-> ''"What's your name? ''(pause)'' Okay. I'll just call you Ageless-Faceless-Gender-Neutral-Culturally-Ambiguous-Adventure-Person. AFGNCAAP for short."''
-->-- '''Dalboz''', ''VideoGame/ZorkGrandInquisitor''

In an attempt to reinforce the notion that the player of the game "is" the PlayerCharacter, most early games went out of their way to avoid applying any characterization to the player character.

More often than not, a thorough examination of the game will cause this to break down as providing any kind of substantial interaction with a player character who is a cipher is problematic. Most often, the first thing to slip through will be a tacit assumption that the character [[MenAreGenericWomenAreSpecial is male]].

Less common in its extreme form today, as it makes anything like compelling storytelling highly problematic. Much easier to achieve in InteractiveFiction, for the same reason that text is better suited to the TomatoSurprise, and to this day, many text games still take this approach, and enthusiasts have been known to be disappointed if forced to play a character who does not reflect their gender or sexual orientation.

Beyond adventures, most games at least need to graphically present the player, so some amount of customization is required. The result is often an extended form of PurelyAestheticGender, with little additional influence on the story.

A weaker form of this attempt results in the HeroicMime. Often used in conjunction with SecondPersonNarration. Media which try to put a definite name and face on the protagonist result in CanonName.

In most RealTimeStrategy games, the player is either a Featureless Protagonist or just a NonEntityGeneral who directs the action but doesn't even ''have'' a character.

This tends to cause problems when the work gets adapted to other media. One solution is to give the character in question as [[GenericGuy generic and bland a personality as possible]]. The other is [[CipherScything to remove them completely]].

!!Video Game Examples


[[folder:Action Adventure]]
* The main character in ''VideoGame/{{Overlord}}''. Besides being male, all his features are obscured and blurred out by his [[SpikesOfVillainy impressive helmet]]. He's also never referred to by name by his former friend and colleagues. The later Overlords in other games are given some degree of Backstory, with the sequel starting him off as a CreepyChild along with [[IHaveManyNames several nicknames]] while the prequel ''Overlord: Dark Legend'' gives the Overlord the name Lord Gromgard though they still remain relatively faceless, wearing face-obscuring clothing before donning their armor.
* Link from ''Franchise/TheLegendOfZelda'' series was originally meant to be this... in fact, that was the very reason he was named Link, because he was the "link to the gameworld", simply a player avatar. Ironically, he is now one of the most recognizable faces in all of gaming, endlessly tributed and/or parodied. Giving him a distinctive, recurring costume probably didn't help. This is most prevalent in the instruction manuals for ''A Link to the Past'' and ''Link's Awakening'' which are written using SecondPersonNarration rather than referring to Link by name as Link. Nintendo is still trying to retain some of Link's Featureless Protagonist qualities (the reason he is still a HeroicMime), he seems to be growing out of this in the later games, especially with regards to his personality. A notable shift is in ''Twilight Princess'' where the name Link is pre-entered on the HelloInsertNameHere screen unlike earlier games where there is no default name and the field starts out blank.
* Samus Aran from ''{{Metroid}}'' started as a complete cipher in both person and motivation. (Robot? Guy in PoweredArmor? Who knew?) This caused some players to think "Metroid" was [[IAmNotShazam the character's name]]. Only at the end of the game did [[SamusIsAGirl she get a gender]] and later [[HalfHumanHybrid a]] [[BioAugmentation species]], and her identity was only given any exploration in the later games.
* In the second game of the ''VideoGame/StarControl'' saga, the player character is only referred in second person, or at most third (''Young starship captain from Earth'', ''alien'', ''hunam'', and the like). Game's background history as well as some dialog (mostly with Talana) [[spoiler: and its ending]] present the character as a young male.
* The player character in ''VideoGame/GhostbustersTheVideoGame'' is one of these, as Creator/DanAykroyd and Creator/HaroldRamis figured that was the best way for the jokes to work. There is also an in-story reason: the team is still very shaken up [[NoodleIncident by what happened]] to the ''previous'' new recruit so they refuse to learn even your name to avoid emotional attachments.
** Interestingly, all the Ghostbusters wear easy-to-read nametags on their uniforms. Including the unnamed player character. Thing is, you have to work to see it, because you spend most of the game staring at your characters backside. If you manage to get a good look at it, you'll see it simply says "ROOKIE".
* In the obscure vehicle combat game ''Auto Destruct'', the agent is only known as Booth, [[HeroicMime and never speaks]], [[TheFaceless nor is he shown in person]].
* ''VideoGame/SaintsRow The Third and IV'' both do this in the first mission, before you've created your custom character. In both games, you start covered head to toe in clothing, including a full-head mask and gloves, in an effort to keep your race, gender, and voice ambiguous. Highly averted for the rest of the game, where your created character ("Boss") participates heavily in cutscenes, and speaks plenty, using one of seven sets of dialogue depending on which voice you choose. There is one way it's played straight all game though; most dialogue referring to Boss uses a gender-neutral "they" instead of "he" or "she".
* ''VideoGame/AssassinsCreedIVBlackFlag'': All of the main Assassin's Creed games are actually simulations being experienced by someone from the present day, who needs to find something important in the memories. Due to [[spoiler: the main protagonist's death by HeroicSacrifice in the previous game]] the "main character" of Black Flag is about as nameless and featureless a protagonist can get. He or she is a HeroicMime with no lines, and the present day segments of the game are also told in first person, and there are no mirrors so the player can't even see their character's reflection.

