Characters / Virtual-ON

A Character Sheet for the Cyber Troopers Virtual-ON series has been made considering the characterizations involved. This page is in dire need of Wiki Magic Love.


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    Virtuaroids 

Temjin

http://static.tvtropes.org/pmwiki/pub/images/Temjin_Moongate_sm_8326.jpg
The crowd favorite from its debut in Operation Moongate.
Appearances: Operation Moongate (debut), Oratorio Tangram, FORCE, MARZ, and Toaru Majutsu no VIRTUAL-ON
Voiced by: Koji Tsujitani (White Knight in MARZ), Atsuki Tani (in Super Robot Wars Alpha 3)

The Temjin series is one of the most iconic Virtuaroids of the Virtual-ON series and also a fan-favorite among beginners and expert players alike. Temjin is an all-rounded VR equipped with a Multi-Purpose Beam Launcher (or M.P.B.L. for short) and grenades, which make it effective in long- and close-range combat.


  • Ace Custom: The White Knight in novel titles and MARZ.
  • Air Jousting: Temjin's special move in Operation Moongate.
  • Boring, but Practical: Temjin's grenades, while nowhere as cool as its M.P.B.L., are effective in damaging enemies and providing cover from bullets.
  • Blue Boy: To Fei-Yen's pink. Home versions allow you to change its color.
  • Impossibly Cool Weapon: Let's not kid ourselves, Temjin's M.P.B.L. is arguably the coolest weapon a mecha can hold in its hands and here's why...
  • Jack-of-All-Stats: Typically an all-around VR.
    • Sort of justified. The 707-series from Oratorio Tangram were the only one that work correctly on Jupiter front in FORCE, though modifications were less noticeable when adapted. The newer 747-series is more of this trope.
    • Lightning Bruiser: The a8 variants from MARZ. Also, the entire White Knight models throughout the series.
  • Leitmotif: "Into the Blue Sky", one of the most iconic songs from the franchise.
  • Light Is Good: The White Knight who deals on Shadow VR problems.
  • Mid-Season Upgrade: The 707-series from Oratorio Tangram to FORCE. Although they're modified to suit Jupiter conditions, they're paled in comparison to better-equipped 747-series.
  • Series Mascot
  • Sky Surfing: Since the Oratorio Tangram wars, Temjin can turn his weapon into a surfboard and ram it into its enemies with style! This move has been unofficially christened the "Charge of the Light Brigade" by fans.
  • Spin Attack: Temjin can perform one in Oratorio Tangram.
  • Super Prototype: In Oratorio Tangram, a secret alpha version of Temjin can be played through a Cheat Code. The alpha Temjim lacks the ability to double-jump, air-dash, or perform turbo attacks, but its damage output is higher than the normal version.
  • Sword Beam: They can be released from the blade of Temjin's blade.
  • Sword Plant: Some of Temjin's victory poses.

Fei-Yen

http://static.tvtropes.org/pmwiki/pub/images/RVR-14_Fei-Yen_Kn_sm_5356.jpg
A Magical Girl Warrior, as depicted by Hajime Katoki.
Appearances: Operation Moongate (debut), Oratorio Tangram, FORCE, and MARZ
Voiced by: Chieko Higuchi (in Super Robot Wars Alpha 3), Saki Fujita (in Super Robot Wars UX as Fei-Yen HD)

Another fan-favorite in the Virtual-ON series. The Fei-Yen series are agile Virtuaroids though they often have weak armor. They also possess a unique ability in invoke their Hyper Mode to gain a boost of speed and power in dire situations (or in some cases, activated manually at the expense of her life).


Dorkas

Appearances: Operation Moongate (debut), Oratorio Tangram, FORCE, and MARZ

The Dorkas series are small, but resilient and odd-looking mechs. Their weapon of choice is a gigantic spiked mace where their right hand should be. It is also equipped with flamethrowers. By the time of Oratorio Tangram, the series has been discontinued and succeeded by the Dordray series.

