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Characters / EarthBound: The Chosen Four

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    As a group 
  • Badass Adorable: Each in their own special way.
    • Ness, despite being a lovable All-Eagleland Boy, has very high offensive stats.
    • Paula, a cute girl dressed all in pink who can burn, freeze, or electrocute you with her mind.
    • Jeff, the only character in the main party with no psychic powers, but has a variety of self-made weapons and is frequently the team's pilot.
    • Poo, a foreign prince in martial artist clothing with an everlasting serious expression.
  • Balance, Power, Skill, Gimmick: Poo has access to both offensive and defensive PSI (balance), Paula uses offensive PSI (power), Ness's PSI is mostly centered around defense and support (skill) and Jeff has no psychic powers but has access to technology that none of the other party members can use (gimmick). Poo has a "gimmick" too, but it's mostly a weakness: He can't use most equipment and doesn't heal as much from non-Dalaam food.
  • Brain Uploading: The surgery that Dr. Andonuts performs on the Chosen Four implies this, but is not all clear.
  • The Dreaded: Should Ness and his friends be at a high enough level or have defeated the boss of the area, enemies will actively flee from them, making them easy to get EXP from. Dialogue late in the game suggests that even Giygas is growing afraid of the party.
  • Emergency Transformation: When trying to travel back in time, the Chosen Four have to be transported to robotic bodies.
  • The Fellowship Has Ended: All four of them go their separate ways after the war against Giygas ends.
  • Free-Range Children: They travel to different continents without a single adult.
  • Kid Hero: They're children, but it doesn't stop them from staving off a Bad Future.
  • Our Hero Is Dead: After Giygas's defeat, it seems as though the Chosen Four are down and out. But...
  • Psychic Powers: Ness, Paula, and Poo have these. Jeff is a Muggle, but it doesn't stop him from being just as badass as his friends.
  • The Slow Path: Implied after the final battle that they took this when their spirits return from the past to their bodies in the present, but it's very ambiguous.
  • Suspiciously Similar Substitute: Ness, Paula, and Jeff are nearly identical to Ninten, Ana and Lloyd from the original game. Averted with Poo, who's nothing like Teddy.
  • Tin-Can Robot: When traveling back in time, the Chosen Four are all transported to robotic bodies.
  • True Companions: Their good-byes after the final battle solidify that they have all become unforgettable to each other.
  • Vague Age: Only in the Japanese version, where they are not given any specific ages and can be read as little kids to mid-teens; however, English materials such as the original U.S. player's guide and U.K. Virtual Console website added ages to their descriptions, most notably Ness being thirteen years old and the others suggested to be around that range.

    Ness 
https://static.tvtropes.org/pmwiki/pub/images/nessspirit.png
Listen. Free your mind and KNOW what you must do!

A perfectly average boy living in Onett, Eagleland. Sets out to find the eight "Your Sanctuary" locations and to locate the other three heroes.


