Awesome / Jimquisition

  • Many Five Nights at Freddy's fans will know that Scott Cawthon was inspired to make that game when a review for one of his previous games trashed the character models as looking like nightmarishly creepy animatronics, which initially depressed Scott until he got the idea to actually make a game about nightmarishly creepy animatronics. Here's the thing: that review? It was this one. That's right, Jim Sterling was (indirectly) one of the biggest contributing factors to the creation of that runaway hit series, so FNAF fans, you all know what to do: thank God for Jim Sterling.
  • His video on "The Case for a Gay Shepard," made in response to people who apparently didn't get that his reading of gay Mass Effect fanfiction was in response to people complaining about homosexual romance options in Mass Effect 3. Jim points out the Logical Fallacies used by people who were against a gay Shepard, saying that if you don't want your Shepard to be gay, s/he won't be, and it's really dumb if you go out of your way to see the gay content, knowing you'll be offended by it.
  • Any of the videos Jim makes where he uses the success of one particular title to shame the shady and/or dodgy practices of the industry as a whole
    • His video "Time To Get Paid" used the success story of PAYDAY 2 to shame companies like Square Enix and Capcom who called their recent game launches as 'failures' as they hadn't generated enough revenue to cover their massive development costs, whilst PAYDAY 2 had been made specifically for a pre-existing player base (those that liked the original) without going overboard on their spending during development. The end result was a polished game that netted the developer Overkill their own pay day before the game officially launched.
      • Unfortunately, it became less awesome when Overkill added microtransactions to the game despite specifically saying that they wouldn't, and this was after they refused to patch the console versions and told people to buy the game on PC instead. Though, as Jim reported during 'The Blacklist' (in a post-credits scene), Overkill earned some props for actually owning up to their mistake, something that Jim even sounded a little surprised over.note 
    • Jim's video on "How Skyrim Proves The Industry Wrong" points out that Skyrim didn't need online passes, day-one DLC or a tacked-on multiplayer mode in order to be a huge success (it sold 3.5 million copies in just two days). It also didn't need to copy the really big sellers like Call of Duty to be successful, either. Essentially, Jim took the worst business practices of the industry, and exposed them as being needless Executive Meddling that was designed to wring money out of customers by showing a shining example of a game that succeeded without using a single one of those practices.
  • On the flip side, the "Hate Out of Ten" video calls out the Fan Dumb for making ten out of ten (and other such perfect scores) the expected score for a game, instead of a sign that a game is truly great.
  • "Why An Always-On DRM Console Would Be Dumb Dumb Dumb" ends with Jim putting the people pushing for Always-On DRM in their places, specially one Adam Orth, now infamous for telling gamers to "Deal With It".
    You know, I find it funny that the Microsoft mouthpiece answered concerns about the always on-line console with the phrase "Deal With It". And that's an attitude a lot of mainstream publishers have right now! "Don't like what we do? Deal With It, we can take your custom for granted!". Well... No, you can't. We're in a console industry right now that sees EA and Square Enix lose their CEOs, because even though they're selling millions upon millions of games they're still not hitting their fiscal targets. They're failing after selling upwards of 3 million games per release, and that's ridiculous! The console market is practically in a crash, and people like Adam Orth, they're not in a position to say "Deal With It" anymore, because... It's all drying up for them. There's more competition than ever, more luxuries for us to turn our eyes to should we get bored of one of them. There's the mobile market that they're so scared of. There's the independent scene which is going very, very well. And when enough of the audience is split apart and been cast out and alienated, and gone elsewhere, and these titans of the industry are left on their knees and wondering where everybody went, where all their loyal, taken-for-granted customers disappeared to, there's only one thing we'll be able to tell them: Deal With It.
  • Regarding the controversy surrounding Dragon's Crown's female character designs: sure, Jim himself personally doesn't like the designs(except for the Elf), but he doesn't let his personal opinion get in the way of something that needs to be said about the topic and about the gaming community as a whole. Both sides on the subject need to stop fighting and arguing over who is right or wrong, and instead start having civil discussions where people can have exchange of ideas, learn from them, understand each other, and form a compromise.
  • It's not controversial to talk about how threatening to kill someone or their family is bad, especially when the threat is over not liking a script they wrote. However, it's another thing entirely to discuss this Aesop in an episode called "I'm Going To Murder Your Children," which perfectly illustrates the point Jim is trying to make.
    • No doubt there are other reasons for giving it a title that's so likely to generate controversy.
