- "Bullshit in Sheep's Clothing" ends with a genuine thanks to everyone who helped with the show.
- "Desensitized to Violence": It's oddly heartwarming to listen to Jim talking about his stepson and how, despite his contact with video games, he's still afraid of real life violence.
- The "Go Fish" video, where he calmly and politely talks about the recent controversy around the Fez developer.
- "The Beautiful Irony of PC Gaming" has him in some part of the video welcoming people to the PC crowd (Even noting not to let the graphic whores put you off) with the need of an open mind while stating that you wouldn't need a very powerful PC to experience the best it has to offer.
- For Christmas, Jim's wife got him a picture of The Green Goblin, signed by Willem Dafoe.
- In 2012, Jim named Telltale's The Walking Dead as his Game of the Year, and immediately he said that calling the game "The Best of 2012" is a disservice to how excellent and beautiful it is as a narrative.
- Jim Sterling loves Dynasty Warriors, and his first order of business after getting syndicated by Escapist Magazine was to compose what amounts to a love letter in video form for what he declared the "Citizen Kane" of video games
- "Diversity? LIEversity!" begins with Jim Sterling declaring Nintendo his winner of E3 2014
"Before we begin, my pick of E3, my winner of E3, Nintendo. The whole week livestreaming gameplay, actual gameplay which is what a company does when it's confident in its games and doesn't need to hide behind a wall of dishonest CGI trailers and heavily-scripted demos and fucking vertical slices. Very well done to them, Plus they have got a playable Zelda in Hyrule Warriors which Koei can apparently do without going bankrupt, Amazing."
- "Sonic Gloom" has Jim saying that, even though he personally didn't like Sonic Colors, he has no problem with people who did enjoy it. He also pleads with SEGA to develop and build upon the good Sonic games, like Sonic Generations, instead of changing Sonic with every iteration. This coming from a guy who gave Colors a 4/10, and Boom a 2/10, showing he really wants this franchise to be goodnote /.
- And sure enough, when Sonic Mania came out, Jim had nothing but admiration for the game and gave it 9.5, out of 10. Even those who didn't like Mania found it extremely satisfying to hear.
- His video where he roundly mocks the homophobic Hate Dumb of Dragon Age: Inquisition and quietly compliments Bioware for at least attempting to include well-written LGBTQ relationships and going against the grain.
- His video trilogy where he defends the used game market and pushes back against the notion that used games are bad for the industry, and he gives an inspiring speech about how used games are one of the customers last remaining protections against bad games and that publishers have no right to take them away after everything else they've already taken.
- During his review of the whole Slaughtering Grounds fiasco, he compares the downright shitty behavior of the company that made it, Digital Homicide, to the behavior of a different game company whose game he was similarly harsh about, perhaps even more so than SG. He proudly pointed out that the developers had perhaps made a poor game, but had owned up, sincerely apologized and vowed to work on future products so they would improve. He sincerely sounded hopeful that they would one day make a decent game.
- In his video on the death of Satoru Iwata, he admits that Iwata-san was one of the few video game executives he had any respect for. That even if he found his motto that video games just needed to be fun debatable, he respected the purity of that statement and considered it a noble endeavor. In fact, in the end, he alters his catchphrase:
"Thank God for you, Mr. Iwata. And sleep well."
- During his Itch.io Tasty "Star Wars" video, Jim takes a look at a space shooter game made by a 12-year old. While acknowledging it's pretty barebones, Jim considers it pretty good by the standards of a 12-year old, and points out that a child's first effort you can download for free is better than games made by grown adults on Steam that charge you to play.
- Jim plays Dungeons of Kragmor and points out that it was developed by Digital Homicide, an indie game studio he clashed with for years over their shoddily made games and their negative reactions towards criticism. However, Jim was willing to give the game a chance since he read that it was in development for quite a while. As Jim plays the game, he becomes impressed by how everything flows and how there were very few problems he encountered (which he was willing to overlook due to the game being in early access). Jim even got to fight against Robert himself and both sides seemed to had fun blasting each other in game without any drama or animosity. Towards the end of the video, Jim was actually proud of Digital Homicide putting in some actual effort into the game and hoped to see them continue to grow from it. Compared to Jim's snark towards the studio in the past few years, it's a complete turnaround. note
- "A Lesson in Five Nights" is a video of praising Five Nights at Freddy's creator Scott Cawthorn for actually listening to constructive criticism and applying it. Jim also praises Scott for remaining humble, and gives him a lot of credit for pulling Five Nights at Freddy's World after bad reviews hit, offered anyone who played it a full refund, revamped it and put it back up for free. Jim even holds up Scott as an indie developer doing everything right, and saying that Scott deserves all the success he gets.
- In one of his Boglin Watch videos he proudly shows off three custom made Boglins that fans sent in that were made in Jim's likeness. While Jim hams up his reactions a lot on Boglin Watch, he admits that he was moved to tears by the gesture when he checked his PO Box and extended a sincere thanks to the creators and the fans.
"This is more effort than I'm worth..."
- After hearing the news that SidAlpha, a games critic who backed Jim up by reviewing Digital Homicide's shoddy games after he was sued, had been hit by a DMCA strike from Dentola Studios, Jim made a short video about it where he backed Sid up in turn. When Sid was unlucky to be hit by a second DMCA strike, this time by the developer of Fur Fun, Jim commented on Sid's video where he broke the news, vowing to have Sid's back.
- The best part about this? Jim, alongside The Cynical Brit, helped give Sid a massive Colbert Bump to the point that his subscribers initially quadrupled from under 2,000 to 8,000 in a matter of days. The second time around, his subscribers doubled to roughly 16,000. Mr. Alpha was almost in tears, purely because he was so overwhelmed by the support.
- Exposure has a moment that also counts as a serious crowning moment of Awesome. Brash Games is infamous for not paying their writers and treating those who wish to leave like social pariahs. One of the writers, Ben McCurry, left but not before leaving a blistering Take That! towards Brash Games in his review of Pac-Man 256. The heartwarming/awesome part? Jim Sterling was not only impressed by this act, but he proceeded to hire McCurry to write an article for the Jimquisition website, complete with proper pay. Better still, he states that McCurry's welcome to write more paid articles in the future.
- In a follow-up video, Paul Ryan: Not That One, Jim details how Paul Ryan (not that one) of Brash Games released private information about two employees' mental illnesses (which is illegal, mind), and highlighted Meg and Olly's responses to it, and how Olly calls out Ryan's hypocrisy and how Meg felt violated and guilty. At the end of the video, Jim not only says to thank God for him, but also for Meg, Olly, and Ben, as well as all the other writers.
- In the same follow-up, Jim mentions that some writers and a game developer are getting together to talk about a libel lawsuit against Paul Ryan (not that one), and he gives a message to them to keep him updated on the status of it because he wants to donate to the legal fund (he even says it with a smile!).
- How to Not F2P Like a Total Wanker starts with Jim noting that a few indie developers have asked him for advice on making a good free-to-play game. Most of the episode's filled with the usual snark, but it ends on a surprisingly sweet note. Jim notes that, for all the steps he gave out, the indie developers had already fulfilled the most important step: they cared enough about their audience to worry that they're going to do it wrong. That alone is proof to Jim that they're on the right track.
Heartwarming / Jimquisition
Caricature character notwithstanding, Jim does have some heartwarming moments.