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     51 - Doom Slayer 
Franchise: Doom
Debut: Doom [MS-DOS], 1993
Episode 51

The Dreaded to all of Hell's minions, as well as one of the most famous FPS heroes in existence. The Doom Slayer was a security guard stationed on Mars turned vengeful demon slayer who's literally too angry to die that has repeatedly killed every hellspawn in sight until there's nothing left. Though only some of the members of the cast can be considered demonic, that won't stop him from potentially fighting with gaming's best.
  • Anti-Air: The Ballista used for the held up tilt can be fired upwards and can also be angled, but costs 8 ammo per use.
  • BFG: Being the Trope Namerinvoked himself, he has a good number of them in his moveset. Specifically, he uses the Heavy Cannon for his held side tilt, the Ballista for the held up tilt, the Plasma Gun for his held down tilt, the Rocket Launcher for his neutral special, the Chaingun for his side special, and the actual BFG for his Final Smash.
  • BFS: The Doom Slayer uses the Crucible blade for his up smash.
  • Blade Below the Shoulder: The Doomblades on his shoulders can be used for his tapped side and up tilts, as well as his up aerial.
  • Chainsaw Good: The Painsaw is used for his side smash, which can deal multihitting damage and dealing heavy shield damage while also giving 25 rounds of ammo when it hits a foe.
  • Content Warnings: Similar to another graphic shooter series, there's one at the beginning. Notably, this is the first instance where some footage has the color taken out to alleviate the gore level.
  • Fun with Acronyms: The BFG-9000 stands for "big frickin gun" (although they didn't use frickin), and BJ uses different acronyms to refer to it: "Blue Friendly Giant", "Bacon For Goats", "Bass Fishing Game", "Bubbly Fun Guy", "Been Feeling Good", etc.
  • Gatling Good: The Chaingun fires multiple shots as long as the button is mashed, while holding the button down has the slayer charge down the rotation and be able to move around until he releases it.
  • Grappling-Hook Gun: The Meat Hook attachment to the Super Shotgun can be used if the up special is held down, being used as a tether recovery and can also hit enemies in a similar fashion to Byleth.
  • Grenade Launcher: Has a couple:
    • The Rocket Launcher neutral special shoots an explosive projectile that deals immense damage and knockback. The slayer can also remotely detonate the rocket himself, though it'll deal damage to him if he's too close. If the button is held down, it sends three smaller rockets to home in on opponents that aren't as powerful, but can still result in a lot of stage control.
    • The Equipment Launcher down special has the slayer shoot various types of ammo: Frag grenades that act similar to Snake's grenades, Siphon grenades that creates an energy field that saps their health away, the Ice Bomb which is weaker but freezes opponents, and the Flame Belch which fires a burst of flame to scorch to deal small residual damage and makes the slayer's attacks stronger when they hit.
  • Guest Fighter: Doom was created by id Software, which was purchased by ZeniMax Media, the parent company of Bethesda, in 2009. As of 2020, ZeniMax is owned by Xbox Game Studios.
  • Mana Meter: Has an ammo meter for any attacks that use his weapons, which can be refilled through melee attacks and melee attacks only.
  • Mechanically Unusual Fighter: Much like Ryu, holding the button down will have him use different attacks than just tapping the button. In his case, tapping the button has him use melee attacks, and holding it has him use his firearms.
  • Palette Swap: His default outfit is that of Doom Eternal while a swap exists putting him in his original 1993 outfit.
  • Promoted to Playable: As of Sora's reveal, Doom Slayer is a Mii Costume.
  • Real Men Wear Pink: Noted in the slayer's introduction: he had a pet bunny that was murdered by the demons, kickstarting his Roaring Rampage of Revenge. He's also frequently paired up with Isabelle in memes due to his latest game releasing on the same day as New Horizons, which is frequently referenced in the video.
  • Shockwave Stomp: Well, more like a Shockwave Punch; the Blood Punch has him hit the ground with his fist, sending an energy wave that hits everyone around him.
  • Shotguns Are Just Better: Has one for his hold jab. It can be counted as a rapid jab, but it also requires him to have ammo. He also has the Super Shotgun for his up special, using its recoil for recovery and dealing a lot of damage if it hits.
  • Stone Wall: The Doom Slayer is a heavy character that surprisingly has all three movement options at his disposal, as well as a ton of versatility.
  • Walking Armory: The slayer's got a ton of weapons that he's used to kill demons, and he's not afraid to use them. Lampshaded by BJ:
    BrawlFan1: In fact, he seems to be a master of hammerspace cause he's just kind of able to carry around whatever he wants with no repercussion to his movement. Wait...HE HAS ANIMAL CROSSING POCKETS! THE CROSSOVER IS CANON, I CAN'T BELIEVE IT!

     52 - Untitled Goose 
Franchise: Untitled Goose Game
Debut: Untitled Goose Game [macOS, Windows, and Switch], 2019
Episode 52

