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** His side tilt has the most options, giving him access to the Flick Kick, Falling Ashes, Shin Strike, Judgment Day, Soulless (MKX), Inner Demon and Soulless (MK11) attacks.

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** His side tilt has the most options, giving him access to the Flick Kick, Falling Ashes, Shin Strike, Judgment Day, Soulless (MKX), Inner Demon and Soulless (MK11) ([=MK11=]) attacks.
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Rated M For Manly is about masculine works as a whole


* RatedMForManly: The Doom Slayer has a lot of weapons to use in battle, but being able to use those weapons requires getting up close and personal.
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--> '''Debut:''' ''VideoGame/MortalKombat1'' [Arcade], 1992

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--> '''Debut:''' ''VideoGame/MortalKombat1'' ''VideoGame/MortalKombat1992'' [Arcade], 1992



* PaletteSwap: In addition to his more modern appearance from ''VideoGame/MortalKombat11'' with a swap based on his original ''VideoGame/MortalKombat1'' look.

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* PaletteSwap: In addition to his more modern appearance from ''VideoGame/MortalKombat11'' with a swap based on his original ''VideoGame/MortalKombat1'' ''VideoGame/MortalKombat1992'' look.
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A Date With Rosie Palms is no longer a trope, and that note seemed a bit nattery so out it comes


* ColorCodedForYourConvenience: His side special has him do a sliding tackle, which allows him to emit the Creep liquid. Depending on what tier 2 Special item you have, it can be one of a few different colors with their own properties[[note]]Only three, though, mainly because the remaining colors — [[BloodyMurder Red]], [[ToiletHumor Yellow, Brown]], and [[ADateWithRosiePalms White]] — are too {{squick}}y for this game[[/note]]:

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* ColorCodedForYourConvenience: His side special has him do a sliding tackle, which allows him to emit the Creep liquid. Depending on what tier 2 Special item you have, it can be one of a few different colors with their own properties[[note]]Only three, though, mainly because the remaining colors — [[BloodyMurder Red]], [[ToiletHumor Yellow, Brown]], and [[ADateWithRosiePalms White]] — are too {{squick}}y for this game[[/note]]:properties:

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Tier Induced Scrappy is a disambiguation.


* HighTierScrappy[[invoked]]: MASSIVELY invoked. The goose is made to be as annoying as possible to players as it is to the general populace in its home game, with wacked-out, spammable attacks and quick movement options that make it a general nuisance to everyone around it. This moveset could potentially give [[VideoGame/SuperSmashBrosBrawl Brawl Meta Knight]] and [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash 4 Bayonetta]] a run for their money.



* TierInducedScrappy[[invoked]]: MASSIVELY invoked. The goose is made to be as annoying as possible to players as it is to the general populace in its home game, with wacked-out, spammable attacks and quick movement options that make it a general nuisance to everyone around it. This moveset could potentially give [[VideoGame/SuperSmashBrosBrawl Brawl Meta Knight]] and [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash 4 Bayonetta]] a run for their money.
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Page has been moved to disambiguate.


--> '''Debut:''' ''VideoGame/EarthBound'' [SNES], 1994

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--> '''Debut:''' ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' [SNES], 1994



The obnoxious next-door neighbor of Ness and a major antagonist in both ''VideoGame/EarthBound'' and ''VideoGame/Mother3''. Porky teamed up with the corrupted alien Giygas solely to torment his neighbor. After Giygas's defeat, he proceeded to time travel to the Nowhere Islands and become the leader of the Pigmask Army, continuing to make everyone's lives miserable for his sheer amusement. Was a boss in ''Brawl'' before being [[DemotedToExtra demoted to Trophy]] in ''Smash 4'', and is currently [[PutOnABus physically absent]] in ''Ultimate''.[[note]]Unless one goes with the interpretation that the Absolutely Safe Capsule Spirit ''is'' Porky, since he's [[AndIMustScream stuck in there]] by the end of ''Mother 3''.[[/note]]

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The obnoxious next-door neighbor of Ness and a major antagonist in both ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' and ''VideoGame/Mother3''. Porky teamed up with the corrupted alien Giygas solely to torment his neighbor. After Giygas's defeat, he proceeded to time travel to the Nowhere Islands and become the leader of the Pigmask Army, continuing to make everyone's lives miserable for his sheer amusement. Was a boss in ''Brawl'' before being [[DemotedToExtra demoted to Trophy]] in ''Smash 4'', and is currently [[PutOnABus physically absent]] in ''Ultimate''.[[note]]Unless one goes with the interpretation that the Absolutely Safe Capsule Spirit ''is'' Porky, since he's [[AndIMustScream stuck in there]] by the end of ''Mother 3''.[[/note]]

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Names The Same is no longer a trope


* NamesTheSame: At the end of the video, BJ accidentally puts the Isaac from ''VideoGame/GoldenSun'' on his portrait before correcting it to this Isaac. Would become a BrickJoke at the beginning of ''that'' Isaac's video.



* NamesTheSame: Both this character and [[VideoGame/TheBindingOfIsaac the previous video's character]] are named Isaac, which is humorously referenced by [=BrawlFan1=] starting this episode with the previous episode's script before correcting himself.



** His side tilt has the most options, giving him access to the Flick Kick, Falling Ashes, Shin Strike, Judgment Day, Soulless (MKX), Inner Demon and [[NamesTheSame Soulless (MK11)]][[invoked]] attacks.

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** His side tilt has the most options, giving him access to the Flick Kick, Falling Ashes, Shin Strike, Judgment Day, Soulless (MKX), Inner Demon and [[NamesTheSame Soulless (MK11)]][[invoked]] (MK11) attacks.

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* EverythingsBetterWithSpinning: The innovated Swirly Spiral up special has the two of them spin upward like Wario's Corkscrew, dealing multihitting damage as they ascend. Of course, since there's two of them, Komajiro also deals the same kind of damage. This move is more of a reference to the brothers' swirl theme.


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* SpinAttack: The innovated Swirly Spiral up special has the two of them spin upward like Wario's Corkscrew, dealing multihitting damage as they ascend. Of course, since there's two of them, Komajiro also deals the same kind of damage. This move is more of a reference to the brothers' swirl theme.
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[[Characters/WhatIfTheyWereInSmash101To110 101 - 110]]\\

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[[Characters/WhatIfTheyWereInSmash101To110 101 - 110]]\\110]] | [[Characters/WhatIfTheyWereInSmash111To120 111 - 120]]\\
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Up To Eleven is a defunct trope


* FragileSpeedster: While this is a staple for previous Sonic character movesets, Metal Sonic takes it UpToEleven. His traction is quite slippery, a lot of his moves leave him wide open and he's ([[GameplayAndStorySegregation despite being made of… well, metal]]) the lightest Sonic character thus far. This is all a NecessaryDrawback to balance out the rest of his strengths: not only is he as fast as Sonic is, but he also has a wide utility of attacks, including projectiles, so being easy to KO is necessary so he's not completely broken.

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* FragileSpeedster: While this is a staple for previous Sonic character movesets, Metal Sonic takes it UpToEleven.up a notch. His traction is quite slippery, a lot of his moves leave him wide open and he's ([[GameplayAndStorySegregation despite being made of… well, metal]]) the lightest Sonic character thus far. This is all a NecessaryDrawback to balance out the rest of his strengths: not only is he as fast as Sonic is, but he also has a wide utility of attacks, including projectiles, so being easy to KO is necessary so he's not completely broken.
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* PromotedToPlayable: As of Sora's reveal, Doom Slayer is a Mii Costume.
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Prongs Of Poseidon has been split between itself and Devils Pitchfork. Non-marine or -infernal examples are to be cut.


* ProngsOfPoseidon: Wields a trident for a lot of melee attacks.
[[/folder]]

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* ProngsOfPoseidon: Wields a trident for a lot of melee attacks.
[[/folder]]
[[/folder]]
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[[Characters/WhatIfTheyWereInSmash51To60 51 - 60]] | [[Characters/WhatIfTheyWereInSmash61To70 61 - 70]] | [[Characters/WhatIfTheyWereInSmash71To80 71 - 80]] | [[Characters/WhatIfTheyWereInSmash81To90 81 - 90]] | [[Characters/WhatIfTheyWereInSmash91To100 91 - 100]]\\

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[[Characters/WhatIfTheyWereInSmash51To60 51 '''51 - 60]] 60''' | [[Characters/WhatIfTheyWereInSmash61To70 61 - 70]] | [[Characters/WhatIfTheyWereInSmash71To80 71 - 80]] | [[Characters/WhatIfTheyWereInSmash81To90 81 - 90]] | [[Characters/WhatIfTheyWereInSmash91To100 91 - 100]]\\

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Return to the main character page [[Characters/WhatIfTheyWereInSmash here]].