* ''VideoGame/DarkFall: The Journal'' is bold enough to give the player character a nationality and approximate age range, but still sees fit to leave the character genderless. The full name of the PC's brother is given, but there's no guarantee that the PC is male or single, so may not share the same surname as him.
* In ''VideoGame/TheJourneymanProject'', the player is only referred to as "Agent 5", and though we see his reflection, his face is computer-generated and featureless (all other characters are photorealistic). He gets a full name (Gage Blackwood), identity, and face in both of its sequels, as well as the remake, ''Pegasus Prime''. Perhaps as a bit of LampshadeHanging, in the second game, the player comes across an action figure of himself (the events of the first game had been turned into a popular action movie) with the same mannequin features.
* The player character's gender in the ''VideoGame/{{Myst}}'' series is never made specific; Atrus only ever refers to you as "my friend." Thanks to the ''Myst'' games being a series however, the need for a persistent player character is met quite cleverly, by only providing "hints" here and there about the character as they become Atrus' family's friend. This more encourages players either to perceive themselves as part of the story or use their own imaginations, rather than leaving one to wonder who they're playing. The avoidance of even hinting at gender might almost be called impressive -- though a couple of points in the series do present players with the ability to create a customizable character.
** It should be noted that WordOfGod places the first four ''Myst'' games some two-hundred years in the past, which breaks the concept of "the player as him/herself" somewhat. Both ''Uru'' and ''VideoGame/MystV'' are set in the present (with certain key characters still alive because the D'ni live very long) and therefore feature a different protagonist. In ''Uru'' it's explicitly meant to be the player (one of the meanings of "Uru" is "You Are You"), but recent WordOfGod has declared that the protagonist of ''Myst V'' is Dr. Watson of the D'ni Restoration Council (an NPC in ''Uru'', and the [[LiteraryAgentHypothesis in-universe counterpart]] of developer Richard A Watson).
** It only gets more convoluted from there: The Stranger (the player character) is never fully described, and so, ''in-universe'', the ''Myst'' games are simply Robin and Rand Miller's [[ShowWithinAShow interpretations of Atrus' journals.]] [[MindScrew Confused yet?]]
** Though a non-canon storyline/walkthrough for the original in the Prima Strategy guide alludes the player character as a male photographer from modern day finding the Myst book in a dusty old library which apparently sent him backwards in time. Other than that, the character in the guide is curious, clever, reacts to the few jump scares the game has with obvious results, and is slightly snarky, especially when Sirrus and Achenar start to threaten him if he doesn't bring more pages. "Player: You're a book, what are you going to do? Throw footnotes at me?"
* The only personal information established about your in-game persona in ''Riddle of the Sphinx'' and its sequel ''The Omega Stone'' is gender, which you can choose in the second game. The only time it ever comes up is in found letters' being addressed either to "sir" or "madam".
* In ''Shivers'' and its sequel, though the player is given a home town and set of friends, he is only ever referred to by others as "You", and only ever described in gender-neutral terms.
** Except near the very end when you fall down a large slide and your screams are clearly masculine.
* ''The Crystal Key'', like ''Myst'', handles this by showing everything from a first-person perspective and having [[BeautifulVoid almost no one with whom to interact]] (the occasional enemy soldiers don't speak your language). Unlike Myst, however, items don't teleport from the main screen to your inventory and back again--they levitate, as if you're telekinetic. Also of note is that you abruptly stop being a HeroicMime if you're caught and tortured, but gender neutrality is still preserved--the [[HellIsThatNoise resultant screaming]] is barely recognizable as human, let alone male or female.
** The sequel averts it, as you play as the original protagonist's son, Call Lifeson. He hails from planet Evany, has a voice, face, and body. Athera's [[ApocalypticLog tablet diary]] also states that Call's dad was a colonel.
* Some games give your character a gender-neutral name (e.g. in ''Rhiannon'', you're "Chris") to allow some sense of identity without excluding any gender.
* ''VideoGame/StarshipTitanic'': The character is human, we know that much
-->'''[=DoorBot=]: '''"Human being isn't it? Well, ones heard mixed reports..."
* The English-dubbed version of Detalion's ''REAH: Face The Unknown'' has a journalist who does speak quite a bit throughout the game, but other than his [[GoingForTheBigScoop desire to be famous]], we know nothing about him. [[spoiler: However, everyone in the environment seems to have seen him before, and a phantom alchemist knows why.]] The player even hangs a nice lampshade on being faceless during a mirror puzzle.
--> ''Why can't I see myself? I'm not a vampire, after all.''
* The ''VideoGame/{{Bionicle}} Mata Nui Online Game'' is played in first-person and you're only ever referred to by your title of "Chronicler". [[spoiler:Then near the end of the game, it's revealed that you're playing as Takua, the Matoran who later becomes Toa Takanuva.]]

[[folder: Edutainment Game]]
* All of the games in the ''VideoGame/SuperSolvers'' series let you input your own name, plus the hero wears a unisex outfit and their gender is never disclosed. In ''Mission: T.H.I.N.K'', ''Treasure Galaxy!'' and the Windows updates of the preceding games, Morty avoids using pronouns when referring to the Super Solver.
* The player character in almost all ''Franchise/CarmenSandiego'' games is completely faceless and unidentifiable, only referred to by their rank (Senior Investigator, Gumshoe, Master Detective, etc.) The [=NPCs=] you typically speak with to gather clues never reference the player, outside of "How do you do?"

[[folder: First Person Shooter]]
* WordOfGod says this is the reason why the ''VideoGame/{{Doom}}'' [[ASpaceMarineIsYou Marine]] never talks. He was meant to be the player character, and thus was never given an official name and never speaks. Played less straight than other examples as you do know what he looks like, but nevertheless, he was meant to be the player.
* ''VideoGame/{{BioShock|1}}'' starts out like this -- the only clue to your nature are your hands, which are white, kind of masculine and have little tattoos of chain links on the wrists; and your voice, heard only in the opening {{cutscene}}, which has a nondescript American accent. Then it gets weird and you find out the details of your identity. Jack also seems to lack a shadow, but that's an oversight on the developer's part.
** If you examine the photographs pinned up [[spoiler: right outside Ryan's office]], you can see Jack's face captured in a couple of them.
** If you pay attention, you'll notice that Jack is ''freaking huge'', assuming that everything in the game is made for normal human size, he is easily seven feet tall. It does explain how he can [[spoiler:convincingly disguise as a Big Daddy]].
** In the sequel, the protagonist has a name (Subject Delta) and an appearance (Alpha Big Daddy), but lacks any speech or real personality.
*** You can find out Delta is a character that's only referenced in audio logs from before Rapture went to hell. However, the details of this character is kept vague outside that he's a man who went deep sea diving as an occupation for lost ships and planes and accidentally found Rapture by chance. It's even noted the name given may not be his birth name.
** Averted in ''VideoGame/BioShockInfinite'', where the player character possesses a name (Booker Dewitt), voice, appearance, personality, fleshed-out backstory, and a clear driving goal.
** Also averted in Bioshock 2's single player DLC, Minivera's Den. You play a character who appears to be yet another Alpha series (Subject Sigma) like the main game. But you progress and find out that the character's name (Charles Milton Porter) and all about his life before becoming a big daddy as the DLC progresses. It even Ends with him seemingly leaving rapture as human again.
* Downplayed with the protagonists from ''VideoGame/SystemShock'' games. The first games features a normal looking male white hacker with the mullet, and the second game has the male white soldier with cyber-eyes. Both of them receive some degree of characterization, though they largely function as stand-ins for the player in actual gameplay.
** The Kickstarted Remake of the first game is promising a gender option, further allowing more elements of featureless protagainst/avatar status to fit the player's molding.
* ''Franchise/{{Halo}}'':
** In the original trilogy, the Master Chief John-117 never shows his face, speaks only a handful of lines during cutscenes, and is referred to almost solely by his rank. The one time he takes off his helmet, the camera angle shifts to obscure his face just as he removes it; even when using cheats to keep his head in frame, all we get to see is [[spoiler:another helmet!]] He has a bit more personality than usual examples of this trope, though.
*** His character is heavily expanded on in the expanded universe (particularly the various adaptations of ''Literature/HaloTheFallOfReach''), which also reveal that he is a Caucasian with brown hair, though the only clear visual depictions of his face we ever get are of him as a child.
*** From ''VideoGame/{{Halo 4}}'' onward, Chief drifts away from being this, since unlike Creator/{{Bungie}}, Creator/ThreeFourThreeIndustries were specifically aiming to explore his personality. He speaks during gameplay as well as cutscenes, and ''4''[='s=] Legendary ending [[spoiler:even gives us a brief glimpse of the area around his eyes when he takes off his helmet]].
** The Rookie in ''VideoGame/Halo3ODST'' never removes his helmet or says anything. The only clue about his appearance is his fingers, which are white. His initials are apparently "J.D.", but that seems to be more of a reference to the generic placeholder name "John Doe". He gets a little more characterization in the ''Literature/HaloEvolutions'' short story ''Dirt'' and the novella ''Literature/HaloNewBlood'', but not much.
** SPARTAN-B312 AKA Noble Six, the protagonist of ''VideoGame/HaloReach'', is perhaps the ultimate example of this trope in the series, since the player gets to determine everything about the character from the gender to the appearance of the armor. S/he only speaks a handful lines, and we never get to see even a micrometer of him/her that is not covered in armor.
* In ''VideoGame/{{Marathon}}'', the protagonist is drawn in a few art pieces, but his appearance is very inconsistent. You can only see what he looks like in-game in co-op, and he's wearing what looks like a flight helmet, which only reveals his jaw.
* The game files of ''VideoGame/HalfLife2'' don't contain a character model or skin for Freeman at all: since there are no reflective surfaces or (legitimately accessible) third person perspective, the player never gets to actually see anything but his arms. The only reference to Freeman's facial appearance is on the game's ''box art''.
** In the early (or just pirated) version of the game it was possible to look at your PC head, which revealed a mannequin face not actually covered in textures.
* The more recent ''VideoGame/CallOfDuty'' games have this in effect for most of the multiple player characters, who never speak and are never seen in third person. One notable exception is 'Soap' [=MacTavish=], who is the primary player character in ''VideoGame/ModernWarfare'', but your squad's commander in the sequel, in which he has a full speaking part.
** Averted with Alex Mason and Jason Hudson from ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'', who are both fully voiced. Hudson appears in some missions where you play as Mason, and Mason's face is shown a lot in the between-mission cutscenes. This is likewise averted for Alex's son David in ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'' and, to a lesser extent, for the never-named Player in ''[[VideoGame/CallOfDutyBlackOps3 Black Ops III]]''.
** ''Modern Warfare 3'' zig-zags this. For Frost, Burns and Harkov, it's played completely straight (you do see a brief glimpse of Frost's head at the start, but his face is completely covered), but Yuri averts this, as his face is one of the first things you see in the cutscene before his first mission, and you can get another good look at him while remote-controlling a UGV as him in that mission. [[spoiler:And, for the final level, you get to control Captain Price instead, with Yuri as an NPC - notable also for averting HeroicMime, otherwise omnipresent in the ''Modern Warfare'' games (Yuri gets lines in cutscenes before then but, with one exception, not a single word in actual gameplay).]]
* The only thing we know about Alcatraz, the Delta Force Marine in ''VideoGame/{{Crysis}} 2'', is that he's fond of tequila, though the tie-in novel ''Crysis: Legion'' does expand on his character a bit. Nomad, the protagonist of the first game, had lines and a personality but it was very subdued due to him not speaking much. The protagonist of the ExpansionPack, Psycho, received significantly more lines, emotions, and actually had a face compared to Nomad's OneWayVisor in response to criticism of Nomad being completely forgettable.
* ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]''[='s=] lead protagonist, Point Man, is, aside from being specified to be male, basically a Featureless Protagonist. [[spoiler: This is actually practically canon, considering that he is later revealed to have no memory and be one of a number of clone soldiers birthed by [[BigBad Alma]].]] The third game finally revealed his appearance. Beckett from ''Project Origin'' is in mostly the same boat, only having a confirmed name and vaguely-defined appearance over the Point Man, though he does reappear in the back half of the third game, with a speaking role.
* The Pyro from ''VideoGame/TeamFortress2'', whose nationality (notable considering s/he's on a team of national stereotypes) and [[AmbiguousGender gender]] are unknown. Never removes [[TheFaceless that gas mask]], is known only by [[EveryoneCallsHimBarkeep Pyro]], and speaks only in [[TheUnintelligible muffled grunts]]. (S)he does have some characterization though.
** The release of the long awaited Meet The Pyro video finally clears up some things. Namely, that the Pyro is completely insane. While the other characters talk of the monstrous engine of destruction that is the Pyro, who even scares the people on his own team, we get to see things from the Pyro's point of view. Apparently, (s)he thinks (s)he's doling out rainbows and love rather than fire and death. Nothing else is learned about the Pyro, as even in his/her own mind, (s)he's still wearing the gasmask.
** Compounded by the fact that Pyro is alternately referred to as "he" and "she," sometimes within the same sentence. "He's not here, is she?"
*** That can be chalked up to simply Valve trolling everyone. The Scout clearly says "He's not here is he?" in the video, but the transcript uses both pronouns. [[http://youtu.be/gA_24zLyKdI This video]] from [[WebVideo/GameTheoryWebShow The Game Theorists]] analyzes the Pyro's character model and other hints, and determined it's [[spoiler:likely a homosexual man]]. [[CatchPhrase But hey, it's just a theory. A Game Theory!]]
* In ''VideoGame/{{Receiver}}'', the protagonist does not even have a character model. Your weapon simply floats in the air in front of you.
* ''VideoGame/SirYouAreBeingHunted'' also gives no character model to its protagonist. You can pick your gender, but the only effect this has in-game is whether the person being hunted (i.e. You) is called "Sir" or "Madam".

