Characters / Bamse
Being a long-running comic with Loads and Loads of Characters
has a fairly large multi-generational cast. Comic-Book Time
The main characters, who form the central cast for most stories, especially the older and the more adventure-centric ones:
Bamse, the ego of the Power Trio
, is a small brown bear, usually dressed in blue. He's actually pretty small for a bear (but was apparently quite large at birth) He is described as "The world's strongest, and kindest, bear." and prefers the latter title to the former. He becomes incredibly strong by eating a special honey ('Dunderhonung,' which loosely translated means "Thunder Honey") cooked by his grandmother. Married with four children. While having had a variety of jobs, Bamse most commonly works as a lumberjack. His name means "big" and is also a euphemism for "bear".
- Badass Adorable
- Beware the Nice Ones: While it's very hard to drive Bamse to a point where he enters a Berserker Rage, the result is terrible. When he once thought Nalle-Maja was kidnapped, he went around using his strength to scare the villains in town into telling him where she was (he even threw Kroesus into the air). Also, when he got bullied as a kid, he once threw the bully (who was his own age) more than 100 feet into the sky.
- The Big Guy: Despite being rather small.
- Catch Phrase: He has two, which he uses infrequently: "Nobody turns good by being beaten" and "Better to be kind than strong." The last one is lightly deconstructed in one story, when he thinks the dunderhonung has stopped working on hin, and is forced to admit that it's a lot easier to say that sort of thing when you already are strong.
- Does Not Know His Own Strength: Occasionally (there are amusing scenes of him attempting carpentry while super-strong and simply breaking stuff)
- Fearless Fool: Although self-aware enough to know this.
- The Hero
- The Kirk
- Nice Hat
- Nice Guy: He values kindness over everything else, to the point of almost being a Wide-Eyed Idealist at times.
- Papa Wolf
- Parental Abandonment: Not by choice, mind you. They disappeared at sea when Bamse was a cub, and he was raised by Granny. Decades later, he found his parents still alive, but marooned on an island inhabited by a race of childlike tribals who they helped with their medical skills. They're overjoyed to reunite with their son, but eventuall decide to remain on the island with the tribe.
- Power-Up Food: Dunderhonung. It only works for him, though; with very few exceptions, anyone else who eats it gets a stomachache that lasts for three days.
- Super Strength: Temporarily
- Technical Pacifist: He never fights to injure his enemies, he prefers to break their weapons and incapacitate them, usually by sticking them somewhere high up or otherwise non-harmfilly disabling them.
- Wide-Eyed Idealist: The world of Bamse isn't quite cynical enough for this trope to be played completely straight, but Bamse does have a tendency to think better of people than they really deserve, and has often been manipulated or played for a fool by villains who knew how to exploit his desire to see the best in everyone.
- World's Strongest Man: Well... bear
- The Smart Guy: Played with. While he's actually pretty dumb, the rest of the town sees him as this. This was made clear when Reinard once sold a drink that supposedly made one smart if one drank it... unless you were exceedingly stupid, in which case you would get itches. When Bamse got itches, the townsfolk called the bluff out... since Bamse can't be stupid, right?
- To be fair, though, Bamse has repeatedly been shown to be smarter than most of the town anyway.
- With Great Power Comes Great Responsibility: With dunderhonung in him he could overpower anyone. Which is exactly why it's important that he doesn't use force to solve problems but opts for peaceful resolutions by talking things out instead.
- It helps that most of his antagonists calm down considerably if he reveals that he's currently super strong, making them more open to diplomatic solutions.
- Another important (though seldom mentioned) point is that dunderhonung will not work if he tries to do something mean, so in fact he cannot hit anyone. This was established in a comic where Bamse got fed up with a bully who wouldn't see reason and decided to give him a good wallop – cue super strength failing and Bamse getting roughed up instead. Exactly where the line goes is unclear, but hitting people is clearly not allowed.