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Return to the main character page [[center:[[WMG: ''WebVideo/WhatIfTheyWereInSmash'' [[Characters/WhatIfTheyWereInSmash here]].characters index]]\\
[-[[Characters/WhatIfTheyWereInSmash1To10 1 - 10]] | [[Characters/WhatIfTheyWereInSmash11To20 11 - 20]] | [[Characters/WhatIfTheyWereInSmash21To30 21 - 30]] | [[Characters/WhatIfTheyWereInSmash31To40 31 - 40]] | [[Characters/WhatIfTheyWereInSmash41To50 41 - 50]]\\
[[Characters/WhatIfTheyWereInSmash51To60 51 - 60]] | [[Characters/WhatIfTheyWereInSmash61To70 61 - 70]] | [[Characters/WhatIfTheyWereInSmash71To80 71 - 80]] | [[Characters/WhatIfTheyWereInSmash81To90 81 - 90]] | [[Characters/WhatIfTheyWereInSmash91To100 91 - 100]]\\
[[Characters/WhatIfTheyWereInSmash101To110 101 - 110]]\\
[[Characters/WhatIfTheyWereInSmashAssistTrophies Assist Trophies]]-]]]]]
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* MechanicallyUnusualFighter: Scorpion has similar gimmicks to Ryu and Terry, like always facing his opponents and having jab and hold options for his attacks. He also has the same button input gimmick that puts out stronger versions of his special attacks compared to the more simplistic ''Smash Bros.'' commands. However Scorpion can also utilize combo strings to lead into more attack options, something ''unlike'' Ryu and Terry. For instance:

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* MechanicallyUnusualFighter: Scorpion has similar gimmicks to Ryu and Terry, like always facing his opponents and having jab and hold options for his attacks. He also has the same button input gimmick that puts out stronger versions of his special attacks compared to the more simplistic ''Smash Bros.'' commands. However Scorpion can also utilize combo strings to lead into more attack options, something ''unlike'' Ryu and Terry.Terry (but very much like [[Franchise/{{Tekken}} Kazuya]], funnily enough). For instance:
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Darth Wiki doesn't go on main wiki


* DarthWiki/MostAnnoyingSound[[invoked]]: The goose's neutral special has it honk, which can be spammed nonstop. Nearby fighters have a 15% chance of having their controls reversed if the honk happens near them, a 4% chance of tripping, and a 1% chance of getting dizzy; even though 80% of the time nothing happens, its spammable nature makes it something that will infuriate players. Honking also causes the citizens that the goose can spawn to change their behaviors somewhat.
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Return to the main character page [[Characters/WhatIfXWasInSmash here]].

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Return to the main character page [[Characters/WhatIfXWasInSmash [[Characters/WhatIfTheyWereInSmash here]].

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* GiantFootOfStomping: His [[LimitBreak final smash]], courtesy of [[OneBadMother his mom]].



* MechanicallyUnusualFighter: Isaac starts as a MasterOfNone with a relatively lacking moveset, but as a reference to the RandomNumberGod-based nature of his game, items from his games will randomly drop from the stage for Isaac and only Isaac to use. Three of them can be onscreen at a time, and no more will spawn until Isaac picks one of them up. However, he can only hold a certain amount of items at a time. There are three types of items: Tear items that change the properties of Isaac's tears, Special items that change his special attacks, and Other items which act more as quality of life upgrades. The Tear and Special items each come in different tiers (pun ''actually'' intended in BJ's case), and picking up a certain tiered item replaces the previous item in that specific tier; however, the Other items ''don't'' replace each other whatsoever. This makes the properties of the items stack together, but prevents them from stacking so much that Isaac becomes utterly broken. In addition, if he loses a stock, he loses ''all'' of his items and will have to collect them all for scratch, and it's only three per Isaac so additional Isaacs will make three additional items be able to appear.

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* MechanicallyUnusualFighter: Isaac starts as a MasterOfNone with a relatively lacking moveset, moveset (his Down Special in particular does ''literally nothing''), but as a reference to the RandomNumberGod-based nature of his game, items from his games will randomly drop from the stage for Isaac and only Isaac to use. Three of them can be onscreen at a time, and no more will spawn until Isaac picks one of them up. However, he can only hold a certain amount of items at a time. There are three types of items: Tear items that change the properties of Isaac's tears, Special items that change his special attacks, and Other items which act more as quality of life upgrades. The Tear and Special items each come in different tiers (pun ''actually'' intended in BJ's case), and picking up a certain tiered item replaces the previous item in that specific tier; however, the Other items ''don't'' replace each other whatsoever. This makes the properties of the items stack together, but prevents them from stacking so much that Isaac becomes utterly broken. In addition, if he loses a stock, he loses ''all'' of his items and will have to collect them all for scratch, and it's only three per Isaac so additional Isaacs will make three additional items be able to appear.


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* OneBadMother: His mom, of course. Isaac's final smash uses the High Priestess Arcana to summon his mom, who [[GiantFootOfStomping puts her foot down]].
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Return to the main character page [[Characters/WhatIfXWasInSmash here]].
[[foldercontrol]]

