking out for their fellow man...
  • Video Game Cruelty Potential: ...or screw them over for their own personal profit. For that matter, the player can deliberately choose poorly just to see what happens to their hapless heroes.
  • "Where Are They Now?" Epilogue: After learning the fate of the village post-Yawhg, you get to see what happened to each of your characters.
  • Where I Was Born and Razed: Make poor decisions and you can have a direct hand in destroying part of the city before the Yawhg ever gets there.


The YAWHG. It's almost here. Almost, almost...
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