  • The Ace: His talents and personality traits are what make him revered by his friends and peers around town.
  • Acrofatic: A downplayed example, but there is NPC dialogue that suggests he's a little on the chubby side. One of the Onett cops calls him "fat boy", while the Twoson bus driver calls him "Chubs". Depending on what's set as his Trademark Favorite Food (the default being steak), it's kind of inevitable when his mother seems to make it for him whenever he wants.
  • Adaptational Badass: While already very powerful to begin with, the official novelization suggests that if he were to use his post-Magicant powers at full force and with no restraint whatsoever, it would be a cataclysmic, world-changing event.
  • Adaptational Jerkass: Completely averted in the novelization, unlike his predecessor Ninten's own novelization counterpart. Ness in the novel is a kind, wholesome, and overall caring individual. He shows kindness and care to his friends, and is even unconditionally patient and kind with Pokey, despite him treating Ness like absolute crap throughout the entire novel.
  • Adrenaline Makeover: Supposedly loses weight over the course of his adventure, as some characters point out in the ending.
  • The All-American Boy: Like his predecessor, Ninten, he's an average boy from Suburbia who is kind, loves baseball, and cares for his family.
  • All-Loving Hero: The figment of Porky in his Magicant envies Ness, yet still wants to be friends with him, implying that in spite of everything Porky has done, Ness truly pities him and wants to be friends with him. Magicant also contains figments of various monsters Ness has fought, showing that in spite of them being non-human, Ness thinks about having to hurt them.
  • Ambiguous Situation: It's unclear whether he and Ninten from the first game are the same character or not. Word of God is that this was intentional.
  • American Kirby Is Hardcore: For some reason, his clay model was stretched to be taller in the original U.S. player's guide and the back of the box, along with a very different head complete with a backward cap. This depiction is almost entirely phased out, however.
  • Barbie Doll Anatomy: While he's naked in Magicant, but only in the Japanese version. The English version puts him in the pajamas he wears at the beginning of the game.
  • Batter Up!: Uses a baseball bat as his main melee weapon.
  • Battle Couple: With Paula.
  • Boyish Shorts: A Kid Hero who wears simple blue shorts through the entire adventure (after getting dressed). This is in contrast to his other two teammates, child prodigy Jeff and martial artist Poo.
  • The Chosen One: According to Buzz Buzz, he's destined to defeat Giygas.
    "Ness, it is my opinion you are that boy. This I believe..."
  • Combat Medic: Has the best healing PSI, as well as the highest attack and defense by far.
  • Cool Big Bro: Tracy sees him as such.
  • Death or Glory Attack: PK Rockin' is very inefficient with its damage-to-PP consumption ratio at all levels. Just one use of the highest-level Rockin' at any point in the game will easily neuter his healing abilities until his PP gets restored. Rockin' is, therefore, best used to quickly finish a swarm of enemies with a healing spot nearby or to finish off a boss.
  • Determinator: Before the first dungeon, he takes down a street gang by himself. It all goes up from there. For a teenager, he is courageous enough to put himself into even the most life-threatening situations. Especially after he gains those huge stat boosts in Magicant.
  • Decoy Protagonist: Buzz-Buzz said he thought he was the hero who was prophesied to be the one to defeat Gyigas but... He's wrong. Paula was the one to defeat Gyigas. All Ness did was soften and weaken him enough for Paula to deal the killing blow.
  • Enemy Within: His Nightmare holds him back from achieving his full psychic power. After going through his Magicant, Ness defeats his Nightmare and unlocks his full potential.
  • Enlightenment Superpower: After defeating his inner darkness, his powers expand rapidly.
  • Foil: To Porky.
  • Foolish Sibling, Responsible Sibling: The foolish to Tracy's responsible.
  • Forced Sleep: Can learn Hypnosis, which can put enemies to sleep.
  • For Great Justice: Implied to do this by Porky.
    Porky: "I know you have telepathy or something, so just try and call for help, you pathetically weak heroes of so-called justice! No one will help you now!"
  • Glacier Waif: He's the slowest character overall, has the highest HP, and hits like a truck not only because he has the best Offense, but the highest Guts, meaning that he lands the most SMAAASHes. Nonetheless, he's just a kid.
  • Heroic Mime: Like most RPG protagonists of the era, Ness is completely silent throughout the game, something that other characters frequently lampshade. This ends up being somewhat picked apart, as Ness's silence aggravates Frank when the two first meet, and a later attempt by Porky at making amends with Ness after Carpainter's defeat results in him mistaking Ness's silence for disdain, running off again as a result. You do get a chance to hear Ness's thoughts late in the game, though.
    • Like Ninten in the MOTHER manual, portions of the MOTHER 2 manual are written in first person (again "boku").
