History MultipleEndings / RolePlayingGames

14th Jan '18 12:14:33 PM nombretomado
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* Creator/NipponIchi games such as the ''Franchise/{{Disgaea}}'' series and ''VideoGame/MakaiKingdom'', which also include a number of NonstandardGameOver endings as well. One of their earlier games, ''[[LaPucelle La Pucelle: Tactics]]'', gave most chapters ''within'' the story multiple endings, but only one final end. Well, unless you complete all the optional dungeons, which grants Prier a unique change of character... (And may be canon, considering her cameo in ''Disgaea''.)

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* Creator/NipponIchi games such as the ''Franchise/{{Disgaea}}'' series and ''VideoGame/MakaiKingdom'', which also include a number of NonstandardGameOver endings as well. One of their earlier games, ''[[LaPucelle La Pucelle: Tactics]]'', ''VideoGame/LaPucelleTactics'', gave most chapters ''within'' the story multiple endings, but only one final end. Well, unless you complete all the optional dungeons, which grants Prier a unique change of character... (And may be canon, considering her cameo in ''Disgaea''.)
14th Jan '18 12:14:15 AM Piterpicher
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* The ''{{Langrisser}}'' series features multiple endings in every game except for the first (ironically, [[NoExportForYou the only game in the series to see an official release outside Japan]]). Not only are there multiple paths through the main plot, but the individual character epilogues can change depending on how actively they participated in battle, and how many times they were reduced to 0 HP.

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* The ''{{Langrisser}}'' ''VideoGame/{{Langrisser}}'' series features multiple endings in every game except for the first (ironically, [[NoExportForYou the only game in the series to see an official release outside Japan]]). Not only are there multiple paths through the main plot, but the individual character epilogues can change depending on how actively they participated in battle, and how many times they were reduced to 0 HP.
9th Jan '18 1:47:55 AM Cryoclaste
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* In ''[[PhantasyStar Phantasy Star Portable]]'', there are three endings you can get depending on what you say when you're with or even to Vivienne. The bad ending [[spoiler:involves [[HeroicSacrifice Vivienne sealing the Hive from the inside,]] leaving Helga to escape to later arrive at GUARDIANS HQ with Howzer.]] The neutural ending [[spoiler:involves the above, but Vivienne ends up taking Helga with her, leaving the Player Character to be suspended (which is treated more as a vacation).]] And finally, the good ending [[spoiler:has Vivienne sealing Helga inside of the Hive.]] However, this [[spoiler:[[NoGoodDeedGoesUnpunished leads to both Vivienne and the Player Character being discharged from the GUARDIANS,]] turning this into a BittersweetEnding.]]

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* In ''[[PhantasyStar Phantasy Star Portable]]'', ''VideoGame/PhantasyStarPortable'', there are three endings you can get depending on what you say when you're with or even to Vivienne. The bad ending [[spoiler:involves [[HeroicSacrifice Vivienne sealing the Hive from the inside,]] leaving Helga to escape to later arrive at GUARDIANS HQ with Howzer.]] The neutural ending [[spoiler:involves the above, but Vivienne ends up taking Helga with her, leaving the Player Character to be suspended (which is treated more as a vacation).]] And finally, the good ending [[spoiler:has Vivienne sealing Helga inside of the Hive.]] However, this [[spoiler:[[NoGoodDeedGoesUnpunished leads to both Vivienne and the Player Character being discharged from the GUARDIANS,]] turning this into a BittersweetEnding.]]
9th Jan '18 1:04:41 AM Cryoclaste
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* ''TheBardsTale'' (the 2004 game, as opposed to the 1985 game) offers three endings: the Good Ending, the Evil Ending, and the [[ScrewThisImOuttaHere Sod-You-Both-I'm-Going-To-The-Pub]] Ending. [[spoiler:However, due to The Bard's status as an AntiHero at best, The Evil Ending (where he becomes the Demon Queen Caleigh's consort) is the HappilyEverAfter ending.]]

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* ''TheBardsTale'' ''VideoGame/TheBardsTale'' (the 2004 game, as opposed to the 1985 game) offers three endings: the Good Ending, the Evil Ending, and the [[ScrewThisImOuttaHere Sod-You-Both-I'm-Going-To-The-Pub]] Ending. [[spoiler:However, due to The Bard's status as an AntiHero at best, The Evil Ending (where he becomes the Demon Queen Caleigh's consort) is the HappilyEverAfter ending.]]
8th Jan '18 6:39:12 AM Cryoclaste
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* The ''BreathOfFire'' video game series tends to have a "main" ending and several "secret" endings. The first game has an extra (bad) ending where you defeat the final boss without revealing her true form first. The second game not only has a bad ending, it has a "best" ending which relies on an earlier boss fight. The third game also has a bad ending, and the fourth game lets you side with the villain and fight your former party members.