[[folder:51 - Doom Slayer]]
-> '''Franchise:''' ''Franchise/{{Doom}}''
--> '''Debut:''' ''VideoGame/{{Doom}}'' [MS-DOS], 1993
[[https://www.youtube.com/watch?v=dLG0DMvwNGs Episode 51]]\\
\\
TheDreaded to all of Hell's minions, as well as one of the most famous {{FPS}} heroes in existence. The Doom Slayer was a security guard stationed on Mars turned [[UnstoppableRage vengeful demon slayer who's literally too angry to die]] that has repeatedly killed every hellspawn in sight until there's nothing left. Though only some of the members of the cast can be considered demonic, that won't stop him from potentially fighting with gaming's best.
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* AntiAir: The Ballista used for the held up tilt can be fired upwards and can also be angled, but costs 8 ammo per use.
* {{BFG}}: Being the TropeNamer[[invoked]] himself, he has a good number of them in his moveset. Specifically, he uses the Heavy Cannon for his held side tilt, the Ballista for the held up tilt, the Plasma Gun for his held down tilt, the Rocket Launcher for his neutral special, the Chaingun for his side special, and the ''actual'' BFG for his Final Smash.
* {{BFS}}: The Doom Slayer uses the Crucible blade for his up smash.
* BladeBelowTheShoulder: The Doomblades on his shoulders can be used for his tapped side and up tilts, as well as his up aerial.
* ChainsawGood: The Painsaw is used for his side smash, which can deal multihitting damage and dealing heavy shield damage while also giving 25 rounds of ammo when it hits a foe.
* ContentWarnings: Similar to [[VideoGame/TeamFortress2 another graphic shooter series]], there's one at the beginning. Notably, this is the first instance where some footage has the color taken out to alleviate the gore level.
* FunWithAcronyms: The BFG-9000 stands for "big frickin gun" ([[Film/GuardiansOfTheGalaxyVol2 although they didn't use frickin]]), and BJ uses different acronyms to refer to it: "Blue Friendly Giant", "Bacon For Goats", "Bass Fishing Game", "Bubbly Fun Guy", "Been Feeling Good", etc.
* GatlingGood: The Chaingun fires multiple shots as long as the button is mashed, while holding the button down has the slayer charge down the rotation and be able to move around until he releases it.
* GrapplingHookGun: The Meat Hook attachment to the Super Shotgun can be used if the up special is held down, being used as a tether recovery and can also hit enemies in a similar fashion to Byleth.
* GrenadeLauncher: Has a couple:
** The Rocket Launcher neutral special shoots an explosive projectile that deals immense damage and knockback. The slayer can also remotely detonate the rocket himself, though it'll deal damage to him if he's too close. If the button is held down, it sends three smaller rockets to home in on opponents that aren't as powerful, but can still result in a lot of stage control.
** The Equipment Launcher down special has the slayer shoot various types of ammo: Frag grenades that act similar to Snake's grenades, Siphon grenades that creates an energy field that [[LifeDrain saps their health away]], the Ice Bomb which [[AnIcePerson is weaker but freezes opponents]], and the Flame Belch which fires a burst of flame to scorch to deal small residual damage and makes the slayer's attacks stronger when they hit.
* GuestFighter: ''Doom'' was created by Creator/IdSoftware, which was purchased by [=ZeniMax=] Media, the parent company of Creator/{{Bethesda}}, in 2009. As of 2020, [=ZeniMax=] is owned by Creator/XboxGameStudios.
* ManaMeter: Has an ammo meter for any attacks that use his weapons, which can be refilled through melee attacks and melee attacks only.
* MechanicallyUnusualFighter: Much like Ryu, holding the button down will have him use different attacks than just tapping the button. In his case, tapping the button has him use melee attacks, and holding it has him use his firearms.
* PaletteSwap: His default outfit is that of ''VideoGame/DoomEternal'' while a swap exists putting him in his original 1993 outfit.
* RatedMForManly: The Doom Slayer has a lot of weapons to use in battle, but being able to use those weapons requires getting up close and personal.
* RealMenWearPink: Noted in the slayer's introduction: he had a pet bunny that was [[ItsPersonal murdered by the demons]], kickstarting his RoaringRampageOfRevenge. He's also frequently paired up with [[VideoGame/AnimalCrossing Isabelle]] in memes due to [[VideoGame/DoomEternal his latest game]] releasing on the same day as ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]'', which is frequently referenced in the video.
* ShockwaveStomp: Well, more like a Shockwave Punch; the Blood Punch has him hit the ground with his fist, sending an energy wave that hits everyone around him.
* ShotgunsAreJustBetter: Has one for his hold jab. It can be counted as a rapid jab, but it also requires him to have ammo. He also has the Super Shotgun for his up special, using its recoil for recovery and dealing a lot of damage if it hits.
* StoneWall: The Doom Slayer is a heavy character that surprisingly has all three movement options at his disposal, as well as a ton of versatility.
* WalkingArmory: The slayer's got a ''ton'' of weapons that he's used to kill demons, and he's not afraid to use them. Lampshaded by BJ:
-->'''[=BrawlFan1=]:''' In fact, he seems to be a master of {{hammerspace}} cause he's just kind of able to carry around whatever he wants with no repercussion to his movement. Wait...''HE HAS ''ANIMAL CROSSING'' POCKETS! THE CROSSOVER IS CANON, I CAN'T BELIEVE IT!''
[[/folder]]

[[folder:52 - Untitled Goose]]
-> '''Franchise:''' ''VideoGame/UntitledGooseGame''
--> '''Debut:''' ''Untitled Goose Game'' [[=macOS=], Windows, and Switch], 2019
[[https://www.youtube.com/watch?v=YMAZbSgbAoQ Episode 52]]\\
\\
[[ExactlyWhatItSaysOnTheTin A goose.]] That's it. A goose that [[FeatheredFiend loves to antagonize everyone around it]], stealing and breaking property and [[{{Troll}} just generally causing mischief]]. The goose now aims to be hated by fighters and players alike as it joins the ''Smash Bros.'' roster, and it has the skills to do so.
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* AssistCharacter: "Assist" might not be the right word in this case, but the various citizens the Goose can summon can induce plenty of chaos in the match. They can be attacked by opponents, and the goose's basic attacks will also cause them to react accordingly such as slipping on the goose's soap or getting hit by the bucket. Honking will make change their behavior somewhat, while the bell causes them to chase the goose.
** Farmer: just walks around normally and chases whoever is nearby, turning around if honked at.
** Shopkeeper: behaves similarly to the farmer and shoos opponents away with her [[BroomstickQuarterstaff broom]], giving her more range. Honking makes her always follow the goose, and using the side special has her wrestle with the broom, with the handle dealing damage to opponents after it breaks and the goose can use the broom head as a throwing item.
** Boy: always runs away from everyone, tripping on occasion which can damage foes. Honking at him makes him run in the opposite direction of the goose and more likely to trip.
** Old Man: sits on his stool and plays the harmonica. Honking at him will make him play a ring tossing game which does small flinching damage if it hits, attacking him will make him fall over and deal some damage, and using Peck Theft on him has the goose take his harmonica and use it as a throwing item. [[YouMonster Only a goose would do something so evil.]]
** Bouncer: acts as a better version of the Farmer, actually doing damage if he pushes foes forward, but is the only citizen that can deal damage to the goose. If he falls over with the bucket on his head, he deals a ''ton'' of damage if he falls on top of them.
* AttackOfTheFiftyFootWhatever: Not quite, but its Final Smash does evoke this. Opponents caught in the attack will be trapped in the model town, where the goose pecks at the model church and has it fall on top them.
* BeakAttack: Its neutral attack and pummel has it use its beak to peck at foes. Since geese have MoreTeethThanTheOsmondFamily in real life, this will hurt a lot.
* BucketBoobyTrap: The down aerial has the goose summon a bucket, which will actually get stuck on a foe's head if it hits them upside down, reversing their horizontal movement controls.
* FeatheredFiend: A goose. And it's as mean and annoying as you'd expect it to be.
* FightingClown: It's a goose that fights by being as annoying and despicable as real-life geese are.
* ForDoomTheBellTolls: The up special has the goose pull out a bell that neutralizes projectiles and pulls items nearby similarly to Rosalina's Gravitational Pull.
* FragileSpeedster: Being a goose, it's about as light as your average Pikachu but has a ton of aerial mobility, having a total of 6 jumps.
* GuestFighter: ''Untitled Goose Game'' was developed by House House.
* {{Jerkass}}: As noted, Geese are some of the meanest birds to waddle on this planet. And this goose, with all of its [[{{Troll}} frustrating tactics,]] would be no different.
* MechanicallyUnusualFighter:
** Most of the Goose's basic attacks (specifically its tilts and its directional aerials) involve throwing various junk around that can double as a projectile if the attack doesn't hit any foe at close-range, at the cost of the projectiles being weaker than the basic attacks that throw them. The down air in particular is a bucket that can, with careful aiming, be dropped on an opponent's head to reverse their controls temporarily.
** The goose's special attacks largely revolve around annoying the other players with various forms of InterfaceScrew; it can repel other players with its (extremely spammable) neutral special, negate projectiles with its up special[[note]]which works much like Rosalina's down special, though while it can pull items towards the goose, it won't automatically pick them up[[/note]], steal opponents' items and even their moves with its side special, and summon the citizens from its own game to get in everyone's way with its down special.
** However, much like Jigglypuff, the goose's up special cannot aid its recovery, but the goose compensates for this by having a total of six jumps, along with good air speed.
* DarthWiki/MostAnnoyingSound[[invoked]]: The goose's neutral special has it honk, which can be spammed nonstop. Nearby fighters have a 15% chance of having their controls reversed if the honk happens near them, a 4% chance of tripping, and a 1% chance of getting dizzy; even though 80% of the time nothing happens, its spammable nature makes it something that will infuriate players. Honking also causes the citizens that the goose can spawn to change their behaviors somewhat.
* PricelessMingVase: The side tilt has the goose use one of these as a weapon.
* RewardingVandalism: A very literal version of the trope in that a lot of the goose's attacks have it throw various items, some of which are fragile in nature.
* SlipperySoap: The down tilt has the goose toss a bar of soap across the ground. If it connects with a foe, it makes the foe slippery for three seconds.
* TierInducedScrappy[[invoked]]: MASSIVELY invoked. The goose is made to be as annoying as possible to players as it is to the general populace in its home game, with wacked-out, spammable attacks and quick movement options that make it a general nuisance to everyone around it. This moveset could potentially give [[VideoGame/SuperSmashBrosBrawl Brawl Meta Knight]] and [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Smash 4 Bayonetta]] a run for their money.
* VideoGameStealing: The goose's side special, Peck Theft, has the goose steal either items or '''''attacks''''' from opponents. In the latter case, it appears as a colored orb and the opponent can't use whatever attack was stolen. Only one attack per opponent can be stolen at a time, and they can get the orb back if they're close enough to it.
* WavingSignsAround: The smash attacks have the goose spawn a No-Geese Sign for attacks, and the side and down smashes have it honk to knock them over.
* WhatTheHellPlayer: The Goose can {{invoke|dTrope}} VideoGameCrueltyPotential by using Peck Theft (the aforementioned side special) on the old man and stealing his harmonica to use as a throwing item. But then BJ remarks:
-->'''[=BrawlFan1=]:''' But why would you do that?! I bet there's a history behind that harmonica! He probably got it as [[TragicKeepsake a final birthday present from his dear wife]] whom he was married to for seventy-five years while she laid on her death-bed, with her final words to him being: "So long as you play that harmonica, I will always be with you" she say with her final breath before her eyes slowly close [[GoOutWithASmile with a gentle smile on her face]]. ''Why?'' '''[[YouBastard Why must you take his harmonica, you absolute scum of the earth?!]]''' [[MoodWhiplash Oh wait, that's right,]] [[{{Jerkass}} you're a goose.]]