  • Jim in "Copyright War," talking about a series of YouTube copyright claims that game publishers have started doing.
    "...Ultimately, the best YouTube personalities need only their personalities to succeed, so best of luck to them. At the end of the day we don't need any of you, game publishers. For anything. And that's what really upsets a lot of you, isn't it? We don't need you! Look at me, look at the Jimquisition- I never needed ANY of you to do ANY of this shit! I mean okay, I'm also reviews editor at The Escapist, but if you blacklist me there, the worst you're gonna do is annoy me for a minute. I'm not afraid of any of you fuckers! And that's what really makes people like you afraid. 'Cause the new generation of game coverage... isn't scared of ya. So fuck off, and thank God for me!"
  • After signing the show on with The Escapist, what was Jim's first order of business on The Jimquisition? Singing praises for the oft-maligned Dynasty Warriors series, a long-time personal favorite of his!
  • In "Free To Wait", Jim goes on a tirade against Dungeon Keeper Mobile and other Free To Play "games" such as Simpsons Tapped Out that offer no gameplay to the player, while demanding their money in order to actually play them.
    ''I have nothing but scorn and disgust for any company that does something like this. These ďgamesĒ are the work of fucking hacks! Pure and simple: shiftless, lazy hacks! There are so many examples of good Free To Play games out there that ANYBODY resorting to this: the lowest of hanging fruit, the contrived and unimaginative tactic of just forcing players to wait for no justifiable reason, is acting like the most pitiful and talentless fucks! And if that offends anybody working on these games, I donít know why, I mean, you traded your dignity in to make shit like this, Iím surprised youíve any self respect left to GIVE a shit! And also, FUCK YOU for joining the gold rush, regressively exploiting a bubble before it bursts, for contributing more damage to a CLEARLY unhealthy market and for adding another tumor to the cancer thatís eating away at entertainment and killing the credibility of a business model that once showed great promise! Fuck you, you bone idle fucking locusts! *mic drop*
  • Tackling the subject of Anita Sarkeesian not by coming down on one side or the other about her, but by telling the Hate Dumb who were overtly misogynist about her before she'd even put a single video up that it's entirely their fault that anyone who criticizes the woman, no matter how well-reasoned their argument, is labeled a misogynist.
  • The ending of "Corrupt, Censoring, Suicidal Indie Devs" Deserves a mention for pointing out why trying to censor criticism never works out and why messing with internet celebrities with large fanbases will only lead to trouble.
    "You can delete the comments as much as you want, but it's too fucking late. Maybe you thought (because my Youtube channel is relatively new and still rather small) you'd get away with it where those who tackled the titan of TB failed. Unfortunately, it would appear you may not have realized who you fucked with, and you may have underestimated the gaming community's distaste for censorship. Oh dear Kobra, you done fucked up. *Beat* And I am going to crush you! [...] Censoring criticism, running to mummy and yelling 'No fair' not only makes you a corrupting individual, perhaps worse than any EA or Activision, it exposes you as a fool with an aptitude for career suicide and serves to only benefit the critic, who you bet will milk for all it's worth (see this episode) and will ensure you'll be known only for your bratty behaviour and awful, awful lack of game making talent! Ultimately we who value free criticism will win. You, who would hide as cowards behind Youtube's exploitable and poorly managed litigation system will lose. You will lose every fucking time, one way or another".
  • The entirety of the video The Slaughtering Grounds: A Steam Meltdown Story. It is essentially a lesson in "How to NOT beat the Streisand Effect" and "The Importance of Hiring Competent Creative Staff." Jim even posted a follow-up video two weeks later about how the development team at first threatened legal action, and when Jim was prepared to go to court over it, they responded that "it wasn't worth their time." It shows just how childish their reactions were, and why trying to censor criticism doesn't work.
  • "The Reviewbisoft Problem" has Jim calling out Ubisoft and SEGA for their post-release date review embargoes of Assassin's Creed: Unity and Sonic Boom. What makes this so awesome is that Jim demonstrates, just with pure logic and simple economics, why this practice is so harmful. Besides showing that a company has little faith in its own product, the post-release review date ultimately hurts a company in the long run because of all of the bad press and negative attention.
  • In "Regarding My Inquisitor And Vaginas", he wallops the Hate Dumb Dragon Age: Inquisition gets for daring to have a significant portion of LGBTQ romance options...by making a criticism in that same line of all the hetero ones, while invoking the particularly dumb view of gamers being entirely cisgender hetero men (since he "cannot imagine being a [heterosexual] lover of Iron Bull"). No homophobe's dignity is left without pounding. And pounding. And pounding.
