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* [[spoiler:​]]''Lies of P ''has three endings:

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* [[spoiler:​]]''Lies ''{{VideoGame/Lies of P ''has P}}'' has three endings:

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* The ''VideoGame/{{Lisa}}'' series has multiple endings per entry.

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* [[spoiler:​]]''Lies of P ''has three endings:
** '''Real Boy: They All Lived Happily Ever After '''([[spoiler:Agree to give your heart to Geppetto or be forced to give your heart by having minimal humanity at the end of the game]]):[[spoiler: Geppetto gives one last hug to P before killing him and using his heart to resurrect Carlo. The two are then seen walking out of Hotel Krat, having killed everyone inside.]]
** '''Free From The Puppet String '''([[spoiler:Defy Geppetto with black hair[[note]]Have low humanity and/or do not give Sophia peace[[/note]] ]]): [[spoiler:Geppetto, angry at P's refusal, brings out the [[TrueFinalBoss Nameless Puppet]] to forcefully steal his heart. During the fight, the Nameless Puppet attempts to destroy P's heart, [[CantKillYouStillNeedYou forcing Geppetto to sacrifice himself to save the opportunity to save Carlos]], giving P the opportunity to kill the Nameless Puppet in retaliation. P emotionlessly cradles Geppetto as he dies cursing P, calling him a "worthless puppet."]]
** '''Rise of P '''([[spoiler:Defy Geppetto with blue hair[[note]]Give Sophia peace with high humanity[[/note]] ]]): [[spoiler:Same as Free From The Puppet String until after Geppetto's sacrifice. P cries as he holds Geppetto's body, and Geppetto apologizes to the puppet as he dies, calling P his son. P then goes to the Cradle of the Gods and transfers Sophia's ergo into a puppet body before collapsing in her arms, his fate uncertain.]]
* The ''VideoGame/{{Lisa}}'' series has multiple endings per entry.



*** In the secret ending, Lisa watches a VHS tape and finds the memory of a person heavily implied to be her conspicuously absent mother. The woman turns around, only to reveal that her face has been replaced with Marty's.



*** In the secret ending, Lisa watches a VHS tape and finds the memory of a person heavily implied to be her conspicuously absent mother. The woman turns around, only to reveal that her face has been replaced with Marty's.
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* GirlsLove RPG ''VideoGame/EmbricOfWulfhammersCastle'' is ''built'' on its multiple endings, most of them implying different truths about the world setting and the actual events of the narrative; unique in that getting most endings doesn't actually end the game -- the credits roll, but the player can choose to return to the point just before the last ending they got. Characters lampshade this, and at one point someone says she doesn't accept anything as being true unless she encounters it three times.

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* GirlsLove [[YuriGenre Yuri]] RPG ''VideoGame/EmbricOfWulfhammersCastle'' is ''built'' on its multiple endings, most of them implying different truths about the world setting and the actual events of the narrative; unique in that getting most endings doesn't actually end the game -- the credits roll, but the player can choose to return to the point just before the last ending they got. Characters lampshade this, and at one point someone says she doesn't accept anything as being true unless she encounters it three times.
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* All three games in the ''VideoGame/ShadowHearts'' series do this. ''Shadow Hearts'' has it based on whether you manage to beat a series of side bosses, which is nearly impossible unless you do it in the right order, although this order is provided on an item you get in the game. Oddly, ''Shadow Hearts: Covenant'' was actually based on the "bad" ending of the original, not because the good ending is terribly hard to get, but because it fits the tone of the series better. Of course, many of the fans disagreed. ''Shadow Hearts: From The New World'' was based on whether or not [[spoiler:Tirawa's statues were fully leveled up]].

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* All three games in the ''VideoGame/ShadowHearts'' series do this. ''Shadow Hearts'' [[VideoGame/ShadowHearts1 The first game]] has it based on whether you manage to beat a series of side bosses, which is nearly impossible unless you do it in the right order, although this order is provided on an item you get in the game. Oddly, ''Shadow Hearts: Covenant'' ''VideoGame/ShadowHeartsCovenant'' was actually based on the "bad" ending of the original, not because the good ending is terribly hard to get, but because it fits the tone of the series better. Of course, many of the fans disagreed. ''Shadow Hearts: From The New World'' ''VideoGame/ShadowHeartsFromTheNewWorld'' was based on whether or not [[spoiler:Tirawa's statues were fully leveled up]].



* The UsefulNotes/PlayStation2 game ''VideoGame/ShadowOfDestiny'' had five different endings (actually six -- two of them have the same ultimate result, but achieve it in different ways), determined by the choices you made at certain junctures and whether or not you'd witnessed certain missable events. Each ending filled in different details of the over-arcing plot, so it was necessary to play to all five of them to get the full picture of what was going on. [[OmegaEnding Upon having seen all five of the endings, two extra endings became available]]; one is the happiest possible ending and one is happy but leaves some unresolved issues. The first involves [[spoiler:the hero helping create the Elixer of Life instead of releasing Homunculus, thereby healing Dr. Wagner's wife]]. The other ending involves [[spoiler:removing the Homunculus from existence via a temporal paradox, but Dr. Wagner doesn't get to heal his wife]]. Both endings still achieve a similar result: [[spoiler:without Homunculus setting his plans into motion, underlying reasons of the story never come to pass, and Eike no longer exists because Wagner never wished for eternal youth]].

