Asskicking Equals Authority: He gets promoted to Colonel by the time of Killzone 2, in no small part due to his central role in fighting off the Helghast invasion of Vekta.
Demoted to Extra: Templar was the main character for the first two games but in Killzone 2 he is no longer a playable character
Killed Off for Real: He is shot by Radec and left to bleed to death, but not before doing one final act of heroism by crashing the New Sun unto the petrusite grid and therefore eliminating the petrusite defenses.
The Hero: He's the most unambiguously heroic character in the series, which is also part of the reason he's not the player character of Killzone 2 (the devs want to go Darker and Edgier with that game).
Improbable Age: In the first Killzone, he is a Captain in his 20's. In the second Killzone, he is now a Colonel who strangely looks like he is in his 40's, even though it has been stated that Killzone 2 is set two years after the first.
"This is Colonel Templar... I've asked a lot from each one of you, you've never let me down. Now I'm going to ask one more thing: "Evacuate the ship and put your trust on me one last time, to do what needs to be done. Get off the ship, head to the ground or the surviving cruisers. Continue the fight, beat the Helghast and go home as heroes. It's been an honor to serve with you... and a privilege." Templar Out".
The Kirk: Acts as the arbitrator between logical, Spock-like Hakha and "Hulk Smash" Rico.
The Mario: He's the most balanced of the 4 player characters, and the one that plays most like a standard FPS hero.
Parental Substitute: General Vaughton was this to him after his father died and was left under his care. After Vaughton is killed by Adams, he...Didn't take it well.
Shout-Out: In the first game, he would sometimes quote lines from TV shows or movies like Dirty Harry and the A-Team.
Sergeant Rico Velasquez
Voiced by: Tom Clarke Hill (Killzone 1 and Liberation), Charles Everett (Killzone 2 and 3)
Anti-Hero: The slaughter of his friends has hardened Rico to the point where he's arguably as ruthless as the Helghast in Killzone 2. He gets better somewhat in Killzone 3.
Berserk Button: An ISA soldier found out the hard way that mouthing off Templar in front of Rico, especially after he made an heroic sacrifice, wasn't such a good idea.
The Big Guy/Stone Wall: He's a huge guy with a heavy combination chaingun rocket launcher. Do the math. As a player character, he's slower and can't mantle over objects or build devices, but he's able to survive noticeably more damage than anyone else. The extra enemies he fights during his missions are just fodder for his primary weapon.
Fantastic Racism: Rico hated the Helghast with a passion after they killed his entire squad. Also, Rico didn't like working Hakha (a half helghast half human defector). Plus, in their first meeting, Rico was more than willing to shoot Hakha if not for Templar intervening. However, by the end of the game, Rico seemed to be on better terms with him.
The Lancer: Serves as Templar and Sev's best friend and right-hand man throughout the series.
Leeroy Jenkins: His solution to every single problem is to bust in and shoot everyone. In Killzone 2 this gets Garza killed, leading the other members of The Squad to give him a lot of griefing.
He averts this in Killzone 3, where his plans start to become more reasonable, and actually turn out to be more effective than Narville's.
No One Gets Left Behind: During the evacuation of the New Sun, when he learns that Templar was shot by Radec, he tries to get off of the intruder transport to rescue him, exclaiming that he won't leave without him. Natko has to restrain him from leaving.
In the third game, when the ISA forces are retreating back to their remaining cruisers and depart from Helghan, he goes out of his way to rescue Jammer and her squad.
But Not Too Foreign/Half-Human Hybrid: He's half-human and half-Helghan. Helghast are slighty mutated humans, reproduction between them and unchanged humans should still be possible.
Cultured Badass: Hakha is calm, cunning and exceptionally well educated when compared to most Helghast, and his knowledge of the old maxim involving Shakespeare and monkeys is apparently no longer common knowledge in the future.
Defector from Decadence: Despite holding the rank of Colonel in the Helghast army and even being the Chief of Staff for General Lente, Hakha eventually defected to the ISA out of concern over the fascist direction Scolar Visari was taking the Helghan people.
Not So Stoic: One of the few times he is shown to lose his cool is when he is attacked by Rico who accuses him of setting them up on an ambush planned by General Adams.
