Mass Effect 2 Antagonists And Npcs: Secondary Antagonists
This page is for listing the tropes related to secondary antagonists who first appeared in the second Mass Effect game.For the pages listing tropes related to Party Members, NPCs and Antagonists who first appeared in other games in the trilogy, see the Mass Effect Character Index.
A powerful figure in the galaxy's black market who specializes in finding secret information and selling it to the highest bidder. In the first game, he/she hired Wrex to assassinate a former agent who betrayed him/her.
Ambiguous Gender: Of the very little that's known about the Broker, his/her gender (or, as Barla Von points out, even whether the Broker is a single person or a group of agents operating under a singular title) is not among it. The Broker is revealed to be male.
Arch-Enemy: Liara considers the Broker to be hers after the events of Redemption.
The Illusive Man considers also the Broker "his equal" in terms of influence and intelligence gathering, and vice versa.
Arc Villain: Main antagonist of Redemption, a comic set between Shepard's death and revival.
In the Lair of the Shadow Broker DLC, he's the biggest and second deadliest enemy you face, only Tela Vasir being stronger.
Also Asskicking Equals Authority since he took control of the previous Shadow Broker's organization by starting off as a "pet" and then killing him.
The codex mentions that his entire species are like this; they sort themselves into packs, and fight either physically or intellectually to discover the strongest. It also says that the losers generally accept the winner's authority without bearing grudges, and former enemies have no trouble working together once the hierarchy has been established.
This provides a possible alternative reason for the fact that his personal computers lack any kind of security (beyond the rather significant fact that any intruder would have to get past him); Liara assumes it's because he never anticipated anyone being in a position to use them, but it's possible that the yahg tendency to not undermine those who have proven their superiority caused him to be a Graceful Loser with his resources, and not try to sabotage anyone who was strong enough to beat him. His predecessor tried to sabotage him in case he won, but was stopped before completing it.
Bad Boss: Treats his "employees" as quite disposable. He allows a Spectre who works for him to off one of his agents to disguise her role in the killing of a loose end. He even dismisses the Spectre's death as costing him nothing but time. He tortures Feron for betraying him and has his agents watch to make sure they're properly motivated. When you've practically cleaned out his men, he basically shrugs and says they're easily replaceable.
Big Bad Ensemble: As much of a threat as Harbinger for the second game, though he's only encountered in Lair of the Shadow Broker.
Villain Team-Up: Briefly with the Collector General in Redemption. Although not exactly allies, the Shadow Broker tried to give Shepard's body to the Collectors, before Liara stepped in. The Broker himself claims "it was a mutually beneficial partnership", but it's likely Harbinger would've back-stabbed him eventually.
The Chessmaster: The best player in the game, according to Anderson. The Broker somehow manages to sell info to everybody, but ensures that no faction ever gains the upper hand with it, and has been successfully doing so for decades. (Gotta keep those customers somehow.)
Evil Sounds Deep: At first you think the Broker's using a computer to distort their voice/hide their identity. Then you meet him, and realize that it really is the Broker's voice, with subtle electronic alteration. Although it strains credibility for the synthesizer to transform Liara's voice into the same thing after she takes over, it's likely that the computer keeps the inflection and tone and converts the actual voice to a standard. It's also possible that Liara made the computer do that.
Giant Space Flea from Nowhere: The yahg were never even heard of until the DLC, and the species is completely different from any that had come before. It's justified by the yahg's homeworld being blacklisted by the Council due to their uncontrollably violent nature.
Genius Bruiser: He speaks eleven languages without a translator (no small feat, considering how his mouth is shaped), and has the savvy needed to run his network. He also happens to be larger than most krogan, and uses The Berserker style of combat.
I Am A Humanitarian: Implied with one of Feron's lines about the Shadow Broker. Remember the Yahg are apex-predators on their homeworld, there's only one way in and out of his main room, and you never see anything that indicates it holds food in his quarters.
Knowledge Broker: An incredibly good one, with access to the most privileged information in the universe. Even the Illusive Man, a figure so secretive that most people are unaware he even exists, can keep no secrets from the Shadow Broker, who knows about his private life in such detail that his dossier includes which specific suit he is wearing that day.