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* The UsefulNotes/PlayStation2 Platform/PlayStation2 game ''VideoGame/ShadowOfDestiny'' had five different endings (actually six -- two of them have the same ultimate result, but achieve it in different ways), determined by the choices you made at certain junctures and whether or not you'd witnessed certain missable events. Each ending filled in different details of the over-arcing plot, so it was necessary to play to all five of them to get the full picture of what was going on. [[OmegaEnding Upon having seen all five of the endings, two extra endings became available]]; one is the happiest possible ending and one is happy but leaves some unresolved issues. The first involves [[spoiler:the hero helping create the Elixer of Life instead of releasing Homunculus, thereby healing Dr. Wagner's wife]]. The other ending involves [[spoiler:removing the Homunculus from existence via a temporal paradox, but Dr. Wagner doesn't get to heal his wife]]. Both endings still achieve a similar result: [[spoiler:without Homunculus setting his plans into motion, underlying reasons of the story never come to pass, and Eike no longer exists because Wagner never wished for eternal youth]].
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*** In "The Sun", [[spoiler:Johnny and Rogue raid Arasaka, with both of them making HeroicSacrifices for V's sake. V becomes Rogue's successor and the most famous mercenary in Night City while Arasaka begins circling the drain after their famous BrainUploading program is destroyed, and V [[AndTheAdventureContinues continues taking high-risk jobs]] as they [[YourDaysAreNumbered have nothing to lose anymore]].]]

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*** In "The Sun", [[spoiler:Johnny and Rogue raid Arasaka, with both of them making HeroicSacrifices {{Heroic Sacrifice}}s for V's sake. V becomes Rogue's successor and the most famous mercenary in Night City while Arasaka begins circling the drain after their famous BrainUploading program is destroyed, and V [[AndTheAdventureContinues continues taking high-risk jobs]] as they [[YourDaysAreNumbered have nothing to lose anymore]].]]
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* ''VideoGame/AstraHunterZosma'': The endings are based on the treasure the player collected throughout their run.
** If Zosma collects no treasure, [[spoiler:he will return to the world of the living, but without any evidence of his adventure, he ends up fading into obscurity while making no headway as an Astra Hunter. In this ending, the player doesn't even get to see the credits screen]].
** If Zosma collects a small amount of treasure, [[spoiler:he will return to the world of the living and dedicate a museum to the people in the tower so that their legacy will be remembered, but the museum goes out of business due to a lack of exhibits and Zosma fades into obscurity while making no headway as an Astra Hunter]].
** If Zosma collects a modest amount of treasure, [[spoiler:his museum and Astra Hunter career will both do good but not great]].
** If Zosma collects most of the treasure, [[spoiler:his museum will be very successful and he'll become one of the top ten Astra Hunters]].
** If Zosma collects all of the treasure, [[spoiler:his museum will be incredibly successful and he'll become the top Astra Hunter. His blob companion also physically manifests in the world of the living, allowing the two to go on adventures together]].
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** If Raphael is still alive by the end of the game, he will appear in TheStinger and address you, depending on whether you delivered a specific MacGuffin, will either be cross with you and warn you that you may have set into motion a worse catastrophy, or regard you warmly for helping to advance his ambitions before [[TheFourthWallWillNotProtectYou promising to come "knocking on your door".]]

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** If Raphael is still alive by the end of the game, he will appear in TheStinger and address you, depending on whether you delivered a specific MacGuffin, will either be cross with you and warn you that you may have set into motion a worse catastrophy, or regard you warmly for helping to advance his ambitions ambitions, or admit that your choices -- while running contrary to his goals -- may be beneficial to him in the end before [[TheFourthWallWillNotProtectYou promising to come "knocking on your door".]]
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* The ''VideoGame/{{Lisa}}'' series has multiple endings per entry.
** In ''Lisa the First'', there's two endings, though [[DownerEnding neither are particularly happy.]]
*** In the normal ending, Marty tells Lisa that she'll never be able to escape him as she walks through an endless void patterned with his face.
*** In the secret ending, Lisa watches a VHS tape and finds the memory of a person heavily implied to be her conspicuously absent mother. The woman turns around, only to reveal that her face has been replaced with Marty's.
** The ending of ''Lisa the Painful'' has a variation depending on whether or not the player has taken Joy. In addition, completing the game on Pain Mode unlocks a hidden ending revealing the backstories of [[spoiler:Rando and Buzzo.]]
** ''Lisa the Joyful'' has two endings and three different epilogues, with the [[UpdatedReRelease Definitive Edition]] adding a third new ending.
*** Free: Gotten if Buddy takes the vaccine. [[spoiler:A grown-up Buddy is seen holding Doctor Yado's trumpet. Mutant Brad is also with her, and Rando's grave is to the right on top of a cliff. This ending has a variation where if she kills Bolo, a child is standing with Buddy.]]
*** Queen: Gotten if Buddy refuses the vaccine. [[spoiler:A mutant Buddy stands in a clearing, looking over Rando's corpse. Brad's body has been ripped apart and there is no hope left for the world. This ending also has a variant where a child is with Buddy if she kills Bolo.]]
*** Flowering: By obtaining the Flowering Skull, Buzzo's MotiveRant is [[spoiler:interrupted by Buddy, who calls him out for [[FreudianExcuseIsNoExcuse using how Lisa hurt him as an excuse to hurt others.]] The viciousness of Buddy's TheReasonYouSuckSpeech causes Buzzo to lose it and mutate, attacking Buddy. Once she beats him and takes the Joy vaccine, there is a shot of Buddy curled up in the arms of a giant grey-haired woman, with the two of them surrounded by flowers.]]
*** In the first epilogue, [[spoiler:Dr. Yado has a conversation with an unknown individual, heavily implied to be Buddy's birth mother.]] In the second epilogue, [[spoiler:Lisa coerces a young Buzzo into mutilating an animal, before asking him to cut her up so Marty will no longer want to rape her.]] In the third epilogue, [[spoiler:Marty forces a young Brad to get drunk and heavily implies that he either is going to force him to rape Lisa or make him watch as he rapes Lisa.]] In the Flowering epilogue, [[spoiler:Brad catches Buddy with a flower given to him by Lisa and tells her a bit about Lisa, before intensifying Buddy's training as a punishment, which Buddy believes will help her grow into a flower with strong roots.]]

