History Main / FeaturelessProtagonist

15th Jan '17 4:14:45 PM FieryLion428
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* ''VideoGame/FiveNightsAtFreddys'': You never get to see the appearance of the night guard, because the game is in first person. The only thing that's been revealed about them is their name [[spoiler: Mike Schmidt]] and their eye colour [[spoiler:on the game over screen; they're blue.]] In [[VideoGame/FiveNightsAtFreddys2 the second game]], you can only find out what their name is: [[spoiler:Jeremy Fitzgerald. There's also a third guard who goes by Fritz Smith, but we don't know a thing about him either.]] The player character in the third game has NoNameGiven, and even has AmbiguousGender since their terrified hyperventilation could be that of a man or a low-voiced woman. The appearance and personalities of these protagonists are left to the player's imagination. It's actually a bit of a shock that the player character in the fourth game ''averts'' this somewhat (we only know his appearance, and even then, it's only a rough, 8-bit, approximation).

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* ''VideoGame/FiveNightsAtFreddys'': You never get to see the appearance of the night guard, because the game is in first person. The only thing that's been revealed about them is their name [[spoiler: Mike Schmidt]] and their eye colour [[spoiler:on the game over screen; they're blue.]] In [[VideoGame/FiveNightsAtFreddys2 the second game]], you can only find out what their name is: [[spoiler:Jeremy Fitzgerald. There's also a third guard who goes by Fritz Smith, but we don't know a thing about him either.]] The player character in the third game has NoNameGiven, and even has AmbiguousGender since their terrified hyperventilation could be that of a man or a low-voiced woman. The appearance and personalities of these protagonists are left to the player's imagination. It's actually a bit of a shock that the player character in the fourth game ''averts'' this somewhat (we only know his appearance, and even then, it's only a rough, 8-bit, 8-bit approximation).
15th Jan '17 4:13:06 PM FieryLion428
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* ''VideoGame/FiveNightsAtFreddys'': You never get to see the appearance of the night guard, because the game is in first person. The only thing that's been revealed about them is their name [[spoiler: Mike Schmidt]] and their eye colour [[spoiler:on the game over screen; they're blue.]] In [[VideoGame/FiveNightsAtFreddys2 the second game]], you can only find out what their name is: [[spoiler:Jeremy Fitzgerald. There's also a third guard who goes by Fritz Smith, but we don't know a thing about him either.]] The player character in the third game has NoNameGiven, and even has AmbiguousGender since their terrified hyperventilation could be that of a man or a low-voiced woman. The appearance and personalities of these protagonists are left to the player's imagination. It's actually a bit of a shock that the player character in the fourth game ''averts'' this somewhat (we only know his appearance).

to:

* ''VideoGame/FiveNightsAtFreddys'': You never get to see the appearance of the night guard, because the game is in first person. The only thing that's been revealed about them is their name [[spoiler: Mike Schmidt]] and their eye colour [[spoiler:on the game over screen; they're blue.]] In [[VideoGame/FiveNightsAtFreddys2 the second game]], you can only find out what their name is: [[spoiler:Jeremy Fitzgerald. There's also a third guard who goes by Fritz Smith, but we don't know a thing about him either.]] The player character in the third game has NoNameGiven, and even has AmbiguousGender since their terrified hyperventilation could be that of a man or a low-voiced woman. The appearance and personalities of these protagonists are left to the player's imagination. It's actually a bit of a shock that the player character in the fourth game ''averts'' this somewhat (we only know his appearance).appearance, and even then, it's only a rough, 8-bit, approximation).
15th Jan '17 4:08:30 PM FieryLion428
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* ''VideoGame/FiveNightsAtFreddys'': You never get to see the appearance of the night guard, because the game is in first person. The only thing that's been revealed about them is their name [[spoiler: Mike Schmidt]] and their eye colour [[spoiler:on the game over screen; they're blue.]] In [[VideoGame/FiveNightsAtFreddys2 the second game]], you can only find out what their name is: [[spoiler:Jeremy Fitzgerald. There's also a third guard who goes by Fritz Smith, but we don't know a thing about him either.]] The player character in the third game has NoNameGiven, and even has AmbiguousGender since their terrified hyperventilation could be that of a man or a low-voiced woman. The appearance and personalities of these protagonists are left to the player's imagination. It's actually a bit of a shock that the player character in the fourth game ''averts'' this somewhat (we only know his appearance), though given [[spoiler: he's the Bite of '87 victim,]] it'd be hard to be featureless.