He became the Shadow Broker after secretly killing the previous one. As Liara ends up doing the exact same thing, it's implied that his predecessor wasn't the original Broker either.
"Operative Kechlu" was the name of the agent the Shadow Broker sent to find him. After he was dead, the previous Shadow Broker sent a message that essentially said, "Congratulations, you are now Operative Kechlu".
N.G.O. Superpower: For good reason; when your organization spans most of the galaxy, has hands in business and political interests in nearly everything in said galaxy, and specializes in collecting and using information to both support those interests and manipulate governments and corporations, you definitely should have impressive resources. The Broker owns a personal army capable of deploying hundreds of loyal soldiers in minutes on Illium alone, along with a supremely well-engineered atmospheric airbase-warship, and the enormous amounts of money, hardware, and political influence one would expect from an organization of this scale.
Outside-Context Villain: Even if you've played both games. Even the usual tactics of assuming that loyalty missions play to the strength of the character involved won't help you too much. Expect the unexpected.
The Reveal: "Lair Of The Shadow Broker" clears up several of the questions surrounding the Broker.
Stranger Behind the Mask: After so much build up around his identity, the Lair of the Shadow Broker reveals that he's a member of a species that had never before been seen or mentioned in the series. At least unique in that while Shepard has no clue on what it is, Liara does, and manages to send it into a Villainous Breakdown based on a paragraph's worth of information on his species.
Ungrateful Bastard: There's a side quest in Mass Effect in which you can provide the Shadow Broker with a copy of the data Shepard has gathered on Cerberus, after which his agent informs Shepard that the Shadow Broker will be there to help Shepard when s/he needs it. Ask Liara how well that went. His archives also reveal that he was going to kill Tali when he was offering her a sanctuary in return for her information about Saren and the geth in the first game, in order to ensure that the information would not end up in the wrong hands. So basically you saved Tali's life twice over when you first met her.
Villainous Breakdown: He completely loses it after Liara figures out his backstory. A message left behind by the previous Shadow Broker points out that this is a Fatal Flaw of his; his normally-genius intellect becomes fogged when he gets angry.
Well-Intentioned Extremist: The Lair of the Shadow Broker DLC reveals that the SB's reason for giving Shepard's body to the Collectors was his attempt to pacify the Reapers and save the galaxy. Of course, his primary reason was to save his own skin and his power.
You Have Outlived Your Usefulness: Planned on doing this to Tali, although Fist betrayed him for Saren, leaving Tali unaware of how the Broker was going to betray her, too.
An asari Spectre introduced in "Lair of the Shadow Broker" who is handling the cases of the Shadow Broker's attempted assassination of Liara T'Soni. She joins Shepard in his/her effort to track down Liara after she was attacked in her home.
Anti-Villain: Type III; she works with the Broker in order to get intelligence necessary for her Spectre duties, and sees doing the Broker's dirty work as an acceptable price to pay.
The Dragon: To the Shadow Broker, being his best fighter. A Spectre herself, Vasir justifies it by saying that her working for the Shadow Broker isn't any different from Shepard working with the Illusive Man.
Hypocrite]]: With that said, your Shepard probably hasn't done anything like casually murder who knows how many innocents to hide the Shadow Broker and taken a civilian hostage in order to escapenote and as a Vanguard, she probably could have just run away, so it falls a little flat.
Implacable Man: Thrown off a ledge, crashed a flying car at great speed, bleeds across a building, takes a metal table to the face and still provides a tough boss fight.
Kick the Dog: Her remark about how her hostage's son will be scarred for life after losing his mother, within earshot of Liara, whose mother was killed in the last game. Liara isn't happy to hear this ("I'm going to end you, Vasir."). If Shepard is a Colonistnote Parents killed by batarian raiders or Earthbornnote Abandoned as a child, it could be intended for them as well.
Made of Iron: Gets hit with a lot of attacks, but almost never shows up with a visible injury. Also probably the toughest boss fight in the entire game, partly due to the fact she charges around quickly and has 2 layers of crazy tough protection.