[[/folder]]

[[folder:53 - King Boo]]
-> '''Franchise:''' ''Franchise/SuperMarioBros''
--> '''Debut:''' ''VideoGame/LuigisMansion'' [[=GameCube=]], 2001
[[https://www.youtube.com/watch?v=M2wOzf1Iirc Episode 53]]\\
\\
The sinister KingMook of the [[OurGhostsAreDifferent Boos]] and the Bowser to Luigi's Mario, King Boo certainly made a name for himself after creating a haunted mansion and kidnapping Mario alongside his fellow spectres. After his initial defeat at Luigi's hands, he's continually stepped up his game, kidnapping ''everyone'' close to Luigi in revenge for his many defeats. Considering he's no stranger to GoKartingWithBowser himself, it's only natural for him to appear in the ''Smash Bros.'' roster.
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* AnomalousArt: King Boo's down throw has him trap the foe in a painting, then smash it onto the ground.
* AssistCharacter: Being the king of the Boos, a good number of his attacks have him summon smaller Boos as his familiars. Notably, his rapid jab, neutral aerial, up throw, and Final Smash utilize them.
* AttackReflector: King Boo's down special employs telekinesis to create a {{poltergeist}} and catch projectiles, functioning somewhat like a reflector, though there is a twist. While the initial catch requires good timing to succeed (and leaves King Boo wide open for a moment if it fails, effectively serving as a timing-based reflector similar to Zelda's Nayru's Love or Mario's Cape), if a projectile ''is'' caught during the active frames, King Boo enters a stance where he maintains his telekinetic hold and becomes effectively immune to projectiles, automatically catching any projectiles that come near him (making it more similar to Fox's Reflector, except that it doesn't immediately send projectiles back the way they came). King Boo cannot move during this stance, but he can turn around to put an opponent trying to circle around him back in his sights. King Boo can only hold up to five projectiles at a time; if he catches a sixth, his oldest projectile disappears. King Boo automatically throws all caught projectiles forward when he voluntarily exits the stance; if he gets hit out of the stance with a melee attack, his caught projectiles disappear.
* CrownOfPower: The up smash has him utilize his crown for a powerful [[ShockAndAwe electric]] attack.
* DubNameChange: From King Teresa in Japan.
* FauxFlame: The neutral special will have King Boo shoot a wisp from his mouth that flies forward until it hits something or goes offscreen. They're not very fast or strong if the button is tapped, but holding the button has him [[VacuumMouth inhale any flames in front of his Y axis]]. King Boo's inhaling doesn't suck up foes like Kirby, Dedede or King K. Rool, but he ''can'' inhale items.
* JumpScare: His side smash has him do what Boos do best: cover his face and turn transparent, then scare the crap out of them for damage. In reference to the Boos' nature of stopping in their tracks when stared at, this also does double damage from the back.
* KingMook: Of the Boos, obviously.
* MesACrowd: His Final Smash has him summon a gaggle of Boos around himself, trapping foes caught in the attack and racking up damage before merging with King Boo and [[AttackOfTheFiftyFootWhatever make him bigger]], whereupon he body slams onto the foes caught in the attack, or were too close to it.
* MightyGlacier: King Boo would be heavy despite being a ghost, but he'd also be a rather floaty character. Much like most boss characters in ''Smash,'' his attacks would be hard-hitting with little start lag, but leave him wide open if they fail to connect.
* OverlyLongTongue: King Boo's tilts, most of his aerials, his pummel, and his forward throw have him use his tongue as a weapon.
* PaletteSwap: His default colors have him in his ''Luigi's Mansion'' design (specifically the one used in ''VideoGame/LuigisMansionDarkMoon'' onward), while his more used design in the mainline ''Mario'' titles is an alt.
* PromotedToPlayable: Is a spirit in ''Ultimate''.
* PsychicPowers: King Boo has some of these, which he uses for his grab and down special.
* ShockwaveStomp: Has one for his down smash, where he warps the ground around him after body slamming.
* SpikeBallsOfDoom: The side special has King Boo throw one forwards, which are affected by gravity and can bounce around briefly if thrown from the air. If used high enough into the air, the ball turns into [[ThrowDownTheBomblet two small bombs]] that act similarly, but can be picked up and thrown and will, of course, blow up after a while.
* {{Teleportation}}: His up special is one. If the button is tapped, he just teleports, but if the button is held down, he'll instead leave [[SelfDuplication a duplicate of himself]] that [[ActionBomb explodes]] if hit. It can also be cancelled before letting the button go, in case the opponent attempts to read the teleport.
[[/folder]]

