History Main / FeaturelessProtagonist

12th Jul '16 10:54:09 AM dotchan
Is there an issue? Send a Message


* In ''Disney/WreckItRalph'', they lampshade the fact that in first person shooters, your perspective is a surround view of the landscape with two arms in front of you and a rifle. In this case, they show that in ''Hero's Duty'', the player is not playing as a human soldier, but rather, is controlling a short, nondescript, voiceless robot with a gun in one arm and a two-way TV screen for a face. Outside of gameplay, it does have its own personality in particular, it takes offense at Ralph getting too close to it during gameplay and causing the player an untimely Game Over.

to:

* In ''Disney/WreckItRalph'', they lampshade the fact that in first person shooters, your perspective is a [[FirstPersonGhost surround view of the landscape with two arms in front of you and a rifle.rifle]]. In this case, they show that in ''Hero's Duty'', the player is not playing as a human soldier, but rather, is controlling a short, nondescript, voiceless robot with a gun in one arm and a two-way TV screen for a face. Outside of gameplay, it does have its own personality in particular, it takes offense at Ralph getting too close to it during gameplay and causing the player an untimely Game Over.
3rd Jul '16 5:41:17 PM nombretomado
Is there an issue? Send a Message


* The ''Franchise/{{Bionicle}} Mata Nui Online Game'' is played in first-person and you're only ever referred to by your title of "Chronicler". [[spoiler:Then near the end of the game, it's revealed that you're playing as Takua, the Matoran who later becomes Toa Takanuva.]]

to:

* The ''Franchise/{{Bionicle}} ''VideoGame/{{Bionicle}} Mata Nui Online Game'' is played in first-person and you're only ever referred to by your title of "Chronicler". [[spoiler:Then near the end of the game, it's revealed that you're playing as Takua, the Matoran who later becomes Toa Takanuva.]]
7th Jun '16 6:26:38 PM Doug86
Is there an issue? Send a Message


* In ''VideoGame/RedBaron'' the player character has no real characterization whatsoever beyond the player-input name. It can be reasonably deduced that he's male, but this is due to the fact that, other than nurses, there ''were'' no female personnel in any of the major armed forces during UsefulNotes/WorldWarOne ([[SweetPollyOliver officially]]).

to:

* In ''VideoGame/RedBaron'' the player character has no real characterization whatsoever beyond the player-input name. It can be reasonably deduced that he's male, but this is due to the fact that, other than nurses, there ''were'' no female personnel in any of the major armed forces during UsefulNotes/WorldWarOne UsefulNotes/WorldWarI ([[SweetPollyOliver officially]]).
5th Jun '16 9:09:04 AM MikeK
Is there an issue? Send a Message


* ''Emily Is Away'' is an "interactive story" that takes place entirely over AOL Instant Messenger, so naturally we never see what the protagonist (or anyone else for that matter) looks like. Nothing about your character's gender or appearance is ever mentioned, but it is defined that you start the story as a high school senior and end it as junior in college. [[HelloInsertNameHere You get to pick both a screen name and the first name Emily will address you as]] [[note]]or let the program pick a randomized screen name and/or first name for you[[/note]], but whether you pick a male or female name, your character is canonically attracted to women, since the plot has you romantically pursuing Emily and another girl name Emma at different points.

to:

* ''Emily Is Away'' is an "interactive story" that takes place entirely over AOL Instant Messenger, so naturally we never see what the protagonist (or anyone else for that matter) looks like. Nothing about your character's gender or appearance is ever mentioned, but it is defined that you start the story as a high school senior and end it as junior in college. [[HelloInsertNameHere You get to pick both a screen name and the first name or nickname Emily will address you as]] [[note]]or let the program pick one or both out or a randomized screen name and/or first name for you[[/note]], but list[[/note]], and the dialogue avoids using third person pronouns or any other language that would imply gender. However, whether you pick a male or female name, your character is canonically attracted to women, females, since the plot has you romantically pursuing Emily and another girl name named Emma at different points.
31st May '16 1:26:55 PM sorako
Is there an issue? Send a Message


