YMMV / Jimquisition

  • Awesome Ego: While there are people who decry Jim for being an egotist (despite that being the whole point of the joke), there are plenty of people out there who, when Jim goes into ego mode, agree with him.
    • It helps that his Large Ham really kicks into overdrive when the people he's dealing with have even smaller names, yet even bigger egos than his, like virtually unknown indie devs who release shit onto Steam and try to smother any attempt at criticism by waving copyright strikes and censoring comments left and right. Jim always notes that this absolutely never works... before proceeding to utterly rip those devs to shreds by explaining that all they succeed in doing is making him more famous, and that they will forever be known as nothing but "that one studio that tried and failed to take on Jim Fucking Sterling, Son".
    ''When people say the name "Jim Sterling", they think of Jim Sterling. When people say the name of Kobra Studio, they think... of Jim Sterling, temporarily, before they turn away from you, and cast their eyes up to the heavens, where they will stare gratefully into the cosmos, and they will all, in unison, in grateful unison, they will all thank God for me.
  • Awesome Music: His theme tune, "Born Depressed" by Drill Queen. It works brilliantly as an "I Am" Song for his persona:
    I'm not like you
    I was
    Born clever
    Born knowledgeable
  • Big Lipped Alligator Moment: Near the end of Jim's video on episodic games the video was repeatedly interrupted mid-sentence by clips from the Rednex's 'Old Pop in an Oak'. Weird as this was, it served to illustrate his point, since what he was actually talking about was how crudely breaking a game up into smaller parts when it wasn't designed to be experienced that way only served to disrupt the immersion and take players out of the experience.
  • Broken Base:
    • Jim's constant coverage of "first person survival horror games on Steam" divided his fans on whether or not Jim should keep covering those games because of how hilariously bad and broken they are or if he should stop doing them so that he can do something different for the channel. Jim did address the issue and promised he would try to cut back on the survival horror games a bit. Nowadays, he still does them, but mocks both them and himself by admitting it at the start of each one.
    • His Jimquisition episode on Dead or Alive Xtreme 3 stirred up some strong emotions. Essentially, he claims that he created an amazing Jimquisition episode on the controversy behind the game not seeing import note . He claims that the episode "said everything you wanted [him] to say," but that a shadowy conspiracy of "SJWs" boycotted and censored it off the net. Jim goes on to refuse to provide any details ("Don't think critically about this at all! Just take my vague word for it!") but insists that it happened and that the best way to fight the power, as it were, is to spend lots of money buying things from him. The situation is an obvious satirical metaphor for the game itself, mocking both the publisher and games press for what he perceives as drumming up sales and spite-buys by inventing a previously-nonexistent controversy out of whole cloth, and the elements of the community for being easily goaded into giving them free publicity for a game none of them wanted or cared about before they thought it might be censored. There are those who like the joke, those who wish he'd cut the joke out partway through, either because it was wearing thin or to explain the situation (which hasn't been as well-publicized as, say, the "Fake Gamer Girl" issue of sarcastic episodes' past), those who simply disagree, finding the hypothesis he defended to be more nonsensical than the one he made the video to deride, and those who are out-and-out angry with Jim for not taking their side. Muddying the waters is how many detractors are actually part of the base, considering that another youtuber, Sargon Of Akkad, took offense to the video and commented on and tweeted it, which ended up sending a large portion of his fanbase to the video.
    • His video on the Steam Greenlight trailer for a game called "Tranny Gladiators" [sic], in which he censored the title so it appeared as "Tr*nny" instead and simply referred to it as "T-slur gladiators" when talking. The issue in this case was less over the game, which many people agreed was terrible, and more over whether or not Jim was right to censor. For the record, the developers would go on to publicly apologise after finding out that the offending word was supposedly a slur.
  • Ear Worm: Older episodes used "Life Is Beautiful" as the background music. Later episodes including his first few years with The Escapist, utilise various tunes from the Final Fantasy IX soundtrack, usually Zorn And Thorn's theme and the Tantalus theme. Expect to be whistling any one of these tunes a lot when watching the Jimquisition.