Na´ve Newcomer: As a teenager, he joins the ISA as an attempt to experience adventure, excitement, and a chance of becoming a hero. What he got was less than he expected.
Dark and Troubled Past: In the novel, Killzone: Ascendancy, it is revealed that during the Helghast Invasion of Vekta, Sev's parents were brutally murdered and his younger sister Amy developed severe PTSD and got put in a mental hospital. This still haunts Sev with nightmares and drives him to fight the Helghast to the death.
Dressing as the Enemy: He and Rico disguise themselves in Helghast uniforms in order to inflitrate a Stahl Arms base holding Narville and captured ISA.
Nice Job Breaking It, Hero: He and company accidentally poison all of Helghan and indirectly kill millions of Helghast civilians. The alternative however was allowing the Helghast to nuke Earth.
The above also makes him indirectly responsible for the events of Shadow Fall, where the surviving Helghast were forced to settle alongside the Vektans on Vekta, and which the Helghast still continue fighting the ISA.
A Captain of the ISA invasion force of Helghan. He becomes commanding officer during the final push of Visari's palace after Templar's death. He leads what remains of the ISA forces after they become stranded in Helghan during Killzone 3
Voiced by: Mikey O'Connor (Killzone 2), James Remar (Killzone 3)
Ascended Extra: Whilst he had a fairly important role in the second game, the third game gives him a larger role and expands his character. He also gives combat support on some of the levels.
The Captain: Captain Jason Narville is a hard ass with a low tolerance for failure, but he never puts his men through things he wouldn't do himself. He also gets such results that earn him respect from both his superiors and his men. In the sequel though, he has shown tendency to make questionable command decisions with his incessant prioritizing of his men above all else, which isn't a bad thing for a superior, but shows that he's not the best overall commander to have.
Face Death with Dignity: As he is about to be executed, he simply closes his eyes and accepts his fate. luckily for him, his executioner turns out to be Sev in disguise and proceeds to free him.
A Father to His Men: He cares deeply for his men. Despite his questionable decisions, he ultimately wants to keep them alive and ensure that they all return home.
Genre Savvy: When he is ordered to have both him and his troops surrender as prisoners of war so that they could be negotiated for release, Narville says that this is an insane plan and even asks the general if he even knows what the Helghast do to their prisoners.
Jerkass: He is one to Rico. Though his Jerkassness towards him is quite justified since Rico is stubborn and a bit of a jackass, and he complicated the goal of the invasion when he killed Visari.
My Greatest Failure: It is explained that he feels greatly ashamed for not being on Vekta during the Helghast invasion (he arrived just after the utter defeat of the Invasion force), and strives to prove his worth during the invasion of Helghan.
Mauve Shirt: Hooper appears in several cutscenes, acting as Captain Narville's aide-de-camp, being the engineer trying to deactive the petrusite grid, and saving Jammer from a Helghast soldier. Despite having quite a bit of screentime, he only has a couple lines and gets virtually no characterization.
Killzone: Mercenary Characters
Voiced by: N/A
A former UCN veteran and member of the Phantom PMC, a mercenary faction that accepts contracts from both the ISA and the Helghast. Player character of Killzone Mercenary.
Manipulative Bastard: He influences Grey into abandoning Danner by misleading her into believing he was about to betray her, and turns out to only be working for Grey and later Kratek in order to get his hands on the virus the two of them are fighting over.
Nothing Personal: What he says to Danner when he leaves him to die at the exploding petrusite refinery.
Only in It for the Money: He doesn't care for the Vektan-Helghast conflict, all he cares about is the paycheck. Even in mission briefings, he emphasizes that its all about the money. His strategy for the war says it all.
Benoit: "My strategy for this war: Get rich and get out."
Taken to it's logical conclusion where he told Danner, after killing Kratek, that he plans to sell both the virus and Justus (who got the trigger in his body) to the highest bidder.
Retirony: The intel you get from him indicated that he planned to retire after the war. After selling the virus and the trigger (which, by extension, includes Justus) to the highest bidder as retirement fund.
You Kill It, You Bought It: Once it becomes clear Danner has beaten him and is about to kill him, Benoit bequeaths the entire mercenary business to Danner, then tells him to get it over with.