Belgdor

http://static.tvtropes.org/pmwiki/pub/images/Belgdor_Moongate_1317.jpg
Appearances: Operation Moongate (debut)

The Belgdor series are another all-around series of mechs. They utilize explosives over typical beam weapons, which increases their damage output.

Viper II / Cypher / MYZR

http://static.tvtropes.org/pmwiki/pub/images/Viper-II_Moongate_sm_3392.jpg
Appearances: Operation Moongate (debut, as Viper-II), Oratorio Tangram (as Cypher), FORCE and MARZ (as MYZR)

The Viper II series are perhaps the fastest of all mechs in the series, but pay the price with extremely poor defense. They also have the ability to transform into a jet fighter, but this is a very risky maneuver, as some people have reported their comrades losing control and dying horribly when this mode is activated.

Apharmd

http://static.tvtropes.org/pmwiki/pub/images/RVR-39_APHARMD-B_sm_4650.jpg
Appearances: Operation Moongate (debut), Oratorio Tangram (as Ampharmd the Battler; Striker and Commando appeared in Ver.5.66), FORCE, MARZ
Voiced by: Takenobu Mitsuyoshi (Hatter in MARZ)

The Apharmd series is mainly suited for mid-to-close-range combat. They are equipped with specially modified tonfas, called "tongfers", to inflict massive damage against enemies, as well as sub-machine guns. Eventually, the series was divided into three variants: the Battler (later Jaguar series), Striker (later Tiger series), and Commando. The Battler is more suited for close quarters, acting as an upgrade to the original Apharmd. The Striker, however, is better suited for mid-to-long range, equipped with cannons instead of machine guns. The Commando variant acts as a balance between the two, replacing the tongfers with a plasma machete and a shotgun.
  • Ace Custom: Apharmd the Hatter piloted by none other than the Hot-Blooded Sergeant Hatter in MARZ.
  • Animal Theme Naming: In FORCE, we have J (Jaguar) and T (Tiger) series. The J-series works more like Battler predecessors, while T-series does like Striker.
  • Dual Tonfas: In Operation Moongate and with Ampharmd the Battler in Oratorio Tangram.
  • Guns Akimbo: Apharmd the Battler with dual machine guns.
  • Precision-Guided Boomerang: Apharmd the Commando can use his machete as one.
    • And his hat in Sergeant Hatter's case.
  • Razor Wind: Apharmd the Battler can create gusts of wind from his tonfas.
  • Sword and Gun: Apharmd the Commando wields a shotgun and machette.

BAL-series

http://static.tvtropes.org/pmwiki/pub/images/XBV-821-m-A_BAL_b_CISTA_sm_2521.jpg
Appearances: Operation Moongate (debut), Oratorio Tangram, FORCE, and MARZ

The BAL series are easily the hardest mechs to control in the series. Able to change their shape depending on the environment, they utilize a complex drone system that involves detaching their limbs. These drones can utilize a wide variety of attacks, from homing shots to even trapping enemies in a laser cage that electrocutes them.

Raiden

http://static.tvtropes.org/pmwiki/pub/images/HBV-502-H8_RAIDEN_2008.jpg
Appearances: Operation Moongate (debut), Oratorio Tangram, FORCE, MARZ, and Toaru Majutsu no VIRTUAL-ON

Raidens are the slowest of all mechs but exhibit the most devastating beam weapons of all - plasma cannons hidden within their shoulders that fire HUGE laser blasts to decimate foes. These cannons are taken directly from those of super battle cruisers, which led to only 26 Raidens being made. Later models use a weaker, emulated variant due to the immense costs of porting the cruisers' cannons over to the Raidens. Some can even completely shed their armor to gain immense speed.

Angelan

http://static.tvtropes.org/pmwiki/pub/images/SGV-417-I_ANGELAN_sm_2997.jpg
Appearances: Oratorio Tangram (debut), FORCE, and MARZ

The successor to the Fei-Yen model, designed in the form of a traditional sorceress as opposed to the standard magical girl. Angelans utilize a special power source which allows them to generate ice.

