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     41 - I Am Bread 
Franchise: I Am Bread
Debut: I am Bread [Windows], 2015
Episode 41

Yup, a sentient loaf of bread being given a chance to shine in Smash Bros. This particular loaf has only one goal in life: become toast, nothing more. Well, aside from driving a man crazy in the process, but such is life. This "character" in particular is significant in that this was a community made move-set as part of a challenge set by BrawlFan1.
  • Abnormal Ammo: The side smash has them spawn one of three objects depending on how long the smash is held for: a roll of toilet paper, a soccer ball, or a bowling ball. The bowling ball can bury enemies on the ground. However, using these attacks cause Bread to lose edibility, so spamming it isn't a great idea.
  • Anthropomorphic Food: It's bread. Not even bread with a face, just...bread.
  • Anti-Frustration Features: Starting the match grants Bread a five-second grace period where they won't lose any edibility. Similarly, the invulnerability frames from respawning will protect Bread from edibility loss.
  • Death or Glory Attack: Bread's down special has it break open a jar of jam, with a puddle spawning out of it. Standing in the jam makes it unable to lose edibility while standing in it, or slow you down if you're the opponent, and covering Bread in the jam increases the grab and grip duration and makes Bread unable to lose edibility while doing so. In exchange, the amount of edibility Bread loses for everything else is doubled.
  • Fighting Clown: It's bread. It's an inherently silly concept by itself, let alone as a fighting game character.
  • Kill It with Fire: The Final Smash has Bread send the opponents to a gas station, dumping them in a leak which Bread then sets on fire, blowing up the gas station in the process. Since this makes Bread into toast, you get a new bread for that stock.
  • Kill It with Water: As nobody likes soggy bread, swimming in water will not only cause damage, but also reduce edibility the fastest.
  • Kryptonite Is Everywhere: The very stage is not your friend in this case, as merely standing will take away edibility unless you keep off of it. Even some of Bread's attacks aren't safe, as they will lose edibility from their forward and down smash.note 
  • Mechanically Unusual Fighter: Their whole gimmick around the "Edibility meter", which gradually goes down whenever they are touching the surface of the stage, grabbing and holding their opponents, and swimming in water, among other things. Bread has a passive modifier to how much damage they take based on their edibility; Full edibility reduces Bread's damage taken by 80%, 50% edibility has Bread neither take reduced or bonus damage, 0% edibility has Bread take 80% more damage and constantly take damage bit by bit over time. Bread can avoid losing edibility by staying in the air, which is aided by most of their aerials slowing their fall and their throws sending Bread airborne, among other factors such as shielding (which they retreat in a pot), their specials (a toaster and a jar of jam), etc.
  • Red Baron: Bread’s Boxing Ring Title is “Become Toast!”
  • Rocket-Powered Weapon: The Rocket Bread side special has Bread rocket into foes, having a chance of tripping them and giving Bread horizontal recovery.
  • Stone Wall: While Bread is incredibly lightweight, their edibility gimmick effectively turns them into this passively, tanking 80% less damage at max edibility. Once that edibility drops below 50%, however, it becomes Inverted, with Bread taking more damage as their edibility drops and passively taking more damage over time at zero edibility.
  • Title Drop: It's in the name. They even have an alt with the words I Am Bread engraved in them.
  • Wall Crawl: Bread can use its Grip for the neutral special. When gripping, they gain some heavy armor for as long as the Grip Meter lasts, with the meter lasting longer or shorter depending on their edibility. They can stick to the stage, climbing walls, scaling ceilings, and circling platforms for as long as it's active. They can also grip other players if the button's pressed next to a player, having Bread hang onto the character like a Pikmin and being passed to other players like a Gooey Bomb. The last function the grip has is that Bread can grip onto items (though it has to drop its grip to pick them up), as well as projectiles so they can distance themselves from the opponent.

     42 - Amaterasu (Echo: Chibiterasu) 
Franchise: Ōkami
Amaterasu's Debut: Okami [PlayStation 2], 2006
Chibiterasu's Debut: Ōkamiden [Nintendo DS], 2010
Episode 42

The goddess of the sun from Shinto folklore reimagined as the canine protector of Nippon. After her past life risked himself in the battle against the dreaded Yamata no Orochi, she was brought back to life as the Ōkami Amaterasu and tasked, alongside the Celestial Envoy Issun, with ridding the world of evil while regaining her full power.