The superego of the Power Trio
, is a tortoise of indeterminable age. Definitely brains of the group, although his effectiveness and borderline Deus ex Machina
nature is often checked by his obsessive adherence to a complicated schedule of eating and sleeping, governed by his "Eat-and-sleep clock". Directly translated his name becomes "Shell-man".
- Arbitrary Skepticism: He generally dismisses anything that seems supernatural as trickery or superstition, despite him *having worked for not one but two evil wizards* and having multiple encounters with witches. He doesn't deny the existance of magic or monsters, which exist in the comic's world in spades, but is still a skeptic by nature.
- Awesomeness by Analysis: Has outshot Robin Hood and beaten the world records at discus and polejumping (on separate occasions) using mathematics.
- Birthday Hater: Not a hater per se, but he believes birthdays are unnecessary, due to his old age and in his own words "I may have lived another year, but it only matters what I do with them."
- Celibate Hero: Only one in the trio to never marry or show any interest.
- Creature of Habit
- Cue O'Clock
- Cunning Linguist
- Deadpan Snarker: Usually of the subtle kind — the others are often unsure of whether he's making fun of them or not. Most often, he is.
- For Science!: The reasoning for a good chunk of his inventions. In fact, he directly states on several occasions that he doesn't care overly much about his finished inventions — it's the process of inventing that interests him. (The ones he keeps and uses after they're finished are usually the ones designed to make life more comfortable for him or will help him learn new things; any other invention, no matter how brilliant or revolutionizing, he'll either casually give away or — if he thinks it's too dangerous — destroy.)
- Hammerspace: He keeps all sorts of things in his shell, most of which are much too big for them to have fit in there. (In the early TV movies, he states that he does not have transoceanic steamships or lunar rockets in his shell, but heavily hints that he might have anything up to that.)
- One story actually explained how he can store all these things in his shell; it's thanks to an old invention of his, which allows him to shrink objects to microscopic size. The objects immediately grow to their proper size as soon as they are taken out of the shell.
- Heavy Sleeper: When Skalman sleeps, he is completely unwakable. What's more, he obsessively obeys his Food-and-Sleep clock; if the clock says it's time for a nap, he'll instantly fall asleep no matter what he's doing or what's going on around him at the time.This is used to lower his Dexhina-ness.
- That said, there have been instances in which he ignored the clock. Usually these have been circumstances where his friends' lives are in immediate danger and they'll die if he falls asleep. Famously, he also stayed awake for the birth of Bamse's children.
- Heroic Sacrifice: When he, Bamse and Teddy end up in a fairy tale book, they must drink a juice previously concocted by Skalman to leave the book. After Teddy escapes, Skalman notices that there isn't enough for both him and Bamse, and willingly stays behind to let Bamse escape because he has a family. Ultimately subverted because a fairy sends him back to his own world as a reward for his sacrifice.
- Honorary Uncle: Not actually named as such, but still fulfills the role for Bamse's and Lille Skutt's children.
- Intergenerational Friendship: With everyone. The fact that Bamse's son, Teddy, is one of his friends probably doesn't seem especially odd from Skalman's perspective.
- Mad Scientist: In his youth.
- Mr. Exposition: Bamse and/or Lille Skutt often play The Watson to him so that he can explain things to them.
- Mysterious Past: Or maybe not mysterious so much as extremely long and so filled with journeys and adventures that he never gets around to tell about them all.
- Never Say That Again: The word "hurry" is the foulest and most offensive word Skalman knows; whenever someone uses it he'll always tell them to watch their language.
- Nice Hat
- Older Than They Look: Skalman is apparently several hundred years old, having claimed to have trained The Three Musketeers and having relatives he has not visited in centuries.
- Omnidisciplinary Scientist: He has had a lot of time to study, though, so it's kinda justified.
- Omniscient Hero
- Perfectly Cromulent Word: A frequent user
- The Professor: The little-known English translation from the 1960s even Lampshaded this by giving him the name "Professor Shellback."
