Video Game / Myst IV: Revelation

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Myst IV: Revelation is the fifth game in the Myst series. This game was developed and released by Ubisoft in 2004. It was so big and pretty that the game had to be put on a DVD-Rom instead of a CD-Rom, an uncommon occurence in 2004. Rand Miller once again reprises his role as Atrus.

This game retcons the end of Myst. It ends up Sirrus and Achenar were not trapped in Prison books that Atrus destroyed, killing them, but are stuck in actual Ages and Atrus only destroyed their Linking books. Twenty years later, Atrus has made new Linking books to their Ages and invited the Stranger to act as their one person parole board.

Before the Stranger can see if they've repented, a explosion knocks the Stranger out, and Atrus' and Catherine's daughter Yeesha disappears in the chaos. The Stranger wakes up and goes into Sirrus and Achener's Prison Ages of Haven and Spire to locate Yeesha.

Myst IV: Revelation contains the following tropes:

  • All There in the Manual: The biggest Retcon in Revelations is fully explained two games prior, at the start of Riven. Atrus gives you a notebook explaining everything.
  • And I Must Scream: Sirrus and Achenar were imprisoned in Spire and Haven respectively, completely alone, for over 20 years. Which is fair enough, as they'd done exactly the same thing to Saavedro For the Evulz.
  • Artifact Title: Around the beginning, in one of bedrooms (the one with the lamp puzzle) there is a painting above the fireplace of Atrus, Catherine, and Sirrus and Achenar as kids hanging out by the tiny pool on Myst Island you can also see the clocktower in the background. Otherwise Myst is not mentioned.
  • Bamboo Technology: Achenar apparently built a rail-based chair in Haven using this that leads all the way back to the Linking Chamber at the start.
  • Bittersweet Ending: Yeesha is safe, but Achenar dies in a Redemption Equals Death moment.
  • But Thou Must!: Averted. At the beginning Yeesha insists you take a picture (but doesn't tell you how) if you take too long trying to figure it out, or simply don't want to. She'll eventually say "Don't want to? That's fine".
  • Call-Back: Three of the Ages in the original Myst have separate rooms that Sirrus and Achenar have inhabited at some point, where their pages are. Not so in the Selenitic Age. Sirrus' page is in the middle of crystalline spires, while Achenar's is in the little spot of vegetation left - a haven. Then comes Myst IV. Three guesses what their prison ages are named, and why.
  • Cast as a Mask: Inverted and has some gender bending thrown in with Sirrus.
  • Chess Motifs: Yes Sirrus, Atrus made a Légal move.
  • Chronoscope: The necklace.
  • Died in Your Arms Tonight: Achenar dies in Yeesha's arms.
  • Follow the Plotted Line: Most encounters in Serenia are triggered by unrelated actions, allowing you to stumble around wondering whether you're supposed to solve a puzzle or receive more exposition. Anya will greet you as soon as you enter the temple complex, but Yannin will only appear beside the damaged Harvester after you enter the memory chamber, and after that Caradell will appear by the dock after you remove the winged snake from the water wheel. Only after Caradell sends you to the Hall of Spirits will the other three protectors receive you there. That makes it possible (though unlikely, by accident) to get to the ending early (see Off the Rails).
  • Hub World: Atrus' estate in New Mexico, dubbed "Tomahna".
  • It's a Wonderful Failure: Pull the wrong lever, or wait too long at that point.
  • Jungle Japes: Haven, although a bit more realistic than most portrayals since there are no vines to swing from.
  • Killed Off for Real: Sirrus and Achenar. Sirrus' body is an Easter Egg you can find if you look at the metal tube once you enter his hideout. You see Sirrus sleeping in the tube. Even then, Sirrus isn't dead - only his mind is, as solving the memory lock he holds on Yeesha essentially destroys his soul, rendering Sirrus a vegetable forever.
  • Lock and Key Puzzle: There are 46,656 possible codes to unlock the door beneath the old Memory Chamber. This code is randomized.
  • Lost Woods: The first part of Serenia, and your introduction to the Age. However, it's given a twist: the Lost Woods are more like Lost Stones.
  • Nostalgia Level: Atrus' study and Courtyard on Tomahna, taken directly from Exile. It's only accessible after you leave Serenia once.
  • Off the Rails: It is possible to bypass the first dream sequence on Serenia completely. The minimal game only requires solving Spire (to get the random color code), solving the irrigation puzzle (to get into the old memory chamber) and then entering the final encounter there. The encounter will play out as if you had gone through the dream sequence. This requires explicit knowledge from outside of the game or from a previous playthrough. The purpose of the dream sequence is to tell you vital information about solving the lock puzzle. Information that is not randomized.
  • Redemption Equals Death: Myst IV: Revelation almost beats you over the head with this trope. The effectiveness of the message is tempered by how well you remember the events of Myst and Exile.
  • Retcon: The transformation of 'Trap Books' into 'Prison Ages'. This was not a retcon created for this game however. Richard A. Watson stated in 1998 that trap books, as shown in Myst and Riven, don't exist; the brothers were always trapped in prison Ages (as shown in Myst IV). The trap books were simply a simplification made by Cyan for gameplay purposes.
  • Take a Third Option: Averted. For once in the series, the endgame presents a clear choice between two actions, and clear motives for both actions. Failing to act has the same consequences as performing the wrong action, and there is no third choice of actions.
  • Trailers Always Lie: The trailers, box art, and even the official website completely omit Spire. However, judging from the problems with the plot it has, this is somewhat justifiable.
  • Underground Level: Spire, for the most part. Until you see the sun under the clouds.

Alternative Title(s): Myst IV

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MystIVRevelation