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  • Alternative Character Interpretation:
    • Already some are forming for Royland and Duncan. Is the former a horrible Blood Knight with no other plan than "attack, attack, attack" or someone with a realistic understanding of the fact they're dealing with a bunch of Obviously Evil psychopaths who respect only strength? Is Duncan The Good Chancellor and a wise diplomat or a Social Climber who sacrifices his own nephew in hopes of getting a promotion?
      • Episode 5 reveals that, quite shockingly, both Duncan AND Royland are determinately traitors depending on who you choose to be the Sentinel. With the traitor being whoever is not granted the title as the Sentinel, the entire scenario shows that both of them are willing to sell out the Forresters if they are not given the title they believe they deserve.
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    • Is Margaery Tyrell an actual friend to Mira or someone who considers her, at best, a potential ally which may have to be discarded if she becomes inconvenient?
      • Episode 3 points to the latter when Margaery finds out about Mira's dealing with Tyrion. She's not at all pleased that Mira went behind her back and makes it clear that she will replace her if she continue to become a problem for her.
    • Is Sera Flowers a true friend to Mira or does her need to improve her position mean she'll oust her at the first opportunity?
      • Thankfully, that question is answered in Episode 5. While she doesn't oust Mira, she outright abandons her, now that Mira's on Margery's shitlist. Even if you outright lied to help secure her betrothal.
    • Did Lord Gregor tell Gared "The North Grove must never be lost." Because of it's Ironwood and Magic or because his bastard children who are Wargs live there?
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  • Anti-Climax Boss: Harys, the fight with him is as good as Telltale QTEs can goes but given he is just some Mauve Shirt, when he turns out to be The final boss who kills Elissa Forrester (the mother) if she is still alive and harm Asher/Rodrik after the deed in the last episode only because all his posse backed him up. It's kind of underwhelming emotion wise. And no choice made beforehand helps the fight unlike the Whitehills where you need to make choices and get payoffs from those decisions.
  • Ass Pull: Whoever you don't choose to be your sentinel ends up being the traitor to House Forrester. This has been very negatively received for two reasons. Firstly, Duncan and Royland have been shown to be opposites personality-wise until the reveal, so the fact that they could both do the exact same thing and for the exact same reason is a reach. Secondly, the reason for their treachery doesn't make sense for either of them. Basically, they betray House Forrester because, no matter what Rodrik does, Duncan or Royland will somehow think him an unworthy ruler. So what better way to ensure your house doesn't fall because of its leader than to give information to the people who want to destroy the household and kill everybody?
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  • Awesome Music: Talia's funeral song at the end of episode two. As heartbreaking as it is, when the drum hits, it hits.
  • Awesomeness Withdrawal: The five words that plague most other Tell Tale games: "Your choices don't actually matter." Rather than "Your choices decide whether you'll go from Point A to Point B, C, or D", the game is more set up like "You're always going to go from Point A to Point B." Ironrath will fall no matter what. Mira will be imprisoned no matter what. Gared's friends will die no matter what. On the one hand, some choices (choose between letting Rodrik or Asher die, sacrificing Tom for Mira, etc.) do appear to have reaching consequences, but considering the company's other game's seemingly important season-end choices amounted to nothing, people are wary.
  • Base-Breaking Character:
    • Gwyn Whitehill, Fans opinions can go from whether she is the White Sheep in a house full of monster who is trying to make peace between the Forresters and the Whitehills with genuine efforts on her part, to a very naive person for thinking that peace is possible after everything that's been happening between the houses, who constantly refuses to hold her father accountable for his actions and unjustly blame the war on the Forrester for going againts her father abuses. The fact that she either joins Asher if he calls off the ambush/poison plan, or stab him if he still go with it can give evidence to all the interpretations of her.
    • Ramsay Snow was already a Base-Breaking Character in the TV series due to his sadism and cruelty, but this game runs into a problem of it's own with him: the fact that he effectively has Plot Armor. While in the show Ramsay always could and eventually did receive comeuppance for his actions, obviously they aren't going to kill off one of the show's major antagonists in a Spin-Off video game. As such, there is a divide as to whether this makes him a frustrating Invincible Villain who always comes out ahead no matter what, or the perfect antagonist for a game meant to showcase just how bleak and cruel Westeros is.
    • Talia gets just a little of this for her actions regarding the traitor of House Forrester. She wants you to promise that, no matter who it ends up being, you'll kill them for their treason. Neverminding that you could use the traitor as an informant. Players' reaction to her anger should you spare the traitor is either guilt or dismissiveness.