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*** Another variant of the "Good" ending follows your transformation into a mind flayer. With this, you have the option to continue on (with variations depending on whether you like the power you have, trust that things will work out, or be prepared to end your life if you're about to lose control), submit yourself to imprisonment to protect others from you, or kill yourself to prevent any harm you may end up inflicting as a mind flayer.



*** A Dark Urge player who transformed into a mind flayer may elect to spare the world from any danger they may pose in their new form by [[HeroicSacrifice taking their own life]]. Afterwards, they are approached by Withers in the afterlife, who is surprised that you retained your soul post-ceremorphosis and muses how, even after death, you may still have a role to play in events to come...
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*** A Dark Urge player who transformed into a mind flayer may elect to spare the world from any danger they may pose in their new form by [[HeroicSacrifice taking their own life]]. Afterwards, they are approached by Withers in the afterlife, who is surprised that you retained your soul post-ceremorphosis and muses how, even after death, you may still have a role to play in events to come...
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* ''VideoGame/BaldursGateIII'' has two main endings, along with different epilogues for certain characters depending on your actions.
** The "Good" ending entails commanding the Netherbrain to destroy itself, along with the illithid tadpoles under its command. With the threat to Faerun destroyed, Baldur's Gate begins to recover. Choosing this ending leads to a PlayableEpilogue where the surviving characters reunite a few months later and catch up with one another.
*** A variant of the "Good" ending entails allowing Gale to use the Netherese Orb to destroy the Netherbrain, sacrificing himself in so doing. Since he teleports you and your other companions out of harm's way beforehand, this still leads to the PlayableEpilogue, but with one notable change: Gale's absence (save for an astrally-projected message he leaves behind, explaining that the orb has left him DeaderThanDead).
** The "Bad" ending entails assuming control over the Netherbrain instead of destroying it, becoming the Absolute in so doing. Whatever allies haven't died will be brought under your control via the Netherbrain, and you will go on to conquer Faerun. This precludes the PlayableEpilogue. There is also a unique variation of this for Dark Urge players who embrace their Bhaalspawn nature as they claim the Netherbrain for Bhaal.
** If the player reaches the PlayableEpilogue, TheStinger will show Withers, the mysterious undead skeleton who has accompanied you throughout your journey, addressing the [[BigBad Dead Three]] in a tone denoting familiarity mixed with disdain as he views a mural of them and gives them a TheReasonYouSuckSpeech.
** Dark Urge players have a unique variation on the "Good" ending, depending on whether they broke free of Bhaal's influence.
*** A Dark Urge player who succeeded in rejecting Bhaal will appear to die by Bhaal's hand, but be subsequently resurrected by Withers, now free of the Dark Urge. From there, the game continues as normal.
*** A Dark Urge player who did not succeed in rejecting Bhaal will invoke their god's wrath and continue to suffer from the influence of the Urge. They will eventually be imprisoned, and Withers will visit them and remind them that even though they may be a slave to Bhaal's influence, they still saved the world, and to take pride in at least that much. During the PlayableEpilogue, when Withers gathers your other companions, you will appear from the darkness, the Urge completely consuming you and compelling you to kill everyone present.
** If Raphael is still alive by the end of the game, he will appear in TheStinger and address you, depending on whether you delivered a specific MacGuffin, will either be cross with you and warn you that you may have set into motion a worse catastrophy, or regard you warmly for helping to advance his ambitions before [[TheFourthWallWillNotProtectYou promising to come "knocking on your door".]]
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* The first ''VideoGame/ParasiteEve'' game has two different endings, and it's difficult to tell which one is officially canon. The standard ending for beating the game shows Aya and her friends watching the play from the game's start, when everyone in the audience gets glowing pink eyes, due to the mitochondria acting up. Aya rises up from her seat and the camera cuts to the stage to show the whole audience with glowing eyes. The alternate ending is obtained when you beat the BonusBoss, which shows Aya reverting back to normal (losing her powers) and just walking away.

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* The first ''VideoGame/ParasiteEve'' game has two different endings, and it's difficult to tell which one is officially canon. The standard ending for beating the game shows Aya and her friends watching the play from the game's start, when everyone in the audience gets glowing pink eyes, due to the mitochondria acting up. Aya rises up from her seat and the camera cuts to the stage to show the whole audience with glowing eyes. The alternate ending is obtained when you beat the BonusBoss, OptionalBoss, which shows Aya reverting back to normal (losing her powers) and just walking away.