  • After a health scare involving an allergic reaction that put him into shock, he begins "Bloodborne is Where Survival Horror Lives On." by playing "I'm Alive".
    • And let's not forget his opening speech from that episode:
    I almost died last week. Yes, I know, it's weird to conceive, but I am, technically, mortal, and I did almost die... but as you can see, I live. Because I'm Jim Fucking Sterling, Son, and I have so much more work left to do. Speaking of which, as soon as that fucking DMCA takedown strike is released from my video of Skate Man: Intense Rescue, you can be sure there will be an episode on that, and there's no way I'm shuffling off this mortal fucking coil until I get that done!
  • This withering "The Reason You Suck" Speech to Digpex Games at the end of "Skate Man Intense Rescue: A Steam Spite Story":
    So! Weird situation. In fact I'm not entirely unconvinced that the game wasn't set up hastily as some sort of bait to initiate this exact, uh, situation. To what end, I don't know, I mean, you've inconvenienced me a bit, well done, I'm sure your parents are proud, but, you know, life moves on, and I'm perfectly fine, and you are now rendered a joke, so, well done you. I do have one thing to say, though, to Digpex Games and, indeed, any other developer who thinks that this is the correct course of action. Okay, now, let me clue you in. You say I am no king. And that's true. I am but a human, you are but humans, we're born, we live, and we will die one day. But here's the difference between you and I. When people think of Jim Sterling, they think of Jim Sterling. When people think of your shitty two-bit games... they think of Jim Sterling. You see, whatever meager misery of a legacy you could have hoped to attain... it has now been rendered unto me. You belong to ME now. You are but a trinket, but an ornament to go on the shelf next to Kobra Studio, next to the Slaughtering Ground guys, YOU. ARE. MINE. So I hope you enjoy that, because I am Jim Fucking Sterling Son, you can't stop me, and if you have a problem with that, you are cordially invited to Eat. My. Pussy. Thank God... for me. Thank God for me.
    • The entire video is basically Jim unleashing complete hell on Digpex Games and other such indie devs like them, especially the latter half of it.
      • Jim also gives a similar speech to Digital Homicide in "So Let's Talk About Mods Being Sold On Steam" where he sees how petty the company had become. Still feeling bitter over The Slaughtering Grounds fiasco, Digital Homicide created a Steam trading card showcasing a fat monster doing a russian roulette pose as an insult to Jim (Jim's YouTube profile picture is of himself doing the same pose) and selling it. Not only did Jim find the card hilariously endearing, he tells the developers that any meager profit they make from the game or the cards is all thanks to Jim Fucking Sterling, Son.
  • Jim tears Kobra Studios a new one in their game Second Warfare. He danced with Kobra Studios before and was very happy to point out how awful their newest early access game was; full of bugs, horrible pop in for objects and scenery, a turret that was basically a floating gun encased in sandbags, and a mess of other issues. Kobra studios fired back on their Steam forums, claiming that Jim was a cheater and purposely played the game bad on purpose (this was due to Jim not seeing what the controls were in the tips). What does Jim do? Play the game a second time and tries to appease to the devs by playing the game the way they wanted him to, which somehow made the game even worse as Jim showed off how awful the flashlight was and how the frame rate tanked even harder than the first attempt!
  • Jim dealing with all of Konami's crap over the past few years, trying his best to get Silent Hill the publicity it deserves (to the point of having to SNEAK IN to a game convention and then getting blacklisted for TRYING TO HELP KONAMI... a move that sadly, didn't affect him at all) and making several videos calling them out on their stupid practices. This culminates in a video where he reveals that he has informants within the company that tell horror stories of the sheer stupidity of its practices, like taking two weeks just to GET A COMPUTER for new employees.
    Say it with me now: Fffffffffuck. KoNAMI.
    • Not to mention his absolutely brilliant performance of AM's hate speech, quite possibly the best reading of it that has ever been done.
  • His "interview" with Digital Homicide, in which the developers try to trick him with numerous logical fallacies and to outrage him, only for him to remain calm and not back down while trying to give them constructive criticism. To top it off, Digital Homicide called Jim months later by passive aggressively threatening him with a lawsuit and claimed they wouldn't sue if Jim met with their lawyer and signed a document promising to never mention them or slander their name ever again. When Jim said he needed to talk to his own lawyer about the situation so nothing was missed, Digital Homicide quickly became agitated and aggressive in response and hung up.