- Schedule Fanatic
- The Smart Guy
- The Spock
- The Stoic
Is the id of the Power Trio
, and the youngest of a large litter of rabbits (most of which have punny names about jumping
) in the adventure stories his task is generally to fetch things, as he's the fastest of the group. He is usually the person to complain about heading into dangerous situations but inevitably follows anyway. Married since 1985 to Nina Kanin ("Nina Rabbit"). When not doing something else, he works as a mailman. His name means "little hop" or "little jump".
- Accessory-Wearing Cartoon Animal: He's completely naked except for his trademark red bow tie.
- Cowardly Lion: Frequently lampshaded; despite being constantly afraid he always comes through in the end.
- Cowardly Sidekick: Also frequently lampshaded; he never wants to join in on any adventures but he always does — partly because he feels it's safer by Bamse's side and partly because deep down he knows his speed and small size make him useful on the adventures.
- It has actually gotten to the point that he's no longer really against going, considering that one of the few times he's actually been outright been unable to go on the adventure (due to injuring his foot) he actually lamented the fact.
- Deadpan Snarker: Often when Bamse decides to trust or be kind to a villain, Skutt will think he's making a bad decision and/or snark about it.
- The Gift: His speed. While he is only the third fastest character in the series, his natural talent for running is absolutely insane.
- Rekord-Ronny, his faster cousin is the fastest running athlete in the world, and does almost nothing but train all day, and despite this, Lille Skutt can match him in really short runs, not lose too bad in medium-length races, and outright win long races(though this is more due to Ronny being bad at pacing himself in those). It was flat out stated in one of the comics featuring a race between the two that if Skutt trained like Ronny, he would easily be faster.
- Snark-Björn(literal translation: Snore-Bear) is also faster than Skutt, and actually so fast that even Rekord-Ronny doesn't stand a smidge of chance. However, he's only run that fast once in his life(in fact, it might be the only time he ever ran period), and it was to save lives. It's quite possible he just performed massively over his own limits.
- Heroes Love Dogs: He has a pet dog named Lurvas, whom he saved from drowning and has kept ever since.
- Horrible Judge of Character: Is often quick to judge people by a first impression, which is usually never a good thing. Subverted occasionally when he turns out to be right.
- Jerk with a Heart of Gold: Not the most jerkish of jerks, but of the main heroes he's by far the most judgmental, the most vindictive, the most unwilling to help those in need and the most likely to jump to unfair conclusions. He's also always the one who goes against Bamse's "forgive and forget" parole and suggests doing something nasty to the villains instead. However, he's not malicious about it; all his Jerkass moments are simply due to him being afraid. He always comes around when he realizes that there's nothing to be afraid of, or when he realizes that he has to face his fear in order to aid his friends.
- The McCoy
- Why Did It Have to Be Snakes?: Or in his case, wolves.
The families of the main trio, who play important parts in the comic and — in the case of the children — are the main faces of the second-generation Cast Herd
Bamse's paternal grandmother, who raised him after his parents were lost at sea, and who makes the dunderhonung.
Even in her old age, she is incredibly strong and agile, and more than capable of taking care of herself — as most of the villains who have tried interferring with her have discovered.
- Badass Grandma: And how.
- Beware the Nice Ones: Makes meatballs and pancakes for everyone... And good luck if she gets upset.
- Cool Old Lady
- Honorary Grandma: Most of the cast call her "Farmor" (Grandma), no matter if they're actually related to her or not. Only a few of the senior citizens regularly call her by her real name, Augusta Beata.
- Parental Substitute: To Bamse. (Later on, his parents proved to still be alive.)
- Super Strength: Even without dunderhonung she's still strong enough to throw Vargen up a treetop.
- Supreme Chef: With meatballs and pancakes as her specialties.
- Trickster Mentor: She occasionally shows signs of this, though only towards villains who try messing with her or her family.
Bamse's long-time girlfriend who eventually became his wife.
- Action Mom: Not the most obvious example, but in later years she has become more of one.