** The [[VideoGame/DarkSoulsII second game]] originally had only one, but two more were added via the ''Scholar of the First Sin'' update and the three DLC. The original, and default, ending has you defeating Nashandra and claiming the Throne of Want. After the update, if you've fought a BonusBoss, you'll fight Aldia and unlock the Abandon the Throne ending. And if you've completed all three DLC, you can bring the three crowns to [[spoiler:Memory Vendrick, who'll bless them to make their wearer immune to hollowing, thus making you the ''only'' person to escape the Undead Curse. You may then take or abandon the throne as normal]].

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** The [[VideoGame/DarkSoulsII second game]] originally had only one, but two more were added via the ''Scholar of the First Sin'' update and the three DLC. The original, and default, ending has you defeating Nashandra and claiming the Throne of Want. After the update, if you've fought a BonusBoss, an OptionalBoss, you'll fight Aldia and unlock the Abandon the Throne ending. And if you've completed all three DLC, you can bring the three crowns to [[spoiler:Memory Vendrick, who'll bless them to make their wearer immune to hollowing, thus making you the ''only'' person to escape the Undead Curse. You may then take or abandon the throne as normal]].



** [[spoiler:Beating the BonusBoss will result in Jeannie and Marta successfully escaping the kingdom, though with the revelation that Jeannie intentionally got captured so that Morte would be forced to reunite with her in order to save her. Since the two are outside the kingdom, Marta is made into Jeannie's thrall to preserve his undead existence, albeit with his sentience intact.]]

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** [[spoiler:Beating the BonusBoss OptionalBoss will result in Jeannie and Marta successfully escaping the kingdom, though with the revelation that Jeannie intentionally got captured so that Morte would be forced to reunite with her in order to save her. Since the two are outside the kingdom, Marta is made into Jeannie's thrall to preserve his undead existence, albeit with his sentience intact.]]
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** Good ending: Achieved by defeating Purity of Odio, then walking away from him. Upon returning to the chamber with statues of his various incarnations throughout time, Odio makes another attempt on the heroes' lives by forcing them to fight against his various forms. After winning against Odio's forms again, Odio passes away, but warns the heroes that another Lord of Dark will arrive in time. When he finally dies, the heroes return back to their proper places in time.

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** Good ending: Achieved by defeating Purity of Odio, then walking away from him. Upon returning to the chamber with statues of his various incarnations throughout time, Odio makes another attempt on the heroes' lives by forcing them to fight against his various forms. After winning against Odio's forms again, Odio passes away, but warns the heroes that another Lord of Dark will arrive in time. When he finally dies, the heroes return back to their proper places in time.time -- and in the original 1994 version, the ending sequence shows their exploits in the days since --.
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** In ''VideoGame/DragonQuestI'', when the player finally faces the Dragonlord, he offers the choice to [[WeCanRuleTogether join him and rule half the world]]. If "no" is selected, then the player engages in battle and gets a good ending after defeating him, but if the player chooses "yes", the player gets a [[NonstandardGameOver bad ending]]. Defeat the Dragonlord, and you get one of the three good endings based on where the princess is when you return to the castle (you brought her to the castle before killing the Dragonlord, you arrive carrying her after killing the Dragonlord, she's still imprisoned in the cave). The (minimalist) end game cut scene varies a bit for each ending. In the last one, [[CuttingOffTheBranches the hero travels off to faroff lands alone.]]

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** In ''VideoGame/DragonQuestI'', when the player finally faces the Dragonlord, he offers the choice to [[WeCanRuleTogether join him and rule half the world]]. If "no" is selected, then the player engages in battle and gets a good ending after defeating him, but if the player chooses "yes", the player gets a [[NonstandardGameOver bad ending]].ending]] (except in the remakes, where the Hero wakes up in the town next to Tantegel Castle, where the innkeeper says that he had a bad dream). Defeat the Dragonlord, and you get one of the three good endings based on where the princess is when you return to the castle (you brought her to the castle before killing the Dragonlord, you arrive carrying her after killing the Dragonlord, she's still imprisoned in the cave). The (minimalist) end game cut scene varies a bit for each ending. In the last one, [[CuttingOffTheBranches the hero travels off to faroff lands alone.]]



** Best ending: Achieved in the same way as the good ending, but only if the player finds every hero in the Final Chapter. Driven mad by the heroes' perseverance, Odio goes OneWingedAngel. When the heroes are on the verge of victory, Odio lashes back with a powerful attack. Ultimately, Oersted manages to wrest himself free from Odio's control and strike the final blow, reclaiming his humanity in so doing. In reply to Oersted's final words, the heroes affirm that they will look to the future with optimism. After the heroes return home, the game shows their exploits in the days since: Pogo becomes a father after Beru gives birth to their child, the new Earthen Heart Shifu continues to pass on their knowledge to new pupils, Oboromaru continues to perserve the peace of Japan from the shadows, the Sundown Kid continues to wander throughout the Wild West, Masaru sets off to continue his journey to become the strongest fighter, Akira continues to assist Doc Tobei in his scientific experiments, and Cube continues to travel with his builder Kato through the cosmos.