[[folder:54 - Isaac]]
-> '''Franchise:''' ''VideoGame/TheBindingOfIsaac''
--> '''Debut:''' ''The Binding of Isaac'' [Windows], 2011
[[https://www.youtube.com/watch?v=4Mon722GsYM Episode 54]]\\
\\
The teary-eyed boy from ''The Binding of Isaac'', forced to run from his mother within his ever-changing basement filled with all sorts of disturbing creatures, forced to find ways to defend himself within its depths. Of course, in ''Smash Bros,'' he has just about what he needs to get into the fray. Plus, you know… no crazy mother supposedly trying to sacrifice him or anything.
----
* AmplifierArtifact: The Capricorn item briefly powers up all of Isaac's attributes, turning him into a LightningBruiser for ten seconds.
* AssistCharacter: Isaac's down special can summon a {{Familiar}} to his side to assist him. However, it's the only special move that does absolutely nothing before Isaac picks up the appropriately tiered item. The Familiar follows Isaac for a brief time, and can be attacked and killed by enemies; regardless of how they leave the field, either through defeat or through the duration ending, Isaac can't summon the Familiar again for 30 seconds. Collecting a Battery eliminates the cooldown for that time being, allowing Isaac to use it again immediately. As for the Familiars themselves:
** [[SpidersAreScary Box of Spiders]]: Summons a few spiders next to Isaac that latch onto foes in a similar way to Pikmin.
** [[InstantLeechJustFallInWater Leech]]: Slower than the spiders, acting similar to the spiders and being weaker but [[LifeDrain draining health to give to Isaac]].
** [[FlyCrazy Smart Fly]]: Generally pacifistic, but attacks anyone who harms Isaac.
** GuardianAngel: Orbits Isaac to make him [[ImmuneToBullets completely immune to all projectiles]]
** [[OurGhostsAreDifferent Brother Bobby]]: Shoots tears alongside Isaac whenever he uses one of his tear attacks.
** [[StickySituation Little Gish]]: Similar to Brother Bobby, firing slower but being able to slow foes down.
** [[RobotBuddy Robo-Baby]]: Shoots a laser when Isaac uses his tear attacks.
** [[OurAngelsAreDifferent Seraphim]]: Shoots slower shots compared to Brother Bobby, but they home in on foes.
* BagOfHolding: The Fanny Pack item increases the frequency of Isaac's item's spawning, and makes it so four items can spawn at a time instead of three.
* {{Bowdlerise}}: Due to the nature of ''The Binding of Isaac'', the move-set as a whole is much more toned down in contrast to the game of origin, explicitly avoiding the non-family-friendly power-ups [[labelnote:Including...]]Both {{Facial|Horror}} and BodyHorror, all instances of [[BloodyHorror blood]], and fluids that are [[ToiletHumor white, yellow, and brown]][[/labelnote]] and gruesome themes.
* ColorCodedForYourConvenience: His side special has him do a sliding tackle, which allows him to emit the Creep liquid. Depending on what tier 2 Special item you have, it can be one of a few different colors with their own properties[[note]]Only three, though, mainly because the remaining colors — [[BloodyMurder Red]], [[ToiletHumor Yellow, Brown]], and [[ADateWithRosiePalms White]] — are too {{squick}}y for this game[[/note]]:
** Aquarius: Makes characters walking on them slippery except for Isaac. This is the default Creep, and it can be picked up as an item to switch back to Aquarius.
** Toxic Shock: Turns the Creep green and leaves an acid trail in its wake.
** Ball of Tar: The opposite of Aquarius; it turns the Creep black and makes enemies who step in it sluggish.
* ContentWarnings: Due to the less than wholesome nature of his game, Isaac has one at the start of his video.
* FragileSpeedster: A light, but quick character with a ton of variety based on what he finds.
* GoodWingsEvilWings: Isaac's up special has him use the Holy Grail to give him angel wings for a recovery. He can even fire his tears during this attack.
* GuestFighter: ''The Binding of Isaac'' was created by Creator/EdmundMcMillen.
* LightEmUp: The up smash has him use Crack the Sky to summon a beam of light in front of himself.
* LongRangeFighter: Pretty much all of Isaac's attacks that aren't smash attacks, get-up attacks, his dash attack, or specials have him fire tears in the appropriate directions, all of which function as projectiles that deal flinching damage at most, and that's not getting into the power-ups that change things up.
* MechanicallyUnusualFighter: Isaac starts as a MasterOfNone with a relatively lacking moveset, but as a reference to the RandomNumberGod-based nature of his game, items from his games will randomly drop from the stage for Isaac and only Isaac to use. Three of them can be onscreen at a time, and no more will spawn until Isaac picks one of them up. However, he can only hold a certain amount of items at a time. There are three types of items: Tear items that change the properties of Isaac's tears, Special items that change his special attacks, and Other items which act more as quality of life upgrades. The Tear and Special items each come in different tiers (pun ''actually'' intended in BJ's case), and picking up a certain tiered item replaces the previous item in that specific tier; however, the Other items ''don't'' replace each other whatsoever. This makes the properties of the items stack together, but prevents them from stacking so much that Isaac becomes utterly broken. In addition, if he loses a stock, he loses ''all'' of his items and will have to collect them all for scratch, and it's only three per Isaac so additional Isaacs will make three additional items be able to appear.
* NamesTheSame: At the end of the video, BJ accidentally puts the Isaac from ''VideoGame/GoldenSun'' on his portrait before correcting it to this Isaac. Would become a BrickJoke at the beginning of ''that'' Isaac's video.
* OcularGushers: Isaac's defining feature, and one he uses for a good number of his moveset.
* PaletteSwap: One of his colors gives him the SMB Super Fan colors, a clear ShoutOut to ''VideoGame/SuperMeatBoy'' which Creator/EdmundMcMillen also created.
* PsychicPowers: The Telekinesis item increases his grab range, though it doesn't do anything about his weak throws.
* SwissArmyTears: Isaac's tears are shot from his eyes for his jab, tilt attacks, and aerials, kind of like a more variable version of Mega Man's Mega Buster. This is mainly in reference to his main means of attack, as well as his general overhead shooter origin. Two of his smash attacks also create giant tear explosions. In addition, the Tear Category of items will change the attributes of attacks based on these moves.
** Lump of Coal: Makes the tears stronger the farther they fly.
** Mom's Heels: Increases their flight distance.
** Torn Photo: Makes him fire tears faster than usual.
** Spoon Bender: Turns the tears into a HomingProjectile that only does damage.
** CupidsArrow: Makes the tears pierce through foes, continuing past them even after they hit.
** Polyphemus: Increases the size of Isaac's tears, but makes him fire them slower.
** Soy Milk: Shrinks the tears, weakening them but increasing their firing rate.
** Technology: Replaces the tears with a laser beam that pierces through foes, with their firing rate being its biggest drawback.
** Fire Mind: Makes Isaac's tears [[PlayingWithFire fire-based]] and makes them slightly stronger. The smash attacks also benefit from this.
** Scorpio: Makes his tears [[PoisonousPerson poisonous]], giving them damage over time.
* TarotMotifs: Isaac's Final Smash has him pull out the High Priestess card and summon his mother's deformed leg to stomp on foes caught in the reticle, with foes over 100% of damage getting instantly KO'd.
* ThirdEye: Isaac's down smash has him use the Mom's Eye, which appears [[EyesDoNotBelongThere on the back of his head]] to make a tear blast behind him while he makes one in front.
* ThrowDownTheBomblet: His neutral special has him place a bomb. Up to two can be placed, and they can hurt Isaac. These can be changed up with the tier 1 Special items:
** Bob's Curse: Has a chance to poison opponents if it explodes.
** [[ActionBomb Bobby-Bomb]]: Moves towards foes before exploding.
** Hot Bomb: Leaves a smoldering flame upon exploding.
** Mr. Boom: Makes the explosion larger and stronger.
** Mr. Mega: Is MUCH larger and stronger than Mr. Boom is.
** Remote Detonator: Leaves a regular bomb on the ground that can be remotely detonated by Isaac himself. Unlike the regular bomb, Isaac can only lay one of these at a time.
** Troll Bomb: A PowerUpLetdown that follows ''Isaac'' around until it explodes. [[LethalJokeItem However, since they can be led anywhere, this still makes it versatile in its own way.]]
* UseYourHead: Isaac's dash attack has him pull out Aries, gaining a pair of ram horns that he uses to charge into his foes. Getting the My Little Unicorn item changes the horns into a single unicorn horn that's much stronger and reaches farther, as well as giving him some super armor.
[[/folder]]

[[folder:55 - Isaac (Echo: Felix)]]
-> '''Franchise:''' ''VideoGame/GoldenSun''
--> '''Isaac and Felix's Debut:''' ''Golden Sun'' [Game Boy Advance], 2001
--> '''Matthew's Debut:''' ''VideoGame/GoldenSunDarkDawn'' [Nintendo DS], 2010
[[https://www.youtube.com/watch?v=6Icdm1CMJgE Episode 55]]\\
\\
The young Venus Adept from the land of Weyard, sent on a journey to find the Elemental Stars, save his friends, and restore the magic of Psynergy before the world met an untimely end. Was an Assist Trophy back in ''Brawl'', and came back as one in ''Ultimate''.\\
\\
Felix, a fellow Venus Adept and Isaac's childhood friend and future brother in-law, also arrives onto the scene as Isaac's Echo Fighter. Felix is currently a Spirit in ''Ultimate''.
----
* AlchemyIsMagic: What Psynergy effectively is.
* AssistCharacter: Some of Isaac's attacks have him use Djinn to power them up. Specifically, he uses Flint to charge up his side smash, and Ground, Sap, and Vine for the special attacks. Felix also uses Djinn, though he respectively uses Echo, Petra, Steel, and Mud.
* BlowYouAway: The Cyclone is used for his neutral aerial, blowing away enemies too close but not touching isaac.
* CoveredInMud: Felix's Mud down special has him summon a mud puddle that does the same thing as Vine, slowing down anyone caught in the attack.
* DishingOutDirt: Being a Venus Adept, Isaac is more attuned to Earth Psynergy than the other three types. As a result, many of his attacks revolve around moving the ground around him.
* DubNameChange: Isaac is called Robin in Japan ([[VideoGame/FireEmblemAwakening the Robin we know in English was called Reflet]]) while Felix is called Garcia and Matthew is called Mut.
* GiantHandsOfDoom: The same ones Isaac uses for his Assist Trophy appearance. They're actually utility Psynergy that anyone is capable of learning, mainly used to solve puzzles instead of being used offensively. Attacks that use the hand are much smaller than the Assist Trophy moveset, for balancing reasons.
* GravityMaster: Using the Ground neutral special creates an area in front of Isaac for foes to be buried into. If used in the air, it just spikes opponents.
* GreenThumb: The Growth Psynergy is used for his up smash, causing a bunch of vines to appear behind him. The Vine down special also has him use vines, which cut the speed of anyone caught in them in half for five seconds.
* JackOfAllStats: A midweight fighter with overall decent utility.
* LifeDrain: Using the Sap/Steel side special has Isaac/Felix stab a foe, draining the health of any foe that the attack hits. It can also be used for horizontal recovery.
* MadeOfExplodium: Using the side smash has Isaac use Flint, who charges up his sword to create an explosion at the end of the attack. Felix does the same, except with Echo and two smaller explosions instead of one larger one.
* MagicKnight: Uses alchemy and wields a sword, though he doesn't really use the sword all that much, preferring to utilize his Psynergy.
* NamesTheSame: Both this character and [[VideoGame/TheBindingOfIsaac the previous video's character]] are named Isaac, which is humorously referenced by [=BrawlFan1=] starting this episode with the previous episode's script before correcting himself.
* NotQuiteFlight: The up special has Isaac use Hover, which has him create a platform of Psynergy that he can walk or run on for three seconds until it disappears or he jumps off of it.
* PaletteSwap: Isaac can have his ''VideoGame/GoldenSunDarkDawn'' look for an alt, as well as one where his son Matthew is fighting instead.
* PromotedToPlayable: Another Assist Trophy that gets a fighter moveset. Felix and Matthew also count, being spirits in ''Ultimate''.
* SphereOfDestruction: Uses Burst for his side tilt, creating a small explosion in front of himself.
* SummonMagic: Isaac's Final Smash has him unleash his Djinn to summon Judgment, who fires a massive Psynergy blast onto the stage that causes a massive explosion. Felix also uses a summon, in this case Haures, who zips across the stage and slashes foes with his powerful claws, also potentially poisoning anyone caught in the attack.
* TakenForGranite: Felix uses Petra for his neutral special, which temporarily turns opponents to stone.
[[/folder]]

