Video Game / Gihrenís Greed
Gihren no Yabou
), commonly known as Gihren's Greed
, is a turn-based strategy game set in the Universal Century timeline of the Gundam
franchise. It is based political and military management to the One Year War (and in later games, beyond). In a way, it is like Civilization
and Hearts of Iron
, but simpler to manage, and more difficult. This series is quite popular on 4chan's /m/board, with threads popping up every now and then.
The first game, Gihren's Ambition
, was released in 1998 for the Sega Saturn, the game follows the path of either The Earth Federation
or Principality of Zeon throughout the One Year War
. The player has 150 turns to defeat the opposing side with either a scenario victory or a complete victory. If you meet certain requirements, you can unlock factions such as the Titans
and Char's Neo Zeon
(though they do not have access to post-OYW units for obvious reasons) as well as Kycilia's "Legitimate Zeon".
The second game, Gihren's Greed: Blood of Zeon
, was released in 2000 for the Sega Dreamcast and Sony PlayStation. It added a complex political system to the game, the player can now improve relations with various third parties and get rewards(ie: Enemy mobile suits) and create ceasefires and treaties with their enemies. It added more characters from various Gundam
OVAs and stretched the timeline to the Gryps Conflict of Zeta Gundam
as well as adding Axis
as a faction. The map system was also updated, with battles taking place now on separate "battle maps". It was ported to the PSP in 2005.
The third game, Gihren's Greed: War for Zeon Independence
, adds an updated map system, political system and military system, several new characters, an updated spying system and Mobile Suits from MSV. The battles are fought in full 3D, unlike previous titles in the series. However, it only includes mobile suits and characters from the One Year War, and does not go beyond that timeframe. It does not include bonus factions, but it allows the player to create his own faction and choose such options as a leader (or creating his own leader), their base of operations, which captains and pilots to start with, which technology group their faction is in and what units the player starts with.
The fourth and most recent game, Gihren's Greed: The Menace of Axis
, restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of Gundam ZZ
and Char's Counterattack,
Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the Alignment System
. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from /Mobile Suit Gundam: Char's Counterattack Char's Counterattack]]
, Hathaway's Flash
and many more are included—there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.
The latest in the series is Shin Gihren no Yabou
(aka New Gihren's Greed). Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from Gundam Unicorn.
It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 units as opposed to three in the past (so now a player could have a group made up of 2 G Ms
and 3 Balls instead of a group made up of 2 squads of 3 GMs
each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ranba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command a small squad, and even at his highest possible rank may only command a single ship or two while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).
The series is not available
for purchase in the West.
This game presents examples of the following tropes:
- Ace Custom: As this is a Gundam game, this appears quite often. One of the big draws of the series is that the player can develop ace customs that certain pilots never had in the canon, such as Ranba Ral receiving a customised Dom and Gelgoog (he died in battle before the Gelgoog was even developed) and Char piloting his own custom Gundam.
- Adaptational Badass: Garma Zabi is a bit of an Upper-Class Twit in the anime. If he rebels against Gihren or Char to form Reborn Zeon, he becomes one of Gihren's most dangerous adversaries, and wins the loyalty of his older brother Dozle to boot.
- Alternative Calendar: The Universal Century
- Alternate History: Since all of the leaders of the playable factions die in canon, and their canon deaths lead to a Game Over, this game is focused on this trope as they have to survive their canon deaths, as well as several What If? scenarios for each side.
- This goes into the technical side as well. As the supreme commander, you also make the decisions of what Mobile Suits get the nod for R&D, further developing Super Prototype suits that the characters bemoaned the lost potential of.
- Even some of the post-OYW scenarios have shades of this. Delaz fleet scenario has the Federation in a Civil War with the Titans and Char's Neo Zeon scenario has Revil still alive by UC 0093
- Always Chaotic Evil: Averted; any faction can be played as Lawful or Chaotic. Yes, this means that Gihren Zabi can be played as a Lawful Good leader of his people (and gets a special ending for it), though this is much more difficult for the Principality to do than it is for other factions (among other things, it's very difficult for the Principality of Zeon to capture Jaburo without resorting to Operation British II). Overall, the game tries to encourage behavior in line with your faction's canonical ethics (Zeon and the Titans have a lot more faction-specific ethical violations than the EF or AEUG), but doesn't hold you to them.