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** Best ending: ending (added in the 2022 remake): Achieved in the same way as the good ending, but only if the player finds every hero in the Final Chapter. Driven mad by the heroes' perseverance, Odio goes OneWingedAngel. When the heroes are on the verge of victory, Odio lashes back with a powerful attack. Ultimately, Oersted manages to wrest himself free from Odio's control and strike the final blow, reclaiming his humanity in so doing. In reply to Oersted's final words, the heroes affirm that they will look to the future with optimism. After the heroes return home, the game shows their exploits in the days since: Pogo becomes a father after Beru gives birth to their child, the new Earthen Heart Shifu continues to pass on their knowledge to new pupils, Oboromaru continues to perserve the peace of Japan from the shadows, the Sundown Kid continues to wander throughout the Wild West, Masaru sets off to continue his journey to become the strongest fighter, Akira continues to assist Doc Tobei in his scientific experiments, and Cube continues to travel with his builder Kato through the cosmos.
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** Speaking of ''Phantom Liberty'', the DLC has its own four endings, themed after the Kings of the four Tarot suits. The first branching point takes place in the penultimate story mission, "Firestarter", where V must choose to betray Reed or Song Mi, resulting in completely different final missions: "Killing Moon" takes place if you betray Reed and sees you storming the spaceport to help Song escape on a Moon-bound shuttle, while "Black Steel in the Hour of Chaos" and "Somewhat Damaged" occur otherwise, where you raid a [[TheDreaded MaxTac]] convoy to free Song, then chase her to an abandoned underground Cynosure bunker to stop her from merging with the Blackwall [=AIs=]. The four endings are then:

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** Speaking of ''Phantom Liberty'', the DLC has its own four endings, themed after the Kings of the four Tarot suits. The first branching point takes place in the penultimate story mission, "Firestarter", where V must choose to betray Reed or Song So Mi, resulting in completely different final missions: "Killing Moon" takes place if you betray Reed and sees you storming the spaceport to help Song escape on a Moon-bound shuttle, while "Black Steel in the Hour of Chaos" and "Somewhat Damaged" occur otherwise, where you raid a [[TheDreaded MaxTac]] convoy to free Song, then chase her to an abandoned underground Cynosure bunker to stop her from merging with the Blackwall [=AIs=]. The four endings are then:
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*** The ''Phantom Liberty'' ExpansionPack adds one more ending to the main game, "The Tower". If V delivers Songbird to President Myers alive and negotiates for a cure, you can trigger this ending early, i.e. without going to Embers first. In this case, the NUSA surgeons remove the Relic, Johnny is destroyed, V falls into a two-year coma, during which all of their friends drift away and V loses their ability to use combat cyberware, effectively ending their merc career -- but saving their life.

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*** The ''Phantom Liberty'' ''[[VideoGame/Cyberpunk2077PhantomLiberty Phantom Liberty]]'' ExpansionPack adds one more ending to the main game, "The Tower". If V delivers Songbird to President Myers alive and negotiates for a cure, you can trigger this ending early, i.e. without going to Embers first. In this case, the NUSA surgeons remove the Relic, Johnny is destroyed, V falls into a two-year coma, during which all of their friends drift away and V loses their ability to use combat cyberware, effectively ending their merc career -- but saving their life.life. This option can be selected alongside the base game's endings when you speak with Johnny over Misty's Esoterica, but uniquely, you can also trigger this ending early by calling Solomon Reed at any time after finishing the ''PL'' storyline.
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* Most of the ''VideoGame/{{Atelier}}'' games (published in the West by Nippon Ichi) have multiple endings; some of the free-form Atelier games have upwards of ''fourteen'' of them, ranging from good to bad, though more linear games such as those in the ''Iris'' sub-series have a set conclusion.

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* Most of the ''VideoGame/{{Atelier}}'' ''VideoGame/AtelierSeries'' games (published in the West by Nippon Ichi) have multiple endings; some of the free-form Atelier games have upwards of ''fourteen'' of them, ranging from good to bad, though more linear games such as those in the ''Iris'' sub-series have a set conclusion.
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*** The ''Phantom Liberty'' ExpansionPack adds one more unlockable ending to the main game, "The Tower". To unlock it, V has to deliver Songbird to President Myers alive in the DLC and negotiate for a cure, letting you trigger an ending without going to Embers first. In this finale, V undergoes surgery to remove the Relic in NUSA, Johnny is destroyed, V falls into a two-year coma, during which all of their friends drift away and V loses their ability to use combat cyberware, effectively ending their merc career -- but saving their life.

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*** The ''Phantom Liberty'' ExpansionPack adds one more unlockable ending to the main game, "The Tower". To unlock it, If V has to deliver delivers Songbird to President Myers alive in the DLC and negotiate negotiates for a cure, letting you can trigger an this ending early, i.e. without going to Embers first. In this finale, V undergoes surgery to case, the NUSA surgeons remove the Relic in NUSA, Relic, Johnny is destroyed, V falls into a two-year coma, during which all of their friends drift away and V loses their ability to use combat cyberware, effectively ending their merc career -- but saving their life.
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*** The ''Phantom Liberty'' ExpansionPack adds one more unlockable ending to the main game, "The Tower". To unlock it, V has to deliver Songbird to President Myers alive in the DLC and negotiate for a cure. Doing so lets them call the NUSA for help in the endgame, resulting in Johnny being destroyed and V falling into a two-year coma as a result of the surgery to remove the Relic, with all of their friends drifting away and V losing their ability to use combat cyberware, effectively ending their merc career -- but saving their life.