A goose. That's it. A goose that loves to antagonize everyone around it, stealing and breaking property and just generally causing mischief. The goose now aims to be hated by fighters and players alike as it joins the Smash Bros. roster, and it has the skills to do so.
  • Assist Character: "Assist" might not be the right word in this case, but the various citizens the Goose can summon can induce plenty of chaos in the match. They can be attacked by opponents, and the goose's basic attacks will also cause them to react accordingly such as slipping on the goose's soap or getting hit by the bucket. Honking will make change their behavior somewhat, while the bell causes them to chase the goose.
    • Farmer: just walks around normally and chases whoever is nearby, turning around if honked at.
    • Shopkeeper: behaves similarly to the farmer and shoos opponents away with her broom, giving her more range. Honking makes her always follow the goose, and using the side special has her wrestle with the broom, with the handle dealing damage to opponents after it breaks and the goose can use the broom head as a throwing item.
    • Boy: always runs away from everyone, tripping on occasion which can damage foes. Honking at him makes him run in the opposite direction of the goose and more likely to trip.
    • Old Man: sits on his stool and plays the harmonica. Honking at him will make him play a ring tossing game which does small flinching damage if it hits, attacking him will make him fall over and deal some damage, and using Peck Theft on him has the goose take his harmonica and use it as a throwing item. Only a goose would do something so evil.
    • Bouncer: acts as a better version of the Farmer, actually doing damage if he pushes foes forward, but is the only citizen that can deal damage to the goose. If he falls over with the bucket on his head, he deals a ton of damage if he falls on top of them.
  • Attack of the 50-Foot Whatever: Not quite, but its Final Smash does evoke this. Opponents caught in the attack will be trapped in the model town, where the goose pecks at the model church and has it fall on top them.
  • Beak Attack: Its neutral attack and pummel has it use its beak to peck at foes. Since geese have More Teeth than the Osmond Family in real life, this will hurt a lot.
  • Bucket Booby-Trap: The down aerial has the goose summon a bucket, which will actually get stuck on a foe's head if it hits them upside down, reversing their horizontal movement controls.
  • Feathered Fiend: A goose. And it's as mean and annoying as you'd expect it to be.
  • Fighting Clown: It's a goose that fights by being as annoying and despicable as real-life geese are.
  • For Doom the Bell Tolls: The up special has the goose pull out a bell that neutralizes projectiles and pulls items nearby similarly to Rosalina's Gravitational Pull.
  • Fragile Speedster: Being a goose, it's about as light as your average Pikachu but has a ton of aerial mobility, having a total of 6 jumps.
  • Guest Fighter: Untitled Goose Game was developed by House House.
  • High-Tier Scrappyinvoked: MASSIVELY invoked. The goose is made to be as annoying as possible to players as it is to the general populace in its home game, with wacked-out, spammable attacks and quick movement options that make it a general nuisance to everyone around it. This moveset could potentially give Brawl Meta Knight and Smash 4 Bayonetta a run for their money.
  • Jerkass: As noted, Geese are some of the meanest birds to waddle on this planet. And this goose, with all of its frustrating tactics, would be no different.
  • Mechanically Unusual Fighter:
    • Most of the Goose's basic attacks (specifically its tilts and its directional aerials) involve throwing various junk around that can double as a projectile if the attack doesn't hit any foe at close-range, at the cost of the projectiles being weaker than the basic attacks that throw them. The down air in particular is a bucket that can, with careful aiming, be dropped on an opponent's head to reverse their controls temporarily.
    • The goose's special attacks largely revolve around annoying the other players with various forms of Interface Screw; it can repel other players with its (extremely spammable) neutral special, negate projectiles with its up specialnote , steal opponents' items and even their moves with its side special, and summon the citizens from its own game to get in everyone's way with its down special.
    • However, much like Jigglypuff, the goose's up special cannot aid its recovery, but the goose compensates for this by having a total of six jumps, along with good air speed.
  • Priceless Ming Vase: The side tilt has the goose use one of these as a weapon.
  • Rewarding Vandalism: A very literal version of the trope in that a lot of the goose's attacks have it throw various items, some of which are fragile in nature.
  • Slippery Soap: The down tilt has the goose toss a bar of soap across the ground. If it connects with a foe, it makes the foe slippery for three seconds.
  • Video Game Stealing: The goose's side special, Peck Theft, has the goose steal either items or attacks from opponents. In the latter case, it appears as a colored orb and the opponent can't use whatever attack was stolen. Only one attack per opponent can be stolen at a time, and they can get the orb back if they're close enough to it.
  • Waving Signs Around: The smash attacks have the goose spawn a No-Geese Sign for attacks, and the side and down smashes have it honk to knock them over.
  • What the Hell, Player?: The Goose can invoke Video Game Cruelty Potential by using Peck Theft (the aforementioned side special) on the old man and stealing his harmonica to use as a throwing item. But then BJ remarks:
    BrawlFan1: But why would you do that?! I bet there's a history behind that harmonica! He probably got it as a final birthday present from his dear wife whom he was married to for seventy-five years while she laid on her death-bed, with her final words to him being: "So long as you play that harmonica, I will always be with you" she say with her final breath before her eyes slowly close with a gentle smile on her face. Why? Why must you take his harmonica, you absolute scum of the earth?! Oh wait, that's right, you're a goose.

     53 - King Boo 
Franchise: Super Mario Bros.
Debut: Luigi's Mansion [GameCube], 2001
Episode 53