  • Broken Base: The finale is a HUGE one. Either it's good and thematically appropriate for a setting as dark as Game of Thrones, or it's over-the-top depressing in a way that makes it painfully transparent how meaningless all your choices are. Not helping is that the series seems to end on a Cliffhanger, so those who are OK with the ending being depressing dislike it for failing to wrap up all the plot threads. See Darkness-Induced Audience Apathy for more.
  • Catharsis Factor: In Episode 6, you finally have the option to kill Ludd or Gryff. It's especially satisfying if Rodrik is the one who takes down Gryff, as the man literally begs for his life just before Rodrik cleaves his head off.
  • Complete Monster: Ramsay Snow is the representative in the North for the as-yet-unseen Roose Bolton, orchestrating the conflict between the Forresters and Whitehills for profit and enjoyment. Ramsay is introduced while flaying a man alive for recreation, lamenting that the result is "not [his] best work". After entering the Forresters' estate by force, he tries to take Talia hostage with clear lascivious intent before pragmatically settling on her brother instead, and murders the teenage Ethan on a whim. He later returns to "break" Rodrik by forcing him to witness his torture (and eventual murder) of Rodrik's friend Arthur. He later pits the Forresters and Whitehills against each other in a war of annihilation, passing up potential profit for the sake of a bloody spectacle. A sadist who lives only to relish the suffering he inflicts on others, Ramsay is feared and loathed throughout the North.
  • Darkness-Induced Audience Apathy: Being a Game of Thrones product, it's not surprising that some fans are turned off due to the lack of real hope for things to turn out well.
    • The finale takes this to extremes as roughly every decision made during Mira and Gared's parts end up not mattering during the final battle, the mercenary army that Asher spends most of his chapters getting to Westeros turns out to be useless, and no matter what you do or what decisions you make, Ironrath will fall and the Forresters will be defeated.
  • Ensemble Dark Horse:
    • Asher's ally Beskha is quite well liked. She is in the same vein of Brienne and Asha Greyjoy, Ensembles themselves, for being an Action Girl.
    • A lot of players were really upset at the end of Episode 1 when Ethan Forrester was killed.
    • Arthur Glenmore seems to have gathered up quite a few fans despite not appearing much, partially due to an easter egg conversation Rodrik can have with him.
    • Asher seems to be one among the protagonists, which is particularly noteworthy since Asher becoming lord of the house while Rodrik gets killed is the POPULAR choice.
    • Judging from the forums, a lot of people are anticipating playing as Malcolm Branfield in the second season.
  • Guide Dang It!: Judging from Internet discussions on Tumblr, YouTube, and others, a lot of players have a hard time successfully securing Elaena Glenmore's engagement to Rodrik. Depending on whether or not Mira forged a letter from Lady Margaery, the solution is different:
    • If you did have Mira forge a letter, it will backfire, as Elaena will feel "manipulated" since it's difficult to refuse suggestions from the Tyrells. You can secure the betrothal by telling her that she is free to choose; if you do that, she will choose Rodrik.
    • If you did not have Mira forge a letter, Elaena's father will have talked her into having doubts about the marriage, so to secure the betrothal, Rodrik needs to be practical and offer the Glenmores half the Forrester ironwood should the Forrester house survive.
    • Basically you have to be selfless and desperate. The latter of which is true no matter what.
  • Harsher in Hindsight:
    • If Finn is with Gared's crew when they go to the North Grove, he'll spend most of his time complaining that he's gonna get killed and off-handedly remarks that he "may as well get warm before he dies." Not even twenty minutes after he says this, he does die.
    • If you don't kill the traitor after making your promise to Talia, she'll call Rodrik a coward. Now jump to the ending of Episode 5. If you chose to let Rodrik stay behind to save Asher, then these will be the last words she says to her brother.
    • Listen to Talia's ballad again. When she sings "I'd bear by neck to Illyn Payne", Mira is on screen, cleaning herself up after the murder of the Lannister guard. Flash forward to episode 6, when Mira may be beheaded by Illyn Payne for this very crime.
  • Hilarious in Hindsight: In Episode 2, Jon Snow states he doesn't believe Roose Bolton or Walder Frew would get what they deserved. Fast forward to the end of Season 6 of the TV series and both of them suffer from Karma Houdini Warranty and they get their respective Karmic Deaths.
  • Love to Hate: Lord Ludd Whitehill lives and breathes this trope, as does most of the Whitehill house.