  • Face of the Band: Was this for the Escapist for quite a while before he left, along with Yahtzee Croshaw and Movie Bob.
  • Fanon: Scott Cawthon has stated that he got the inspiration for Five Nights at Freddy's from a reviewer who criticized the Uncanny Valley effect that Chipper & Sons Lumber Co. unintentionally had. Seeing as the most viewed review of Chipper & Sons Lumber Co. was done by Jim, many fans began to assume that Jim was the one responsible for it all. Scott has neither confirmed nor denied this.
  • Friendly Fandoms: Primarily with Laura and Gavin, thanks to him sharing a podcast with them.
  • Growing the Beard:
    • Jim was despised by The Escapist community at first, who found his persona too abrasive and arrogant. Once Jim ramped up the arrogance to comic degrees and retooled his performance to include more structured discussion, the community warmed to him and many comments describe how they went from hating to loving the show.
    • This is also a bit ironic, especially since he wasn't the only abrasive arrogant Brit on the Escapist.
    • Also compared to Movie Bob he shows a little more levelheadedness and understanding towards people who don't share his opinions... most of the time.
    • To avoid potential conflicts of interest, he decided to go fully independent, only taking money from his Patreon and refusing to advertise on his site.
  • Harsher in Hindsight:
    • In September of 2013, he sang the praises of Payday 2 as a game that was able to succeed with a sensible budget, gameplay over graphics and not going silly with marketing. All of this praise now stings a bit to watch after he had to make a Jimquisition episode in 2015 slamming Overkill over its addition of pay to win microtransactions and its abundance of DLC.
      • Thankfully this has gotten better in 2016, when the devs purchased full ownership of the game and the first thing that they did was remove the microtransactions. Jim was very pleased when he heard the news.
    • In his Dungeons of Kragmor video, Jim ends it by giving Digital Homicide genuine praise at the fact that they're actually trying to make a decent game. Even though he said it wasn't perfect, he still enjoyed everything the game had to offer. Skip to two months later where Digital Homicide decides to file a lawsuit against Jim for petty reasons (we'll leave it at that), thus nullifying said praise about the company. Jump a few more months into 2016, and now Steam has taken down every single Digital Homicide game (see What an Idiot below for details), including Dungeons of Kragmor, thus eradicating any tiny chance Digital Homicide had of making a somewhat okay game and recovering from the Slaughtering Grounds controversy.
  • He Panned It, Now He Sucks:
    • Inverted with the Dynasty Warriors series. Jim is one of the few video game journalists to consistently give the games favorable reviews, and as he addressed in a video where he proudly proclaimed the series to be the "Citizen Kane" of games, his Hate Dumb has used this fact to try and discredit him.
    • Played straight with his scathing 2/10 review of Duke Nukem Forever on Destructoid, inciting massive rage and prompting Jim to go further in depth behind why he didn't like the game (the sexist content along with the fact that he thought the gameplay sucked) and explaining, multiple times, how Destructoid reviews worked.
    • Played straight yet again with his Senran Kagura 2: Deep Crimson review where he gave the game a 3/10. Although some fans thought Jim's review could've been better but got that the joke was that he focused on non-breast portions of the game about as much as he felt the game itself did, others weren't pleased with Jim going on and on about the characters' breasts and simply dismissed the review as Critical Research Failure. This didn't stop the game's publisher, Marvelous, from poking fun at it, however.
    • He gave Batman: Arkham Knight a 5/10, which led to a case of Broken Base and some rather vicious comments being hurled his way.
    • His low score for Mario Kart 7 and high score for Modern Warfare 3 had sparked a massive outrage among Reddit and Destructoid because he slammed Mario Kart 7 for not offering anything new to the series while praising Modern Warfare 3 for changing things up slightly to keep the series fresh. People felt Jim was being a hypocrite for praising Modern Warfare 3 because they felt like the game was too samey overall. He ended up dedicating a full episode to his rebuttal, which can be summarized as "I did fully explain this in the reviews themselves you know."