The sinister King Mook of the Boos and the Bowser to Luigi's Mario, King Boo certainly made a name for himself after creating a haunted mansion and kidnapping Mario alongside his fellow spectres. After his initial defeat at Luigi's hands, he's continually stepped up his game, kidnapping everyone close to Luigi in revenge for his many defeats. Considering he's no stranger to Go-Karting with Bowser himself, it's only natural for him to appear in the Smash Bros. roster.
  • Anomalous Art: King Boo's down throw has him trap the foe in a painting, then smash it onto the ground.
  • Assist Character: Being the king of the Boos, a good number of his attacks have him summon smaller Boos as his familiars. Notably, his rapid jab, neutral aerial, up throw, and Final Smash utilize them.
  • Attack Reflector: King Boo's down special employs telekinesis to create a poltergeist and catch projectiles, functioning somewhat like a reflector, though there is a twist. While the initial catch requires good timing to succeed (and leaves King Boo wide open for a moment if it fails, effectively serving as a timing-based reflector similar to Zelda's Nayru's Love or Mario's Cape), if a projectile is caught during the active frames, King Boo enters a stance where he maintains his telekinetic hold and becomes effectively immune to projectiles, automatically catching any projectiles that come near him (making it more similar to Fox's Reflector, except that it doesn't immediately send projectiles back the way they came). King Boo cannot move during this stance, but he can turn around to put an opponent trying to circle around him back in his sights. King Boo can only hold up to five projectiles at a time; if he catches a sixth, his oldest projectile disappears. King Boo automatically throws all caught projectiles forward when he voluntarily exits the stance; if he gets hit out of the stance with a melee attack, his caught projectiles disappear.
  • Crown of Power: The up smash has him utilize his crown for a powerful electric attack.
  • Dub Name Change: From King Teresa in Japan.
  • Faux Flame: The neutral special will have King Boo shoot a wisp from his mouth that flies forward until it hits something or goes offscreen. They're not very fast or strong if the button is tapped, but holding the button has him inhale any flames in front of his Y axis. King Boo's inhaling doesn't suck up foes like Kirby, Dedede or King K. Rool, but he can inhale items.
  • Jump Scare: His side smash has him do what Boos do best: cover his face and turn transparent, then scare the crap out of them for damage. In reference to the Boos' nature of stopping in their tracks when stared at, this also does double damage from the back.
  • King Mook: Of the Boos, obviously.
  • Me's a Crowd: His Final Smash has him summon a gaggle of Boos around himself, trapping foes caught in the attack and racking up damage before merging with King Boo and make him bigger, whereupon he body slams onto the foes caught in the attack, or were too close to it.
  • Mighty Glacier: King Boo would be heavy despite being a ghost, but he'd also be a rather floaty character. Much like most boss characters in Smash, his attacks would be hard-hitting with little start lag, but leave him wide open if they fail to connect.
  • Overly-Long Tongue: King Boo's tilts, most of his aerials, his pummel, and his forward throw have him use his tongue as a weapon.
  • Palette Swap: His default colors have him in his Luigi's Mansion design (specifically the one used in Luigi's Mansion: Dark Moon onward), while his more used design in the mainline Mario titles is an alt.
  • Promoted to Playable: Is a spirit in Ultimate.
  • Psychic Powers: King Boo has some of these, which he uses for his grab and down special.
  • Shockwave Stomp: Has one for his down smash, where he warps the ground around him after body slamming.
  • Spike Balls of Doom: The side special has King Boo throw one forwards, which are affected by gravity and can bounce around briefly if thrown from the air. If used high enough into the air, the ball turns into two small bombs that act similarly, but can be picked up and thrown and will, of course, blow up after a while.
  • Teleportation: His up special is one. If the button is tapped, he just teleports, but if the button is held down, he'll instead leave a duplicate of himself that explodes if hit. It can also be cancelled before letting the button go, in case the opponent attempts to read the teleport.

     54 - Isaac 
Franchise: The Binding of Isaac
Debut: The Binding of Isaac [Windows], 2011
Episode 54