to:

* ''VideoGame/FiveNightsAtFreddys'': You never get to see the appearance of the night guard, because the game is in first person. The only thing that's been revealed about them is their name [[spoiler: Mike Schmidt]] and their eye colour [[spoiler:on the game over screen; they're blue.]] In [[VideoGame/FiveNightsAtFreddys2 the second game]], you can only find out what their name is: [[spoiler:Jeremy Fitzgerald. There's also a third guard who goes by Fritz Smith, but we don't know a thing about him either.]] The player character in the third game has NoNameGiven, and even has AmbiguousGender since their terrified hyperventilation could be that of a man or a low-voiced woman. The appearance and personalities of these protagonists are left to the player's imagination. It's actually a bit of a shock that the player character in the fourth game ''averts'' this somewhat (we only know his appearance), though given [[spoiler: he's the Bite of '87 victim,]] it'd be hard to be featureless.appearance).
30th Nov '16 8:10:25 PM Lemia
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** The ''Shall We Date?'' games, however, play this trope painfully straight. They take great pains to ''never'' show the otome protagonist's face even during the kissing scenes!
*** Wonderfully [[AvertedTrope averted]] in Scarlet Fate+ and Ninja Assassin+, however!

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** The ''Shall We Date?'' games, however, play this trope painfully straight. straight (with a few exceptions like ''Scarlet Fate'' and ''Ninja Assassin''). They take great pains to ''never'' show the otome protagonist's face even during the kissing scenes!
*** Wonderfully [[AvertedTrope averted]] in Scarlet Fate+ and Ninja Assassin+, however!
scenes!


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** This DatingSim trend is spoofed in ''VideoGame/CrushCrush'' where the protagonist is depicted as just a generic human-shaped white blob who looks ''quite'' out of place in [=CGIs=] with the far more vividly-drawn girls. The girls even refer to the protagonist as "Marshmallow" at several points, implying that the protagonist literally ''is'' just a white blob.
28th Nov '16 10:33:20 PM sophie9709
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*TheRoomMobileGame: You are only referred to as 'you' and there are no indications of what you look like whatsoever. Not even hands.
28th Nov '16 7:46:11 AM Morgenthaler
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** This leads to some goofy scenarios where features about the protagonist are assumed. In ''Skyrim'', when a character reacts to your appearance, they generally act as if you're a scrawny, unimposing kid and on the stupid side - even if you made your character look like a muscular grizzled {{badass}} and have him equipped in dragon scale or bone armor.[[note]]Which you can only get by killing a dragon and crafting the armor yourself because the dragons only just recently returned to Skyrim.[[/note]]

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** This leads to some goofy scenarios where features about the protagonist are assumed. In ''Skyrim'', when a character reacts to your appearance, they generally act as if you're a scrawny, unimposing kid and on the stupid side - even if you made your character look like a muscular grizzled {{badass}} badass and have him equipped in dragon scale or bone armor.[[note]]Which you can only get by killing a dragon and crafting the armor yourself because the dragons only just recently returned to Skyrim.[[/note]]
13th Nov '16 4:11:44 PM __Vano
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More often than not, a thorough examination of the game will cause this to break down as providing any kind of substantial interaction with a player character who is a cipher is problematic. Most often, the first thing to slip through will be a tacit assumption that the character is male.

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More often than not, a thorough examination of the game will cause this to break down as providing any kind of substantial interaction with a player character who is a cipher is problematic. Most often, the first thing to slip through will be a tacit assumption that the character [[MenAreGenericWomenAreSpecial is male.
male]].
6th Nov '16 9:16:14 PM Fangusu
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* All of the games in the ''VideoGame/SuperSolvers'' series let you name yourself, plus the hero wears unisex clothes and their gender is never disclosed. In the Windows updates of the games that preceded Mission: T.H.I.N.K and Treasure Galaxy as well as these two games themselves, Morty avoids using pronouns when referring to the Super Solver.