Magic Knight: Comes with being a biotic. Her special ability makes her especially stand out from other examples in Mass Effect.
Not So Different: Picture Renegade female Vanguard Shepard as an asari, working for the Shadow Broker instead of the Illusive Man; that's Tela Vasir in a nutshell.
Politically Incorrect Villain: Calls Liara a "purebloodbitch" before making another attempt to kill her. Liara previously claimed that no asari would be cruel enough to call her a pureblood to her face.note Emphasis on the "to her face" part.
She resorts to taking a civilian hostage during the chase sequence. You can drop your thermal clips, keep her talking her long enough for Liara to hit her with a table, or shoot her through the hostage's shoulder. "You'll live."
Shut Up, Kirk!: Calls Shepard out on judging her for working with the Shadow Broker while (s)he works for the equally-shady Cerberus. Falls a little flat if Shepard's gone through the Omega relay and quit the organization, though.
Underestimating Badassery: She does seem visibly unnerved when Shepard lists off the reasons why she should back down now. Seemingly more so with the Paragon version;
Shepard: Vasir, I sacrificed hundreds of human lives to save the Destiny Ascension. I unleashed the rachni on the galaxy. So for your own sake, I hope your escape plan doesn't hinge on me hesitating to shoot a damn hostage.
"Only a small fraction of the mass effect relays date back 50,000 years. The majority are far older, indicating they were created by a species predating even the Protheans."
Voiced by: Victoria Gay
An old friend of Admiral Hackett, Dr. Kenson sent a shockwave through the galactic community by publishing research that proved the Mass Relays predated the Prothean civilization. She's later incarcerated by the batarians who claim they stopped her from committing terrorist acts.
Driven to Suicide: She blows herself up when a Paragon Shepard finally corners her and tries to talk her down. A Renegade action simply shoots her, but she's already pulled the pin.
The Dragon: To Harbinger, as Saren was to Sovereign.
Early-Bird Cameo: First appeared in Cerberus Daily News, revealing to the galaxy her findings that the mass relays were not made by Protheans.
Escort Mission: Her rescue from the batarians plays out like this, though she can fight as well.
Godzilla Threshold: Played with. Her initial plan to stop the Reapers will inevitably kill thousands of innocent people. However, she dropped the plan after becoming indoctrinated, realizing it to be horrible, but for the wrong reasons.
Heroic Sacrifice: Once she and her team came to realize the importance of the Alpha Relay, they worked tirelessly to stop the Reapers from getting it. They worked tirelessly against the clock to devise a plan, but the very visions that gave them insight to the Reapers' motives were gradually indoctrinating them. In the end, they bought precious time for the galaxy, but at the cost of their free will and eventually their lives.
Moral Myopia: When Shepard activates the Project, Kenson immediately calls out Shepard for what s/he's done. Not because Shepard's actions will kill thousands of innocent people, but because it would kill Kenson's crew and prevent Kenson from seeing the Reapers' arrival. This is, of course, a side-effect of getting indoctrinated.
Taking You with Me: She tries to do this when she blows herself up, but Shepard survives the explosion.
Tragic Villain: Lost her way when the Reaper artifact indoctrinated her.
Villain Ball: Bringing Shepard to her base and explaining what the Project is and how to activate it, continuing on with refusing to kill Shepard after he/she is subdued, and finishing up by announcing to Shepard exactly what she plans to do to scuttle the asteroid and daring him/her to stop her. To be fair, this might be the mind degradation that indoctrination causes.
Villainous Breakdown: Complete with whining and hitting things because she can't hear the whispers any more.
"Project Overlord" is a Cerberus program whose goal is to control the geth by uploading a person's mind into a VI, creating a "virus with a face" that can exploit their religious impulses. David Archer, the project director's brother, volunteered for the procedure - unfortunately, the VI immediately went haywire and is now on a rampage to escape.
Bald of Awesome: If you rescued him, he's upgraded to this in the third game.