Pragmatic Villainy: He encourages Danner to destroy the virus and stop the genocidal master plans of Grey and Kratek, not because he wants peace, but because the absence of WMDs will limit the war to conventional fighting, thus prolonging the war and leading to more profits for the mercenary groups.
A Shadow Marshal of the Vektan Security Agency tasked in keeping the peace between the Vektans and refugee Helghast (both whom are separated behind enormous walls).
Voiced by: Gene Farber
Anti-Hero: Averted. This is notable, since "Killzone 2" and "Mercenary" had darker protagonists to fit the Darker and Edgier tone, while "Shadow Fall" is probably the darkest in the series, but Kellan is as heroic as Templar from "Killzone". Despite having a dislike of Helghast (which one blame him for at all), he doesn't let it interfere with his judgement as a Shadow Marshal, and can give one of his adrenaline packs-the only thing stopping him from dying should he go down in a firefight-to an injured Helghast woman, stop a homeless Helghast from killing himself, and save a shop owner from being killed by Helghast troops.
Attack Drone: Kellan has one that is not only capable of offensive attacks, but is also capable of generating a shield, an ability to stun targets and shoot ropes to create a zipline.
Death from Above: When Kellan is above an enemy npc, Kellan can jump unto them and kill them by stabbing them with his knife.
Easily Forgiven: About halfway through the game, Kellan all but tells Sinclair that he's become a Helghast sympathizer. Sinclair still sends him on a critical mission despite Kellan having given every indication he's questioning his loyalties.
Enemy Scan: Kellan has an ability to scan the current locations of enemy troops within a short radius.
Harmful to Minors: Whilst attempting to escape to the Vektan side of Vekta with his father 30 years prior to the current events of the game, he saw his father get shot and killed before his very eyes.
The Hero Dies: Executed Helghast style by his own father figure after he attempts to destroy a weapon that targets either the Helgans or Vektans, but will wipe out all half-breeds.
Le Parkour: Kellan is capable of this, to a degree.
Silent Hero: Subverted. Unlike previous player characters who only spoke in cutscenes (and Danner who never speaks), Kellan speaks both in-game and in cutscenes.
Sniper Rifle: Apart from the other sniper rifles that he can wield, his weapon (as seen in the picture on the right), can change from a sub-machine gun to a sniper rifle.
Director Thomas Sinclair
Voiced by: David Harewood
Fake Nationality: The american accented Sinclair is voiced by british actor David Harewood.
Fantastic Racism: He seems to have a hatred for the Helghast, and at one point refers to them as animals. This is fairly understandable, considering the actions of the Helghast during the previous games.
Properly Paranoid: He thinks that despite the peace treaty and the wall the separates the Vektans and Helghast, he believes that the Helghast still desire revenge and seek to conquer vekta. Judging by the latest trailer, he may be right.
The Spymaster: Director of the Vektan Security Agency and the Shadow Marshals.
An ISA scientist working on a genetically engineered bioweapon designed to wipe out the Helghast on Vekta as a deterrant. During her extensive study of Helghast biology, she decides that the Helghast are the next step in human evolution and repurposes her bioweapon to wipe out humanity instead.
Four Eyes, Zero Soul: Aside from annoyance when interferred, she shows no emotion about her work potentially killing milions and instead looks forward to it like an artist would see his work displayed.
The Helghast Empire
Duty. Obedience. Loyalty
An Empire settled on the harsh and barren planet of Helghan, populated by the descendants of the Helghan corporation, who fled to Helghan after being exiled for their defeat during the first extrasolar war.
Dying Race: During the time of Shadow Fall, after the destruction of Helghan.
Evil Brit: All the Helghast sport british accents.
Though as of Shadow Fall, this is no longer fully straight, as some helghast now sport american accents. This may or may not have to do with their resettlement.
Expy: They are basically Nazi Germany, Soviet Russia and North Korea mixed together. Though Nazi Germany is the dominating influence.
Fantastic Racism: They believe themselves to be above their human ancestors, who they see as unjust, greedy and corrupt.
Fighting for Survival: As of Shadow Fall, the surviving helghast are determined to fight for the right to exist.