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*** The ''Phantom Liberty'' ExpansionPack adds one more unlockable ending to the main game, "The Tower". To unlock it, V has to deliver Songbird to President Myers alive in the DLC and negotiate for a cure. Doing so lets them call the NUSA for help in the endgame, resulting in Johnny being destroyed and cure, letting you trigger an ending without going to Embers first. In this finale, V falling into a two-year coma as a result of the undergoes surgery to remove the Relic, with Relic in NUSA, Johnny is destroyed, V falls into a two-year coma, during which all of their friends drifting drift away and V losing loses their ability to use combat cyberware, effectively ending their merc career -- but saving their life.



*** "King of Pentacles" occurs if you knock Song out and take her out of the bunker. All but Song's personality and Alex survive, and Myers sponsors your treatment, unlocking "The Tower" ending.

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*** "King of Pentacles" occurs if you knock Song out and take her out of the bunker. All but Song's personality and Alex survive, and Myers gives you a medal and sponsors your treatment, unlocking "The Tower" ending.

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* ''VideoGame/Cyberpunk2077'' has six different endings, most of them named after TarotMotifs.
** "The Devil" is the main DownerEnding, in which [[spoiler:V sells out to [[EvilInc Arasaka]] and helps Hanako avenge her father Saburo upon his killer [[SelfMadeOrphan Yorinobu]]. In exchange, she helps remove the biochip with Johnny's VirtualGhost, but after weeks of arduous tests it's discovered that [[YourDaysAreNumbered V's going to die regardless]] and he's given the option to join their BrainUploading program or return to Earth with nothing.]]
** In "The Sun", [[spoiler:Johnny and Rogue raid Arasaka, with both of them making HeroicSacrifices for V's sake. V becomes Rogue's successor and the most famous mercenary in Night City while Arasaka begins circling the drain after their famous BrainUploading program is destroyed, and V [[AndTheAdventureContinues continues taking high-risk jobs]] as they [[YourDaysAreNumbered have nothing to lose anymore]].]]
** In "The Star", if [[SpicyLatina Panam]]'s questline is completed V can enlist her and the [[WanderingCulture Aldecaldos]]' aid in raiding Arasaka and leave the WretchedHive of Night City behind alongside them. If you're a female V and have romanced Judy, you can take her with you.
** In "Temperance", V can choose to allow Johnny to keep their body.
** In the "Path of Least Resistance" ending, a.k.a. "The Reaper", V [[DownerEnding simply shoots themself]] after they and Johnny decide saving themselves isn't worth having other people die.
** In a secret variant of the above ending, called "Don't Fear the Reaper", which is unlocked with having the best possible relationship with Johnny and following a certain sequence in the final conversation, V and Johnny can go on a SuicideMission and raid Arasaka alone. It ''is'' possible to succeed in this path, but extremely difficult, and if you make it all the way through, you can take either the Temperance ending or the Sun ending [[spoiler:with Rogue still alive]].

