Characters: Mobile Suit Gundam: Char's Counterattack
This page describes the characters appearing in Char's Counterattack and the tropes associated with them. As usual, please help out with the blurbs and keep in mind that this page contains a lot of spoilers.
The Protagonist of the original Mobile Suit Gundam, Amuro is a twenty-nine year old veteran who has Seen It All and done it all. He leads the Londo Bell squadron's mobile suits, has a longstanding grudge against Char, and is one of the few people who seems to take the threat of a new war against Neo-Zeon seriously.
Ace Pilot: The Ace Pilot as far as Gundam is concerned. Between his Newtype abilities, his thirteen years of experience, his innate talent as a pilot, and his ride, Amuro is effectively untouchable in this film.
All-Loving Hero: He sacrifices himself to save people from an asteroid and show them "the light" helping them to gain hope. Works so well enemy mooks join him and his own Red Shirt squad.
Alpha Strike: In SRW Z2 Saisei-Hen, Amuro gains a new attack for the Nu Gundam which basically unloads everything the Nu has short of the Fin Funnels. Beam Rifle, Bazooka, Arm Missiles, punches to the face, beam saber and ending with the head vulcans!
Archenemy: He's Char's and vice-versa. This goes back to the One Year War.
Attack Drones: The Nu-Gundam comes equipped with the funnel system.
Bigger Stick: The Nu-Gundam, which is equipped with every major piece of military technology we've seen developed across the course of the Universal Century. No other machine, save Char's Sazabi, stands a chance against it, and both it and Amuro eventually prove themselves the stronger party in that duel.
Flawed Prototype: The Nu-Gundam has some problems that have yet to be ironed out. This does not stop Amuro from kicking all kinds of ass with it. He's so badass that the flaws in question become something of an Informed Flaw.
Pro-Human Transhuman: Amuro was one of the first Newtypes, and one of the most powerful ones to grace the Universal Century. Yet despite that, he retains his connection to the human race, and is a major believer in human potential.
Properly Paranoid: Amuro is entirely correct about what Char is planning, and about the Neo-Zeon fleet being nothing more than decoy balloons. Given how long he's been doing that, this makes sense.
Psychic Powers: Still one of the strongest Newtypes around. He moves meteors with his mind.
Amuro's commander during the One Year War, Bright is the veteran of three separate wars, and a captain in the Londo Bell squadron. Like Amuro, he doesn't trust Char at all, and is quietly preparing for war.
The Brigadier: The only officer who is inclined to agree with Amuro's assessment of the situation they're in.
Took a Level in Kindness: Has taken yet another one since ZZ, as evidenced by his downright friendly relationship with Amuro.
True Companions: With Amuro. The two of them have been through everything together, and they understand and trust one another implicitly.
Voice Actors: (Japanese), Nicole Leroux (English)
An apparent longtime friend of Amuro's, Chan is one of the mechanics assigned to the Nu-Gundam. Like Amuro and Bright she does not trust Char to keep the peace. She also harbours romantic feelings for Amuro.
Action Girl: A competent pilot and antiaircraft gunner as well as an engineer. She's responsible for taking out Rezin Schnyder and Quess Paraya, two of Char's most dangerous agents.
Expy: Was a stand-in for Beltorchika Irma, after Tomino wasn't allowed to use her. She actually has far more in common with Sayla Mass, whom Beltochika was based on, being a calm, collected Action Girl in a relationship with Amuro.
Just Friends: Where her relationship with Amuro is at the start of the film.
Bright's young, impressionable, and not particularly intelligent son.
Break the Cutie: Was a cute boy who went to space to join his father. The Hathaway's Flash novels show that not only he never recovered, but it got EVEN WORSE. Though said only took place after The Novel Verson of Char's Counterattack and not the film, so it may have been Non-Canon. Or at least an Alternate Universe.
Face-Heel Turn: There's really no other way to describe his murder of Chan, who was on his side and trying to help him.
Fix Fic: Tomino retconned his fate for a brighter (excuse the pun) finale in Gundam Evolve.
Neo-Zeon's new leader, Char Aznable has a long and ugly history with Amuro Ray and Earth/space relations. Submerging himself in his role as the son of Zeon's founder, Char has lost touch with reality, and now seeks to set himself up as a messianic figure. He has developed a warped political ideology based on the idea that Earth should be uninhabited, and is planning to drop a meteor on the planet in the name of...world peace?
Ace Pilot: Reconfirms this status again and again within the film. With his Newtype powers at the strongest they've ever been, thirteen years of combat experience under his belt, his natural piloting skills undiminished, and a top-class MS Char will walk right over anyone who isn't Amuro Ray.
Bigger Stick: The Sazabi, which is equipped with every major piece of military technology we've seen developed across the course of the Universal Century. No other machine, save Amuro's Nu-Gundam, stands a chance against it.
Broken Ace: It's in this film that we see Char's talents and failings at their respective best and worst, with his bravery, skill, and leadership ability being undermined by his depression, mental instability, and obsessions with both his father's legacy and defeating Amuro.
The Chessmaster: Finally graduates from a short-sighted opportunist to one of these.
Cult Of Personality: Char's had one of these going since the days of the One Year War, when the Zabis promoted him as a war hero to encourage others to join up. Char takes advantage of that cult in order to hasten his rise to power and secure it once he's there.