  • Iconic Item: That red baseball cap. It's his first in-game head equip, and in the Japanese version, he wears it when he's otherwise naked in Magicant.
  • I Miss Mom: He can get homesickness as a status effect. Homesick renders Ness with a large chance of being unable to attack during battle. It's remedied by calling home, of course.
  • Inappropriate Hunger: During a battle when homesick, Ness will sometimes be unable to attack because he will think about whatever you set as his favorite food and crave it.
  • Implied Love Interest: Him and Paula.
  • In-Series Nickname: Porky calls Ness "Pig's Butt" at times.
  • I Want My Mommy!: Heavily downplayed, but that actually is the point of the Homesickness ailment that is unique ONLY to Ness. Long periods of time traveling, facing Giygas' influence everywhere they go would weigh on any 13 year old kid, so Ness will wind up severely depressed and longing to hear his mother to cheer up. Obviously this requires he find someplace with a phone to call home, getting encouragement from her and feeling better afterwards.
  • Journey to the Center of the Mind: After hearing the completed melody of the eight Your Sanctuaries, he unlocks a trip through his own Magicant.
  • Kiai: This is the original Japanese name for Rockin, which gives the impression that PSI Rockin/PK Kiai is some kind of damaging psychic battle cry. The official novelization describes it as an Energy Ball that he hits like a baseball with his bat, though.
  • Light 'em Up: PK Flash, which creates a bright flash of light that may One-Hit KO enemies.
  • Living Emotional Crutch: Towards Porky, given how badly the latter reacted to his perceived abandonment.
  • Magic Knight: He's the party's tank, physical powerhouse, and medic. This is even without the Magicant boosts, which tone down his speed weakness.
  • Mighty Glacier: Has extremely high offense and hit points, but is the slowest party member by far. Once he overcomes the evil in his heart and gains the power of the Your Sanctuary locations, his HP and PP increase to truly ludicrous levels and his speed improves, though he is still somewhat slow.
  • Momma's Boy: To the point where he has to call her on a regular basis to keep his spirits high. Otherwise, he might get to a point that he misses her too much to fight anything. The figment of his mother in his Magicant even states that Ness is welcome to stay with her forever, showing how much Ness really doesn't want to be apart from her.
  • My Future Self and Me: A younger Ness appears in Magicant, asking his older self if he's still interested in comics and games.
  • Never the Selves Shall Meet: Ness and Baby Ness apparently catch sight of each other from across time, resulting in Ness being catapulted into his own subconsciousness (Magicant). This isn't clear, however.
  • Nice Guy: One of the few traits known from Ness's personality is referenced from several NPCs.
  • Odd Friendship: With Porky, if you believe it to be. It ends poorly.
  • Older Than They Look: Although it's easy to read his design as being about 8 to 10 years old or so, he's actually thirteen according to the U.S. Player's Guide.
  • Out-of-Clothes Experience: In the Japanese version, Ness is naked in Magicant, complete with Barbie Doll Anatomy. (FYI: In Japan, nudity is used as a symbol of purity.) This was changed in the U.S. version, where he's in the pajamas he was wearing at the start of the game.
  • Pajama-Clad Hero: In the beginning parts of the game (and, in the U.S. version, once again in Magicant).
  • Pink Girl, Blue Boy: The Blue Boy to Paula's Pink Girl.
  • Pop-Cultured Badass: His Signature Move is called PSI Rockin for a reason. (It's actually named after whatever the player put in as their "favorite thing" on the character naming screen — "Rockin" is the default.)
  • Protagonist Power-Up Privileges: Despite the Apple of Enlightenment's prophecy emphasizing there being a Chosen Four, only Ness is chosen to receive the power of the eight Sanctuaries.
  • PSI Blast: In contrast to PK Fire, PK Freeze, PK Thunder, and PK Starstorm, PK Rockin appears to be nothing more than a concentrated blast of psychic energy.
  • Punny Name: His name may either reference the SNES, which his name is an anagram of, or the NES.
  • Sensitive Guy and Manly Man: Seemingly one of the Manly Men to Jeff's Sensitive Guy, although Ness himself seems to be quite emotional as he gets the homesickness ailment and must call his mother to cure it, something that Poo doesn't deal with, making Ness the Sensitive Guy to Poo's Manly Man.
  • Sibling Yin-Yang: With Tracy.
  • Signature Move: PSI Rockin/PK Kiai.
  • The Stool Pigeon: Supposedly snitches on Porky when he takes him home, resulting in the latter's punishment. Then again, given Porky's actions during the Escort Mission...
  • Took a Level in Badass: After defeating the darkness in his heart in Magicant, gaining several levels and strong boosts to his statistics.
  • Trademark Favorite Food: Steak, or whatever you put as the favorite food at the start of the game.
  • The Villain Knows Where You Live: With the two main antagonists. What makes this trope more interesting is the threatening note given to Ness during the epilogue by his neighbor's brother.
  • White Mage: Not counting his Signature Move, PSI Rockin, his PSI Powers are mostly support.
  • With Friends Like These...: His relationship with Porky.