- Battle Couple: With Bamse. Though a Technical Pacifist version of the trope.
- Limited Wardrobe: While all the characters in the comic follow this trope, Bummelisa has an interesting variant in that she changed her regular outfit for a different one when she got married.
- Mama Bear: Literally. Though she is less obvious about it than Bamse or Farmor, threaten her family at your own risk.
- Women Are Wiser: Portrayed as this sometimes — though not always. She's usually smarter and wiser than Bamse, but on occasion can can be just like him.
One of Bamse's triplets, a talented artist and sensitive soul; the Ego of the secondary Power Trio
- Afraid of Blood: In one story, he faints at the sight of it (though it later turned out to be ketchup and not blood at all).
- Four-Temperament Ensemble: Bamse's four children fit the four types pretty well. Brum is Melancholic.
- Nice Guy: Of all Bamse's children, he's probably the closest to his father in temperament.
- Non-Action Guy: His sister is the very model of an Action Girl and his brother a Badass Bookworm, leaving him as this.
- True Art Is Angsty: Usually, Brum's artwork is pretty cheery, but the trope was invoked in the story where he went through a "dark" period due to a rejection from a girl he liked and was promptly "discovered" as an artist.
The second of Bamse's triplets; The Smart Guy
of the younger generation (or sometimes even to the adults when Skalman is not around). An avid reader and collector of knowledge, he's the definite Superego of the secondary Power Trio
The third of Bamse's triplets, and one of the very few characters in the comic to gain super-strength from dunderhonung
(though in her case, she also gets the three-day-long stomachache, after the strength had faded — which is why she only eats the honey if it's an emergency. Then again, one story indicated that she used to get just the strength — which was the central problem of the story, since she was still a baby at the time. Farmor solved it by altering the recipe for dunderhonung
, and the stomachache made baby Nalle-Maja not want to eat it anymore). She's the Id of the secondary Power Trio
Bamse's youngest daughter, Friend to All Living Things
, and utterly adorable Cheerful Child
with a smile that can melt the hearts of even the most hardened crooks. Some time after her birth, she was revealed as intellectually handicapped with serious communication and learning disabilities, which famously led to what's often regarded as the comic's Crowning Moment of Heartwarming
; the story "A Liberating Smile." She is the only character in the comic on whom dunderhonung
has no effect whatsoever; it doesn't make her strong and it doesn't give her stomachaches.
- Children Are Innocent: She is utterly incapable of seeing the bad in anyone, and is always the first to go and hug anyone who's looking upset.
- Four-Temperament Ensemble: Sanguine.
- Hulk Speak: She sometimes uses this and sometimes not.
- Imaginary Friend: She often visit the anthropomorphic household articles who live in an imaginary land under the kitchen sink.
- Red Oni, Blue Oni: Blue, with her best friend Mini-Hopp being the red half. Their fur colors are light brown and white, respectively, but their usual clothes are a perfect match.
Lille Skutts's wife, and the second half of the series' Beta Couple
. For the longest of time, they were in a Cannot Spit It Out
courtship, until he finally managed to propose (and promptly fainted when she immediately said yes).
- Fun with Palindromes
- Intrepid Reporter: Averted. While she does work as a newspaper reporter, she largely avoids the trope, and has also been seen as sharing the mail route with her husband.
- Plucky Girl: Not the most extreme of examples, but she usually handles trouble very well and is far braver than her husband.
The son of Lille Skutt and Nina Kanin; he's Brumma's age and her best friend. He has inherited his father's speed and ability for large leaps — making his name, which means "Mini-Jump" a largely ironic one. (This was at one point Lampshaded
by Teddy, who wondered if the kid shouldn't have been named "Maxi-Hopp" instead.) Unlike his father, he is not afraid of anything and will cheerfully leap into and out of any danger he may encounter.
- Fearless Fool: And, due to his age, far less self-aware about it than Bamse.
- Keet: Probably the purest example of the trope in the entire series.