[[folder: Idle Game]]
* ''VideoGame/CrushCrush'': The player avatar is depicted as a featureless blob in a humanoid shape. Lampshaded by some of the girls as they try to describe him. You can add hair and a hat, and you're provided with facial features (butt-ugly at first, becoming gradually better-looking as you develop your hobbies), but always staying monochrome.

[[folder: Interactive Fiction]]
* The Interactive Fiction game ''Everyone Loves A Parade'' appears to use this. [[spoiler: However, it subverts it. Towards the end of the game, you learn that your character is decidedly female. Using this to your advantage is necessary to actually complete the game.]]
* Interactive fiction game ''{{VideoGame/Jigsaw}}'' takes this to extremes: Neither the player nor the main villain is ever referred to by gender-specific terms, but only by the names "White" and "Black" (after their costumes), but are taken to be whichever pair of genders the player is most comfortable with, given their evolving romantic relationship. That said, a number of details from the game have been taken to suggest that the two are almost certainly of opposite genders (you are taken to be a honeymooning couple at a time in history when homosexuality is illegal). It is also possible to provoke responses indicating that both Black and White are male, though this is believed to be a bug. One scene [[spoiler:set aboard the train bringing Lenin to Petrograd just before the Russian Revolution]] requires the player to don the uniform of a [[spoiler:British Army officer]]. However, as many people have pointed out (including the game's author), stories of [[SweetPollyOliver women passing themselves off as male soldiers]] in times of war are not uncommon in fiction, nor are they unheard of in reality.
** ''Jigsaw'''s predecessor ''VideoGame/{{Curses}}'' was very similar in its presentation, but without the romantic aspect involved, the question was not as urgent.
* Downplayed in an interesting way in the InteractiveFiction game ''VideoGame/LeatherGoddessesOfPhobos''. The game plot features several instances of (heterosexual) sex, so in order for the genders to "match up" the player ''had'' to specify his or her gender (but no ''other'' details about their character). This was done by making the player go into a restroom -- either the men's or women's room.
* Since you control a FirstPersonGhost and are responsible for all your own dialogue, ''VideoGame/{{Facade}}'' can involve nothing but this. Trip and Grace will automatically assign you a gender based on the name you pick from the list, but then, you can spend the get-together asserting that you're honestly and truly a woman named [[UnfortunateName Gonzalo]] and it could be perfectly in-character for that session.
* Averted in several Creator/{{Infocom}} games, especially those based on licensed properties, such as ''VideoGame/TheHitchhikersGuideToTheGalaxy'', where you are Arthur Dent; James Clavell's ''Literature/{{Shogun}}'', where you are John Blackthorne; and ''[[Franchise/SherlockHolmes Sherlock]]: Riddle of the Crown Jewels'', where you are Dr. Watson. In ''VideoGame/PlunderedHearts'', Infocom's venture into historical romance, you are clearly female. In ''Arthur'', you are the youngster who will be the legendary Myth/KingArthur.
** Arguably somewhat made difficult in certain games due to the backstory. In ''The Witness'', you are a 1930s "gumshoe" private detective and a hostile female calls you "shamus" (a slang term for private investigator) at one point. Given the dated setting of this story, it would be unusual for your character to be anything but White and male. ''VideoGame/HollywoodHijinx'' makes it difficult to put yourself in the position of the player character given that the background story gives you a rich eccentric uncle and aunt that you may or may not have in real life. ''VideoGame/{{Infidel}}'' has pictures of the player character on the box and in the games feelies which clearly depict a White male. Last but not least, in ''VideoGame/AMindForeverVoyaging'', you are not even human, [[spoiler:you are a computer!]]