[[folder:56 - Porky]]
-> '''Franchise:''' ''VideoGame/{{Mother}}''
--> '''Debut:''' ''VideoGame/EarthBound'' [SNES], 1994
[[https://www.youtube.com/watch?v=EkrJ3FjJu50 Episode 56]]\\
\\
The obnoxious next-door neighbor of Ness and a major antagonist in both ''VideoGame/EarthBound'' and ''VideoGame/Mother3''. Porky teamed up with the corrupted alien Giygas solely to torment his neighbor. After Giygas's defeat, he proceeded to time travel to the Nowhere Islands and become the leader of the Pigmask Army, continuing to make everyone's lives miserable for his sheer amusement. Was a boss in ''Brawl'' before being [[DemotedToExtra demoted to Trophy]] in ''Smash 4'', and is currently [[PutOnABus physically absent]] in ''Ultimate''.[[note]]Unless one goes with the interpretation that the Absolutely Safe Capsule Spirit ''is'' Porky, since he's [[AndIMustScream stuck in there]] by the end of ''Mother 3''.[[/note]]
----
* CounterAttack: Porky's down special has him use the PSI Counter Device, which acts as a counter and reflect like Palutena's and Joker's with Arsene.
* DeathFromAbove: The up special has him jump up before crashing onto the ground, similarly to King Dedede. Unlike Dedede, holding the up special has him hover in place briefly before sending a powerful lightning bolt down onto any unlucky opponent caught in the attack.
* DubNameChange: Porky has had his name changed to Pokey in his debut game, but ''Brawl'' onward kept it as Porky.
* EnfanteTerrible: Porky is absolutely malicious for a child, and his childish mindset remains even as an old man, making him a dead-on PsychopathicManchild.
* FantasticNuke: His down smash has him launch a few missiles around himself.
* {{Gasshole}}: Porky's side special has him spray a noxious gas from his mech. It does small non-flinching damage, but lowers opponents' damage output if they're caught in it and can briefly paralyze them.
* MiniMecha: Porky uses the spider mech from his boss fight in ''[=EarthBound=]'' to attack, which acts as a CompositeCharacter of sorts that incorporates moves from his ''[=EarthBound=]'' and ''Mother 3'' boss fights, some of the technology that the Pigmask Army uses, and his own ''Brawl'' boss fight.
* PaletteSwap: He has his original look from ''[=EarthBound=]'' as his default outfit, with the fancy business suit he wears in Fourside being an alternate costume. His ''Mother 3'' appearance is also one.
* PromotedToPlayable: Was a boss in ''Brawl''.
* RobotMe: The neutral special summons a Mecha-Porky that runs around and glomps anyone in sight, [[ActionBomb blowing up in the opponent's face]] but not doing very much damage.
* StoneWall: Porky is a heavy character with decently quick movement speed.
* ZergRush: Porky's Final Smash has him summon his Pigmask Soldiers to blast them with whatever they can, before the [[LivingStatue King Statue]] drops down onto the stage to stomp up and down similarly to the Piranha Plant's Final Smash.
[[/folder]]

[[folder:57 - Scorpion]]
-> '''Franchise:''' ''Franchise/MortalKombat''
--> '''Debut:''' ''VideoGame/MortalKombat1'' [Arcade], 1992
[[https://www.youtube.com/watch?v=Mb5ZGxHB2vM Episode 57]]\\
\\
The SeriesMascot of the ''Mortal Kombat'' fighting game series, as well as one of the most popular fighting game characters next to the likes of [[Franchise/StreetFighter Ryu]]. Hanzo Hasashi was a member of the Shirai Ryu clan that sought to make life better for his family, only for them, his clan and himself to be slaughtered. He was resurrected by the forces of the Neatherrealm and chosen as their servant, swearing revenge on the Lin Kuei that supposedly killed his friends and loved ones, until realizing his very resurrectors were the ones responsible. And being one of the most well-known fighting game characters, it's only natural that one would dream of him being a ''Smash Bros.'' fighter. Just so long as Nintendo can get around the gore factor, of course.
----
* {{Bathos}}: True to the nature of ''Mortal Kombat'', one of Scorpion's taunts has him pull out a Scorpion doll and urge people to buy it. This was one of his Friendship victory animations.
* ContentWarnings: The level of LudicrousGibs in this series is on par with ''VideoGame/{{Doom}}'' above. As such, a warning had to be put in place.
* DevelopersForesight: If Scorpion clears a match [[NoDamageRun without taking any damage]], the announcer will shout "Flawless Victory!" during the victory animations.
* DifficultButAwesome: The main idea behind Scorpion's moveset. He's hard to get the hang of, but mastering his move-set makes him an absolute force to be reckoned with.
* FinishingMove: The Final Smash has Scorpion perform a move based on his X-Ray Attack from the various ''Mortal Kombat'' games on the opponent, though slightly toned down similarly to his GuestFighter appearance in ''VideoGame/InjusticeGodsAmongUs''.
* FlashStep: The Deadly Demon Dash side special has Scorpion dash forward while WreathedInFlames, grabbing any enemies in his path and dealing fire damage before throwing them forward. He can also step behind the opponent and launch them backward, or do the Demon Slam to possibly perform a [[TakingYouWithMe Scorpioncide]]. Using the input command instead has him fly farther, dealing more damage and throwing the opponent downward if it hits in the air instead of Scorpionciding.
* GuestFighter: ''Mortal Kombat'' was developed by Creator/MidwayGames until they filed for bankruptcy, leaving the series to be picked up by Creator/WarnerBrosInteractiveEntertainment. The studio that develops the games is Creator/NetherRealmStudios.
* HighlyVisibleNinja: A ninja wearing copious amounts of yellow. Thankfully for him, he's fighting, not sneaking around. Even if he was, he's pretty agile and can even teleport.
* JackOfAllStats: Scorpion is an above-average midweight with a ton of offensive options.
* MechanicallyUnusualFighter: Scorpion has similar gimmicks to Ryu and Terry, like always facing his opponents and having jab and hold options for his attacks. He also has the same button input gimmick that puts out stronger versions of his special attacks compared to the more simplistic ''Smash Bros.'' commands. However Scorpion can also utilize combo strings to lead into more attack options, something ''unlike'' Ryu and Terry. For instance:
** Finishing his jab with no controller input has him use a hook punch, while tilting the control stick forward has him do a roundhouse kick. Holding the button first does a different string of attacks, which can ''also'' branch out into either Eternal Vengeance (another roundhouse kick) or Dead End (a simple sword slash with high launching power).
** His side tilt has the most options, giving him access to the Flick Kick, Falling Ashes, Shin Strike, Judgment Day, Soulless (MKX), Inner Demon and [[NamesTheSame Soulless (MK11)]][[invoked]] attacks.
** He also has a series of ''back'' tilts that are inspired by Terry's Crack Shoot special attack, allowing Scorpion to further use the Step Kick and Scorpion Sting attacks.
* PaletteSwap: In addition to his more modern appearance from ''VideoGame/MortalKombat11'' with a swap based on his original ''VideoGame/MortalKombat1'' look.
* PlayingWithFire: Some of his attacks have him utilize fire, such as [[WreathedInFlames setting his body on fire to attack]] for instance. The Hellfire down special is a major example, which has him conjure a geyser of fire underneath the opponent, which can only ever be used on the ground. The input version homes in on the closest foe to Scorpion, but it's slower to come out for balancing reasons. Using it in the air has him instead use the Flame Aura, which conjures flames around himself to get foes away from him.
* RunningGagged: Shortly after referencing the fact that Scorpion wields a sword in his move-set, BJ had this to say alongside onscreen text [[TakeThat 'Insert Obligatory Toxic Smash "Fan" Here']] and footage of Quan Chi's leg beat down fatality to represent the 'beating a dead horse' metaphore.
--> '''[=BrawFan1=]:''' ''"OH MY GOD ANOTHER SWORD-"'' yeah, yeah, that horse has already been beaten into an unrecognizable pulp. If you don't want sword wielders in ''Smash'', then stop asking for them.
* {{Shoryuken}}: Does one with the Hold Down-Tilt. It wouldn't be a ''Mortal Kombat'' moveset without it. It'll even occasionally spawn a [[MemeAcknowledgement "Toasty!"]] if it hits.
* SkullForAHead: One of Scorpion's victory animations has him pull off his mask to reveal his flaming skull face before breathing fire on the ground, in reference to his first Fatality.
* StockNinjaWeaponry: Scorpion has a couple of ninja swords that he uses for some of his attacks. [[RunningGag Yes, the iconic fighting game character has a sword.]]
* {{Teleportation}}: The Hell Port up special has him disappear into flames, leaving an afterimage before reappearing in any chosen direction. He attacks automatically after reappearing, and though there's no input option, he can cancel the attack if the button is held or do a quick FlashStep backwards if the button's held after activation.
* YouWillNotEvadeMe: The neutral special has Scorpion shout "GET OVER HERE!" and use his chain spear to drag his opponent towards him, making them dizzy for combo followups, or doing a combo finisher depending on controller input. It can also be used as a tether recovery, and it can be activated through the usual "back back B" to stun them for longer.
[[/folder]]