Chibiterasu, Ammy's son sent down to fix the damage done by the evil spirit Akuro, also comes to Smash as her Echo Fighter.
  • All Your Powers Combined: Ammy's Final Smash has her call upon the Power of the Sun, turning Ammy into Shiranui and raining Celestial Brush technique after Celestial Brush technique onto the battlefield.
  • And Now for Someone Completely Different: Another video where RealmWars takes over for the runtime.
  • Art Attacker: Ammy's special attacks have her utilize the Celestial Brush techniques, which involve her using her tail as a paintbrush. The side special in particular has her utilize a good amount of her powers with a guided inkstroke. She can also perform more advanced, powerful techniques, but they all require more ink to use, preventing them from being too utterly broken.
    • Greensprout: The default option, which has her summon vines that break after one attack, but can be used for tether recovery. Drawing a circle on the ground has her use Bloom, making a tree sprout to deal heavy damage.
    • Inferno: Activated by pressing the special button a second time. The fire will linger a bit, doing small flinching damage and being used for any purpose, such as stage control, pressure and even defense. Drawing a figure 8 has her use Fireburst, which does more damage and launches foes further.
    • Thunderstorm: Pressing it yet again makes it electric. It's fast, but the absolute weakest damage-wise. Drawing a Thunderbolt causes her to strike lightning wherever Ammy is, dealing immense knockback.
  • Assist Character: Issun attempts to help Ammy deal damage during her pummel, though it's clear that Ammy is doing most of the damage with her teeth. Chibi's Final Smash has a more successful variant of this, summoning Nanami, Kagu, Kurow and Manpuku to attack before Kuni hops onto Chibi and slashes the opponent with Tsukuyomi.
  • BFS: The Glaive weapon is a gigantic sword that… well, is used like a sword. Attacks using it are slightly slow, but extremely powerful.
  • Blow You Away: The forward throw has Ammy use Galestorm to attack. Since it's a Celestial Brush technique, it costs half an ink bottle.
  • Cartoon Bomb: Ammy's down special has her plant a Cherry Bomb that explodes if anyone but Ammy touches it. Ammy can just push it like a ball.
  • Fragile Speedster: Ammy is a lightweight with fast running speed, as well as a ton of options to keep opponents at bay. Chibi is even more of one, basically being a Pichu that doesn't hurt itself.
  • Guest Fighter: Ōkami is owned by Capcom and was developed by Clover Studios, of which its developers would go on to found PlatinumGames.
  • Improbable Weapon User: The Rosary weapon is a necklace that can be used as a whip. Attacks involving the Rosary cover a wide range and can deal multi-hitting damage.
  • Making a Splash: The up special has her use Waterspout to create a pillar of water as a temporary rising platform. The rising water can push Ammy safely upward if she touches it again, and leave opponents who try to enter vulnerable, but she can also be spiked through the water if the opponent is competent.
  • Mana Meter: Amaterasu has an Ink Meter that goes down as she uses Celestial Brush techniques, with half a bottle going down if she uses the more basic ones. If the ink fully depletes, Ammy becomes a regular wolf who can only attack with pitiful bites and flying kung-fu kicks. Of course, the ink bottles will gradually replenish on their own, refilling quicker if Ammy's lost her god powers.
  • Noble Wolf: Both Ammy and Chibi are white wolves that protect the land from evil. Ammy gets bonus points in this category for being the sun goddess herself.
  • Palette Swap: A specific costume for Chibi has him take on the colors of Dark Chibiterasu, the copy of Chibi created to assist Akuro in the final boss fight.
  • Red Baron: Amaterasu’s Boxing Ring Title is “Mother to us All” while Chibi’s is simply “Mutt”.
  • Shield Bash: Ammy's Reflector weapon is a mirror that acts like a shield, which is also used to deal damage. Attacks involving the Reflector have balanced properties, and above average combo potential, and can also reflect projectiles if used.
  • The Slacker: Ammy's down taunt and one of her victory animations has her simply go to sleep, with the taunt variant being able to last as long as possible until it's cancelled. During this animation, RealmWars notes that it's possible for an enemy to perform a powerful attack only to fly completely off the stage.
  • Toilet Humor: Ammy's side taunt has Ammy attempt to perform the Golden Fury, only for Issun to stop her before she can jack up the age rating.
  • Trap Master: The neutral special has Ammy use Power Slash, which involves summoning a piece of paper with a straight line on it. Anyone who touches it will be dealt slashing damage, and the attack itself can reflect projectiles during the startup phase.

     43 - PKMN Trainer Sinnoh (Piplup, Grotle, and Infernape) 
Franchise: Pokémon
Debut: Pokémon Diamond and Pearl [Nintendo DS], 2006
Episode 43