The teary-eyed boy from The Binding of Isaac, forced to run from his mother within his ever-changing basement filled with all sorts of disturbing creatures, forced to find ways to defend himself within its depths. Of course, in Smash Bros, he has just about what he needs to get into the fray. Plus, you know… no crazy mother supposedly trying to sacrifice him or anything.
  • Amplifier Artifact: The Capricorn item briefly powers up all of Isaac's attributes, turning him into a Lightning Bruiser for ten seconds.
  • Assist Character: Isaac's down special can summon a Familiar to his side to assist him. However, it's the only special move that does absolutely nothing before Isaac picks up the appropriately tiered item. The Familiar follows Isaac for a brief time, and can be attacked and killed by enemies; regardless of how they leave the field, either through defeat or through the duration ending, Isaac can't summon the Familiar again for 30 seconds. Collecting a Battery eliminates the cooldown for that time being, allowing Isaac to use it again immediately. As for the Familiars themselves:
  • Bag of Holding: The Fanny Pack item increases the frequency of Isaac's item's spawning, and makes it so four items can spawn at a time instead of three.
  • Bowdlerise: Due to the nature of The Binding of Isaac, the move-set as a whole is much more toned down in contrast to the game of origin, explicitly avoiding the non-family-friendly power-ups Including...  and gruesome themes.
  • Color-Coded for Your Convenience: His side special has him do a sliding tackle, which allows him to emit the Creep liquid. Depending on what tier 2 Special item you have, it can be one of a few different colors with their own properties:
    • Aquarius: Makes characters walking on them slippery except for Isaac. This is the default Creep, and it can be picked up as an item to switch back to Aquarius.
    • Toxic Shock: Turns the Creep green and leaves an acid trail in its wake.
    • Ball of Tar: The opposite of Aquarius; it turns the Creep black and makes enemies who step in it sluggish.
  • Content Warnings: Due to the less than wholesome nature of his game, Isaac has one at the start of his video.
  • Fragile Speedster: A light, but quick character with a ton of variety based on what he finds.
  • Giant Foot of Stomping: His final smash, courtesy of his mom.
  • Good Wings, Evil Wings: Isaac's up special has him use the Holy Grail to give him angel wings for a recovery. He can even fire his tears during this attack.
  • Guest Fighter: The Binding of Isaac was created by Edmund McMillen.
  • Light 'em Up: The up smash has him use Crack the Sky to summon a beam of light in front of himself.
  • Long-Range Fighter: Pretty much all of Isaac's attacks that aren't smash attacks, get-up attacks, his dash attack, or specials have him fire tears in the appropriate directions, all of which function as projectiles that deal flinching damage at most, and that's not getting into the power-ups that change things up.
  • Mechanically Unusual Fighter: Isaac starts as a Master of None with a relatively lacking moveset (his Down Special in particular does literally nothing), but as a reference to the Random Number God-based nature of his game, items from his games will randomly drop from the stage for Isaac and only Isaac to use. Three of them can be onscreen at a time, and no more will spawn until Isaac picks one of them up. However, he can only hold a certain amount of items at a time. There are three types of items: Tear items that change the properties of Isaac's tears, Special items that change his special attacks, and Other items which act more as quality of life upgrades. The Tear and Special items each come in different tiers (pun actually intended in BJ's case), and picking up a certain tiered item replaces the previous item in that specific tier; however, the Other items don't replace each other whatsoever. This makes the properties of the items stack together, but prevents them from stacking so much that Isaac becomes utterly broken. In addition, if he loses a stock, he loses all of his items and will have to collect them all for scratch, and it's only three per Isaac so additional Isaacs will make three additional items be able to appear.
  • Ocular Gushers: Isaac's defining feature, and one he uses for a good number of his moveset.
  • One Bad Mother: His mom, of course. Isaac's final smash uses the High Priestess Arcana to summon his mom, who puts her foot down.
  • Palette Swap: One of his colors gives him the SMB Super Fan colors, a clear Shout-Out to Super Meat Boy which Edmund McMillen also created.
  • Psychic Powers: The Telekinesis item increases his grab range, though it doesn't do anything about his weak throws.
  • Swiss-Army Tears: Isaac's tears are shot from his eyes for his jab, tilt attacks, and aerials, kind of like a more variable version of Mega Man's Mega Buster. This is mainly in reference to his main means of attack, as well as his general overhead shooter origin. Two of his smash attacks also create giant tear explosions. In addition, the Tear Category of items will change the attributes of attacks based on these moves.
    • Lump of Coal: Makes the tears stronger the farther they fly.
    • Mom's Heels: Increases their flight distance.
    • Torn Photo: Makes him fire tears faster than usual.
    • Spoon Bender: Turns the tears into a Homing Projectile that only does damage.
    • Cupid's Arrow: Makes the tears pierce through foes, continuing past them even after they hit.
    • Polyphemus: Increases the size of Isaac's tears, but makes him fire them slower.
    • Soy Milk: Shrinks the tears, weakening them but increasing their firing rate.
    • Technology: Replaces the tears with a laser beam that pierces through foes, with their firing rate being its biggest drawback.
    • Fire Mind: Makes Isaac's tears fire-based and makes them slightly stronger. The smash attacks also benefit from this.
    • Scorpio: Makes his tears poisonous, giving them damage over time.
  • Tarot Motifs: Isaac's Final Smash has him pull out the High Priestess card and summon his mother's deformed leg to stomp on foes caught in the reticle, with foes over 100% of damage getting instantly KO'd.
  • Third Eye: Isaac's down smash has him use the Mom's Eye, which appears on the back of his head to make a tear blast behind him while he makes one in front.
  • Throw Down the Bomblet: His neutral special has him place a bomb. Up to two can be placed, and they can hurt Isaac. These can be changed up with the tier 1 Special items:
    • Bob's Curse: Has a chance to poison opponents if it explodes.
    • Bobby-Bomb: Moves towards foes before exploding.
    • Hot Bomb: Leaves a smoldering flame upon exploding.
    • Mr. Boom: Makes the explosion larger and stronger.
    • Mr. Mega: Is MUCH larger and stronger than Mr. Boom is.
    • Remote Detonator: Leaves a regular bomb on the ground that can be remotely detonated by Isaac himself. Unlike the regular bomb, Isaac can only lay one of these at a time.
    • Troll Bomb: A Power Up Letdown that follows Isaac around until it explodes. However, since they can be led anywhere, this still makes it versatile in its own way.
  • Use Your Head: Isaac's dash attack has him pull out Aries, gaining a pair of ram horns that he uses to charge into his foes. Getting the My Little Unicorn item changes the horns into a single unicorn horn that's much stronger and reaches farther, as well as giving him some super armor.

     55 - Isaac (Echo: Felix) 
Franchise: Golden Sun
Isaac and Felix's Debut: Golden Sun [Game Boy Advance], 2001
Matthew's Debut: Golden Sun: Dark Dawn [Nintendo DS], 2010
Episode 55

The young Venus Adept from the land of Weyard, sent on a journey to find the Elemental Stars, save his friends, and restore the magic of Psynergy before the world met an untimely end. Was an Assist Trophy back in Brawl, and came back as one in Ultimate.