- Always Lawful Good: Averted. See above.
- Awesome, yet Impractical: As powerful as the Super Prototype units were in their respective eras, just how horrendously expensive they were is reflected in their in-game costs. Sure, you could try to manufacture as many RX-78 Gundams as your budget can afford, but you may want to wait for the humble GM Mooks and their variants instead; less flashy, sure, but far more practical.
- Bittersweet Ending: AEUG, if you fail to stop Char from forming Neo Zeon. It is revealed that Blex becomes a leader within the Earth Federation government, but faces an uphill battle to reform the government with so many corrupt officials obstructing greater autonomy for the Colonies.
- Boring, but Practical: Most mass-production, or even limited mass-production MS fall under this. It might be tempting to manufacture as many Super Prototypes as possible, but that isn't always cost-effective. A Gundam takes several turns to produce compared to a single turn for a GM, and Amuro in a GM is still Amuro Ray.
- Butt Monkey: Poor Johnny Ridden is constantly getting mistaken for Char, even by allies. The worst part is that Char himself is actually quite respectful of Johnny, complimenting him on his skills.
- Civil War: It's Gundam, so factions can split for a variety of reasons. This is usually linked to your Karma Meter; if kept high, many of the commanders who would otherwise turn on you will remain loyal instead.
- The Delaz Fleet scenario has a Federation civil war between the Federation forces and the Titans.
- Colony Drop: In addition to Operation British, it's possible for Gihren to pursue a second attempt using Side 7, at Delaz and Gato's suggestion. Should Zeon opt for it, not only does it succeed in targeting Jaburo, but makes the ensuing assault a Curb-Stomp Battle.
- Cool Old Guy: Several on the Federal and Zeon sides, such as Paolo Cassius (original captain of the White Base), Gadem (who tried to fight the Gundam with a Zaku I), Ramba Ral and General Revil.
- Crippling Overspecialisation: A major problem with most of Zeon's One Year War units. The Zaku II C-type (which they start out with) can be refined into the Zaku II F or the Zaku II J. The F-type works best in space, but can barely function on Earth. Meanwhile, the J-type is specialised for ground combat, but cannot be deployed in space. You have to spend resources and money to modify them if you want to, say, bring your J-types to join a battle in space.
- Several of Zeon's latter One Year War units still have this problem. The Goufs and Doms can only operate on Earth (though Doms can be modified into space-faring Rick Doms), while the High-Mobility Zakus are space-use only.
- Transport aircraft like the Medea, Fat Uncle and Garuda-class can carry lots of MS and move quickly in the atmosphere, but they have virtually no use as combat units and are totally unusable once the main battlefields move to space.
- Virtually all aquatic MS and units (e.g. submarines) are totally useless once most battles shift to space.
- Dance Battler: Federal Forces ace pilot Reed Wolf apparently fights like this, as he became an ace pilot using nothing more than a Saberfish (an aerospace fighter). When he becomes a mobile suit pilot, he prefers fast, lightweight machines. His nickname is even Dancing Black Death.
- The GM Light Armour has this as its primary advantage, as its armour is stripped down to improve agility and speed.
- Defector from Decadence: If Gihren proves to be evil enough, Garma and Dozle may rebel against him, along with many of the more heroic Zeon pilots.
- Enemy Mine: If you get the bad Zeon ending in Blood of Zeon for the PS1, Part 2 opens with Gihren joining forces with Revil and the AEUG forming an alliance fighting against the Titans, who has seized control of the Earth Federation and most of Earth through a coup d'etat
- Enemy Civil War: It's very much possible, including Zeon.
- HeelĖFace Turn: Many, but most notably, if the AEUG maintains perfect alignment throughout the game, Quattro will remain with the AEUG and not turn against the Earth.
- Fix Fic: For every faction that you play as. You can prevent the canon deaths of certain characters and avert disasters that impact your faction negatively.
- For Want of a Nail: This series makes it clear that Ranba Ral would've defeated and captured the White Base if the Doms he'd been promised had been delivered on schedule. There are similar occurrences throughout the series, such as giving Ginias Sahalin full support means he doesn't go insane from the stress, and deciding to let the White Base remain part of the main Federal Forces (as opposed to functioning as an independently operating self-contained unit) prevents the deaths of several characters such as Matilda, Woody and Ryu Jose.
- Frontline General: Any highly ranked officer can serve on the front lines, no matter how much they whine or complain when forced into battle. Of course, some officers like Dozle and Revil take to it much better than others.
- Genre Savvy: The player can play whoever they control as this. However, certain characters act like this anyway, such as Revil being wary when Jamitov requests permission to set up a State Sec task force called the Titans.
- Glass Cannon: The GM Light Armour is a GM with most of the armour removed to improve its speed, reaction time and agility. It's also equipped with a powerful beam gun (as opposed to the GM's beam spray gun). However, the trade-off is how fragile it is.
- Golden Ending: The max alignment ending is generally seen as the Golden Ending for the faction that one plays as.
- Guide Dang It: Can sometimes happen to a player who isn't well-versed in the Gundam series. Oh, a scientist has developed a new Mobile Armour that could attack Jaburo? Sure, let's approve it. What? It's Ginias Sakhalin? Oh dear....
- Another example from Axis no Kyoui V: Haman's subordinate Glemmy Toto asks for permission to pursue the Argama. If approved, he later requests permission to create a Newtype brigade to battle the Argama's Gundam Team. Should that be approved, he reports success and the player gains a team of powerful Newtypes, including Ple, Ple 2 and the Ple Clones. Then, when AEUG launches a desperate strike against Axis itself, Glemmy offers to intercept them. Since he's been reliable, approved. Then he betrays Haman, and the events of Gundam ZZ's finale (which culminates in the death of Haman and Axis' defeat) play out.
- Humongous Mecha: As a Gundam game, this is to be expected.
- In Spite of a Nail:
- In the Principality of Zeon campaign, after the Principality defeats the Earth Federation, the Gryps Conflict still plays out on schedule, and the Titans, AEUG, Axis Zeon, and later Neo-Zeon all form as enemies of Gihren Zabi, despite the situation being radically different from the canonical history.
- One possible defeat scenario has the events of Mobile Suit Zeta Gundam happening earlier and being much more widespread. This only happens though if Gihren Zabi survives the end of the war and escapes with the Delaz Fleet to Axis.
- Jack-of-All-Stats: The biggest advantage the Federation has over Zeon in terms of their mobile suits. The GM isn't as powerful as the Dom or the Gelgoog, but they're much cheaper and can fight in any terrain except the water. In comparison, a Dom would have to be modified for space use before being usable in space, while a Rick Dom would have to be modified for terrestrial combat before it can be deployed on Earth.
- Jousting Lance: While the original carried a Royal Rapier-style beam sword, most of the Gyan variations from this series wield beam lances supplimented by shields packed with weapons.
- Karma Meter: The alignment system in the most recent game.
- Loads and Loads of Characters: As of the fifth game, the game includes every single Gundam UC Character up until Hathaway's Flash. Through there are quite a few useless ones that you can use as a result of that.
- My God, What Have I Done?: It's revealed that Shiro Amada's colony was gassed by Cima Garahau, who subsequently suffers a mental breakdown upon realizing what she just did. Which also helps explain some of her actions in Mobile Suit Gundam 0083: Stardust Memory.
- Mythology Gag: A lot for the Universal Century, by the very nature of the series. One example refers to the Unicorn Gundam originally being made for Amuro in mind. Depending on how the game unfolds, that's actually possible.
- Others come in the form of dialogue, such as Captain Paolo Cassius getting a variation of his "It's Char, the Red Comet! Run!" line for several other Zeon aces (e.g. "It's Shin Matsunaga, the White Wolf! Run!", "It's Ranba Ral, the Blue Nova! Run!" and so on). Likewise, Ramba Ral gets variations of his "This is not a Zaku! Not a Zaku!" when piloting a Dom ("This is not a Gouf! Not a Gouf!") or a Gelgoog/Gyan ("This is not a Dom! Not a Dom!").