Specineff

http://static.tvtropes.org/pmwiki/pub/images/RVR-87_SPECINEFF_3602.jpg
Appearances: Oratorio Tangram (debut), FORCE, and MARZ

What happens when science decides to take the bond between pilot and mecha literally, and everything goes horribly, horribly wrong. Specineffs are powered by a device known as the EVL Binder, which is directly powered by the pilot's negative emotions. Many who have piloted a Specineff have been reported as being completely changed from the experience, and most certainly NOT for the better. Horror stories aside, the Specineff is skeletal in design, evoking the image of The Grim Reaper. Its main weapon is a gigantic beam scythe. By far its most infamous function, however, is "Death Mode". Upon activation, Specineff becomes an unstoppable juggernaut for 13 seconds in real time, but fail to defeat your opponent within the time limit? Well...you'll be paying a steep price.
  • Casting a Shadow and Soul Power
  • Chainsaw Good: "The End" version in FORCE.
  • Dem Bones: Specineff is, obviously, skeletal in design.
  • Desperation Attack: Specineff's signature move: Death Mode. It can only be activated if his energy meter is lower than his opponent's. When Death Mode is activated, the in-game timer will disappear for the player using it, and they will see a countdown on the screen with 13 seconds on it. During this time, Specineff is completely invulnerable to any and all attacks. As the timer ticks, heartbeats can be heard. You must now defeat your opponent within that 13-second timeframe. Fail to do so, and Specineff will die as it emits a horrible, agonized scream.
  • Demon Motif: To Angelan's angel.
  • Fuuma Shuriken: The wings on the back in Oratorio Tangram can be formed into one to hit enemies.
  • Glass Cannon: He can't take much punishment, but Specineff can be dangerous if he's in the right hands.
  • The Grim Reaper
  • Hellish Pupils
  • Mix-and-Match Weapon: His weapon is a beam-rifle and Sinister Scythe in one.
  • Nightmare Fuel: In-Universe. All There in the Manual states how the EVL binder, which is powered by the pilot's negative emotions, has side effects on the pilot's psyche. Recurring nightmares are the mild ones; the worst effected are Driven to Suicide. And then there's the stories about Specineff's "The End" model specifically, in which the EVL binder is set to the highest possible setting. These stories involve the pilots themselves going berserk along with the mech, and when everything is over, the pilots are found dead in the cockpit.
  • Purple Is Powerful: The shots from his weapons are purple and hit fairly hard.
  • Scythe Beam
  • 13 Is Unlucky: Specineff's Death Mode, as stated above.
    • The later Specineff series in Virtual-ON: FORCE has "13" in the model name. Specifically, [YZA-XIII sin "Specineff 13 'The Sin'"] model.
  • Weapon Twirling: Can be done in close-range above him, but it's rather useless as an attack.
  • Winged Mecha: Since Virtual-ON: FORCE with some of the variants.

VOK

http://static.tvtropes.org/pmwiki/pub/images/SAV-326-D9_GRYS-VOK_9085.jpg
Appearances: Oratorio Tangram (debut), FORCE, and MARZ

The successor to the Belgdor model. The Vok series continue the tradition of utilizing explosives in their arsenal. The Stein-Vok, introduced in 5.66, is armed with a tactical nuke.

Dordray

Appearance: Oratorio Tangram, FORCE (under the VOX series), and MARZ (same as FORCE)

The successor to the Dorkas. Dordray is much larger than its predecessor, and no longer has a lower frame that resembles a vacuum cleaner. Now with legs, it has the special ability to increase its size to titanic proportions...somehow.
  • Stout Strength: Dordray has a relatively stout frame, but he can pack a punch.

10/80 Special

http://static.tvtropes.org/pmwiki/pub/images/MBV-04-10_80adv_sm_5301.jpg
Appearances: Oratorio Tangram (debut), FORCE, and MARZ

A Virtuaroid introduced in Ver. 5.66 of Oratorio Tangram, he serves as a throwback to the original Temjin of Operation Moongate (MBV-04 G TEMJIN to be precise). Likewise, it doesn't have all the new features of the later Temjin series, and he is also weaker. To compensate for the lack of overall strength, 10/80 Special has spread shots and he can use some turbo attacks at a lesser expense than Temjin.