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* All of the games in the ''VideoGame/SuperSolvers'' series let you name yourself, input your own name, plus the hero wears a unisex clothes outfit and their gender is never disclosed. In the Windows updates of the games that preceded Mission: ''Mission: T.H.I.N.K K'', ''Treasure Galaxy!'' and Treasure Galaxy as well as these two games themselves, the Windows updates of the preceding games, Morty avoids using pronouns when referring to the Super Solver.
17th Oct '16 12:12:44 PM ZombieAladdin
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* In ''Pinball/TheAddamsFamily'', the player is a guest to the Addams' mansion. It is unclear if the player is an individual or a group, considering sometimes Gomez says, "Look, everyone! We have guest'''s'''!" when a game begins.

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* In ''Pinball/TheAddamsFamily'', the player is a guest to the Addams' mansion. It is unclear if the player is even an individual or a group, considering sometimes Gomez says, "Look, everyone! We have guest'''s'''!" when a game begins.




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* The player character in ''Pinball/{{Whirlwind}}'' is a civilian caught in the rage of a storm system generating tornadoes. Any characters speaking directly to the player character does so in the imperative mood.
* The Chicago roller coaster trilogy of ''Pinball/{{Comet}}'', ''Pinball/{{Cyclone}}'', and ''Pinball/{{Hurricane}}'' all have their player characters as a visitor to the carnival or theme park in which they're located, with no further description. Subsequent machines themed on amusement parks like ''Jolly Park'' and ''Pinball/RollerCoasterTycoon'' follow suit, though the latter, in the spirit of the video games they're based on, also has the player character opening rides and improving the park. Still no physical or behavioral description whatsoever though.
* A strange case with ''Pinball/{{Ghostbusters}}'': You play as one of the ghost-catching quartet, but it's unclear which.
* In ''Pinball/CactusCanyon'', you are the sheriff's new hire to the WildWest town, tasked with cleaning up the criminal mess the town is in. The player character is suggested to be male, as the saloon girls seem to show romantic and/or sexual interest in the player character, but considering no one ever uses any third-person pronouns to describe the player character, there is room for AlternateCharacterInterpretation of a female law enforcement officer as the player character.
* In ''Pinball/AttackFromMars'', you are part of Earth's special forces assigned to observe and fight the Martians. No other information is given about you.
* The player character IS actually depicted in ''Pinball/MedievalMadness'' and is shown to be clearly male, but he doesn't appear in any of the artwork, only on the dot-matrix display, whose resolution is too low and whose colors are too limited to clearly make out any physical characteristics other than that he has hair and has a nose. Any close-up shots of this character has him in full armor and thus completely obscured.
17th Oct '16 11:54:30 AM ZombieAladdin
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In general, because there is no virtual avatar for a pinball game, there isn't any need to visually identify the player character, if one exists at all. As a result, this trope has been a frequent sight in pinball up to this day. This trope even shows up in LicensedPinballTables, where an [[InvertedTrope inversion]] of CipherScything occurs in which the pinball team will add in a Featureless Protagonist who interacts with the existing characters. After all, the player is always represented as a shiny metal ball, which can potentially stand for anything. It says something about this trope's ubiquitousness in pinball that the pinball communities' equivalent term for "player character" is "role," a word broad enough that it doesn't necessarily have to have any defining characteristics.


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** The same goes for the fellow pinball table about motorcycle racing ''Pinball/FullThrottle''. What story exists is defined entirely by the antagonist Francisco Valentino's interactions with the player character.


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* In ''Pinball/TheAddamsFamily'', the player is a guest to the Addams' mansion. It is unclear if the player is an individual or a group, considering sometimes Gomez says, "Look, everyone! We have guest'''s'''!" when a game begins.
* There is no explanation on who the player character is in ''Pinball/TheSimpsonsPinballParty'' except that the character is male (possibly by accident) and is of legal age to drink alcohol.
* In both ''Pinball/LordOfTheRings'' and ''Pinball/TheHobbit'', the player character is someone who has joined the cast of characters on their journey and has to earn their respect by proving oneself helpful in situations that occur through the books they were based on (though they are technically adaptations of the movies).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FeaturelessProtagonist