History VideoGame / GihrensGreed

15th Nov '17 9:53:26 AM Smeagol17
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* BoringButPractical: Most mass-production, or even limited mass-production MS fall under this. It might be tempting to manufacture as many SuperPrototypes as possible, but that isn't always cost-effective. A Gundam takes several turns to produce compared to a single turn for a GM, and Amuro in a GM is still [[AcePilot Amuro Ray]].

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* BoringButPractical: Most mass-production, or even limited mass-production MS fall under this. It might be tempting to manufacture as many SuperPrototypes {{Super Prototype}}s as possible, but that isn't always cost-effective. A Gundam takes several turns to produce compared to a single turn for a GM, and Amuro in a GM is still [[AcePilot Amuro Ray]].
15th Nov '17 9:51:59 AM Smeagol17
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* OriginalGeneration: The series features quite a few original mobile suits; for example, if you choose to mass produce the Gyan instead of the Gelgoog, it can be developed into new model that parallel the Gelgoog's development from canon, including the Gyan Marine and Krieger (analogous to the [[Anime/MobileSuitGundam0083 Gelgoog Marine]] and [[Anime/MobileSuitGundam0080 Jaeger]] respectively). This also includes AceCustom versions for pilots like Char and Gato.

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* OriginalGeneration: The series features quite a few original mobile suits; for example, if you choose to mass produce the Gyan instead of the Gelgoog, it can be developed into new model that parallel the Gelgoog's development from canon, including the Gyan Marine and Krieger (analogous to the [[Anime/MobileSuitGundam0083 [[Anime/MobileSuitGundam0083StardustMemory Gelgoog Marine]] and [[Anime/MobileSuitGundam0080 [[Anime/MobileSuitGundam0080WarInThePocket Jaeger]] respectively). This also includes AceCustom versions for pilots like Char and Gato.
15th Nov '17 9:46:29 AM Smeagol17
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The fourth game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''/Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.

to:

The fourth game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''/Anime/MobileSuitGundamCharsCounterattack ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.
15th Nov '17 9:45:03 AM Smeagol17
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The latest in the series is ''Shin Gihren no Yabou'' (aka New Gihren's Greed). Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]].'' It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 units as opposed to three in the past (so now a player could have a group made up of 2 GMs and 3 Balls instead of a group made up of 2 squads of 3 =[GMs]= each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ramba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command a small squad, and even at his highest possible rank may only command a single ship or two while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).

to:

The latest in the series is ''Shin Gihren no Yabou'' (aka New Gihren's Greed). Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]].'' It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 units as opposed to three in the past (so now a player could have a group made up of 2 GMs [=GMs=] and 3 Balls instead of a group made up of 2 squads of 3 =[GMs]= [=GMs=] each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ramba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command a small squad, and even at his highest possible rank may only command a single ship or two while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).
15th Nov '17 9:44:31 AM Smeagol17
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The latest in the series is ''Shin Gihren no Yabou'' (aka New Gihren's Greed). Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]].'' It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 units as opposed to three in the past (so now a player could have a group made up of 2 GMs and 3 Balls instead of a group made up of 2 squads of 3 {{GM}}s each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ramba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command a small squad, and even at his highest possible rank may only command a single ship or two while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).

to:

The latest in the series is ''Shin Gihren no Yabou'' (aka New Gihren's Greed). Essentially a remake of the original game, it was released on the PSP in 2011, including among others updated attack scenes, a new anime opening and characters from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]].'' It differed from earlier series in two significant ways: 1) units are now individuals instead of being produced in teams of three or five, which additionally could be grouped into stacks of 5 units as opposed to three in the past (so now a player could have a group made up of 2 GMs and 3 Balls instead of a group made up of 2 squads of 3 {{GM}}s =[GMs]= each and 1 squad of 3 Balls), and 2) the player plays as certain characters (besides Gihren and Revil, Amuro, Char, Ramba Ral and Dozle are selectable). Rank affects what units and resources are available to the player (for example, Amuro is a mere sergeant and can only command a small squad, and even at his highest possible rank may only command a single ship or two while someone like Dozle or Tianamen, both much higher ranked, can command entire fleets).
15th Nov '17 9:43:46 AM Smeagol17
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The fourth and game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''/Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.

to:

The fourth and game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''/Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.
15th Nov '17 9:43:36 AM Smeagol17
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The fourth and most recent game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''/Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.

to:

The fourth and most recent game, ''Gihren's Greed: The Menace of Axis'', restores many of the features missing in the last game and returns the battles to 2D, instead of 3D. The timeline is stretched to include the events of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]],'' Factions featured in "Blood of Zeon" also make an reappearance. However it removes the ability to create your own faction AS well as the diplomacy system, replacing it with the [[KarmaMeter Alignment System]]. This game contained EVERY single Gundam protagonist and antagonist, that piloted a mobile suit or was on a warship. Units from ''/Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', ''[[Anime/MobileSuitGundamMSIGLOO MsIgloo]]'', ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'' and many more are included--there are said to be roughly 400 MS/MA featured in this version of the video game. A major feature that was taken out were Event scenes, having animation: instead there are more than 400 still scenes created in collaboration with Sunrise to represent important events as portrayed in previous titles.
28th Oct '17 9:13:11 AM Ramidel
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Added DiffLines:

** The second half of the Earth Federation scenario has the formation of both the Titans and the AEUG, with General Revil and the Earth Federation Forces as a whole caught in the middle. Eventually, Revil has to take a side and deal with the fallout.


Added DiffLines:

* ReasonableAuthorityFigure: Johann Revil gets special mention here. If he survives the One Year War, he is capable of bringing the AEUG back into the Federation with a high Alignment, triggering a rebellion by the Titans.
28th Oct '17 8:50:17 AM Ramidel
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* NoExportForYou: Through, to be fair given the fact that Gundam is not popular enough in the West, along with the fact that it would take a LONG time to translate all the menus and units and find voice actors to voice the battle conversations, this is kinda of justified. Not to mention that chances are, Western critics would probably slam this game for having a lot of similarities to certain [[VideoGame/{{Civilization}} turn based]] [[VideoGame/TotalWar strategy games]] [[VideoGame/EuropaUniversalis that are]] [[VideoGame/HeartsOfIron well-received]] in the West.
** And to those who are hoping for a fan translation...well, you're out of luck, since the game has lots of menus and stuff to translate, it would take a REALLY LONG TIME and a lot of commitment, far more than most indie or fan projects to be successful.
28th Oct '17 8:43:49 AM Ramidel
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* NonstandardGameOver: Many special endings occur due to making the wrong decision in the event trees. In fact, every historical event path is this, as with [[spoiler: in the Zeon campaign, Kycilia Zabi executing Gihren for patricide]]. That's because [[spoiler: all of the faction leaders are canonically murdered]].

to:

* NonstandardGameOver: Many special endings occur due to making the wrong decision in the event trees. In fact, every historical event path is this, as with [[spoiler: in the Zeon campaign, Kycilia Zabi executing Gihren for patricide]]. That's because [[spoiler: all of the faction leaders are canonically murdered]].die]].
This list shows the last 10 events of 77. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GihrensGreed