Gas Mask Mooks: Originally wore masks to prevent themselves from dying from the toxic atmosphere, they have now evolved and wear them as symbols of pride for enduring Helghans deadly atmosphere.
The Great Depression: Before Visari's rise to power, the helghast people were suffering from an economic crisis.
In the Hood: Several members of the Black Hand wear hoods.
Human Subspecies: Due to the toxic atmosphere, many of the helghast evolved into mutants who cannot breathe outside of Helghan. Their common appearance is having bald heads, sickly looking like radiation poisoned victims with green eyes.
Though its revealed in the third game that the upper class Helghast look more human than the lower class. This may be due to the former having better living conditions and medical treatment than the latter.
The Resenter: The Black Hand are at odds with the new helghan government for seeking peace with their former enemies rather than avenging helghan and the many millions who died.
The Revolution Will Not Be Civilized: The Black Hand, a helghast terrorist splinter-group consisting of radicals, zealots and former military personnel, who seek to reignite the Vektan-Helghast war through acts of terrorism, sabotage, brutality and chaos.
Sociopathic Soldier: Many of the helghast troops have been shown to be sadistic and cruel to enemy soldiers and civilians alike. Jorhan Stahl's private army are shown to be even worse than those of the military.
We Have Reserves: The Helghast (or at least their leaders) don't care how many of their own die, as long as they are victorious or deal a crippling blow to their enemies, they'll gladly send more troops to the meat grinder.
Though, as of the events of Shadow Fall the new Helghast Government has changed the doctrine of the military from lightly trained troopers who use zerg rush tactics into more skilled and highly trained soldiers with more advanced weaponry than their predecessors, since the great decrease of population, the helghast cannot afford spending too many of their soldiers lives.
Autarch Scolar Visari
The founder and supreme leader of the Helghast Empire who seeks to reclaim Vekta and take revenge on the United Colonial Nations for the defeat of the First Extrasolar War. He is killed by Rico in Killzone 2
Voiced by: Brian Cox
The Autarch's Daughter: The intro cinematic of Killzone 3 reveals that he has a daughter. However, she appears only in the intro and is never seen again.
Autarch Ripper: Visari was perfectly willing to sacrifice many of his soldiers by nuking his own City if it meant dealing a crushing blow to the ISA invaders.
A bit of fridge brilliance comes to play when you realize that the nuke was actually stolen from Vekta during Killzone Liberation, and that the nuking of his city was a way to frame the ISA of a crime that would most likely make the Helghast fight the ISA with even more determination.
Big Bad: Of the series whole, although he only appears in person at the end of Killzone 2(where Rico promptly kills him).
Catch Phrase: He always starts his speeches with "My people, sons and daughters of Helghan".
The Emperor: The Helghast Senate were intending to give him the title should he successfully repel the ISA invasion in Killzone 2. Though strangely, even though he wasn't yet officially declared emperor, some Helghast soldiers would call him "Emperor". Presumably, they thought he had already claimed that title.
Enfante Terrible: When Sev finds a picture of a young Visari, he describes him as a " little demon kid".
Large Ham: This is to be expected when he's voiced by Brian Cox.
Master Race: He claims the Helghast race are superior to Humans. However, his claim is hypocritical considering that many high ranking Helghast (including his daughter) look almost or completely human.
My Death Is Just the Beginning: He explains to Sev and Rico that should he be taken or Killed, it would only inspire the Helghast to fight even harder and that he is the only thing keeping the Helghast from descending into chaos. He gets killed by Rico anyway.
Rousing Speech: He does spectacular ones for the first, second and third games' intros. Made even more epic by the superb voice acting of Brian Cox.
Undying Loyalty: The Helghast utterly worship him and would gladly give their lives for him. This level of loyalty was because of him solving the Helghast's economic crisis and creating a prosperous empire and a powerful military.
General Joseph Lente
Visari's most prized General and Commander of the Helghast Third Army who invade Vekta with the aid of General Adams. He is wounded after trying to personally kill Templar's squad and finally shot dead by Hakha after revealing that he ordered Hakha's brother's execution.
Voiced by: Steven Berkoff
Aerith and Bob: The only major Helghast character to have an "ordinary" first name.