Guarayakha

http://static.tvtropes.org/pmwiki/pub/images/TG-11-M_Guarayakha_sm_7050.jpg
Appearances: FORCE (debut) and MARZ

Another Magical Girl mecha from the same designer of Fei-Yen and Angelan. Like Angelan, this one was designed to capture a certain anomaly. However, contact with the anomaly resulted in a horrible mutation in which the pilot was crushed to death as the mech transformed and its functions were completely assimilated by the anomaly.

Kagekiyo

http://static.tvtropes.org/pmwiki/pub/images/KAGEKIYO_FORCE_sm_9427.jpg
Appearances: FORCE (debut) and MARZ (Dummied Out)

From the Mad Scientist behind Specineff comes this new monstrosity. Kagekiyo is, quite literally, the warrior himself reborn. Some say his very soul was plucked from the afterlife and subdued under immense torture and conditioning in order to be implanted directly into the mech. Some pilots tell tales of their Kagekiyo mechs exhibiting similar symptoms as Specineff, going berserk as if it had a mind of its own.
  • Blade on a Stick: Some of his variants from Virtual-ON: FORCE.
  • Dual Wielding: One of his variants carries two swords.
  • Dummied Out: In MARZ, the series was originally planned, but never available ingame.
  • Katanas Are Just Better
  • Samurai
  • Soul Jar: This thing is said to house the soul of the actual Kagekiyo. Reports say that it sometimes regains its will and the pilots lose control as it goes berserk.

    Bosses 

Jaguarandi

http://static.tvtropes.org/pmwiki/pub/images/Jaguarandi_Moongate_5615.jpg
Appearances: Operation Moongate (debut), FORCE, and MARZ

A glitch in the M.S.B.S. system that manifests as a punishment for winning matches via timeout one too many times. It is said that a child's mind had become trapped within the system, and as such reports of its existence vary wildly. Some have reported it as gigantic, dwarfing even Raidens, while others have reported it as comically tiny. Even the color of the mech itself varies. Eventually, a mech called Guarayakha was made to investigate and capture the anomaly. However, the mission ended in failure when the anomaly forcibly took over the mech, crushing and killing the pilot within as it mutated the Guarayakha to match its iconic, gigantic form. What was once something akin to a harmless computer virus has now become a living nightmare, crossing over into the real world.

Z-Gradt

Appearances: Operation Moongate (debut), FORCE, and MARZ

The guardian of the Moon Gate, and the Final Boss of the first game.

Ajim

http://static.tvtropes.org/pmwiki/pub/images/Ajim_MARZ_sm_403.jpg
Appearances: Oratorio Tangram (debut), FORCE, and MARZ

A mysterious mech that appears to be a living V-Crystal. No one knows exactly what it is or why it has appeared. Some even question whether it is even a mech at all, instead being something completely alien. Taking Jaguarandi's place as the penalty boss, Ajim appears before players who consistently win by timing the opponent out in order to punish them. Ajim has immensely powerful weaponry, and utilizes a special upgrade system to make aspects of itself stronger. Perhaps the most advanced mech to use in the series, not only because it is so blisteringly fast, faster than even a Raiden without its armor, but also because its health constantly drains due to being outside of its native environment.
  • Blue Boy: To Guerlain's pink since Virtual-ON: FORCE.
  • Bonus Boss: He will randomly appear from the second to fifth stages if you win by time outs on the first match. If done correctly, he will descend from the heavens and stab your opponent in the back, destroying and replacing them.
  • Dual Boss: With Guerlain.
  • Fragile Speedster: Obviously, Ajim's frame was not made to take any sort of punishment, but he's so fast that even his walking speed can dodge enemy fire.
  • Lethal Joke Character: Ajim has the worst possible resistance to damage (a solid hit could destroy him instantly) and his energy depletes over time, but he has moves that can raise his speed and power, making Ajim potentially more dangerous than Raiden and Specineff.
  • Nice Job Fixing It, Villain!: One of Ajim's attacks is to release a number of randomly-colored orbs of light that home in on the target. Most of them do horrible things to you if they hit, but the Indigo-colored orbs actually heal you. The only thing keeping this from being a Tactical Suicide Boss is that the colors are random, and the presence of a dark grey(and similar in hue) orb that can easily be mistaken for a healing one if you're not paying close enough attention.
  • Power Crystal: He's a V-crystal, taking form of Virtuaroid.
  • Secret Character: See Unlockable Content below.
  • Self-Destruct Mechanism: One of his special moves, which can be powerful, but the set-up takes a while to pull off and the recovery afterwards.
  • Sinister Geometry
  • SNK Boss: The CPU Ajim in Oratorio Tangram is not only incredibly hard, but his constantly-draining health and awful damage resistance? He has none of those.
  • Unlockable Content: Simply running into him in Oratorio Tangram let's you play as Ajim. In the Arcade Mode and Score Attack Mode, holding down both left and right turbo buttons while high-lighting the Random Select option reveals Ajim; in the other modes, he can be found in the bottom of the left column of characters.