    Paula 
https://static.tvtropes.org/pmwiki/pub/images/paula_earthbound.png
I'm calling out to you who I've never met...

A young girl who lives in Twoson and who possesses powerful psychic abilities. Ness must come to her rescue after she is kidnapped by the Happy Happyist cult.


  • Action Girl: Not only with her Frying Pan of Doom, but her Psychic Powers as well.
  • Adaptational Personality Change: In the official novelization, Paula is more of a rowdy Tomboy and is also very flirty, to the point of using seduction as a combat technique.
  • Alliterative Name: Her surname is commonly thought by the fandom to be "Polestar", which is the name of her and her parents' preschool. This is unlikely as the Japanese spellings for both Paula and the Polestar Preschool indicate that Polestar is, in fact, a pun on Paula's name. Paula is spelled ポーラ (Pōra) and Polestar is spelled ポーラスター (Pōrasutaa). Her actual surname is rumored to be "Jones" (after... the statesman who sued the U.S. president months prior to the release of Mother 2?), which was allegedly revealed in obscure Japanese material.
  • American Kirby Is Hardcore: For some reason, her clay model was stretched to be taller in the original U.S. player's guide and the back of the box, along with a slightly different head lacking her signature red ribbon. This depiction is almost entirely phased out, however.
  • An Ice Person: PK Freeze.
  • Badass in Distress: In the official localization, she states that she would've attempted a jailbreak sooner or later, and regardless, she seems to have been able to negotiate with her kidnapper by the time she is found the last time, suggesting she's more than capable of taking care of herself.
  • Battle Couple: With Ness.
  • Black Magician Girl: She's the primary offensive magic user, later sharing this spot with Poo.
  • Chekhov's Skill: Her unique ability, 'Pray', is generally useless in battle, as its effects are completely random — a full-party heal is nice, but do you really want to risk reviving all your defeated enemies or having everyone start feeling strange? You use it to call out to the whole world for help in the final battle against Giygas.
  • The Cutie: The most endearing of Ness's friends.
  • Daddy's Girl: She has a dad who is extremely protective of her, so much that he becomes hysterically panicked whenever she's in danger.
  • Damsel in Distress: Happens twice, three if you count the time when it was both her and Ness. Getting her back the third time is one of the hardest parts of the game; you will not take her for granted afterward.
  • Deuteragonist: Out of everyone in the party she's given the second most focus behind Ness and ends up being the one to save the day rather than Ness.
  • Dub Personality Change: Downplayed, but in the localization, Paula says that if Ness hadn't come to rescue her from the mountain cabin, she would have tried to bust out herself. In the original Japanese, she says that she would have busted out crying instead. Localization director Marcus Lindblom has also stated that he re-wrote Paula's character to be less passive and weak-willed as he dislikes Japan's standards for women.
  • Fire, Ice, Lightning: She's got all three as her offensive PSI.
  • Fragile Speedster: She has the highest speed of the four heroes, and is about as durable as a wet piece of tissue paper. Toward the end of the game, though, the Sea Pendant and similar items can make her the most durable of your party besides perhaps Ness.
  • Friend to All Children: They see her as a mother figure, singing their praises when she comes home.