[[folder:58 - Komasan & Komajiro]]
-> '''Franchise:''' ''VideoGame/YokaiWatch''
--> '''Debut:''' ''VideoGame/YokaiWatch1'' [3DS], 2013
[[https://www.youtube.com/watch?v=a08HDI0nNqw Episode 58]]\\
\\
The second ''Yo-Kai Watch'' character(s) to get a moveset. Komasan and Komajiro are twin komainu hailing from the Charming Tribe. Komasan is the shy, cautious one of the two while Komajiro is the more outgoing one. And for this moveset, the two will be fighting as a team.
----
* AsianLionDogs: They're komainu youkai, and extremely cute ones at that.
* BashBrothers: The komainu act as a pair sismilarly to the Ice Climbers, with Komasan being the main fighter and Komajiro powering up Komasan's attacks with Tiger Spirit if he's not KO'd. In the games themselves, their respective Alpha and Omega skills make them stronger when they're both out together. Of course, if Komajiro is KO'd, Komasan's attacks become pathetic.
* BigOlEyebrows: The komainu brothers have '''''[[WesternAnimation/SamuraiJack GREAT FLAMING EYEBROWS]]''''' that they use for some of their attacks. The down special in particular has Komasan flare his eyebrows in front of himself, causing damage over time in the process.
* EverythingsBetterWithSpinning: The innovated Swirly Spiral up special has the two of them spin upward like Wario's Corkscrew, dealing multihitting damage as they ascend. Of course, since there's two of them, Komajiro also deals the same kind of damage. This move is more of a reference to the brothers' swirl theme.
* FragileSpeedster: Much like the other Charming Tribe member that got a moveset, Komasan and Komajiro are fast and incredibly light. Even more so if Komajiro's out, as he's using the Tiger Power Inspirit to boost Komasan's speed.
* GuestFighter: Like the last Yo-Kai that joined the playlist, Komasan and Komajiro are creations of Creator/Level5.
* HandBlast: Komasan and Komajiro use Blaze and Lightning for their side special, which combine together into a fast, powerful projectile. If separated, Blaze by itself is much weaker but can still be used to gimp opponents.
* HandbagOfHurt: They each have a furoshiki that they constantly carry on their backs, with some of the attacks utilizing them such as the down smash and some aerials.
* LightningFireJuxtaposition: Komasan uses [[PlayingWithFire fire attacks]] while Komajiro primarily uses [[ShockAndAwe lightning]]. When the two are together, they use ''both'' of their respective powers to dish out damage.
* MagicDance: The neutral special has Komasan use Spirit Dance to call on a bunch of wisps while Komajiro uses Wild Zaps to rain down lightning around them. It takes a massive amount of startup, but when it hits, it keeps opponents in and does a ''massive'' amount of damage on the same level of Ike's Eruption and Ganondorf's Warlock Punch. However, it ends up having a nerfed range compared to its actual appearance. If used by Komasan alone, using the Spirit Dance allows him to call Komajiro back to his side.
* MegatonPunch: Their Dash Attack (literally, that's what it's called in ''VideoGame/YokaiWatchBlasters'') has the two of them rush forward while delivering a large punch. This is actually Komajiro's move in ''Blasters'', and as a result, the launching damage comes from Komajiro landing the hit.
* PaletteSwap: One outfit has Komasan in his ''Blasters'' outfit, while Komajiro wears his DJ KJ outfit.
* RedOniBlueOni: Aside from being this personality-wise, Komajiro is the better physical attacker between the two, while Komasan is the better special attacker. Some of their moves even reflect this, with attacks borrowing from Komajiro being stronger after Komajiro lands his hit as opposed to Komasan's version of the attack.
* TransformationSequence: Komasan and Komajiro's Final Smash has them enhance themselves into Komane and Komiger, using their respective Soultimates in the forms of Spirit Burst and Crazy Lightning. Spirit Burst turns the ground into an intense game of "the floor is lava" while Komiger rains lightning down across the stage, making it nearly impossible to avoid the attack. If Komasan is the only one out, ''just'' Spirit Burst is used, which makes the attack much less effective.
[[/folder]]