Big Brother Instinct: Invoked by Paragon Shepard, who's utterly furiousat Gavin Archer for what he's done to his brother. After pistol whipping Gavin hard across the face, Shepard threatens him with a bullet through his head if he ever goes near David again.
David Archer has "Square root of nine hundred six point oh one is thirty point one..."
On the other hand, the Overlord himself has a catchphrase in the electronically distorted howls it produces throughout the game. This is later revealed to be him screaming "QUIET PLEASE MAKE IT STOP!!!"
Character Witness: If you send him to Grissom Academy, he vouches for you to some scared kids during the Cerberus raid there in 3.
Contagious A.I.: Infects and controls an army of geth and security mechs. He can even overpower EDI if you're not quick enough during the boss fight. Thankfully, he can't do the same to Legion.
Tragic Villain: Was forced into the experiment by his own brother, and went insane from being hooked to the geth network.
Trust Password: If sent to Grissom Academy, Shepard finishes his catchphrase for him when they meet again in 3. David then vouches for Shepard to the other students, as the wo/man who saved his live from Cerberus.
The Blue Suns are, ostensibly, a corporation of Private Military Contractors founded by Vido Santiago and Zaeed Massani. In reality, they are a wide spanning criminal empire involved in the trading of slaves and drugs, and are in control of many planets in the Terminus systems.The Blue Suns are a human dominated organization, however turians and batarians both also make up large parts of the group. Unlike the Eclipse, all races serve in all roles, from grunts to elite troops to commanders.
Face-Heel Turn/Villain with Good Publicity: Back Story revealed throughout the game, particularly from Codex entries and planet summaries, show that the Blue Suns have several Big Damn Heroes moments to their credit, though at least a few were less heroic intention and more circumstances working out that way while they achieved their main goals.
Highly Conspicuous Uniform: Played straight in gameplay, subverted in the Codex. During high-risk jobs, they make a point of removing anything that could affiliate them with the Blue Suns, including tattoos.
N.G.O. Superpower: The amount of resources they have at their disposal is truly frightening. Among other things, they possess: millions of soldiers, heavy mechs, infantry fighting vehicles, and gunships, several front corporations, a krogan cloning lab (remember, Saren's krogan cloning lab was considered dangerous enough that the Council had to send to send the STG and a Spectre to nuke it), the materials to make city destroying weaponry, and the entire planet of Zorya, which has over 140 million people.
The Jailer: They run a prison ship, the Purgatory.
Villain Team-Up: They team up with the other big merc groups to defeat Archangel early in the game. They lose.
"Actually, take your shot. Give me a reason to put you down like the mad dog you are. Again."
Voiced By: Richard Green
The CEO of the Blue Suns and Zaeed's rival. He, along with Zaeed, were the founding members of the Blue Suns. However, years later, Vido betrayed Zaeed, shot him in the face, and left him for dead, leaving Vido the sole controller of the most powerful N.G.O. Superpower in the Terminus systems. Zaeed still searches for him to this day.
Authority Equals Asskicking: Averted — when he and Zaeed founded the Blue Suns, Vido ran the business while Zaeed was the field commander.
Bad Boss: In Zaeed's loyalty mission, he threatens his soldiers with death if they retreat.
Bus Crash: Despite getting away in the Paragon ending, there's a new leader of the Suns in 3. Cut dialogue from the Mass Effect 3 leaked script indicates that between 2 and 3, Zaeed put together his own team of mercs, tracked Vido down to a remote human colony, and was about to execute him when a Reaper attacked. A Harvester then grabs Vido, and knowing what's about to happen to him, he begs Zaeed to kill him right then and there. But Zaeed simply turns and leaves him to his fate. This was all supposed to be in dialogue that Zaeed tells Shepard on the Citadel in 3.
You find another example when you raid a Blue Suns encampment in Mass Effect 2 and read correspondence between Vido and an archaeologist. The archaeologist had found a valuable artifact and wanted to hire the Blue Suns to protect his ship and its cargo from pirates as they made their way back home. Vido replied that the Blue Suns would be happy to help out. Instead, he has his Blue Suns kill his would-be employers and steal the artifact for themselves.
Corrupt Corporate Executive: He's directly responsible for almost everything the Blue Suns do in the game. Some of his business practices include turning on clients when their opponents have higher bids, raiding and massacring cargo ships, and using slave labor on the Blue Suns ruled world of Zorya.
Nothing Personal: He tries using the "it was just business" variation to convince Zaeed to spare him in the Renegade ending. It doesn't work.
The Man Behind the Man: It's All There in the Manual. He appoints one of his batarian commanders as the 'official' CEO of the Blue Suns, but in reality Vido runs the company, with the other 'CEO' just being put there to protect him from assassination attempts.
The leader of the Blue Suns on Omega, Tarak is encountered during the mission to recruit Archangel. Fed up with losing men and shipments to the persistent vigilante, he convinced the other merc groups to work with him to end their mutual enemy.He and Zaeed also have a bit of history.
Aggressive Negotiations/Informed Ability: According to his second-in-command Jentha, he can be quite the negotiator; given his temperament and the high likelihood that he's primarily dealing with other criminals, it's hard to imagine most of his negotiations would be particularly cordial.
Bad Boss: Jentha mentions that he's been both taking his frustrations out on her and planning to shoot any freelancers who are still alive if his initial plan fails.
Enemy Mine: Teams up with rival gangs Eclipse and the Blood Pack to take down Archangel.
Flunky Boss: Drops troops while shooting from his gunship.
Old Friend: Of Zaeed. The details are never brought up, but if he's present Tarak immediately goes from "Get these scum out of my face" to "Answer any questions they have." He even says it's good to see Zaeed.
A Blue Suns Commander, and Tarak's second in command on Omega.
Affably Evil: She's very polite, considerate, and patient, and will gladly answer any and all of your questions. She also says not to be too hard on Tarak because he's under a lot of stress, and even warns you that he might kill all the freelancers regardless of what they do. She's still fanatically loyal to the Blue Suns.
The captain of the Purgatory, a Prison Ship run by the Blue Suns that takes the kind of criminals no-one wants anywhere on their planet. He claims to be doing this "for the good of the galaxy", but regularly has prisoners beaten or spaced as an example to others, and much of his funding comes from selling inmates to people looking for payback. Cerberus arranges for Shepard to buy Jack from him, but it turns out his eyes are bigger than his stomach.
All There in the Manual: In the Codex, it states that turians that do not wear the colonial identity facepaint markings are called "bareface", which in their language is also synonymous with slimy politicians and pathological liars. Lo and behold, the Warden is barefaced.
Blackmail Is Such an Ugly Word: Whenever Kuril welcomes a prisoner, he gently asks the local authorities for a donation to keep the Purgatory running. If he isn't paid, he releases the prisoner back onto their homeworld.
Kuril: At an unspecified place and time. Squadmate: So it's an extortion racket?
Bullying a Dragon: One of the biggest offenders in the entire series. Seriously, the guy thought that trying to capture the biggest badass in the galaxy would be a good idea.
Death Glare: When Shepard insists on keeping his/her guns, they have a glare-off. Kuril blinks first.
Evil Counterpart: It's not dwelt on, but Garrus and Kuril both got sick of seeing criminals escape justice and took matters into their own hands - with zero accountability. Garrus abandoned the rules altogether and went Serial-Killer Killer on Omega, while Kuril set up his own personal "system". Garrus remained heroic enough to inspire people, while Kuril brings out the worst in his underlings (the more times they beat a prisoner, the meaner they get).
Garrus: I don't agree with everything they do here, but it's in the galaxy's best interests.
Hypocrite: Says that he "makes the galaxy safer" by locking up dangerous individuals. But when comes the biggest hero(ine) that ever lived, he tries to capture him/her for the bounty.
Jumping Off the Slippery Slope: Starts off as a Knight Templar, with questionable methods, but not harming innocents and trying to help the galaxy. Soon, you discover he is willing to leave dangerous criminals on planets that can't pay, and he is rather brutal to prisoners. All ambiguity goes out the airlock when tries to capture Shepard for a bounty.
Knight Templar: What he considers himself to be. It quickly becomes clear that he's just a slaver who uses this trope to justify his actions.
More Dakka: He's armed with a Revenant Light Machine Gun.
Bad Boss: Spends the entirety of the mission where she's encountered insulting her troops over the intercom for being unable to kill Shepard right up until Shepard literally walks through her front door, and brushes off the dozens of dead Blue Suns, as well as Okeer and his vat-krogan, as replaceable. She refuses to send mechs to shield her men as they're panicking and being cut down, even though that's what mechs were originally designed to do.
Small Name, Big Ego: Just listen to her go on at the Blue Suns about her "mighty army". Okeer claims his rejected krogan would be adequate soldiers for Jedore were she not such an awful leader; this is born out by a reject "insane" krogan speaking to and obeying Shepard on sight, without question.
Her ego's so unbearable that the first words out of Jack's mouth upon landing on Korlus are "I already want to kill this person." Jack's final remark before the fight is an exasperated "Can we shut this bitch up already?"
Smug Snake: A bit too overconfident for her own good.
The Blood Pack
The Blood Pack
The Blood Pack is a legion of mercenaries founded by a krogan battlemaster exiled from Tuchanka for striking a female in anger. The group operates in the Terminus Systems, and members are fought throughout Mass Effect 2 on places like Omega, Tuchanka and Pragia. While Eclipse are weighted towards tech/biotics and the Blue Suns toward straight up soldiers, the Blood Pack are more likely to sic varren on you or shove a flamethrower in your face.Their hiring practices are somewhat narrower than the other two groups — they consist exclusively of krogan and vorcha. The latter make up the bulk of their ground forces but are treated with no greater respect than their attack varren; they're kidnapped and beaten into submission more often than they are "recruited."
Suverted in 3, in which one vorcha shows remarkable intelligence, doesn't speak in You No Take Candle, and is at the very least Affably Evil — and Genre Savvy enough to tell Shepard he's not stupid enough to betray him/her or Aria.
Not to mention the affable, well-informed, and (comparatively) well-spoken vorcha who can be overheard discussing multiplayer strategy with a human female in the Citadel DLC.
Although that may have something to do with all the krogan mercenaries that went back to Tuchanka in the wake of the genophage cure. You'll notice that neither Aria nor Hackett ever mention krogan when discussing the Blood Pack, and it was basically led by krogan mercs in 2 — the krogan didn't even consider vorcha full members, more like varren that could shoot and didn't crap on the floor as often.
Grenade Launcher: According to the description for the grenade launcher available to the player, this is a popular weapon among them. In actuality, their troops just use the same ML-77 Rocket Launcher everyone else uses. However, the Blood Pack Warriors are able to fire some sort of red rocket/plasma ball thing from their shotguns (somewhat similar to the Carnage ability from the first game), which could make them an example.
Healing Factor: Both the krogan and the vorcha. Can be countered with fire based powers like Incendiary Ammo and Incinerate.
King Mook: The krogan battlemasters. All of them are named, but they fight identically, being like normal Blood Pack Warriors except with higher health and armor, the ability to use Warp, and a biotic barrier.
Arc Villain: For Mordin's loyalty mission, alongside Maelon himself.
Born Lucky: Called as much by the Urdnot Scout Leader due to the fact that he has two children; a krogan having even one is unlikely because of the genophage. For this reason he is seen as The Chosen One by some of his followers, though that doesn't help him when he encounters Shepard. The fact that he is a biotic, them being rare among krogan, can also count towards this.
Killed Off for Real: It's pretty satisfying that you can butcher this guy however way you wish as you fight him.
Manipulative Bastard: Successfully dupes the Urdnot Scout into thinking that he was helping all krogan by being a guinea pig for experiments. The truth, which Shepard can point out, is that Guld was only concerned about using the genophage cure to help his own clan, to hell with everything else.
Villain with Good Publicity: A krogan with one living child is unlikely because of the genophage. Having two is interpreted by some as a sign. It's a big part of how Guld even has followers to begin with.
Well-Intentioned Extremist: He wants to cure the genophage, but only so he can conquer the galaxy. He's willing to experiment on humans and members of his clan in order to achieve this goal.
Shepard: (Grunt)'s a valuable part of my crew. What else does he need to know?
A human biotic who was a test subject at the Teltin facility on Pragia. Aside from Jack, he was the only survivor of the mass breakout. He tries to restart the facility during Mass Effect 2, with the help of the Blood Pack.
Alliterative Name: Only his first name is known, until an e-mail in the third game reveals his full name.
Arc Villain: Only appears during Jack's loyalty mission, as the main antagonist.
He doesn't scream and rave like most examples of this trope, but his staring, twitching and his very un-funny Insane Troll Logic with regards to the Teltin facility leave you in no doubt that he's mad. As for the brainwashed, well, he went through much of the same stuff Jack did.
It's later mentioned that he turned to drugs after escaping Cerberus in order to cope with what had happened to him. That somewhat explains why he has a rather skewed way of thinking when you encounter him.
Heroic Sacrifice: If you prevent Jack from killing him in the second game, he dies in the third game by saving a shuttle full of children evacuating from the Reapers.
Redemption Equals Death: Wanted to restart the Teltin facility and abduct biotic children for experiments like Cerberus had. If you convince Jack to spare his life, he dies in 3 saving a shuttle evacuating children from the Reapers.
Shout-Out: His last name is likely a reference to Shohreh Aghdashloo, the voice actress for Admiral Raan.
Eclipse is a mercenary corporation founded by an asari commando. They are employed as security or firepower. They appear as commonly battled Mooks in Mass Effect 2, where they are encountered on places like Illium, Omega and Bekenstein.
Jack-of-All-Trades: Relative to the other merc groups, Eclipse has both Vanguards and Engineers. It's no wonder they comprise the mooks in Miranda's loyalty mission; her skill set allows her to deal with both barriers and shields.
Smug Snake: She's totally convinced she can take Shepard and Miranda. It doesn't end well for her.
This Is for Emphasis, Bitch!: If you stop Miranda from killing Niket, Enyala kills him anyway, leading to Miranda yelling "You'll die for that, bitch!" at Enyala before flinging her across the room with her biotics.
Eclipse Commander: Captain Enyala ordered us to give you one chance to walk away. But this whole time we've been talking, my men have been lining up shots. When I say the word, we unleash hell on your squad, so I suggest you walk away nicely, unless you want things-*SNAP*
Suicide by Cop: Presumably what she goes for if she fires on Shepard, who is technically a cop. There's no way, short of suicidal overconfidence, that she expected to take on three heavily armed people and come out alive.
Suicidal Overconfidence: On the other hand, she's sadistic and violent enough that it's possible she did indeed think that she could take down Shepard and her/his crew.
Hypocrite: He hates Grunt and despises the very idea of a tank-bred krogan being granted adult status. But he's willing to exploit Grunt for political means once he's shown how Badass he is. He does acknowledge this and is not all that happy about it.
Shepard: You talk like he's a thing. You're after his power. You don't really want him in your clan. Uvenk: Of course not. I didn't really want to cooperate with Clan Urdnot either, but I had to.
Tron Lines: He wears the Geth Armory Battlemaster suit from the previous game.
Underestimating Badassery: Oh boy, he's almost as bad as Warden Kuril. Towards both Shepard, who even Wrex has nothing but respect for, and Grunt. The "deal" he offers Grunt consists of him being Clan Gatatog in name only, with no right to breed or serve on an alien ship. What most offends Grunt is how cushy a life it sounds.
Use Your Head: Can fall victim to this three times. Once by Wrex, once by Shepard (a human), and once by Grunt.
Well-Intentioned Extremist: To an extent. He firmly believes that reforming the krogan would only weaken them and strip them of who they are. Therefore, he's willing to do everything to oppose Wrex's ideas, even if they're hypocritical in nature, which he himself acknowledges.
Who Dares?: After Shepard headbutts him, a display of dominance among krogan.