    • Jim absolutely hated the controls in Star Fox Zero and spent the majority of his review complaining about how awful the controls were and how Nintendo were being stupid trying to use a completely different control scheme for the sake of being "innovative" rather than to properly serve the game. Fans of the game complained that Jim either sucked at the game or refused to give it a chance, feeling like Jim was making the controls sound worse than they really were. Also doesn't help his claim that, even leaving the controls issue aside, the rest of the game is mediocre, and that being generous.
    • TotalBiscuit had a field day pointing out how Jim gave Vanquish a surprisingly-crappy score (considering the former's massive disdain for pad-controlled shooters and 30 FPS games, both of which Vanquish is an example of, this says a lot).
    • His score of 5/10 for No Man's Sky created quite the outrage due to his opinion on the game not having a lot to do and how there seems to be more focus on the huge spectacle rather than having things to interact with. He also criticized the game for making everything into a mindless chore and that each new planet feels like copies of each other with a new color slapped on. Jim's review angered fans so much that they attacked his web site until it crashed.
  • Hilarious in Hindsight:
    • In "Defending Call Of Duty", he plays a role as a mocking art critic, asking, "Where's the tutorial that teaches you the exact opposite of what you're supposed to do?". He pretty much preemptively summed up a key element of the central premise of Antichamber.
    • His claim that Hyrule Warriors would be able to have ridiculous characters like "the bug princess from Twilight Princess" was months before Agitha, Princess of Bugs, was actually announced as a playable character for the game. He also claimed that it was odd that a new console generation was being released without a remake of Resident Evil, a few days before Capcom announced Resident Evil HD Remaster. Finally, Jim claimed that Electronic Arts would start taking their demos off of online stores and put them just on their own service, which EA did forty-seven minutes after the episode aired. He is now a self-proclaimed prophet of the gaming industry after these three unlikely claims have been made fact.
    • In his "Best of Steam Greenlight Trailers" on Chipper & Sons Lumber Co., he commented on the Uncanny Valley of some of the characters. While his video, unfortunately, sank the developer of the game into a deep depression and made the dev even consider suicide, it also inspired the developer to create a survival horror game. That developer's name is Scott Cawthon, and the game he made based on that review is Five Nights at Freddy's, one of the most successful indie franchises in the world.
    • In Jim's video discussing paid mods on Steam, he criticizes the concept, stating how it would become like Steam's Greenlight service where consumers would get hit with crappy, buggy, and stolen content and they would be charged for it. Only several hours went by after the video was posted when Valve then announced that they would no longer use the paid mods model. He released a second episode that week as an apology.
    • One Jimquisition episode, Vertigo, is about various limiting conventions on playable female characters in video games (attractiveness, righteousness, stereotypically feminine motivations/goals, and dependence on male characters) that, to his knowledge, are only all simultaneously defied by one female character, Vertigo, a psychotic giant venomous dinosaur from Primal Rage. About three months later, Invisible, Inc. comes out, a game focusing on the titular organization whose leader, Central, also defies all of these restrictions.
    • In Jim's Jimquisition episode "The Slaughtering Grounds: A Steam Meltdown Saga", he mentions that the developers behind The Slaughtering Grounds threatened to sue him for slander unless he apologized. The developers never bothered to follow through and this was in December 2014. Fast forward to March 2016 and the developers filed a lawsuit against Jim for damages, loss of business, pain and suffering, and are demanding that he make an apology video for the next 5 years.
    • In SO, THAT FACEBOOK AND OCULUS RIFT THING..., Jim mentioned that Valve is the only gaming company he would want to see the Oculus Rift in the hands of. Less than two years later, Valve released the HTC Vive, a widely praised VR System more immersive than the Oculus rift.