  • Frying Pan of Doom: Uses a frying pan as her main weapon.
  • Girls Love Stuffed Animals: Appears to be quite fond of teddy bears, due to having a teddy bear in her possession when she was kidnapped, and the gift box in her room contains one.
  • Girl Next Door: Lives in the town next door to Onett.
  • Glass Cannon: She can deal absolute carnage with her various PSI attacks, but there's literally no point in the game where she's more than two or three direct attacks away from being defeated; hell, even in the endgame, she can be healed fully by Lifeup β.
  • Hair of Gold, Heart of Gold: Dearly loved by the local children and her hometown of Twoson as a whole.
  • Heart Is an Awesome Power: Paula's Pray ability produces unpredictable results throughout the game. However, it's absolutely essential to defeating the final boss, Giygas. When Paula prays during the final battle, it deals five digit damage to Giygas and eventually makes him fizzle away.
  • Implied Love Interest: To Ness.
  • Innocent Blue Eyes: Representing her sweetness.
  • Kind Hearted Cat Lover: Her family owns a cat. He or she spends most of the adventure up on the roof.
  • Little Miss Badass: Despite being very delicate, she's certainly this.
  • Mana Drain: Knows PSI Magnet.
  • Nice Girl: She's widely regarded as the nicest out of the Chosen Four.
  • Official Couple: While this isn't directly stated due to her having little opportunity to speak about it, certain NPCs such as their parents assume that Ness and Paula's relationship is young love. One NPC mentions that Ness is smiling whenever she's in the party, and after the final battle, it's said that she got lipstick on his cheek. D'aww.
  • Pink Girl, Blue Boy: The Pink Girl to Ness's Blue Boy.
  • Pink Means Feminine: As with most of Nintendo's female protagonists.
  • Playing with Fire: PK Fire.
  • Savvy Guy, Energetic Girl: The Energetic Girl to Poo's Savvy Guy.
  • Seers: She has the ability to see the future. She can use this to her advantage by telepathically contacting the friends "she has never met", which is how she calls for Ness and later Jeff.
  • Shock and Awe: PK Thunder.
  • Signature Move: Most commonly known for (and will most commonly use) PK Freeze.
  • The Smurfette Principle: The only girl among the Chosen Four.
  • Southern Belle: A sweet blonde girl from the series equivalent of Sweet Home Alabama, whose biggest contribution in battle is praying for the fate of the world in the final boss battle.
  • Squishy Wizard: Easily two-shotted due to her low level at first, and then two-shotted at later levels due to her mediocre defense and terrible HP growths. She has around 250HP at LV60-LV70, and that's if the game was generous with RNG and if you're not (ab)using the game breaking rock candy + sugar packet trick. The other party members' HP will be double (or triple in Ness' case) that. She has the best offensive spells (and a couple of good defensive spells too) and is fast enough to get them off before her foes can act, but she'll always trail behind the other party members in terms of HP and defense.
  • White Magician Girl: Subverted. Has the personality of one, but almost all of her PSI are destructive in nature, lacking even a single healing move (unless the PP draining PSI Magnet counts.) Ness and Poo are the ones who get healing powers.
  • Younger Than They Look: Only within the context of the game's art style. Paula looks the same as Ness and co, but according to the U.K. Virtual Console website, she's actually eleven years old. You'd think she'd be closer to their ages...