The player character of the Pokémon games taking place in the Sinnoh region: a trainer hailing from Twinleaf Town who was given their starter by Professor Rowan, though not before having to defend themselves from an angry Starly. In this trainer's case, they switch between the Penguin Pokémon Piplup, the Grove Pokémon Grotle, and the Flame Pokémon Infernape.
  • Action Girl: Like the Hoenn Trainer, the Sinnoh Trainer has Dawn as the default option while Lucas is a Palette Swap.
  • Armor-Piercing Attack: Infernape's side special is Feint, which acts similarly to Fox and Falco's Illusion attacks with the added benefit of dealing damage through shields and counters.
  • Beak Attack: Piplup's up special has it use Drill Peck, which has it fly up while spinning like a drill.
  • Bubble Gun: Piplup's neutral special is Bubble Beam, which does small flinching damage and can be held for a little while. Like in the games, it has a chance of lowering an opponent's speed if it connects.
  • Burning with Anger: For some of its attacks, Infernape makes itself angry and ignites its body in response.
  • Dishing Out Dirt: A few of Grotle's attacks have it use rock or ground attacks, which fits due to its evolved form, Torterra, being part Ground type. Specifically, its down smash has it cause a small quake that buries foes directly underneath it, and its up throw causes a giant Stone Edge to spawn underneath the foe.
  • Dub Name Change: Piplup, Grotle, and Infernape were respectively changed from Pochama, Hayashigame, and Goukazaru. Lucas and Dawn were changed from Koki and Hikari.
  • Foe-Tossing Charge: Grotle's side special is Superpower, which has Grotle do a powerful charge forwards that deals immense damage and knockback. However, even if it misses, it'll make Grotle deal less damage and take more every time it's used, so spamming it is far from a good idea.
  • Fragile Speedster: Piplup is about as light as Squirtle, with average speed but smaller frame data and greater combo potential than the others.
  • Heal Thyself: Grotle has a few abilities that heal their damage percent. The pummel of their grab healing a bit of damage and their up special being a very literal take on a recovery move in the form of Synthesis.
  • Jack of All Stats: Infernape is the fastest and most acrobatic of the three, and his attacks can range from weaker, quicker strikes to stronger attacks with greater end lag. However, it's still barely heavier than Piplup, so it can get KO'd easily.
  • Life Drain: Grotle's grab uses Leech Seed, which heals Grotle if it uses its pummel.
  • Mighty Glacier: Grotle, befitting its nature as a bulky tortoise, is the heaviest and strongest of the three with slower speed and more attack frames.
  • Monkey King Lite: Infernape is a clear reference to Sun Wukong of Journey to the West fame, and is thus proficient in the monkey style of kung fu. Fitting for a Fighting type.
  • Mythology Gag: Piplup's side special is Surf, which is the attack that it used as a Poké Ball summon back in Super Smash Bros. Brawl and works how it did (and still does with Oshawott) in that game. It can be held as long as Piplup wants, or until it runs into something harmful or a blast zone.
  • Palette Swap: The default costume is Dawn, while the secondary costume is Lucas. Both of them can also swap between their Platinum outfits and their original Diamond and Pearl outfits.
  • Promoted to Playable: Piplup was a Poké Ball summon in Brawl and is a background character on Wii U's Kalos Pokémon League stage, while Infernape was a trophy in Wii U and is also on the Kalos League.
  • Red Baron: Their Boxing Ring Title is, depending on the Alternate Costume, either “The Brilliant Trainer” or “The Shining Trainer.”
  • Royal Brat: Piplup's line is based primarily on royalty as a play on the emperor penguin. As such, Piplup itself acts like a spoiled prince, similar to Dawn's Piplup in the anime.
  • Slide Attack: Piplup has one for its dash attack. Since it's a penguin. Though for a penguin, it ain't exactly… graceful when performing this move.
  • Summon Bigger Fish: Like the Hoenn Trainer before them, their Final Smash has them summon Giratina, who sends the opponent into the Distortion World and deals heavy damage to them before throwing them out.
  • Switch-Out Move: Like all the trainers before, this one switches between three Pokémon with differing movesets.
  • Throw Down the Bomblet: Grotle's neutral special has it use Seed Bomb, which deals massive explosion damage to any poor opponent hit by the attack.
  • Tornado Move: Infernape's neutral special is Fire Spin, which is basically one of these that it summons in front of itself. It traps foes caught in it and does damage over time.
  • Wall Crawl: Infernape's up special is Rock Climb, which has it climb up an invisible "wall" that causes rocks to fall from the "wall" it's climbing. If used on an actual wall, it climbs the whole wall until it reaches the ledge or until it zips past the wall itself.

     44 - Toad 
Franchise: Super Mario Bros.
Debut: Super Mario Bros. [NES], 1985
Toadette's Debut: Mario Kart: Double Dash!! [Nintendo GameCube], 2003
Episode 44

The main residents of the Mushroom Kingdom, ruled by the benevolent ruler, Princess Peach. Despite being vertically-challenged Mushroom People, they act like normal everyday citizens with their own jobs. However, there are a select few who have gone on adventures not unlike the Mario Bros. and one particular Toad will show the world of Super Smash Bros. that he is NOT just a common meatshield.
  • Assist Character: For his up throw, several Toads will appear out of nowhere (and startling the main Toad) and throw his opponent up into the air.
  • Attack of the 50-Foot Whatever: His Final Smash have his using a Mega Mushroom and growing giant being going around the stage to try to ram into any foes and send them flying for a Star KO.
  • Combat Referee: While not actually one in this video, a lot of attacks make reference to his roles in Mario Party and Mario Golf such as waving a flag around or holding a Star above his head. And no, you don't have to pay 20 coins to use the latter attack.
  • Composite Character: Despite this being the "main" Toad, he never really had that many combat capabilities, so his moves are based on attributes of not only his various appearances in various spin-offs, but even Captain Toad: Treasure Tracker.
  • Counter-Attack: Has one as his neutral special that is similar to Peach/Daisy's own. However, due to him not worrying about protecting a princess, he could send out his spores around himself instead of in front of him, at the cost of less range.
  • A Dog Named "Dog": The "main" Toad in the video is named… Toad.
  • Dub Name Change: Toad was changed from Kinopio, while Captain Toad is referred to as Kinopio Taicho. Toadette, meanwhile, was changed from Kinopico.
  • Fragile Speedster: While not the fastest character of the roster, he is definitely faster than his fellow Mario characters. However, not only is he very easy to KO, but his jump is Little Mac-levels of abysmal. This is in line with his main playable appearances in Super Mario Bros. 2 and Super Mario 3D World, even though there are Toads in the New Super Mario Bros. series that have the same jumping power as Mario.
  • Green Thumb: Being a Mushroom Man, Toad has several moves like this such as sending out spores, creating mushrooms to pop out and attack and even summon a Spring Mushroom (the trampoline kind, not the power-up) as an up special that acts like Sonic's Spring Coil, except he is the only one who could use it. Anyone else who touches said Spring Mushroom will just bounce off awkwardly as if they touched a Bumper.
  • Invincibility Power-Up: When using his down special, there is a very small chance that he will pull out a Super Pickax from Captain Toad and acts like a Hammer Item, going around unstoppable and dealing heavy damage to anyone who gets in his way.
  • Lovable Coward: Toads are easily frightened and run away whenever someone so much as sneezes. The playable Toad has a reference to this with its neutral aerial, where he realizes he's in the air and flails his arms and legs in fear.
  • Palette Swap: Toad's sixth alt has him fittingly become Captain Toad and his seventh alt has him become his Distaff Counterpart Toadette, with the eighth alt being her Captain Toad attire.
  • Pint-Sized Powerhouse: Despite his small size, Toad is deceptively strong. This is demonstrated if he uses his Down Special when he is underneath another fighter and will effortlessly pick them up and carry them around. Even if that poor schmuck is Bowser or Donkey Kong.
  • Produce Pelting: Has this as his down special, similar to Peach and Daisy's own. Though Toad has a couple of tricks up their non-existent sleeve. It can even pick up enemies if he's directly above them, making it much more in line with Super Mario Bros. 2.
  • Promoted to Playable: Toad has been an Assist Character for Peach since Melee, as well as a Mii Costume since Smash 4.
  • Red Baron: His Boxing Ring Title is “A Fun Guy.”
  • Super-Speed: His side special has him use (or as BrawlFan1 prefers, actually turns into) a Golden Mushroom and gives his already commendable speed a boost and could ram into foes. or even used as vertical recovery to offset his poor jump.
  • Use Your Head: There are quite a few attacks that incorporates his oversized head for an attack.