- Only Child Syndrome
- Red Oni, Blue Oni: Red, to Brumma's blue. He's impulsive and energetic while she's calm and serene. Their favorite clothes are, naturally, red and blue.
Initially the main antagonist, this wolf made a Heel–Face Turn
and became the fourth ranger
to the Power Trio
- Abusive Parents: Abusive step-parents, anyway — they didn't even bother to give him a proper name, just calling him "lilla vargen" ("little wolf"). Which is why he is now the only wolf in the comic whose name is "Wolf."
- All of the Other Reindeer: Or more specific, all of the other wolves.
- The Artful Dodger: His criminal guardians exploited him as part of their schemes.
- Clear My Name: After his Heel–Face Turn, other villains were very prone to use him as a clueless scapegoat. Usually, Skalman was the only one to believe Vargen in these situations.
- Corruption of a Minor: As his Start of Darkness. His guardians, a trio of thieves, raised him to be a criminal like them.
- A Dog Named "Dog": His name is Swedish for "Wolf".
- Dynamic Character: The most prominent example in the comic.
- Dead Parents Are The Best: His real parents were killed in a forest fire when Vargen was a cub. From what little is seen of them, they were loving and kind. However, Vargen doesnt remember them, and is not aware who is real parents were.
- The Dreaded: In his villain days, Vargen was the terror of the whole town and his reputation had spread across the world.
- Expy: He's an expy to Teddy(the series that was essentially the Bamse prototype) villain Martin Mickel, a mean fox in a nice suit. When Bamse was made, most of Martin's behaviour went to Vargen, and the "villain in a nice suit" went to Kroesus.
- Freudian Excuse
- Heel–Face Turn
- Jerk with a Heart of Gold: Was portrayed as this for a short time before and a long time after his Heel–Face Turn, though his jerkishness lessened considerably over time and the heart of gold becoming more prominent.
- Make It Look Like an Accident: During his darkest moments as a villain, he often planned to kill Bamse and friends in this manner. Favourite method? Massive boulder crushing Skalmans car.
- Scary Black Man: Initially, he is this for Lille Skutt.
- Orphan's Ordeal: Oh boy, did he ever have an ordeal. Raised by cruel and abusive criminals who exploited him for criminal schemes, he tried to make a decent life for himself, but failed.
- Species Surname: Actually a Species ONLY Name, since Vargen literally means "the Wolf".
- Start of Darkness: Often regarded as the best Bamse story ever. He was born to loving parents, but they were killed in a forest fire when he was an infant, though his mother managed to save him by putting his crib in the river. He was found by a trio of thieves who became his abusive guardians, and things just got worse from there...
- Then Let Me Be Evil: Had this moment already as a kid. He grew up with abusive step-parents who constantly used him in their criminal schemes and introduced him to a life of crime. When they were arrested, he escaped the law and tried making a new, honest life for himself — but once his criminal past was discovered he found himself distrusted and harrassed by "honest" people who told him in no uncertain terms that "once a crook, always a crook." Believing there was no hope or salvation for him, he decided that if he was going to be a crook anyway, he'd be the worst one.
- He had a couple of such moments after his Heel–Face Turn as well, when he was framed by other villains and people turned against him because they thought he'd returned to his evil ways. In these cases, however, his conscience generally got the better of him and he found he didn't have the heart to go through with anything really nasty.
- Token Minority: He's the only black wolf among gray wolves, not counting his biological parents seen only in the first page of his Start of Darkness.
- Unlucky Childhood Friend
- Used to Be a Sweet Kid: He really was, even under his step fathers care. However, decades of relentless mistreatment took their toll.
- White Sheep: After his Heel–Face Turn.
Mickelina Räv, Ola Grävling and Annika Anka
Three of Bamse's friends and among the more notable members of the "Bamse Gang." They were more prominent in the comic's early years, but got much more minor roles as the years went on and other characters (such as Bamse's and Lille Skutt's wives and children) were introduced and got more development. They still show up every now and again, though; Mickelina especially.