    Jeff 
https://static.tvtropes.org/pmwiki/pub/images/jeff_earthbound.png
The Sky Runner... I guess it took a little damage when landing.

A child prodigy attending a boarding school in Winters. Comes to Ness and Paula's rescue after they are captured by zombies, after receiving a telepathic message from Paula.


  • Adaptation Deviation: In the official novelization, he had a brother called Jack who died in an accident. Jeff himself lost his legs in the same accident and uses artificial legs ever since. His personality is also a bit colder and broodier, owing to this tragic backstory and to his much more strained relationship with Dr. Andonuts. He's also described as explicitly handsome.
  • All There in the Manual: According to the original U.S. player's guide, he's the same age as Ness. His surname is also Andonuts or (probably a misspelling) Andonut, after his father rather than Missing Mom.
  • Badass Bookworm: He is easily the smartest and nerdiest member of the Chosen Four...and also its Heavy Bazooka wielder and Bottle Rocket shooter.
  • Badass Normal: He's the only party member without PSI...and makes up for it with bazookas, ray guns, and other advanced gadgets.
  • BFG: His bazookas are just as destructive as you would imagine.
  • Big Damn Heroes: His solo journey from Winters to Eagleland to bust Ness and Paula out of prison.
  • Boarding School: Attends one in Winters.
  • Bottomless Magazines: His bazookas have no ammo limit to them, essentially being infinitely reusable Bombs and Super Bombs, Splash Damage and all. The Heavy Bazooka in particular practically allows you to never use his regular Shoot again.
  • Child Prodigy: He has so much intelligence that it actually makes up for his lack of Psychic Powers.
  • Cursed with Awesome: Despite his lack of PSI, this "lack" comes into play if an enemy uses a PSI-draining/cancelling move on Jeff, effectively making it into a turn-waster and sparing his teammate's precious PP.
    • Mentioned below in Irony, but his amazing IQ growth that would be insanely good on someone like Paula or Ness is wasted on him as far as PSI potential...but proves itself in that his high IQ growth means he can fix all that broken crap you come across, which turns him into a Gamebreaker himself if you use his new toys just right.
  • Drives Like Crazy: Has a body count of two Sky Runners, both of which crashed under his piloting. (Though he can usually repair them.) The submarine somehow remained unscathed. Hilariously, the only time he lands the Sky Runner without any problems was when it was salvaged by a random group of Threed citizens who mostly painted over the broken parts and Jeff had to sort out a minor error for it to even run.
  • Enemy Scan: Can use his unique ability, Spy, to display an enemy's stats and status ailment weaknesses (identical to the same command everyone had in the previous game, albeit translated as "Check"). And to steal any items they might have on them.
  • Gadgeteer Genius: Jeff lacks the psychic powers of his friends, but he can take things you'd find in most typical junkyards, such as broken harmonicas, irons, pipes, and antennas, and somehow retrofit them into highly advanced laser guns, psychic shield destroyers, and slime blasters.
  • Heroic Self-Deprecation: His self-introduction to Ness and Paula.
  • Irony: Despite having the highest IQ in the Chosen Four, he is the only PSI-lacking member of said group.
  • Item Caddy: Uses items as his special skill in place of Psychic Powers.
  • Jumped at the Call: He had absolutely no knowledge of Ness and Paula, yet he went to rescue them anyway when Paula called on him. Also, he's the only one of the four lacking PSI, so that enforces the point a bit.
  • Life Drain: What his HP-sucker and Hungry HP-sucker machines do to enemies.
  • Macross Missile Massacre: His Bottle Rockets. The Big Bottle Rocket and Multi bottle rocket are named Pencil Rocket (5) and Pencil Rocket (20) respectively in the Japanese version, implying that they are actually multipacks of the basic Bottle Rocket. In the game, Big Bottle Rocket actually plays Bottle Rocket's launch sound effect 5 times, and Multi Bottle Rocket plays it 20 times.
  • Magikarp Power: He starts out as having very limited capabilities beyond firing bottle rockets due to low offense and defense. By the time he gets the later items, he holds up well with the other three. In fact, with a healthy supply of Multi-Bottle Rockets and the Heavy Bazooka, Jeff is arguably more powerful than his psychic-powered friends.
  • Mr. Fixit: Can turn broken junk you find lying around into laser guns, psychic field neutralizers, bazookas...
  • Muggle: Like Lloyd from the first game, he can't use PSI.
  • Muggle Best Friend: To Ness, Paula, and Poo, who all have PSI.
  • Non-Human Sidekick: Bubble Monkey serves as this to him for a while in Winters, and takes part in battles he fights.
  • Opaque Nerd Glasses: Self-described as "really nearsighted", he's probably Blind Without 'Em.
  • The Paralyzer: One of the first weapons available to Jeff is a stun gun. Being that stun guns are not actually guns, the Stun Gun is actually the only one of his equips that isn't a kind of firearm, whether realistic like the Magnum Air Gun, a toy like some of his earlier weapons, or his sci-fi-esque Ray Gun sort of weapons (the latter of which make up the majority).
    • Played stright however by his slime generator, which can paralize a specfic enemy for one turn.
  • Parental Abandonment: Grew up in an exclusive boys' boarding school and hasn't seen his father in ten years.
    • His father's response on seeing him?
      "Let's do this again in another 10 years."
  • Power Nullifier: The Counter PSI unit, which, when used, leaves an enemy unable to use PSI for the rest of the battle.
  • Ray Gun: Uses homemade laser guns as his weapons.
  • Science Hero: Has no psychic powers or physical strength whatsoever, relying instead on his own inventions to get by.
  • Shipper on Deck: Tells Ness and Paula to invite him to their wedding if they ever get married.
  • Signature Move: His bottle rockets, specifically the Multi-Bottle Rocket.

    Poo 
https://static.tvtropes.org/pmwiki/pub/images/poo_earthbound.png
I am the one who will fight beside you.

The prince of Dalaam who comes to Ness's aid to fulfill a prophecy dictated by his mentor. He arrives after Ness and company accidentally trip out on some Magic Cake.