You All Look Familiar: Lente looks nearly similar to his bodyguards (the difference being that he doesn't wear a helmet). So unless you were being perceptive, you may be confused as to why he was laying on the ground wounded.
Commander of the remaining helghast Invaders on Vekta who hold the majority of the southern region. He is tasked by Visari to steal the red dust nuclear warheads. During his confrontation with Templar, he leaps from a collapsing platform from his mountain base to Templar with a knife but is shot multiple times and falls to his death.
Voiced by: Chris Fairbank
A Good Way to Die: When wounded by Templar, he asks him to kill him so he could have a warriors death.
BFG: He equips one integrated with a grenade launcher during his fight with Templar.
Disney Villain Death: He falls from his collapsing mountain base, but not before Templar riddles him with bullets.
Genius Bruiser: He is not only a tactical genius who was able to hold the southern part of Vekta long after General Lentes death, he is also a capable fighter who can match Templar in combat.
Helghast Subspecies: He is the most human looking Helghast who can both breath in helghast and non-helghast environments. This may be due to him being from the upper-class helghast who had better living conditions than the lower class.
The Sociopath: He inflicts brutalities to both ISA civilians and soldiers just for the sake of it.
Villainous Friendship: He and Cobar shared one. This came during the time when Metrac investigated Cobar's crime of killing a high ranking officer who stopped a training exercise because a recruit got injured. Metrac vouched for Cobar and insured that weakness would not be allowed in the helghast army.
The Psychopathic Commander of the Elite Colonial Guard, and Metrac's second-in-command and closest friend. He fights Templar with his KIT-AN 1 heavy tank, but is destroyed and becomes severely wounded. Before getting killed by Dwight Stratson, he explains to Templar that the ISA once again have a traitor among them.
Voiced by: Blake Ritson
Ax-Crazy: He is best described as utterly psychotic
Blood Knight: Cobar doesn't hide that he is only in the invasion for destruction and mayhem.
Earlier in his academy days, he killed his training instructor due to him stopping a firing exercise after a recruit got injured, and would have been executed if not for the intervention of Metrac
Determinator: Even when his tank is destroyed and mortally wounded, he still tries to kill Templar with his pistol before finally being shot in the head by General Stratson.
Commanding officer of the Helghast troops stationed to defend Pyrrhus City from the ISA invaders. He kills Templar during the Helghast counter-attack on the ISA cruisers. He is mortally wounded during the battle of Visari's Palace and shoots himself to avoid capture.
The Announcer: He is this for the Helghast of the second games' multiplayer.
Bad Boss/A Father to His Men: Radec is a very rare example of both being a Bad Boss and yet a genuine Father to His Men. He's a leading teacher at the Helghan Academy and personally trained many of the Helghast soldiers defending Pyrrhus, and also gives rousing speeches to his men over the radio, yet is also completely ruthless and even had two of his men executed for uniform violations.
Helghast 1: "Did you hear? Two grunts from our unit got executed by Radec?"
Helghast 2: "No shit? What for? Cowardice? Defeatism?"
Helghast 1: "Uniform violations. I shit you not."
Helghast 2: "'The Dress Code is the foundation of discipline...'"
Bad Liar: He calls Templar one when he lies about his access clearance being revoked.
Genius Bruiser: He's a tactical genius, as well as a master of personal combat and seemingly as strong as a Giant Mook (as shown in his brief fight with Colonel Templar).
Kick the Dog: He remorselessly shoots a captured ISA marine during an interrogation. He also shoots Evelyn when she tries to delete the nuclear codes.
Weaksauce Weakness: Fighting Radec is incredibly difficult, unless you light him on fire with the Flamethrower. Then it's just a matter of switching to your sidearm and popping shots at him while he flails and teleports around. Once the flames go out, repeat.
Worthy Opponent: He sees Templar as one. When he meets Templar during the Helghast counter-attack on the ISA ships, he expresses disappointment that they couldn't meet each other on the battlefield like soldiers. Subverted in that he then promptly kills him.