- Demoted to Extra: All three of them, though Annika is probably the most notable example. She was never a major character to begin with, and appears very rarely in later years.
- They have been more common now that the comic has left its Status Quo Is God.
- The recent "Bamse's childhood" stories that pop up quite often nowadays also feature the whole crew.
- Platonic Life Partners: Ola and Mickelina, who after moving out from their respective parents's houses, became roommates in an apartment in the city. A lot of their friends thought this meant they were romantically involved (and, to be fair, some stories have hinted of a possible romance between them), but they denied that any romance was happening, and have remain "just" best friends since.
- Red Oni, Blue Oni: Annika is brave, fierce and a bit on the reckless side, Mickelina is calm, intelligent and logical.
- Those Two Guys: Well, Those Two Girls And One Guy. Or That Guy And That Girl, for when Ola and Mickelina appear without Annika.
- Vague Age: Perhaps one reason for their lessening roles in the stories; Bamse and Lille Skutt were also this for a long time but after some time were firmly established as adults, as they married and had children, but Ola, Mickelina and Annika remained possibly-children-possibly-teenagers for a long time afterwards.
- It can be debated how vague their age is these days though, as they are confirmed to only be two years younger than Bamse, who is almost certainly 28 at this point(used to be 26, but since his children are now in the third grade rather than first, he hasto be a bit older as well).
Katten Jansson and Husmusen
Farmor's pet cat and mouse, who frequently act as Team Pets
on various adventures. Unlike the other main characters, they are (fairly) non-anthropomorphic animals, adding to the Furry Confusion
of the comic.
- A Dog Named "Dog": Husmusen — the name means 'the House Mouse' (Katten Jansson, meanwhile, is literally a cat named 'the Cat', but supplements it with the surname Jansson).
- All of the Other Reindeer: Other cats mock Jansson for being friends with a mouse. He usually gets his comeuppance.
- Ambiguous Gender: Or possibly a very strong case of Viewer Gender Confusion. Husmusen is usually identified as male, but in several stories and adaptations (and even sometimes on the letter page) is referred to as female.
- Animal Talk: The most obvious example here, as Katten Jansson and Husmusen can talk to each other and to any other non-anthropomorphic animals, but not to the anthropomorphic ones. They are shown to perfectly understand what Bamse and Farmor say to them, though.
- Art Evolution: Husmusen is possibly the only character in the comic to be notably affected by this — unlike just about everyone else, he looks markedly different in later appearances.
- Cats Are Mean: Mostly averted; Jansson can be selfish and mischevious, but is basically good-hearted.
- Cats Are Snarkers: And so, apparently, are mice. Sometimes the two engage in Snark-to-Snark Combat, sometimes they team up to snark about everyone else. Just as well, perhaps, that most of the other characters don't understand what they're saying.
- Expy: Jansson looks and acts almost exactly like Colombus, the pet cat of Lille Rickard (a previous comic by Rune Andreasson), and Husmusen owes a lot of his appearance (especially in earlier comics, before the Art Evolution kicked in) to the toy mouse Pip, from Pellefant (yet another earlier Rune Andreasson comic). Furthermore, their friendship is a lot like that of Pellefant and Pip from that comic, with Jansson's personality being a lot like a toned-down version of Pellefant's.
- Furry Confusion
- Small Name, Big Ego: Jansson loves to brag about how smart, strong and cool he is, but can never back it up.
- Those Two Guys: Or possibly Those Two Team Pets?
- Vitriolic Best Buds: Type 2, mild case. They love to prank, trick and tease one another, but are still the best of friends. In addition, they occasionally team up in a similar Vitriolic Best Buds relationship with Lurvas, Lille Skutt's pet dog.
Lurvas and Amanda
Lille Skutt and Nina Kanin's two pet dogs, who have a romance going on between themselves. Lurvas has been in the comic for longest; Lille Skutt saved him from drowning and has kept him as a pet ever since. Amanda originally belonged to an aunt of Nina's, who had to go away for a long time and left her dog in Nina's care. Since Lille Skutt and Nina married, the two dogs have been pretty much inseparable.