[[folder: Mecha Game]]
* In the original ''VideoGame/MechAssault'', the main character was a Featureless Protagonist. As new gameplay elements of the sequel required an onscreen avatar for the main, they were revised into an explicitly male HeroicMime -- to the disappointment of anyone who had previously imagined him as female.
* The ''VideoGame/MechWarrior'' series has done this for the second game and it's expansions and the third one as well, which they commonly referred to you as "commander" or "lance leader". It stopped around the expansion to the third game when the player character was given a voice, name and gender for each subsequent game since.
* ''VideoGame/ChromeHounds'' uses this; it's fairly easy since it's a mech game.
* ''VideoGame/ArmoredCore'' does this as well, referring to the player only as "Raven" or "LYNX".
* ''VideoGame/MobileSuitGundamSideStoryTheBlueDestiny'' takes this trope for a ride, as the player character [[TheVoiceless never speaks]] and is even '''named''' "Yuu" (a homophone of "You", [[SpellMyNameWithAnS which is how it's rendered in English sometimes]]). When he started showing up in games like the ''VideoGame/SDGundamGGeneration'' series, he was given a face, personality, and even a voice.

[[folder: Platform Game]]
* The characters from ''VideoGame/{{VVVVVV}}'' would all qualify-- they're all [[PaletteSwap palette swaps]] of one another, lack any secondary sexual characteristics, let alone TertiarySexualCharacteristics, and it's never stated whether they're humans of AmbiguousEthnicity wearing space suits or remarkably blocky looking aliens. Captain Viridian, the player character, is [[AmbiguousGender never referred to as male or female at any point during the game either.]]

[[folder: Puzzle Game]]
* Perhaps as a nod to this, though slightly characterized, the player character in ''VideoGame/TheSeventhGuest'' is referred to in the manual as "Ego", Latin for "I", and starts the game with absolutely no idea how he got there or who he is.
* The player character in the ''Videogame/DarkParables'' games is only ever identified as "Detective," and never seen. At most you see gloved hands and jacket-covered arms. The series has confirmed that she's a woman, though.
* The player character in the Ravenhearst arc of ''VideoGame/MysteryCaseFiles'' is only ever called "Detective" or "Master Detective." But at the end of ''Madame Fate'', the character's voice is heard speaking on the telephone, revealing that the Master Detective [[SamusIsAGirl is in fact a woman]].
** In the Collector's Edition of ''Fate's Carnival'', you can collect bobbleheads of many characters throughout the series. The Master Detective bobblehead is masked and wears a full-length overcoat, making for a very generic figure.
** ''Dire Grove, Sacred Grove'' provides the option of playing the Master Detective as male or female while conversing with the characters.
* ''VideoGame/ADarkRoom'' has this for the protagonist and most other characters, although some are assigned genders.
* All one ever sees of the detective in the ''Mystery Trackers'' series is gloved hands.
* In the ''VideoGame/DarkTales'' games, the {{player character}} is the friend and assistant of the GreatDetective C. Auguste Dupin. The character is never seen and has no dialogue wheel. Some games have commentary suggesting that this character is male, but illustrations in other games indicate that she's female. The developers seem to have not quite made up their minds on the subject.
* The ''VideoGame/DrBrain'' series has you as Dr Brain's nameless lab assistant, with the entirety of the first game being your application for the job. Nowhere in any of the games are there any hints about the player's character other than the fact that you're good at solving puzzles.
* ''VideoGame/PonyIsland'': Averted. [[spoiler: The protagonist is named Theodore, and he was a Crusader from the 1200s with a wife and kid]].
* TheRoomMobileGame: You are only referred to as 'you' and there are no indications of what you look like whatsoever. Not even hands.

[[folder: Racing]]
* ''DestructionDerby'' games always have these. You're represented by a person whose face is fully obscured by a helmet.
** Depending on how much story there is, this can be common. Even when you're in the roofless 1880s-era Mercedes early car in ''VideoGame/GranTurismo'', you're still in your firesuit and helmet. And taken to an extreme in the ''VideoGame/{{Burnout}}'' games, where no-one at all is driving.
** Same for the ''VideoGame/NeedForSpeed'' games. The PC's face is either obscured by a helmet, or pixellated.
** Notable in the first to third games that the windows of the cars are black and opaque enough to be considered illegal.
* The player character and his B-Spec drivers in ''VideoGame/GranTurismo 5''.
* A dominant "Career" feature in many arcade-sim racing game ({{NASCAR}}, [=MotoGP=], Kart, FormulaOne, etc) where you create a character representing yourself to compete in the championship and scenario modes.

[[folder: RTS]]
* As mentioned in the description, most RTS games simply have no player character beyond a NonEntityGeneral.
* In the ''VideoGame/CommandAndConquer'' games, the player is only ever addressed as Commander/Comrade General (or other appropriate rank). In fact, [[VideoGame/CommandAndConquerTiberianDawn the original game]] played as if the game was an actual command interface and the characters [[PlayerAndProtagonistIntegration addressed the player directly]], though subtext with your female assistants in later games assumes MostGamersAreMale. There are some aversions though:
** ''Tiberian Sun'' averts this trope as the player actually has a specific character who's seen in cutscenes: Anton Slavik for Nod, and Michael "Mac" [=McNeil=] for GDI. Creator/JamesEarlJones' character in the same game, General James Solomon, was [[{{Retcon}} retroactively the GDI player character]] from ''Tiberian Dawn''. The ''Firestorm'' expansion went back to the usual, with the returning Slavik and newcomer Lieutenant General Paul Cortez addressing you directly in cutscenes[[note]][=McNeil=] didn't return, for unknown reasons - the GDI campaign starts off with his command ship crashing in an ion storm, but he's not actually shown or referred to as being aboard it before it goes down, and the novelization of the third game has him still alive and doing his thing in the Third Tiberium War, nearly two decades after ''Firestorm''[[/note]].
** In the initial mission of ''Kane's Wrath'', it's implied that the Nod Commander in ''VideoGame/CommandAndConquerTiberiumWars'' proper is supposed to be one of the grunts down on the field, while at the end [[spoiler: it's revealed that you are LEGION, successor to the mad AI that is CABAL]].
** Your character in ''VideoGame/CommandAndConquerTiberianTwilight'' appears to be male, inferred from dialogue with the (still nameless) Commander's wife Lily, and your undergoing plastic surgery to resemble Kane during the story.
* The Commander in ''VideoGame/DawnOfWar 2''. No information is given about him except that he is recently promoted, a man of few words (he doesn't have any lines - not even unit responses) and so awesome that he is expected to beat back an ork invasion on his own.
* In ''VideoGame/StarCraft'' and its expansion, the player character was called by titles such as Magistrate, Cerebrate, or Executor depending on what campaign you were playing. The game's expansion, Brood War, the Executor is promoted to a story character, "Artanis", while the player takes on the role of a different Executor. Meanwhile the Zerg PC in the original game [[BusCrash is killed by Zeratul]] in the novel ''Queen of Blades''.

[[folder: Role Playing Game]]
* The PlayerCharacter of ''VideoGame/DarkScavenger'' is never described.
* The original release of ''VideoGame/DragonQuestIV'' allowed the player to select a name and gender for their ultimate main character (though unusually, you wouldn't actually ''get'' the character until very late into the game, and so could easily be confused when the game first has you playing someone else). However, this breaks down at many points, especially in bath scenes that have decidedly (and presumably unintentional) LesYay overtones if you're playing a female character.
** The [[UpdatedRerelease DS version]] of ''VideoGame/DragonQuestIV'' lets you choose your name and gender again, with ''some'' of these incidents corrected. They also added a 'Prologue' that lets you ''see'' your hero briefly before the main game begins.
** ''VideoGame/DragonQuestIII'' also allowed you to pick the name and gender of not just your hero, but the rest of your allies. Again, in the original translation of the NES game, several referred to you as 'Ortega's son' -- starting with the king himself. This was corrected in [[UpdatedRerelease later versions]], though. Corrected with a LampshadeHanging: "Ortega's Son... er, I mean, Daughter!"
** ''VideoGame/DragonQuestIX'' lets you customize pretty much everything about your hero's (and his/her companions') appearance... and then forces you to don a suit of "Dragon Warrior Armor" whose mask covers your face for a climactic battle and cutscene late in the game!
* In ''Franchise/TheElderScrolls'' series of games, you can customize your protagonist, but when a character or an in-game book refers to the protagonist of a previous ''Elder Scrolls'' game, the said protagonist is always a Featureless Protagonist referred to with a nebulous nickname ("The Eternal Champion", "The Emperor's Agent", "The Nerevarine", etc.). This is justified, since the current game has no way of knowing how you chose to play the protagonists of previous games - or if you played them at all.
** This leads to some goofy scenarios where features about the protagonist are assumed. In ''Skyrim'', when a character reacts to your appearance, they generally act as if you're a scrawny, unimposing kid and on the stupid side - even if you made your character look like a muscular grizzled badass and have him equipped in dragon scale or bone armor.[[note]]Which you can only get by killing a dragon and crafting the armor yourself because the dragons only just recently returned to Skyrim.[[/note]]
* The [[VideoGame/FinalFantasyI first]] and [[VideoGame/FinalFantasyIII third]] ''Franchise/FinalFantasy'' games apply all characterization to your whole party; the individual members are completely interchangeable. This is especially true in ''III'', where you can change your characters' very ''identities'' at any time through the job system -- all they have to call their own are their names (which you chose).
** This is nodded to in ''VideoGame/DissidiaFinalFantasy'': Onion Knight and Warrior Of Light are called by their class and title, respectively -- the Warrior says he doesn't remember his name (because he never had one; it was the player's choice).
** The DS re-release of ''III'' gives all four characters their own names, personalities and backgrounds, and they each have their own character models for every single possible class.
* ''VideoGame/BatenKaitos'' has a mix of this and NonEntityGeneral; while the cast are all well defined, the player is in fact a spirit connected to the main protagonist. It's also subverted in the second game when [[spoiler: YOU get a TomatoInTheMirror]].
* ''VideoGame/EtrianOdyssey'' does this in two ways. One being that all of your guild members have absolutely no background, name, gender, or anything. It's up to you to give them a class, a face (which also defines their gender), and a name.
** The other occurrence would be the guild leader. Being impersonated by the player, he even only gets vaguely mentioned in the beginning as one of many daring explorers who are willing to challenge the labyrinth. And the games seem to assume that it's a "he".
** Strangely, the guild officer in ''Etrian Odyssey 2'' invites you to register yourself as a member (i.e. name a character after yourself), but the system isn't designed to recognize which character is "you." If you take her up on her suggestion, the narrator will refer to you and your avatar as separate people for the rest of the game.
* In the GameBoy version of the ''VideoGame/PokemonTradingCardGame'', the player character portrait is shown as a bust portrait with young, tween-like facial features of ambiguous gender, an ethnically unclear anime look, and hair tied up in a bandanna on the forehead though it's clearly black.
* ''VideoGame/PokemonXAndY'' is a much straighter example. Not only can you choose your gender, name and now your skin color at character creation, but ''every other part'' of your trainer is customizable even after that point. Hair color? Sure. Haircut? Why not. Clothing? A ''dizzying'' array of options await you, especially once you have access to every city. The clothing options vary so much that it even gets hard to assign an exact ''[[VagueAge age]]'' to the protagonists.
** ''VideoGame/PokemonSunAndMoon'' also follow suit in some ways though it's tone down overall with initial customization to mainly just skin color differences. The clothing and hair cut options also come into play once you enter your first major city and are added on to. You however are reminded several times that canonically your character is at a set age.
* While you do get to customize the player character in ''WhiteKnightChronicles'' to a ridiculous degree, in cutscenes (s)he doesn't actually do anything other than stand around and watch the other guys talk about stuff.
* Amongst Bioware RPG games, the ''VideoGame/BaldursGate'' series, ''VideoGame/NeverwinterNights'' and its expansions, ''VideoGame/KnightsOfTheOldRepublic'', ''VideoGame/JadeEmpire'' and ''VideoGame/DragonAgeOrigins'' plays it straight while ''VideoGame/DragonAgeII'' and the ''Franchise/MassEffect'' series does not.
* VideoGame/{{Fallout}} 2 does this somewhat to the player character from the first game. [[AllThereInTheManual There's a journal entry in the manual]] from the first game's PC talking about what s/he did after getting exiled from Vault 13 which never states his/her name or gender, but does state that s/he does eventually settle down and get married...to a spouse of indeterminate gender with an [[GenderBlenderName androgynous name.]] Eventually, the player runs across a statue honoring the character from the first game, but the text on the statue calls the character "he or she."
** Also played mostly straight in ''VideoGame/FalloutNewVegas" with regards to the player character of Fallout 2: the only details given about the Chosen One are that said person was male and fathered a son on the wife of one of the crime families in New Reno.
* Creator/FROMSoftware:
** ''VideoGame/ArmoredCore'', ''VideoGame/KingsField'', and ''VideoGame/ShadowTower'' all have featureless protagonists.
** ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' also use this, but add the option of appearance customization. In the former the character is a person who wanders into Boletaria's fog (for reasons assumed to be exploration, heroism, pillaging, etc) and is referred to by the Maiden in Black as the "Slayer of Demons." In the latter, the character is an Undead who awakens and escapes from the Northern Undead Asylum and is referred to as "The Chosen Undead" by Frampt/Kaathe (of course whether or not this label is accurate depends on how you read the story). The protagonist does not speak other than Yes/No and actions, this actually plays into the games online component where your only method of speech is gestures. The other protagonists are referred to as "The Bearer of the Curse" in ''VideoGame/DarkSouls2'' and "The Ashen One" ''VideoGame/DarkSouls3''.
** ''VideoGame/{{Bloodborne}}'' carries this over from the ''Souls'' games with "The Hunter" or [[AffectionateNickname "Good Hunter"]], as the Pale Doll calls them.
* In ''[[VideoGame/SeventhDragon 7th Dragon]]'' each class has four portraits, two for each gender. One portrait in each class would be a Rushe, a race of elvish or cat-people depending on the gender. There are no default names for each portrait except for special names that would give one extra skill point to the class. In ''2020'', there are only two portraits for each class and the Rushe are gone.
* ''VideoGame/AlwaysSometimesMonsters'' attempts to avert this as part of its CentralTheme about the importance of choices. While the characters you can choose from all have pretermined appearances and genders, you can still choose whether to play as a male or female, their race, and their sexual orientation. This impacts how others treat you, and can open or close doors accordingly. Somebody might deny you a job opportunity based solely on your looks, for instance.

[[folder: Simulation Game]]
* The ''VideoGame/FreeSpace'' series of games, where the player is only ever addressed as "pilot" or by the wing position "Alpha 1". Just like all the other RedShirt wingmen, except the [[RedShirt Red Shirts]] actually talk, so they aren't exactly Featureless Protagonists. The only thing we know is that the PC is Terran ("Terran" being the only name the Vasudans use to address the PC, ever).
* ''VideoGame/AceCombat'':
** Subverted in ''VideoGame/AceCombat3Electrosphere''. The PlayerCharacter turns out to be [[spoiler: an AI. The planes you were flying the whole time? They were completely unmanned.]]
** ''VideoGame/AceCombat5TheUnsungWar'' comes ''really'' close to revealing the player character's face. The one thing that stood in its way? Chopper's elbow.
** ''VideoGame/AceCombatZeroTheBelkanWar'' makes this a minor plot point. The game's FramingDevice is a documentary on the eponymous war ten years afterwards, by a man trying to find out more about the player character and being completely incapable of finding anything concrete other than that he was an insanely skilled pilot.
* ''VideoGame/StarTrekBridgeCommander'' plays this straight. You are the nameless Captain (or maybe your name is Captain) of a starship, and nowhere, anywhere, can you get a glimpse of yourself. The entire game runs in first person view. However, a Ferengi is outraged that you allow a woman (your First Officer) talk to him. That makes you very likely male.
* In ''VideoGame/RedBaron'' the player character has no real characterization whatsoever beyond the player-input name. It can be reasonably deduced that he's male, but this is due to the fact that, other than nurses, there ''were'' no female personnel in any of the major armed forces during UsefulNotes/WorldWarI ([[SweetPollyOliver officially]]).
* ''VideoGame/{{Aerobiz}}'': The player is only known as the CEO and always addressed in second person ("You").
* ''VideoGame/{{X}}'':
** ''VideoGame/XBeyondTheFrontier'' through ''X3: Reunion'' do have named protagonists, but for the most part this trope still applies. Kyle Brennan (''X:BTF'' and ''X-Tension'') is expanded on in the TieInNovel ''Farnham's Legend'', while his son Julian Brennan (''X2: The Threat'' and ''[=X3R=]'') gets explained some in the [[AllThereInTheManual encyclopedia packaged with the X-Superbox]].
** ''X3: Terran Conflict'' and ''X3: Albion Prelude'' only ever address the player as "pilot" or "captain". You can rename your PC, but it never has any effect on gameplay.
** Averted in ''VideoGame/XRebirth'', whose PlayerCharacter Ren Otani has a full story arc and characterization.
* ''VideoGame/NoMansSky'' plays this straight. Some players had discovered (by getting attacked by enemies when interacting with artifact and observing said enemy when the camera pans to the interaction screen) that their character doesn't actually have a model at all. Before the release the developer had said that the only way to see what you looks like is by meeting with other players so they can see and describe you, but multiplayer wasn't present in the released game.
* ''VideoGame/{{Hacknet}}'' implies, like VideoGame/{{Uplink}}, that the player is the player character.
* Each ''VideoGame/AnimalCrossing'' game starts in a FirstPersonPerspective as you ride to your new home, with a character (Kapp'n in ''Wild World'', Rover in the other games) asking for your name. After your name is entered, you say it is cool (burly in ''Wild World'') or cute. What you say will have the other character call you a boy or a girl, and you get a chance to correct them if it's wrong. In the rest of the conversation, your responses determine your actual appearance, which you won't get to see until you arrive at the town. In ''Happy Home Designer'', the game instead starts from the perspective of the animals awaiting your arrival, and Tom Nook has lost your hiring forms, so he has to remember your gender and appearance after asking Lottie for your name, and it's all completely determined by you.

[[folder: Stealth-Based Game]]
* The original ''VideoGame/CastleWolfenstein'' games cast the player as an unnamed Allied POW captured by the Nazis during WWII. He would not be named until Id's 3D FPS remake, ''VideoGame/Wolfenstein3D''.

[[folder: Third Person Shooter]]
* In ''VideoGame/{{Crackdown}}'', you are only ever called "Agent". The only certain thing is your gender, as there are no female Agent models.

[[folder: Tower Defense]]
* In ''VideoGame/PlantsVsZombies'', the protagonist doesn't have much discernible characteristics. But since they have a tricycle, it's an almost-certainty that they are a parent, and probably a single parent. Crazy Dave considers the protagonist a neighbor, so it's also likely that the protagonist owns the (rather nice) house, which means that they are likely to be middle-class.
** The trailer for ''Plants Vs Zombies 2'' shows Crazy Daves house, and one framed newspaper clipping says "Crazy man saves world" so one could guess that the player from the original is Dave all along and he's been talking to himself the whole game. Why? He's crazy.

[[folder: Turn Based Strategy]]
* ''VideoGame/AdvanceWars'' puts you in the role of an [[NonEntityGeneral "adviser"]] to the Orange Star Army, who is spoken to directly but never shown onscreen. Absolutely nothing is known about your character except that they are new to the job. In practice, your "advising" consists of telling the various generals what to do (they never go against your advice) and they in turn deliver these orders to their troops. This makes your character seem a bit redundant, which is probably why the adviser was removed completely in Advance Wars 2, which puts you in control of the generals directly (which is basically what you were doing in the first game).
* ''FireEmblem: The Sword of Flame'' does this, too. You're a wandering tactician, and you meet one of the main characters before the first fight. Of course, after the prologue chapters, you're rarely mentioned.
** You can actually choose to not have a tactician, in which case the sprite will not appear on the map and the characters will not address you. However, this also means that Athos won't give you the Afa's Drops (a very good item that is almost a ''must'' to use on characters like [[MagikarpPower Nino]]), because he normally hands them to the tactician ''personally''! Otherwise, the differences are fairly minor.
** The exceptions are ''[[VideoGame/FireEmblemAkaneia Fire Emblem: New Mystery of the Emblem]]'', ''VideoGame/FireEmblemAwakening'', and ''VideoGame/FireEmblemFates''. My Unit/The Avatar can either be a boy or a girl, and their looks are freely customized by the player. In ''New Mystery'', their fighting class can be chosen; and in ''Awakening'' and ''Fates'' they have their own Classes: Tactician (which is similar to MagicKnight) in the first and Nohr Prince/Princess (which includes swords and [[spoiler: Dragonstones]])... and even have love interests, marry them and be the dad/mom of their kids. Including ''the main Lord Chrom'' in Awakening, if the Avatar is a girl.
*** And yet in the love confessions and the plot-important CG's describing [[spoiler: their in-story position as the SoulJar of Grima (''Awakening'') and the ChildOfTwoWorlds (''Fates'')]], the Avatar's face is ''never'' clearly shown.
*** When the Avatars of both ''Awakening'' and ''Fates'' were revealed as a fighter for [[VideoGame/SuperSmashBros Smash 4]], he/she used the default appearance and name (Robin and Corrin, respectively).
* The ''Franchise/YuGiOh Tag Force'' series has the player character as ''[[FanNickname Hat Guy]]'': a [[ExactlyWhatItSaysOnTheTin Hat-wearing]] Slifer Red Student (In the first three), and a rather lean-built red-clad guy (In the fourth installment). HilarityEnsues to find that in the fourth installment the developers have [[LampshadeHanging left inside jokes about him]] as you play the games:
** He NEVER seems to take his hat off. (even when asleep, in the shower, or putting on a T-shirt)
--> '''Ruka/Luna:''' [Hat Guy], ''you can't put on a shirt with your hat on!''
** His NiceHat from the first three series is hanging on the rack next to the door of his apartment.
** [[CasanovaWannabe His interactions with the character 'partners' can be interpreted as Romantic]]...[[CastFullOfPrettyBoys even if nearly 95% of the cast ]] is [[HetIsEw Male]].

[[folder: Visual Novel]]
* Faceless (and even more so, nameless) protagonists are becoming a DeadHorseTrope in visual novels now days. More story-based games sometimes maintain the faceless look early in the game, but then reveal the protagonist's face in {{cutscene}}s later in the story when the player has gotten to know the character better.
* In most {{dating sim}}s, the male protagonist (being, effectively, the player's stand-in) when he is on screen is a vaguely dark-haired youth whose bangs conveniently hides his face if he is ever seen from the front. Dating sims with female protagonists, and sound novel-type dating sims, tend to avoid this and ''do'' show the girl's face from the beginning.
** Toyed with in ''Manga/ThePrinceOfTennis'' dating sims. The first one, ''Gakuensai no Oujisama'', ''never'' shows the face of the brunette main girl [[note]](default name: Shizuka Hirose)[[/note]], and there are extremely few mentions to her possible looks (i.e., Kawamura's path implies that [[{{Meganekko}} she uses glasses]]). In the other two, ''Umibe no Secret'' and ''Sanroku no Mystic'', the girls's faces ''are'' clearly seen from the beginning (''Sanroku's'' Tsugumi Obinata is a long-haired girly girl, ''Umibe's'' Ayaka Tsujimoto is a short-haired {{tomboy}}), and yet sometimes the CG's deliberately show them only from behind or from angles where we cannot see their faces, despite us already knowing how they look like.
** The ''Shall We Date?'' games, however, play this trope painfully straight (with a few exceptions like ''Scarlet Fate'' and ''Ninja Assassin''). They take great pains to ''never'' show the otome protagonist's face even during the kissing scenes!
** The ''VisualNovel/TokimekiMemorial Girl's Side'' games give the heroine a defined appearance, that of a [[GenericCuteness generically cute]] girl with reddish-brown hair in a bob cut, but she's only fully displayed as a SuperDeformed sprite in game menus and minigames, while [=CGs=] typically avoid showing much more than the back of her head.
** This DatingSim trend is spoofed in ''VideoGame/CrushCrush'' where the protagonist is depicted as just a generic human-shaped white blob who looks ''quite'' out of place in [=CGIs=] with the far more vividly-drawn girls. The girls even refer to the protagonist as "Marshmallow" at several points, implying that the protagonist literally ''is'' just a white blob.
* Since the player is meant to be the protagonist in the ''VisualNovel/DeathRoom'', you don't get an in-game sprite.
* The nameable protagonist of ''[[VisualNovel/GoGoNippon Go! Go! Nippon! ~My First Trip to Japan~]]'' is supposed to be the player himself. He's represented with an eyeless face and has no personality outside of being a dorky otaku. Since the game is specifically made with a foreign audience in mind, he's an OccidentalOtaku by definition.
* ''VisualNovel/HatofulBoyfriend'''s Hiyoko Tousaka has a very vivid, hammy personality and a defined past - but no canon appearance or voice actor. In the manga she breaks the fourth wall to say that it's like an FPS, so the viewer will never see her - in a later issue they ''do'', but she's [[http://mangapark.com/manga/hatoful-kareshi/s1/c13/8 covered in mushrooms]].
* ''Franchise/WhenTheyCry'':
** ''VisualNovel/HigurashiWhenTheyCry'' only ''pretends'' to be a dating sim at first, so it follow this trope for half of it. Later it is revealed the true series protagonist is [[DecoyProtagonist someone else]] and the previous main character gains a face (the new protagonist was present since the beginning, so they had a face already).
*** ''Higurashi'' also played it straight with a third protagonist of sorts. [[spoiler: As the sequences taking place outside of the Fragments in which you were only described as a "Special Existence". Sometimes it seemed to be BreakingTheFourthWall and other times suggesting that you were a genuine entity within the game's universe. This trope most comes into play in the first such encounter, in which another spirit being refers to you as it's sister. However they then point out that you might be a boy, but telling the gender of such beings is complicated.]] These sequences were also in second person, in contrast to the rest of the novel.
** ''VisualNovel/UminekoWhenTheyCry'' averts it, by giving the main character a face from the beginning. The author even commented he wanted to avoid having the main character go faceless for so long again.
* Averted in ''VisualNovel/KatawaShoujo'', as we see Hisao Nakai's face clearly in one of the first CG's and his features are almost never hidden from then on. He also has an established personality, though some of it does vary from route to route, which could be either attributed to the influence of whom he spends time with on his personality, or, if you're feeling less charitable, just chalked up to a case of DependingOnTheWriter. Oh, and he has arrythmia, meaning that not only do he have a name, face, and personality, but also a ''medical history''.
* Played with in Creator/KeyVisualArts' works, though the male protagonists actually have a strong characterization. Some protagonists are more bland than others, though (i.e. in ''VisualNovel/{{Planetarian}}''). Their earliest release, ''VisualNovel/{{Kanon}}'' tried to play this straight, though fans generally associate Yuuichi's appearance with the one given in Kyo Ani's anime adaptation.
** ''VisualNovel/LittleBusters'' takes it even further - Riki ''does'' have sprites, though they only show up in special situations, and while most [=CGs=] don't show his face, a fair few still do. He even has a voice, though he only speaks during batting practice, while battling, [[spoiler:during the scenes where Masato, Kengo, or Kyousuke become the POV character, and in the scene where the boys disappear.]]
** The makers of some of the Key VNs made an older title called ''VisualNovel/OneKagayakuKisetsuE'' which plays this up to the point of stupidity. In CG in which Kouhei is '''kissing''' someone, he will have no eyes, nose, etc. depending on the scene. Funnily enough, you actually get a clear view of the back of his head very early on in the story.
* Success mode in ''[[VideoGame/LivePowerfulProBaseball MLB Power Pros]]'' averts this with your avatar being customizable ''and'' shown all the times throughout the game; while the character itself is portrayed as a local IdiotHero who loves baseball. It helps that half of the gags come from your avatar's hilarious facial reactions.
* The protagonists of the {{Romance Game}}s produced by Creator/VoltageInc are depicted without eyes when they appear in [=CGs=] - sometimes by the use of a BlindingBangs effect, but often their faces are simply blank where their eyes should be. The short introductory animation of ''VisualNovel/OfficeSecrets'' does show the protagonist with eyes, but in the in-game CG that the footage was based on, she's eyeless.
** In one of the spin-offs of ''VisualNovel/InYourArmsTonight'', it gives you the option of displaying the MC's sprite, which gives you a clear image of what she looks like, face and all, subverting this trope.
* ''VisualNovel/War13thDay'' follows this trope to great effect. [[spoiler:The player is meant to think they're the protagonist when in reality, they're one of the characters in the story.]]
* ''VisualNovel/MysticMessenger'' lets you choose which photo you want to use as your avatar and you can even use a photo of yourself if you want, but your character is still always depicted as a generic-looking brown-haired woman with no eyes in [=CGs=].

[[folder: Other]]
* ''Telltale Texas Hold'Em'' was the prototype for ''VideoGame/PokerNightAtTheInventory'' and ''VideoGame/PokerNight2'', all of which follow the same formula: four established characters interacting with each other over a game of poker across from TheVoiceless and mysterious "[[EveryoneCallsHimBarkeep The Player]]". Canonically, these are all the same "[[SpellMyNameWithAThe The Player]]".
* ''VideoGame/FiveNightsAtFreddys'': You never get to see the appearance of the night guard, because the game is in first person. The only thing that's been revealed about them is their name [[spoiler: Mike Schmidt]] and their eye colour [[spoiler:on the game over screen; they're blue.]] In [[VideoGame/FiveNightsAtFreddys2 the second game]], you can only find out what their name is: [[spoiler:Jeremy Fitzgerald. There's also a third guard who goes by Fritz Smith, but we don't know a thing about him either.]] The player character in the third game has NoNameGiven, and even has AmbiguousGender since their terrified hyperventilation could be that of a man or a low-voiced woman. The appearance and personalities of these protagonists are left to the player's imagination. It's actually a bit of a shock that the player character in the fourth game ''averts'' this somewhat (we only know his appearance, and even then, it's only a rough, 8-bit approximation).
* ''VideoGame/EmilyIsAway'' is an "interactive story" that takes place entirely over AOL Instant Messenger, so naturally we never see what the protagonist (or anyone else for that matter) looks like. Nothing about your character's gender or appearance is ever mentioned, but it is defined that you start the story as a high school senior and end it as junior in college. [[HelloInsertNameHere You get to pick both a screen name and the first name or nickname Emily will address you as]] [[note]]or let the program pick one or both out or a randomized list[[/note]], and the dialogue avoids using third person pronouns or any other language that would imply gender. However, whether you pick a male or female name, your character is canonically attracted to females, since the plot has you romantically pursuing Emily and another girl named Emma at different points.
* We know absolutely nothing about the main character of ''VideoGame/PotionMaker'' except that they are a talented alchemist and the girls find them attractive.
* ''VideoGame/{{DownWell}}'' The protagonist has a featureless white body. The official game description does tell us that they are young.