     45 - Bendy 
Franchise: Bendy and the Ink Machine
Debut: Bendy and the Ink Machine [Game Jolt], 2017
Episode 45

The main antagonist of the second big Indie horror game to take the world by storm, Bendy the Little Devil Darling is a creation of Joey Drew animation studio who, with the power of the Ink Machine, was brought to life... wrong. While the actual cartoon Bendy was a playful and cheery little devil, the Bendy fought in-game is a more inky incarnation who antagonizes the animator Henry Stein at every turn. This Bendy however is a more artistic combination of the two, being the more recognizable cartoony appearance of the former, with the unsettling inky properties of the latter.
  • Alone with the Psycho: This is the central theme of Bendy's move-set, using unsettling animations and heavy stage control to make the opponent feel trapped and helpless.
  • Anvil on Head: The down aerial has Bendy drop one of these onto foes. While at first glance this is just a classic cartoon trope in play, this one actually comes from Bendy in Nightmare Run, where an anvil is a potential heavy-weapon used to fend off Bendy's foes.
  • Art Attacker: Though not in the traditional sense, Bendy being ink makes him one by association. His special moves can create ink blobs that trap foes, spray ink onto them like the Inkling, teleport via ink and slide across the floor with ink.
  • Assist Character: When Bendy slides along the floor with his down special, the trail he makes can spawn Searchers that attack anyone too close to them.
  • Body Horror: Since Bendy is made of ink, he can use his own body for all sorts of unsettling moves, such as pulling weapons out of himself, melting into the ground, kicking his own foot like a soccer ball, and so on.
  • Composite Character: This Bendy is a theoretical one, mainly being based on the Joey Drew creation with Fridge Horrorinvoked-laden properties based on the Ink Machine's creation.
  • Content Warnings: Much like Freddy Fazbear, there is one before the video properly begins due to being an Indie horror game. Once again, thankfully, no jumpscares.
  • Eldritch Abomination: The true Bendy is a nightmarish freakshow version of the original cartoon, which he transforms into for his Final Smash. He charges around the stage at all angles, darting into anyone in his path.
  • Guest Fighter: Bendy and the Ink Machine was created by Kindly Beast, formerly known as theMeatly Games.
  • Random Number God: His neutral special has a small chance of spawning a can of Bacon Soup, which deals heavy damage and knockback to whomever it hits.
  • Red Baron: His Boxing Ring Title is “Darlin’ Little Devil.”
  • Sinister Scythe: His side smash has him conjure this, which is a hard to get but powerful melee weapon in the game of origin.
  • Toon Physics: An interesting inversion. Unlike Cuphead before him, Bendy's cartoonish moves and attacks are all a product of his ink body, making his transformations and mannerisms less charming and more creepy once you take a closer look.

     46 - Crazy Dave 
Franchise: Plants vs. Zombies
Debut: Plants vs. Zombies [Windows / OS-X], 2009
Episode 46

The main ally from Plants vs. Zombies, Crazetopher David Blazing III is the player's looney but capable next-door neighbor who managed to create sentient plant life and uses it to assist the player character in fending off the Zombie Apocalypse.
  • Action Bomb: The down special has Dave plant a Cherry Bomb, which explodes shortly after spawning, even damaging Dave if he's too close. Holding the command down while on the ground instead summons a Potato Mine that explodes after 20 seconds, or if it's stepped on.
  • Assist Character: Dave, of course, uses his many various plants to defend himself with. The Peashooter neutral special is a more obvious example, shooting peas in front of itself and can be planted into the ground if the button's held down. How long it's held down determines whether it's a normal Peashooter, a Repeater that fires more frequently, a Split Pea that shoots in two different directions, a Gatling Pea that fires even more frequently than a Repeater, or a Threepeater that fires three peas in front of itself instead of one.
  • Cactus Person: The up smash summons a Cactus that deals damage to anyone above it.
  • Good Old Fisticuffs: The forward aerial uses a Bonk Choy to punch the foe a couple of times.
  • Green Thumb: Dave uses the various plants that he grows to help him do battle.
  • Guest Fighter: Plants vs. Zombies was created by PopCap Games, which is owned by Electronic Arts as of 2011.
  • Helicritter: The up special has Dave summon a Blover that propels him into the air, which can also blow enemies away as it descends.
  • Man-Eating Plant: The side smash has Dave pull out a Chomper, which deals massive damage to anyone in front of its disjointed bite.
  • Our Dragons Are Different: The back aerial has Dave use a Snapdragon, which is a plant that grows a dragon head and breathes fire right behind Dave.
  • Pain to the Ass: The down throw has Dave sit the foe down on the flower pot that he carries around, before a Spikeweed comes up and pricks the opponent on the rear.
  • Playing with Fire: The down aerial has Dave use a Jalapeno, which emits flames on anyone below him.
  • The Power of the Sun: The up aerial has a Sunflower emit a flash of damaging solar energy around itself.
  • Rake Take: Dave's side tilt has him step on a rake, which launches anyone too close to the rake as it raises to whack poor Dave in the face.
  • Red Baron: His Boxing Ring Title is “Your Insane Neighbor”.
  • Smash Mook: For the down special, two Squashes will appear on both sides of Dave and, well...squash his foes.
  • Stone Wall: He's a heavy character that mainly relies on his plant army for tactical offense and defense. His side special summons a more literal Stone Wall in the form of a Wall-nut, which blocks all movement options and nullifies all enemy attacks. It can take up to 50% of damage before getting destroyed, and Dave can bowl the Wall-nut into enemies for a projectile. Holding it for three seconds has him summon a Tall-nut instead, which takes more damage but can never be bowled.
  • There's No Kill like Overkill: The Final Smash has Dave summon a bunch of Gatling Peas, Spikerocks, Cob Cannons and a single Doom-shroom bombard the stage in a spectacular Garden Warfare.
  • Time Machine: Dave's RV, affectionately named Penny, also functions as one of these. This is what he uses to enter the stage, as well as what he uses to temporarily exit during the Final Smash.