- Animal Talk: Like Katten Jansson and Husmusen, they can talk to each other and to the other non-athropopmorphic animals, but not to the anthropomorphic ones.
- Green-Eyed Monster: When Lille Skutt was still in his Can't Spit It Out phase and was pretty much obsessing over Nina, Lurvas was incredibly jealous and resolved to hate Nina. He came around because he realized she was kind to him — and when Nina got Amanda, whom Lurvas immediately developed a crush on, any dislike for Nina that was left vanished.
- Satellite Character: Amanda is pretty much there to interact with Lurvas and doesn't seem to have many relationships outside him.
- Out of Focus: The two dogs very rarely appear in the comic in later years; even in stories that take place in Lille Skutt's home they're usually nowhere to be seen and unlike Katten Jansson and Husmusen they never go along on any of the journeys or adventures.
- Tertiary Sexual Characteristics: Amanda has a red bow on top of her head, just in case we didn't get that she's female.
- Vitriolic Best Buds: Lurvas with Katten Jansson and Husmusen. When the cat and mouse aren't teasing and pranking each other, they loive to team up in order to tease and prank the dog — who responds in kind. It's all good-natured, though, and at the end they really are the best of friends.
Bamse's pet bee. While usually a very minor character, he's notable as the only recurring character in the comic apart from Bamse and Nalle-Maja who gets super-strength from eating dunderhonung.
Krösus Sork (Croesus Vole)
Rich capitalist and Corrupt Corporate Executive
who will do anything for profit. He's probably the closest thing the comic has to a Big Bad
— there have been several villains who were both more evil and bigger threats, but they were usually One Shot Characters
— and is consistently portrayed as one of the very few characters with little or no hope for redemption.
- Cain and Abel: He has this dynamic with his brother Slösus (the name is a pun on the word slösa, which means "squander"), who is kind, generous and constantly broke because he gives away all his money. This dynamic was what led to the…
- Moral Event Horizon: Crossed it at the very beginning of his career, when his more popular and successful brother won a huge amount of money in the lottery. Krösus stole the winning ticket and left a fake one in its place, which resulted not only in Krösus getting the prize money with which he'd start his fortune, but his brother going to jail for forgery and fraud.
- Corrupt Corporate Executive: Doesnt care about anything other than money.
- Karma Houdini: Sort of. He is one of the more successful villains is the story, and one of few who acctually succeed with his plans every now and then. Even when his greedy schemes fail or backfire, he's never arrested because there is never enough evidence to incriminate him. His mooks, the fixer-voles, frequently take the fall for him.
- Meaningful Name: Though it turns out that "Krösus" ("Croesus",) was simply an ironic childhood nickname his classmates gave him because he never had any money. Possibly as a Take That to them, he adopted the name as his own when he really did get rich.
- Pet the Dog: While most of his "nice" acts are just for show and usually done with some sinister or at least selfish motive, he did on one occasion save Bamse from drowning because he just couldn't abandon him to his fate.
- Screw the Rules, I Have Money!: This is Krösus' modus operandi. He's constantly frustrated by the fact that Bamse and his friends cannot be bought.
- Start of Darkness: Like Vargen, he eventually got an origin story that gave him a Freudian Excuse for his villainous behavior.
- Villain with Good Publicity: Outworthy, he remains a legal and law-abiding businessman. While he basically heads and finances all the organized crime in his hometown, he makes sure to keep his own hands clean.
- The Unfavorite: The entire reason for not only his relationship with his brother, but for his criminal career.