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* The ''BreathOfFire'' ''Franchise/BreathOfFire'' video game series tends to have a "main" ending and several "secret" endings. The first game has an extra (bad) ending where you defeat the final boss without revealing her true form first. The second game not only has a bad ending, it has a "best" ending which relies on an earlier boss fight. The third game also has a bad ending, and the fourth game lets you side with the villain and fight your former party members.
16th Dec '17 2:38:41 PM nombretomado
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* GirlsLove RPG EmbricOfWulfhammersCastle is ''built'' on its multiple endings, most of them implying different truths about the world setting and the actual events of the narrative; unique in that getting most endings doesn't actually end the game -- the credits roll, but the player can choose to return to the point just before the last ending they got. Characters lampshade this, and at one point someone says she doesn't accept anything as being true unless she encounters it three times.

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* GirlsLove RPG EmbricOfWulfhammersCastle ''VideoGame/EmbricOfWulfhammersCastle'' is ''built'' on its multiple endings, most of them implying different truths about the world setting and the actual events of the narrative; unique in that getting most endings doesn't actually end the game -- the credits roll, but the player can choose to return to the point just before the last ending they got. Characters lampshade this, and at one point someone says she doesn't accept anything as being true unless she encounters it three times.
30th Nov '17 8:40:57 AM BeerBaron
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* ''Franchise/TheElderScrolls'' series managed to dodge the need to stick with just one ending for the plot with ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', by later stating that the reality-warping powers of the Numidium that everyone was fighting for made '''all''' the endings happen, with two possible exceptions (it remains unclear whether the Underking earned the death that he sought, and [[UnreliableNarrator in-game sources]] suggest intervention by divine agents made the King of Worms at least not ''entirely'' a god). On the other hand, Sentinel, Daggerfall, Wayrest, and Orsinium all simultaneously expanded over the smaller territories of the Iliac Bay region, while the Empire ended up with more control over the four newly-formed counties than it possessed when the region was more divided.
** The ''VideoGame/GuardianHeroes'' series managed to dodge the need to, as well. This time, not by choosing all of the endings, but '''none''' of them. The "ending" that's the kick-off for ''Advance Guardian Heroes'' is loosely based on one of the endings from the first game, but redoes it as a bad ending; a variation that doesn't exist in the original game, which simply doesn't have any bad endings, just several, very different good ones.

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* ''Franchise/TheElderScrolls'' series managed to dodge the need to stick with just one pick a canonical ending for the plot with ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', by later stating the only game in the series to date with multiple, mutually-exclusive, possible endings for its main quest. Later works, starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', reveal that the reality-warping powers [[MergingTheBranches all of the Numidium that everyone was fighting for made '''all''' the endings happen, with two possible exceptions (it remains unclear whether happened]] due a CosmicRetcon[=/=]TimeCrash known as the "Warp in the West". However, [[BroadStrokes none occurred to the same extent they would have individually]]. Over the course of three days, 44 city states became four, all still under the banner of the Empire. Mannimarco ascended as the [[DeityOfHumanOrigin God of Worms]] but [[LiteralSplitPersonality also remained]] as the "mortal" King of Worms, who now leads a cult which worships the God version. The Underking earned was [[ICannotSelfTerminate laid to rest]]. Finally, the death that he sought, and [[UnreliableNarrator in-game sources]] suggest intervention by divine agents made the King of Worms at least not ''entirely'' a god). On the other hand, Sentinel, Daggerfall, Wayrest, and Orsinium all simultaneously expanded over the smaller territories of the Iliac Bay region, while the Empire ended up PlayerCharacter died with more control over the four newly-formed counties than it possessed when the region was more divided.
**
[[HumongousMecha Numidium]] being rendered non-functional but thankfully ''not'' destroying Tamriel along with it.
*
The ''VideoGame/GuardianHeroes'' series managed to dodge the need to, as well. This time, not by choosing all of the endings, but '''none''' of them. The "ending" that's the kick-off for ''Advance Guardian Heroes'' is loosely based on one of the endings from the first game, but redoes it as a bad ending; a variation that doesn't exist in the original game, which simply doesn't have any bad endings, just several, very different good ones.
3rd Oct '17 1:36:55 PM infernape612
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* Recent games in the ''Franchise/FireEmblem'' series have a feature called "support", in which characters that spend a lot of time together in battle can have conversations which increase each of the supported characters' stats when they're near each other in battle. Certain preset supports change the ending, with the supported characters getting married and having children, and supports for the main characters will get an extra scene in the ending.

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* Recent games in the ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' series have a feature called "support", in which characters that spend a lot of time together in battle can have conversations which increase each of the supported characters' stats when they're near each other in battle. Certain preset supports change the ending, with the supported characters getting married and having children, and supports for the main characters will get an extra scene in the ending.



** ''[[VideoGame/FireEmblemTellius Path of Radiance]]'' and ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' have multiple endings as well, depending on [[spoiler:whether Ike defeated the Black Knight or not]] in the first case, and a whole bunch of different factors in the second case. For example:
*** [[spoiler:Whether the player killed Pelleas or not]]
*** [[spoiler:Whether Soren ever fought Micaiah and Pelleas or not]]
*** [[spoiler:Whether the player killed Lehran or not]]
** Also, ''[[VideoGame/FireEmblemElibe Fire Emblem: Sword of Seals]]'' has three possible endings: the standard ending, the complete ending, and the best ending. The standard ending can be obtained by simply defeating Zephiel. If all the sacred weapons have been obtained and are still intact, two extra chapters are unlocked, leading to the complete ending, [[spoiler:in which you defeat the dark priestess Idoun]]. The best ending occurs if [[spoiler:Idoun is finished off by Roy using the Sword of Seals, and it shows Idoun's soul being saved]].