     47 - Silver 
Franchise: Sonic the Hedgehog
Debut: Sonic the Hedgehog (2006) [Xbox 360]
Episode 47

Hailing all of the way from a Bad Future, this psychic hedgehog has gone back in time to undo the mistakes of the past and fix the present to save the future. ...Or whatever the plot needs him to be in the current time. Despite being naive, he has a strong amount of determination tied only by the sheer power of his psychokinetic skills. Will fighting in Super Smash Bros save the future? Maybe, maybe not, but he is still willing to go 100% regardless. Has been a trophy/spirit and cameo in Green Hill Zone since Brawl.
  • Catch and Return: Silver's neutral special has him use his psychokinesis to take a focused stance and catch up to three items or projectiles that he could throw at his opponents either one at a time, or all at once with the Hold Smash. This was his main method of attack in his debut game.
  • Colony Drop: His Final Smash involves turning into his super form and using his powers to send out a shock of psychic energy around himself before collecting as much garbage from around him as he could and turn into a giant meteor. If any fighters are hit by said shock, they will be helpless as he drops said meteor onto them (and other fighters who are too close by.)
  • Dark Horse Victory: In a sense. Despite Silver's poor first outing, he still has a fanbase akin to the likes of other popular characters like Amy, Blaze or Metal Sonic and ended up being the next most popular character after the other four Sonic characters who were given movesets, as lampshaded by BJ.
  • Fragile Speedster: As par for the Sonic the Hedgehog character (barring Dr. Eggman due to him being a human), Silver is quick on his feet, but is quite easy to KO. Despite his debut game presenting him as more of a Glass Cannon with slower movement, he's been shown with much faster movement speeds in the Sonic Rivals series which debuted only two days afterwards, as well as more famously in his Sonic Generations boss fight.
  • Guest Fighter: Once again, Silver is a property of Sega and Sonic Team.
  • Kung-Fu Wizard: Well, more like Kung Fu Psychic, but otherwise this fits. There are quite a few basic attacks that engulfs his arms in psychic energy to do an attack.
  • Meme Acknowledgement: One of Silver's taunts has him shout "IT'S NO USE!" BJ also declares that everyone is legally obligated to shout this line when grabbing opponents.
  • Mind over Matter: As expected from a psychic in Super Smash Bros, he uses his powers for his grabs and throws, having a lot of strength behind them. He also teleports in a girder for his up smash and two crates for his down smash. This also extends to his neutral special where instead of a fighter, he will use his psychokinesis on nearby items and projectiles where he could run around with them and have the choice to drop them or send them at an opponent.
  • Not Quite Flight: For his up special, he could use his abilities to hover for a few seconds. No, you can't have him imitate a bird to make it last longer.
  • Promoted to Playable: Is a background character on Green Hill Zone, and has been a trophy/spirit since Brawl.
  • Psychic Powers: While it was never stated, he has psychokinesis and he uses said power in most, if not all of his moves.
  • Red Baron: His Boxing Ring Title is “The Silver Lining.”
  • Shockwave Stomp: His down special has him use the Psycho Shock, which emits a psychic shockwave that shock-stuns anyone in its radius.
  • Squishy Wizard: Again, Squishy Psychic is more accurate, but otherwise this fits Silver perfectly. He is quite light, but he has not only a lot of power with his powers, but also a lot of versatility too.
  • Teleportation: He does have the ability to teleport thanks to his psychic powers, but BJ Defied the use of a teleportation up special, opting for a Not Quite Flight hover instead.