Bradtos

Appearances: Oratorio Tangram

A strange mech that appears to layer two Z-Gradts on top of one another to create a single machine.

Tangram

http://static.tvtropes.org/pmwiki/pub/images/Tangram_MARZ_sm_3761.jpg
Appearances: Oratorio Tangram (debut), and MARZ
Voiced by: Kikuko Inoue

A seemingly-omniscient, alien supercomputer which has the devastating capability to distort the fabric of reality itself. As a result, many view it as the ultimate weapon, akin to wielding the power of a god, and an arms race has begun between organizations to claim it as their own. Unbeknownst to all, Tangram is a sentient, female being capable of human thought and communication, its intentions not harmful to anyone. She serves as the titular Final Boss of Oratorio Tangram.

Guerlain

http://static.tvtropes.org/pmwiki/pub/images/Guerlain_MARZ_sm_7484.jpg
Appearances: FORCE (debut) and MARZ

Shadow VRs

The mysterious problematic phenomena White Knight organization are investigating on.
Appearance: MARZ (video game debut)

MLTN

Appearance: MARZ

STRTS

Appearance: MARZ

DAIMON

Appearance: MARZ
Voiced by: Norio Wakamoto
The DAIMON are an ancient alien race that was responsible for the construction of the Moongate and manipulated the V-Crystals to their will. They went dormant within Meta-Cyber Space until they were re-awakened by the Limited Wars. They seek to destroy humanity and manipulate the corporations to side with them.

    Side-story characters 

Belmate

The Belmate is an improved Belgdor. It is a slightly larger VR painted gray rather than the traditional green. The Belmate was equipped with a much better radar system than the Belgdor, and was used briefly in Operation Sand Sycthe until its successor, the GRYS-VOK, was developed.

  • Appears In:
    • One Man Rescue

i-Dorkas

The RVR-64 "i-Dorkas", a variation of the Dorkas, was created for use in construction. It has no weapons and has a shovel claw installed on its left arm.

  • Appears In:
    • One Man Rescue

    Background characters 

Lilin Plajina

Voiced by: Yukana
The head developer of LLN series, which are most of the Fem Bots. She got kicked out from DN Corp. sometime before the events of Operation Moongate, after the Prototype Fei-Yen ran away. Since Oratorio Tangram, Lilin has operated as freelance VR developer, selling them to both factions.

  • Break the Cutie: Hinted. It's state that Prototype Fei-Yen ran away because her Emotional Circuit gradually absorbed Lilin's negative feeling while working on her. She eventually had a stress explosion and just ran away.
  • Child Prodigy: Lilin was merely a little girl when she worked with DN Corp.
  • Failure Hero: Despite being a brillant mech designer, things never resolve the way she wants.
  • Fem Bot: Every VR she designed.


http://tvtropes.org/pmwiki/pmwiki.php/Characters/VirtualOn