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* ''VideoGame/Cyberpunk2077'' ''VideoGame/Cyberpunk2077'':
** The main game
has six different endings, endings (seven with DLC), most of them named after TarotMotifs.
**
TarotMotifs:
***
"The Devil" is the main DownerEnding, in which [[spoiler:V sells out to [[EvilInc Arasaka]] and helps Hanako avenge her father Saburo upon his killer [[SelfMadeOrphan Yorinobu]]. In exchange, she helps remove the biochip with Johnny's VirtualGhost, but after weeks of arduous tests it's discovered that [[YourDaysAreNumbered V's going to die regardless]] and he's given the option to join their BrainUploading program or return to Earth with nothing.]]
** *** In "The Sun", [[spoiler:Johnny and Rogue raid Arasaka, with both of them making HeroicSacrifices for V's sake. V becomes Rogue's successor and the most famous mercenary in Night City while Arasaka begins circling the drain after their famous BrainUploading program is destroyed, and V [[AndTheAdventureContinues continues taking high-risk jobs]] as they [[YourDaysAreNumbered have nothing to lose anymore]].]]
** *** In "The Star", if [[SpicyLatina Panam]]'s questline is completed V can enlist her and the [[WanderingCulture Aldecaldos]]' aid in raiding Arasaka and leave the WretchedHive of Night City behind alongside them. If you're a female V and have romanced Judy, you can take her with you.
** *** In "Temperance", V can choose to allow Johnny to keep their body.
** *** In the "Path of Least Resistance" ending, a.k.a. "The Reaper", V [[DownerEnding simply shoots themself]] after they and Johnny decide saving themselves isn't worth having other people die.
** *** In a secret variant of the above ending, called "Don't Fear the Reaper", which is unlocked with having the best possible relationship with Johnny and following a certain sequence in the final conversation, V and Johnny can go on a SuicideMission and raid Arasaka alone. It ''is'' possible to succeed in this path, but extremely difficult, and if you make it all the way through, you can take either the Temperance ending or the Sun ending [[spoiler:with Rogue still alive]].alive]].
*** The ''Phantom Liberty'' ExpansionPack adds one more unlockable ending to the main game, "The Tower". To unlock it, V has to deliver Songbird to President Myers alive in the DLC and negotiate for a cure. Doing so lets them call the NUSA for help in the endgame, resulting in Johnny being destroyed and V falling into a two-year coma as a result of the surgery to remove the Relic, with all of their friends drifting away and V losing their ability to use combat cyberware, effectively ending their merc career -- but saving their life.
** Speaking of ''Phantom Liberty'', the DLC has its own four endings, themed after the Kings of the four Tarot suits. The first branching point takes place in the penultimate story mission, "Firestarter", where V must choose to betray Reed or Song Mi, resulting in completely different final missions: "Killing Moon" takes place if you betray Reed and sees you storming the spaceport to help Song escape on a Moon-bound shuttle, while "Black Steel in the Hour of Chaos" and "Somewhat Damaged" occur otherwise, where you raid a [[TheDreaded MaxTac]] convoy to free Song, then chase her to an abandoned underground Cynosure bunker to stop her from merging with the Blackwall [=AIs=]. The four endings are then:
*** "King of Wands" takes place if you successfully send Song to the Moon, killing Reed to protect her, but Alex is still alive and leaves Night City amicably. In a follow-up mini-mission, "From Her to Eternity", it is indicated that Song's surgery was a success, too.
*** "King of Swords" occurs if you hand Song (who has just admitted to duping you) off to Reed at the spaceport in return for a cure. Reed and Alex both survive, but Song suffers a DeathOfPersonality, and you unlock "The Tower" ending for the main game.
*** "King of Cups" takes place if you decide to MercyKill Song in the Cynosure bunker. Reed survives, but Alex is dead (killed by Hansen in "Firestarter"), and Myers denies you treatment.
*** "King of Pentacles" occurs if you knock Song out and take her out of the bunker. All but Song's personality and Alex survive, and Myers sponsors your treatment, unlocking "The Tower" ending.
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* In ''VideoGame/MarvelUltimateAlliance'', once you've defeated Doctor Doom, the Watcher explains how the decisions you made throughout the game (mostly whether or not you completed the {{Sidequest}}s) will affect the MarvelUniverse for the better or worse. Notable, though, is one quest results in a bad ending, no matter how you completed it. Mephisto offers you a SadisticChoice between saving Jean Grey or Nightcrawler. Saving Jean results in Mystique murdering Charles Xavier for allowing her son to die, whereas choosing Nightcrawler causes Dark Phoenix to escape hell and come to seek revenge on the X-Men for abandoning Jean. [[spoiler:There ''is'' a way to save both, if you've got Magneto in your party.]]

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* In ''VideoGame/MarvelUltimateAlliance'', once you've defeated Doctor Doom, the Watcher explains how the decisions you made throughout the game (mostly whether or not you completed the {{Sidequest}}s) will affect the MarvelUniverse Franchise/MarvelUniverse for the better or worse. Notable, though, is one quest results in a bad ending, no matter how you completed it. Mephisto offers you a SadisticChoice between saving Jean Grey or Nightcrawler. Saving Jean results in Mystique murdering Charles Xavier for allowing her son to die, whereas choosing Nightcrawler causes Dark Phoenix to escape hell and come to seek revenge on the X-Men for abandoning Jean. [[spoiler:There ''is'' a way to save both, if you've got Magneto in your party.]]
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* ''VideoGame/WitchHunterIzana'': Being a bad end centric game, has a lot of multiple endings. The game has 27 endings, mostly bad endings depending on what type of monster or boss defeated the heroes. There are however two good endings based on completing a sidequest.
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** Fulfilment: After accumulating numerous special items, port reports, and secrets you write The Zong of the Zee, becoming London's most greatest explorer and retiring to a life of fame.

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** Fulfilment: After accumulating numerous special items, port reports, and secrets you write The Zong of the Zee, becoming London's most greatest explorer and retiring to a life of fame.



** Love: Exclusive to the Zubmariner DLC. [[spoiler:Find each of the Abysses and complete the Abyssal Rites in the correct order. This allows you to meet the mysterious Lady Black, who offers you the chance to enter her embrace and live forever with her in her underwater mirror of London. Accepting it earns you this ending, while choosing to ascend continues it with zero Terror and minor boosts to all stats]].