     48 - Monster Hunter 
Franchise: Monster Hunter
Debut: Monster Hunter [PlayStation 2], 2004
Episode 48

The Player Character of...well, the Monster Hunter series, where various different warriors take up arms and work to craft the best armor and weapons suited to slaying the titular monsters roaming their world. Even though Rathalos is currently a boss in Ultimate proper, this hunter is ready to join in on the slaying action. Currently a Mii Costume in Smash 4 and Ultimate.
  • Beast of Battle: The Final Smash has an unwilling variant in the form of a monster that the hunter latches onto. The monster will thrash about to try and get the hunter off, with any enemies caught in the attack becoming collateral damage. Whichever monster is summoned is determined by the hunter's Palette Swaps.
  • BFS: This hunter wields the Great Sword, which is the most iconic weapon type from the franchise. They only use the Great Sword in particular, as hunters can only bring one weapon per mission; any other weapon types would have to be utilized for different Monster Hunter movesets in the future.
  • Breakable Weapons: Though not exactly in the traditional sense, this is the one of hunter's gimmicks. Over repeated uses, attacks that use the Great Sword have it dull out with repeated use. The hunter can resharpen their blade by using the special button while shielding, much like the Inkling.
  • Cat Folk: The hunter's taunts and most of their victory animations have a Palico join in on the fun, similar to Morgana for Joker or the Slime for the Hero.
  • Counter-Attack: Though not quite the same as the usual kind. The hunter has a kick attack they can use while shielding, somewhat similar to Terry's sidestep counter.
  • Exploding Barrels: The side special has the hunter place one in front of itself, which explodes either after 10 seconds or if hit. It also damages the hunter, but it only does a quarter of the damage done to foes. If the hunter reaches 100% damage, however, they do take normal damage from the barrel. He can also place up to two of these at a time.
  • Grappling-Hook Gun: The hunter uses the Clutch Claw from Monster Hunter: World for a tether grab.
  • Guest Fighter: Monster Hunter is owned by Capcom.
  • In a Single Bound: The up special has the hunter do a high jump into the air as if they were mounting a monster, which can be cancelled by attacking at any time. If it hits an enemy, it acts as a command grab like Captain Falcon or Ganondorf's up specials, with the distinction of continuing to hold onto the opponent. From there, he can either fall with the opponent, repeatedly stab the opponent with the carving knife or throw the opponent while on the ground, strike the foe with the Great Sword while he's in the air, or jump off of the foe like Byleth does. BJ especially notes this as he had that particular idea for the hunter's moveset, and was even going to omit the part where they send foes downward, thinking it would be too broken until Sakurai showed how to make it work.
  • Mighty Glacier: The hunter would be rather heavy and sluggish, but with a lot of powerful and far-reaching attacks from their Great Sword.
  • Palette Swap: The hunter's default outfit has them in the Rathalos Armor, with swaps using the Rathian, Tigrex, Zinogre, Lagiacrus, Kirin, Nargacuga and Gore Magala armor sets since these are the most iconic monsters in the franchise. This also changes the monster that's summoned via the Final Smash. Male and female options are also presented.
  • Promoted to Playable: Two of the Hunter's armor sets are in Smash 4 and Ultimate as Mii Costumes.
  • Red Baron: Their Boxing Ring Title is “The Great-Sword Master.”
  • Ridiculously Cute Critter: One of the hunter's victory animations has it pick up a Poogie and pet it.
  • Suffer the Slings: The neutral special has the hunter use the Slinger, which has them fire a projectile forwards. Holding the button down lets him change what ammunition he fires via a sub-menu, and all but one ammo type has limited uses.
    • Stone Ammo: The default option, and the only one that can be used an unlimited number of times. It only does damage.
    • Flash Pod: Only three per stock, and stuns opponents if they're caught in the flash.
    • Sleep Knife: Puts foes to sleep if it hits them, and also only has three per stock.
    • Poison Knife: Deals poison damage over time, and can be used five times.
    • Dung Pod: Reverses the controls of anyone hit by it, and makes them take 1.3x more damage from attacks for 10 seconds.
  • Three-Strike Combo: The side smash is a Charge Slash, which can be used and/or charged up to three times consecutively. Though technically, the third attack automatically has the hunter slash twice in a row, so it's more of a Four-Strike Combo.
  • Trap Master: Using the down special has the hunter lay either a Shock Trap that paralyzes foes if the button's pressed, or a Pitfall Trap that buries them if it's held down.