Supreme Commander of the Helghast military tasked in dealing with the remaining ISA troops stranded on Helghan after a huge counter attack that forced the ISA ships to retreat. He is at odds with Jorhan Stahl. He becomes Autarch after Stahl humiliates himself for failing to kill Visari's killers and allowing them to escape. His position is short lived after Stahl kills him with one of his prototype irradiated arc cannons.
You Have Outlived Your Usefulness: Orlock, who had been made Autarch after Stahl made a fool out of himself for failing to kill Visari's killers, intended to have Stahl executed after he turned all of his weapons to him. Unfortunately, Stahl killed him first.
Chairman Jorhan Brimve Stahl
The chairman of Stahl Arms, an ambitious Helghast who seeks to become ruler of the Helghast Empire. He is at odds with Orlock who he see's as incompetent due to his failure to kill the ISA troops stranded on Helghan after 6 months. He has developed irradiated petrusite weapons and plans to use them to destroy Earth. He kills Orlock during a Coup d'Útat, but is apparently killed after Sev and company destroy his cruiser.... or not, given that he survives well into Shadow Fall.
Black Mail: He threatens to reveal senator Kuisma's infatuation with young boys if he didn't give him his support.
Cluster F-Bomb: Surprisingly the only major helghast villain who loves to say "fuck" or "shit" a lot.
Cool Starship: The Khage. It is an advanced Helghast cruiser equipped with an irradiated petrusite cannon, energy shields and a warp drive.
Dark Lord on Life Support: At the end of Shadow Fall, Kellan sees him hooked up to a chair that likely serves as a life support device. Justified as he is likely well into his 80's or 90's at this point.
Genre Savvy: Chairman Stahl definitely has his moments, including outsmarting Autarch Orlock and "give me that! Stop broadcasting on an open channel!". He also gets a couple Idiot Ball moments to balance it out, though.
Hypocrite: During his broadcast to the Helghast nation, he claims that he is an honest man...Honest man my ass.
Kick the Dog: Shoots an ISA prisoner at point-blank. He also orders his ships to destroy the space station after evacuating in an attempt to kill the ISA troops even though there are still some Helghast soldiers onboard. His response: "Fuck em".
The Man Behind the Man: In Shadow Fall, he's the real mastermind behind the plot to exterminate the human population of Vekta.
Not Quite Dead: The stinger by the post credits heavily implies that Stahl was able to escape his ships destruction
Confirmed in Shadow Fall. He's the one that is supplying weapons to the Black Hand.
The Other Darrin: In Shadow Fall he's voiced by Gideon Emery doing an impersonation of what Malcolm McDowell might sound like when he's 90.
The Starscream: Stahl has his own personal army that's entirely seperate from the Helghan military and loyal only to him, and unlike every other Helghast character he clearly has his own agenda rather than being completely loyal to the Helghast State.
His father, Khage Stahl, was this to Scolar Visari. Khage made an attempt to usurp power from Visari, but failed, and died a disgraced and broken man. Jorhan secretly despised Visari for this.
The Social Darwinist: He considers the Helghan Terracide a good thing for making the Helghast people stronger by culling the weak.
Surrounded by Idiots: He frequently remarks about how incompetent the Helghast military and even his own men are. Granted, these rants usually come after Sev and Rico have just dealt the Helghast another major blow.
Omnicidal Maniac: In contrast to Visari and the other Helghasts' plans to amass power by conquering the other colonial worlds, Stahl wants to end the war completely by using his superweapon to kill every single person on Earth. Stahl's reasoning is that Helghan's safety will be ensured once he wipes all of its enemies (including any Helghans he doesn't agree with) out of existence. And in Shadow Fall he attempts to wipe out Vekta's human population using a bioweapon that the ISA originally designed as a deterrent.
Helghast Colonel tasked by General Metrac with crushing ISA resistance in Diortem and ending the war in southern Vekta. After Metracs defeat at the hands of Jan Templar, he fled back to Helghan and was assigned by Visari to develop a new weapon that could change the tide of the war.
Tested on Helghast: He experimented on helghast civilians during the development of the bio-weapon, where he then has the audacity to claim that they willingly gave themselves up for experimentation for the helghast cause (even though its greatly suggested that they were taken by force).
The Virus: He created a bio-weapon made from a stolen viral agent from Vekta and plans to use it on Vekta.