Felix, a fellow Venus Adept and Isaac's childhood friend and future brother in-law, also arrives onto the scene as Isaac's Echo Fighter. Felix is currently a Spirit in Ultimate.
  • Alchemy Is Magic: What Psynergy effectively is.
  • Assist Character: Some of Isaac's attacks have him use Djinn to power them up. Specifically, he uses Flint to charge up his side smash, and Ground, Sap, and Vine for the special attacks. Felix also uses Djinn, though he respectively uses Echo, Petra, Steel, and Mud.
  • Blow You Away: The Cyclone is used for his neutral aerial, blowing away enemies too close but not touching isaac.
  • Covered in Mud: Felix's Mud down special has him summon a mud puddle that does the same thing as Vine, slowing down anyone caught in the attack.
  • Dishing Out Dirt: Being a Venus Adept, Isaac is more attuned to Earth Psynergy than the other three types. As a result, many of his attacks revolve around moving the ground around him.
  • Dub Name Change: Isaac is called Robin in Japan (the Robin we know in English was called Reflet) while Felix is called Garcia and Matthew is called Mut.
  • Giant Hands of Doom: The same ones Isaac uses for his Assist Trophy appearance. They're actually utility Psynergy that anyone is capable of learning, mainly used to solve puzzles instead of being used offensively. Attacks that use the hand are much smaller than the Assist Trophy moveset, for balancing reasons.
  • Gravity Master: Using the Ground neutral special creates an area in front of Isaac for foes to be buried into. If used in the air, it just spikes opponents.
  • Green Thumb: The Growth Psynergy is used for his up smash, causing a bunch of vines to appear behind him. The Vine down special also has him use vines, which cut the speed of anyone caught in them in half for five seconds.
  • Jack of All Stats: A midweight fighter with overall decent utility.
  • Life Drain: Using the Sap/Steel side special has Isaac/Felix stab a foe, draining the health of any foe that the attack hits. It can also be used for horizontal recovery.
  • Made of Explodium: Using the side smash has Isaac use Flint, who charges up his sword to create an explosion at the end of the attack. Felix does the same, except with Echo and two smaller explosions instead of one larger one.
  • Magic Knight: Uses alchemy and wields a sword, though he doesn't really use the sword all that much, preferring to utilize his Psynergy.
  • Not Quite Flight: The up special has Isaac use Hover, which has him create a platform of Psynergy that he can walk or run on for three seconds until it disappears or he jumps off of it.
  • Palette Swap: Isaac can have his Golden Sun: Dark Dawn look for an alt, as well as one where his son Matthew is fighting instead.
  • Promoted to Playable: Another Assist Trophy that gets a fighter moveset. Felix and Matthew also count, being spirits in Ultimate.
  • Sphere of Destruction: Uses Burst for his side tilt, creating a small explosion in front of himself.
  • Summon Magic: Isaac's Final Smash has him unleash his Djinn to summon Judgment, who fires a massive Psynergy blast onto the stage that causes a massive explosion. Felix also uses a summon, in this case Haures, who zips across the stage and slashes foes with his powerful claws, also potentially poisoning anyone caught in the attack.
  • Taken for Granite: Felix uses Petra for his neutral special, which temporarily turns opponents to stone.

     56 - Porky 
Franchise: Mother
Debut: EarthBound (1994) [SNES], 1994
Episode 56

The obnoxious next-door neighbor of Ness and a major antagonist in both EarthBound (1994) and Mother 3. Porky teamed up with the corrupted alien Giygas solely to torment his neighbor. After Giygas's defeat, he proceeded to time travel to the Nowhere Islands and become the leader of the Pigmask Army, continuing to make everyone's lives miserable for his sheer amusement. Was a boss in Brawl before being demoted to Trophy in Smash 4, and is currently physically absent in Ultimate.note 
  • Counter-Attack: Porky's down special has him use the PSI Counter Device, which acts as a counter and reflect like Palutena's and Joker's with Arsene.
  • Death from Above: The up special has him jump up before crashing onto the ground, similarly to King Dedede. Unlike Dedede, holding the up special has him hover in place briefly before sending a powerful lightning bolt down onto any unlucky opponent caught in the attack.
  • Dub Name Change: Porky has had his name changed to Pokey in his debut game, but Brawl onward kept it as Porky.
  • Enfante Terrible: Porky is absolutely malicious for a child, and his childish mindset remains even as an old man, making him a dead-on Psychopathic Manchild.
  • Fantastic Nuke: His down smash has him launch a few missiles around himself.
  • Gasshole: Porky's side special has him spray a noxious gas from his mech. It does small non-flinching damage, but lowers opponents' damage output if they're caught in it and can briefly paralyze them.
  • Mini-Mecha: Porky uses the spider mech from his boss fight in EarthBound to attack, which acts as a Composite Character of sorts that incorporates moves from his EarthBound and Mother 3 boss fights, some of the technology that the Pigmask Army uses, and his own Brawl boss fight.
  • Palette Swap: He has his original look from EarthBound as his default outfit, with the fancy business suit he wears in Fourside being an alternate costume. His Mother 3 appearance is also one.
  • Promoted to Playable: Was a boss in Brawl.
  • Robot Me: The neutral special summons a Mecha-Porky that runs around and glomps anyone in sight, blowing up in the opponent's face but not doing very much damage.
  • Stone Wall: Porky is a heavy character with decently quick movement speed.
  • Zerg Rush: Porky's Final Smash has him summon his Pigmask Soldiers to blast them with whatever they can, before the King Statue drops down onto the stage to stomp up and down similarly to the Piranha Plant's Final Smash.