     49 - Mettaton 
Franchise: Undertale
Debut: Undertale [Windows], 2015
Episode 49

One of the major antagonists-turned-friends in Undertale, Mettaton is a Killer Robot and TV celebrity (actually a ghost named Happstablook that was given a robot body with combat attachments by Alphys so he could achieve the latter goal) that tried to kill Frisk in all sorts of nonsensical and television-based ways. Most of the time, Mettaton appears in his monitor form, but when his switch is pressed, he turns into his much more agile (and fabulous) Mettaton EX form.
  • Ass Kicking Pose: Mettaton's aerials have him use his various poses to attack, similar to Frisk's.
  • Attention Whore: He loves the attention. In fact as a fighter, he is always facing towards the camera waving in his box form, with the only indication of where he's "facing" indicated by his aforementioned waving hand. Some of his attacks even have him strike a pose afterward, much like Incineroar does. He even showed up an episode early after BrawlFan1 out-of-universe establishes the "every tenth fighter being an Undertale rep at most" rule, which Mettaton broke for the sake of being "fashionably early". When told by BJ that thanks to him debuting an episode early, he can dedicate the Episode 50 milestone to someone truly special, he got... unsettled about not being said special character.
  • Bishōnen Line: Mettaton's down special has him flip the switch on his back to transform into Mettaton EX, where he goes from a giant monitor on a single wheel to a lanky, agile and handsome humanoid robot. He can switch between the two forms on a dime like Zelda/Sheik before Smash 4 (and later Pyra and Mythra in Ultimate), unlike Papyrus or Undyne whose alternate playstyles are a Comeback Mechanic or Flowey's who requires him to hit an opponent with his down special.
  • Chainsaw Good: Uses one for his side smash. It does a lot of multi-hitting damage, much like Corrin's Omega Yato.
  • Dance Battler: All of Mettaton's throws have him do a dance with the opponent, and this doesn't change in the slightest when he turns into Mettaton EX.
  • Edible Ammunition: A good number of Mettaton's aerials have him use cake ingredients like flour, eggs, and milk to deal damage.
  • Extendable Arms: Has them in his monitor form, and uses them for his a few of his attacks, as well as his grab.
  • Finger Gun: Has one for his standard neutral and up aerial, based on the yellow peashooter that Alphys gives Frisk.
  • Fragile Speedster: Mettaton EX sheds off his regular form's weight, becoming a lot more vulnerable and easy to KO, but much faster in both movement and attack speed.
  • Gratuitous Disco Sequence: Mettaton EX's neutral special has him spawn a disco ball above himself that emits several light beams that circle around it. The beams don't deal knockback, only damage, and any blue lights that hit foes deal extra damage if the foe is moving, but no damage if they're standing still. The disco ball can be attacked to change the lights from white to blue and vice versa, and will break after sustaining 10% of damage.
  • Guest Fighter: Once again, Mettaton is a creation of Toby Fox by proxy of being an Undertale character.
  • Late-Arrival Spoiler: Mettaton being able to transform into Mettaton EX is already well-known due to Undertale being… well, Undertale, but Mettaton wanted to save that for later into the video for dramatic effect. His reasoning is that, since everyone knows what's going to happen, it's just something that everyone is even more excited to see. This is showbiz, after all.
  • Mechanically Unusual Fighter: Not to the same level as other unusual characters, but he still has a unique gimmick. At first, Mettaton's attacks are actually kind of pitiful in terms of damage output no matter what form he's in. His gimmick comes in the form of his Ratings. The Ratings slowly decrease when nothing happens, and will increase whenever Mettaton lands hits, combos, and KOs, while getting hit, whiffing attacks, and getting KO'd himself decreases his Ratings. A Mettaton with higher ratings would go from a Stone Wall to a Mighty Glacier, and a Mettaton EX with higher ratings would go from a Fragile Speedster to a Lightning Bruiser, giving him even more options in terms of how to approach his playstyle.
  • Mini Mook: EX's side special has him spawn a tiny box Mettaton with a tiny parasol that fires a heart at the nearest opponent.
  • Power Gives You Wings: Mettaton EX's up special has him use the wings he has as Mettaton NEO to fly up to the stage. It doesn't do any damage, but goes incredibly far.
  • Practical Taunt: Not in a traditional sense; the taunts can increase Mettaton's Ratings by a fair amount, but getting hit during them makes him lose a lot of Ratings. Boasting takes the longest to complete but causes the ratings to skyrocket, posing is more spammable and makes the ratings go up a fair amount, and the heel-turn causes him to gain Ratings when taking damage instead of losing Ratings.
  • Ready for Lovemaking: His crouch has him do this kind of pose, in both his regular form and his EX form.
  • Rocket Jump: Mettaton's up special has him use one that can't be directed at all, since Mettaton always likes to shoot for the stars.
  • Shock and Awe: Mettaton uses a stream of lightning for his side special that doesn't do a lot of damage, but can be shot in any direction and paralyze foes in its way.
  • Stone Wall: Mettaton's regular form would be a super heavyweight, with sluggish mobility but a ton of long-range disjointed attacks at his disposal.
  • Soul Power: Mettaton EX's Final Smash has him emit his SOUL, which sends multiple lightning bolts in all directions, while blocks surround him for protection and tiny box Mettatons fly around to fire hearts at opponents. At the end of the Final Smash, the SOUL fires homing bolts at all foes that deal the finishing knockback.
  • There Was a Door: How Mettaton makes his entrance in the video, mirroring his first appearance in the game.
  • Throw Down the Bomblet: Mettaton's neutral special has him throw a bomb that explodes in a plus shape, similarly to the X Bomb and Bomberman, albeit smaller. There's also a bit of RNG involved, as he can either throw a regular rolling bomb, a basketball bomb that bounces up and down, a present bomb that remains stationary, or a glass of water that flies all over the place in random directions until it explodes. There are other bombs, but these are the ones he decided on (plus, he refuses to use the dog bomb).
  • Unexpected Gameplay Change: Mettaton's Final Smash in his box form has him turn the stage into a Tile Puzzle, with fire bars appearing on each side of the stage to force everyone to participate. The tiles all do different things depending on which one is behind a player: red is a solid wall, orange makes the player orange-scented and makes them take more damage from the other tiles, purple is slippery but removes the orange scent, yellow is electric and can't be passed through, blue does no damage unless either surrounded by a yellow tile or the player is orange-scented, pink does nothing, and green has Mettaton throw a bomb at any players that passed it by the end of the attack.
  • Walking Spoiler: As with all Undertale characters, Mettaton is one of these by association. Especially so, given his status as a late-game boss. Also, him actually being the ghost cousin of Napstablook is never directly revealed in the main story, only in an out of the way area.
  • Weapons-Grade Vocabulary: Mettaton's up smash has him shout one of his iconic phrases, before the words drop around him and explode upon touching the ground.