  • Memetic Badass: Asher is one in-universe as his mother thinks he's capable of solving all of their problems through sheer awesome.
  • Moral Event Horizon:
    • Several in the first episode. The Freys cross it within minutes by kickstarting the Red Wedding. The Whitehills cross it soon after when they kill Gared's innocent father and eight-year-old sister, just to goad Gared into fighting back as an excuse to get him punished. Ramsay crosses it when he murders Ethan for no other reason than whim.
    • The Whitehills cross the moral event horizon again in episode 3 when they put on a performance mocking Ethan's death.
    • The Whitehills do it yet again in episode 6, when they stick Asher's head on a pike, and force Ryon to carry it when the Whitehill army begins the siege of Ironrath.
  • Narm:
    • Courtesy of Lady Forrester. "Man without honor are... Lower than dogs!". The overly melodramatic way the phrase is said makes it unbelievably hilarious, despite the situation being quite serious.
      • That being said, since the Whitehill men laugh at her exclamation, it was perhaps intentional.
    • Talia's reaction to Rodrik if he stays up and doesn't let Gryff walk all over him. Her "You didn't let him do it! You didn't let him keep you down!" sounds really out of place in the setting, and something you'd see in a cartoon or something.
    • At times it becomes pretty obvious how much the story was written around which actors from the show they were able to get, especially Joffrey's complete lack of onscreen appearances.
    • Overall, the Whitehills' sheer, overwhelming dickishness can come across as cartoonish, especially since Gryff is a rather transparent Expy of Joffrey. It also makes the game's attempts at Grey and Gray Morality seem rather shallow.
  • Older Than They Think: Some people believe that this is the first Telltale series to get six episodes. That would be the first season of Sam & Max: Freelance Police. It was only afterwards that Telltale decided to go with a standard five episode format for most of their series.
  • Paranoia Fuel: King's Landing appears to be made of this trope. The game uses menacing camera angles, music, and innuendo to give the impression anyone could be a spy or false friend.
    • To drive the point home, someone does turn out to be a false friend in Episode 2: Damien, who sends Mira a note supposedly with the intention of telling Mira some information on the Whitehills, but when they meet, Damien apologizes that Mira has made enemies of the "wrong people" and attempts to kill her.
    • And now it's not just King's Landing since Gwyn Whitehill tells you, and proves, that there's a traitor on your small council.
  • Player Punch:
    • Choosing to warn Lord Forrester instead of the "Save Bowen" option with get Bowen instantly killed.
    • When Gared is sent to the Wall, for those who know how miserable it is from the books/show.
    • When Ethan is killed by Ramsay.
    • Episode 5 has several of these.
      • The death of Arthur Glenmore. No matter what you've done in the previous four chapters, Ramsay ends up gutting him like a fish anyway while Rodrik and Talia watch.
      • If you chose to bring Finn with you to the North Grove, he ends up getting Impaled with Extreme Prejudice when Gared's group encounters the wights.
      • Finding out that the traitor is the man you didn't pick to be the Sentinel. It's much worse if the traitor is Duncan and you've done every reckless action he begged you not to do. Because when he gives you "The Reason You Suck" Speech, in the back of your mind, you know he's right.
      • If you spare the traitor after promising Talia you'll kill him, she'll coldly call you a coward. Coming from her, that's pretty damn harsh.
      • The Whitehills ambush Rodrik and Asher, and the portcullis is jammed, trapping them. One of the brothers has to sacrifice their life to save the other. There is no third option. Even if you let the timer run out to see what happens, both brothers opt to stay behind and are cut down even faster than the proper ending.
    • And then there's Episode 6, which is even worse than the previous episode:
      • Cotter's death. You can't prevent it, no matter what you do. All you can do is give him a merciful death, or cut out his heart for black magic.
      • Amaya and all of the Pit Fighters (excluding Bloodsong, maybe) are all slaughtered at the end of the episode anticlimactically after putting up an amazing fight. Like Cotter, there's nothing you can do to save her.
      • The death of Lady Elissa. Again, there is nothing you can do to save her. Either she's poisoned, or she's impaled by Harys after saving Asher/Rodrik's life. The latter death is especially tragic, because it happens with little buildup.
      • The fate of Mira. Either she's forced to marry Lord Morgryn, and later witnesses Tom the coal boy's execution, or she refuses to marry him, which leads to her being executed. Surprisingly, the former option is the choice that most players didn't pick.