* ''VisualNovel/HigurashiWhenTheyCry'' only ''pretends'' to be a dating sim at first, so it follow this trope for half of it. Later it is revealed the protagonist is [[DecoyProtagonist someone else]] and the previous main character gains a face (the new protagonist was present since the beginning, so they had a face already).
** Its sister series, ''VisualNovel/UminekoWhenTheyCry'', however, averts it, by giving the main character a face from the beginning. The author even commented he wanted to avoid having the main character go faceless for so long again.
** Higurashi also played it straight with a third protagonist of sorts. [[spoiler: As the sequences taking place outside of the Fragments in which you were only described as a "Special Existence". Sometimes it seemed to be BreakingTheFourthWall and other times suggesting that you were a genuine entity within the game's universe. This trope most comes into play in the first such encounter, in which another spirit being refers to you as it's sister. However they then point out that you might be a boy, but telling the gender of such beings is complicated.]] These sequences were also in second person, in contrast to the rest of the novel.

to:

* ''Franchise/WhenTheyCry'':
**
''VisualNovel/HigurashiWhenTheyCry'' only ''pretends'' to be a dating sim at first, so it follow this trope for half of it. Later it is revealed the protagonist is [[DecoyProtagonist someone else]] and the previous main character gains a face (the new protagonist was present since the beginning, so they had a face already).
** Its sister series, ''VisualNovel/UminekoWhenTheyCry'', however, averts it, by giving the main character a face from the beginning. The author even commented he wanted to avoid having the main character go faceless for so long again.
** Higurashi
*** ''Higurashi'' also played it straight with a third protagonist of sorts. [[spoiler: As the sequences taking place outside of the Fragments in which you were only described as a "Special Existence". Sometimes it seemed to be BreakingTheFourthWall and other times suggesting that you were a genuine entity within the game's universe. This trope most comes into play in the first such encounter, in which another spirit being refers to you as it's sister. However they then point out that you might be a boy, but telling the gender of such beings is complicated.]] These sequences were also in second person, in contrast to the rest of the novel.novel.
** ''VisualNovel/UminekoWhenTheyCry'' averts it, by giving the main character a face from the beginning. The author even commented he wanted to avoid having the main character go faceless for so long again.
25th May '16 2:28:29 AM erforce
Is there an issue? Send a Message


** Depending on how much story there is, this can be common. Even when you're in the roofless 1880s-era Mercedes early car in ''VideoGame/GranTurismo'', you're still in your firesuit and helmet. And taken to an extreme in the ''{{Burnout}}'' games, where no-one at all is driving.

to:

** Depending on how much story there is, this can be common. Even when you're in the roofless 1880s-era Mercedes early car in ''VideoGame/GranTurismo'', you're still in your firesuit and helmet. And taken to an extreme in the ''{{Burnout}}'' ''VideoGame/{{Burnout}}'' games, where no-one at all is driving.
13th May '16 5:28:21 PM cakecake
Is there an issue? Send a Message


* ''VisualNovel/War13thDay'' follows this trope to great effect. [[spoiler:The player is meant to think they're the protagonist when in reality, you're one of the characters in the story.]]

to:

* ''VisualNovel/War13thDay'' follows this trope to great effect. [[spoiler:The player is meant to think they're the protagonist when in reality, you're they're one of the characters in the story.]]
13th May '16 5:27:42 PM cakecake
Is there an issue? Send a Message


* Since the player is meant to be the protagonist in the ''VisualNovel/DeathRoom'', you don't get an in-game sprite.
* The nameable protagonist of ''[[VisualNovel/GoGoNippon Go! Go! Nippon! ~My First Trip to Japan~]]'' is supposed to be the player himself. He's represented with an eyeless face and has no personality outside of being a dorky otaku. Since the game is specifically made with a foreign audience in mind, he's an OccidentalOtaku by definition.
* ''VisualNovel/HatofulBoyfriend'''s Hiyoko Tousaka has a very vivid, hammy personality and a defined past - but no canon appearance or voice actor. In the manga she breaks the fourth wall to say that it's like an FPS, so the viewer will never see her - in a later issue they ''do'', but she's [[http://mangapark.com/manga/hatoful-kareshi/s1/c13/8 covered in mushrooms]].



