History Main / FeaturelessProtagonist

9th Oct '17 5:49:05 AM starofjusticev21
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* Averted in the ''Literature/EndlessQuest'' series and its spinoff ''Heart Quest'', where your character's name, gender and species are laid out on the bottom of the page explaining how the book works.
21st Sep '17 3:08:30 AM jormis29
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* The English-dubbed version of Detalion's ''REAH: Face The Unknown'' has a journalist who does speak quite a bit throughout the game, but other than his [[GoingForTheBigScoop desire to be famous]], we know nothing about him. [[spoiler: However, everyone in the environment seems to have seen him before, and a phantom alchemist knows why.]] The player even hangs a nice lampshade on being faceless during a mirror puzzle.

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* The English-dubbed version of Detalion's ''REAH: Face The Unknown'' ''VideoGame/ReahFaceTheUnknown'' has a journalist who does speak quite a bit throughout the game, but other than his [[GoingForTheBigScoop desire to be famous]], we know nothing about him. [[spoiler: However, everyone in the environment seems to have seen him before, and a phantom alchemist knows why.]] The player even hangs a nice lampshade on being faceless during a mirror puzzle.
5th Sep '17 9:07:06 AM Sark0TAG
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* ''The Crystal Key'', like ''Myst'', handles this by showing everything from a first-person perspective and having [[BeautifulVoid almost no one with whom to interact]] (the occasional enemy soldiers don't speak your language). Unlike Myst, however, items don't teleport from the main screen to your inventory and back again--they levitate, as if you're telekinetic. Also of note is that you abruptly stop being a HeroicMime if you're caught and tortured, but gender neutrality is still preserved--the [[HellIsThatNoise resultant screaming]] is barely recognizable as human, let alone male or female.

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* ''The Crystal Key'', ''VideoGame/TheCrystalKey'', like ''Myst'', handles this by showing everything from a first-person perspective and having [[BeautifulVoid almost no one with whom to interact]] (the occasional enemy soldiers don't speak your language). Unlike Myst, however, items don't teleport from the main screen to your inventory and back again--they levitate, as if you're telekinetic. Also of note is that you abruptly stop being a HeroicMime if you're caught and tortured, but gender neutrality is still preserved--the [[HellIsThatNoise resultant screaming]] is barely recognizable as human, let alone male or female.
5th Sep '17 9:05:41 AM Sark0TAG
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* Played with in ''VideoGame/RobotCity'', like the novels it's based on. The main character is a man named Derec only because of a label on his jumpsuit, which is actually the name for a company that makes jumpsuits; his DNA and facial patterns have no match in any Earth or Spacer database; and he has have no memories from before waking up in an EscapePod that crash-landed in the eponymous city. All this becomes a problem when two other humans show up later, one of them having been murdered, as the [[ThreeLawsCompliant first law of robotics]] forbids any robot from killing humans, pinning Derec as the prime suspect.
27th Aug '17 7:35:38 AM morenohijazo
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!!Video Game Examples

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!!Video Game Examples
Examples:



* ''VideoGame/NoMansSky'' plays this straight. Some players had discovered (by getting attacked by enemies when interacting with artifact and observing said enemy when the camera pans to the interaction screen) that their character doesn't actually have a model at all. Before the release the developer had said that the only way to see what you looks like is by meeting with other players so they can see and describe you, but multiplayer wasn't present in the released game.

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* ''VideoGame/NoMansSky'' plays this straight. Some players had discovered (by getting attacked by enemies when interacting with artifact and observing said enemy when the camera pans to the interaction screen) The developers originally promised that their character doesn't actually have a model at all. Before the release the developer had said that the only way you'll be able to see get an idea of what you looks look like is by meeting with from other players' descriptions, and that you'll be able to help other players so they can see and describe you, but multiplayer wasn't present in you run across figure out what their player-character looks like. However the released game.game originally had no multiplayer and meeting other people was impossible. Now when you meet other players, they're just floating orbs.
18th Jul '17 9:17:38 PM Steven
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* Link from ''Franchise/TheLegendOfZelda'' series was originally meant to be this... in fact, that was the very reason he was named Link, because he was the "link to the gameworld", simply a player avatar. Ironically, he is now one of the most recognizable faces in all of gaming, endlessly tributed and/or parodied. Giving him a distinctive, recurring costume probably didn't help. This is most prevalent in the instruction manuals for ''A Link to the Past'' and ''Link's Awakening'' which are written using SecondPersonNarration rather than referring to Link by name as Link. Nintendo is still trying to retain some of Link's Featureless Protagonist qualities (the reason he is still a HeroicMime), he seems to be growing out of this in the later games, especially with regards to his personality. A notable shift is in ''Twilight Princess'' where the name Link is pre-entered on the HelloInsertNameHere screen unlike earlier games where there is no default name and the field starts out blank.