     57 - Scorpion 
Franchise: Mortal Kombat
Debut: Mortal Kombat (1992) [Arcade], 1992
Episode 57

The Series Mascot of the Mortal Kombat fighting game series, as well as one of the most popular fighting game characters next to the likes of Ryu. Hanzo Hasashi was a member of the Shirai Ryu clan that sought to make life better for his family, only for them, his clan and himself to be slaughtered. He was resurrected by the forces of the Neatherrealm and chosen as their servant, swearing revenge on the Lin Kuei that supposedly killed his friends and loved ones, until realizing his very resurrectors were the ones responsible. And being one of the most well-known fighting game characters, it's only natural that one would dream of him being a Smash Bros. fighter. Just so long as Nintendo can get around the gore factor, of course.
  • Bathos: True to the nature of Mortal Kombat, one of Scorpion's taunts has him pull out a Scorpion doll and urge people to buy it. This was one of his Friendship victory animations.
  • Content Warnings: The level of Ludicrous Gibs in this series is on par with Doom above. As such, a warning had to be put in place.
  • Developer's Foresight: If Scorpion clears a match without taking any damage, the announcer will shout "Flawless Victory!" during the victory animations.
  • Difficult, but Awesome: The main idea behind Scorpion's moveset. He's hard to get the hang of, but mastering his move-set makes him an absolute force to be reckoned with.
  • Finishing Move: The Final Smash has Scorpion perform a move based on his X-Ray Attack from the various Mortal Kombat games on the opponent, though slightly toned down similarly to his Guest Fighter appearance in Injustice: Gods Among Us.
  • Flash Step: The Deadly Demon Dash side special has Scorpion dash forward while Wreathed in Flames, grabbing any enemies in his path and dealing fire damage before throwing them forward. He can also step behind the opponent and launch them backward, or do the Demon Slam to possibly perform a Scorpioncide. Using the input command instead has him fly farther, dealing more damage and throwing the opponent downward if it hits in the air instead of Scorpionciding.
  • Guest Fighter: Mortal Kombat was developed by Midway Games until they filed for bankruptcy, leaving the series to be picked up by Warner Bros. Interactive Entertainment. The studio that develops the games is Nether Realm Studios.
  • Highly-Visible Ninja: A ninja wearing copious amounts of yellow. Thankfully for him, he's fighting, not sneaking around. Even if he was, he's pretty agile and can even teleport.
  • Jack of All Stats: Scorpion is an above-average midweight with a ton of offensive options.
  • Mechanically Unusual Fighter: Scorpion has similar gimmicks to Ryu and Terry, like always facing his opponents and having jab and hold options for his attacks. He also has the same button input gimmick that puts out stronger versions of his special attacks compared to the more simplistic Smash Bros. commands. However Scorpion can also utilize combo strings to lead into more attack options, something unlike Ryu and Terry (but very much like Kazuya, funnily enough). For instance:
    • Finishing his jab with no controller input has him use a hook punch, while tilting the control stick forward has him do a roundhouse kick. Holding the button first does a different string of attacks, which can also branch out into either Eternal Vengeance (another roundhouse kick) or Dead End (a simple sword slash with high launching power).
    • His side tilt has the most options, giving him access to the Flick Kick, Falling Ashes, Shin Strike, Judgment Day, Soulless (MKX), Inner Demon and Soulless (MK11) attacks.
    • He also has a series of back tilts that are inspired by Terry's Crack Shoot special attack, allowing Scorpion to further use the Step Kick and Scorpion Sting attacks.
  • Palette Swap: In addition to his more modern appearance from Mortal Kombat 11 with a swap based on his original Mortal Kombat (1992) look.
  • Playing with Fire: Some of his attacks have him utilize fire, such as setting his body on fire to attack for instance. The Hellfire down special is a major example, which has him conjure a geyser of fire underneath the opponent, which can only ever be used on the ground. The input version homes in on the closest foe to Scorpion, but it's slower to come out for balancing reasons. Using it in the air has him instead use the Flame Aura, which conjures flames around himself to get foes away from him.
  • Running Gagged: Shortly after referencing the fact that Scorpion wields a sword in his move-set, BJ had this to say alongside onscreen text 'Insert Obligatory Toxic Smash "Fan" Here' and footage of Quan Chi's leg beat down fatality to represent the 'beating a dead horse' metaphore.
    BrawFan1: "OH MY GOD ANOTHER SWORD-" yeah, yeah, that horse has already been beaten into an unrecognizable pulp. If you don't want sword wielders in Smash, then stop asking for them.
  • Shoryuken: Does one with the Hold Down-Tilt. It wouldn't be a Mortal Kombat moveset without it. It'll even occasionally spawn a "Toasty!" if it hits.
  • Skull for a Head: One of Scorpion's victory animations has him pull off his mask to reveal his flaming skull face before breathing fire on the ground, in reference to his first Fatality.
  • Stock Ninja Weaponry: Scorpion has a couple of ninja swords that he uses for some of his attacks. Yes, the iconic fighting game character has a sword.
  • Teleportation: The Hell Port up special has him disappear into flames, leaving an afterimage before reappearing in any chosen direction. He attacks automatically after reappearing, and though there's no input option, he can cancel the attack if the button is held or do a quick Flash Step backwards if the button's held after activation.
  • You Will Not Evade Me: The neutral special has Scorpion shout "GET OVER HERE!" and use his chain spear to drag his opponent towards him, making them dizzy for combo followups, or doing a combo finisher depending on controller input. It can also be used as a tether recovery, and it can be activated through the usual "back back B" to stun them for longer.