* Averted in ''VisualNovel/KatawaShoujo'', as we see Hisao Nakai's face clearly in one of the first CG's and his features are almost never hidden from then on. He also has an established personality, though some of it does vary from route to route, which could be either attributed to the influence of whom he spends time with on his personality, or, if you're feeling less charitable, just chalked up to a case of DependingOnTheWriter. Oh, and he has arrythmia, meaning that not only do he have a name, face, and personality, but also a ''medical history''.



* Averted in ''VisualNovel/KatawaShoujo'', as we see Hisao Nakai's face clearly in one of the first CG's and his features are almost never hidden from then on. He also has an established personality, though some of it does vary from route to route, which could be either attributed to the influence of whom he spends time with on his personality, or, if you're feeling less charitable, just chalked up to a case of DependingOnTheWriter. Oh, and he has arrythmia, meaning that not only do he have a name, face, and personality, but also a ''medical history''.

to:

* Averted Success mode in ''VisualNovel/KatawaShoujo'', ''[[VideoGame/LivePowerfulProBaseball MLB Power Pros]]'' averts this with your avatar being customizable ''and'' shown all the times throughout the game; while the character itself is portrayed as we see Hisao Nakai's face clearly in one a local IdiotHero who loves baseball. It helps that half of the first CG's and his features are almost never hidden gags come from then on. He also has an established personality, though some of it does vary from route to route, which could be either attributed to the influence of whom he spends time with on his personality, or, if you're feeling less charitable, just chalked up to a case of DependingOnTheWriter. Oh, and he has arrythmia, meaning that not only do he have a name, face, and personality, but also a ''medical history''.your avatar's hilarious facial reactions.



* Success mode in ''[[VideoGame/LivePowerfulProBaseball MLB Power Pros]]'' averts this with your avatar being customizable ''and'' shown all the times throughout the game; while the character itself is portrayed as a local IdiotHero who loves baseball. It helps that half of the gags come from your avatar's hilarious facial reactions.
* ''VisualNovel/HatofulBoyfriend'''s Hiyoko Tousaka has a very vivid, hammy personality and a defined past - but no canon appearance or voice actor. In the manga she breaks the fourth wall to say that it's like an FPS, so the viewer will never see her - in a later issue they ''do'', but she's [[http://mangapark.com/manga/hatoful-kareshi/s1/c13/8 covered in mushrooms]].
* The nameable protagonist of ''[[VisualNovel/GoGoNippon Go! Go! Nippon! ~My First Trip to Japan~]]'' is supposed to be the player himself. He's represented with an eyeless face and has no personality outside of being a dorky otaku. Since the game is specifically made with a foreign audience in mind, he's an OccidentalOtaku by definition.

to:

* Success mode in ''[[VideoGame/LivePowerfulProBaseball MLB Power Pros]]'' averts ''VisualNovel/War13thDay'' follows this with your avatar being customizable ''and'' shown all trope to great effect. [[spoiler:The player is meant to think they're the times throughout the game; while the character itself is portrayed as a local IdiotHero who loves baseball. It helps that half of the gags come from your avatar's hilarious facial reactions.
* ''VisualNovel/HatofulBoyfriend'''s Hiyoko Tousaka has a very vivid, hammy personality and a defined past - but no canon appearance or voice actor. In the manga she breaks the fourth wall to say that it's like an FPS, so the viewer will never see her - in a later issue they ''do'', but she's [[http://mangapark.com/manga/hatoful-kareshi/s1/c13/8 covered in mushrooms]].
* The nameable
protagonist when in reality, you're one of ''[[VisualNovel/GoGoNippon Go! Go! Nippon! ~My First Trip to Japan~]]'' is supposed to be the player himself. He's represented with an eyeless face and has no personality outside of being a dorky otaku. Since characters in the game is specifically made with a foreign audience in mind, he's an OccidentalOtaku by definition.story.]]
4th May '16 8:09:31 PM DarkHunter
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/DarkSouls'' has a completely customizable player character, including gender. Since the player characters across the series ''do'' play a role in the games' overarching plot (vague as it is), fans usually refer to them by a title derived from their respective games to differentiate them: the first game's protagonist is "The Chosen Undead", the second game's is "The Bearer of the Curse", and the third game's is "The Ashen One".
16th Apr '16 3:21:30 AM Vir
Is there an issue? Send a Message