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* Link from ''Franchise/TheLegendOfZelda'' series was originally meant to be this... in fact, that was the very reason he was named Link, because he was the "link to the gameworld", simply a player avatar. Ironically, he is now one of the most recognizable faces in all of gaming, endlessly tributed and/or parodied. Giving him a distinctive, recurring costume probably didn't help. This is most prevalent in the instruction manuals for ''A Link to the Past'' and ''Link's Awakening'' which are written using SecondPersonNarration rather than referring to Link by name as Link. Nintendo is still trying to retain some of Link's Featureless Protagonist qualities (the reason he is still a HeroicMime), he seems to be growing out of this in the later games, especially with regards to his personality. A notable shift is in ''Twilight Princess'' where the name Link is pre-entered on the HelloInsertNameHere screen unlike earlier games where there is no default name and the field starts out blank. Taken to the next level in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' where Link's name is set in stone and cannot be changed due to the use of voice acting. While Link is still a silent protagonist, he has a backstory that's more fleshed out compared to his previous incarnations and many of the dialogue options greatly show off Link's personality.
26th Jun '17 9:34:12 PM GMon
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* ''Franchise/Pokemon'':

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* ''Franchise/Pokemon'':''Franchise/{{Pokemon}}'':



** Also played mostly straight in ''VideoGame/FalloutNewVegas" with regards to the player character of ''Fallout 2'': The only details given about the Chosen One are that said person was male and fathered a son on the wife of one of the crime families in New Reno.

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** Also played mostly straight in ''VideoGame/FalloutNewVegas" ''VideoGame/FalloutNewVegas'' with regards to the player character of ''Fallout 2'': The only details given about the Chosen One are that said person was male and fathered a son on the wife of one of the crime families in New Reno.
17th May '17 5:55:49 AM UmbrellasWereAwesome
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* In the GameBoy version of the ''VideoGame/PokemonTradingCardGame'', the player character portrait is shown as a bust portrait with young, tween-like facial features of ambiguous gender, an ethnically unclear anime look, and hair tied up in a bandanna on the forehead though it's clearly black.
* ''VideoGame/PokemonXAndY'' is a much straighter example. Not only can you choose your gender, name and now your skin color at character creation, but ''every other part'' of your trainer is customizable even after that point. Hair color? Sure. Haircut? Why not. Clothing? A ''dizzying'' array of options await you, especially once you have access to every city. The clothing options vary so much that it even gets hard to assign an exact ''[[VagueAge age]]'' to the protagonists.
** ''VideoGame/PokemonSunAndMoon'' also follow suit in some ways though it's tone down overall with initial customization to mainly just skin color differences. The clothing and hair cut options also come into play once you enter your first major city and are added on to. You however are reminded several times that canonically your character is at a set age.

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* ''Franchise/Pokemon'':
**
In the GameBoy version of the ''VideoGame/PokemonTradingCardGame'', the player character portrait is shown as a bust portrait with young, tween-like facial features of ambiguous gender, an ethnically unclear anime look, and hair tied up in a bandanna on the forehead though it's clearly black.
* ** ''VideoGame/PokemonXAndY'' is a much straighter very straight example. Not only can you choose your gender, name and now your skin color at character creation, but ''every other part'' of your trainer is customizable even after that point. Hair color? Sure. Haircut? Why not. Clothing? A ''dizzying'' array of options await you, especially once you have access to every city. The clothing options vary so much that it even gets hard to assign an exact ''[[VagueAge age]]'' to the protagonists.
** ''VideoGame/PokemonSunAndMoon'' also follow suit in some ways ways, though it's tone toned down overall compared to ''X and Y'', with initial customization to being mainly just skin color differences. The clothing and hair cut haircut options also come into play once you enter your first major city and are added on to. You are however are reminded several times that canonically your character is at a set age.