  • Internet Backdraft: The internet went berserk upon finding out that Digital Homicide was suing Jim for upwards of $10 million. Even those not terribly fond of him were extremely concerned about potential ramifications for other critics.
  • Love It or Hate It: He's equally controversial as Zero Punctuation, although he has gradually managed to win people round.
  • Lowest Common Denominator: Jim calls video games made to be shilled/advertised by famous let's players as "YouTube fodder"; a game designed to gain tons of popularity within the YouTube community and the fans of famous LPers so that fans are tempted to buy the game. Jim trashes such games because he feels that they don't offer anything different from the norm or are riding on whatever popular Memetic Mutation bandwagon is in season in hopes of people being gullible enough to buy the game. Jim did give one exception to Roundabout, noting that while the game does seem to be designed for people to do a let's play on (due to the very wacky concept of the game), he finds the game actually good, fun to play, and can stand on its own merits.
  • Memetic Mutation:
    • "Jim Fucking Sterling, son!" Explanation 
    • Please don't be mad at me for posting on TVTropes. I breathe through my skin.Explanation (spoilers for MGS V) 
    • "Is this memes?" Explanation 
    • #FucKonami Explanation 
  • Misblamed: From Jim's fans in regards to the Unity engine. Almost every single bad game that Jim finds/plays on steam used the Unity engine, which Jim's viewers started to equate to bad quality. Jim eventually spoke up and said the Unity engine itself is a pretty decent game engine and the reason why bad games make the engine look bad is due to the overuse of stock assets instead of trying to come up with their original assets or at least make the use of stock assets thematic.
  • Never Live It Down: Jim giving a nearly perfect score to Modern Warfare 3, a game criticized by many gamers for barely doing anything new, and giving low scores to games like Sonic Colors and Mario Kart 7, games that were praised by gamers for changing up their series in ways that were seen as good, has been a real sticking point on why some people don't take his reviews seriously. This only worsened when Jim gave negative opinions on games like Kid Icarus Uprising and Star Fox Zero that actively attempt to have novel control schemes rather than polished, tried-and-true ones.
  • Nightmare Fuel: The beginning of "Red Ashes", where Jim starts out laughing uncontrollably at the idea of paying a subscription to play Solitaire without ads on Windows 10, before calming down, then his calming breaths turn into frustrated pants, then slowly turn into agonized screams. The last one in particular sounds like it would have been absolutely terrifying if Jim hadn't thankfully cut it off early.
  • No Such Thing as Bad Publicity:
    • Averted. When he brutally tore apart Earth: Year 2066 and Air Control, the sales didn't seem to jump up at all. Apparently his audience doesn't need to buy the game themselves to play it "ironically", they can just watch Jim do it for them. The infamous developer meltdown as a result of Jim trashing The Slaughtering Grounds takes it a step further; when people saw how terrible the game was and went on Steam to complain about it, the developer tried to silence all criticism and attacked Jim's blind let's play video of the game. This resulted in not just people avoiding the game, but also showing future game developers on how not to react when facing criticism over their products.
    • Taken a step further with the fallout from Skate Man Intense Rescue. Jim points out that, not only have they sunk their own reputations, but have essentially given all of their fame directly to him.
    Jim: "You see, when people think of Jim Sterling, they think of Jim Sterling. When people think of your shitty, two-bit games, they think of Jim Sterling."
    • Taken up yet another step when his review of No Man's Sky caused overzealous fans to attack and crash his web site. He openly tells everyone other locations that they can find his review in and mocks the attacks by saying all they did was boost his popularity since now people want to see why his review caused such a shitstorm.
  • Pet Peeve Trope: Jim has several:
    • Can't Take Criticism: Jim will tear people a new one if they try to silence him on his criticisms of their games, since he feels that anyone that lashes out can't own up to their own mistakes or shortcomings when they're pointed out.