* The player character's gender in the ''VideoGame/{{Myst}}'' series is never made specific; Atrus only ever refers to you as "my friend." Thanks to the ''VideoGame/{{Myst}}'' games being a series however, the need for a persistent player character is met quite cleverly, by only providing "hints" here and there about the character as they become Atrus' family's friend. This more encourages players either to perceive themselves as part of the story or use their own imaginations, rather than leaving one to wonder who they're playing. The avoidance of even hinting at gender might almost be called impressive -- though a couple of points in the series do present players with the ability to create a customizable character.

to:

* The player character's gender in the ''VideoGame/{{Myst}}'' series is never made specific; Atrus only ever refers to you as "my friend." Thanks to the ''VideoGame/{{Myst}}'' ''Myst'' games being a series however, the need for a persistent player character is met quite cleverly, by only providing "hints" here and there about the character as they become Atrus' family's friend. This more encourages players either to perceive themselves as part of the story or use their own imaginations, rather than leaving one to wonder who they're playing. The avoidance of even hinting at gender might almost be called impressive -- though a couple of points in the series do present players with the ability to create a customizable character.



* ''StarshipTitanic'': The character is human, we know that much

to:

* ''StarshipTitanic'': ''VideoGame/StarshipTitanic'': The character is human, we know that much



* The ''Franchise/{{Bionicle}} Mata Nui Online Game'' is played in first-person and you're only ever referred to by your title of "Chronicler". [[spoiler:Then near the end of the game, it's revealed that you're playing as Takua, the Matoran who later becomes Toa Takanuva.]]



* The player character in almost all ''CarmenSandiego'' games is completely faceless and unidentifiable, only referred to by their rank (Senior Investigator, Gumshoe, Master Detective, etc.) The [=NPCs=] you typically speak with to gather clues never reference the player, outside of "How do you do?"

to:

* The player character in almost all ''CarmenSandiego'' ''Franchise/CarmenSandiego'' games is completely faceless and unidentifiable, only referred to by their rank (Senior Investigator, Gumshoe, Master Detective, etc.) The [=NPCs=] you typically speak with to gather clues never reference the player, outside of "How do you do?"



** Averted in ''VideoGame/{{BioShock Infinite}}'', where the player character possesses a name (Booker Dewitt), voice, appearance, personality, fleshed-out backstory, and a clear driving goal.

to:

** Averted in ''VideoGame/{{BioShock Infinite}}'', ''VideoGame/BioShockInfinite'', where the player character possesses a name (Booker Dewitt), voice, appearance, personality, fleshed-out backstory, and a clear driving goal.



** From ''{{VideoGame/Halo 4}}'' onward, Chief drifts away from being this, since unlike Creator/{{Bungie}}, Creator/ThreeFourThreeIndustries were specifically aiming to explore his personality. He speaks during gameplay as well as cutscenes, and ''4''[='s=] Legendary ending [[spoiler:even gives us a brief glimpse of the area around his eyes when he takes off his helmet]].

to:

** From ''{{VideoGame/Halo ''VideoGame/{{Halo 4}}'' onward, Chief drifts away from being this, since unlike Creator/{{Bungie}}, Creator/ThreeFourThreeIndustries were specifically aiming to explore his personality. He speaks during gameplay as well as cutscenes, and ''4''[='s=] Legendary ending [[spoiler:even gives us a brief glimpse of the area around his eyes when he takes off his helmet]].
This list shows the last 10 events of 341. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.FeaturelessProtagonist