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Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Person. Pronounced "aff-gn-cap" or "Afghan-cap".

Perhaps the most common type of player character in the early Adventure Game.

In an attempt to reinforce the notion that the player of the game "is" the player character, most early games went out of the way to avoid applying any characterization to the player character.

More often than not, a thorough examination of the game will cause this to break down, as providing any kind of substantial interaction with a player character who is a total cipher is problematic. Most often, the first thing to slip through will be a tacit assumption that the character is male.

Less common in its extreme form today, as it makes anything like compelling storytelling highly problematic. Much easier to achieve in Interactive Fiction, for the same reason that text is better suited to the Tomato Surprise, and to this day, many text games still take this approach, and enthusiasts have been known to be disappointed if "forced" to play a character who does not reflect their gender or sexual orientation.

The name "AFGNCAAP" comes from Zork Grand Inquisitor: the Haunted Lantern which serves as your sidekick dubs the player this after failing to find an accurate third person pronoun to describe him/her/it.

Beyond adventures, most games at least need to graphically present the player, so some amount of customization is required. The result is often an extended form of Purely Aesthetic Gender, with little additional influence on the story.

A weaker form of this attempt results in the Heroic Mime. Often used in conjunction with Second Person Narration. Media which try to put a definite name and face on the protagonist result in Canon Name.

In most Real Time Strategy games, the player is either an AFGNCAAP or just a Non Entity General who directs the action but doesn't even have a character.

Not to be confused with the troper of the same name.


Examples

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    Gamebooks 

    Video Games — Action Adventure 

    Video Games — Action Game 

    Video Games — Adventure Game 

    Video Games — Edutainment Game 

    Video Games — First Person Shooter 

    Video Games — Interactive Fiction 

    Video Games — Mecha Game 

    Video Games — Puzzle Game 

    Video Games — Real Time Strategy 

    Video Games — Role Playing Game 

    Video Games — Simulation Game 

    Video Games — Turn Based Strategy