An elegant, cunning and villainous fox, and the first major character to be introduced after Rune Andreasson's death. Reinard is by far the smartest and most successful villain in the comic, he was basically introduced because apart from Krösus, most of the recurring villains had long since stopped being threatening
- The Bad Guy Wins: Uniquely for the comic, Reinard manages to come out on top in several stories; or at least accomplish some small victory. It was made clear that he wasn't quite like the other villains in his debut story — while his plan to get rid of Bamse failed, and he never got to carry out his plan to break into the museum, he managed to turn his failure to his advantage: Since he was stopped before he broke in, he hadn't actually committed any crime and as such couldn't be arrested or punished for anything.
- The Chessmaster: He's the smartest of all the villains, and is good at manipulating and using people to his own advantage.
- Cunning Like a Fox
- Doing It for the Art: His villainy is this to a degree. Reinard will steal money, sure, but it's really all about the steal. In the Elephant Ruby story, he steals the most valuable gem in the world, and selling it doesn't even enter his mind.
- Expy: He's pretty much a more elegant, more subtly manipulative and more successful version of Vargen from his earlier, villainous days.
- Especially noticable in the stage play Bamse och Världsmästaren i Elakhet ("Bamse and the World Champion of Nastiness"), where Reinard is the main villain and behaves almost exactly like Vargen did in the early stories, and doesn't come across as too out of character.
- He's also an expy to Teddy(the series that was essentially the Bamse prototype) villain Martin Mickel- a mean, sly fox in a nice suit. In fact, the Reinard Special had a cut-out picture of Reinard that you could dress up, and all the clothes outside Reinard's regular suit? Martin's exact outfit.
- Faux Affably Evil: He can be very polite and charming, but it's usually just a way of tricking and manipulating others.
- Pet the Dog: Very rarely, but he gets a few moments where he shows some redeeming qualities — they mostly revolve around his crush on Mickelina.
- Karma Houdini: An even bigger one than Krösus.
- Knight of Cerebus: He was introduced as a villain who would actually be a challenge.
- To Be a Master: Reinard's biggest goal is to become the World Champion of Nastiness, the title formerly held by Vargen. Though he actually has a higher success rate in his stories than Vargen did, he never quite manages to qualify for that diploma…
A classmate and friend of Bamse's children. He comes from a poor and slightly dysfunctional family, and sometimes lashes out at others because of this. When he was introduced he was the biggest bully
in playschool, and often got into fights with Nalle-Maja, but he mellowed out over time and became friendlier with the other kids — even if he's still a bit of a rascal.
- Abusive Parents: His father was originally shown as an abusive drunk, but this was dropped eventually, and changed to him being a temperemental but largerly okay father, if with a bit of a gambling problem.
- Bully Bulldog: Of the anthropomorphic kind; though the "bully" part has diminished a lot.
- Intergenerational Friendship: With Vargen, which really isn't so surprising given how much alike they are. Burre thinks Vargen is the coolest adult ever.
- Jerk with a Heart of Gold: He's really not a bad guy, but he has a problem with his temper and sometimes can't resist getting into mischief.
- Slap-Slap-Kiss: With Nalle-Maja, though they're perhaps a little too young for it to be romantic.
Knocke and Smocke
Two thugs and lowlife criminals, who were often seen palling around with Vargen before his Heel–Face Turn
, but unlike him have remained villains. They're big, strong and mean... and not terribly bright.
- The Brute: They're big and strong, and would probably have been pretty threatening if they hadn't been such screw-ups... or if Bamse with his dunderhonung hadn't been so much stronger than them anyway.
- The Dividual: Of the Twindividual variety; they look and act exactly alike apart from the color of their clothes.
- Identical Twin ID Tag: The only difference between them is that one wears clothes with purple and white stripes, while the other wears clothes with blue and white stripes.
- Perma-Stubble: They are constantly unshaven.
- Villainous Crossdresser: In the movie Bamse och Tjuvstaden ("Bamse and the Thief City") they dress up in drag as a disguise. The need for the disguise only lasts for one scene, but Knocke likes his dress so much that he keeps wearing it for the rest of the movie. The rest of the villains, including Smocke, just shrug and go along with it... though they draw the line at letting him wear pink earrings.