    • Discredited Meme: Jim absolutely loathes it when someone tries to either insert a random and mostly outdated meme into a game, or make a game that's nothing but memes. He feels like anyone that tries to use a meme of any kind to be funny has either run out of creativity, or are jaded and believe random memes will make a game popular.
    • Follow the Leader: As he once eloquently put it the DAMN FINE COFFEE episode, "The people who like [Game X] already have [Game X]. They don't need your shitty version of it!"
    • Lazy Artist: He coined the term "asset flip" for when developers take a generic stock asset and throw it into their game, as-is, without any alterations, and then make their game revolve around nothing but that. He also hates it when a developer makes it obvious that they don't care about their quality of work by not only doing the above, but taking other shortcuts to quickly pump out their game. note 
    • Motion Blur and Camera Screw: Motion blur done poorly or in excess makes Jim feel ill, and bad cameras also gives off the same effect. Needless to say, he doesn't like it when game developers use motion blur for the sake of it, or don't know how to make a proper camera.
    • Parody Retcon: It really "cheeses his onions" when developers make a game terrible on purpose, and then try to claim it was a joke or satire because he feels like anyone that makes a shitty game on purpose has still made a garbage game that is taking up space. Jim also calls out people that push out crappy games out of cynicism and contempt for similar reasons.
    • Sprint Meter: He despises these when not used properly, since most bad games that use a sprint meter usually either throw them in for no reason, or the meter drains insanely fast and recharges incredibly slowly.
    • Streisand Effect: He says anyone that tries to silence criticism through DMCA takedowns, intimidation, or threats of lawsuits are cowards. Also, whatever you're attempting to hide will be brought to light anyway, and now it will have even more eyes on it.
    • Ten-Second Flashlight: He really hates it when a game has flashlights that drain the batteries far too quickly for the sake of difficulty and scares, feeling like it adds nothing to the game. He also doesn't like it when flashlights do a shitty job in actually lighting the area in front of the player and he even went out of his way to showcase how a real flashlight actually works in real life just to point out the absurdity of video game flashlights.
  • What an Idiot: His and his followers' reaction towards Digital Homicide Studios after all the shenanigans they pulled to get his channel shut down. To date, Digital Homicide done the following:
    • Made reaction videos towards Jim that mocks him and calls him out for his less than favorable first impression of their game The Slaughtering Grounds, followed by an unsuccessful copyright takedown in order to silence him.
    • Created a Steam trading card showing a fat zombie in a finger salute pose done in the same way as Jim's salute pose on his channel for no reason other than to mock him.
    • Ban anyone that criticizes Digital Homicide or even mentioning Jim Sterling on the forums.
    • Called Jim over the phone and said they had a lawyer ready to sue him and his brother (to one of the developers) was on board while also claiming that they weren't making a threat, but just want to come to an understanding. They wanted Jim to sign a document stating that he'd never talk about Digital Homicide ever again, but when Jim mentioned that he wanted to speak to his own lawyer first before signing anything, they instantly grew angry and said "this is gonna get litigious" before they hung up.
    • Held a debate with Jim where they would constantly talk over him, make false accusations, and exaggerated other things that are Insane Troll Logic. They also threatened Jim with a lawsuit again but claimed that someone else would get sick of Jim's shit and sue him for it while also quick to point out that they (Digital Homicide) weren't going to be the ones behind the suit. note 
    • Filed a lawsuit against Jim for $10 million on the grounds of harassment, lost wages, and mental distress. After a judge dismissed the case, Digital Homicide appealed. During that time, they initiated a kickstarter to try and raise money to hire for a lawyer, which didn't succeed and they decided to represent themselves, which could never go wrong and was a good idea.note 
    • Issued lawsuits against 100 random Steam users for a total sum of $18 million that had said something bad about them or their games and demanded Valve to hand over personal information from those 100 users so that they could send out notices to them for the lawsuit while also upping their claim against Jim Sterling to $15 million. After Digital Homicide were granted a subpeona, Valve completely removed every single game released by the developer on the grounds of them being hostile towards their customers.