Cyber Cyclops: The MSN-04 Sazabi is intended to evoke older Zeonic mobile suits, most notably the Zaku IIs that Char originally became famous flying.
Dark Messiah: Char presents himself as Neo-Zeon's saviour, and regards himself as one for the rest of the world. His methods however, go beyond the pale.
Ephebophile: According to rumor in-universe. How much he actually feels for Quess and how much he's just manipulating her is open to interpretation, but the fact that he'll do it at all says a lot about how screwed up his sense of sexuality is.
Considering what Gyunei told Quess at some point, this is an Ascended Meme. Or at least Gyunei trying to be Genre Savvy in regards to Quess.
Evil Is Petty: Both in-universe and among fans, it is believed that his entire plot to drop Axis on Earth is simply to get revenge on Amuro for killing Lalah
Honor Before Reason: To the point of sending his enemies the blueprints for the Psycoframe: he thought it would be pointless to defeat Amuro if he wasn't piloting a competitive Mobile Suit.
He plays this trope straight constantly throughout the film, refusing to use his funnels against Amuro's Re-GZ, not ordering Gyunei to crush him while he's unarmed and out of his Mobile Suit inside the colony, and not taking the opportunity to destroy the Nu-Gundam when he finds it unoccupied while Amuro is inside Axis. Amuro does not reciprocate.
Insane Admiral: He's Commander-in-Chief of Neo-Zeon and an active admiral and frontline combat soldier. He also believes that dropping a meteor on the planet is somehow the path to world peace and spends much of his time slipping in and out of hallucinations.
Manipulative Bastard: He has no problem using his people's feelings towards him to ensure their loyalty.
The Mentally Ill: One could make a very good case for Char qualifying as clinically insane during the events of this film. He's having constant flashbacks, he sees things and hears voices, and his cognitive dissonance has become so strong that he can somehow mentally reconcile dropping a meteor on the planet with his end game of "saving the world."
Sanity Slippage/Took a Level in Jerkass: Despite what the fans might tell you, Char was never a nice guy. But even so, he's become far less stable, and far less empathetic than he was in MSG, let alone Zeta.
Shell-Shocked Veteran: If the flashbacks and attachment to the past are any indicator, Char is still fighting the One Year War.
Super Prototype: The Sazabi, which is equipped with the new Psycoframe technology.
Took a Level in Badass: He was already badass, but given his poor performance in Zeta, this could definitely be argued.
Utopia Justifies the Means: There is no doubt that Char means well. There is also no doubt that he is completely unglued mentally.
Visionary Villain: Char has a vision for the future. It involves an uninhabited earth, and the entire population moving out into space, where they will, of course, be dominated by his Neo-Zeon.
The daughter of an Earth Federation minister and a powerful Newtype, Quess is a spoiled little girl with no real ability to connect to normal people. When Amuro and the rest of the Londo Bell don't pay enough attention to her, she sets her sights on Char and latches onto him, becoming one of his pilots.
Small Name, Big Ego: Amuro doesn't care about her. Neither does Char. She still thinks the whole war revolves around her.
The Sociopath: Let's see here—Quess has no ability to care about others, has an emotional range that is limited to "I want that", can be superficially cutesy but drops it the moment she doesn't get what she wants, cannot bear not being the centre of attention, has terrible impulse control and no tolerance for boredom, thinks that everything is about her, and has no trouble committing murder if a hot guy tells her to do it.
Spoiled Brat: Enough so that her stepmother decided staying on Earth to await a Colony Drop was preferable to evacuating on the same shuttle as Quess.
Teens Are Monsters: Her upbringing never really got around to the 'instill a basic moral compass' part, and she relies on her Newtype sensitivity to guide her instead. It... doesn't work out so well.
A Cyber-Newtype who acts as Char's right-hand man, Gyunei seems like a relatively rational kid, who tries to bring a sense of balance to Neo-Zeon's leadership. After being assigned to train Quess it's revealed that he's actually highly unstable beneath the surface, and harbours delusions of replacing Char as leader of Neo-Zeon.
Woman Scorned / Clingy Jealous Girl: Depends on how you look at it, but she does show some displeasure that Char's taking less interest in her once Quess comes into the picture.
Voice Actors: Kazue Ikura (Japanese), Poppy Ona (English)
A brutish Dark Action Girl who serves as one of Char's most effective killers, Rezin seems to have joined up with Neo-Zeon for no better reason than her love of killing. Completely unwilling to obey The Laws and Customs of War, she is a prime example of everything that is wrong with Char's movement.
Ace Custom: Her blue Geara Doga, which matches her pilot suit.
I Want My Beloved To Behappy: For Mirai, he'd do anything. So he helps Bright as much as he can, specially by leaking confidential Feddie info to Londo Bell, so Earth won't be destroyed and she and Cheimin will survive. Considering he could be executed or trialed if caught, this is a BIG change from his MSG portrayal.
Wicked Stepmother: Strongly hinted to be this to Quess, who hates her so much that she bites her hand. This makes Katherina refuse to go into space if it means she'll have to go with Quess, and this lets Mirai send Hathaway off to meet up with Bright.