!!Non Video Game Examples

[[folder: Fan Fic]]
* In the ''VideoGame/HeroesOfTheStorm'' fanfic ''FanFic/HeroesOfTheDesk'', the "Player" character is this. The only known facts about them are: they play ''Heroes of the Storm'' ([[CaptainObvious duh]]), they own a powerful gaming computer, and they probably [[WeAllLiveInAmerica live in America somewhere]]. The Player has lines (unlike the First-Person Shooter above), but both characters and narration go out of their way to avoid ascribing any definite characteristics to the Player. They don't even have a GenderBlenderName!
* ''Fanfic/ABrighterDark'': Given that the [[VideoGame/FireEmblemFates original game]] allowed allowed players to create their own character, the author took pains to make as few assumptions about the protagonist's appearance as possible. With some exceptions: Their name is Corrin, Corrin is female, and she has pale skin that is typical among Nohrians.

* Back in the days of [[ChooseYourOwnAdventure single-player roleplaying gamebooks]], the player character was never referred to by a pronoun other than "[[SecondPersonNarration you]]", and in the unlikely event they had a name, it would usually be one that could be a male name or a TomboyishName.
* ''Literature/LoneWolf'''s title character is explicitly male from the outset, and his race, the Sommlending, are described as white-skinned and blond-haired. However, during the ''New Order Kai'' series, when the protagonist is one of Lone Wolf's top pupils, the narrative goes to ridiculous lengths to avoid calling him by name, mostly having characters refer to him as [[EveryoneCallsHimBarkeep "Grand Master"]]. There is even a random table set up in the books to help players generate their own MeaningfulName for their character.
* Most ''Literature/ChooseYourOwnAdventure'' gamebooks portrayed "you" as a child or teenager of unspecified gender... who, in the illustrations, was sometimes slightly androgynous but almost always unmistakably Caucasian, and often clearly male.
** There were a few books, however, where the history and/or illustrations would consistently portray the protagonist as a {{tomboy}}ish girl. ''Mystery of the Maya'' as well as ''The Magic of the Unicorn'' were two.
** Jay Liebold's ''Mystery of the Ninja'' series started with a protagonist drawn as a boy with a ponytail, but the following titles made said main character a long-haired girl.
** ''Fight for Freedom'' was set in apartheid-era South Africa, and with your dark skin a few bad things happen.
** Edward Packard's ''Your Code Name is Jonah'' (reissued as ''Spy Trap'') averts this, however, as your character is clearly an adult male. Which makes it more plausible since your character is a government agent.
* ''Literature/FightingFantasy'' books never drew your player character and no-one ever remarked upon your gender (although the cover art for some of the early American editions would depict a generic male fantasy warrior).
** Another had you wake up in a sarcophagus [[AmnesiacHero with no memory]]; as such, you were some character of significance, and you had to learn about your past over the course of the story, culminating in a fight with the people that put you in the tomb.
* The protagonist of ''Literature/GrailQuest'' is a young person named Pip whose body the player occupies. Pip was never referred to as any specific gender or illustrated from the neck up (with one exception, but then it was of Pip's head exploding so it was still gender-neutral).
* The ''Destiny Quest'' books go to pains to avoid presuming anything about your character except for a few minor background details, even referring to you as "them" or "themselves" in dialogue when some kind of pronoun ''has'' to be used. At least in the first book, though, sometimes it slips and refers to you as male.
* In the ''Star Challenge'' books, even if the reader is referred in second person and there're very little -if any- clues about him/her in the text, illustrations depict the PC as a young, caucasian male.[[note]]And likely of blond hair (illustrations are in black and white). Covers, however, show you having dark hair.[[/note]]

In general, because there is no virtual avatar for a pinball game, there isn't any need to visually identify the player character, if one exists at all. As a result, this trope has been a frequent sight in pinball up to this day. This trope even shows up in LicensedPinballTables, where an [[InvertedTrope inversion]] of CipherScything occurs in which the pinball team will add in a Featureless Protagonist who interacts with the existing characters. After all, the player is always represented as a shiny metal ball, which can potentially stand for anything. It says something about this trope's ubiquitousness in pinball that the pinball communities' equivalent term for "player character" is "role," a word broad enough that it doesn't necessarily have to have any defining characteristics.
* The protagonist in ''Pinball/BanzaiRun'' is never given any description aside from being a racer and male.
** The same goes for the fellow pinball table about motorcycle racing ''Pinball/FullThrottle''. What story exists is defined entirely by the antagonist Francisco Valentino's interactions with the player character.
* All that's known about the player protagonist in ''Pinball/{{Varkon}}'' is that he's a Caucasian male with blonde hair.
* In ''Pinball/TheAddamsFamily'', the player is a guest to the Addams' mansion. It is unclear if the player is even an individual or a group, considering sometimes Gomez says, "Look, everyone! We have guest'''s'''!" when a game begins.
* There is no explanation on who the player character is in ''Pinball/TheSimpsonsPinballParty'' except that the character is male (possibly by accident) and is of legal age to drink alcohol.
* In both ''Pinball/LordOfTheRings'' and ''Pinball/TheHobbit'', the player character is someone who has joined the cast of characters on their journey and has to earn their respect by proving oneself helpful in situations that occur through the books they were based on (though they are technically adaptations of the movies).
* The player character in ''Pinball/{{Whirlwind}}'' is a civilian caught in the rage of a storm system generating tornadoes. Any characters speaking directly to the player character does so in the imperative mood.
* The Chicago roller coaster trilogy of ''Pinball/{{Comet}}'', ''Pinball/{{Cyclone}}'', and ''Pinball/{{Hurricane}}'' all have their player characters as a visitor to the carnival or theme park in which they're located, with no further description. Subsequent machines themed on amusement parks like ''Jolly Park'' and ''Pinball/RollerCoasterTycoon'' follow suit, though the latter, in the spirit of the video games they're based on, also has the player character opening rides and improving the park. Still no physical or behavioral description whatsoever though.
* A strange case with ''Pinball/{{Ghostbusters}}'': You play as one of the ghost-catching quartet, but it's unclear which.
* In ''Pinball/CactusCanyon'', you are the sheriff's new hire to the WildWest town, tasked with cleaning up the criminal mess the town is in. The player character is suggested to be male, as the saloon girls seem to show romantic and/or sexual interest in the player character, but considering no one ever uses any third-person pronouns to describe the player character, there is room for AlternateCharacterInterpretation of a female law enforcement officer as the player character.
* In ''Pinball/AttackFromMars'', you are part of Earth's special forces assigned to observe and fight the Martians. No other information is given about you.
* The player character IS actually depicted in ''Pinball/MedievalMadness'' and is shown to be clearly male, but he doesn't appear in any of the artwork, only on the dot-matrix display, whose resolution is too low and whose colors are too limited to clearly make out any physical characteristics other than that he has hair and has a nose. Any close-up shots of this character has him in full armor and thus completely obscured.

[[folder:Tabletop Games]]
* In the solo ''[[TabletopGame/DungeonsAndDragons D&D]]'' adventure "Blade of Vengeance", the pre-generated character is an elf whose gender is deliberately never specified, even on the enclosed family tree that names (and gives genders for) all the relatives he/she is attempting to avenge. The interior artwork depicts the PC as androgynous.

[[folder:Western Animation]]
* In ''Disney/WreckItRalph'', they lampshade the fact that in first person shooters, your perspective is a [[FirstPersonGhost surround view of the landscape with two arms in front of you and a rifle]]. In this case, they show that in ''Hero's Duty'', the player is not playing as a human soldier, but rather, is controlling a short, nondescript, voiceless robot with a gun in one arm and a two-way TV screen for a face. Outside of gameplay, it does have its own personality in particular, it takes offense at Ralph getting too close to it during gameplay and causing the player an untimely Game Over.