     58 - Komasan & Komajiro 
Franchise: Yo-kai Watch
Debut: Yo-kai Watch [3DS], 2013
Episode 58

The second Yo-Kai Watch character(s) to get a moveset. Komasan and Komajiro are twin komainu hailing from the Charming Tribe. Komasan is the shy, cautious one of the two while Komajiro is the more outgoing one. And for this moveset, the two will be fighting as a team.
  • Asian Lion Dogs: They're komainu youkai, and extremely cute ones at that.
  • Bash Brothers: The komainu act as a pair sismilarly to the Ice Climbers, with Komasan being the main fighter and Komajiro powering up Komasan's attacks with Tiger Spirit if he's not KO'd. In the games themselves, their respective Alpha and Omega skills make them stronger when they're both out together. Of course, if Komajiro is KO'd, Komasan's attacks become pathetic.
  • Big Ol' Eyebrows: The komainu brothers have GREAT FLAMING EYEBROWS that they use for some of their attacks. The down special in particular has Komasan flare his eyebrows in front of himself, causing damage over time in the process.
  • Fragile Speedster: Much like the other Charming Tribe member that got a moveset, Komasan and Komajiro are fast and incredibly light. Even more so if Komajiro's out, as he's using the Tiger Power Inspirit to boost Komasan's speed.
  • Guest Fighter: Like the last Yo-Kai that joined the playlist, Komasan and Komajiro are creations of Level-5.
  • Hand Blast: Komasan and Komajiro use Blaze and Lightning for their side special, which combine together into a fast, powerful projectile. If separated, Blaze by itself is much weaker but can still be used to gimp opponents.
  • Handbag of Hurt: They each have a furoshiki that they constantly carry on their backs, with some of the attacks utilizing them such as the down smash and some aerials.
  • Lightning/Fire Juxtaposition: Komasan uses fire attacks while Komajiro primarily uses lightning. When the two are together, they use both of their respective powers to dish out damage.
  • Magic Dance: The neutral special has Komasan use Spirit Dance to call on a bunch of wisps while Komajiro uses Wild Zaps to rain down lightning around them. It takes a massive amount of startup, but when it hits, it keeps opponents in and does a massive amount of damage on the same level of Ike's Eruption and Ganondorf's Warlock Punch. However, it ends up having a nerfed range compared to its actual appearance. If used by Komasan alone, using the Spirit Dance allows him to call Komajiro back to his side.
  • Megaton Punch: Their Dash Attack (literally, that's what it's called in Yo-kai Watch Blasters) has the two of them rush forward while delivering a large punch. This is actually Komajiro's move in Blasters, and as a result, the launching damage comes from Komajiro landing the hit.
  • Palette Swap: One outfit has Komasan in his Blasters outfit, while Komajiro wears his DJ KJ outfit.
  • Red Oni, Blue Oni: Aside from being this personality-wise, Komajiro is the better physical attacker between the two, while Komasan is the better special attacker. Some of their moves even reflect this, with attacks borrowing from Komajiro being stronger after Komajiro lands his hit as opposed to Komasan's version of the attack.
  • Spin Attack: The innovated Swirly Spiral up special has the two of them spin upward like Wario's Corkscrew, dealing multihitting damage as they ascend. Of course, since there's two of them, Komajiro also deals the same kind of damage. This move is more of a reference to the brothers' swirl theme.
  • Transformation Sequence: Komasan and Komajiro's Final Smash has them enhance themselves into Komane and Komiger, using their respective Soultimates in the forms of Spirit Burst and Crazy Lightning. Spirit Burst turns the ground into an intense game of "the floor is lava" while Komiger rains lightning down across the stage, making it nearly impossible to avoid the attack. If Komasan is the only one out, just Spirit Burst is used, which makes the attack much less effective.

     59 - Metal Sonic 
Franchise: Sonic the Hedgehog
Debut: Sonic the Hedgehog CD [Sega CD], 1993
Episode 59

One of Sonic's many rivals as evident by his name. Created by Dr. Eggman to be an equal to the Blue Blur, his sole purpose is to best Sonic by any means possible. And he is willing to do anything to achieve his goal, even betray his own creator to do so. And with Sonic being in Smash, this could be his big chance to prove to not just him, but everyone just what he is made of.
  • Deflector Shields: His down special has him use his Black Shield move from Sonic Adventure 2's multiplayer. This move grants him complete immunity to all attacks for a brief moment. It also allows him to keep his momentum upon using it in the air, allowing him to bypass the most dangerous of attacks while recovering. It does have the major downside of being unable to act out of the move for the whole duration, and due to Metal being a fast fighter with little traction, this could lead to them SD-ing.
  • Difficult, but Awesome: Metal Sonic is light and slippery, but his movement and attack options can allow for a more momentum-based playstyle that makes him absolutely devastating once mastered.
  • Evil Knockoff: Designed to be Sonic's better in every way, and though he hasn't eliminated the hedgehog just yet, he's certainly proved that he's up to the task.
  • Fragile Speedster: While this is a staple for previous Sonic character movesets, Metal Sonic takes it up a notch. His traction is quite slippery, a lot of his moves leave him wide open and he's (despite being made of… well, metal) the lightest Sonic character thus far. This is all a Necessary Drawback to balance out the rest of his strengths: not only is he as fast as Sonic is, but he also has a wide utility of attacks, including projectiles, so being easy to KO is necessary so he's not completely broken.
  • Guest Fighter: You know the drill: Sonic character, owned by Sega and Sonic Team.
  • Knight of Cerebus: Metal Sonic is actually a pretty brutal character and one of the biggest threats in his home series. His moveset is no different, using his claws and versatile movement options to beat his opponents within an inch of their lives. One of his victory animations even has him pin down a tiny animal with his foot in reference to the Metal Sonic projections in his debut.
  • Moveset Clone: Downplayed. While Metal Sonic has a few moves that serve as parallels to regular Sonic, Metal's moveset overall has a lot more going for it than just a bunch of Sonic's attacks.
  • One-Winged Angel: Transforms into Metal Overlord for their Final Smash, where he will go into the background and launch multiple missiles across the stage that trap anyone who gets hit in them into a Crystal Prison. Then, he will send out a Wave-Motion Gun just like Zero Suit Samus's Final Smash, referencing Giga Metal.
  • Palette Swap: Has a notable one where he becomes Neo Metal Sonic.
  • Playing with Fire: Using the flames on his thruster for his back aerial and the energy in his Chest Blaster for his forward throw.
  • Power Copying: Metal Sonic has the ability to copy the abilities of anyone he's fighting, which is something he prominently uses in both Sonic Heroes and Sonic Rivals 2, the latter of which has him mimic his opponent's special ability. His neutral special is a downplayed version of this: it has Metal use an Enemy Scan on an opponent and, based of said opponent's own neutral special, he will mimic them. However, it doesn't work just like Kirby perfectly, but rather have his special be replaced by one of six different attacks based on the opponent scanned, compared in practice to Android 21:
    • If Metal Sonic copies a fighter with a melee special, he will simply use the Homing Attack, not unlike his organic counterpart.
    • If he copies a fighter with a special with a single and simple projectile, he will send out an Energy Ball out of his Chest Blaster.
    • If he copies a fighter with a special with a projectile that encourages spamming, he will send out a series of smaller yet fast energy balls in a fan-shaped arc.
    • If he copies a fighter with a special that has to be held down to be properly used, he will have a chargeable chest laser.
    • If he copies a fighter with a special that is a Charged Attack, he will send out a chargeable energy ball, just like Samus' Charge Shot, except it acts more like a bomb when it connects.
    • If he copies a fighter with a special that acts like a Grapple Move, Counter-Attack, Attack Reflector, or any other special that doesn't categorize as the above, he will send out a missile that'll encase a foe in crystal for a few seconds if it lands, leaving them open for attack.
  • Promoted to Playable: Was a trophy in 3DS and is a spirit in Ultimate.
  • Rolling Attack: His side special is simply his Spin Dash. Keep in mind though, considering that Metal Sonic has less traction than Sonic, players would be wary when using said move.
  • Shock and Awe: His neutral aerial and up special has him engulfing himself with electricity. He also discharges the foe with his down throw.
  • This Is a Drill: A hum... Um, metal hedgehog version. Metal Sonic will spin himself around like a drill for his up special.
  • Wolverine Claws: Metal has two sets of claws on his hands, allowing for a lot of scratching attacks.
  • Wreathed in Flames: His dash attack has him thrust himself forwards as a robotic fireball. This is an attack that he's most well-known for using in classic games like Sonic the Hedgehog CD and Sonic Mania.

