History Main / FeaturelessProtagonist

9th Apr '18 8:34:30 PM YeOldeLuke
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* In ''VideoGame/FindTheCure!'' the player character is a member of a search party who discovered a portal to another dimension, and that's as far as their description goes.
21st Feb '18 7:50:18 PM avon
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** Arguably somewhat made difficult in certain games due to the backstory. In ''The Witness'', you are a 1930s "gumshoe" private detective and a hostile female calls you "shamus" (a slang term for private investigator) at one point. Given the dated setting of this story, it would be unusual for your character to be anything but White and male. ''VideoGame/HollywoodHijinx'' makes it difficult to put yourself in the position of the player character given that the background story gives you a rich eccentric uncle and aunt that you may or may not have in real life. ''VideoGame/{{Infidel}}'' has pictures of the player character on the box and in the games feelies which clearly depict a White male; Even without this, WordOfGod intended ''Infidel'' to be a very critical deconstruction of the AdventurerArchaeologist so it's only appropriate to envision the character male and White. ''Moonmist'' offers the option to choose your gender, but it seems like a token offer with Stu Galley on record as saying that it was, at it's heart, a SpiritualAdaptation of ''NancyDrew''; even without WordOfGod on this, the game's writing make the intended preferred gender evident and many of the game's dialogues and interactions (when written in the 'Choose Male' mode) seem awkward and unnatural. Last but not least, in ''VideoGame/AMindForeverVoyaging'', you are not even human, [[spoiler:you are a computer!]]

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** Arguably somewhat made difficult in certain games due to the backstory. In ''The Witness'', you are a 1930s "gumshoe" private detective and a hostile female calls you "shamus" (a slang term for private investigator) at one point. Given the dated setting of this story, it would be unusual for your character to be anything but White and male. ''VideoGame/HollywoodHijinx'' makes it difficult to put yourself in the position of the player character given that the background story gives you a rich eccentric uncle and aunt that you may or may not have in real life. ''VideoGame/{{Infidel}}'' has pictures of the player character on the box and in the games feelies which clearly depict a White male; Even without this, WordOfGod intended ''Infidel'' to be a very critical deconstruction of the AdventurerArchaeologist so it's only appropriate to envision the character male and White. ''Moonmist'' offers the option to choose your gender, but it seems like a token offer with Stu Galley on record as saying that it was, at it's heart, a SpiritualAdaptation of ''NancyDrew''; even without WordOfGod on this, the game's writing make the intended preferred gender evident and many of the game's dialogues and interactions (when written in the 'Choose Male' mode) seem awkward and unnatural. After the introductory part of the game, there is little attempt to bother customizing dialogue and interactions to be gender specific, other than how the player character is addressed. Last but not least, in ''VideoGame/AMindForeverVoyaging'', you are not even human, [[spoiler:you are a computer!]]
21st Feb '18 7:45:51 PM avon
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** Arguably somewhat made difficult in certain games due to the backstory. In ''The Witness'', you are a 1930s "gumshoe" private detective and a hostile female calls you "shamus" (a slang term for private investigator) at one point. Given the dated setting of this story, it would be unusual for your character to be anything but White and male. ''VideoGame/HollywoodHijinx'' makes it difficult to put yourself in the position of the player character given that the background story gives you a rich eccentric uncle and aunt that you may or may not have in real life. ''VideoGame/{{Infidel}}'' has pictures of the player character on the box and in the games feelies which clearly depict a White male; Even without this, WordOfGod intended ''Infidel'' to be a very critical deconstruction of the AdventurerArchaeologist so it's only appropriate to envision the character male and White. ''Moonmist'' offers the option to choose your gender, but it seems like a token offer with Stu Galley on record as saying that it was, at it's heart, a SpritualAdaptation of ''NancyDrew''; even without WordOfGod on this, the game's writing make the intended preferred gender evident and many of the game's dialogues and interactions (when written in the 'Choose Male' mode) seem awkward and unnatural. Last but not least, in ''VideoGame/AMindForeverVoyaging'', you are not even human, [[spoiler:you are a computer!]]

to:

** Arguably somewhat made difficult in certain games due to the backstory. In ''The Witness'', you are a 1930s "gumshoe" private detective and a hostile female calls you "shamus" (a slang term for private investigator) at one point. Given the dated setting of this story, it would be unusual for your character to be anything but White and male. ''VideoGame/HollywoodHijinx'' makes it difficult to put yourself in the position of the player character given that the background story gives you a rich eccentric uncle and aunt that you may or may not have in real life. ''VideoGame/{{Infidel}}'' has pictures of the player character on the box and in the games feelies which clearly depict a White male; Even without this, WordOfGod intended ''Infidel'' to be a very critical deconstruction of the AdventurerArchaeologist so it's only appropriate to envision the character male and White. ''Moonmist'' offers the option to choose your gender, but it seems like a token offer with Stu Galley on record as saying that it was, at it's heart, a SpritualAdaptation SpiritualAdaptation of ''NancyDrew''; even without WordOfGod on this, the game's writing make the intended preferred gender evident and many of the game's dialogues and interactions (when written in the 'Choose Male' mode) seem awkward and unnatural. Last but not least, in ''VideoGame/AMindForeverVoyaging'', you are not even human, [[spoiler:you are a computer!]]
21st Feb '18 7:43:49 PM avon
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** Arguably somewhat made difficult in certain games due to the backstory. In ''The Witness'', you are a 1930s "gumshoe" private detective and a hostile female calls you "shamus" (a slang term for private investigator) at one point. Given the dated setting of this story, it would be unusual for your character to be anything but White and male. ''VideoGame/HollywoodHijinx'' makes it difficult to put yourself in the position of the player character given that the background story gives you a rich eccentric uncle and aunt that you may or may not have in real life. ''VideoGame/{{Infidel}}'' has pictures of the player character on the box and in the games feelies which clearly depict a White male; Even without this, WordOfGod intended ''Infidel'' to be a very critical deconstruction of the AdventurerArchaeologist so it's only appropriate to envision the character male and White. Last but not least, in ''VideoGame/AMindForeverVoyaging'', you are not even human, [[spoiler:you are a computer!]]

to:

** Arguably somewhat made difficult in certain games due to the backstory. In ''The Witness'', you are a 1930s "gumshoe" private detective and a hostile female calls you "shamus" (a slang term for private investigator) at one point. Given the dated setting of this story, it would be unusual for your character to be anything but White and male. ''VideoGame/HollywoodHijinx'' makes it difficult to put yourself in the position of the player character given that the background story gives you a rich eccentric uncle and aunt that you may or may not have in real life. ''VideoGame/{{Infidel}}'' has pictures of the player character on the box and in the games feelies which clearly depict a White male; Even without this, WordOfGod intended ''Infidel'' to be a very critical deconstruction of the AdventurerArchaeologist so it's only appropriate to envision the character male and White. ''Moonmist'' offers the option to choose your gender, but it seems like a token offer with Stu Galley on record as saying that it was, at it's heart, a SpritualAdaptation of ''NancyDrew''; even without WordOfGod on this, the game's writing make the intended preferred gender evident and many of the game's dialogues and interactions (when written in the 'Choose Male' mode) seem awkward and unnatural. Last but not least, in ''VideoGame/AMindForeverVoyaging'', you are not even human, [[spoiler:you are a computer!]]
21st Feb '18 7:20:41 PM avon
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** Arguably somewhat made difficult in certain games due to the backstory. In ''The Witness'', you are a 1930s "gumshoe" private detective and a hostile female calls you "shamus" (a slang term for private investigator) at one point. Given the dated setting of this story, it would be unusual for your character to be anything but White and male. ''VideoGame/HollywoodHijinx'' makes it difficult to put yourself in the position of the player character given that the background story gives you a rich eccentric uncle and aunt that you may or may not have in real life. ''VideoGame/{{Infidel}}'' has pictures of the player character on the box and in the games feelies which clearly depict a White male; Even without this, WordOfGod intended Infidel to be a very critical deconstruction of the AdventurerArchaeologist so it's only appropriate to envision the character male and White. Last but not least, in ''VideoGame/AMindForeverVoyaging'', you are not even human, [[spoiler:you are a computer!]]

to:

** Arguably somewhat made difficult in certain games due to the backstory. In ''The Witness'', you are a 1930s "gumshoe" private detective and a hostile female calls you "shamus" (a slang term for private investigator) at one point. Given the dated setting of this story, it would be unusual for your character to be anything but White and male. ''VideoGame/HollywoodHijinx'' makes it difficult to put yourself in the position of the player character given that the background story gives you a rich eccentric uncle and aunt that you may or may not have in real life. ''VideoGame/{{Infidel}}'' has pictures of the player character on the box and in the games feelies which clearly depict a White male; Even without this, WordOfGod intended Infidel ''Infidel'' to be a very critical deconstruction of the AdventurerArchaeologist so it's only appropriate to envision the character male and White. Last but not least, in ''VideoGame/AMindForeverVoyaging'', you are not even human, [[spoiler:you are a computer!]]
21st Feb '18 7:19:41 PM avon
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** Arguably somewhat made difficult in certain games due to the backstory. In ''The Witness'', you are a 1930s "gumshoe" private detective and a hostile female calls you "shamus" (a slang term for private investigator) at one point. Given the dated setting of this story, it would be unusual for your character to be anything but White and male. ''VideoGame/HollywoodHijinx'' makes it difficult to put yourself in the position of the player character given that the background story gives you a rich eccentric uncle and aunt that you may or may not have in real life. ''VideoGame/{{Infidel}}'' has pictures of the player character on the box and in the games feelies which clearly depict a White male. Last but not least, in ''VideoGame/AMindForeverVoyaging'', you are not even human, [[spoiler:you are a computer!]]

to:

** Arguably somewhat made difficult in certain games due to the backstory. In ''The Witness'', you are a 1930s "gumshoe" private detective and a hostile female calls you "shamus" (a slang term for private investigator) at one point. Given the dated setting of this story, it would be unusual for your character to be anything but White and male. ''VideoGame/HollywoodHijinx'' makes it difficult to put yourself in the position of the player character given that the background story gives you a rich eccentric uncle and aunt that you may or may not have in real life. ''VideoGame/{{Infidel}}'' has pictures of the player character on the box and in the games feelies which clearly depict a White male.male; Even without this, WordOfGod intended Infidel to be a very critical deconstruction of the AdventurerArchaeologist so it's only appropriate to envision the character male and White. Last but not least, in ''VideoGame/AMindForeverVoyaging'', you are not even human, [[spoiler:you are a computer!]]
19th Feb '18 1:06:12 PM nanakiro
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* The protagonist of ''Ensemble Girls!'' has this as a gimmick, given his lack of uniform, minimal backstory, and namelessness (his default name remained "Transfer Student" for years). His female counterpart/[[spoiler:sister]] from ''VideoGame/EnsembleStars'', on the other hand, has a little less ambiguity; despite having no face and looking fairly plain like her predecessor, she she at least has a CanonName (Anzu), and her past, while on the backburner, is visible-- parts of it even showed up in [[spoiler:the former's ExpandedUniverse novels]].
12th Feb '18 7:26:06 PM nombretomado
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* While you do get to customize the player character in ''WhiteKnightChronicles'' to a ridiculous degree, in cutscenes (s)he doesn't actually do anything other than stand around and watch the other guys talk about stuff.

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* While you do get to customize the player character in ''WhiteKnightChronicles'' ''VideoGame/WhiteKnightChronicles'' to a ridiculous degree, in cutscenes (s)he doesn't actually do anything other than stand around and watch the other guys talk about stuff.
20th Jan '18 6:01:38 AM FreeJaffa
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* Link from ''Franchise/TheLegendOfZelda'' series was originally meant to be this... in fact, that was the very reason he was named Link, because he was the "link to the gameworld", simply a player avatar. Ironically, he is now one of the most recognizable faces in all of gaming, endlessly tributed and/or parodied. Giving him a distinctive, recurring costume probably didn't help. This is most prevalent in the instruction manuals for ''[[VideoGame/TheLegendoOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' which are written using SecondPersonNarration rather than referring to Link by name as Link. While Nintendo is still trying to retain some of Link's Featureless Protagonist qualities (the reason he is still a HeroicMime), he seems to be growing out of this in the later games, especially with regards to his personality. A notable shift is in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' where the name Link is pre-entered on the HelloInsertNameHere screen unlike earlier games where there is no default name and the field starts out blank. Taken to the next level in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' where Link's name is set in stone and cannot be changed due to the use of voice acting. While Link is still a silent protagonist, he has a backstory that's more fleshed out compared to his previous incarnations and many of the dialogue options greatly show off Link's personality.