     50 - SpongeBob SquarePants 
Franchise: SpongeBob SquarePants
Debut: "Help Wanted" [Nickelodeon], 1999
Game Debut: SpongeBob SquarePants: Legend of the Lost Spatula [Game Boy Color], 2001
Episode 50

The eponymous character of Nickelodeon's hit cartoon series, as well as one of the most famous fictional characters of all time. SpongeBob is a sea sponge from the underwater town of Bikini Bottom, who spends his days flipping Krabby Patties at the Krusty Krab, jellyfishing, or just generally hanging out with his friends. This time around, the sponge who lives in a pineapple under the sea makes his way into gaining a moveset.
  • Balloonacy: SpongeBob's up special has him pull out a Glove World balloon to fly back up to the stage.
  • Blow You Away/Weapons That Suck: The Reef Blower/Coral Blower is used for a chunk of SpongeBob's throws, where he either blows the foe away or sucks them in and shoots them in different directions.
  • Bubble Gun: Not exactly a gun, but he does use a Bubble Wand for his neutral special. One of his hobbies and talents is that he's able to create anything with bubbles, which is incorporated into a very complex set of moves. See Mechanically Unusual Fighter below.
  • Car Fu: SpongeBob's Final Smash involves him engaging in one of his boating classes with Mrs. Puff, which he promptly fails. The boat barely misses the foes caught in the attack, only to hit a lighthouse that promptly falls onto them to deal damage.
  • Catchphrase: Will inevitably shout "I'M READY!" whenever starting a match.
  • Confusion Fu:
    • SpongeBob utilizes a wide variety of moves that reference his usual weekly activities, and generally acts as a more comical and lighthearted fighter.
    • His Neutral Special Bubble Wand has multiple variations based on different inputs, making him rather unpredictable whenever he starts to blow his wand.
  • Edible Ammunition: The side special has SpongeBob whip up a Krabby Patty and throw it at enemies with his spatula. If it hits a foe from the front, they'll eat the patty and add a "Patty Counter" to their current stock. If they accumulate five counters, they'll get dizzy from a bellyache. If they have ten counters, counting the previous five, the foe will literally blow up in an instant KO. If they hit the ground, they can be eaten for health but will still add a counter, even if SpongeBob eats it.
  • Electric Jellyfish: For SpongeBob's grab, he'll simply catch a jellyfish with his trusty net, Ol' Reliable. If the grab hits an opponent, they'll be caught in the net with the jellyfish stinging them for the pummel. The down throw has him use a more powerful version of the sting.
  • Fragile Speedster: SpongeBob is on par with Jigglypuff and Pichu in terms of weight, but would be able to run fast and have access to all three additional movement options.
  • Glove Slap: Uses his karate gloves for a good number of his attacks.
  • Guest Fighter: Like Goku before him, SpongeBob didn't originate as a video game character, but does have several tie-ins that he borrows inspiration from.
  • Ground Pound: SpongeBob's down aerial is one of these in the form of a Crash-esque belly flop.
  • Horny Vikings: SpongeBob uses a viking helmet for his dash attack, and the Bubble Bash makes a bubble helmet in the same vein.
  • Improbable Weapon User: Let's see...karate gloves, a boxing glove, a jellyfish net, a spatula, burgers, a reef blower, a bubble wand, his own body? Yeah, he's definitely got this trope covered.
  • Inflating Body Gag: His down special has him absorb water to enlarge himself. In this state, he becomes a massive Stone Wall, only being able to slowly walk and do a short hop while all of his normal attacks are disabled. In exchange, he'll take half of the normal damage from attacks, only flinching when hit by stronger attacks. If hit in this state, he'll lose water until he's back to normal but in a dizzy state. While inflated, he can either squirt water from his mouth like Mario's F.L.U.D.D. or Squirtle's Water Gun, or wring all of the water from his pores in an area-of-effect attack.
  • Mechanically Unusual Fighter: Bubble Wand has a variety of command inputs, mostly being holding the button down and inputting directions during the start-up of the move, that change up the attack completely:
    • Tapping the button sends a regular bubble that flies in an upwards arc that, while weak, if it touches an opponent, has a chance to trap them in a bubble that'll carry them into a Star KO unless they mash out; the difficulty of breaking out is dependent on their damage percent.
    • Holding the button down and nothing else will fire a Strong Bubble straight forward that's generally stronger than the tap variation, with the same bubble-trapping properties.
    • Holding backwards on the control stick after the startup places the Bounce Bubble, a stationary bubble that acts as a bumper for all opponents, including SpongeBob.
    • Rotating the control stick in a few quick circles results in the Bubble Bowl, a gravity affected projectile that rolls across the ground. It's slightly stronger and faster than the strong bubble, but only deals damage without the trapping capabilities.
    • Holding forwards results in the Bubble Cruise, a Player-Guided Missile that acts much like Snake's Side Special. It's the strongest bubble technique, but cannot be cancelled out of.
    • Holding downwards uses Bubble Bounce, spawning bubble feet below SpongeBob that sends him downwards in the air until he hits either the ground or a foe, the latter of which will propel SpongeBob upwards but be unable to spike unlike his down air. If used on the ground, he'll bounce up high into the air to allow for follow ups.
    • Holding upwards uses the Bubble Bash attack, attacking as an offensive recovery option different from his Up Special.
  • Palette Swap: Instead of alternate colors, all of his alts can be different costumes from his various games. In order, he can wear his Krusty Krab hat, his karate helmet, his Jellyfishing glasses, his Mermaid Man costume, his underwear, his black ski mask, and the final form is just SpongeBob dehydrated.
  • Red Baron: His Boxing Ring Title is “Absorbant and Yellow and Porous is He.”
  • Signature Laugh: Has his as one of his taunts.
  • Voluntary Shapeshifter: SpongeBob, being a cartoon sponge, can morph his body into anything he wants. To be specific, he transforms into a giant spatula for his side smash like he can do in Truth or Square (the game, not the TV special).
  • Wham Line: When the episode was debuting during the Premier, before the character in question was revealed:
    BrawlFan1: ...And I only got one thing to say. Are you ready kids?

Alternative Title(s): What If X Was In Smash 41 To 50

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