      • The ending, which reminds all the players very bluntly that this is based off Game of Thrones, a show that rarely ever gives its protagonists a break. Ironrath falls. The Forrester army is decimated. Ludd (or Gryff) is still alive and well. Rodrik/Asher is heavily wounded with no one at his side except for Talia and Duncan/Royland/Gwyn. The only good thing to come out of this season is that Gared finally reached the North Grove, and Beshka successfully rescued Ryon, regardless of the player's choices.
  • The Scrappy:
    • Frostfinger, for being a one-dimensional Drill Sergeant Nasty and for continuously antagonising and belittling Gared in practically all of his scenes regardless of what choices the player makes. His orders to have Gared executed for killing Britt in Episode 4, while ignoring how said event had played out have only gained more ire from the fandom.
      • Strawman Has a Point: On the other hand, new recruits are primarily thieves, rapists and murderers, and a recent mutiny cost the Night's Watch their commander and a good portion of their total force. It makes sense for him to be cracking down hard on rebellious or troublesome and especially murderous recruits.
    • Among the show's characters who appear in the game, Ramsay Snow is particularly hated. Specifically, his Saved by Canon status and decently large role in the game has led to accusations of him being a living Diabolus ex Machina and a Villain Sue. It doesn't help that he's been accused of being both in the show as well.
  • Shocking Swerve: The revelation of the traitor in Episode 5, who is revealed to be whoever Ethan does not choose to be Sentinel back in Episode 1, have been negatively received by the fandom due to the traitor's flimsy justification for their treachery that contradicts their actions and characterisations in previous episodes.
  • Squick:
    • Gared having to hold his leg wound open to have maggots sprinkled inside.
    • Cotter's infected shoulder wound in Episode 6.
  • They Wasted a Perfectly Good Character:
    • Arthur Glenmore. A very competent, loyal, and badass ally who's well-loved by the fans and has a humorous easter egg conversation with Rodrik. He easily could've joined House Forrester and greatly aided them in the final battle against the Whitehills. Gets killed by Ramsay before we find out much about him.
    • The Beast, a very large, corpulent barbarian who, like Arthur, could've aided House Forrester during the final battle as either The Big Guy or The Berserker. Gets speared in Episode 5 after having very few lines.
    • While the determinant choice between Rodrik and Asher at the end of Episode 5 has generally been well-received despite forcing fans to choose between two very popular characters, the determinant choice in Episode 6 between Mira and Tom is pretty much reviled among the fans. Basically, it turns Mira's whole arc into a shaggy-dog story: either she died without ever managing to help her family or make any real impact on the plot outside of her own story, or she's locked up in a loveless and abusive marriage and, despite all her past resourcefulness, seems to have no plans to help her family beyond ensuring her own survival. For Tom's part, whoever dies we never learn his motivations or who sent him to help the Forresters. The convolutions of a multi-season branching story-line probably mean that neither character will appear or make much impact in Season 2, and fans generally agree that Mira's determinant status, while having shock value, detracted from the story for this reason by essentially making none of the decisions from that part of the game mean anything.
  • Too Cool to Live:
  • Uncanny Valley: The characters from the TV show are modelled after their actors, and can look kind of off. It doesn't help when being placed next to the game's original characters which take on a different, more conventionally 'Telltale' style.
  • What an Idiot!: Whoever turns out to be the traitor attempts to appease the Whitehills, despite the obviously dire consequences. They also think giving up Gryff, the one advantage the Forresters have over the Whitehills, is a good idea. It ends as bad as you might expect.
  • The Woobie:
    • Poor Gared Tuttle suffers a ridiculous series of increasingly horrible events through the span of Episode 1. It gets even worse in Episode 2, as he ends up taking the fall twice for problems started by other recruits, causing Frostfinger to think he's "trouble", and by Episode 4, he's on the run from the Night's Watch thanks to Frostfinger's refusal to hear self-defence pleas for Britt's death.
    • House Forrester in total suffers this. In addition to the second-eldest son being exiled to Essos by Lord Whitehill and the eldest daughter becoming embroiled in the increasingly Deadly Decadent Court of King's Landing, the father is slain and the eldest sibling is seriously wounded at the Red Wedding, the third-born heir apparent is murdered in cold blood in front of the rest of his family, and the youngest child is taken away as Lord Whitehill's hostage. In Episode 5, either the lord of the house or his younger brother dies sacrificing himself for the other to live. Episode 6 compounds things by the mother dying in a Heroic Sacrifice, the household itself falling to siege, the youngest brother being separated from his surviving siblings, and the eldest daughter either being executed or locked into a prison-like marriage.

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