     60 - Asgore 
Franchise: Undertale
Debut: Undertale [Windows], 2015
Episode 60

The (mostly) beloved king of the Underground and, on the surface, the main antagonist of Undertale. After losing his son Asriel to the humans, Asgore Dreemurr vowed revenge on humanity, aiming to use seven human souls to become a god and set his people free, driving his wife away in the process. Despite his vows, he sincerely doesn't actually want to harm anyone and is more pacifistic than he lets on. But when fighting on the battlefield, Asgore shows just why he's the king of the monsters, and why he's more than capable of holding his own against the wide plethora of gaming icons.
  • Gruesome Goat: Much like his son, he's an intimidating goat man with a ton of power. However, it's downplayed as he's normally a Gentle Giant.
  • Guest Fighter: He's an Undertale character, and therefore created by Toby Fox.
  • Increasingly Lethal Enemy: Asgore's gimmick is that his frame data slowly improves over time, but resets to its initial value when he loses a stock; his frame data reaches its peak speed within three minutes. Essentially, the longer Asgore remains alive, the harder he becomes to deal with.
  • Kill It with Fire: His Final Smash has him envelop the stage in a massive inferno, causing flames to cover the place in the same way they do during his boss fight. They can be avoided, but it's incredibly difficult to do.
  • Mechanically Unusual Fighter: Aside from being an Increasingly Lethal Enemy, Asgore's smash attacks utilize blue and orange attacks, and can be either color depending on how the control stick is held. Blue attacks do nothing when the opponent is standing still, like Papyrus's blue attacks, while orange ones do nothing if the foe is moving. However, they also deal more damage if a blue attack hits a moving target or an orange attack hits someone standing still. And of course, not having any input makes it red, which does less damage, but is actually guaranteed to do damage. Outside of that, this trope is surprisingly downplayed for an Undertale rep, which fits since Asgore is such a straightforward fighter.
  • Mighty Glacier: Asgore would be a super heavyweight with a massive offensive game that only gets better as the fight goes on.
  • Open Mouth, Insert Foot: Towards the end of the episode, BrawlFan1 goes on a tirade on why Toriel can't be an Echo Fighter or semi-clone of Asgorenote  and certainly wouldn't want to be in a tag team with him. This leads into BrawlFan1 spending a solid quarter-minute ranting about the myriad reasons why Toriel despises Asgore until RealmWars interrupts him and points out that Asgore has arrived on the set and has overheard the entire thing. Cue very sad-looking Asgore, while BrawlFan1 can only mutter "Oh... Awkward..."
  • Palette Swap: One of his swaps has him in a pink Hawaiian shirt like he wears during Undertale's credits.
  • Playing with Fire: Many of Asgore's attacks utilize fire, similarly to his ex. And all of his special attacks use fire to some degree.
    • His neutral special has him conjure a wave of fireballs in front of him, dealing small flinching damage to anyone they touch.
    • The side special has him charge forwards while on fire and swing his trident in front of him, which also sends embers in front of him.
    • The up special has Asgore cause an explosion underneath him that sends him upwards, with the explosion itself referencing his ember-wave attack by sending a couple of them down.
    • The down special has him throw his trident while it's on fire. He'll throw it either at a downward angle, or straight downwards if in the air, then after it hits the ground, it erupts into a powerful flame.

Alternative Title(s): What If X Was In Smash 51 To 60

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