[[folder:59 - Metal Sonic]]
-> '''Franchise:''' ''Franchise/SonicTheHedgehog''
--> '''Debut:''' ''VideoGame/SonicTheHedgehogCD'' [Sega CD], 1993
[[https://www.youtube.com/watch?v=VwJmdt2GPrM Episode 59]]\\
\\
One of Sonic's many rivals as evident by his name. Created by Dr. Eggman to be an equal to the Blue Blur, his sole purpose is to best Sonic by any means possible. And he is willing to do anything to achieve his goal, even [[TheStarscream betray his own creator]] to do so. And with Sonic being in Smash, this could be his big chance to prove to not just him, but everyone [[WaxingLyrical just what he is made of.]]
----
* DeflectorShields: His down special has him use his Black Shield move from ''Sonic Adventure 2's'' multiplayer. This move grants him complete immunity to all attacks for a brief moment. It also allows him to keep his momentum upon using it in the air, allowing him to bypass the most dangerous of attacks while recovering. It does have the major downside of being unable to act out of the move for the whole duration, and due to Metal being [[FragileSpeedster a fast fighter with little traction,]] this could lead to them [=SD-ing=].
* DifficultButAwesome: Metal Sonic is light and slippery, but his movement and attack options can allow for a more momentum-based playstyle that makes him ''absolutely devastating'' once mastered.
* EvilKnockoff: Designed to be Sonic's better in every way, and though he hasn't eliminated the hedgehog just yet, he's certainly proved that he's up to the task.
* FragileSpeedster: While this is a staple for previous Sonic character movesets, Metal Sonic takes it UpToEleven. His traction is quite slippery, a lot of his moves leave him wide open and he's ([[GameplayAndStorySegregation despite being made of… well, metal]]) the lightest Sonic character thus far. This is all a NecessaryDrawback to balance out the rest of his strengths: not only is he as fast as Sonic is, but he also has a wide utility of attacks, including projectiles, so being easy to KO is necessary so he's not completely broken.
* GuestFighter: You know the drill: ''Sonic'' character, owned by Creator/{{Sega}} and Creator/SonicTeam.
* KnightOfCerebus: Metal Sonic is actually a pretty brutal character and one of the biggest threats in his home series. His moveset is no different, using his claws and versatile movement options to beat his opponents within an inch of their lives. One of his victory animations even has him pin down a tiny animal with his foot in reference to the Metal Sonic projections in his debut.
* MovesetClone: Downplayed. While Metal Sonic has a few moves that serve as parallels to regular Sonic, Metal's moveset overall has a ''lot'' more going for it than just a bunch of Sonic's attacks.
* OneWingedAngel: Transforms into [[VideoGame/SonicHeroes Metal Overlord]] for their Final Smash, where he will go into the background and launch multiple missiles across the stage that trap anyone who gets hit in them into a CrystalPrison. Then, he will send out a WaveMotionGun just like Zero Suit Samus's Final Smash, referencing [[VideoGame/SonicMania Giga Metal]].
* PaletteSwap: Has a notable one where he becomes [[VideoGame/SonicHeroes Neo Metal Sonic]].
* PlayingWithFire: Using the flames on his thruster for his back aerial and the energy in his ChestBlaster for his forward throw.
* PowerCopying: Metal Sonic has the ability to copy the abilities of anyone he's fighting, which is something he prominently uses in both ''VideoGame/SonicHeroes'' and ''VideoGame/SonicRivals2'', the latter of which has him mimic his opponent's special ability. His neutral special is a downplayed version of this: it has Metal use an EnemyScan on an opponent and, based of said opponent's own neutral special, he will mimic them. However, it doesn't work just like Kirby perfectly, but rather have his special be replaced by one of six different attacks based on the opponent scanned, compared in practice to [[VideoGame/DragonBallFighterZ Android 21]]:
** If Metal Sonic copies a fighter with a melee special, he will simply use [[AlwaysAccurateAttack the Homing Attack]], not unlike his organic counterpart.
** If he copies a fighter with a special with a single and simple projectile, he will send out an Energy Ball out of his ChestBlaster.
** If he copies a fighter with a special with a projectile that encourages [[SpamAttack spamming]], he will send out a [[BeamSpam series of smaller yet fast energy balls]] in a fan-shaped arc.
** If he copies a fighter with a special that has to be held down to be properly used, he will have a chargeable chest [[EnergyWeapon laser.]]
** If he copies a fighter with a special that is a ChargedAttack, he will send out a chargeable energy ball, just like Samus' Charge Shot, except it acts more like a bomb when it connects.
** If he copies a fighter with a special that acts like a {{Grapple Move}}, {{Counter Attack}}, {{Attack Reflector}}, or any other special that doesn't categorize as the above, he will send out a missile that'll [[CrystalPrison encase a foe in crystal]] for a few seconds if it lands, leaving them open for attack.
* PromotedToPlayable: Was a trophy in ''3DS'' and is a spirit in ''Ultimate''.
* RollingAttack: His side special is simply his Spin Dash. Keep in mind though, considering that Metal Sonic has less traction than Sonic, players would be wary when using said move.
* ShockAndAwe: His neutral aerial and up special has him engulfing himself with electricity. He also discharges the foe with his down throw.
* ThisIsADrill: A hum... Um, metal hedgehog version. Metal Sonic will spin himself around like a drill for his up special.
* WolverineClaws: Metal has two sets of claws on his hands, allowing for a lot of scratching attacks.
* WreathedInFlames: His dash attack has him thrust himself forwards as a robotic fireball. This is an attack that he's most well-known for using in classic games like ''VideoGame/SonicTheHedgehogCD'' and ''VideoGame/SonicMania''.
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[[/folder]]

[[folder:60 - Asgore]]
-> '''Franchise:''' ''VideoGame/{{Undertale}}''
--> '''Debut:''' ''Undertale'' [Windows], 2015
[[https://www.youtube.com/watch?v=GlNKQwCYRBo Episode 60]]\\
\\
The (mostly) beloved king of the Underground and, on the surface, the main antagonist of ''Undertale''. After losing his son Asriel to the humans, Asgore Dreemurr vowed revenge on humanity, aiming to use seven human souls to become a god and set his people free, driving his wife away in the process. Despite his vows, he sincerely doesn't actually want to harm anyone and is more pacifistic than he lets on. But when fighting on the battlefield, Asgore shows just why he's the king of the monsters, and why he's ''more'' than capable of holding his own against the wide plethora of gaming icons.
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* GruesomeGoat: Much like his son, he's an intimidating goat man with a ton of power. However, it's downplayed as he's normally a GentleGiant.
* GuestFighter: He's an ''Undertale'' character, and therefore created by Creator/TobyFox.
* IncreasinglyLethalEnemy: Asgore's gimmick is that his frame data slowly improves over time, but resets to its initial value when he loses a stock; his frame data reaches its peak speed within three minutes. Essentially, the longer Asgore remains alive, the harder he becomes to deal with.
* KillItWithFire: His Final Smash has him envelop the stage in a massive inferno, causing flames to cover the place in the same way they do during his boss fight. They can be avoided, but it's ''incredibly'' difficult to do.
* MechanicallyUnusualFighter: Aside from being an IncreasinglyLethalEnemy, Asgore's smash attacks utilize blue and orange attacks, and can be either color depending on how the control stick is held. Blue attacks do nothing when the opponent is standing still, like Papyrus's blue attacks, while orange ones do nothing if the foe is moving. However, they also ''deal'' more damage if a blue attack hits a moving target or an orange attack hits someone standing still. And of course, not having ''any'' input makes it red, which does less damage, but is actually guaranteed to do damage. Outside of that, this trope is surprisingly downplayed for an ''Undertale'' rep, which fits since Asgore is such a straightforward fighter.
* MightyGlacier: Asgore would be a super heavyweight with a ''massive'' offensive game that only gets better as the fight goes on.
* OpenMouthInsertFoot: Towards the end of the episode, [=BrawlFan1=] goes on a tirade on why Toriel can't be an Echo Fighter or semi-clone of Asgore[[note]]she's never seen wielding a trident, and there is no evidence that she even knows how to use one[[/note]] and ''certainly'' wouldn't want to be in a tag team with him. This leads into [=BrawlFan1=] spending a solid quarter-minute ranting about the myriad reasons why Toriel despises Asgore until [=RealmWars=] interrupts him and points out that Asgore has arrived on the set [[RightBehindMe and has overheard the entire thing]]. Cue very sad-looking Asgore, [[SugarWiki/FunnyMoments while [=BrawlFan1=] can only mutter "Oh... Awkward..."]]
* PaletteSwap: One of his swaps has him in a pink Hawaiian shirt like he wears during ''Undertale's'' credits.
* PlayingWithFire: Many of Asgore's attacks utilize fire, similarly to his ex. And ''all'' of his special attacks use fire to some degree.
** His neutral special has him conjure a wave of fireballs in front of him, dealing small flinching damage to anyone they touch.
** The side special has him [[WreathedInFlames charge forwards while on fire]] and [[FlamingSword swing his trident in front of him]], which also sends embers in front of him.
** The up special has Asgore cause an explosion underneath him that sends him upwards, with the explosion itself referencing his ember-wave attack by sending a couple of them down.
** The down special has him [[ThrowingYourSwordAlwaysWorks throw his trident]] while it's on fire. He'll throw it either at a downward angle, or straight downwards if in the air, then after it hits the ground, it erupts into a powerful flame.
* ProngsOfPoseidon: Wields a trident for a lot of melee attacks.
[[/folder]]

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