* Amongst Bioware RPG games, the ''VideoGame/BaldursGate'' series, ''VideoGame/NeverwinterNights'' and its expansions, ''VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/JadeEmpire'' and ''VideoGame/DragonAgeOrigins'' plays it straight while ''VideoGame/DragonAgeII'' and the ''Franchise/MassEffect'' series does not.
* VideoGame/{{Fallout}} 2 does this somewhat to the player character from the first game. [[AllThereInTheManual There's a journal entry in the manual]] from the first game's PC talking about what s/he did after getting exiled from Vault 13 which never states his/her name or gender, but does state that s/he does eventually settle down and get married...to a spouse of indeterminate gender with an [[GenderBlenderName androgynous name.]] Eventually, the player runs across a statue honoring the character from the first game, but the text on the statue calls the character "he or she."
** Also played mostly straight in ''VideoGame/FalloutNewVegas" with regards to the player character of Fallout 2: the only details given about the Chosen One are that said person was male and fathered a son on the wife of one of the crime families in New Reno.

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* Amongst Bioware RPG games, the ''VideoGame/BaldursGate'' series, ''VideoGame/NeverwinterNights'' and its expansions, ''VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/JadeEmpire'' and ''VideoGame/DragonAgeOrigins'' plays it straight while ''VideoGame/DragonAgeII'' and the ''Franchise/MassEffect'' series does do not.
* VideoGame/{{Fallout}} 2 ''VideoGame/{{Fallout}}''
** ''VideoGame/Fallout2''
does this somewhat to the player character from [[VideoGame/Fallout1 the first game. game]]. [[AllThereInTheManual There's a journal entry in the manual]] from the first game's PC talking about what s/he did after getting exiled from Vault 13 which never states his/her name or gender, but does state that s/he does eventually settle settled down and get got married...to a spouse of indeterminate gender with an [[GenderBlenderName androgynous name.]] name]]. Eventually, the player runs across a statue honoring the character from the first game, but the text on the statue calls the character "he or she."
** Also played mostly straight in ''VideoGame/FalloutNewVegas" with regards to the player character of Fallout 2: the ''Fallout 2'': The only details given about the Chosen One are that said person was male and fathered a son on the wife of one of the crime families in New Reno.
3rd May '17 2:34:26 PM Golondrina
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* The characters from ''VideoGame/{{VVVVVV}}'' would all qualify-- they're all [[PaletteSwap palette swaps]] of one another, lack any secondary sexual characteristics, let alone TertiarySexualCharacteristics, and it's never stated whether they're humans of AmbiguousEthnicity wearing space suits or remarkably blocky looking aliens. Captain Viridian, the player character, is [[AmbiguousGender never referred to as male or female at any point during the game either.]]

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* The characters from ''VideoGame/{{VVVVVV}}'' would all qualify-- they're all [[PaletteSwap palette swaps]] of one another, lack any secondary sexual characteristics, let alone TertiarySexualCharacteristics, and it's never stated whether they're humans of AmbiguousEthnicity [[AmbiguouslyBrown Ambiguous Ethnicity]] wearing space suits or remarkably blocky looking aliens. Captain Viridian, the player character, is [[AmbiguousGender never referred to as male or female at any point during the game either.]]



** The makers of some of the Key VNs made an older title called ''VisualNovel/OneKagayakuKisetsuE'' which plays this up to the point of stupidity. In CG in which Kouhei is '''kissing''' someone, he will have no eyes, nose, etc. depending on the scene. Funnily enough, you actually get a clear view of the back of his head very early on in the story.

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** The makers of some of the Key VNs [=VNs=] made an older title called ''VisualNovel/OneKagayakuKisetsuE'' which plays this up to the point of stupidity. In CG in which Kouhei is '''kissing''' someone, he will have no eyes, nose, etc. depending on the scene. Funnily enough, you actually get a clear view of the back of his head very early on in the story.
3rd May '17 2:06:09 PM Golondrina
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