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** ''[[VideoGame/FireEmblemTellius ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemTellius ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' have multiple endings as well, depending on [[spoiler:whether Ike defeated the Black Knight or not]] in the first case, and a whole bunch of different factors in the second case. For example:
*** [[spoiler:Whether the player killed Pelleas or not]]
not.]]
*** [[spoiler:Whether Soren ever fought Micaiah and Pelleas or not]]
not.]]
*** [[spoiler:Whether the player killed Lehran or not]]
not.]]
** Also, ''[[VideoGame/FireEmblemElibe Fire Emblem: Sword of Seals]]'' ''VideoGame/FireEmblemTheBindingBlade'' has three possible endings: the standard ending, the complete ending, and the best ending. The standard ending can be obtained by simply defeating Zephiel. If all the sacred weapons have been obtained and are still intact, two extra chapters are unlocked, leading to the complete ending, [[spoiler:in which you defeat the dark priestess Idoun]]. The best ending occurs if [[spoiler:Idoun is finished off by Roy using the Sword of Seals, and it shows Idoun's soul being saved]].



** ''[[VideoGame/FireEmblemAkaneia Mystery of the Emblem]]'' and its remake have two endings, one bad and one good. If the player manages to collect all five orbs (one of which is in twelve pieces), the binding shield will be completed, and [[spoiler:dispel the illusion that Gharnef and his followers use to disguise themselves as the clerics that they had kidnapped.]] This will unlock four more chapters where Marth and crew [[spoiler:travel to the heart of the Dragon's Alter, where [[FinalBoss Medeus]] has been revived.]] Failing to accomplish this will cause Marth to [[spoiler:fall for Gharnef's disguise and think the day is saved, allowing the Earth Dragons to awaken and cause the end of the world.]]

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** ''[[VideoGame/FireEmblemAkaneia Mystery of the Emblem]]'' ''VideoGame/FireEmblemMysteryOfTheEmblem'' and its remake have two endings, one bad and one good. If the player manages to collect all five orbs (one of which is in twelve pieces), the binding shield will be completed, and [[spoiler:dispel the illusion that Gharnef and his followers use to disguise themselves as the clerics that they had kidnapped.]] This will unlock four more chapters where Marth and crew [[spoiler:travel to the heart of the Dragon's Alter, where [[FinalBoss Medeus]] has been revived.]] Failing to accomplish this will cause Marth to [[spoiler:fall for Gharnef's disguise and think the day is saved, allowing the Earth Dragons to awaken and cause the end of the world.]]
1st Oct '17 6:05:33 PM thatmadork
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Added DiffLines:

* ''VideoGame/{{Fallout 4}}'' does the same as ''New Vegas'': you get four distinct factions locked in a war, and you work alternately for each of them until the game culminates in a final epic mission which sees your chosen faction wipe out the others and dominate the Commonwealth. Your choices this time are the [[BadassArmy Brotherhood of Steel]], the [[ForScience Institute]], the [[UndergroundRailroad Railroad]] and the [[WeHelpTheHelpless Minutemen]]. All the choices are {{Bittersweet Ending}}s: [[spoiler:If the Brotherhood win, the Commonwealth enjoys stability and prosperity like never before... but you have probably just consigned the synths, ghouls and super mutants of the region to extinction. If the Institute win, for better or worse the Commonwealth will be a test-bed for their experiments and the people just have to hope they ''try'' to change things for the better under the new leadership. If the Railroad win, the synths are all finally free but few people in the Commonwealth will see any change for the better. If the Minutemen win, then humans and synths can have a hand in building a new nation together, but with existing animosities between the two sides, no-one knows for sure if this will last.]]
17th Sep '17 7:22:41 AM Doug86
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* The UsefulNotes/PlayStation2 game ''ShadowOfDestiny'' had five different endings (actually six -- two of them have the same ultimate result, but achieve it in different ways), determined by the choices you made at certain junctures and whether or not you'd witnessed certain missable events. Each ending filled in different details of the overarcing plot, so it was necessary to play to all five of them to get the full picture of what was going on. Upon having seen all five of the endings, a new sixth (seventh) ending became available.

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* The UsefulNotes/PlayStation2 game ''ShadowOfDestiny'' ''VideoGame/ShadowOfDestiny'' had five different endings (actually six -- two of them have the same ultimate result, but achieve it in different ways), determined by the choices you made at certain junctures and whether or not you'd witnessed certain missable events. Each ending filled in different details of the overarcing plot, so it was necessary to play to all five of them to get the full picture of what was going on. Upon having seen all five of the endings, a new sixth (seventh) ending became available.
This list shows the last 10 events of 138. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=MultipleEndings.RolePlayingGames