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* Link from ''Franchise/TheLegendOfZelda'' series was originally meant to be this... in fact, that was the very reason he was named Link, because he was the "link to the gameworld", simply a player avatar. Ironically, he is now one of the most recognizable faces in all of gaming, endlessly tributed and/or parodied. Giving him a distinctive, recurring costume probably didn't help. This is most prevalent in the instruction manuals for ''[[VideoGame/TheLegendoOfZeldaALinkToThePast ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' which are written using SecondPersonNarration rather than referring to Link by name as Link. While Nintendo is still trying to retain some of Link's Featureless Protagonist qualities (the reason he is still a HeroicMime), he seems to be growing out of this in the later games, especially with regards to his personality. A notable shift is in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' where the name Link is pre-entered on the HelloInsertNameHere screen unlike earlier games where there is no default name and the field starts out blank. Taken to the next level in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' where Link's name is set in stone and cannot be changed due to the use of voice acting. While Link is still a silent protagonist, he has a backstory that's more fleshed out compared to his previous incarnations and many of the dialogue options greatly show off Link's personality.
28th Dec '17 3:43:55 PM Lemia
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** Toyed with in ''Manga/ThePrinceOfTennis'' dating sims. The first one, ''Gakuensai no Oujisama'', ''never'' shows the face of the brunette main girl [[note]](default name: Shizuka Hirose)[[/note]], and there are extremely few mentions to her possible looks (i.e., Kawamura's path implies that [[{{Meganekko}} she uses glasses]]). In the other two, ''Umibe no Secret'' and ''Sanroku no Mystic'', the girls's faces ''are'' clearly seen from the beginning (''Sanroku's'' Tsugumi Obinata is a long-haired girly girl, ''Umibe's'' Ayaka Tsujimoto is a short-haired {{tomboy}}), and yet sometimes the CG's deliberately show them only from behind or from angles where we cannot see their faces, despite us already knowing how they look like.
** The ''Shall We Date?'' games, however, play this trope painfully straight (with a few exceptions like ''Scarlet Fate'' and ''Ninja Assassin''). They take great pains to ''never'' show the otome protagonist's face even during the kissing scenes!
** The ''VisualNovel/TokimekiMemorial Girl's Side'' games give the heroine a defined appearance, that of a [[GenericCuteness generically cute]] girl with reddish-brown hair in a bob cut, but she's only fully displayed as a SuperDeformed sprite in game menus and minigames, while [=CGs=] typically avoid showing much more than the back of her head.



* Toyed with in ''Manga/ThePrinceOfTennis'' dating sims. The first one, ''Gakuensai no Oujisama'', ''never'' shows the face of the brunette main girl [[note]](default name: Shizuka Hirose)[[/note]], and there are extremely few mentions to her possible looks (i.e., Kawamura's path implies that [[{{Meganekko}} she uses glasses]]). In the other two, ''Umibe no Secret'' and ''Sanroku no Mystic'', the girls's faces ''are'' clearly seen from the beginning (''Sanroku's'' Tsugumi Obinata is a long-haired girly girl, ''Umibe's'' Ayaka Tsujimoto is a short-haired {{tomboy}}), and yet sometimes the CG's deliberately show them only from behind or from angles where we cannot see their faces, despite us already knowing how they look like.
* The ''Shall We Date?'' series used to play this trope painfully straight in their earliest games, taking great pains to ''never'' show the otome protagonist's face even during the kissing scenes. However, their later games like ''Love Tangle'' and ''Lost Alice'' avert this trope by giving their protagonists actual faces and backstories.
* The ''VisualNovel/TokimekiMemorial Girl's Side'' games give the heroine a defined appearance, that of a [[GenericCuteness generically cute]] girl with reddish-brown hair in a bob cut, but she's only fully displayed as a SuperDeformed sprite in game menus and minigames, while [=CGs=] typically avoid showing much more than the back of her head.



* ''VisualNovel/MysticMessenger'' lets you choose which photo you want to use as your avatar and you can even use a photo of yourself if you want, but your character is still always depicted as a generic-looking brown-haired woman with no eyes in [=CGs=].

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* ''VisualNovel/MysticMessenger'' lets you choose which photo you want to use as your avatar and you can even use a photo of yourself if you want, but your character is still always depicted as a generic-looking brown-haired woman with no eyes in [=CGs=].[=CGs=] and no dialogue outside of the choices you make for her.
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