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** Love: Exclusive to the Zubmariner DLC. [[spoiler:Find each of the Abysses Abyss and complete the Abyssal Rites in the correct order. This allows you to meet the mysterious Lady Black, who offers you the chance to enter her embrace and live forever with her in her underwater mirror of London. Accepting it earns you this ending, while choosing to ascend continues it with zero Terror and minor boosts to all stats]].
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* ''VideoGame/SunlessSea'' has ten endings, four of which can be selected as your goal at the beginning of the game. The remaining six can be achieved partway through your Captain's career:
** Your Father's Bones: You find the bones of your father, who went missing long ago at zee, and bury them in London before retiring. [[spoiler:Depending on your MultipleChoicePast, he may have actually been a zee-monster[[note]]This also unlocks a unique ending for the PlayerCharacter, who can choose to abandon their human form and become a zee-beast themself[[/note]] (Street Urchin), died at Kingeater's Castle, [[HeroicSacrifice sacrificed his life to a cult to save his crew]] (or served the cult as one of them), been handed over to [[JerkassGods the Fathomking]] as part of a deal between Zee-powers, or even be alive and hiding from his debts to a powerful crime lord]].
** Wealth: You accumulate thirty thousand [[FictionalCurrency Echoes]] and retire to a zeeside mansion to live out the rest of your days in luxury.
** Fulfilment: After accumulating numerous special items, port reports, and secrets you write The Zong of the Zee, becoming London's most greatest explorer and retiring to a life of fame.
** [[ImmortalitySeeker Immortality]]: You uncover the secrets behind the [[LongLived unusually long lifespan]] of the Presbyterate's citizens [[spoiler:and join up with a group dedicated to overthrowing the group currently monopolising them, so they can be distributed to all. Depending on a last-minute choice, you may seize immortality alone, seize it with your colleagues and plan to "democratise death," or turn on them in favour of a kingdom and a long (but finite) life]].
** East: [[spoiler:Through a series of complicated rituals, the Captain becomes a facet of the zee-god Salt and sails Eastwards off the map, using Salt's Song to survive a crushing force that would have earlier forced them to turn back. They come to beach near some impossible mountains and forests, where they meet Salt themself - implicitly as a friend or even an equal]].
** Kingdom: [[spoiler:The Captain finds a way to neutralise Aestival's deadly sunlight and founds a kingdom on the island, securing their place either through an alliance with an extant power or by standing alone and repelling any invading forces]].
** Venture: [[spoiler:By assisting the Merchant Venturer with all of his requests and having a particularly high Hearts stat, you can accept his offer to travel through the [[EldritchLocation Avid Horizon]] and into the High Wilderness (i.e.: outer space.) ''VideoGame/SunlessSkies'' leads on from this ending, in a future where the Venturer was successful enough for all of London to follow in his wake, while the Captain [[PreviousPlayerCharacterCameo is briefly mentioned]] as having joined him and later parted ways]].
** Zeppelin: [[spoiler:Assist the Monkey Emperor and the Empire of Hands in constructing their zeppelin and secure a place on it by devastating London with the Monkey Emperor's Wrath, then choose to steal it before they depart. You and your crew sail it to the very edge of the world until your supplies run out and a mutiny begins to build, only for land to be sighted right as the story ends]].
** Love: Exclusive to the Zubmariner DLC. [[spoiler:Find each of the Abysses and complete the Abyssal Rites in the correct order. This allows you to meet the mysterious Lady Black, who offers you the chance to enter her embrace and live forever with her in her underwater mirror of London. Accepting it earns you this ending, while choosing to ascend continues it with zero Terror and minor boosts to all stats]].

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*** [[spoiler:Control: Shepard merges their consciousness with the Reapers' hive mind to force them to stop their harvest and retreat into dark space.]]
*** [[spoiler:Destroy: Shepard triggers the destruction of all Reapers, but in so doing, also condemns all other synthetic life (including the Geth if still alive) to extinction. With a high enough level of galactic readiness, Shepard can survive this outcome.]]

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*** [[spoiler:Control: Shepard [[BrainUploading merges their consciousness consciousness]] with the Reapers' hive mind to force them to stop their harvest and retreat into dark space.]]
*** [[spoiler:Destroy: Shepard triggers the destruction of all Reapers, but in so doing, also condemns all other synthetic life (including the Geth if still alive) to extinction. [[GoldenEnding With a high enough level of galactic readiness, Shepard can survive this outcome.]]]]]]



*** [[spoiler:Refusal: Shepard chooses none of the above and allows the Reapers to continue their cleansing of all life in the galaxy. The next cycle of organic life manages to defeat the Reapers, however, thanks to Liara's time capsules giving them the information they need.]]

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*** [[spoiler:Refusal: Shepard [[ShootTheShaggyDog chooses none of the above and allows the Reapers to continue their cleansing of all life in the galaxy.galaxy]]. The next cycle of organic life manages to defeat the Reapers, however, thanks to Liara's time capsules giving them the information they need.]]
* While most of the storylines in ''VideoGame/StarWarsTheOldRepublic'' are more or less linear, with some going a bit further and offering you two choices, the [[SpyFiction Imperial Agent]] storyline stands out in that it has ''five'' potential outcomes based on your actions throughout the story. You either [[spoiler:carry on as Imperial Intelligence's top agent, defect to the Republic as a DoubleAgent, become a free agent serving the Empire on your own terms, become the new head of Intelligence yourself as the Sith dissolve the old agency, or throw in your lot with Darth Jadus and act as his loyal Hand. The last option could be seen as a GoldenEnding as it gives the Agent the [[EvilPaysBetter happiest outcome]] after their TraumaCongaLine, although [[VideoGameCrueltyPotential a lot of innocents die for them to get there]].
]]
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* ''VideoGame/FugaMelodiesOfSteel'' and [[VideoGame/FugaMelodiesOfSteel2 its sequel]] have multiple endings depending on the amount of children alive by the end:
** The GoldenEnding, which is only obtainable if all children are alive and if you choose the "Never Give Up" option during the LastSecondEndingChoice. ''Fuga 2'' also has additional epilogues following the GoldenEnding that's dependent on Malt's KarmaMeter, but both are still followed by TheStinger that provides some form of SequelHook.
** The Neutral Ending, which is obtainable if there is at least one death in the crew.
** The [[EarnYourBadEnding Bad Ending]], which is only obtainable if ''everyone'' is dead by the end.

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