- Some of the cutscenes combine this with Call Forward as well, and in the One Year War scenarios in particular. Whether it's a passing cameo appearance of Reccoa Londe seeing marching Zeon soldiers or Jamitov Hymem beginning his schemes.
- One possible ending for Bright Noa is him and Mirai setting up their own restaurant after he retires from service. This is pretty much what happens to him in the Bittersweet Ending of Hathaway's Flash.
- No Campaign for the Wicked: Averted in that you can play as either Federation or Zeon, or as any of the AEUG, Titans or Axis Zeon in the Zeta era. However, Char Aznable's Neo-Zeon, Scirocco's Titans, and most other factions are unlockable and do not have full campaigns.
- No Export for You: Through, to be fair given the fact that Gundam is not popular enough in the West, along with the fact that it would take a LONG time to translate all the menus and units and find voice actors to voice the battle conversations, this is kinda of justified. Not to mention that chances are, Western critics would probably slam this game for having a lot of similarities to certain turn based strategy games that are well-received in the West.
- And to those who are hoping for a fan translation...well, you're out of luck, since the game has lots of menus and stuff to translate, it would take a REALLY LONG TIME and a lot of commitment, far more than most indie or fan projects to be successful.
- No Plans, No Prototype, No Backup: Averted. While certain Mobile Suits and Mobile Armours are discontinued in the canon for various reasons (e.g. the Big Zam uses up energy quickly, numerous Super Prototype machines are prohibitively expensive to mass-produce), there's nothing preventing the player from making multiples of unique units (except the cost). Want to send Amuro, Sayla, Kai and Hayato into battle in a squad of Gundam Alexes? Go right ahead! Even machines that are specifically one-of-a-kind like the Blue Destiny can be mass-produced.
- Non-Standard Game Over: Many special endings occur due to making the wrong decision in the event trees. In fact, every historical event path is this, as with in the Zeon campaign, Kycilia Zabi executing Gihren for patricide. That's because all of the faction leaders are canonically murdered.
- Oddball in the Series: War for Zeon Independence had a lot of creative ideas that didn't really pan out, most notably the create-a-faction and the 3D battle system. Shin Gihren's Greed for the PSP had a DLC system along with a system that focuses specifically on the storyline of various pilots that also seem to be going nowhere.
- Original Generation: The series features quite a few original mobile suits; for example, if you choose to mass produce the Gyan instead of the Gelgoog, it can be developed into new model that parallel the Gelgoog's development from canon, including the Gyan Marine and Krieger (analogous to the Gelgoog Marine and Jaeger respectively). This also includes Ace Custom versions for pilots like Char and Gato.
- Peggy Sue/Set Right What Once Went Wrong: The games can come off this way, since a Gundam fan playing the game has knowledge that they couldn't possibly have In-Universe. For example, a Zeon player can choose to pull Ghinias Sahalin off the Apsaras Project before his dementia leads to the entire thing ends in disaster as in The 08th MS Team.
- Reality Ensues: The encyclopedia entries of several characters end with them dying in battle at Abaoaqu, which is what one would expect to happen when you have numerous ace pilots in their customised MS all gathered in one place. Among the casualties are Thomas Kurtz of the Chimera Unit (Zeon's Badass Crew of aces) and the Federal ace Dancing Black Death Reed Wolf. Johnny Ridden is listed as MIA and presumed dead (though later material confirms he survived).
- Red Baron: Several pilots have their own nicknames and customised suits. The most famous is of course The Red Comet Char Aznable, but you also have the Blue Nova Ranba Ral, the Crimson Lightning Johnny Ridden, the White Wolf Shin Matsunaga and the Nightmare of Solomon Anavel Gato. The Federals get a few too, such as White Devil Amuro Ray and Reed Wolf, the Dancing Black Death.
- Skippable Boss: Char's Neo-Zeon can be skipped in the AEUG scenario if you end both the Zeta Gundam and Gundam ZZ arcs with a perfectly lawful Karma Meter.