Would Hurt a Child: Intel captured during the final mission reveals that he will have Justus killed after he extracts the plasmid trigger from his body.
Whether or not Danner would give him the virus sample, he would have had him killed either way. And when he gets a chance too, he is shot by Benoit.
Doctor Mandor Savic
A Helghast scientist who worked on a deadly bio-weapon, created from a sample that Kratek stole from Admiral Grey on Vekta. He seeks to defect to the ISA.
Voiced by: Angus Wright
The Atoner: After realizing Krateks true intentions, he sought to defect to the ISA and reveal everything he knows. Too bad Admiral Grey was as much a psycho as Kratek.
Cold-Blooded Torture: Even after telling her the location of the secret facility containing the virus, he is left under the mercy of ISA soldiers who proceed to beat him up whilst he's tied to a chair.
Defector from Decadence: He sought to defect to the ISA because he learned of Krateks plan to use the Virus on Vekta (Savic thought it would be used as a safeguard for Helghan.
Dirty Coward: Subverted. He quickly left during the attack on the vektan embassy because he believed if Krateks men would learn he was not there, they would instead divert their attention to finding him and leave the Harkins alone.
I Have a Family: He was forced to develop the Virus under threat of his families safety.
Every One Has Standards: When Sepp and Valeria Harkin are killed during the assault on their residence Boris expresses disgust that Helghast soldiers would kill civilians, which he calls the lowest of the low.
Jerkass: He says out loudly that Vektans are cowards (despite Justus being near and the fact that Justus is half vektan), expresses disdain with working Arran Danner and calls Justus' mother a whore (even though she died minutes before).
Jerk with a Heart of Gold: Nonetheless, he is loyal to his employers and is determined to fulfill the promise he made to Justus' father by getting the child to safety (even if it costs him his life).
Go Through Me: One of his quotes during battle has him exclaiming that if the helghast soldiers want to get Justus, they'd have to go through him.
And Now for Someone Completely Different: The final mission has you in control of Echo as she sneaks into a VSA compound and assassinates Sinclair from afar, avenging Kellan's murder. This also counts as the first time in the series where you play as a Helghast in the campaign.
My Species Doth Protest Too Much: Is nowhere near as xenophobic compared to the majority of the Helghast. She even admits they are just as guilty as the ISA for causing Helghan's destruction.
Only Sane Woman: Is one of the few Helghast who desires peace with the Vektans.
Chancellor Hera Visari
The daughter of Scolar Visari who assumed leadership over the now disenfranchised Helghast after their homeworld's destruction.
Voiced by: Lisa Banes
Anti-Villain: Echo says she's one of these in the Story trailer.
Echo: Visari is doing this because she thinks she doesn't have a choice. If you attack, she will not back down! She'd be defending her people, their home!
Illustrated very well later in the game. She clearly desires to maintain the peace, but will protect her people and wants a position of power with which to negotiate. Unfortunately, this means she's allowing the development of a WMD. One which Stahl fully intends to use, and so does Sinclair if he can get his hands on it.
Ascended Extra: She was promoted from being a very brief character during the third games intro to a full character with an important role in Shadow Fall.
Half-Human Hybrid: Has to be one if Massar comments on Echo being over half Vektan are true.
Knight Templar: Is committed to doing whatever it takes to defend the Helghast people from "foreign agression".
The zealous leader of the Black Hand who seeks to re-ignite the war between the Vektans and the Helghast.
Voiced by: Crispian Belfrage
Authority Equals Asskicking: Throughout the game Kellen beats him up repeatedly in cutscenes, but at the end he puts up a prolonged boss fight thanks to an energy shield and a number of other high-tech gadgets courtesy of Chairman Stahl's technology.
Badass Boast: "We are the Black Hand! Forged in the fires of Helghan, and this is our day!"
Expy: His design is quite similar to Bane from the Dark Knight Trilogy. he sounds a bit like him too.
Karma Houdini: Other than Visari and Echo (who are presumably needed for the sequel), every single named character in Shadow Fall dies over the course of the game. Except this guy. He just kind of disappears about halfway through the game.
Harmful to Minors: As a child, he witnessed his homeworld's destruction. This clearly made him suffer a case of the crazies.