  • Bare-Fisted Monk: Equipping Poo with a weapon does nothing to improve his offense, with a single exception: the notoriously rare Sword of Kings. Even then, the default "bash" command isn't changed to "slash." Either he equips it because he becomes stronger just having it, or only uses the hilt, or the sword is blunt. (Or the "Sword" part was symbolic.)
  • Barrier Warrior: He's actually superior at shielding than Ness is, since only he can learn Shield Σ and Ω, which cover the entire party, while Ness can only cover one at a time.
  • Battle Butler: Swears to serve Ness upon meeting him.
  • Big Damn Heroes: He swoops in (literally) and deals the finishing blow to Master Barf.
  • The Big Guy: Besides Ness, he's the muscle of the main party.
  • Big Ol' Eyebrows: So prominent that unlike other characters, they can be seen on his in-game sprite.
  • Can't Catch Up: He joins at an extremely low level for the point of the game you're at, and has trouble catching up, especially as he leaves again not long after for a significant chunk of time. At least he comes back with a new power.
  • Chick Magnet: Very popular with the ladies of Dalaam. Even a few girls around Summers make passes at him.
  • Death or Glory Attack: Much like Ness's PK Rockin, PK Starstorm is this for Poo. While it is on average more powerful than the corresponding levels of Rockin while using much less PP, Poo himself has far less PP than either Ness or Paula, meaning his other useful abilities will quickly be rendered useless from repeated use of Starstorm. It's generally much more efficient for Poo to use PK Freeze, even if he can't learn the Omega level.
  • Dynamic Entry: Seems fond of this — he drops out of the sky in his first appearance to Ness and company, and it is also a big part of his Big Damn Heroes moment against Master Barf.
  • Enlightenment Superpowers: He unlocks his Psychic Powers through Mu Training, a form of meditation involving communing with his ancestors who inflict a temporary spiritual death on him.
  • Heroes Prefer Swords: The Sword of Kings, one of those infamous rare item drops.
  • Heroic Build: According to several of the ladies he encounters.
  • An Ice Person: Can use PK Freeze, but cannot learn the Omega level unlike Paula.
  • Informed Attractiveness: When playing as him, you get a lot of attention from the ladies in Dalaam.
  • Jack of All Stats: He can use both healing and offensive PSI, and has decent overall stats as well.
  • Look What I Can Do Now!: Shows up again after his brief hiatus from the party with a brand new (and extremely powerful) psychic power: PK Starstorm α, finishing off Master Barf for good.
  • Magikarp Power: He joins very underleveled for that point of the game (with him being level 18 while your party is nearly at 30), is hard to keep alive with items due to his specific diet making most Western food heal for a pittance, and will be lacking in equipment because he can only use very specific items, none of which are found until later on. That said, if the time is taken to get his equipment and once he levels up, he becomes the best party member in terms of utility, able to heal nearly as good as Ness, deal nearly as good damage as Paula, and be nearly as durable against heavier attacks as Ness and Jeff are.
  • Mana Drain: Along with Paula, he is also capable of using PSI Magnet.
  • Master Swordsman: If you manage to get the Sword of Kings, that is.
  • Meteor-Summoning Attack: With PK Starstorm, he psychically pulls meteors from space and hurls them down onto enemies.
  • Mind Screw: So, was Ness controlling him, just watching/having a premonition, or happily tripping out while Poo set out for unrelated reasons?
  • Older Than They Look: According to the original U.S. player's guide, he is a little older than Ness (by how much isn't specified).
  • Picky Eater: Dislikes (or just isn't used to) most Western foods, and gets minimal HP restoration from eating them.
  • Power Copying: Has the unique ability to transform himself into certain enemies during battle.
  • Psychic Powers: Has a mix of offensive and support PSI which he achieves through intense training.
  • Puppy Love: With... all the ladies of Dalaam, really. invoked
  • Quirky Bard: His PP is low, but he can restore it by drinking cheap bottles of water. He isn't used to Western food and gains minimal HP restoration from it. He can only use certain pieces of equipment, and many others will lower his stats — he has exactly ONE weapon, and it's an incredibly rare drop from an enemy in a one-time-only area. He has a unique ability called Mirror which allows him to attempt to copy an enemy. However, it has a chance to fail, and the player will lose control of him, so it's very gimmicky and generally not worth using. It's also extremely difficult for him to catch up level-wise because he requires the most EXP for each individual level-up.
  • The Red Mage: Has access to a variety of both healing and offensive PSI, unlike specialists Ness and Paula.
  • Royals Who Actually Do Something: He's the crown prince of Dalaam, and one of the Chosen Four who saves the world from a Bad Future.
  • Savvy Guy, Energetic Girl: The Savvy Guy to Paula's Energetic Girl.
  • Shock and Awe: Can learn PK Thunder, and can even learn the Omega level whereas Paula can't.
  • Signature Move: PK Starstorm.
  • Training from Hell: His Mu training, at the end of which he is ritually, symbolically killed by the spirits of his ancestors.
  • Undying Loyalty: Upon being introduced to Ness and his friends, he immediately pledges himself to Ness's cause despite having little to no knowledge about the kids he just got himself involved with.
  • Warrior Prince: He's not only a Bare-Fisted Monk who's undergone martial training, but a powerful psychic that can generate ice and lightning with his mind.

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