- Tank Goodness: The Federation initally relies on tanks and conventional weapons for its ground forces, if just because the Feddies don't have mobile suits on hand. At least until Project V gets into gear.
- The Starscream: Ubiquitous; this is Gundam, after all, and every villain faction has someone scheming for the top villain's slot. Paptimus Scirocco to the Titans, Kycilia Zabi and later Haman Khan to the Principality of Zeon, and Glemmy Toto to Axis Zeon. And Char's loyalties are as mercurial as ever.
- The Battle Didn't Count: Averting the hell out of this trope is pretty much the entire point of the Mobile Suit Gundam: Gihren's Greed games. Killing named characters before or after the point they were supposed to die in the original series can change the way the entire story progresses, creating any number of Alternate Histories of the Universal Century timeline.
- Up to and including the survival of Gihren Zabi himself.
- Timed Mission:
- In the One-Year War scenario, you have 100 turns to bring your side to victory.
- In the war against Char Aznable's Neo-Zeon, you have 19 turns to take Axis and disable its nuclear pulse drives; failing this will lead to a very serious setback for the Earth. The Earth Federation and AEUG scenarios also allow for the Axis Drop to be prevented in the historical manner, should this fail; the Titans and the Zeonic factions have no such options.
- Transforming Mecha: These begin to appear around the time of Zeta Gundam's storyline, which is roughly 7 years after the One Year War. Certain units that ride on various craft (like the Gouf riding the Dodai bomber platform) effectively function like these in terms of gameplay.
- Up Through the Ranks: This happens in Shin Gihren's Greed if you choose to play as a low-ranking character like Amuro, Char, Ranba Ral or Bright. As you succeed in battle, you get promoted to higher and higher ranks, though there is a cap. Bright, for example, can reach his Char's Counterattack rank of Colonel, while Amuro can only reach Captain.
- Justified, because while an excellent pilot, Amuro really isn't suited for things like commanding an entire warship.
- Video Game Cruelty Punishment:
- The Titans have plenty of ways to be evil; nuking Jaburo, murdering Blex, and setting up the Cyber-Newtype research labs. The only problem is that as in the anime, Scirocco becomes The Starscream if the Titans are evil, resulting in either Jamitov's assassination or Scirocco's defection to Axis.
- Through the game encourages you to be Chaotic as Gihren's Zeon, if your Karma Meter sinks low enough during the One Year War, either Garma or Kycilia might form their own faction, the latter being a HUGE blow as Char and all the Newtype pilots will deflect with Kycilia. Considering that this happens almost towards the final turn, it is very hard to be able to move on to part 2 if this happens.
- We Cannot Go on Without You: The historical result for most factions occurs if their leader is assassinated.
- What If?: This series deals with what-events such as Garma surviving the White Base's attack or Ramba Ral being given the Doms for his final battle with the White Base along with many others.
- Indeed, the survival (or deaths) of certain characters can result in opening up new factions. Among the possibilities are New Zeon, led by Garma and Dozle Zabi, and Kycilia's Legitimate Zeon.
- The Earth Federation campaign's second half asks "What if Johann Revil were alive to command the EFF during Axis Zeon's incursion?"
- What the Hell, Hero?: The player will sometimes be subjected to this if you opt to refuse certain characters permission to proceed with their projects. For example, refusing to approve Operation Rubicon leads to Killing protesting the fact that a new Gundam may soon appear on the battlefield.
- Sometimes, not approving a course of action can act as making things right. Allowing Ginias Sahalin the resources to complete his Apsalas Project (and denying Yuri's request to halt the project) leads to the completion of the Apsalas, without resulting in the deaths of just about every named character attached to the project.
- You Bastard: If playing as Gihren or Revil and surviving the One Year War, upon defeating the Titans the Cyber Newtype Proto Zero will arrive having escaped the Murasame Labs. He turns over the data he stole, hoping it'll never fall into the wrong hands. If the player opts to use the data to set up their own Cyber Newtype facilities, this is Proto Zero's response.
- Youngest Child Wins: If Garma Zabi rebels and forms Reborn Zeon, his older brother Dozle will join him, but despite both being older than him and outranking him, he'll subordinate himself to Garma's command.