  • Jim's trilogy of videos where he rails against online passes and fiercely attacks and completely demolishes the notion that used games are somehow damaging to the industry.
  • Jim eventually revealed why he took so long to review Temper Tantrum 2; Digital Homicide repeatedly blamed his Caustic Critic nature for making their games flop. This time, despite fans constantly nagging him to review it, he waited a few weeks before eventually mentioning that he had done precisely nothing, and that the game was getting bad reviews thanks to DH being incredibly lazy and not putting any effort in, utterly disproving their claim that he was bad for their business.
  • For his 2015 Halloween episode, Jim manages to get Cliff Bleszinski to make a surprise appearance on the show. And it. is. GLORIOUS!
  • During Episode 52 of the Podquisition, to celebrate the anniversary of Jim going independent, the 90's Australian kids show Round the Twist comes up in discussion. Both Jim and Laura mention the show's Ear Worm theme tune will be stuck in their heads for the rest of the episode...so Gavin busts out his guitar, mid-episode, and plays an impromptu acoustic cover of the theme tune. Jim and Laura - and any audience members who remember that excellent show - are suitably impressed.
  • On a related note to the Dragon Age parody above, he eviscerates the people trying to use the Dead or Alive: Xtreme Beach Volleyball 3 controversy to signal-boost by pretending to be one for a while...and showing precisely how cynical the whole manipulation-and-then-blame-on-SJ Ws business is.
  • The episode The YouTube Fair Use Protection Program has Jim giving some well deserved praise for YouTube finally cracking down on falsified copyright claims. He shows off a screenshot of YouTube notifying him about someone filing a copyright claim on one his videos, but YouTube would take no action against it because the video falls under fair use. To top it off, Jim's video would be used as an example to show people what is fair use and how such a video is not valid for copyright claims. Jim takes the opportunity to act smug against the shady and crappy indie developers who had given him so much trouble in the past.
  • In the episode Crunch, Jim (showing a surprising amount of anger) completely rips apart Alex St. John for his backwards attitude towards game developers (which is basically him mocking them for having a "wage-slave" attitude and that developing games was "art", not work, and that game developers should be honored to work 80 hours a week) and completely dismantles all of his arguments about why crunch-time is a good thing.
    There are companies like THQ and Chaos that promoted crunch and ran themselves out of business 'cuz that shit! Don't! Work! I'm going to go out on a fucking limb here and make this wacky suggestion to end with, OK? Maybe. Just MAAAAAAYBE you don't get the best results from a bunch of tired, worn-out, stressed-out men and women. Maybe just think about that absolutely zany idea for a minute! It's god damn 2016! Stop having this fucking conversation as if it's relevant! Because crunch is not fucking relevant! It should have never have been relevant in this industry and people who still propagate it are god damn disconnected, alienated, out-of-touch dinosaurs! Thank. God. For me. *knock knock*
  • Near the end of the episode Newtendo, Jim discusses why in a Nintendo centric episode there was footage from Grand Theft Auto V, Metal Gear Solid V and Beyond: Two Souls in it. He figured that since any footage he shows from Nintendo gets inevitably ContentID'd forcing Ads to run on the video he'd just stick in a bunch of other material that always got ID'd and let the corporations fight over who has the "rights," to monetize it. However, what happened is that with a multitude of conflicting claims no one could successfully monetize the video, basically Jim beat YouTube's ContentID system by putting more copyrighted material into the video.
    In my experience, I've realised that it stops one company from monetising it, because where's the money gonna go to? Is it gonna be Nintendo... or the company that owns the rights to Erasure's "Chains of Love" because that's another thing we're going to do every time we talk about Nintendo. *dances to the aforementioned for the rest of the video*
    • He expands on this in his next video, calling this strategy a "copyright deadlock," and pointing out how it makes a complete mockery of Internet copyright law, as the only way to avoid copyright strikes is to rip off as many people as you can. "I'll get my comeuppance one of these days, but not today!"
  • Jim Sterling will take every chance he can get to slag off Konami for every bad and stupid thing they do ever since their downfall in the past few years. At the end of the "Jimquisition: Doom Guy" episode, Sterling makes a Fuck Konami news report showing a fan of his, who was in Japan for a while, standing in front of Konami's headquarters holding up a sign saying "FUC" while standing next to the company logo so that it said "FucKonami". Jim gave the man major kudos for spreading the word.
http://tvtropes.org/pmwiki/pmwiki.php/Awesome/Jimquisition